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  • __doPostBack is undefined on DotNetNuke website for IE 10

    - by nick
    I have a DotNetNuke site, and today a customer called in and said it wasn't working on IE 10. Specifically the login and register links weren't working, but they do in compatibility mode. I took a look on our test windows 8 machine and saw that it was failing because __doPostBack was undefined. I've been searching for a fix for the last 6ish hours, and what I've been able to find is that apparently the IE10 user agent is covered in the ie.browser file and that I should install this hotfix and reboot the server. That didn't work. I haven't noticed any changes, even though I think the new ie.browser file should match the new user agent. What other steps can I take to fix the problem? Note: the server is running .NET 3.5 with service pack 1 on Windows server 2003. The site is running DotNetNuke 05.06.02. Any suggestions would be greatly appreciated.

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  • 3D transformations in WPF & DirectX/Direct3D or OpenGL

    - by user2723417
    I need your help with 3D transformations. I have a sphere and I want to deform it by a mouse click or a mouse move. I want to make a furrow or to bite off a piece of the sphere without any breaks of 3D material. It is possible in WPF, but if the quantity of 3D points is more then 25 000, it creates some freezes in a dynamic mode (animation breaks), because the object of MeshGeometry3D class should be reconstructed every time to stop the breaks of 3D material. Give me advice about tools for the realization of my task. Maybe it can be done with the help of DirectX/Direct3D or OpenGL? I am a newcomer in these collections of APIs, but I would like to study them. I need to integrate the process of transformation in WPF application.

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  • Vector Graphics in DirectX

    - by Doug
    I'm curious as to people's thoughts on the best way to use vector graphics in a directX game instead of rasterized textures(think Super Meat Boy). I want to remain resolution independent and don't want to downscale/upscale rasterized graphics. Also the idea would be for all assets to be vector graphics(again think Super Meat Boy). I've looked at Valve's paper "Improved Alpha-Tested Magnification for Vector Textures and Special Effects" and also looked at using shaders http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html. Wondering if anyone has done something similar or an alternate approach. Cheers

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  • Consistency of DirectX models

    - by marc wellman
    Is there a way to check the consistency of a DirectX model (.x) ? Whilst compiling .x files with XNA GameStudio 3.1 compilation is aborted with the following error message: Error 2 Could not read the X file. The file is corrupt or invalid. Error code: D3DXFERR_PARSEERROR. C:\WFP\Browser\Content\m.x KiviBrowser Some models compile correctly without any error/warning and some abort as described. The files of each model have several thousand lines. I am creating the files in Googles SketchUp 8 where they all look fine and don't show any sign of corruption. Suppose I have such a model my XNA compiler won't compile because their is an inconsistency somewhere in the file - how could I identify this in order to correct it ?

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  • Rendering transparent textures in directX

    - by Vibhore Tanwer
    I am working with a directX application with WPF, I am facing a problem with videos and images that contains transparent pixels, I have to draw a color in background an then a video/image over it. What I expect is background color should be visible while playing video only non transparent pixels should be visible but what I get is a black background behind the video. I am using following settings on device to achieve alpha blending : device.RenderState.SourceBlend = Blend.SourceAlpha; device.RenderState.DestinationBlend = Blend.InvSourceAlpha; device.RenderState.AlphaBlendEnable = true; What am I missing here? What is the best approach to handle transparent videos? Any help will be of great value to me.

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  • CodePlex Daily Summary for Thursday, October 10, 2013

    CodePlex Daily Summary for Thursday, October 10, 2013Popular ReleasesDynamics AX 2012 R2 Kitting: First Beta release of Kitting: First Beta release of Kitting Install by using XPO or Models.C# Intellisense for Notepad++: Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.Generic Unit of Work and Repositories Framework: v2.0: Async methods for Repostiories - Ivan (@ifarkas) OData Async - Ivan (@ifarkas) Glimpse MVC4 workig with MVC5 Glimpse EF6 Northwind.Repostiory Project (layer) best practices for extending the Repositories Northwind.Services Project (layer), best practices for implementing business facade Live Demo: http://longle.azurewebsites.net/Spa/Product#/list Documentation: http://blog.longle.net/2013/10/09/upgrading-to-async-with-entity-framework-mvc-odata-asyncentitysetcontroller-kendo-ui-gli...Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...Ghostscript.NET: Ghostscript.NET v.1.1.1.: v.1.1.1. fixed problem in GhostscriptRasterizer and GhostscriptViewer when MediaBox contains negative llx or lly values. (problem reported by "Prasenjit Das"). added GhostscriptPngDevice, a friendly output device class with all png devices related switches. (GhostscriptPngDevice supports: png16m, pngalpha, pnggray, png256, png16, pngmono, pngmonod). added GhostscriptJpegDevice, a friendly output device class with all jpeg devices related switches. (GhostscriptJpegDevice supports: jpeg, jp...xFunc: xFunc 2.7.3: Fixed memory leak. Small fixes.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...AD ACL Scanner: 1.3: New features:Effective rights, select a security principal and match it agains the permissions in AD. Color coded permissions based on criticality when using effective rights scan. Search levels : Base, One Level, Subtree. List you domains and select one from the list. Get the size of the security descriptor (bytes). Rerporting on disabled inheritance . Better search functianlity; you can use wildcards on Trustee. Get all inherited permissions in report.MoreTerra (Terraria World Viewer): MoreTerra 1.11.2: Release 1.11.2 Full 1.2 Support =========== =Bug Fixes= =========== We have all markers solsund made sure the tile and background colors are correct. (map looks correct with no missing pink) Added better error tracking for those having trouble.Fast YouTube Downloader: Youtube Downloader 2.1: Youtube Downloader 2.1NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.0: IntroductionMugen MVVM Toolkit makes it easier to develop Silverlight, WPF, WinRT and WP applications using the Model-View-ViewModel design pattern. The purpose of the toolkit is to provide a simple framework and set of tools for getting up to speed quickly with applications based on the MVVM design pattern. The core of Toolkit contains a navigation system, windows management system, models, validation, etc. Mugen MVVM Toolkit contains all the MVVM classes such as ViewModelBase, RelayCommand,...Office Ribbon Project (under active development): Ribbon (07. Oct. 2013): Fixed Scrollbar Bug if DropDown Button is bigger than screen Added Office 2013 Theme Fixed closing the Ribbon caused a null reference exception in the RibbonButton.Dispose if the DropDown was not created yet Fixed Memory leak fix (unhooked events after Dispose) Fixed ToolStrip Selected Text 2013 and 2007 for Blue and Standard themesGhostscript Studio: Ghostscript.Studio v.1.0.2: Ghostscript Studio is easy to use Ghostscript IDE, a tool that facilitates the use of the Ghostscript interpreter by providing you with a graphical interface for postscript editing and file conversions. Ghostscript Studio allows you to preview postscript files, edit the code and execute them in order to convert PDF documents and other formats. The program allows you to convert between PDF, Postscript, EPS, TIFF, JPG and PNG by using the Ghostscript.NET Processor. v.1.0.2. added custom -c s...cmdradio: v0.1.1 binary: Default download in win32. For other OS see here. This is alpha version. Please report all bugs.Squiggle - A free open source LAN Messenger: Squiggle 3.3 Alpha: Allow using environment variables in configuration file (history db connection string, download folder location, display name, group and message) Fix for history viewer to show the correct history entries History saved with UTC timestamp This is alpha release and not recommended for use in productionVidCoder: 1.5.7 Beta: Updated HandBrake core to SVN 4819. About dialog now pulls down HandBrake version from the DLL. Added a confirmation dialog to Stop if the encode has been going on for more than 5 minutes. Fixed handling of unicode characters for input and output filenames. We now encode to UTF-8 before passing to HandBrake. Fixed a crash in the queue multiple titles dialog. Added code to rescue tool windows which get placed outside of the visible screen area.Wsus Package Publisher: Release v1.3.1310.05: Enhance the "Reboot Remote Computers", by adding a timer before the reboot occure. So that remote users can save their documents and close applications. You can also add a message to be display. In 'Tools'->'Settings'-> Misc Tab, you can set a default message. Enhance the "Compare Computers against AD", by choosing OUs to include in the comparison.VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Menu Option to delete an Forum Account NEW: Added Support for "ImageTeam.org links FIXED: Fixed Ripping of http://forum.babeunion.com ForumsNew ProjectsAphid: Aphid is an embeddable, cross-platform, multi-paradigm, and highly interoperable .NET scripting language.CCSP: De online plek voor de V-ICT-OR CCSP communityCLOSED: CLOSEDCorporation Wars: Corporation WarsEntityFramework.BulkInsert: Bulk insert extension for EntityFramework 5. Can be used with Code First approach only.HelpersLib: Simple set of helper libs to aid you with DVLUP challenges or general WP improvementsID3 Algorithm: ID3 algorithm from Machine Learning field. ID3 was implemented in .NET 4.0 using WinForms and C#.Impacta - C# - módulo II: Roteiro de aula para o módulo II de C# da Impacta.InstaSharp: InstaSharp is a C# library that wraps the Instagram API and makes it easy to write applications with Instagram data.iRateMyApp: Project Title iRateMyApp Project Description This is a project for Assignment 2 of Web Scripting and Content Creation (University of Hertfordshire) The projeiRateMyApps: This is a project for Assignment 2 of Web Scripting and Content Creation (University of Hertfordshire)MapLite: Android Tile Map, fork from osmdroidMileage Demo: This is a quick tool to help keep track of your mileage and translate the results to multiple output formats.multiples3and5: Small projectNido Framework with .Net 4.0 and Entity Framework help you standardize your BLL.: Nido is a reusable generic code library developed using .NET/ C# (4.0, EF) providing a common platform (Web, Windows Form, Web Service, Services and Libraries).pgist: gist, GitHubpsi56: ??ERPSharePoint QB Rating App: QB Rating App is a SharePoint 2013 App that calculates a QB's NFL and NCAA passing efficiency ratings.TFS PS Integration Editor: TFS PS Integration Editor is a tool that manage the main functionally of "TfsAdmin ProjectServer" command line tool.Tfs Test: A test TFS project.Windows Service Manager: The Service Manager is management of “Services”, wither these services are local (instance) or remote. Features 1. Start, Stop and Restart service. Work Smart: Work Smart helps prevent computer related health issues.XcbWeiXin: haha

