Search Results

Search found 6393 results on 256 pages for 'frame rate'.

Page 9/256 | < Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >

  • Deferred rendering order?

    - by Nick Wiggill
    There are some effects for which I must do multi-pass rendering. I've got the basics set up (FBO rendering etc.), but I'm trying to get my head around the most suitable setup. Here's what I'm thinking... The framebuffer objects: FBO 1 has a color attachment and a depth attachment. FBO 2 has a color attachment. The render passes: Render g-buffer: normals and depth (used by outline & DoF blur shaders); output to FBO no. 1. Render solid geometry, bold outlines (as in toon shader), and fog; output to FBO no. 2. (can all render via a single fragment shader -- I think.) (optional) DoF blur the scene; output to the default frame buffer OR ELSE render FBO2 directly to default frame buffer. (optional) Mesh wireframes; composite over what's already in the default framebuffer. Does this order seem viable? Any obvious mistakes?

    Read the article

  • How can I script SCCM to change the rate limit percentage?

    - by Brian
    I am trying to script SCCM 2007so I don't have to manually go through 400 servers and set the rate limit by hand. I want all of the servers to use 75% of their bandwith 24 hours a day. I am guessing powershell and wmi is going to be the best way to go about doing this, but any suggestions would be welcome.

    Read the article

  • Slower Rate of Convergence for U.S. GAAP and IFRS

    - by Theresa Hickman
    The original date of June 30, 2011 where FASB and IASB would align/converge major areas of accounting has been extended to the end of 2011. They will still meet the June 2011 date for many "urgently required" projects but some projects will not come until the second half of 2011. The reason for this is to allow more time for due diligence, review and consensus. Will this delay the U.S. adoption to IFRS? According to Ms. Schapiro, no, it will not; she is confident that the decision to adopt IFRS in the U.S. will be decided by 2011. I personally hope so because I fear that if the decision is delayed further, it might seep into the 2012 presidential election which could delay the adoption further. For more information, see reuters.com.

    Read the article

  • Survival rate of open source projects

    - by Shogoot
    I'm trying to write a paper on why or why not an open source project will have good odds for survival or not. I've found very few articles on the Internet on the topic or I'm just searching with the wrong terms. I've tried: "open source" survival "open source" success failure "open source" determinants for success So far i've only found this, which says some on the topic. So I turn to you my dear stackers! Help me find some arguments and articles that will throw some clarity on the subject.

    Read the article

  • Paying a developer in stock/fixed rate? [closed]

    - by user51648
    I have an idea for a cross platform application. It will require knowledge of several different languages, web development, and system administration/IT. I don't personally code, but I want to pay professionals to do it. I'm wondering how I should go about paying them. Yes, this will be a large project, but I want it done ASAP. Is it ok if I don't pay them by the hour? I really want it to be a set price. Also, is it reasonable to pay them in stock of the company? Like, 20%? P.S. How do I know how big a project will be in order to give the devs themselves an idea?

    Read the article

  • XNA frame rate spikes in full screen mode

    - by ProgrammerAtWork
    I'm loading a simple texture and rotating it in XNA, and this works. But when I run it in full screen 1920x1080 mode I see spikes while my texture is rotating. If I run it windowed with 1920x1080 resolution, I don't get the spikes. The size of the texture does not seem to matter, I tried 512 texture size and 2048 texture size, same thing happens. Spikes in full screen, no spikes in windowed, resolution does not seem to matter, Debug or Release does not seem to do anything either. Anyone got ideas of what could be the problem? Edit: I think this problem has something to do with the vertical retrace. Set this property: _graphicsDeviceManager.SynchronizeWithVerticalRetrace = false; you'll lose vsync but it will not stutter.

    Read the article

  • Frame timing for GLFW versus GLUT

    - by linello
    I need a library which ensures me that the timing between frames are more constant as possible during an experiment of visual psychophics. This is usually done synchronizing the refresh rate of the screen with the main loop. For example if my monitor runs at 60Hz I would like to specify that frequency to my framework. For example if my gameloop is the following void gameloop() { // do some computation printDeltaT(); Flip buffers } I would like to have printed a constant time interval. Is it possible with GLFW?

