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  • Resources on learning to program in machine code?

    - by AceofSpades
    I'm a student, fresh into programming and loving it, from Java to C++ and down to C. I moved backwards to the barebones and thought to go further down to Assembly. But, to my surprise, a lot of people said it's not as fast as C and there is no use. They suggested learning either how to program a kernel or writing a C compiler. My dream is to learn to program in binary (machine code) or maybe program bare metal (program micro-controller physically) or write bios or boot loaders or something of that nature. The only possible thing I heard after so much research is that a hex editor is the closest thing to machine language I could find in this age and era. Are there other things I'm unaware of? Are there any resources to learn to program in machine code? Preferably on a 8-bit micro-controller/microprocessor. This question is similar to mine, but I'm interested in practical learning first and then understanding the theory.

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  • Resources for Virtual Machine programming

    - by good_computer
    I am a beginner (a little more than that) programmer of C. I am really interested in the field of Virtual Machines. When I read about the Python VM, the PyPy project, the advancements in JVM technology, Google V8, the Erlang VM, I really get excited about these amazing pieces of technology, and really want to get my hands dirty building them or contributing to one of these projects. I need to know.. what are the things (language, concepts, algorithms, math, etc?) I need to know/learn to be able to build a virtual machine any books or other resources that will be helpful career prospects for a virtual machine engineer (but this is least important for me for now) (one more side question: somewhere I'd read something like JVM is on the cutting edge of virtual machine technology -- that it is the most advanced VM so far -- is that true?) Please give me a LONG answer detailing all that you know.

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  • Good resources for JavaScript 2D game programming?

    - by DJCouchyCouch
    As an exercise, I've decided to look into JavaScript for game programming. While it's far from being the best language for that, I do like the idea that it's cross-platform and it's always available as a web page. So I thought I'd see what I could do with it. Specifically, I'd like to make a 2D tile-based game of some kind. Where can I find resources to do that? I'm sure this question's come up before, but I can't find any reference to it.

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  • Resources for a fighting game

    - by David
    As the title says, I need resources for a 2D fighting game for the PC. The game is being made by me and two close friends. I'm thinking of using the FlatRedBall engine and either Allegro Sprite Editor or Amiga DPaint for the sprites, but I don't know is there is anything better for a more or less beginner in video game making. So my questions are as follows, what would be the best engine to use so that we could also sell the game later on, (I don't really care what language I'd have to use) and what would be the best thing to use for sprite creating? I would really appreciate any help given.

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  • Integrating Java webapps with Adobe Professional: Resources?

    - by Steve
    I'm interested in learning what resources there are for integrating Java and Adobe Professional, in general. If it helps, my projects already use the Spring Framework. My boss is particularly interested in being able to fill out a PDF form from within a Java webapp and have that data go directly to our database. She mentioned that .net had a lot of bridges to Adobe Professional. I would rather new projects be in Java so I am eager to find if there are any easy bridges between Java and Adobe Professional. Thanks in advance for any information. So far a Google search on "Java Adobe Professional" didn't turn up anything, so I thought I would ask here. Thanks.

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  • Good resources for learning about graphics hardware

    - by Ken
    I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in terms of how things are implemented. I familiar with what happens in principle during the various stages of the rendering pipeline (viewing, projection, clipping, rasterization etc). My goal is to be able to make better and more informed decisions about tradeoffs and potential optimisations when graphics/shader programming with respect to the following kinds of issues; batching view culling occlusions draw order avoiding state changes triangles vs pointsprites texture sampling etc Basically whatever the graphics programmer needs to know about modern graphics hardware in order to become more effective. I'm not really looking for specific optimisation techniques, rather I need more general knowledge so that I will naturally write more efficient code.