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  • CodePlex Daily Summary for Friday, May 23, 2014

    CodePlex Daily Summary for Friday, May 23, 2014Popular Releasesbabelua: 1.5.5: V1.5.5 - 2014.5.23New feature: support lua5.1 keywords auto completion; debug message would write to output window now; editor outline combobox’s members now will sorting by the first letter; Stability improvement: fix a bug that when search in a file which not exists in current setting folder , result of switch relative path function would not correct; Some other bug fix;DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...String.Format Diagnostic (Roslyn): Diagnostic Format String (v1,3): In this release the tool is now capable of reporting multiple issues contained within the text of a formatstring. v1.3 Extends these capability to include if the formatstring argument is a String Constant. Validation Rules Supported Are the Argument Index supplied within range, of those supplied? Is the Argument Index less than the limit of 1000000 (This is defined inside of the .net framework's implementation) Is the Alignment with less than the limit of 1000 000 (This is define insid...Aspose for Apache POI: Missing Features of Apache POI SL - v 1.1: Release contain the Missing Features in Apache POI SL SDK in Comparison with Aspose.Slides for dealing with Microsoft Power Point. What's New ?Following Examples: Managing Slide Transitions Manage Smart Art Adding Media Player Adding Audio Frame to Slide Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.OSGi.NET: Asp.net MVC 4.0 integration v2.2: + Support AreaRegistrationPowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.3: Added CompressLogs option to the config file. Each Install / Uninstall creates a timestamped zip file with all MSI and PSAppDeployToolkit logs contained within Added variable expansion to all paths in the configuration file Added documentation for each of the Toolkit internal variables that can be used Changed Install-MSUpdates to continue if any errors are encountered when installing updates Implement /Force parameter on Update-GroupPolicy (ensure that any logoff message is ignored) ...WordMat: WordMat v. 1.07: A quick fix because scientific notation was broken in v. 1.06 read more at http://wordmat.blogspot.comConEmu - Windows console with tabs: ConEmu 140522 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.TBox - tool to make developer's life easier.: TBox 1.29: Bug fixing. Add LocalizationTool pluginYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.13: Fixed a bug and added unit tests related to serializing path like aliases with one letter (e.g., './B'). Thanks go to CodeProject user B.O.B. for reporting this bug. Added `Bin/*.dll.mdb` to `.gitignore`. Fixed the issue with Indexer properties. Indexers must not be serialized/deserialized. YAXLib will ignore delegate (callback/function pointer) properties, so that the exception upon serializing them is prevented. Significant improve in cycling object reference detection Self Referr...SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New ProjectsBlueCurve Search: BlueCurve is a small experimental search engine, implemented on top of Lucene. The goal is to test ways to create a powerfull search engine system framework.C64 Studio: C64 Studio is a .NET based IDE. The program supports project based C64 assembly and/or Basic V2 and is geared towards game development.ExpressToAbroad: ExpressToAbroadFarragoJS: A set of simple JavaScript functions: FarragoJS is a set of simple JavaScript functions offering features ranging from useful to totally pointless! But hey, there's a use for everything, right?fischetest: nothingIsDrone: Simple windows client for Parrot ar Drone. ??????? ?????? ??? Parrot ar Drone ??? Windows. Jewelry: this is project about auto generate codeMRBrowserLibrary: webbrowser control libraryQuan Ly Phong Tro DevExpress and LinQ: Quan Ly Phong Tro DevExpress + LinQUseless Games: JavaScript games written for practicing this wonderful language.?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ??????-??????【??】??????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ??????-??????【??】??????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ??????-??????【??】??????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【???????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????!