    Read the article

  • Curser blinking with any change of referesh rate of any window

    - by samer226047
    my problem is my courser is blinking for any windows that refresh. for example right now each litter i write the courser blink for it , well it's acceptable now but imagine what happen when i open facebook (each picture , each simple element in the web page the courser blink for it) , please help me i really want to move to Ubuntu but problems keep get in my way and push me back to windows PC status : Core i5 , 4G ram , Nvidia optimus 310m , 500G HDD. Condition : it was working good with Ubuntu 13.04 but after the ugprade to 13.10 the problem apear and thanks in advance

    Read the article

  • How Google Will Rate Your Site

    Search Engine Optimisation should be a major part of any online businesses marketing strategy. The fact is that nowadays search engines are the first port of call for online shoppers and resultant businesses are forced to optimise to fit these engines.

    Read the article

  • Rotating wheel with touch (adding momentum and slowing down the initial rate it can be moved

    - by Lewis
    I have a wheel control in a game which is setup like so: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); wheelRotation += (currentTouch - previousTouch) * 0.6; //limit speed 0.6 } } Now once the user lets go of the wheel I want it to rotate back to where it was before but not without taking into account the momentum of the swipe the user has done. This is the bit I really can't get my head around. So if the swipe generates a lot of momentum then the wheel will carry on moving slightly in that direction until the overall force which pulls the wheel back to the starting position kicks in. Any ideas/code snippets?

    Read the article

  • Boosting That Return Rate

    I've noticed something about most beginner Internet marketers. They get really excited when they get traffic - even if that traffic doesn't convert to anything in the way of sales or proceeds. They're over the moon about the chance to make a profit. That's where they go wrong, unfortunately. It's fun to be excited at first, but after a week or so, reality really needs to set in and you need to start making decisions based on factors like conversions and ROI rather than raw traffic.

    Read the article

  • R: How can I reorder the rows of a matrix, data.frame or vector according to another one.

    - by John
    test1 <- as.matrix(c(1, 2, 3, 4, 5)) row.names(test1) <- c("a", "b", "c", "d", "e") test2 <- as.matrix(c(6, 7, 8, 9, 10)) row.names(test2) <- c("e", "d", "c", "b", "a") test1 [,1] a 1 d 2 c 3 b 4 e 5 test2 [,1] e 6 d 7 c 8 b 9 a 10 How can I reorder test2 so that the rows are in the same order as test1? e.g: test2 [,1] a 10 d 7 c 8 b 9 e 6 I tried to use the reorder function with: reorder (test1, test2) but I could not figure out the correct syntax. I see that reorder takes a vector, and I'm here using a matrix. My real data has one character vector and another as a data.frame. I figured that the data structure would not matter too much for this example above, I just need help with the syntax and can adapt it to my real problem.

    Read the article

  • R: How can I use apply on rows of a data.frame and get out $column_name?

    - by John
    I'm trying to access $a using the following example: df<-data.frame(a=c("x","x","y","y"),b=c(1,2,3,4)) > df a b 1 x 1 2 x 2 3 y 3 4 y 4 test_fun <- function (data.frame_in) { print (data.frame_in[1]) } I can now access $a if I use an index for the first column: apply(df, 1, test_fun) a "x" a "x" a "y" a "y" [1] "x" "x" "y" "y" But I cannot access column $a with the $ notation: error: "$ operator is invalid for atomic vectors" test_fun_2 <- function (data.frame_in) { print (data.frame_in$a) } >apply(df, 1, test_fun_2) Error in data.frame_in$a : $ operator is invalid for atomic vectors Is this not possible?