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  • What resources about business should an internal IT department programmer be familiar with

    - by Badger
    I am developer / analyst in an internal IT department at a medium sized business. I have to deal with business people all the time and many of the things I create can have profound impacts on the business. I am starting to regret not taking any business classes in college because I don't understand the first thing about running a business so I don't always understand what people are wanting, the best I can do is "think through it". Does anyone have suggested methods of learning this stuff, maybe some resources. And please don't just say to ask people who work here. I have tried that before and I get no where.

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  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

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  • Using NPM to share resources between UI projects [on hold]

    - by guy mograbi
    I am a UI team leader. My team has a lot of projects using different languages/technologies. In some parts we will rewrite (gradually - @Ampt this is for you) the application in order to enable new fresh technologies in and get old dinosaurs out. I am going to use Node Package Manager to set up an "all powerful" build/dependency manager. Can I use NPM to depend on a private github repository? Can I use NPM to depend on SVN? Will NPM play nice with quickbuild? Since each project might have a slightly different structure (think jetty/maven or play!framework) can I configure NPM to install some dependencies in different folders while still running it from the project's root? How can I, using NPM, get development resources out and build a packaged product? (like a war) Yes/No - is there a reason to use grunt? No discussion, just one liners.

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  • Java getResourceAsStream as local resource

    - by Dajgoro Labinac
    Before using LWJGL, I used the Graphic method, and there I displayed imageicons, and I had the picture file located in the resources. I used: ImageIcon tcard = new ImageIcon(this.getClass().getResource("RCA.png")); to load the image. Now when I load textures in LWJGL, I have to use absolute paths to locate the file: tcard = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("C:/RCA.png")); I tried Googling, but I didn't find anything helpful. How can I load the image from the local resources like in the first example?

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  • Java ResourceLoader.getResourceAsStream local resource

    - by Dajgoro Labinac
    Before using lwjgl, i used the Graphic method, and there i displayed imageicons, and i had the picture file located in the resources. I used: ImageIcon tcard = new ImageIcon(this.getClass().getResource("RCA.png")); to load the image. Now when i load textures in lwjgl, i have to use absolute paths to locate the file: tcard = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("C:/RCA.png")); I tried googling, but i didn't find anything helpful... How can i load the image from the local resources like in the first example?

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  • Even distribution through a chain of resources

    - by ClosetGeek
    I'm working on an algorithm which routes tasks through a chain of distributed resources based on a hash (or random number). For example, say you have 10 gateways into a service which distribute tasks to 1000 handlers through 100 queues. 10,000 connected clients are expected to be connected to gateways at any given time (numbers are very general to keep it simple). Thats 10,000 clients 10 gateways (producers) 100 queues 1000 workers/handlers (consumers) The flow of each task is client-gateway-queue-worker Each client will have it's own hash/number which is used to route each task from the client to the same worker each time, with each task going through the same gateway and queue each time. Yet the algorithm handles distribution evenly, meaning each gateway, queue, and worker will have an even workload. My question is what exactly would this be called? Does such a thing already exist? This started off as a DHT, but I realized that DHTs can't do exactly what I need, so I started from scratch.

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  • Why can't I use resources as ErrorMessage with DataAnnotations?

    - by Jova
    Why can't I do like this? [Required(ErrorMessage = "*")] [RegularExpression("^[a-zA-Z0-9_]*$", ErrorMessage = Resources.RegistrationModel.UsernameError)] public string Username { get; set; } What is the error message telling me? An attribute argument must be a constant expression , typeof expression or array creation expression of an attribute parameter type.

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  • What should I check in my ASP.NET application to make sure it won't run out of resources?

    - by Petras
    We have a website on IIS7 using ASP.NET Routing that seems as though it might be running out of resources. It just hangs after a few days, there is no error message or apparent crash. We are making sure every .Open command is matched by a .Close command on the database connection. We are doing the same with file Open/Close but there are very few of those. Is there anything else we should check?