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  • Problem with DirectX scene-graph

    - by Alex
    I'm trying to implement a basic scene graph in DirectX using C++. I am using a left child-right sibling binary tree to do this. I'm having trouble updating each node's world transformation relative to its parent (and its parent's parent etc.). I'm struggling to get it to work recursively, though I can get it to work like this: for(int i = 0; i < NUM_OBJECTS; i++) { // Initialize to identity matrix. D3DXMatrixIdentity(&mObject[i].toWorldXForm); int k = i; while( k != -1 ) { mObject[i].toWorldXForm *= mObject[k].toParentXForm; k = mObject[k].parent; } } toWorldXForm is the object's world transform and toParentXForm is the object's transform relative to the parent. I want to do this using a method within my object class (the code above is in my main class). This is what I've tried but it doesn't work (only works with nodes 1 generation away from the root) if (this->sibling != NULL) this->sibling->update(toParentXForm); D3DXMatrixIdentity(&toWorldXForm); this->toWorldXForm *= this->toParentXForm; this->toWorldXForm *= toParentXForm; toParentXForm *= this->toParentXForm; if (this->child != NULL) this->child->update(toParentXForm); Sorry if I've not been clear, please tell me if there's anything else you need to know. I've no doubt it's merely a silly mistake on my part, hopefully an outside view will be able to spot the problem.

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  • Improving Manageability of Virtual Environments

    - by Jeff Victor
    Boot Environments for Solaris 10 Branded Zones Until recently, Solaris 10 Branded Zones on Solaris 11 suffered one notable regression: Live Upgrade did not work. The individual packaging and patching tools work correctly, but the ability to upgrade Solaris while the production workload continued running did not exist. A recent Solaris 11 SRU (Solaris 11.1 SRU 6.4) restored most of that functionality, although with a slightly different concept, different commands, and without all of the feature details. This new method gives you the ability to create and manage multiple boot environments (BEs) for a Solaris 10 Branded Zone, and modify the active or any inactive BE, and to do so while the production workload continues to run. Background In case you are new to Solaris: Solaris includes a set of features that enables you to create a bootable Solaris image, called a Boot Environment (BE). This newly created image can be modified while the original BE is still running your workload(s). There are many benefits, including improved uptime and the ability to reboot into (or downgrade to) an older BE if a newer one has a problem. In Solaris 10 this set of features was named Live Upgrade. Solaris 11 applies the same basic concepts to the new packaging system (IPS) but there isn't a specific name for the feature set. The features are simply part of IPS. Solaris 11 Boot Environments are not discussed in this blog entry. Although a Solaris 10 system can have multiple BEs, until recently a Solaris 10 Branded Zone (BZ) in a Solaris 11 system did not have this ability. This limitation was addressed recently, and that enhancement is the subject of this blog entry. This new implementation uses two concepts. The first is the use of a ZFS clone for each BE. This makes it very easy to create a BE, or many BEs. This is a distinct advantage over the Live Upgrade feature set in Solaris 10, which had a practical limitation of two BEs on a system, when using UFS. The second new concept is a very simple mechanism to indicate the BE that should be booted: a ZFS property. The new ZFS property is named com.oracle.zones.solaris10:activebe (isn't that creative? ). It's important to note that the property is inherited from the original BE's file system to any BEs you create. In other words, all BEs in one zone have the same value for that property. When the (Solaris 11) global zone boots the Solaris 10 BZ, it boots the BE that has the name that is stored in the activebe property. Here is a quick summary of the actions you can use to manage these BEs: To create a BE: Create a ZFS clone of the zone's root dataset To activate a BE: Set the ZFS property of the root dataset to indicate the BE To add a package or patch to an inactive BE: Mount the inactive BE Add packages or patches to it Unmount the inactive BE To list the available BEs: Use the "zfs list" command. To destroy a BE: Use the "zfs destroy" command. Preparation Before you can use the new features, you will need a Solaris 10 BZ on a Solaris 11 system. You can use these three steps - on a real Solaris 11.1 server or in a VirtualBox guest running Solaris 11.1 - to create a Solaris 10 BZ. The Solaris 11.1 environment must be at SRU 6.4 or newer. Create a flash archive on the Solaris 10 system s10# flarcreate -n s10-system /net/zones/archives/s10-system.flar Configure the Solaris 10 BZ on the Solaris 11 system s11# zonecfg -z s10z Use 'create' to begin configuring a new zone. zonecfg:s10z create -t SYSsolaris10 zonecfg:s10z set zonepath=/zones/s10z zonecfg:s10z exit s11# zoneadm list -cv ID NAME STATUS PATH BRAND IP 0 global running / solaris shared - s10z configured /zones/s10z solaris10 excl Install the zone from the flash archive s11# zoneadm -z s10z install -a /net/zones/archives/s10-system.flar -p You can find more information about the migration of Solaris 10 environments to Solaris 10 Branded Zones in the documentation. The rest of this blog entry demonstrates the commands you can use to accomplish the aforementioned actions related to BEs. New features in action Note that the demonstration of the commands occurs in the Solaris 10 BZ, as indicated by the shell prompt "s10z# ". Many of these commands can be performed in the global zone instead, if you prefer. If you perform them in the global zone, you must change the ZFS file system names. Create The only complicated action is the creation of a BE. In the Solaris 10 BZ, create a new "boot environment" - a ZFS clone. You can assign any name to the final portion of the clone's name, as long as it meets the requirements for a ZFS file system name. s10z# zfs snapshot rpool/ROOT/zbe-0@snap s10z# zfs clone -o mountpoint=/ -o canmount=noauto rpool/ROOT/zbe-0@snap rpool/ROOT/newBE cannot mount 'rpool/ROOT/newBE' on '/': directory is not empty filesystem successfully created, but not mounted You can safely ignore that message: we already know that / is not empty! We have merely told ZFS that the default mountpoint for the clone is the root directory. List the available BEs and active BE Because each BE is represented by a clone of the rpool/ROOT dataset, listing the BEs is as simple as listing the clones. s10z# zfs list -r rpool/ROOT NAME USED AVAIL REFER MOUNTPOINT rpool/ROOT 3.55G 42.9G 31K legacy rpool/ROOT/zbe-0 1K 42.9G 3.55G / rpool/ROOT/newBE 3.55G 42.9G 3.55G / The output shows that two BEs exist. Their names are "zbe-0" and "newBE". You can tell Solaris that one particular BE should be used when the zone next boots by using a ZFS property. Its name is com.oracle.zones.solaris10:activebe. The value of that property is the name of the clone that contains the BE that should be booted. s10z# zfs get com.oracle.zones.solaris10:activebe rpool/ROOT NAME PROPERTY VALUE SOURCE rpool/ROOT com.oracle.zones.solaris10:activebe zbe-0 local Change the active BE When you want to change the BE that will be booted next time, you can just change the activebe property on the rpool/ROOT dataset. s10z# zfs get com.oracle.zones.solaris10:activebe rpool/ROOT NAME PROPERTY VALUE SOURCE rpool/ROOT com.oracle.zones.solaris10:activebe zbe-0 local s10z# zfs set com.oracle.zones.solaris10:activebe=newBE rpool/ROOT s10z# zfs get com.oracle.zones.solaris10:activebe rpool/ROOT NAME PROPERTY VALUE SOURCE rpool/ROOT com.oracle.zones.solaris10:activebe newBE local s10z# shutdown -y -g0 -i6 After the zone has rebooted: s10z# zfs get com.oracle.zones.solaris10:activebe rpool/ROOT rpool/ROOT com.oracle.zones.solaris10:activebe newBE local s10z# zfs mount rpool/ROOT/newBE / rpool/export /export rpool/export/home /export/home rpool /rpool Mount the original BE to see that it's still there. s10z# zfs mount -o mountpoint=/mnt rpool/ROOT/zbe-0 s10z# ls /mnt Desktop export platform Documents export.backup.20130607T214951Z proc S10Flar home rpool TT_DB kernel sbin bin lib system boot lost+found tmp cdrom mnt usr dev net var etc opt Patch an inactive BE At this point, you can modify the original BE. If you would prefer to modify the new BE, you can restore the original value to the activebe property and reboot, and then mount the new BE to /mnt (or another empty directory) and modify it. Let's mount the original BE so we can modify it. (The first command is only needed if you haven't already mounted that BE.) s10z# zfs mount -o mountpoint=/mnt rpool/ROOT/zbe-0 s10z# patchadd -R /mnt -M /var/sadm/spool 104945-02 Note that the typical usage will be: Create a BE Mount the new (inactive) BE Use the package and patch tools to update the new BE Unmount the new BE Reboot Delete an inactive BE ZFS clones are children of their parent file systems. In order to destroy the parent, you must first "promote" the child. This reverses the parent-child relationship. (For more information on this, see the documentation.) The original rpool/ROOT file system is the parent of the clones that you create as BEs. In order to destroy an earlier BE that is that parent of other BEs, you must first promote one of the child BEs to be the ZFS parent. Only then can you destroy the original BE. Fortunately, this is easier to do than to explain: s10z# zfs promote rpool/ROOT/newBE s10z# zfs destroy rpool/ROOT/zbe-0 s10z# zfs list -r rpool/ROOT NAME USED AVAIL REFER MOUNTPOINT rpool/ROOT 3.56G 269G 31K legacy rpool/ROOT/newBE 3.56G 269G 3.55G / Documentation This feature is so new, it is not yet described in the Solaris 11 documentation. However, MOS note 1558773.1 offers some details. Conclusion With this new feature, you can add and patch packages to boot environments of a Solaris 10 Branded Zone. This ability improves the manageability of these zones, and makes their use more practical. It also means that you can use the existing P2V tools with earlier Solaris 10 updates, and modify the environments after they become Solaris 10 Branded Zones.