    Read the article

  • Unable to watch a high resolution and high frame rate video

    - by Abhijith Madhav
    I have a video of a tennis match whose Resolution = 1280 * 720 Codec = H264 Frame rate = 50fps (Copy paste from info given by totem media player) My laptop is not powerful enough to play this video smoothly. How can I reduce the frame-rate of this video so that my laptop can play it? I have observed that my laptop can play videos with 25fps without an issue. I use ubuntu. I wouldn't mind using windows to edit/re-encode this video.

    Read the article

  • Strange behavior due to wx.Frame.SetTitle

    - by Anurag Uniyal
    In a wxPython application, which i am porting to Mac OSX, I set title of app frame every 500msec in update UI event, and due to that all the panels and windows are refreshed. That seems strange to me and almost halts my application which has many custom drawn controls and screens. I wanted to know what could be the reason behind it, is it normal for MAC? Here is a self-constrained script which replicates the scenario using timers. It keeps on printing "on paint" every 500ms because in timer I set title every 500ms. import wx app = wx.PySimpleApp() frame = wx.Frame(None, title="BasePainter Test") painter = wx.Panel(frame) def onPaint(event): dc = wx.PaintDC(painter) print "onPaint" painter.Bind(wx.EVT_PAINT, onPaint) def loop(): frame.SetTitle(frame.GetTitle()) wx.CallLater(500, loop) loop() frame.Show(True) app.SetTopWindow(frame) app.MainLoop() My system details: >>> sys.version '2.5 (r25:51918, Sep 19 2006, 08:49:13) \n[GCC 4.0.1 (Apple Computer, Inc. build 5341)]' >>> wx.VERSION (2, 8, 10, 1, '') >>> os.uname() ('Darwin', 'agyeys-mac-mini.local', '9.8.0', 'Darwin Kernel Version 9.8.0: Wed Jul 15 16:55:01 PDT 2009; root:xnu-1228.15.4~1/RELEASE_I386', 'i386')

    Read the article

  • Problem trying to lock framerate at 60 FPS

    - by shad0w
    I've written a simple class to limit the framerate of my current project. But it does not work as it should. Here is the code: void FpsCounter::Process() { deltaTime = static_cast<double>(frameTimer.GetMsecs()); waitTime = 1000.0/fpsLimit - deltaTime; frameTimer.Reset(); if(waitTime <= 0) { std::cout << "error, waittime: " << waitTime << std::endl; } else { SDL_Delay(static_cast<Uint32>(waitTime)); } if(deltaTime == 0) { currFps = -1; } else { currFps = 1000/deltaTime; } std::cout << "--Timings--" << std::endl; std::cout << "Delta: \t" << deltaTime << std::endl; std::cout << "Delay: \t" << waitTime << std::endl; std::cout << "FPS: \t" << currFps << std::endl; std::cout << "-- --" << std::endl; } Timer::Timer() { startMsecs = 0; } Timer::~Timer() { // TODO Auto-generated destructor stub } void Timer::Start() { started = true; paused = false; Reset(); } void Timer::Pause() { if(started && !paused) { paused = true; pausedMsecs = SDL_GetTicks() - startMsecs; } } void Timer::Resume() { if(paused) { paused = false; startMsecs = SDL_GetTicks() - pausedMsecs; pausedMsecs = 0; } } int Timer::GetMsecs() { if(started) { if(paused) { return pausedMsecs; } else { return SDL_GetTicks() - startMsecs; } } return 0; } void Timer::Reset() { startMsecs = SDL_GetTicks(); } The "FpsCounter::Process()" Method is called everytime at the end of my gameloop. I've got the problem that the loop is correctly delayed only every second frame, so it runs one frame delayed at 60 FPS and the next without delay at over 1000 fps. I am searching the error quite a while now, but I do not find it. I hope somebody can point me in the right direction.

    Read the article

  • My Windows 7 computer is stuck in a refresh rate not supported by my display. How can I fix this?

