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  • jquery array checkbox

    - by text
    var others = $("#6"); others.click(function() { $('input:checkbox').attr('checked',false); $("#6").attr('checked',true); }); I have an array of check boxes which is drawn from database. I want to uncheck other check boxes when a certain check box is ticked in my case checkbox with id #6, and it uncheck a checkbox #6 if other checkbox is check. The code above is able to uncheck other checkbox but how can I uncheck the checkbox with id 6,once the other checkbox is check.

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  • Why should "miter" joints be slower than others?

    - by Hanno Fietz
    I'm having a graphics problem on drawing lines in Flash Player, where two lines drawn on top of each other with different thickness don't align properly if I use any other JointStyle than MITER. For pictures of the effect, and for the graphics oriented part of the question, see my post over on doctype. However, there's also a second angle on this problem, which is: why should drawing the "mitered" joints be so much slower than others? This seems to be a problem since at least FP 8, but I couldn't find any detailed info on what the problem might be. Is this just an ordinary bug that didn't get fixed yet, or is there something inherently slower about drawing these joints? For example, they seem to have something to do with square roots, but I seriously lack understanding of what this joint style thing is all about, technically. It just looks like some minor detail a graphic designer might worry about. I'm asking because I'm wondering if I can do something to mitergate, er, mitigate, the problem.

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  • How to store a function in a member of class? (Using function as callback)

    - by Dane
    I want to store a function as a class member and call it inside the class? Pretty much like a callback function. My class draw a document but every document must drawn differently. So I want to assign a function (written outside of the class) into one of the members of the class and then call it when I want to draw the document. This function mostly is responsible for transforming objects according to each specific document. Here is my class: class CDocument { public: CDocument(); ~CDocument(); void *TransFunc(); } void Transform() { } int main() CDocument* Doc = new CDocument(); Doc->TransFunc = Transform(); } I know that this is probably simple question, but I couldn't find the answer by googling or searching SO.

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  • Issue with android tablayout switch tab

    - by user330915
    I am a new android developer, just tried something with Android Tablayout. There are two tabs and one tab has a GridView and the other one has a DatePicker. I created an activity and layout for each tab. The problem is that when I switch to the gridView, the background is not refreshed, and the images are just drawn over the DatePicker, so through images, the DatePicker still can be seen. It really bothers me. What should I do to have a clean background for imageView? Steve

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  • How to save multiple UIImage to a file iPad

    - by aron
    I have a PDF reader that displays pages of the document. What I want to do is allow the user to draw over the PDF in a transparent view. Then I want to save the drawing (UIImage) to disk. If at all possible, I don't want to have the documents folder filled with files like documentName_page01.png, documentName_page02.png for every page that is drawn over. However, I can't figure out how to store these UIImages into a single file without it becoming unwieldy and memory intensive. Any ideas appreciated.

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  • not able to draw image on canvas of surface view in Android

    - by Fayaz Ali
    I am drawing an image using drawbitmap method on a canvas of surface view which is an overlay surface on my camera preview.The image drawn is a portion of captured image to guide the user to capture next image with a proper overlap.Now when I am launching the activity as the application start activity i.e it is my first activity,it works fine and draws the image.But when I launch the same activity from some other activity,the surface view is not show anything. Is there any difference between launching an activity from another activity and from the application launch. Anyone help here please!

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  • trouble setting up TreeViews in pygtk

    - by Chris H
    I've got some code in a class that extends gtk.TreeView, and this is the init method. I want to create a tree view that has 3 columns. A toggle button, a label, and a drop down box that the user can type stuff into. The code below works, except that the toggle button doesn't react to mouse clicks and the label and the ComboEntry aren't drawn. (So I guess you can say it doesn't work). I can add rows just fine however. #make storage enable/disable label user entry self.tv_store = gtk.TreeStore(gtk.ToggleButton, str, gtk.ComboBoxEntry) #make widget gtk.TreeView.__init__(self, self.tv_store) #make renderers self.buttonRenderer = gtk.CellRendererToggle() self.labelRenderer = gtk.CellRendererText() self.entryRenderer = gtk.CellRendererCombo() #make columns self.columnButton = gtk.TreeViewColumn('Enabled') self.columnButton.pack_start(self.buttonRenderer, False) self.columnLabel = gtk.TreeViewColumn('Label') self.columnLabel.pack_start(self.labelRenderer, False) self.columnEntry = gtk.TreeViewColumn('Data') self.columnEntry.pack_start(self.entryRenderer, True) self.append_column(self.columnButton) self.append_column(self.columnLabel) self.append_column(self.columnEntry) self.tmpButton = gtk.ToggleButton('example') self.tmpCombo = gtk.ComboBoxEntry(None) self.tv_store.insert(None, 0, [self.tmpButton, 'example label', self.tmpCombo]) thanks.

