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  • Windows 8 : le comparatif des quatre éditions. Quelles différences entre Windows RT, Windows 8, et les versions Pro et Entreprise ?

    Windows 8 : le comparatif des fonctionnalités des quatre éditions Quelles sont les différences entre Windows RT, Windows 8, et les versions Pro et Entreprise Windows 8 est arrivé. Après nous être penchés sur les prix et les conditions matérielles requises, voici un tableau comparatif (le plus exhaustif possible, mais qui ne l'est évidemment pas totalement) pour faire le point sur les différences et les points communs entre les 4 éditions du nouvel OS de Microsoft. [IMG]http://ftp-developpez.co...

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  • New Remoting Features in PowerShell 2.0

    Eager to quell misinformation, Jonathan Medd points why PowerShell 2.0 is so much more than just super-charged SSH. He describes some new commands with full remoting functionality, and then explains persistent sessions, and how they give you that much sought-after power: administration automation.

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  • Best system for creating a 2d racing track

    - by tesselode
    I am working a 2D racing game and I'm trying to figure out what is the best way to define the track. At the very least, I need to be able to create a closed circuit with any amount of turns at any angle, and I need vehicles to collide with the edges of the track. I also want the following things to be true if possible (but they are optional): The code is simple and free of funky workarounds and extras I can define all of the parts of the track (such as turns) relative to the previous parts I can predict the exact position of the road at a certain point (that way I can easily and cleanly make closed circuits) Here are my options: Use a set of points. This is my current system. I have a set of turns and width changes that the track is supposed to make over time. I have a point which I transform according to these instructions, and I place a point every 5 steps or so, depending on how precise I want the track to be. These points make up the track. The main problem with this is the discrepancy between the collisions and the way the track is drawn. I won't get into too much detail, but the picture below shows what is happening (although it is exaggerated a bit). The blue lines are what is drawn, the red lines are what the vehicle collides with. I could work around this, but I'd rather avoid funky workaround code. Beizer curves. These seem cool, but my first impression of them is that they'll be a little daunting to learn and are probably too complicated for my needs. Some other kind of curve? I have heard of some other kinds of curves; maybe those are more applicable. Use Box2D or another physics engine. Instead of defining the center of the track, I could use a physics engine to define shapes that make up the road. The downside to this, however, is that I have to put in a little more work to place the checkpoints. Something completely different. Basically, what is the simplest system for generating a race track that would allow me to create closed circuits cleanly, handle collisions, and not have a ton of weird code?

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  • Generating and rendering not point-like particles on GPU

    - by TravisG
    Specifically I'm talking about particles as seen (for example) in the UE4 dev video here. They're not just points and seem to have a nice shape to them that seems to follow their movement. Is it possible to create these kinds of particles (efficiently) completely on the GPU (perhaps through something like motion? Or is the only (or most efficient) way to just create a small particle texture and render small quads for each particle?

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  • Inputting Visual Extras in Your Webpage and SEO

    If you or your SEO consultant plan on having a successful website that is ranked high and recognized by search engines and crawlers, make sure that you review the below points to different visual extras that may be put into your website and possibly affect its rating. It's good Search Engine Optimization to have an attractive website, however, too many, and in some cases, any of these visual extras may actually hurt your website.

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  • Sondage : Facebook doit craindre un réseau social axé sur le mobile, Windows 8 risqué mais tient ses promesses d'après les développeurs

    Sondage : Facebook doit craindre un réseau social axé sur les mobiles D'après les développeurs, Windows 8 risqué mais tient ses promesses Un sondage mené le 22 août dernier par la société Appcelerator et le cabinet d'étude IDC sur 5.526 développeurs a révélé certaines surprises dans le secteur du développement des applications mobiles. Selon les résultats de sondage, la majorité des développeurs estiment que Facebook risque d'être détrôné par des startups axées spécialement sur les réseaux sociaux sur mobiles. [IMG]http://idelways.developpez.com/news/images/sondage-idc-appcelerator-logo.jpg[/IMG] Voici les points les plus importants à tirer de ce r...

