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  • Extension Methods - IsNull and IsNotNull, good or bad use?

    - by Jaimal Chohan
    I like readability. So, I came up with an extension mothod a few minutes ago for the (x =! null) type syntax, called IsNotNull. Inversly, I also created a IsNull extension method, thus if(x == null) becomes if(x.IsNull()) and if(x != null) becomes if(x.IsNotNull()) However, I'm worried I might be abusing extension methods. Do you think that this is bad use of Extenion methods?

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  • How to document object-oriented MATLAB code?

    - by jjkparker
    I'm writing a sizable application using object-oriented MATLAB, and this has gotten me thinking about how to document the code. If this was C, I would use Doxygen. For Java, I'd use JavaDoc. Both have mostly agreed-upon standards for how class and method documentation should look and what it should contain. But what about MATLAB code? The most I've seen in TMW's own classes is a short sentence or two at the top of the class, and I can't find any topics devoted to documenting sizable MATLAB applications. So how do you document your MATLAB classes? Any particular style issues or additional tools?

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  • Extension methods for encapsulation and reusability

    - by tzaman
    In C++ programming, it's generally considered good practice to "prefer non-member non-friend functions" instead of instance methods. This has been recommended by Scott Meyers in this classic Dr. Dobbs article, and repeated by Herb Sutter and Andrei Alexandrescu in C++ Coding Standards (item 44); the general argument being that if a function can do its job solely by relying on the public interface exposed by the class, it actually increases encapsulation to have it be external. While this confuses the "packaging" of the class to some extent, the benefits are generally considered worth it. Now, ever since I've started programming in C#, I've had a feeling that here is the ultimate expression of the concept that they're trying to achieve with "non-member, non-friend functions that are part of a class interface". C# adds two crucial components to the mix - the first being interfaces, and the second extension methods: Interfaces allow a class to formally specify their public contract, the methods and properties that they're exposing to the world. Any other class can choose to implement the same interface and fulfill that same contract. Extension methods can be defined on an interface, providing any functionality that can be implemented via the interface to all implementers automatically. And best of all, because of the "instance syntax" sugar and IDE support, they can be called the same way as any other instance method, eliminating the cognitive overhead! So you get the encapsulation benefits of "non-member, non-friend" functions with the convenience of members. Seems like the best of both worlds to me; the .NET library itself providing a shining example in LINQ. However, everywhere I look I see people warning against extension method overuse; even the MSDN page itself states: In general, we recommend that you implement extension methods sparingly and only when you have to. So what's the verdict? Are extension methods the acme of encapsulation and code reuse, or am I just deluding myself?

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  • QT/PyQT best practice for using QT Designer

    - by pierocampanelli
    What is your development approach with QT/PYQT and QT Designer ? Are you doing this: Put all components on the panel (without any layout) and arrange them Put components in layout (Align Vertically/Horizontally/Form/Grid) Generate UI file and start coding how do you manage when you have custom widget ? For example when you have to fine tune behaviour of a QButton or QLineEdit ? Is it possible to add this custom widget to designer?

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  • Counting down to zero in contrast to counting up to length - 1

    - by Helper Method
    Is it recommended to count in small loops (where possible) down from length - 1 to zero instead of counting up to length - 1? 1.) Counting down for (int i = a.length - 1; i >= 0; i--) { if (a[i] == key) return i; } 2.) Counting up for (int i = 0; i < a.length; i++) { if (a[i] == key) return i; } The first one is slightly faster that the second one (because comparing to zero is faster) but is a little more error-prone in my opinion. Besides, the first one could maybe not be optimized by future improvements of the JVM. Any ideas on that?

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  • If terminating a hung thread is a good idea, how do I do it safely?

