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  • Transiltion from maintenance programing to design

    - by andrew wang
    What to do guys do develop a design for a s/w for a given set of requirements? I like many people joined a Semiconductor MNC and got stuck in maintenance for quite a couple of years. My work was usually changing a lines of code for windows drivers supplied by my company or a couple of small script (style like) C programs for validating h/w. As a result I developed the bad habit of 'programming by coincidence'. I have not developed the ability for designing tools/programs from scratch. I was the only s/w member of the local team and thus some grunt work from the well established other site of the company came to be done by me. Now I have moved to a different company and thus finding developing from scratch very difficult. How do I unlearn my bad habit and develop this ability of designing s/w and then coding it ?

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  • Writing use cases for XML mapping scenarios between two different systems

    - by deepak_prn
    I am having some trouble writing use cases for XML mapping after a certain trigger invoked by the system. For example, one of the scenarios goes: the store cashier sells an item, the transaction data is sent to Data management system. Now, I am writing a functional design for the scenario which deals with mapping XML fields between our system and the data management system. Question : I was wondering if some one had to deal with writing use cases or extension use cases for mapping XML fields between two systems? (There is no XSLT involved) and if you used a table to represent the fields mapping (example is below) or any other visualization tool which does not break the bank ? I searched many questions on SO and here but nothing came close to my requirement.

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  • How to design a leaderboard?

    - by PeterK
    This sounds like an easy thing but when i considering the following Many players Some have played many games and some just started Different type of statistics ...on what information should the actual ranking be based on. I am planning to display the board in a UITableView so there is limited space available per player. However, I am not bound to the UITableView if there is a better solution. This is a quiz game and the information i am currently capturing per player is: #games played totally #games played per game type (current version have only one game type) #questions answered #correct answers Maybe i should include additional information. I have been thinking about having a leaderboard property page where the player can decide on what basis the leaderboard should display information but would like to avoid the complexity in that. However, if that is needed i will do it. Anyone that can give me some advice on how to design the presentation of this would be highly appreciated?

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  • SQLPASS DB Design Precon Preview

    - by drsql
    It is just a few months left before SQLPASS and I am pushing to get my precon prepped for you. While it will be the second time I produce this on the year, I listened to the feedback and positive comments I have heard from potential attendees, so I am making a couple of big changes to fit what people really liked. Lots more design time. We will do more designs in some form, as a group, teams, and individually, depending on the room and people in attendance. (Figure on a lot of databases centered...(read more)

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  • quick prototyping in project design & development

    - by lurscher
    i'm currently working on a project in my spare time (mostly 3-4 hours from monday to friday, and up to 6 hours on sundays) and i've found redmine very useful to hold a record of development tasks. However, there are some stuff, specially when you are trying to prototype or brainstorm a redesign of a set of related classes, that the best tool that i've found for this still is a sheet of paper and a pen. I want to understand if maybe i'm just short of getting to work properly with existing tools. Do you find the use of a notebook or a journal an unavoidable part of software design? are there better alternatives? how do you organize pen-and-paper work and other software management tools like redmine?

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  • How to design a separated tutorial mode?

    - by Sylpheed
    I'm working on a "social" game that's about 90% completion. One of the remaining features is the tutorial mode. Basically, the tutorial mode will restrict the user to access some parts of UI and limit the features (like store items). The tutorial will only progress if a certain event is triggered, specifically following the tutorial. The code is ready and we already have an "almost" working game. The problem is I haven't foreseen the tutorial mode while I was doing those 90%. My requirement is there shouldn't be any loading/transition from tutorial mode to normal mode. This means I have to pick up the progress from the tutorial (no re-rendering of assets and stuff). How should I design this in a way where I won't touch anything from my old code? I want it to be as easy as just plugging it in. I don't want to jam the tutorial in my old code since this will lead to many bugs.