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  • SSIS 2008 Import and Export Wizard and Excel-based Data

    Even though the Import and Export Wizard, incorporated into the SQL Server 2008 platform, greatly simplifies the creation of SQL Server Integration Services packages, it has its limitations. This article points out the primary challenges associated with using it to copy data between SQL Server 2008 and Excel and presents methods of addressing these challenges.

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  • Drawing flaming letters in 3D with OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to create a path along which I should add many particle emitters that will be emitting flame particles? I understand the concept for 2D, but for 3D are the particles always supposed to be facing the user? Something else I'm worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time, and each of these elements will have many particle emitters. More detailed explanation: I have a path of points, which is my model. Imagine a dotted letter "S" for example. I want make the "S" be on fire. The "S" is just an example it can be a circle, triangle, a line, pretty much any path described by my set of points. For achieving this fire effect I thought about using particles. So I am using a program called "Particle Designer" to create a fire style particle emitter. This emitter looks perfect on 2D on the iphone screen dimensions. So then I thought that I could probably draw an S or any other figure if i place many particle emitters next to each other following the path described. To move from the 2D version to the 3D version I thought about, scaling the emitter (with a scale matrix multiplication in its model matrix) and then moving it to a point in my 3D world. I did this and it works. So now I have 1 particle emitter in the 3D world. My question is, is this how you would achieve a flaming letter? Is this too inefficient if i expect to have many flaming paths on my world? Am i supposed to rotate the particle's quad so that its always looking at the user? (the last one is because i noticed that if u look at it from the side the particles start to flatten out)

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  • Training of Search Engine Optimization

    There are many valuable points that cannot be obtained without proper search engine optimization training and the main features of any SEO course will be discussed. The first and foremost feature is keyword optimization which is the key to success when it comes to SEO articles as there are no back links.

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  • Is this a pattern? Should it be?

    - by Arkadiy
    The following is more of a statement than a question - it describes something that may be a pattern. The question is: is this a known pattern? Or, if it's not, should it be? I've had a situation where I had to iterate over two dissimilar multi-layer data structures and copy information from one to the other. Depending on particular use case, I had around eight different kinds of layers, combined in about eight different combinations: A-B-C B-C A-C D-E A-D-E and so on After a few unsuccessful attempts to factor out the repetition of per-layer iteration code, I realized that the key difficulty in this refactoring was the fact that the bottom level needed access to data gathered at higher levels. To explicitly accommodate this requirement, I introduced IterationContext class with a number of get() and set() methods for accumulating the necessary information. In the end, I had the following class structure: class Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const = 0; }; class RecursingIterator : public Iterator { RecursingIterator(const Iterator &below); }; class IterateOverA : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // Iterate over members in dataStructure1 // locate corresponding item in dataStructure2 (passed via context) // and set it in the context // invoke the sub-iterator }; class IterateOverB : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // iterate over members dataStructure2 (form context) // set dataStructure2's item in the context // locate corresponding item in dataStructure2 (passed via context) // invoke the sub-iterator }; void main() { class FinalCopy : public Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // copy data from structure 1 to structure 2 in the context, // using some data from higher levels as needed } } IterationContext ctx(dateStructure2); IterateOverA(IterateOverB(FinalCopy())).iterate(dataStructure1, ctx); } It so happens that dataStructure1 is a uniform data structure, similar to XML DOM in that respect, while dataStructure2 is a legacy data structure made of various structs and arrays. This allows me to pass dataStructure1 outside of the context for convenience. In general, either side of the iteration or both sides may be passed via context, as convenient. The key situation points are: complicated code that needs to be invoked in "layers", with multiple combinations of layer types possible at the bottom layer, the information from top layers needs to be visible. The key implementation points are: use of context class to access the data from all levels of iteration complicated iteration code encapsulated in implementation of pure virtual function two interfaces - one aware of underlying iterator, one not aware of it. use of const & to simplify the usage syntax.