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  • Bind event to shape on canvas

    - by Ben Shelock
    How can I bind an event to a shape drawn on a canvas? I presumed this would work but I get an error. <html> <head> <script type="application/javascript"> function draw() { var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.fillStyle = "rgb(200,0,0)"; var rec = ctx.fillRect (0, 0, 55, 50); rec.onclick = function(){ alert('something'); } } </script> </head> <body onLoad="draw()"> <canvas id="canvas" width="300" height="300"></canvas> </body> </html>

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  • Animate a e.Graphics.DrawLine with arrowhead

    - by Fer
    I need to "animate" an arrow. It can go in any direction (up, down, left, right and diagonals) and the arrowhead will be at the end. It needs to appear as if it is growing from orgin to the end. To make matters more complicated it has to be in a user control so it is possible to add to the controls collection in the forms and remove it to delete it from the screen, and its background is really transparent (no color.transparent) so i can't paint the background to "clear" the previous line. I have it static already (drawn from origin to end) but i can't animate it. I tried to add a timer in the user control but I fail to get a correct algorithm to calculate the intermediate ends of the line while it is growing. Any help would be appreciated. Thanks

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  • Find most right and left point of a horizontal circle in 3d Vector environment

    - by Olivier de Jonge
    I'm drawing a 3D pie chart that is rendered with in 3D vectors, projected to 2D vectors and then drawn on a Graphics object. I want to calculate the most left and right point of the circle The method to create a vector, draw and project to a 2d vector are below. Anyone knows the answer? public class Vector3d { public var x:Number; public var y:Number; public var z:Number; //the angle that the 3D is viewed in tele or wide angle. public static var viewDist:Number = 700; function Vector3d(x:Number, y:Number, z:Number){ this.x = x; this.y = y; this.z = z; } public function project2DNew():Vector { var p:Number = getPerspective(); return new Vector(p * x, p * y); } public function getPerspective():Number{ return viewDist / (this.z + viewDist); } }

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  • Override onDraw to change how the drawing occurs (Android)

    - by Casebash
    I want to change how my UI elements display, so I am overriding onDraw. The following code allows me to change a View to be drawn using PorterDuff.Mode.DARKEN. Unfortunately, this method involves creating a bitmap the size of the entire screen, then drawing to it then drawing this large bitmap the main screen again, for each UI element. This isn't at all efficient. Is it possible to achieve this in a more effecient way? @Override protected void onDraw(Canvas canvas) { //TODO: Reduce the burden from multiple drawing Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888); Log.e("tmp",canvas.getClipBounds().toString()); Canvas offscreen=new Canvas(bitmap); super.onDraw(offscreen); //Then draw onscreen Paint p=new Paint(); p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); canvas.drawBitmap(bitmap, 0, 0, p); }

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  • How to find patterns (lines, circles,...) from a list of points?

    - by Burkhard
    I have a list of points. Each point being an x and y coordinate (both of which are integers). Now I'm trying to find known patterns, such as lines, arcs or circles, knowing that the points are not perfectly on the pattern. What's the best way to do it? I don't have many clues to get started. Edit: the points are ordered. The user is drawing something and the program should detect the best patterns. For instance, if a triangle is drawn, it should detect three lines.