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  • Upcoming Database Design Pre-Cons

    - by drsql
    In July and October, I will be doing my "How To Design a Relational Database" full day conference in two places. First on July 26 for the East Iowa SQL Saturday , and then for the big daddy SQLPASS Summit in Charlotte, NC on October 14. You can see the entire abstract here on the SQL PASS site. It is essentially the same concept as last year, but this year I am making a few big changes to really give the people what they have desired (and am truly glad to have a swing at it several months...(read more)

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  • Does it make the game more fun when the user is forced to progress thru the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will just quit playing the game and delete the app since they get frustrated and can't play any other puzzles until the current puzzle is solved. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from that they need to solve before unlocking the next level, it almost seems as tho I'm making them feel like it's work they have to do. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is more motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • How to explain bad software to non-technical people?

    - by mtutty
    In discussing software development with non-technical people (customers, business owners, project sponsors, etc.), I often resort to analogies and metaphors. It's relatively easy and effective to use a "house" or other metaphor for describing the size and complexity of new development. However, we often inherit someone else's code or data, and this approach doesn't seem to hold up as well when trying to explain why we're gutting something that already seems to work. Of course we can point to cycle time and cost to be saved in the future but this generally means nothing to business folks. I know doctors can say "just take this pill," but I'm not sure that software devs have the same authority. Ideas? EDIT: Let me add a bit to the discussion. The specific project I'm talking about has customers that don't realize (or care) about specific aspects of the system we're retiring (i.e., they think it was just fine): The system would save a NEW RECORD every time someone updated a field The system contained tables for reference data. These tables had new records added every day, even though they were duplicates of previous records. And there was no way to tie the reference data used for a particular case at the time it was closed. This is like 99% of the data in the old system. The field NAMES also have spaces, apostrophes and other inappropriate characters in them, making everything harder to work with. In addition to the incredible amount of duplicate data, they have around 1000 XLS files with data they want added to the system. Previously, they would do a spreadsheet for each case in the database, IN ADDITION TO what they typed into the database. Getting rid of this old, unneeded information and piping in the XLS data comprises about 80% of the total project effort, and was not something we could accurately predict. I'm trying to find a concrete way to describe how bad this thing was, mostly so that the customer will understand why the migration process has been so time-consuming. The actual coding was done pretty quickly and the new system works fine, but without the old data they won't be happy. Sorry to get into the weeds, but most of the answers I've seen so far are pretty basic scope/schedule/cost things. I've been doing this for 15 years, so this really is more of a reflective, philosophical question - but without some of the details it can be difficult to really appreciate the awful beauty of this problem.

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  • how to design transparent screen in libgdx

    - by ved
    this question is for LibGdx geeks. I want to make transparent screen in my game. For example, when level completes I want a new transparent screen pop up and show player's high score, buttons to navigate on next level etc like in angry birds kind of screen. This type of screen can also use, when user click on pause button, to show pause screen. Please guide me to design this kind of screen. Or if I am going wrong to make transparent screens for this kind of situation. Please guide me for better one.

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  • Is perfectionism a newbie's friend or enemy? [closed]

    - by Akromyk
    Possible Duplicate: Where do you draw the line for your perfectionism? I see that the development community is very focused on doing things the right way and personally I would like to do the same too, however, is it a good or bad idea for a newbie to focus on design principles, design patterns, and commenting code when getting started, or is it better to let creativity run wild and potentially write sloppy code. Where should a newbie draw the line?

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  • Now you can design ADF applications that look like Fusion Apps

    - by Grant Ronald
    One possible failure point in ADF applications (and I’ve seen happen) is getting Web designers to build the UI without any knowledge of what ADF does.  The resulting design may look pretty but might be virtually impossible to implement using ADF. To help address this Oracle have released a set of Visio templates which help guide you in “Fusion”/ADF look and feel.  I’ve been lucky enough to have some of our usability teams mock up these templates for some ADF projects I’ve been working on and they are a great help in conceptualising the final applications. You can find out more about these Visio ADF templates here.

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  • How do you conquer the challenge of designing for large screen real-estate?