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  • Comment Déboguer les procédures, fonctions et triggers sous SSMS 2008, par hmira

    hmira nous propose un article qui explique comment déboguer une procédure stockée, une fonction ou un trigger sous SSMS 2008 (SQL Server 2008 Management Studio). Celui-ci décrit la manière de définir des points d'arrêts, faire du pas à pas dans les blocs T-SQL, consulter le contenu des variables locales et variables systèmes @@, etc.. Merci à lui >> Pour plus de détails Vos remarques et suggestions sont les biens venus. A+...

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  • How to configure Google sitemap links in Wordpress? (without editing its HTML or PHP source code)

    - by Alexander Farber
    I run a Wordpress 3.7.1–de_DE site, but don't have much experience with it yet. When my site comes up in a Google search, there are 2 Google sitemap links displayed underneath: One of them points to a non-existent webpage /imprint though and I had to add a page at that URL to workaround this (and I want the URL actually be /impressum anyway since the site is in German and has German URLs). How to configure Google sitemap links in Wordpress (without editing its HTML or PHP source code)?

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  • Process Manufacturing (OPM) Actual Costing Analyzer Diagnostic Script

    - by ChristineS-Oracle
    The OPM Actual Costing Analyzer is a script which you can use proactively at any time to review Setups and pieces of data which are known to affect either the performance or the accuracy of either the OPM Actual Cost process, or Lot Costing.Each topic reviewed by this report has been specifically selected because it points to the solution used to resolve at least two Service Requests during a recent 3-month period. You can download this script from Doc ID 1629384.1, OPM Actual Costing Analyzer Diagnostic Script.

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  • Java Grade Calculator program for class kepp geting the error "Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException." [migrated]

    - by user2880621
    this is my first question I've posted. I've used this site to look at other questions to help with similar problems I've had. After some cursory looking I couldn't find quite the answer I was looking for so I decided to finally succumb and create an account. I am fairly new to java, only a few weeks into my first class. Anyway, my project is to create a program which takes any amount of students and their grades, and then assign them a letter grade. The catch is, however, that it is on a sort of curve and the other grades' letter are dependent on the the highest. Anything equal to or 10 points below the best grade is an a, anything 11-20 points below is a b, and so on. I am to use an array, but I get this error when ran "Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException." I will go ahead and post my code down below. Thanks for any advice you may be able to give. package grade.calculator; import java.util.Scanner; /** * * @author nichol57 */ public class GradeCalculator { /** * @param args the command line arguments */ public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("Enter the number of students"); int number = input.nextInt(); double[]grades = new double [number]; for (int J = number; J >=0; J--) { System.out.println("Enter the students' grades"); grades[J] = input.nextDouble(); } double best = grades[0]; for (int J = 1; J < number; J++) { if (grades[J] >= best){ best = grades[J]; } } for (int J = 0;J < number; J++){ if (grades[J] >= best - 10){ System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "A"); } else if (grades[J] >= best - 20){ System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "B"); } else if (grades[J] >= best - 30) { System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "C"); } else if (grades[J] >= best - 40) { System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "D"); } else { System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "F"); } } // end for loop for output }// end main method }

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  • Video playback in games - formats & decoding

    - by snake5
    What free / non-restrictive open-source solutions (not GPL) are available for decoding game videos? The requirements are simple: a relatively easy to use C API encoded files must be quite small there must be an application that converts videos from any format (whatever codec is installed on Windows or equivalent amount of internally decoded formats) decoding has to happen fairly quickly bonus points go to file formats that are popular / actively supported and developed

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  • git workflow for separating commits