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  • Active node stops resources when pasive node is shutdown

    - by Wakaru44
    2 nodes, active/pasive. 2 resources, a virtual ip, openLdap, and the nfs mount where openldap saves the data. When both nodes are up, things worked fine. You could move resources away and put the active in stanby. But when i rebooted the passive node, ( with the resources in the active node), and the passive node loses conectivity, all the resources in the active where stopped by pacemaker. I'm reading the documentation right now, but I just need a little quick tip to figure what could be hapenning here. Im using: corosync pacemaker RHEL 6

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  • Database version control resources

    - by Wes McClure
    In the process of creating my own DB VCS tool tsqlmigrations.codeplex.com I ran into several good resources to help guide me along the way in reviewing existing offerings and in concepts that would be needed in a good DB VCS.  This is my list of helpful links that others can use to understand some of the concepts and some of the tools in existence.  In the next few posts I will try to explain how I used these to create TSqlMigrations.   Blogs entries Three rules for database work - K. Scott Allen http://odetocode.com/blogs/scott/archive/2008/01/30/three-rules-for-database-work.aspx Versioning databases - the baseline http://odetocode.com/blogs/scott/archive/2008/01/31/versioning-databases-the-baseline.aspx Versioning databases - change scripts http://odetocode.com/blogs/scott/archive/2008/02/02/versioning-databases-change-scripts.aspx Versioning databases - views, stored procedures and the like http://odetocode.com/blogs/scott/archive/2008/02/02/versioning-databases-views-stored-procedures-and-the-like.aspx Versioning databases - branching and merging http://odetocode.com/blogs/scott/archive/2008/02/03/versioning-databases-branching-and-merging.aspx Evolutionary Database Design - Martin Fowler http://martinfowler.com/articles/evodb.html Are database migration frameworks worth the effort? - Good challenges http://www.ridgway.co.za/archive/2009/01/03/are-database-migration-frameworks-worth-the-effort.aspx Continuous Integration (in general) http://martinfowler.com/articles/continuousIntegration.html http://martinfowler.com/articles/originalContinuousIntegration.html Is Your Database Under Version Control? http://www.codinghorror.com/blog/archives/000743.html 11 Tools for Database Versioning http://secretgeek.net/dbcontrol.asp How to do database source control and builds http://mikehadlow.blogspot.com/2006/09/how-to-do-database-source-control-and.html .Net Database Migration Tool Roundup http://flux88.com/blog/net-database-migration-tool-roundup/ Books Book Description Refactoring Databases: Evolutionary Database Design Martin Fowler signature series on refactoring databases. Book site: http://databaserefactoring.com/ Recipes for Continuous Database Integration: Evolutionary Database Development (Digital Short Cut) A good question/answer layout of common problems and solutions with database version control. http://www.informit.com/store/product.aspx?isbn=032150206X

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  • Windows Phone 7 developer resources

    - by Daniel Moth
    Developers of Windows Mobile 6.x (and indeed Windows CE) applications still use the rich .NET Compact Framework 3.5 with Visual Studio 2008 for development. That is still a great platform and the Mobile Development Handbook is still a useful resource (if I may say so myself :-). The release of Windows Phone 7, changes the programming paradigm. The programming model has NETCF in its guts, but the developer uses the Silverlight or XNA APIs (and they can call from one into the other). I thought I'd gather here (for your reference and mine) the top 10 resources for getting started. Windows Phone Developer Home - get the official word and latest announcements. Windows Phone Developer Tools RTW - download the free developer tools (on my machine the installation took 30 minutes, over my existing vanilla Visual Studio 2010 install). Windows Phone 7 Jump Start video training - watch the 12 sessions by Wigley/Miles. Windows Phone 7 Developer Training Kit - work through the labs. Windows Phone RSS tag - channel9 has tons more WP7 videos, stay tuned. Windows Phone 7 in 7 Minutes - watch 20 7-minute videos. Programming Windows Phone 7 - read 11 free chapters from Petzold's eBook. The Windows Phone Developer Blog - subscribe to the official blog. Getting Started with Windows Phone Development - explore all links from the MSDN Library root page.            Silverlight for Windows Phone – another root MSDN library page. If after all that you get your hands dirty and still can't find the answer ask questions at the WP7 development MSDN Forum.   On a personal note, I was pleased to see that the Parallel Stacks debugger window works fine with the WP7 project ;-) Comments about this post welcome at the original blog.