    - by Steve
    My Delphi program relies heavily on Outlook automation. Outlook versions prior to 2007-SP2 tend to get stuck in memory due to badly written addins and badly written Outlook code. If Outlook is stuck, calling CreateOleObject('Outlook.Application') or GetActiveObject ... doesn't return and keeps my application hanging till Outlook.exe is closed in the task manager. I've thought of a solution, but I'm unsure whether it's good practice or not. I'd start Outlook with CreateOleObject in a separate thread, wait 10 seconds in my main thread and if Outlook hangs (CreateOleObject doesn't return), offer the user to kill the Outlook.exe process from my program. But since I don't want to force the user to kill the Outlook.exe process, as an alternative I also need a way to kill the new thread in my program which keeps hanging now. Is this good practice? How can I terminate a hanging thread in Delphi without leaking memory?

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  • Managing aesthetic code changes in git

    - by Ollie Saunders
    I find that I make a lot of small changes to my source code, often things that have almost no functional effect. For example: Refining or correcting comments. Moving function definitions within a class for a more natural reading order. Spacing and lining up some declarations for readability. Collapsing something using multiple lines on to one. Removing an old piece of commented-out code. Correcting some inconsistent whitespace. I guess I have a formidable attention to detail in my code. But the problem is I don't know what to do about these changes and they make it difficult to switch between branches etc. in git. I find myself not knowing whether to commit the minor changes, stash them, or put them in a separate branch of little tweaks and merge that in later. None those options seems ideal. The main problem is that these sort of changes are unpredictable. If I was to commit these there would be so many commits with the message "Minor code aesthetic change.", because, the second I make such a commit I notice another similar issue. What should I do when I make a minor change, a significant change, and then another minor change? I'd like to merge the three minor changes into one commit. It's also annoying seeing files as modified in git status when the change barely warrants my attention. I know about git commit --amend but I also know that's bad practice as it makes my repo inconsistent with remotes.

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  • Is my method for avoiding dynamic_cast<> faster than dynamic_cast<> itself ?

    - by ereOn
    Hi, I was answering a question a few minutes ago and it raised to me another one: In one of my projects, I do some network message parsing. The messages are in the form of: [1 byte message type][2 bytes payload length][x bytes payload] The format and content of the payload are determined by the message type. I have a class hierarchy, based on a common class Message. To instanciate my messages, i have a static parsing method which gives back a Message* depending on the message type byte. Something like: Message* parse(const char* frame) { // This is sample code, in real life I obviously check that the buffer // is not NULL, and the size, and so on. switch(frame[0]) { case 0x01: return new FooMessage(); case 0x02: return new BarMessage(); } // Throw an exception here because the mesage type is unknown. } I sometimes need to access the methods of the subclasses. Since my network message handling must be fast, I decived to avoid dynamic_cast<> and I added a method to the base Message class that gives back the message type. Depending on this return value, I use a static_cast<> to the right child type instead. I did this mainly because I was told once that dynamic_cast<> was slow. However, I don't know exactly what it really does and how slow it is, thus, my method might be as just as slow (or slower) but far more complicated. What do you guys think of this design ? Is it common ? Is it really faster than using dynamic_cast<> ? Any detailed explanation of what happen under the hood when one use dynamic_cast<> is welcome !

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  • Static classes in PHP via abstract keyword?

    - by Boldewyn
    According to the PHP manual, a class like this: abstract class Example {} cannot be instantiated. If I need a class without instance, e.g. for a registry pattern: class Registry {} // and later: echo Registry::$someValue; would it be considered good style to simply declare the class as abstract? If not, what are the advantages of hiding the constructor as protected method compared to an abstract class? Rationale for asking: As far as I see it, it could a bit of feature abuse, since the manual refers to abstract classes more as like blueprints for later classes with instantiation possibility.

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  • Is it better to use List or Collection?

    - by Vivin Paliath
    I have an object that stores some data in a list. The implementation could change later, and I don't want to expose the internal implementation to the end user. However, the user must have the ability to modify and access this collection of data. Currently I have something like this: public List<SomeDataType> getData() { return this.data; } public void setData(List<SomeDataType> data) { this.data = data; } Does this mean that I have allowed the internal implementation details to leak out? Should I be doing this instead? public Collection<SomeDataType> getData() { return this.data; } public void setData(Collection<SomeDataType> data) { this.data = new ArrayList<SomeDataType>(data); }

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  • Project management: Implementing custom errors in VS compilation process