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  • Mixed Solaris 10 and 11 versions in logical domains on the same server

    - by jsavit
    One question that comes up frequently is whether you can mix Solaris 10 and Solaris 11 in different logical domains under Oracle VM Server for SPARC. The answer is yes depending only on the system software requirements for the underlying hardware platform. Different versions of Solaris 10 and 11 can exist side-by-side on the same server and can act as control, service, I/O or guest domains subject only to the minimum software levels documented in the System Requirements section of the Oracle VM Server for SPARC Release Notes. Here's an example just taken from a running system. First, here's the control domain, which is running Solaris 10. I've highlighted a guest running Solaris 11. # uname -a SunOS atl-sewr-24 5.10 Generic_147440-01 sun4v sparc SUNW,SPARC-Enterprise-T5220 # ldm -V Logical Domains Manager (v 2.1) Hypervisor control protocol v 1.7 Using Hypervisor MD v 1.3 System PROM: Hypervisor v. 1.10.0 @(#)Hypervisor 1.10.0 2011/04/27 16:19\015 # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- SP 16 4G 1.6% 120d 17h atl-sewr-pool-148 active -n---- 5001 8 2G 0.1% 119d 21h atl-sewr-pool-152 active -n---- 5000 8 4G 0.2% 112d 19h atl-sewr-pool-154 active -n---- 5002 8 2G 0.1% 120d 15h atl-sewr-pool-155 active -n---- 5003 16 2G 0.0% 26d 14h 30m This system is running Oracle VM Server 2.1 with a Solaris 10 control domain. Hmm, I should update this machine to 2.2 when I get a few free moments. Upgrading is very straightforward. Here's a display logging into the highlighted guest: Last login: Mon May 21 10:18:16 2012 from dhcp-adc-twvpn- Oracle Corporation SunOS 5.11 11.0 November 2011 sewr@atl-sewr-pool-152:~$ uname -a SunOS atl-sewr-pool-152 5.11 11.0 sun4v sparc SUNW,SPARC-Enterprise-T5220 sewr@atl-sewr-pool-152:~$ cat /etc/release Oracle Solaris 11 11/11 SPARC Copyright (c) 1983, 2011, Oracle and/or its affiliates. All rights reserved. Assembled 18 October 2011 sewr@atl-sewr-pool-152:~$ sudo virtinfo -ct Password: Domain role: LDoms guest Control domain: atl-sewr-24 sewr@atl-sewr-pool-152:~$ That's running the GA version of Solaris 11, so I probably should update that some time too. Note the use of the virtinfo -ct command that lets the guest get information about the hosting environment. Summary You can mix and match versions of Solaris in logical domains. All the different combinations work: Solaris 10 and/or Solaris 11 control and service domains with Solaris 10 and/or Solaris 11 guests. Mixing different guest OS levels on the same server is one of the traditional reasons for using virtual machines in the first place since virtual machines were invented some 40 years ago, used to run production and test systems in parallel while upgrading OS levels. This can easily be done with Oracle VM Server for SPARC (Logical Domains).

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  • DirectX particle system. ConstantBuffer

    - by Liuka
    I'm new in DirectX and I'm making a 2D game. I want to use a particle system to simulate a 3D starfield, so each star has to set its own constant buffer for the vertexshader es. to set it's world matrix. So if i have 500 stars (that move every frame) i need to call 500 times VSsetconstantbuffer, and map/unmap each buffer. with 500 stars i have an average of 220 fps and that's quite good. My bottelneck is Vs/PsSetconstantbuffer. If i dont call this function i have 400 fps(obliviously nothing is display, since i dont set the position of the stars). So is there a method to speed up the render of the particle system?? Ps. I'm using intel integrate graphic (hd 2000-3000). with a nvidia (or amd) gpu will i have the same bottleneck?? If, for example, i dont call setshaderresource i have 10-20 fps more (for 500 objcets), that is not 180.Why does SetConstantBuffer take so long?? LPVOID VSdataPtr = VSmappedResource.pData; memcpy(VSdataPtr, VSdata, CszVSdata); context->Unmap(VertexBuffer, 0); result = context->Map(PixelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &PSmappedResource); if (FAILED(result)) { outputResult.OutputErrorMessage(TITLE, L"Cannot map the PixelBuffer", &result, OUTPUT_ERROR_FILE); return; } LPVOID PSdataPtr = PSmappedResource.pData; memcpy(PSdataPtr, PSdata, CszPSdata); context->Unmap(PixelBuffer, 0); context->VSSetConstantBuffers(0, 1, &VertexBuffer); context->PSSetConstantBuffers(0, 1, &PixelBuffer); this update and set the buffer. It's part of the render method of a sprite class that contains a the vertex buffer and the texture to apply to the quads(it's a 2d game) too. I have an array of 500 stars (sprite setup with a star texture). Every frame: clear back buffer; draw the array of stars; present the backbuffer; draw also call the function update( which calculate the position of the sprite on screen based on a "camera class") Ok, create a vertex buffer with the vertices of each quads(stars) seems to be good, since the stars don't change their "virtual" position; so.... In a particle system (where particles move) it's better to have all the object in only one vertices array, rather then an array of different sprite/object in order to update all the vertices' position with a single setbuffer call. In this case i have to use a dynamic vertex buffer with the vertices positions like this: verticesForQuad={{ XMFLOAT3((float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 0.0f) }, { XMFLOAT3((float)halfDImensions.x-1+pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 1.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1.pos.y, 1.0f), XMFLOAT2(0.0f, 0.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1.pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(0.0f, 1.0f) }, ....other quads} where halfDimensions is the halfsize in pixel of a texture and pos the virtual position of a star. than create an array of verticesForQuad and create the vertex buffer ZeroMemory(&vertexDesc, sizeof(vertexDesc)); vertexDesc.Usage = D3D11_USAGE_DEFAULT; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.ByteWidth = sizeof(VertexType)* 4*numStars; ZeroMemory(&resourceData, sizeof(resourceData)); resourceData.pSysMem = verticesForQuad; result = device->CreateBuffer(&vertexDesc, &resourceData, &CvertexBuffer); and call each frame Context->IASetVertexBuffers(0, 1, &CvertexBuffer, &stride, &offset); But if i want to add and remove obj i have to recreate the buffer each time, havent i?? There is a faster way? I think i can create a vertex buffer with a max size (es. 10000 objs) and when i update it set only the 250 position (for 250 onjs for example) and pass this number as the vertexCount to the draw function (numObjs*4), or i'm worng