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  • Good resources for learning Rails?

    - by Bobby Tables
    I just finished working through Peter Cooper's "Beginning Ruby". So now I've got a reasonable grounding in the Ruby language and would like to move onto learning Rails. This question's answers give some good pointers, but I'd like to hear some specific reviews of books and online materials. I generally learn best by working through books with good practical/technical examples AND some passive reading content that breaks up the study between practical and reading sessions (this is what made "Beginning Ruby" great for me), but I'm worried that RoR is evolving fast and that any printed book I order might be obsolete by the time I get it and work through it. Is this a fair worry? Or can anyone recommend a good Rails 3 book that should be up to date at least for the next year or so? Also, I had a brief look at some of the online resources from the other questions, and Rails for Zombies seems to get a lot of praise. Has anyone here actually used it as their introductory guide to Rails? Basically I'd like to hear first-hand accounts of people who went through this "Ruby-to-Rails" learning phase recently and which materials were useful to you.

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  • WebCenter News, Best Practices & Resources: Check Out the Latest Oracle WebCenter Newsletter

    - by Christie Flanagan
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Check out the latest edition of the Oracle Information InDepth Newsletter featuring the latest Oracle WebCenter news, best practices and resources. In this issue, you’ll find: Five best practices for application integration from Oracle expert, John Brunswick A video demonstrating how to employ the advanced segmentation and targeting features in Oracle WebCenter Sites The latest webcasts and events on how to engage your customers and empower your business with Oracle WebCenter Want to get the newsletter delivered directly to your inbox? Subscribe here.

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  • Turn-based JRPG battle system architecture resources

    - by BenoitRen
    The past months I've been busy programming a 2D JRPG (Japanese-style RPG) in C++ using the SDL library. The exploration mode is more or less done. Now I'm tackling the battle mode. I have been unable to find any resources about how a classic turn-based JRPG battle system is structured. All I find are discussions about damage formula. I've tried googling, searching gamedev.net's message board, and crawling through C++-related questions here on Stack Exchange. I've also tried reading source code of existing open source RPGs, but without a guide of some sort it's like trying to find a needle in a haystack. I'm not looking for a set of rules like D&D or anything similar. I'm talking purely about code and object structure design. A battle system asks the player for input using menus. Next the battle turn is executed as the heroes and the enemies execute their actions. Can anyone point me in the right direction? Thanks in advance.

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  • Reloading Resources on Resume

    - by Siddharth
    I'm having a problem with my game. If I press the "Home button" the game is paused... everythings fine, but if I then go back to the game all the resources are reloaded before I can continue the game. And it takes quite a bit. Is this normal, or is there a way to avoid the reloading? I have write following code in onResume and onPause method. It loads same texture again and again on resume of game. @Override protected void onPause() { super.onPause(); if (Utility.flagSound && mScene != null) { if (mScene.getUserData().equals(Constants.GAME_SCENE)) Utility.isPlayLevelMusic = false; else Utility.isPlayLevelMusic = true; audioManager.gameBgMusic.pause(); audioManager.levelBgMusic.pause(); } if (this.mEngine != null && this.mEngine.isRunning()) { this.mEngine.stop(); } } @Override protected void onResume() { super.onResume(); if (audioManager != null && Utility.flagSound && dataManager != null) { if (Utility.flagSound) { if (Utility.isPlayLevelMusic) audioManager.levelBgMusic.play(); else audioManager.gameBgMusic.play(); } } if (this.mEngine != null && !this.mEngine.isRunning()) { this.mEngine.start(); } } I would be glad if anybody could help...

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