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  • Projecting a targetting ring using direct3d

    - by JohnB
    I'm trying to draw a "targetting ring" on the ground below a "unit" in a hobby 3d game I'm working on. Basically I want to project a bright red patterned ring onto the ground terrain below the unit. The only approach I can think of is this - Draw the world once as normal Draw the world a second time but in my vertex shader I have the world x,y,z coordinates of the vertex and I can pass in the coordinates of the highlighted unit - so I can calculate what the u,v coordinates in my project texture should be at that point in the world for that vertex. I'd then use the pixel shader to pick pixels from the target ring texture and blend them into the previously drawn world. I believe that should be easy, and should work but it involves me drawing the whole visible world twice as it's hard to determine exactly which polygons the targetting ring might fall onto. It seems a big overhead to draw the whole world twice, once for the normal lit textured ground, and then again just to draw the targetting ring. Is there a better approach that I'm missing?

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  • PyQt: Get the position of QGraphicsWidgets in a QGraphicsGridLayout

    - by Chris Phillips
    I have a fairly simple PyQt application in which I'm placing instances of a QGraphicsWidget in a QGraphicsGridLayout and want to connect the widgets with lines drawn with a QGraphicsPath. Unfortunately, no matter what I try, I always get (0, 0) back as the position for both the start and end widgets. I'm constructing the graph with a recursive function that adds widgets to the scene and layout. Once the recursive function is complete, the layout is added to a new widget, which is added to the scene to show everything. The edges are added to the scene as widgets are created. How do I get a non-zero position of any of the widgets in the grid layout?

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  • EAGLView orientation changes and strange buffering

    - by Drew
    I'm writing an app that offloads some heavy drawing into an EAGLView, and it does some lightweight stuff in UIKit on top. It seems that the GL render during an orientation change is cached somewhere, and I can't figure out how to get access to it. Specifically: After an orientation change, calling glClear(GL_COLOR_BUFFER_BIT) isn't enough to clear the GL display (drawing is cached somewhere?) How can I clear this cache? After an orientation change, glReadPixel() can no longer access pixels drawn before the orientation change. How can I get access to where this is stored?

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  • annotation in matlab plot

    - by Tim
    Hi, I just wonder how to add annotation in matlab plot? Here is my code: plot(x,y); annotation('textarrow',[x, x+0.05],[y,y+0.05],'String','my point','FontSize',14); But the arrow points to the wrong place. How can I fix it? And any better idea for annotating a plot? Thanks and regards! EDIT: I just saw from the help document: annotation('line',x,y) creates a line annotation object that extends from the point defined by x(1),y(1) to the point defined by x(2),y(2), specified in normalized figure units. In my code, I would like the arrow pointing to the point (x,y) that is drawn by plot(), but annotation interprets the values of x and y as in normalized figure units. So I think that is what causes the problem. How can I specify the correct coordinates to annotation?

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  • How should I manage data in an 2D vector based animation program?

    - by shadow
    I've been trying to design a program that makes 2D animations and then uses the ffmpeg library to create the video for possible use in tv and movies. The problem is when I think about how to manage the data in the application I can only think of two ways, I don't think either of them will work out very well. One is to use an SQlite database, but it seems like it will be difficult to save, especially if an artist puts 1000 things on screen. The other is to use something like linked lists, which would duplicate many features of the database and get complicated when dealing with things like points on a bezier curve and jumping to a frame and collecting all the objects that need to be drawn on that frame. Should I use one of these solutions, or is there something else that would be better? Currently planning to use C# for code.

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  • WPF data grid - Column Header not aligned with data rows

    - by Pawan
    Hi, I am using Datagrid in WPF. This is a very simple and basic implementation. I not using any styles. I created a simple datagrid : <dg:DataGrid x:Name="dg" > </dg:DataGrid> and populated it with data as: dg.ItemsSource = " H E L L O W O R L D!".Split(); Grid gets properly populated but the columnheader of the grid is drawn with some offset. Due to this my data and header are mis aligned. I tried searching for this over net but I haven't found anything. This seems to be a straightforward implementation which is working for everyone except me :(. Can anyone please tell me what might be going wrong? I have tried using different data sets and appyling some style to test this. Thanks in advance.

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  • Tips on creating a "build a bracelet" app

    - by Felipe Caldas
    I have an idea for an app/game which is basically a build your own bracelet. I will give to the user, say, 5 different types of beads, and the user and drag those beads into a line that is previously drawn in the screen and create his/her bracelet. I am now thinking on the best way to approach this. Would be using the android's OpenGL libraries (and therefore, creating the beads and loading its textures) the best and easiest way? Ultimately, I would like to push new beads into the application whenever I have a new bead texture. Thanks, Felipe

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  • Faster way to iterate through a jaggad array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • WinForms: How do I simulate button behavior on an image?