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  • Can't install psycopg2 (Python2.6 Ubuntu9.10 PostgreSQL8.4.2)

    - by yuv
    $ ~/psycopg2-2.0.13$ python setup.py install running install running build running build_py creating build creating build/lib.linux-x86_64-2.6 creating build/lib.linux-x86_64-2.6/psycopg2 copying lib/init.py - build/lib.linux-x86_64-2.6/psycopg2 copying lib/pool.py - build/lib.linux-x86_64-2.6/psycopg2 copying lib/extensions.py - build/lib.linux-x86_64-2.6/psycopg2 copying lib/errorcodes.py - build/lib.linux-x86_64-2.6/psycopg2 copying lib/extras.py - build/lib.linux-x86_64-2.6/psycopg2 copying lib/tz.py - build/lib.linux-x86_64-2.6/psycopg2 copying lib/psycopg1.py - build/lib.linux-x86_64-2.6/psycopg2 running build_ext error: No such file or directory or $ sudo easy_install psycopg2==2.0.13 Searching for psycopg2==2.0.13 Reading http;//pypi.python.org/simple/psycopg2/ Reading http;//initd.org/projects/psycopg2 Reading http;//initd.org/pub/software/psycopg/ Best match: psycopg2 2.0.13 Downloading http;//initd.org/pub/software/psycopg/psycopg2-2.0.13.tar.gz Processing psycopg2-2.0.13.tar.gz Running psycopg2-2.0.13/setup.py -q bdist_egg --dist-dir /tmp/easy_install-QuViWt/psycopg2-2.0.13/egg-dist-tmp-P2W9Dh error: Setup script exited with error: No such file or directory thanks in advance

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  • gcc compiling error on Solaris 10

    - by osman toker
    I want to compile a source code, but there are some compiling errors about __sync_xxx functions (__sync_bool_compare_and_swap etc.) GCC version on machine is 3.4.3 (it must be gcc 4.1 or over for supporting atomic builtins), so I have downloaded GCC v4.6, copied it to another directory (I didn't remove v3.4.3) then change the $PATH path for GCC but it doesn't work (the same error occurs). I want to ask that is only changing gcc path with export PATH=... enough for compiling with new GCC?

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  • ipvsadm lists a few hosts by IP only, rest by name

    - by dmourati
    We use keepalived to manage our Linux Virtual Server (LVS) load balancer. The LVS VIPs are setup to use a FWMARK as configured in iptables. virtual_server fwmark 300000 { delay_loop 10 lb_algo wrr lb_kind NAT persistence_timeout 180 protocol TCP real_server 10.10.35.31 { weight 24 MISC_CHECK { misc_path "/usr/local/sbin/check_php_wrapper.sh 10.10.35.31" misc_timeout 30 } } real_server 10.10.35.32 { weight 24 MISC_CHECK { misc_path "/usr/local/sbin/check_php_wrapper.sh 10.10.35.32" misc_timeout 30 } } real_server 10.10.35.33 { weight 24 MISC_CHECK { misc_path "/usr/local/sbin/check_php_wrapper.sh 10.10.35.33" misc_timeout 30 } } real_server 10.10.35.34 { weight 24 MISC_CHECK { misc_path "/usr/local/sbin/check_php_wrapper.sh 10.10.35.34" misc_timeout 30 } } } http://www.austintek.com/LVS/LVS-HOWTO/HOWTO/LVS-HOWTO.fwmark.html [root@lb1 ~]# iptables -L -n -v -t mangle Chain PREROUTING (policy ACCEPT 182G packets, 114T bytes) 190M 167G MARK tcp -- * * 0.0.0.0/0 w1.x1.y1.4 multiport dports 80,443 MARK set 0x493e0 62M 58G MARK tcp -- * * 0.0.0.0/0 w1.x1.y2.4 multiport dports 80,443 MARK set 0x493e0 [root@lb1 ~]# ipvsadm -L IP Virtual Server version 1.2.1 (size=4096) Prot LocalAddress:Port Scheduler Flags -> RemoteAddress:Port Forward Weight ActiveConn InActConn FWM 300000 wrr persistent 180 -> 10.10.35.31:0 Masq 24 1 0 -> dis2.domain.com:0 Masq 24 3 231 -> 10.10.35.33:0 Masq 24 0 208 -> 10.10.35.34:0 Masq 24 0 0 At the time the realservers were setup, there was a misconfigured dns for some hosts in the 10.10.35.0/24 network. Thereafter, we fixed the DNS. However, the hosts continue to show up as only their IP numbers (10.10.35.31,10.10.35.33,10.10.35.34) above. [root@lb1 ~]# host 10.10.35.31 31.35.10.10.in-addr.arpa domain name pointer dis1.domain.com. OS is CentOS 6.3. Ipvsadm is ipvsadm-1.25-10.el6.x86_64. kernel is kernel-2.6.32-71.el6.x86_64. Keepalived is keepalived-1.2.7-1.el6.x86_64. How can we get ipvsadm -L to list all realservers by their proper hostnames?