    - by Tim Keating
    Star Wars: The Old Republic apparently decided that my screen res should be 1680x1050 at 75hz. I have an older monitor that doesn't support that refresh rate. I fixed this problem within the game, but subsequently I alt-tabbed out of the game to the desktop & it reset me to those settings. Now my monitor shows a blank screen with "out of range" in Windows, and these settings persist even through a reboot. I booted into safe mode, but of course while there, I can only change the settings for the default driver. How can I get my machine back into a usable state?

    Read the article

  • IIS 6 405 error when POSTing through I-Frame

    - by Angelo R.
    Before I begin, I must add that I am more of a programmer, so please be patient :p I have a 2003 server running IIS 6. I am trying to create a Facebook application that accesses a url on my server through an I-Frame. However, Facebook is trying to send some data via POST to my page. I assumed it wouldn't be a problem since the page is .html, but I keep receiving 405 errors (Incorrect Verbs) when trying to access it. Since these are generated by IIS, I had hoped there would be a way for me to allow html files to accept POST. However, after a lot of Googling, it seems like that isn't possible, so instead I figure I can convert the page to an aspx one, and that should work... however I am running in to the same issue. I thought that simply adding POST to the .aspx entry in Application Extension Mapping would work, but it still doesn't. Does anyone know what the problem could potentially be?

    Read the article

  • Frame Buffer Objects vs calling TexCoord2f?

    - by sensae
    I'm learning the basics of OpenGL with lwjgl currently, and following a guide I've got textured quads that can move around a scene. I've been reading about Frame Buffer Objects, and I'm not really clear on their purpose and their benefit. My understanding is that I'll create a FBO with the texture I'd like, load the FBO, draw a quad, then unload the FBO. What would the technique I'm currently doing for texture management be called, and how does it differ from using FBOs? What are the benefits to using FBOs? How does it fit into the grand rendering scheme of things?

    Read the article

  • Black frame around screen after HDMI connection failure

    - by Wolter Hellmund
    I was trying to watch a movie in my computer through the TV, so I connected both with an HDMI cable. I was unable to have a successful setup (the colors were all weird on the TV and the screen size, incorrect), I tried many resolutions using the nvidia-settings application and somehow my screen got framed by a black border and after that I have been unable to remove it, even after restarting the computer and not being connected to the HDMI cable anymore. I am using Ubuntu 11.10 amd64, my GPU is an nVidia GeForce 8600M GT and I am using the propietary driver version 280. The problem is due to some setting with my account only. I logged in to the guest session and the resolution is right there. Also, my desktop "thinks" the resolution is right (i.e. 1280x800), but it must be right in another scale because there is pixel area occupied by the black frame.

    Read the article

  • URL Frame redirection CakePHP

    - by themanbehindoftheprojectmayhem
    I need to redirect CakePHP installation host to my domain. Location of my Cakephp installation: myhosting.com/newsite/ Domain: www.mydomain.com I'm currently using URL Frame to direct www.mydomain.com to myhosting.com/newsite/. Problem When I load www.mydomain.com, I see all links in the site is pointing to the hosting location - example - myhosting.com/newsite/product/1 It should be pointing to www.mydomain.com/product/1 Any simple way to fix this? Probably very simple to solve it, but I can't bend it. Help much appreciated.

    Read the article

  • jQuery Mobile Frame Forwarding [on hold]

    - by Nizam
    I have a site that does a standard forward to another site [301 Redirect]. In the redirected site, I detect if the device is a mobile using the following code: if (/Android|webOS|iPhone|iPad|iPod|BlackBerry/i.test(navigator.userAgent)) { window.location.replace("Mobile/Login/Login.aspx") } else { window.location.replace("Apps/Login/Login.aspx") } It works and jQuery mobile makes the site fits device very well. To do so, I use the following code in ASPX page: <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1" /> The problem is that I am wanting to frame forward - instead of standard forward - (there are a lot of advantages), but the site is not fitted for the device anymore, and even the icon I have chosen for my page is not well defined anymore. The code I use to set the icon of page is: <link rel="apple-touch-icon" href="../../Apps/Imagens/Icone.png" /> My site is hosted by Mochahost My question is: Is there anything I could do to make it works?