    - by David Lively
    Like many architects, I've developed coding standards through years of experience to which I expect my developers to adhere. This is especially a problem with the crowd that believes that three or four years of experience makes you a senior-level developer.Approaching this as a training and code review issue has generated limited success. So, I was thinking that it would be great to be able to add custom compile-time errors to the build process to more strictly enforce this and other guidelines. For instance, we use stored procedures for ALL database access, which provides procedure-level security, db encapsulation (table structure is hidden from the app), and other benefits. (Note: I am not interested in starting a debate about this.) Some developers prefer inline SQL or parametrized queries, and that's fine - on their own time and own projects. I'd like a way to add a compilation check that finds, say, anything that looks like string sql = "insert into some_table (col1,col2) values (@col1, @col2);" and generates an error or, in certain circumstances, a warning, with a message like Inline SQL and parametrized queries are not permitted. Or, if they use the var keyword var x = new MyClass(); Variable definitions must be explicitly typed. Do Visual Studio and MSBuild provide a way to add this functionality? I'm thinking that I could use a regular expression to find unacceptable code and generate the correct error, but I'm not sure what, from a performance standpoint, is the best way to to integrate this into the build process. We could add a pre- or post-build step to run a custom EXE, but how can I return line- and file-specifc errors? Also, I'd like this to run after compilation of each file, rather than post-link. Is a regex the best way to perform this type of pattern matching, or should I go crazy and run the code through a C# parser, which would allow node-level validation via the parse tree? I'd appreciate suggestions and tales of prior experience.

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  • best practice on precedence of variable declaration and error handling in C

    - by guest
    is there an advantage in one of the following two approaches over the other? here it is first tested, whether fopen succeeds at all and then all the variable declarations take place, to ensure they are not carried out, since they mustn't have had to void func(void) { FILE *fd; if ((fd = fopen("blafoo", "+r")) == NULL ) { fprintf(stderr, "fopen() failed\n"); exit(EXIT_FAILURE); } int a, b, c; float d, e, f; /* variable declarations */ /* remaining code */ } this is just the opposite. all variable declarations take place, even if fopen fails void func(void) { FILE *fd; int a, b, c; float d, e, f; /* variable declarations */ if ((fd = fopen("blafoo", "+r")) == NULL ) { fprintf(stderr, "fopen() failed\n"); exit(EXIT_FAILURE); } /* remaining code */ } does the second approach produce any additional cost, when fopen fails? would love to hear your thoughts!

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  • Rank Source Control Options-VSS vs CVS vs none vs your own hell

    - by Roman A. Taycher
    It seems like a lot of people here and on many programmer wikis/blogs/ect. elsewhere really dislike VSS. A lot of people also have a serious dislike for cvs. In many places I have heard a lot of differing opinions on whether or not using VSS or cvs is better or worse then using no source control, please rate the worst and explain why!!!!! you rated them this way. Feel free to throw in your own horrible system in the rankings. If you feel it depends on the circumstances try to explain the some of the different scenarios which lead to different rankings. (note:I see a lot of discussion of what is better but little of what is worse.) second note: while both answers are nice I'm looking less for good replacements and more for a comparison of which is worse and more importantly why!

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  • Best way to handle input from a keyboard "wedge"

    - by Mykroft
    I'm writing a C# POS (point of sale) system that takes input from a keyboard wedge magcard reader. This means that any data it reads off of a mag stripe is entered as if it were typed on the keyboard very quickly. Currently I'm handling this by attaching to the KeyPress event and looking for a series of very fast key presses that contain the card swipe sentinel characters. Is there a better way to deal with this sort of input? Edit: The device does simply present the data as keystrokes and doesn't interface through some other driver. Also We use a wide range of these types of devices so ideally a method should work independent of the specific model of wedge being used. However if there is no other option I'll have to make do.

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  • C# using the "this" keyword in this situation?