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  • Enterprise Manager Database Control Configuration - Recovering From Errors Due to CA Expiry on Oracle Database 10.2.0.4 or 10.2.0.5 from 31-Dec-2010 onwards

    - by jayatheertha.rao(at)oracle.com
    Description What is the Issue? In Enterprise Manager Database Control with Oracle Database 10.2.0.4 and 10.2.0.5, the root certificate used to secure communications via the Secure Socket Layer (SSL) protocol will expire on 31-Dec-2010 00:00:00. The certificate expiration will cause errors if you attempt to configure Database Control on or after 31-Dec-2010. Existing Database Control configurations are not affected by this issue. Likelihood of Occurrence What Versions Are Affected? The issue impacts configuration of Database Control with Oracle Database 10.2.0.4 and 10.2.0.5 only. It does not impact database creation or upgrade. The issue does not impact existing Database Control configurations. What Happens During Database Control Configuration Failure? Database Configuration Assistant (DBCA) and Database Upgrade Assistant (DBUA) Errors Database Configuration Assistant (DBCA) and Database Upgrade Assistant (DBUA) will report the following error in the console: Could not complete the Enterprise Manager configuration.Enterprise manager configuration failed due to the following error -Error starting Database Control Enterprise Manager Configuration Assistant (EMCA) Errors Enterprise Manager Configuration Assistant (EMCA) will write errors similar to those below to the emca.log file: CONFIG: Securing Database Control completed successfully .Jan 2, 2011 7:22:47 PM oracle.sysman.emcp.ParamsManager getParamCONFIG: No value was set for the parameter ORACLE_HOSTNAME.Jan 2, 2011 7:22:47 PM oracle.sysman.emcp.util.DBControlUtil startOMSINFO: Starting Database Control (this may take a while) ...Jan 2, 2011 7:22:47 PM oracle.sysman.emcp.util.PlatformInterface addEnvVarToListCONFIG: Value for env var 'ORACLE_HOSTNAME' is '', discarding the sameCONFIG: Returning env array from cacheJan 2, 2011 7:22:47 PM oracle.sysman.emcp.util.PlatformInterface executeCommandCONFIG: Starting execution: /myhost/bin/emctl start dbconsoleJan 2, 2011 7:27:26 PM oracle.sysman.emcp.util.PlatformInterface executeCommandCONFIG: Exit value of 1Jan 2, 2011 7:27:26 PM oracle.sysman.emcp.util.PlatformInterface executeCommandCONFIG: Oracle Enterprise Manager 10g Database Control Release 10.2.0.4.0Copyright (c) 1996, 2007 Oracle Corporation. All rights reserved.https://myhost:5501/em/console/aboutApplicationStarting Oracle Enterprise Manager 10g Database Control............................................................................................. failed.------------------------------------------------------------------Logs are generated in directory /myhost/sysman/logJan 2, 2011 7:27:26 PM oracle.sysman.emcp.util.PlatformInterface executeCommandWARNING: Error executing /myhost/bin/emctl start dbconsoleJan 2, 2011 7:27:26 PM oracle.sysman.emcp.EMConfig performSEVERE: Error starting Database ControlRefer to the log file at /myhost/dbua/d4/upgrade/emConfig.log for more details.Jan 2, 2011 7:27:26 PM oracle.sysman.emcp.EMConfig performCONFIG: Stack Trace:oracle.sysman.emcp.exception.EMConfigException: Error starting Database Controlat oracle.sysman.emcp.EMDBPostConfig.performUpgrade(EMDBPostConfig.java:763)at oracle.sysman.emcp.EMDBPostConfig.invoke(EMDBPostConfig.java:232)at oracle.sysman.emcp.EMDBPostConfig.invoke(EMDBPostConfig.java:193)at oracle.sysman.emcp.EMConfig.perform(EMConfig.java:184)at oracle.sysman.assistants.util.em.EMConfiguration.run(EMConfiguration.java:436)at oracle.sysman.assistants.util.em.EMConfigStep.executeImpl(EMConfigStep.java:140)at oracle.sysman.assistants.util.step.BasicStep.execute(BasicStep.java:210)at oracle.sysman.assistants.util.step.BasicStep.callStep(BasicStep.java:251)at oracle.sysman.assistants.dbma.backend.EMConfigStep.executeStepImpl(EMConfigStep.java:104)at oracle.sysman.assistants.dbma.backend.SummarizableStep.executeImpl(SummarizableStep.java:175)at oracle.sysman.assistants.util.step.BasicStep.execute(BasicStep.java:210)at oracle.sysman.assistants.util.step.Step.execute(Step.java:140)at oracle.sysman.assistants.util.step.StepContext$ModeRunner.run(StepContext.java:2488)at java.lang.Thread.run(Thread.java:534) The EMCA console will display output similar to the following: aime@myhost09 db_1]$ bin/emca -config dbcontrol db -repos recreate -clusterSTARTED EMCA at Jan 11, 2011 4:11:01 PMEM Configuration Assistant, Version 10.2.0.1.0 ProductionCopyright (c) 2003, 2005, Oracle. All rights reserved.Enter the following information:Database unique name: catestDatabase Control is already configured for the database catestYou have chosen to configure Database Control for managing the database catestThis will remove the existing configuration and the default settings and perform a fresh configurationDo you wish to continue? [yes(Y)/no(N)]: YListener port number: 1521Cluster name: myclusterPassword for SYS user:Password for DBSNMP user:Password for SYSMAN user:Email address for notifications (optional):Outgoing Mail (SMTP) server for notifications (optional):........Jan 11, 2011 4:18:05 PM oracle.sysman.emcp.util.DBControlUtil secureDBConsoleINFO: Securing Database Control (this may take a while) ...Jan 11, 2011 4:19:31 PM oracle.sysman.emcp.util.DBControlUtil startOMSINFO: Starting Database Control (this may take a while) ...Jan 11, 2011 4:28:38 PM oracle.sysman.emcp.EMConfig performSEVERE: Error starting Database ControlRefer to the log file at /myhost/oracle/product/10.2.0/db_1/cfgtoollogs/emca/catest/emca_2011-01-11_04-11-01-PM.log for more details.Could not complete the configuration. Refer to the log file at /myhost/oracle/product/10.2.0/db_1/cfgtoollogs/emca/catest/emca_2011-01-11_04-11-01-PM.log for more details. At the end of the database installation on non-Windows platforms, both Database Control and the Management Agent will be up and running, even though the status of both components will be shown as not running, because EMCTL will be unable to connect to the dbconsole process. In addition, Database Control will fail to connect to the Agent. Note for Windows Platform Only:On Windows, the dbconsole process will be stopped after the failed configuration attempt. Note that the tool used to perform Database Control configuration (DBUA, DBCA or EMCA) will also wait for 15 minutes for Database Control to start, then time out. The output of the "emctl status dbconsole" command incorrectly returns the status of Database Control, as shown below: $ ./emctl status dbconsoleOracle Enterprise Manager 10g Database Control Release 10.2.0.1.0Copyright (c) 1996, 2005 Oracle Corporation. All rights reserved.https://myhost:1158/em/console/aboutApplicationOracle Enterprise Manager 10g is not running. The output of the "emctl status agent" command incorrectly returns the status of the Agent, as shownbelow: $ ./emctl status agentOracle Enterprise Manager 10g Database Control Release 10.2.0.1.0Copyright (c) 1996, 2005 Oracle Corporation. All rights reserved.---------------------------------------------------------------Agent is Not Running   For Solution, refer to Note: 1222603.1 Note: 1217493.1

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  • x.gif in Apache logs

    - by T. Stone
    I manage a Django site where we host the media on a subdomain. There shouldn't be any requests for media to the main domain. However I keep seeing these requests for "x.gif" showing up in the access logs on the domain that's handled by WSGI (not the media domain). Can anyone explain what this is? X.X.X.X - - [08/Mar/2010:10:04:00 -1000] "GET / HTTP/1.1" 200 3724 X.X.X.X - - [08/Mar/2010:10:04:10 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:10 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:10 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:10 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:51 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:52 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:52 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:52 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:56 -1000] "GET /contact/ HTTP/1.1" 200 7196 X.X.X.X - - [08/Mar/2010:10:04:58 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:58 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:00 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:00 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:00 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:00 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:01 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:01 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:01 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:01 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:02 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:02 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:02 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:02 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:03 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:03 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:03 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:04 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:04 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:04 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:04 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:05 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:05 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:05 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:05 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:06 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:06 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:06 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:06 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653

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  • ???:2013?10??PSU???!