    - by Cheeso
    I have an extension of the winforms TabControl, it's draws an X on each tab to allow the user to close the tab. How can I similate button look&feel on that image? It's not a button, it's not even an image control. It's just been drawn there. Is there a way to draw an inset border on MouseDown and Raised on MouseUp? Would I be better off generating another image, for the "inset" phase? anyone done this before? Related: Simulate Winforms Button Click Animation But this question is different because he actually has a PictureBox control. I don't.

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  • How should objects be in a Java game.

    - by Gabriel A. Zorrilla
    EDIT: i just deleted the entire post and reformulated the question to be more generic. I want to do a simple strategy game: map, units. Map: one class. Units: another class, self drawn. Simple questions: How does an unit should redraw itself on the map. A unit should be a JPanel or similar Swing component (just to be able to manage them as an entity with its own mousehandlers) or can be another thing, without neglecting the fact that it should be an autonomous object with its own action handlers and fields. Is this map-units model correct of a simple game that would help me to learn in a fun way Java and OOP fundamentals. Thats it!

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  • How to stop Lean programming becoming Cowboy Coding?

    - by Matt Howells
    My team has been progressively adopting more and more lightweight methodologies, moving from Scrum to Lean/Kanban where there is less and less formal process. At some point we will be back to Cowboy Coding; indeed I fear we may already be on the border line. Where can the line be drawn between a very lightweight Lean and Agile process and anarchy? How will we know when we have crossed the line? And how can we prevent ourselves from crossing the line? The question might also be phrased as, 'what processes cannot be safely eliminated in Lean's drive to eliminate waste'?

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  • How to use Haar wavelet to detect LINES on an image?

    - by Ole Jak
    So I have Image like this I want to get something like this (I hevent drawn all lines I want but I hope you can get my idea) I want to use SURF ( (Speeded Up Robust Features) is a robust image descriptor, first presented by Herbert Bay et al. in 2006 ) or something that is based on sums of 2D Haar wavelet responses and makes an efficient use of integral images for finding all straight lines on image. I want to get relative to picture pixel coords start and end points of lines. So on this picture to find all lines between tiles and thouse 2 black lines on top. Is there any such Code Example (with lines search capability) to start from? I love C and C++ but any other readable code will probably work for me=)

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  • Faster way to iterate through a jagged array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • UIView subclass draws background despite completely empty drawRect: - why?

    - by Pascal
    So, I have a custom UIView subclass which enables drawing of rounded edges. The thing draws perfectly, however the background always fills the whole bounds, despite clipping to a path first. The border also draws above the rectangular background, despite the fact that I draw the border in drawRect: before the background. So I removed the whole content of drawRect:, which is now virtually empty - nevertheless the background gets drawn! Anybody an explanation for this? I set the backgroundColor in Interface Builder. Thanks!

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  • "Sketch" mockup tool that supports hyperlinking?

    - by Gayle
    Balsamiq Mockup is nice, but I'd like something similar that could produce something that I could distribute to clients that would allow them to click on elements and move between the mockups. Not looking for any fancy navigation - just the ability to move from on screen to the other based on what it click - like "hyperlinked regions". I find that end-users often find it difficult to understand the flow of the application from a set of static mockups. I really like the "hand-drawn" look as it stops end-users focusing on the detail too early, so I want something with that kind of feel. Does Sketchflow provide this kind of functionality? Are there other tools that provide what I'm looking for?

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  • How to catch mousewheel up/down event using RaphaelJs

    - by alex.dominte
    I need to implement a horizontal scrollable timeline. I've drawn the timeline/grids/rulers etc. I just need to catch mousewheel up/down to scroll the timeline (backward - past/forward - future). First I need to catch the event: but nothing I've found seems to work. Need browser support only for chrome/firefox (latest versions). These 2 won't listeners won't work: var paper = new Raphael('raphael-paper'); // ... paper.canvas.on('mousewheel', function(event) { console.log(event); }); // ... paper.canvas.addEventListener('mousewheel', function(event) { console.log(event); });

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  • Setting Canvas properties in an ItemsControl DataTemplate

    - by atsjoo
    I'm trying to databind to this ItemsControl: <ItemsControl ItemsSource="{Binding Path=Nodes, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas /> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> By using this DataTemplate, I'm trying to individually position my Node elements correctly: <DataTemplate DataType="{x:Type Model:EndNode}"> <Controls:EndNodeControl Canvas.Left="{Binding Path=XPos}" Canvas.Top="{Binding Path=YPos}" /> </DataTemplate> However, it's not working as expected. All my node elements are drawn on top of each other in the same position. Any suggestions on how to accomplish this?