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  • Controling the visibility of a Bitmap in .NET

    - by ET
    Hi everyone, I am trying to create this simple application in c#: when the user double clicks on specific location in the form, a little circle will be drawn. By one click, if the current location is marked by a circle - the circle will be removed. I am trying to do this by simply register the MouseDoubleClick and MouseClick events, and to draw the circle from a .bmp file the following way: private void MouseDoubleClick (object sender, MouseEventArgs e) { Graphics g = this.CreateGraphics(); Bitmap myImage = (Bitmap)Bitmap.FromFile("Circle.bmp"); g.DrawImage(myImage, e.X, e.Y); } My problem is that I dont know how to make the circle unvisible when the user clicks its location: I know how to check if the selected location contains a circle (by managing a list of all the locations containig circles...), but I dont know how exactly to delete it. Another question: should I call the method this.CreateGraphics() everytime the user double-clicks a location, as I wrote in my code snippet, or should I call it once on initialization?

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  • show() doesn't redraw anymore

    - by Abruzzo Forte e Gentile
    Hi All I am working in linux and I don't know why using python and matplotlib commands draws me only once the chart I want. The first time I call show() the plot is drawn, wihtout any problem, but not the second time and the following. I close the window showing the chart between the two calls. Do you know why and hot to fix it? Thanks AFG from numpy import * from pylab import * data = array( [ 1,2,3,4,5] ) plot(data) [<matplotlib.lines.Line2D object at 0x90c98ac>] show() # this call shows me a plot #..now I close the window... data = array( [ 1,2,3,4,5,6] ) plot(data) [<matplotlib.lines.Line2D object at 0x92dafec>] show() # this one doesn't shows me anything

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  • Show composition/aggregation/association relations between objects in Visual Paradigm UML diagrams?

    - by ajsie
    I have Netbeans installed with Visual Paradigm plugin. I have converted my php code into UML diagrams (modeling - instant reverse). I can see relations (drawn lines) between superclass and subclasses. However, i cannot see relations between objects inside objects (composition/aggregation/association)? The code looks like: class Thread { private $tag = ''; public function __construct($tagObject) { $this->tag = $tagObject; } } I know its possible using Java cause i've read about it. Im using PHP, is this still possible?

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  • How to inflate a view in a determined position?

    - by Tivie
    I have an activity with an "Add" and a "Delete" button. The "Add Button" inflates a view, the "Delete Button" removes a selected View. When I inflate a view with the "Add Button", it is automatically drawn below any previously infalted view. I would like to give the user the possibility to move each inflated view up and down, so he could change the order they are show in screen (in a drag'n'drop kind of effect) +---------------------+ +---------------------+ | +-----------------+ | | +-----------------+ | | | View 1 | | | | View 2 | | | +-----------------+ | | +-----------------+ | | | --> | | | +-----------------+ | | +-----------------+ | | | View 2 | | | | View 1 | | | +-----------------+ | | +-----------------+ | +---------------------+ +---------------------+ Is it possible to specify the "position" in which each view is inflated? (for instance, below or above the currently selected view?) If not, what is the best way to accomplish the desired effect? (feel free to ask for any piece of code, if you think it might help)

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  • Changing size of a dynamically allocated matrix

    - by user1309174
    Trying to re-size the shape matrix dynamically. This is part of a drawing program where _capacity is the number of shapes drawn on a frame. Get the error in new Shape about _capacity saying expression needs to have a constant value. void ShapeStore::Grow(int minimumCapacity) { _capacity = max (minimumCapacity, 2 * _capacity); if (_capacity) { Shape ***newData = new Shape[_frames][_capacity]; //figure out this int i; for (int k = 0; k < _frames; k++) for (i=0;i<_count;i++) newData[k][i] = _data[k][i]; delete [] _data; _data = newData; } //*/ }

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  • Forking Public GitHub Code that is also Sold as a Complied App

    - by Ryan Castillo
    I found a public repo on GitHub that I would like to play around with. I can see myself potentially spending a lot of time writing tests for it and expanding its functionality. The code is also being sold as an app. I have no problem with this because I admire the owner's practice of sharing his source and also providing the convenience of paying for the app for users who don't want to mess with compiling it. If I was to spend time with this code as a separate fork what would prevent the owner from merging it with his master branch? Is it ethical for him to still profit off of my added functionality? Should a line be drawn somewhere?