    - by ??
    ???:2013?10??PSU???!10?16? Oracle ??????PSU/SPU(CPU)????,????????????:??11.2.0.4 ?????8??????,?????PSU????11.2.0.4???,???????PSU??2014?1???? 12.1.0.1??????PSU(12.1.0.1.1)??GI?PSU;   ?????PUS???EXADATA???-GI?PSU???EXADATA???;  ????????PDB?????,???????????????;  ?12c????,SPU??????????,??????PSU,??????????????;11.2.0.2.12?11.2.0.2?????PSU      ???????????"Patch Set Update and Critical Patch Update October 2013 Availability Document" (Doc ID 1571391.1)?,     ??????:"3.1.4.4 Oracle Database 11.2.0.2", ? 11 ????????;     ?????????Oracle????????????,????????     ??"Release Schedule of Current Database Releases" (Doc ID 742060.1) ???;     ??????PSU????????11.2.0.2?PSU?????,??????????????;11.2.0.2.12 ? 11.1.0.7.17 PSU ??????????????,???????????????.10.2.0.5.13 ?PSU????,??????????????     10.2(.0.5)?????????(Extended Support)???7????,?????10.2.0.5 PSU?????;     ?????????,Oracle????"limited extended support"???,Limited Extended Support ????????????????,     ???????????PSU?????     ???????"limited extended support" ????????????,???????????????????PSU,     ??????????????PSU?,????PSU???,?????oracle License???????????10.2.0.4 ??,??????????PSU???;????PSU???,??????MOS??:Note: 1571655.1 Critical Patch Update October 2013 Database Known IssuesNote:1571653.1 Critical Patch October 2013 Database Patch Security Vulnerability Molecule MappingNote:1571731.1 Oracle Grid Infrastructure Patch Set Update 12.1.0.1.1 Known IssuesNote:1571652.1 Oracle Grid Infrastructure Patch Set Update 11.2.0.3.8 Known IssuesNote:1571651.1 Oracle Database Patch Set Update 12.1.0.1.1 Known IssuesNote:1571650.1 Oracle Database Patch Set Update 11.2.0.3.8 Known IssuesNote:1571649.1 Oracle Database Patch Set Update 11.2.0.2.12 Known IssuesNote:1571647.1 Oracle Database Patch Set Update 11.1.0.7.17 Known IssuesNote:1571645.1 Oracle Database Patch Set Update 10.2.0.5.13 Known IssuesNote:1227443.1 Patch Set Updates Known Issues Notes

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  • Visual Studio 10 crashed when tried to open one of solutions

    - by Michael Freidgeim
    Visual Studio 10 crashed when I tried to open  one of my solutions. Closing Visual Studio and rebooting the machine didn’t help.The error message that was logged(see below), didn’t give any useful ideas.Finally It was fixed after I’ve deleted MySolution.suo file, which was quite big, and also Resharper folders.Log Name:      ApplicationSource:        Application ErrorEvent ID:      1000Task Category: (100)Level:         ErrorKeywords:      ClassicUser:          N/ADescription:Faulting application name: devenv.exe, version: 10.0.40219.1, time stamp: 0x4d5f2a73Faulting module name: msenv.dll, version: 10.0.40219.1, time stamp: 0x4d5f2d48Exception code: 0xc0000005Fault offset: 0x00355770Faulting process id: 0x1dc0Faulting application start time: 0x01cd1836888599f4Faulting application path: C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exeFaulting module path: c:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\msenv.dllReport Id: 9924b2f9-844e-11e1-bc19-782bcba513eaEvent Xml:<Event >  <System>    <Provider Name="Application Error" />    <EventID Qualifiers="0">1000</EventID>    <Level>2</Level>    <Task>100</Task>    <Keywords>0x80000000000000</Keywords>    <TimeCreated SystemTime="2012-04-12T03:21:31.000000000Z" />    <EventRecordID>401998</EventRecordID>    <Channel>Application</Channel>    <Security />  </System>  <EventData>    <Data>devenv.exe</Data>    <Data>10.0.40219.1</Data>    <Data>4d5f2a73</Data>    <Data>msenv.dll</Data>    <Data>10.0.40219.1</Data>    <Data>4d5f2d48</Data>    <Data>c0000005</Data>    <Data>00355770</Data>    <Data>1dc0</Data>    <Data>01cd1836888599f4</Data>    <Data>C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe</Data>    <Data>c:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\msenv.dll</Data>    <Data>9924b2f9-844e-11e1-bc19-782bcba513ea</Data>  </EventData></Event>v

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  • DirectX Unproject troubles

    - by pivotnig
    I have an orthographic projection and I try to unproject a point from screen space. Following are the view and projection matrices: var w2 = ScreenWidthInPixels/2; var h2 = ScreenHeightInPixels/2; view = Matrix.LookAtLH(new Vector3(0, 0, -1), new Vector3(0, 0, 0), Vector3.UnitY); proj = Matrix.OrthoOffCenterLH(-w2, w2, -h2, h2, 0.1f, 10f); Here is how I unproject a Point p, the point is given in screen pixels: var m = Vector3.Unproject(p, 0, 0, ScreenWidthInPixels, ScreenHeightInPixels, 0.1f, 10f, // znear and zfar view *proj); My code doesn't work, the matrix m contains only Nan. When I try to invert view * proj I get back a Matrix with only zeros. So I suspect my problem has something to do with the orthographic projection matrix. Here are my questions: Could the problem be caused by an underflow due to the large values in the OrthoOffCenterLH projection? What parameters do I have to pass for x,y,width,height in Unproject(...)? What significance has the minZ and maxZ parameter in Unproject(...)? Does it matter what I pass for p.Z in Unproject(...)?