    Read the article

  • Python: combine logging and wx so that logging stream is redirectet to stdout/stderr frame

    - by Uwe
    Here's the thing: I'm trying to combine the logging module with wx.App()'s redirect feature. My intention is to log to a file AND to stderr. But I want stderr/stdout redirected to a separate frame as is the feature of wx.App. My test code: import logging import wx class MyFrame(wx.Frame): def __init__(self): self.logger = logging.getLogger("main.MyFrame") wx.Frame.__init__(self, parent = None, id = wx.ID_ANY, title = "MyFrame") self.logger.debug("MyFrame.__init__() called.") def OnExit(self): self.logger.debug("MyFrame.OnExit() called.") class MyApp(wx.App): def __init__(self, redirect): self.logger = logging.getLogger("main.MyApp") wx.App.__init__(self, redirect = redirect) self.logger.debug("MyApp.__init__() called.") def OnInit(self): self.frame = MyFrame() self.frame.Show() self.SetTopWindow(self.frame) self.logger.debug("MyApp.OnInit() called.") return True def OnExit(self): self.logger.debug("MyApp.OnExit() called.") def main(): logger_formatter = logging.Formatter("%(name)s\t%(levelname)s\t%(message)s") logger_stream_handler = logging.StreamHandler() logger_stream_handler.setLevel(logging.INFO) logger_stream_handler.setFormatter(logger_formatter) logger_file_handler = logging.FileHandler("test.log", mode = "w") logger_file_handler.setLevel(logging.DEBUG) logger_file_handler.setFormatter(logger_formatter) logger = logging.getLogger("main") logger.setLevel(logging.DEBUG) logger.addHandler(logger_stream_handler) logger.addHandler(logger_file_handler) logger.info("Logger configured.") app = MyApp(redirect = True) logger.debug("Created instance of MyApp. Calling MainLoop().") app.MainLoop() logger.debug("MainLoop() ended.") logger.info("Exiting program.") return 0 if (__name__ == "__main__"): main() Expected behavior is: - a file is created named test.log - the file contains logging messages with level DEBUG and INFO/ERROR/WARNING/CRITICAL - messages from type INFO and ERROR/WARNING/CRITICAL are ether shown on the console or in a separate frame, depending on where they are created - logger messages that are not inside MyApp or MyFrame are displayed at the console - logger messages from inside MyApp or MyFrame are shown in a separate frame Actual behavior is: - The file is created and contains: main INFO Logger configured. main.MyFrame DEBUG MyFrame.__init__() called. main.MyFrame INFO MyFrame.__init__() called. main.MyApp DEBUG MyApp.OnInit() called. main.MyApp INFO MyApp.OnInit() called. main.MyApp DEBUG MyApp.__init__() called. main DEBUG Created instance of MyApp. Calling MainLoop(). main.MyApp DEBUG MyApp.OnExit() called. main DEBUG MainLoop() ended. main INFO Exiting program. - Console output is: main INFO Logger configured. main.MyFrame INFO MyFrame.__init__() called. main.MyApp INFO MyApp.OnInit() called. main INFO Exiting program. - No separate frame is opened, although the lines main.MyFrame INFO MyFrame.__init__() called. main.MyApp INFO MyApp.OnInit() called. shouldget displayed within a frame and not on the console. It seems to me that wx.App can't redirect stderr to a frame as soon as a logger instance uses stderr as output. wxPythons Docs claim the wanted behavior though, see here. Any ideas? Uwe

    Read the article

  • How can I implement a download rate limited in Java?

    - by JohnWithoutArms
    Hello, I'm going to implement a (simple) downloader application in Java as a personal exercise. It is going to run several jobs in different threads, in a way that I will be downloading a few files at the same time at all times during execution. I want to be able to define a download rate limit that is shared between all the download jobs, but I don't know how to do it even for a single download task. How should I go about doing this? What are the solutions I should try implementing? Thanks.

    Read the article

< Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >