Search Results

Search found 5920 results on 237 pages for 'hand drawn'.

Page 88/237 | < Previous Page | 84 85 86 87 88 89 90 91 92 93 94 95  | Next Page >

  • Spring overloaded constructor injection

    - by noob
    This is the code : public class Triangle { private String color; private int height; public Triangle(String color,int height){ this.color = color; this.height = height; } public Triangle(int height ,String color){ this.color = color; this.height = height; } public void draw() { System.out.println("Triangle is drawn , + "color:"+color+" ,height:"+height); } } The Spring config-file is : <bean id="triangle" class="org.tester.Triangle"> <constructor-arg value="20" /> <constructor-arg value="10" /> </bean> Is there any specific rule to determine which constructor will be called by Spring ?

    Read the article

  • calculating a gps coordinate given a point, bearing and distance

    - by user530509
    Hello, I have a problem which draws my back in some project for some time now. Im basically looking to trap a polygon using x,y points drawn by some script ive written. lat1,lon1 are the center gps cords of the polygon and im looking for its surrounding polygon. here is a part of my code in python: def getcords(lat1,lon1,dr,bearing): lat2=asin(sin(lat1)*cos(dr)+cos(lat1)*sin(dr)*cos(bearing)) lon2=lon1+atan2(sin(bearing)*sin(dr)*cos(lat1),cos(dr)-sin(lat1)*sin(lat2)) return [lat2,lon2] my input goes like this: lat1,lon1 - are given in decimal degrees. -dr is the angular computed by dividing the distance in miles by the earth's -raiuds(=3958.82) -bearing between 0-360 degrees. however for the input getcorsds1(42.189275,-76.85823,0.5/3958.82,30) i get [-1.3485899508698462, -76.8576637627568], however [42.2516666666667,-76.8097222222222] is the right answer. as for the angular distance i calculate it simply by dividing the distance in miles by the earth's raiuds(=3958.82). anybody?

    Read the article

  • Memory leak while using emoticons on CRichEditCtrl

    - by Jorg B Jorge
    I'm developing a text editor class (for a chat application) based on CRichEditCtrl (MFC) with emoticon support. After i load the emoticon's bitmap, I use the function OleCreateStaticFromData to insert it into CRichEditCtrl. After that i just delete the bitmap object allocated by myself. I can verify (using a GDIView utility) that all resources i allocate have been properly released. This works perfectly: the bitmap (emoticon) is drawn on the CRichEditCtrl window and is handled just like a character. My problem is that I don't know how to deallocate the memory (internal) allocated by OleCreateStaticFromData to manage the bitmap (emoticon). The memory allocated for any emoticon used is never released, even if i delete the CRichEditCtrl object. I'd like to know how to fix that issue. Is that a MFC's issue or i'm doing something wrong ? Thx.

    Read the article

  • Count the number of rows of a CSV file, with d3.js

    - by user2934073
    Suppose I have this CSV file Day,What 2013-10-27,Apple 2013-10-27,Cake 2013-10-27,Apple 2013-10-28,Apple 2013-10-28,Apple 2013-10-28,Blueberry 2013-10-28,Orange I would like to drawn with D3.js a time-series graph. All I need to do is to display the sum of the number of rows for each day. As an example, the 27 of November should have 3 as value, the 28th should have 4. Is there a way I can archive it? I've been trying to create a new dataset out of the CSV one with no positive results. var dataset; d3.csv("data.csv", function(d) { return { Day: new Date(d.Day), What: d.What }; }, function(error, rows) { dataset = rows; // I SUPPOSE THE FUNCTION THAT GENERATE THE NEW DATASET SHOULD GO THERE });

    Read the article

  • HTML 5 Canvas - Get pixel data for a path

    - by Mikey S.
    I wonder if is there any way I can get pixel data for the currently drawn path in the canvas tag. I can calculate the pixel data on my own when drawing simple shapes like square or a line, but things get messy with more complicated shapes like ellipse or even a simple circle. The reason i'm asking this is because I'm working on a web application which involves sending canvas pixels data to the server when I add a path to the canvas. The server needs to keep it's own copy of the entire canvas, and I really don't want to send the ENTIRE canvas image every single change, but only the delta for efficiency reasons... Thanks.

    Read the article

  • show horizontal scroll bar in jqgrid

    - by Hunt
    Please see the link below, http://www.logicatrix.com/example/records.html In this table there are many columns included , so what i want is to get fit the whole table into drawn gray border i.e. div element with class name bms-dashboard-body. with a horizontal scroll bar just like an excel sheet has on the right bottom corner a small one. is it possible to create liquid layout of this jqgrid table ? if someone has another approach , to fit the this table then i don't mind.

    Read the article

  • Recommended way to make animation in Android

    - by Alin
    I've searched around the web to learn more about animating a character in Android but didn't fully understood it. I ask here maybe you could give me some advices or hints on how to make it in the best possible way. Scenario Imagine 5 drawn characters (let's say 5 human heads). I need to animate them. By animation I mean make eyes blink, smile, laugh etc. Right now I am working on making bitmap resources on each animation. For example for the blink animation, basically I have 3 images, one with eyes open, one with eyes half closed, one with eyes closed. I need to animate the character to use all these 3 images. This is all the animation I need, nothing more fancier. Any suggestions from where to start ?

    Read the article

  • How can I serialize the values of checked checkboxes in an iFrame into a hidden form field on clicki

    - by Frank Bailey
    I have an iFrame like so: <iframe width="100%" frameborder="0" height="470" allowtransparency="true" name="productframe" id="productframe" style="border-bottom:1px solid #eee"></iframe> The iframe contains several line items drawn from a sql server db, and I can check any of the checkboxes I want to perform a task with - in this case delete them. I have a button in the parent document that says "Delete selected", and I'd like to be able to click this button and populate a hidden field in my parent page with the values of the selected checkboxes in the child iframe. My checkboxes look like this: <input id="Checkbox1" type="checkbox" value="47" title="Select this row" name="selectItem"/> I have an instance of jquery on my parent page so I can make use of jquery selectors, I just have no clue as to the syntax needed to do this. Thanks in advance to anyone who can help me on this.

    Read the article

  • Data Structure for a particular problem??

    - by AGeek
    Hi, Which data structure can perform insertion, deletion and searching operation in O(1) time in the worst case. We may assume the set of elements are integers drawn from a finite set 1,2,...,n, and initialization can take O(n) time. I can only think of implementing a hash table. Implementing it with Trees will not give O(1) time complexity for any of the operation. Or is it possible?? Kindly share your views on this, or any other data structure apart from these.. Thanks..

    Read the article

  • Drawing random circles

    - by ViktorC
    I am trying to draw a cupola circles at random positions in an Android application. I draw them on a bitmap and then draw that bitmap on the canvas. This is the function where a draw the circles: private void drawRandomCircles(int numOfCircles) { Canvas c = new Canvas(b); Paint cPaint = new Paint; cPaitn.setColor(Color.RED); for(int i = 0; i < numOfCircles; i++) { int x = Math.Random % 100; int y = Math.Random % 100; c.drawCircle(x, y, 20, cPaint) } } The Bitmap b is global. And after calling this function I just draw the bitmap in the onDraw method. Now the problem is that I only get one circle drawn on the screen, no matter the size of numOfCircles. Any clue what is happening here?

    Read the article

  • Can't draw to a pictureBox in a loop

    - by Jason94
    I have a List<Point> where Point contains X and Y. What i want is to loop a list like that and draw a line point to point, i do so by: foreach (List<Point> wps in map.waypoints) { System.Drawing.Pen myPen; myPen = new System.Drawing.Pen(System.Drawing.Color.Black); System.Drawing.Graphics formGraphics = this.pictureBox1.CreateGraphics(); Point startPos = new Point(wps[0].X, wps[0].Y); foreach (Point p in wps) { formGraphics.DrawLine(myPen, startPos.X, startPos.Y, p.X, p.Y); startPos = p; } myPen.Dispose(); formGraphics.Dispose(); } BUT nothing gets drawn! I did the same with the on_click event to the pictureBox but instead if a looping some Points ive just used mouse X and Y. I have verified the lists of points that they dont contain rubish :D

    Read the article

  • Scale GraphicsPaths

    - by serhio
    In a form I draw a graph. This graph has some distinct paths that should have differently drawn. Say AxesPath, SalesPath, CostsPath etc... When I resize the form need I to scale every of components Paths? Take an example: Imports System.Drawing.Drawing2D Public Class Form1 Dim lineOne As GraphicsPath Dim lineTwo As GraphicsPath Dim allPaths As GraphicsPath Dim initSize As Size Public Sub New() ' This call is required by the designer. ' InitializeComponent() initSize = Me.Size lineOne = New GraphicsPath() lineTwo = New GraphicsPath() lineOne.AddLine(20.0F, 20.0F, Me.initSize.Width - 20.0F, 20.0F) lineTwo.AddLine(0.1F, 10.0F, Me.initSize.Width - 20.0F, _ Me.initSize.Height - 0.5F) allPaths = New GraphicsPath() allPaths.AddPath(lineOne, False) allPaths.AddPath(lineTwo, False) Me.ResizeRedraw = True End Sub Protected Overrides Sub OnResize(ByVal e As System.EventArgs) MyBase.OnResize(e) Dim m As New Matrix m.Scale(Me.Width / initSize.Width, Me.Height / initSize.Height) allPaths.Transform(m) initSize = Me.Size End Sub Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) MyBase.OnPaint(e) ' WORKS ' ' e.Graphics.DrawPath(Pens.GreenYellow, allPaths) ' ' DOES NOT WORK! ' e.Graphics.DrawPath(Pens.DarkGoldenrod, lineOne) e.Graphics.DrawPath(Pens.DarkMagenta, lineTwo) End Sub End Class