    - by Berin Loritsch
    This question is a bit more subjective, but I'm hoping to get some new perspective. I'm so used to designing for a certain screen size (typically 1024x768) that I find that size to not be a problem. Expanding the size to 1280x1024 doesn't buy you enough screen real estate to make an appreciable difference, but will give me a little more breathing room. Basically, I just expand my "grid size" and the same basic design for the slightly smaller screen still works. However, in the last couple of projects my clients were all using 1080p (1920x1080) screens and they wanted solutions to use as much of that real estate as possible. 1920 pixels across provides just under twice the width I am used to, and the wide screen makes some of my old go to design approaches not to work as well. The problem I'm running into is that when presented with so much space, I'm confronted with some major problems. How many columns should I use? The wide format lends itself to a 3 column split with a 2:1:1 split (i.e. the content column bigger than the other two). However, if I go with three columns what do I do with that extra column? How do I make efficient use of the screen real estate? There's a temptation to put everything on the screen at once, but too much information actually makes the application harder to use. White space is important to help make sense of complex information, but too much makes related concepts look too separate. I'm usually working with web applications that have complex data, and visualization and presentation is key to making sense of the raw data. When your user also has a large screen (at least 24"), some information is out of eye sight and you need to move the pointer a long distance. How do you make sure everything that's needed stays within the visual hot points? Simple sites like blogs actually do better when the width is constrained, which results in a lot of wasted real estate. I kind of wonder if having the text box and the text preview side by side would be a big benefit for the admin side of that type of screen? (1:1 two column split). For your answers, I know almost everything in design is "it depends". What I'm looking for is: General principles you use How your approach to design has changed I'm finding that i have to retrain myself how to work with this different format. Every bump in resolution I've worked through to date has been about 25%: 640 to 800 (25% increase), 800 to 1024 (28% increase), and 1024 to 1280 (25% increase). However, the jump from 1280 to 1920 is a good 50% increase in space--the equivalent from jumping from 640 straight to 1024. There was no commonly used middle size to help learn lessons more gradually.

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  • Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will probably just quit playing the game and delete the app. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from, I'm concerned I might be making them feel like it's a lot of work they have to do and that's bad. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is actually motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • Speed up executable program Linux. Bit Toggling

    - by AK_47
    I have a ZyBo circuit board which has a ArmV7 processor. I wrote a C program to output a clock and a corresponding data sequence on a PMOD. The PMOD has a switching speed of up to 50MHz. However, my program's created clock only has a max frequency of 115 Hz. I need this program to output as fast as possible because the PMOD I'm using is capable of 50MHz. I compiled my program with the following code line: gcc -ofast (c_program) Here is some sample code: #include <stdio.h> #include <stdlib.h> #define ARRAYSIZE 511 //________________________________________ //macro for the SIGNAL PMOD //________________________________________ //DATA //ZYBO Use Pin JE1 #define INIT_SIGNAL system("echo 54 > /sys/class/gpio/export"); system("echo out > /sys/class/gpio/gpio54/direction"); #define SIGNAL_ON system("echo 1 > /sys/class/gpio/gpio54/value"); #define SIGNAL_OFF system("echo 0 > /sys/class/gpio/gpio54/value"); //________________________________________ //macro for the "CLOCK" PMOD //________________________________________ //CLOCK //ZYBO Use Pin JE4 #define INIT_MYCLOCK system("echo 57 > /sys/class/gpio/export"); system("echo out > /sys/class/gpio/gpio57/direction"); #define MYCLOCK_ON system("echo 1 > /sys/class/gpio/gpio57/value"); #define MYCLOCK_OFF system("echo 0 > /sys/class/gpio/gpio57/value"); int main(void){ int myarray[ARRAYSIZE] = {//hard coded array for signal data 1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,1,1,0,0,1,1,0,1,0,0,0,0,0,1,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,0,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,1,1,0,0,1,0,0,1,1,0,1,0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,0,1,1,1,1,0,1,1,0,1,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,0,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,0,0,1,1,1,1,1,0,0,1,0,1,0,1,0,1,1,0,1,0,0,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,1,1,0,1,1,1,1,0,1,1,0,1,0,1,0,1,0,0,1,0,1,1,1,0,1,1,1,0,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1,0,1,0,1,1,1,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,0,1,1,1,0,0,0,1,0,1,0,1,0,0,1,1,0,0,1,1,0,1,0,0,1,0,0,1,0,1,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,1,1,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,0,1,0,1,0,1,0,0,1,1,1,0,1,1,0,0,0,0,1,1,0,1,1,0,1,1,1,1,1,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0 }; INIT_SIGNAL INIT_MYCLOCK; //infinite loop int i; do{ i = 0; do{ /* 1020 is chosen because it is twice the size needed allowing for the changes in the clock. (511= 0-510, 510*2= 1020 ==> 0-1020 needed, so 1021 it is) */ if((i%2)==0) { MYCLOCK_ON; if(myarray[i/2] == 1){ SIGNAL_ON; }else{ SIGNAL_OFF; } } else if((i%2)==1) { MYCLOCK_OFF; //dont need to change the signal since it will just stay at whatever it was. } ++i; } while(i < 1021); } while(1); return 0; } I'm using the 'system' call to tell the system to output 1 volt or 0 volts onto a pin on the board (to represent the data signal and clock signal. One pin for the data and another for the clock). That was the only way I knew to tell the system to output a voltage. What can I do to make my executable program output to be at least in the magnitude of MegaHertz?

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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • Expression Studio 4 launch&ndash;Blend, Web, Encoder, Design

    Today (7-Jun-2010) at Information Week in New York, Microsoft announced the general availability of Expression Studio 4 which includes upgraded versions of Expression Blend (including Sketchflow), Encoder, Web (including SuperPreview) and Design. You can find out the details of each product and download a trial at http://www.microsoft.com/expression right now. With this release comes a free Upgrade for licensed version 3 (Studio or Web) users! All you need to do is install the trial version of v4...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Looking for feedback on design pattern for simple 2D environment

    - by Le Mot Juiced
    I'm working in iOS. I am trying to make a very simple 2D environment where there are some basic shapes you can drag around with your finger. These shapes should interact in various ways when dropped on each other, or when single-tapped versus double-tapped, etc. I don't know the name for the design pattern I'm thinking of. Basically, you have a bunch of arrays named after attributes, such as "double-tappable" or "draggable" or "stackable". You assign these attributes to the shapes by putting the shapes in the arrays. So, if there's a double-tap event, the code gets the location of it, then iterates through the "double-tappable" array to see if any of its members are in that location. And so on: every interactive event causes a scan through the appropriate array or arrays. It seems like that should work, but I'm wondering if there's a better pattern for the purpose.

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  • How to design 2D collision callback methods?

    - by Ahmed Fakhry
    In a 2D game where you have a lot of possible combination of collision between objects, such as: object A vs object B = object B vs A; object A vs object C = object C vs A; object A vs object D = object D vs A; and so on ... Do we need to create callback methods for all single type of collision? and do we need to create the same method twice? Like, say a bullet hits a wall, now I need a method to penetrate the wall for the wall, and a method to destroy the bullet for the bullet!! At the same time, a bullet can hit many objects in the game, and hence, more different callback methods!!! Is there a design pattern for that?

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  • Chessin's principles of RAS design

    - by user12608173
    In late 2001 I developed an internal talk on designing hardware for easier error injection, prevention, diagnosis, and correction. (This talk became the basis for my paper on injecting errors for fun and profit.) In that talk (but not in the paper), I articulated 10 principles of RAS design, which I list for you here: Protect everything Correct where you can Detect where you can't Where protection not feasible (e.g., ALUs), duplicate and compare Report everything; never throw away RAS information Allow non-destructive inspection (logging/scrubbing) Allow non-destructive alteration (injection) (that is, only change the bits you want changed, and leave everything else as is) Allow observation of all the bits as they are (logging) Allow alteration of any particular bit or combination of bits (injection) Document everything Of course, it isn't always feasible to follow these rules completely all the time, but I put them out there as a starting point.