    - by gman
    Best practices with git (or any VCS for that matter) is supposed to be to have each commit do the smallest change possible. But, that doesn't match how I work at all. For example I recently I needed to add some code that checked if the version of a plugin to my system matched the versions the system supports. If not print a warning that the plugin probably requires a newer version of the system. While writing that code I decided I wanted the warnings to be colorized. I already had code that colorized error message so I edited that code. That code was in the startup module of one entry to the system. The plugin checking code was in another path that didn't use that entry point so I moved the colorization code into a separate module so both entry points could use it. On top of that, in order to test my plugin checking code works I need to go edit UI/UX code to make sure it tells the user "You need to upgrade". When all is said and done I've edited 10 files, changed dependencies, the 2 entry points are now both dependant on the colorization code, etc etc. Being lazy I'd probably just git add . && git commit -a the whole thing. Spending 10-15 minutes trying to manipulate all those changes into 3 to 6 smaller commits seems frustrating which brings up the question Are there workflows that work for you or that make this process easier? I don't think I can some how magically always modify stuff in the perfect order since I don't know that order until after I start modifying and seeing what comes up. I know I can git add --interactive etc but it seems, at least for me, kind of hard to know what I'm grabbing exactly the correct changes so that each commit is actually going to work. Also, since the changes are sitting in the current directory it doesn't seem like it would be easy to run tests on each commit to make sure it's going to work short of stashing all the changes. And then, if it were to stash and then run the tests, if I missed a few lines or accidentally added a few too many lines I have no idea how I'd easily recover from that. (as in either grab the missing lines from the stash and then put the rest back or take the few extra lines I shouldn't have grabbed and shove them into the stash for the next commit. Thoughts? Suggestions? PS: I hope this is an appropriate question. The help says development methodologies and processes

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  • Windows Phone 8 : quatre nouveautés supplémentaires pour les développeurs dont l'arrivée du « In-app payment »

    Windows Phone 8 : quatre nouveautés supplémentaires pour les développeurs Dont l'arrivée du paiement In-App Developpez.com faisait hier la liste des nouveautés principales que va apporter la prochaine version de Windows Phone aux développeurs. Parmi celles-ci, la plus remarquée est certainement le support de C/C++ et de Direct X. Dans un billet de blog, Joe Belfiore - en charge de la plateforme chez Microsoft - revient sur quatre points qui complètent les éléments majeurs de sa présentation. Le premier est lié à ce support du code natif en C/C++ et confirme que cette nouveauté est très axée développement de...

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  • How hard is to be the anonymous owner of a website?

    - by silla
    I'd like to create a website with a very radical political message. It won't be unethical (encouraging violence, etc) but I feel the points I plan to list in it will definitely make me a lot of enemies. How hard would it be to protect my identity from anyone finding out who I am? I know domains always have a $10/year option for privatizing your registration information but is there any other protection I should think about having? Thanks!

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  • What's special in July 26th and why is it used in examples for Expires header so often?

    - by zerkms
    I've noticed that July 26th (my birthday) is used really often in various examples related to preventing http caching using Expires header, like: http://stackoverflow.com/questions/12398714/cache-issue-with-private-networking-stream http://stackoverflow.com/questions/2833305/how-to-expire-page-in-php-when-user-logout http://expressionengine.com/archived_forums/viewthread/81945/ What's special in that date? PS: couldn't add conspiracy tag to the tags because of lack of rep points

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  • What a .NET developer should know or practice (know how to do)? [closed]

    - by Olav
    I would like to have a list of basic tasks that .NET developers of different flavors using Visual Studio/SQL Server should be able to do. Ideally with a kind of lab environment where I could practice. VB.NET or C#, latest versions of ASP.NET, WPF and Silverlight. I am looking for small practical "atomic" tasks (like adding a db connection for example) I am looking for some existing labs/lists rather than specific points in the answers. (But I would not mind collaborating in developing material).

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  • How to calculate direction from initial point and another point?

    - by Dvole
    I'm making a simple game where I shoot things from a certain point on screen (A). I tap the screen and shoot the projectile from initial point(A) to the tap point(B). But I want the projectile to move along the same path instead and fly out of bounds of the screen. How do I calculate a point that is on the same line that these two points, but further away? This is a simple math, but I can't figure it out.

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  • What is the purpose of the canonical view volume?

    - by breadjesus
    I'm currently learning OpenGL and haven't been able to find an answer to this question. After the projection matrix is applied to the view space, the view space is "normalized" so that all the points lie within the range [-1, 1]. This is generally referred to as the "canonical view volume" or "normalized device coordinates". While I've found plenty of resources telling me about how this happens, I haven't seen anything about why it happens. What is the purpose of this step?

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