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  • OpenGL Mapping Textures to a Grid Stored Inside Vertex Array

    - by Matthew Hoggan
    I am writing a test to verify something. This is not production code, just verification code. So I would appreciate it if the specific question was answered. I have code that uses indices and vertices to draw a set of triangles in the shape of a grid. All the vertices are drawn using glDrawElements(). Now for each vertex I will set its corresponding Texture Coordinates to 0 or 1 for each set of triangles that form a square in the grid. Basically I want to draw a collage of random textures in each one of the "squares" (consisting of two triangles). I can do this using the glBegin() and glEnd() method calls inside a for loop using the fixed functional pipeline, but I would like to know how to do this using Vertex Arrays.

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  • iPhone animation with stretchable image

    - by ryyst
    I got a UIView subclass that draws a UIImage as its background. The image is created using the stretchableImageWithLeftCapWidth:topCapHeight: method, it has round edges. I also use an animation block inside of which I resize my view. I had hoped that during animation, the drawRect:method would get called sometimes, which would result in the background image getting drawn correctly. Unfortunately, the animation seems to render the image and then just rescale it during the animation, which obviously makes the formerly round edges getting nastily stretched. The only workaround I can imagine is put three separate UIImageViews (top cap, middle fill, bottom cap) above my original background image and then reposition the caps images and scaling the fill image. However, this seems quite complicated... Is there any better way I can prevent this from happening?

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  • How to center text in a select list

    - by Micah
    I'm having trouble styling a select list in an html form. Basically I want it to have a font size of 12px, and a height of 30px; The problem is that the box is drawn to the right hight, but the text rendering varies in each browser. In FireFox it renders it in the top left corner. I want to vertically center the text. Anyone know of a way to do this or do I need to make something custom out of a ul? Thanks

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  • Breaking One Big Graphic of MutablePaths into CAShapeLayers

    - by StackOverFlowRider
    I have a class called GraphicView that takes a Graphic object and draws it in its drawRect method. This Graphic object is basically an array of mutablePaths that comprise an icon that I want drawn. For performance and other issues, I was thinking of taking this icon that is comprised of mutablePaths, and dividing it into a bunch of CAShapeLayers. I'm wondering is this possible? Considering the points for the mutablePaths of the icon are all interwoven together (ie the icon was initially an SVG file that I converted to code), is it possible to divide different parts of the icon into CAShapeLayers, and reassemble them all together when assigning to the views layer? If so how would it be done? If I assign them as sublayers to a CALayer or CAShapeLayer, will it understand to mesh them all together?

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  • [FLEX 3] Placing images into a Collage Canvas

    - by Bridget
    I've got an array of different sized images. I want to place these images on a canvas in a sort of automated collage. Does anyone have an idea of how to work the logic behind this concept? All my images have heights divisible by 36 pixels and widths divisible by 9 pixels. They have mouseDown functions that allow you to drag and drop. When dropped the image goes to the closest x point divisible by 9 and y point divisble by 36. There is a grid drawn on top of the canvas. I've sorted the array of images based on height, then based on their widths. imagesArray.sortOn("height", Array.NUMERIC | Array.DESCENDING); imagesArray.sortOn("width", Array.NUMERIC | Array.DESCENDING); I'd like to take the largest image ( imageArray[0] ) to put in corner x,y = 0,0. Then randomize the rest of the images and fit them into the collage canvas.

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  • Wait for animation, render to complete - XAML and C#

    - by Adam S
    Hi all. I have a situation where I am animating part of my XAML application, and I need to wait for the animation AND rendering to complete before I can move on in my code. So far the tail end of my function looks like: ProcExpandCollapse.Begin(); while (ProcExpandCollapse.GetCurrentState() != ClockState.Stopped) { } } Which, in theory, will wait until the animation is finished. But it will not wait until the rendering is finished - the thread drawing the application might still not have re-drawn the animation. The animation is expanding a UIElement, and then the next part of my code uses it's rendered size to do some things. My question then is, how do I wait until my UI Element is re-rendered before moving on?