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  • How to convert this procedural programming to object-oriented programming?

    - by manus91
    I have a source code that is needed to be converted by creating classes, objects and methods. So far, I've just done by converting the initial main into a separate class. But I don't know what to do with constructor and which variables are supposed to be private. This is the code : import java.util.*; public class Card{ private static void shuffle(int[][] cards){ List<Integer> randoms = new ArrayList<Integer>(); Random randomizer = new Random(); for(int i = 0; i < 8;) { int r = randomizer.nextInt(8)+1; if(!randoms.contains(r)) { randoms.add(r); i++; } } List<Integer> clonedList = new ArrayList<Integer>(); clonedList.addAll(randoms); Collections.shuffle(clonedList); randoms.addAll(clonedList); Collections.shuffle(randoms); int i=0; for(int r=0; r < 4; r++){ for(int c=0; c < 4; c++){ cards[r][c] = randoms.get(i); i++; } } } public static void play() throws InterruptedException { int ans = 1; int preview; int r1,c1,r2,c2; int[][] cards = new int[4][4]; boolean[][] cardstatus = new boolean[4][4]; boolean gameover = false; int moves; Scanner input = new Scanner(System.in); do{ moves = 0; shuffle(cards); System.out.print("Enter the time(0 to 5) in seconds for the preview of the answer : "); preview = input.nextInt(); while((preview<0) || (preview>5)){ System.out.print("Invalid time!! Re-enter time(0 - 5) : "); preview = input.nextInt(); } preview = 1000*preview; System.out.println(" "); for (int i =0; i<4;i++){ for (int j=0;j<4;j++){ System.out.print(cards[i][j]); System.out.print(" "); } System.out.println(""); System.out.println(""); } Thread.sleep(preview); for(int b=0;b<25;b++){ System.out.println(" "); } for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ System.out.print("*"); System.out.print(" "); cardstatus[r][c] = false; } System.out.println(""); System.out.println(" "); } System.out.println(""); do{ do{ System.out.print("Please insert the first card row : "); r1 = input.nextInt(); while((r1<1) || (r1>4)){ System.out.print("Invalid coordinate!! Re-enter first card row : "); r1 = input.nextInt(); } System.out.print("Please insert the first card column : "); c1 = input.nextInt(); while((c1<1) || (c1>4)){ System.out.print("Invalid coordinate!! Re-enter first card column : "); c1 = input.nextInt(); } if(cardstatus[r1-1][c1-1] == true){ System.out.println("The card is already flipped!! Select another card."); System.out.println(""); } }while(cardstatus[r1-1][c1-1] != false); do{ System.out.print("Please insert the second card row : "); r2 = input.nextInt(); while((r2<1) || (r2>4)){ System.out.print("Invalid coordinate!! Re-enter second card row : "); r2 = input.nextInt(); } System.out.print("Please insert the second card column : "); c2 = input.nextInt(); while((c2<1) || (c2>4)){ System.out.print("Invalid coordinate!! Re-enter second card column : "); c2 = input.nextInt(); } if(cardstatus[r2-1][c2-1] == true){ System.out.println("The card is already flipped!! Select another card."); } if((r1==r2)&&(c1==c2)){ System.out.println("You can't select the same card twice!!"); continue; } }while(cardstatus[r2-1][c2-1] != false); r1--; c1--; r2--; c2--; System.out.println(""); System.out.println(""); System.out.println(""); for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ if((r==r1)&&(c==c1)){ System.out.print(cards[r][c]); System.out.print(" "); } else if((r==r2)&&(c==c2)){ System.out.print(cards[r][c]); System.out.print(" "); } else if(cardstatus[r][c] == true){ System.out.print(cards[r][c]); System.out.print(" "); } else{ System.out.print("*"); System.out.print(" "); } } System.out.println(" "); System.out.println(" "); } System.out.println(""); if(cards[r1][c1] == cards[r2][c2]){ System.out.println("Cards Matched!!"); cardstatus[r1][c1] = true; cardstatus[r2][c2] = true; } else{ System.out.println("No cards match!!"); } Thread.sleep(2000); for(int b=0;b<25;b++){ System.out.println(""); } for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ if(cardstatus[r][c] == true){ System.out.print(cards[r][c]); System.out.print(" "); } else{ System.out.print("*"); System.out.print(" "); } } System.out.println(""); System.out.println(" "); } System.out.println(""); System.out.println(""); System.out.println(""); gameover = true; for(int r=0;r<4;r++){ for( int c=0;c<4;c++){ if(cardstatus[r][c]==false){ gameover = false; break; } } if(gameover==false){ break; } } moves++; }while(gameover != true); System.out.println("Congratulations, you won!!"); System.out.println("It required " + moves + " moves to finish it."); System.out.println(""); System.out.print("Would you like to play again? (1=Yes / 0=No) : "); ans = input.nextInt(); }while(ans == 1); } } The main class is: import java.util.*; public class PlayCard{ public static void main(String[] args) throws InterruptedException{ Card game = new Card(); game.play(); } } Should I simplify the Card class by creating other classes? Through this code, my javadoc has no constructtor. So i need help on this!