    - by Alex
    Hi, I've completed a OOP course assignment where I design and code a Complex Number class. For extra credit, I can do the following: Add two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When adding two complex numbers, the real part of the calling object is added to the real part of the complex number object passed as a parameter, and the imaginary part of the calling object is added to the imaginary part of the complex number object passed as a parameter. Subtract two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When subtracting two complex numbers, the real part of the complex number object passed as a parameter is subtracted from the real part of the calling object, and the imaginary part of the complex number object passed as a parameter is subtracted from the imaginary part of the calling object. I have coded this up, and I used the this keyword to denote the current instance of the class, the code for my add method is below, and my subtract method looks similar: public ComplexNumber Add(ComplexNumber c) { double realPartAdder = c.GetRealPart(); double complexPartAdder = c.GetComplexPart(); double realPartCaller = this.GetRealPart(); double complexPartCaller = this.GetComplexPart(); double finalRealPart = realPartCaller + realPartAdder; double finalComplexPart = complexPartCaller + complexPartAdder; ComplexNumber summedComplex = new ComplexNumber(finalRealPart, finalComplexPart); return summedComplex; } My question is: Did I do this correctly and with good style? (using the this keyword)?

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  • Good input validation loop using cin - C++

    - by Alex
    Hi there, I'm in my second OOP class, and my first class was taught in C#, so I'm new to C++ and currently I am practicing input validation using cin. So here's my question: Is this loop I constructed a pretty good way of validating input? Or is there a more common/accepted way of doing it? Thanks! Code: int taxableIncome; int error; // input validation loop do { error = 0; cout << "Please enter in your taxable income: "; cin >> taxableIncome; if (cin.fail()) { cout << "Please enter a valid integer" << endl; error = 1; cin.clear(); cin.ignore(80, '\n'); } }while(error == 1);

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  • What are the common programming mistakes in Python?

    - by Paul McGuire
    I was about to tag the recent question in which the OP accidentally shadowed the builtin operator module with his own local operator.py with the "common-mistakes" tag, and I saw that there are a number of interesting questions posted asking for common mistakes to avoid in Java, Ruby, Scala, Clojure, .Net, jQuery, Haskell, SQL, ColdFusion, and so on, but I didn't see any for Python. For the benefit of Python beginners, can we enumerate the common mistakes that we have all committed at one time or another, in the hopes of maybe steering a newbie or two clear of them? (In homage to "The Princess Bride", I call these the Classic Blunders.) If possible, a little supporting explanation on what the problem is, and the generally accepted resolution/workaround, so that the beginning Pythoner doesn't read your answer and say "ok, that's a mistake, how do I fix it?"

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  • Most efficient way to save tile data of an isometric game

    - by Harmen
    Hello, I'm working on an isometric game for fast browsers that support <canvas>, which is great fun. To save information of each tile, I use a two-dimensional array which contains numbers representing a tile ID, like: var level = [[1, 1, 1, 2, 1, 0], [0, 1, 1, 2, 0, 1], [0, 1, 1, 2, 1, 1]]; var tiles = [ {name: 'grass', color: 'green'}, {name: 'water', color: 'blue'}, {name: 'forest', color: 'ForestGreen'} ]; So far it works great, but now I want to work with heights and slopes like in this picture: For each tile I need to save it's tile ID, height and information about which corners are turned upward. I came up with a simple idea about a bitwise representation of all four corners, like this: 1011 // top, bottom and left corner turned up My question is: what is the most efficient way to save these three values for each cell? Is it possible to save these three values as one integer?

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  • Using table-of-contents in code?

    - by AareP
    Do you use table-of-contents for listing all the functions (and maybe variables) of a class in the beginning of big source code file? I know that alternative to that kind of listing would be to split up big files into smaller classes/files, so that their class declaration would be self-explanatory enough.. but some complex tasks require a lot of code. I'm not sure is it really worth it spending your time subdividing implementation into multiple of files? Or is it ok to create an index-listing additionally to the class/interface declaration?

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  • Increasing your efficiency during programming

    - by Tom
    Yeah, yeah, I know, it is a little bit of offtopic, but let's try. So, I want to increase my efficiency during my programming as much as possible to programme as fast and sensibly as possiblle. What do you do before starting coding? Drink a lot of coffee, energy drinks? Do you listen to music during programming or you keep quite? Share your ideas.

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