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  • Generating a .CSV with Several Columns - Use a Dictionary?

    - by Qanthelas
    I am writing a script that looks through my inventory, compares it with a master list of all possible inventory items, and tells me what items I am missing. My goal is a .csv file where the first column contains a unique key integer and then the remaining several columns would have data related to that key. For example, a three row snippet of my end-goal .csv file might look like this: 100001,apple,fruit,medium,12,red 100002,carrot,vegetable,medium,10,orange 100005,radish,vegetable,small,10,red The data for this is being drawn from a couple sources. 1st, a query to an API server gives me a list of keys for items that are in inventory. 2nd, I read in a .csv file into a dict that matches keys with item name for all possible keys. A snippet of the first 5 rows of this .csv file might look like this: 100001,apple 100002,carrot 100003,pear 100004,banana 100005,radish Note how any key in my list of inventory will be found in this two column .csv file that gives all keys and their corresponding item name and this list minus my inventory on hand yields what I'm looking for (which is the inventory I need to get). So far I can get a .csv file that contains just the keys and item names for the items that I don't have in inventory. Give a list of inventory on hand like this: 100003,100004 A snippet of my resulting .csv file looks like this: 100001,apple 100002,carrot 100005,radish This means that I have pear and banana in inventory (so they are not in this .csv file.) To get this I have a function to get an item name when given an item id that looks like this: def getNames(id_to_name, ids): return [id_to_name[id] for id in ids] Then a function which gives a list of keys as integers from my inventory server API call that returns a list and I've run this function like this: invlist = ServerApiCallFunction(AppropriateInfo) A third function takes this invlist as its input and returns a dict of keys (the item id) and names for the items I don't have. It also writes the information of this dict to a .csv file. I am using the set1 - set2 method to do this. It looks like this: def InventoryNumbers(inventory): with open(csvfile,'w') as c: c.write('InvName' + ',InvID' + '\n') missinginvnames = [] with open("KeyAndItemNameTwoColumns.csv","rb") as fp: reader = csv.reader(fp, skipinitialspace=True) fp.readline() # skip header invidsandnames = {int(id): str.upper(name) for id, name in reader} invids = set(invidsandnames.keys()) invnames = set(invidsandnames.values()) invonhandset = set(inventory) missinginvidsset = invids - invonhandset missinginvids = list(missinginvidsset) missinginvnames = getNames(invidsandnames, missinginvids) missinginvnameswithids = dict(zip(missinginvnames, missinginvids)) print missinginvnameswithids with open(csvfile,'a') as c: for invname, invid in missinginvnameswithids.iteritems(): c.write(invname + ',' + str(invid) + '\n') return missinginvnameswithids Which I then call like this: InventoryNumbers(invlist) With that explanation, now on to my question here. I want to expand the data in this output .csv file by adding in additional columns. The data for this would be drawn from another .csv file, a snippet of which would look like this: 100001,fruit,medium,12,red 100002,vegetable,medium,10,orange 100003,fruit,medium,14,green 100004,fruit,medium,12,yellow 100005,vegetable,small,10,red Note how this does not contain the item name (so I have to pull that from a different .csv file that just has the two columns of key and item name) but it does use the same keys. I am looking for a way to bring in this extra information so that my final .csv file will not just tell me the keys (which are item ids) and item names for the items I don't have in stock but it will also have columns for type, size, number, and color. One option I've looked at is the defaultdict piece from collections, but I'm not sure if this is the best way to go about what I want to do. If I did use this method I'm not sure exactly how I'd call it to achieve my desired result. If some other method would be easier I'm certainly willing to try that, too. How can I take my dict of keys and corresponding item names for items that I don't have in inventory and add to it this extra information in such a way that I could output it all to a .csv file? EDIT: As I typed this up it occurred to me that I might make things easier on myself by creating a new single .csv file that would have date in the form key,item name,type,size,number,color (basically just copying in the column for item name into the .csv that already has the other information for each key.) This way I would only need to draw from one .csv file rather than from two. Even if I did this, though, how would I go about making my desired .csv file based on only those keys for items not in inventory?

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