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  • How can I back up my ubuntu system?

    - by Eloff
    I'm sure there's a lot of questions on here similar to this, and I've been reading them, but I still feel this warrants a new question. I want nightly, incremental backups (full disk images would waste a lot of space - unless compressed somehow.) Preferably rotating or deleting old backups when running out of space or after a fixed number of backups. I want to be able to quickly and painlessly restore my system from these backups. This is my first time running ubuntu as my main development machine and I know from my experience with it as a server and in virtual machines that I regularly manage to make it unbootable or damage it to the point of being unable to rescue it. So how would you recommend I do this? There are so many options out there I really don't know where to start. There seems to be a vocal school of thought that it's sufficient to backup your home directory and the list of installed packages from the package manager. I've already installed lots of things from source, or outside of the package manager (development tools, ides, compilers, graphics drivers, etc.) So at the very least, if I do not back up the operating system itself I need to grab all config files, all program binaries, all created but required files, etc. I'd rather backup too much than too little - an ubuntu install is tiny anyway. Also this drastically reduces the restore time, which would cost me more in my time than the extra storage space. I tried using Deja Dup to backup the root partition, excluding some things like /mnt /media /dev /proc etc. Although many websites assured me you can backup a running linux system this way - that seems to be false as it complained that it could not backup the following files: /boot/System.map-3.0.0-17-generic /boot/System.map-3.2.0-22-generic /boot/vmcoreinfo-3.0.0-17-generic /boot/vmlinuz-3.0.0-17-generic /boot/vmlinuz-3.2.0-22-generic /etc/.pwd.lock /etc/NetworkManager/system-connections/LAN Connection /etc/apparmor.d/cache/lightdm-guest-session /etc/apparmor.d/cache/sbin.dhclient /etc/apparmor.d/cache/usr.bin.evince /etc/apparmor.d/cache/usr.lib.telepathy /etc/apparmor.d/cache/usr.sbin.cupsd /etc/apparmor.d/cache/usr.sbin.tcpdump /etc/apt/trustdb.gpg /etc/at.deny /etc/ati/inst_path_default /etc/ati/inst_path_override /etc/chatscripts /etc/cups/ssl /etc/cups/subscriptions.conf /etc/cups/subscriptions.conf.O /etc/default/cacerts /etc/fuse.conf /etc/group- /etc/gshadow /etc/gshadow- /etc/mtab.fuselock /etc/passwd- /etc/ppp/chap-secrets /etc/ppp/pap-secrets /etc/ppp/peers /etc/security/opasswd /etc/shadow /etc/shadow- /etc/ssl/private /etc/sudoers /etc/sudoers.d/README /etc/ufw/after.rules /etc/ufw/after6.rules /etc/ufw/before.rules /etc/ufw/before6.rules /lib/ufw/user.rules /lib/ufw/user6.rules /lost+found /root /run/crond.reboot /run/cups/certs /run/lightdm /run/lock/whoopsie/lock /run/udisks /var/backups/group.bak /var/backups/gshadow.bak /var/backups/passwd.bak /var/backups/shadow.bak /var/cache/apt/archives/lock /var/cache/cups/job.cache /var/cache/cups/job.cache.O /var/cache/cups/ppds.dat /var/cache/debconf/passwords.dat /var/cache/ldconfig /var/cache/lightdm/dmrc /var/crash/_usr_lib_x86_64-linux-gnu_colord_colord.102.crash /var/lib/apt/lists/lock /var/lib/dpkg/lock /var/lib/dpkg/triggers/Lock /var/lib/lightdm /var/lib/mlocate/mlocate.db /var/lib/polkit-1 /var/lib/sudo /var/lib/urandom/random-seed /var/lib/ureadahead/pack /var/lib/ureadahead/run.pack /var/log/btmp /var/log/installer/casper.log /var/log/installer/debug /var/log/installer/partman /var/log/installer/syslog /var/log/installer/version /var/log/lightdm/lightdm.log /var/log/lightdm/x-0-greeter.log /var/log/lightdm/x-0.log /var/log/speech-dispatcher /var/log/upstart/alsa-restore.log /var/log/upstart/alsa-restore.log.1.gz /var/log/upstart/console-setup.log /var/log/upstart/console-setup.log.1.gz /var/log/upstart/container-detect.log /var/log/upstart/container-detect.log.1.gz /var/log/upstart/hybrid-gfx.log /var/log/upstart/hybrid-gfx.log.1.gz /var/log/upstart/modemmanager.log /var/log/upstart/modemmanager.log.1.gz /var/log/upstart/module-init-tools.log /var/log/upstart/module-init-tools.log.1.gz /var/log/upstart/procps-static-network-up.log /var/log/upstart/procps-static-network-up.log.1.gz /var/log/upstart/procps-virtual-filesystems.log /var/log/upstart/procps-virtual-filesystems.log.1.gz /var/log/upstart/rsyslog.log /var/log/upstart/rsyslog.log.1.gz /var/log/upstart/ureadahead.log /var/log/upstart/ureadahead.log.1.gz /var/spool/anacron/cron.daily /var/spool/anacron/cron.monthly /var/spool/anacron/cron.weekly /var/spool/cron/atjobs /var/spool/cron/atspool /var/spool/cron/crontabs /var/spool/cups

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  • Why Your ERP System Isn't Ready for the Next Evolution of the Enterprise