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • Flex: Why is line obscured by canvas' background

    - by mauvo
    I want MyCanvas to draw lines on itself, but they seem to be drawn behind the background. What's going on and how should I do this? Main.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:my="*"> <my:MyCanvas width="300" height="300" id="myCanvas"></my:MyCanvas> <mx:Button label="Draw" click="myCanvas.Draw();"></mx:Button> </mx:Application> MyCanvas.as package { import mx.containers.Canvas; public class MyCanvas extends Canvas { public function MyCanvas() { this.setStyle("backgroundColor", "white"); } public function Draw():void { graphics.lineStyle(1); graphics.moveTo( -10, -10); graphics.lineTo(width + 10, height + 10); } } } Thanks.

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  • How to use TJvBalloonWindow as the hint window for Virtual treeview?

    - by Edwin
    I have a 'hint window leftovers' problem with Virtual Treeview in an Office add-in, and now I want to customize the hint window to solve the problem. I want to use TJvBallonHint from the JVCL package, which is also used in other parts of my program. I inherited TVirtualStringTree and have overridden the GetHintWindowClass method like the following code. The TJvBallonHint window class is applied, but the hint text is not drawn. Any tips for me? Thank you! function TMyStringTree.GetHintWindowClass: THintWindowClass; begin Result :=TJvBalloonWindow;; end;

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  • What are some good algorithms for drawing lines between graph nodes?

    - by ApplePieIsGood
    What I'm specifically grappling with is not just the layout of a graph, but when a user selects a graph node and starts to drag it around the screen area, the line has to constantly be redrawn to reflect what it would look like if the user were to release the node. I suppose this is part of the layout algorithm? Also some applications get a bit fancy and don't simply draw the line in a nice curvy way, but also bend the line around the square shaped node in almost right angles. See attached image and keep in mind that as a node is dragged, the line is drawn as marching ants, and re-arranged nicely, while retaining its curved style.

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  • Clipping the caret in a C# program

    - by Bob Sammers
    I'm creating a WinForms control in C# (using VS2008, .net 3.5) which allows text input. I've imported the necessary Win32 API functions from User32.dll for displaying the normal Windows caret and these are all working fine, but it's not displaying exactly how I'd like it. Text is displayed on the control with a blank border and I use Graphics.SetClip() to leave this margin clear. I want the caret to be clipped to the same region, but since I don't paint it and there's no obvious API function to set a clipping region, I can't see any way of doing this. Have I missed anything obvious? The caret is clipped inside the control in which it is drawn. I'm therefore aware that one solution could be to place the text in a separate sub-control with no border. However, if there's a simpler way than redesigning this part of the control, I'd like to look for that first. Thanks in advance for any help!

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  • iPhone animation: how do I animate the filling up of an area?

    - by Sandeep
    Consider a circle. Now consider a radius of the circle, drawn from the center of the circle towards the right. Now imagine that the radius is rotating about the center of the circle, sweeping out an area as it rotates. My problem is: I want to use iPhone's animation techniques to fill up the swept out area with a different color from the background area of the circle, as the radius rotates from 0 degrees to any chosen number of degrees about the circle. I've looked through the Core Animation API, KeyFrame Animations, etc. but I am not able to find out how to do this. Any hints will be most welcome. Thanks, Sandeep

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  • Drawing text at an angle (e.g. upside down) in Android

    - by Damian
    I'm trying to build a custom clock view in Android. See image http://twitpic.com/1devk7 So far to draw the time and hour markers I have been using the Canvas.rotate method to get the desired effect. However, notice that it is difficult to interpret the numbers in the lower half of the clock (e.g. 6 or 9?) because of the angle in which they are drawn. When using drawText, is it possible to draw the text at 45/90/180 degrees so that all text appears upright when my onDraw method has finished?

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  • iPhone: UIImageView not showing images

    - by George
    Hello, I've got UIImageView drawn in my nib-file and it's connected to a imageView iboutlet. I can load single pictures which will show up very nicely, but when it comes to drawing many images separately as like an animation, images won't show. I've got drawImage() function which takes NSData-objects(image data) and draws it to a screen(imageView). Main function has got for loop which loops 300 times as quickly as it can and each time it calls that drawImage function and passes different image data to it. Sometimes when I execute this code, last picture from that "animation" shows up, sometimes not at all. Maybe I need to schedule enough time for imageView so that the image can be shown? Hope someone has some clues. Thanks in advance!

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