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  • problem with frustum AABB culling in DirectX

    - by Matthew Poole
    Hi, I am currently working on a project with a few friends, and I am trying to get frustum culling working. Every single tutorial or article I go to shows that my math is correct and that this should be working. I thought maybe posting here, somebody would catch something I could not. Thank you. Here are the important code snippets /create the projection matrix void CD3DCamera::SetLens(float fov, float aspect, float nearZ, float farZ) { D3DXMatrixPerspectiveFovLH(&projMat, D3DXToRadian(fov), aspect, nearZ, farZ); } //build the view matrix after changes have been made to camera void CD3DCamera::BuildView() { //keep axes orthoganal D3DXVec3Normalize(&look, &look); //up D3DXVec3Cross(&up, &look, &right); D3DXVec3Normalize(&up, &up); //right D3DXVec3Cross(&right, &up, &look); D3DXVec3Normalize(&right, &right); //fill view matrix float x = -D3DXVec3Dot(&position, &right); float y = -D3DXVec3Dot(&position, &up); float z = -D3DXVec3Dot(&position, &look); viewMat(0,0) = right.x; viewMat(1,0) = right.y; viewMat(2,0) = right.z; viewMat(3,0) = x; viewMat(0,1) = up.x; viewMat(1,1) = up.y; viewMat(2,1) = up.z; viewMat(3,1) = y; viewMat(0,2) = look.x; viewMat(1,2) = look.y; viewMat(2,2) = look.z; viewMat(3,2) = z; viewMat(0,3) = 0.0f; viewMat(1,3) = 0.0f; viewMat(2,3) = 0.0f; viewMat(3,3) = 1.0f; } void CD3DCamera::BuildFrustum() { D3DXMATRIX VP; D3DXMatrixMultiply(&VP, &viewMat, &projMat); D3DXVECTOR4 col0(VP(0,0), VP(1,0), VP(2,0), VP(3,0)); D3DXVECTOR4 col1(VP(0,1), VP(1,1), VP(2,1), VP(3,1)); D3DXVECTOR4 col2(VP(0,2), VP(1,2), VP(2,2), VP(3,2)); D3DXVECTOR4 col3(VP(0,3), VP(1,3), VP(2,3), VP(3,3)); // Planes face inward frustum[0] = (D3DXPLANE)(col2); // near frustum[1] = (D3DXPLANE)(col3 - col2); // far frustum[2] = (D3DXPLANE)(col3 + col0); // left frustum[3] = (D3DXPLANE)(col3 - col0); // right frustum[4] = (D3DXPLANE)(col3 - col1); // top frustum[5] = (D3DXPLANE)(col3 + col1); // bottom // Normalize the frustum for( int i = 0; i < 6; ++i ) D3DXPlaneNormalize( &frustum[i], &frustum[i] ); } bool FrustumCheck(D3DXVECTOR3 max, D3DXVECTOR3 min, const D3DXPLANE* frustum) { // Test assumes frustum planes face inward. D3DXVECTOR3 P; D3DXVECTOR3 Q; bool ret = false; for(int i = 0; i < 6; ++i) { // For each coordinate axis x, y, z... for(int j = 0; j < 3; ++j) { // Make PQ point in the same direction as the plane normal on this axis. if( frustum[i][j] > 0.0f ) { P[j] = min[j]; Q[j] = max[j]; } else { P[j] = max[j]; Q[j] = min[j]; } } if(D3DXPlaneDotCoord(&frustum[i], &Q) < 0.0f ) ret = false; } return true; }

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  • SRV from UAV on the same texture in directx

    - by notabene
    I'm programming gpgpu raymarching (volumetric raytracing) in directx11. I succesfully perform compute shader and save raymarched volume data to texture. Then i want to use same texture as SRV in normal graphic pipeline. But it doesnt work, texture is not visible. Texture is ok, when i save it file it is what i expect. Texture rendering is ok too, when i render another SRV, it is ok. So problem is only in UAV-SRV. I also triple checked if pointers are ok. Please help, i'm getting mad about this. Here is some code: //before dispatch D3D11_TEXTURE2D_DESC textureDesc; ZeroMemory( &textureDesc, sizeof( textureDesc ) ); textureDesc.Width = xr; textureDesc.Height = yr; textureDesc.MipLevels = 1; textureDesc.ArraySize = 1; textureDesc.SampleDesc.Count = 1; textureDesc.SampleDesc.Quality = 0; textureDesc.Usage = D3D11_USAGE_DEFAULT; textureDesc.BindFlags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE ; textureDesc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; D3D->CreateTexture2D( &textureDesc, NULL, &pTexture ); D3D11_UNORDERED_ACCESS_VIEW_DESC viewDescUAV; ZeroMemory( &viewDescUAV, sizeof( viewDescUAV ) ); viewDescUAV.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; viewDescUAV.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D; viewDescUAV.Texture2D.MipSlice = 0; D3DD->CreateUnorderedAccessView( pTexture, &viewDescUAV, &pTextureUAV ); //the getSRV function after dispatch. D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc ; ZeroMemory( &srvDesc, sizeof( srvDesc ) ); srvDesc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvDesc.Texture2D.MipLevels = 1; D3DD->CreateShaderResourceView( pTexture, &srvDesc, &pTextureSRV);

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  • DirectX 9.0c and C++ GUI

    - by SullY
    Well, I'm trying to code a gui for my engine, but I've got some problems. I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ). To Example I tried to look if the mouse position is the same as the Pixel that is showing the button. But If I use some bigger areas it's getting to complicated. Now I'm searching for a Tutorial how to implement your own gui. I'm really confused about it. Well I hope you have/ know some good tutorials. By the way, I took a look at the DXUTSample, but it's to big to get overview.

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  • DirectX 11 Constant Buffers vs Effect Framework

    - by Alex
    I'm having some trouble understanding the differences between using constant buffers or using the effect framework of DirectX11 for updating shader constants. From what I understand they both do exactly the same thing, although from reading the documentation it appears as if using effects is meant to be 'easier'. However they seem the same to me, one uses VSSetConstantBuffers and the other GetConstantBufferByName. Is there something I'm missing here?

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  • Directx vs XNA - Which is better for me? [closed]

    - by tristo
    Recently I got Visual Studio 2012 from visual studio 2010, although did not expect Visual Studio to 2012 to designed the way it was. Anyway I am pleased with some of VS 2012 technology and have moved all of my projects to it. At this point of time since I got VS 2012 I have been into making windows applications and other non-game activities. ALTHOUGH have recently gotten into the spirit of game development and I am planning to make a 3d comical game, shader effects, not too complicated meshes, but it requires alot of lighting effects to emphasise certain parts of the game. When I was using VS 2010 I had a great time making 2d games with XNA, it uses a great language, and has a very awesome system. But I no longer have XNA with me, and the workarounds described in stackoverflow always gives me errors while using xna. Anyway it seems that microsoft have stuffed themselves up with xna anyway with the weirdness of Windows 8, and it being only avaliabe on pc and xbox. Due to these reasons I have decided to work with Directx and Direct3d to produce my new game, although the overflowing credits after each directx game gives me the shivers, and the low-level coding of directx also puts me on thin ice with my games, left in a confusional mess with what decision I should make. I don't know anything about directx or direct3d. I am an indie developer, but I am planning to take on alot of professional aspects of games. I don't have heaps of time(2-3 hours a day) I don't mind the complexity of how directx works, as long as I can learn how to make the fundementals of a game in a week. I am also unsure if directx is really for my situation, and keep with xna game development. Anyone can tell me the best technology for me would be great.

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  • Creating a WARP device in managed DirectX

    - by arex
    I have a very old graphic card that only supports shader model 2, but I need shader model 3 or up for the app I am developing. I tried to use a reference device but it seems to run very slowly, then I found some samples in C++ that allows me to change to a WARP device and the performance is good. I am using C# and I don't know how to create such type of device. So the question is: how do I create a WARP device in C#? Thanks in advance.

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