    - by ken.pulverman
      ERP has been the backbone of enterprise software.  The data held in your ERP system is core of most companies.  Efficiencies gained through the accounting and resource allocation through ERP software have literally saved companies trillions of dollars. Not only does everything seem to be fine with your ERP system, you haven't had to touch it in years.  Why aren't you ready for what comes next? Well judging by the growth rates in the space (Oracle posted only a 3% growth rate, while SAP showed a 12% decline) there hasn't been much modernization going on, just a little replacement activity. If you are like most companies, your ERP system is connected to a proprietary middleware solution that only effectively talks with a handful of other systems you might have acquired from the same vendor.   Connecting your legacy system through proprietary middleware is expensive and brittle and if you are like most companies, you were only willing to pay an SI so much before you said "enough."  So your ERP is working.  It's humming along.  You might not be able to get Order to Promise information when you take orders in your call center, but there are work arounds that work just fine. So what's the problem? The problem is that you built your business around your ERP core, and now there is such pressure to innovate your business processes to keep up that you need a whole new slew of modern apps and you need ERP data to be accessible from everywhere.   Every time you change a sales territory or a comp plan or change a benefits provider your ERP system, literally the economic brain of your business, needs to know what's going on.  And this giant need to access and provide information to your ERP is only growing. What makes matters even more challenging is that apps today come in every flavor under the Sun™.   SaaS, cloud, managed, hybrid, outsourced, composite....and they all have different integration protocols. The only easy way to get ahead of all this is to modernize the way you connect and run your applications.  Unlike the middleware solutions of yesteryear, modern middleware is effectively the operating system of the enterprise.  In the same way that you rely on Apple, Microsoft, and Google to find a video driver for your 23" monitor or to ensure the Word or Keynote runs, modern middleware takes care of intra-application connectivity and process execution.  It effectively allows you to take ERP out of the middle while ensuring connectivity to your vital data for anything you want to do.  The diagram below reflects that change.    In this model, the hegemony of ERP is over.  It too has to become a stealthy modern app to help you quickly adapt to business changes while managing vital information.  And through modern middleware it will connect to everything.  So yes ERP as we've know it is dead, but long live ERP as a connected application member of the modern enterprise. I want to Thank Andrew Zoldan, Group Vice President Oracle Manufacturing Industries Business Unit for introducing me to how some of his biggest customers have benefited by modernizing their applications infrastructure and making ERP a connected application. by John Burke, Group Vice President, Applications Business Unit

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  • Why Your ERP System Isn't Ready for the Next Evolution of the Enterprise

    - by [email protected]
    By ken.pulverman on March 24, 2010 8:51 AM ERP has been the backbone of enterprise software. The data held in your ERP system is core of most companies. Efficiencies gained through the accounting and resource allocation through ERP software have literally saved companies trillions of dollars. Not only does everything seem to be fine with your ERP system, you haven't had to touch it in years. Why aren't you ready for what comes next? Well judging by the growth rates in the space (Oracle posted only a 3% growth rate, while SAP showed a 12% decline) there hasn't been much modernization going on, just a little replacement activity. If you are like most companies, your ERP system is connected to a proprietary middleware solution that only effectively talks with a handful of other systems you might have acquired from the same vendor. Connecting your legacy system through proprietary middleware is expensive and brittle and if you are like most companies, you were only willing to pay an SI so much before you said "enough." So your ERP is working. It's humming along. You might not be able to get Order to Promise information when you take orders in your call center, but there are work arounds that work just fine. So what's the problem? The problem is that you built your business around your ERP core, and now there is such pressure to innovate your business processes to keep up that you need a whole new slew of modern apps and you need ERP data to be accessible from everywhere. Every time you change a sales territory or a comp plan or change a benefits provider your ERP system, literally the economic brain of your business, needs to know what's going on. And this giant need to access and provide information to your ERP is only growing. What makes matters even more challenging is that apps today come in every flavor under the Sun™. SaaS, cloud, managed, hybrid, outsourced, composite....and they all have different integration protocols. The only easy way to get ahead of all this is to modernize the way you connect and run your applications. Unlike the middleware solutions of yesteryear, modern middleware is effectively the operating system of the enterprise. In the same way that you rely on Apple, Microsoft, and Google to find a video driver for your 23" monitor or to ensure that Word or Keynote runs, modern middleware takes care of intra-application connectivity and process execution. It effectively allows you to take ERP out of the middle while ensuring connectivity to your vital data for anything you want to do. The diagram below reflects that change. In this model, the hegemony of ERP is over. It too has to become a stealthy modern app to help you quickly adapt to business changes while managing vital information. And through modern middleware it will connect to everything. So yes ERP as we've know it is dead, but long live ERP as a connected application member of the modern enterprise. I want to Thank Andrew Zoldan, Group Vice President Oracle Manufacturing Industries Business Unit for introducing me to how some of his biggest customers have benefited by modernizing their applications infrastructure and making ERP a connected application. by John Burke, Group Vice President, Applications Business Unit

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