    Read the article

  • Activity should be transparent, but has black background

    - by Uwe Krass
    I followed the instructions of writing a transparent layout. My res/values/style.xml looks like this: <resources> <style name="Theme" parent="android:Theme" /> <style name="Theme.Transparent"> <item name="android:windowBackground">@drawable/transparent_background</item> </style> <drawable name="transparent_background">#00000000</drawable> </resources> The activity snippet looks like this: <activity android:name=".Controlls" android:label="Controlls" android:theme="@style/Theme.Transparent"> When I start this activity from my root activity, the layout gets drawn correctly, but the background stays black.

    Read the article

  • question about working with System.Drawing.Graphics

    - by backdoor
    hi all. i have a System.Drawing.Point[] filled with some System.Drawing.Point's. so when i want to draw this points as a polygon in a System.Windows.Form instance , the final drawn polygon is not all in the screen or sometimes is very small (in screen shown as 2-3 pixel). i wonder if there is some Library that using that i can just send Point[] to that and thatself scales and ... points and draws polygon manner that all points shown in screen and they are scaled to fit the screen (i mean small objects that shown as 2-3 pixel scale up to fit entire screen); thaks all and sorry for my bad english...

    Read the article

  • How to use CSS to ensure items remain offscreen even if window is resized?

    - by Ashley Ward
    I am trying to implement a type of slider using jquery. However this question is about the CSS involved in trying to achieve the functionality. My site design occupies a central column of width 960px. Within this layout there is a central element, that I wish to slide right, on click of a "next" button, and at the same time, another element of the same class slides in from the left to occupy the space vacated. I have drawn a diagram of what I am trying to achieve. In this diagram the red blocks are the element I want to slide in and out, it is grouped by a div which moves left to produce the effect using jQuery I have 2 main questions: How do I get the correct margin values, given that the browser window width can vary and that all elements that are not the current item should be offscreen? 2.If the user were to resize the margins could be dynamically altered based on the values returned using the jQuery resize() event. Or is there a neater quicker better way of doing it using pure CSS?

    Read the article

  • How to model dependency injection in UML ?

    - by hjo1620
    I have a Contract class. The contract is valid 1 Jan 2010 - 31 Dec 2010. It can be in state Active or Passive, depending on which date I ask the instance for it's state. ex. if I ask 4 July 2010, it's in state Active, but if I ask 1 Jan 2011, it's in state Passive. Instances are created using constructor dependency injection, i.e. they are either Active or Passive already when created, null is not allowed as a parameter for the internal state member. One initial/created vertex is drawn in UML. I have two arrows, leading out from the initial vertex, one leading to state Active and the other to state Passive. Is this a correct representation of dependency injection in UML ? This is related to http://stackoverflow.com/questions/2779922/how-model-statemachine-when-state-is-dependent-on-a-function which initiated the question on how to model DI in general, in UML.

    Read the article

  • Drawing multiple lines with Java Swing

    - by rize
    I'm learning drawing lines with Java Swing in order to draw a labyrinth. I can draw one line at a specified position and it shows just fine. But when I want to draw multiple lines, only the last one shows. My code: public class LabyrinthGUI extends JFrame { ... Line line1 = new Line(0, 0, 0, 50); this.getContentPane().add(line1); } public class Line extends JPanel{ private int x1, y1, x2, y2; public Line(int x1, int y1, int x2, int y2) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public void paintComponent (Graphics g) { g.drawLine(x1, y1, x2, y2); } I probably have to refresh something, to display all the lines drawn with for-loop, but don't know what.

    Read the article

  • Having issue with OpenGL 1.0 for HP slate 7

    - by Roy Coder
    I have issue with HP slate when i am trying to draw Line in OpenGL Draw method. But working in other devices. In Hp Slate Green line not drawn properly as like in another device. My Code is: gl.glPushMatrix(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexFloatBuffer); gl.glColorMask(true, true, true, true); gl.glDepthMask(true); gl.glLineWidth(8.0f); setColor(gl); gl.glDrawArrays(GL10.GL_LINES, 0, fPoints.length / 2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); Suggest me at which place i am wrong or missing something? UpdateImage

    Read the article

  • How to set background image in Java?

    - by Dew
    I am developing a simple platform game using Java using BlueJ as the IDE. Right now I have player/enemy sprites, platforms and other items in the game drawn using polygons and simple shapes. Eventually I hope to replace them with actual images. For now I would like to know what is the simplest solution to setting an image (either URL or from local source) as the 'background' of my game window/canvas? I would appreciate it if it isn't something long or complex as my programming skills aren't very good and I want to keep my program as simple as possible. Kindly provide example codes with comments to elaborate on their function, and also if it's in its own class, how to call on relevant methods used by it on other classes. Thank you very much.

    Read the article

  • Rewriting a simple Pygame 2D drawing function in C++

    - by Dominic Bou-Samra
    I have a 2D list of vectors (say 20x20 / 400 points) and I am drawing these points on a screen like so: for row in grid: for point in row: pygame.draw.circle(window, white, (particle.x, particle.y), 2, 0) pygame.display.flip() #redraw the screen This works perfectly, however it's much slower then I expected. I want to rewrite this in C++ and hopefully learn some stuff (I am doing a unit on C++ atm, so it'll help) on the way. What's the easiest way to approach this? I have looked at Direct X, and have so far followed a bunch of tutorials and have drawn some rudimentary triangles. However I can't find a simple (draw point).

    Read the article

  • Is is possible to make a shaped, alpha-blended dialog?

    - by jgaa
    I'm making a non-rectangular dialog, modelled over an image from Photoshop (the image is the background of the dialog, and the user will see trough the transparent part of the image). I'ts like a dashboard-style window for a media-app with a few custom-drawn controls. Most of the background-image is either opaque or 100% transparent - but in between there is a thin area of partially transparent pixels, ment to blend the image smootly into the background. This works great for web-graphics, but I have not found a way to make this work for Windows windows. I'm using the Windows Template Library (WTL), msvc 2008 - and the app must run on Windows XP as well as Vista and Windows 7. Currently, I'm simply using the opaque part of the background-image to create a GDI clipping-region, but this gives pretty rough edges. Does anyone know about any API functions to accomplish this (part of WTL, or reachable from WTL)?

    Read the article

  • Multiple Producers Single Consumer Queue

    - by Talguy
    I am new to multithreading and have designed a program that receives data from two microcontroller measuring various temperatures (Ambient and Water) and draws the data to the screen. Right now the program is singly threaded and its performance SUCKS A BIG ONE. I get basic design approaches with multithreading but not well enough to create a thread to do a task but what I don't get is how to get threads to perform seperate task and place the data into a shared data pool. I figured that I need to make a queue that has one consumer and multiple producers (would like to use std::queue). I have seen some code on the gtkmm threading docs that show a single Con/Pro queue and they would lock the queue object produce data and signal the sleeping thread that it is finished then the producer would sleep. For what I need would I need to sleep a thread, would there be data conflicts if i didn't sleep any of the threads, and would sleeping a thread cause a data signifcant data delay (I need realtime data to be drawn 30 frames a sec) How would I go about coding such a queue using the gtkmm/glibmm library.

    Read the article

  • How to set initial size of a TreeViewer?

    - by Jeff
    Hello, I'm using a TreeViewer within a jface WizardPage and the initial input into the tree causes the WizardPage to grow vertically so that it can show all of the tree's values. When expanding one of the tree's values, then the vertical scrollbar works as expected. I'd like to be able to set the tree's size initially so that it is fixed and the scrollbar is already shown when the WizardPage is first drawn, but doing this isn't particularly obvious to me - the setSize method on the TreeViewer's Tree doesn't seem to do anything. Any help would be appreciated!

    Read the article

  • Kerning problems when drawing text character by character

    - by shekel
    I'm trying to draw strings character by character to add lighting effects to shapes composed of text. while (i != line.length()) { c = line.substring(i, i + 1); cWidth = g.getFontMetrics().stringWidth(c); g.drawString(c, xx += cWidth, yy); i++; } The problem is, the width of a character isn't the actual distance it's drawn from another character when those two characters are printed as a string. Is there any way to get the correct distance in graphics2d?

    Read the article

  • how to divide a window in openGL?

    - by tsubasa
    I want to divide the window into 2 parts. Each part I can draw a different thing. How can I do that in openGL ? (Actually, my problem is I already drawn a picture on the window. Now I want to get some "space" out of it so I can draw something else. The original picture already took the whole window). I appreciate if anybody could help. Thanks.

    Read the article

< Previous Page | 84 85 86 87 88 89 90 91 92 93 94 95  | Next Page >