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  • What is a good design model for my new class?

    - by user66662
    I am a beginning programmer who, after trying to manage over 2000 lines of procedural php code, now has discovered the value of OOP. I have read a few books to get me up to speed on the beginning theory, but would like some advice on practical application. So,for example, let's say there are two types of content objects - an ad and a calendar event. what my application does is scan different websites (a predefined list), and, when it finds an ad or an event, it extracts the data and saves it to a database. All of my objects will share a $title and $description. However, the Ad object will have a $price and the Event object will have $startDate. Should I have two separate classes, one for each object? Should I have a 'superclass' with the $title and $description with two other Ad and Event classes with their own properties? The latter is at least the direction I am on now. My second question about this design is how to handle the logic that extracts the data for $title, $description, $price, and $date. For each website in my predefined list, there is a specific regex that returns the desired value for each property. Currently, I have an extremely large switch statement in my constructor which determines what website I am own, sets the regex variables accordingly, and continues on. Not only that, but now I have to repeat the logic to determine what site I am on in the constructor of each class. This doesn't feel right. Should I create another class Algorithms and store the logic there for each site? Should the functions of to handle that logic be in this class? or specific to the classes whos properties they set? I want to take into account in my design two things: 1) I will add different content objects in the future that share $title and $description, but will have their own properties, so, I want to be able to easily grow these as needed. 2) I will add more websites constantly (each with their own algorithms for data extraction) so I would like to plan efficienty managing and working with these now. I thought about extending the Ad or Event class with 'websiteX' class and store its functions there. But, this didn't feel right either as now I have to manage 100s of little website specific class files. Note, I didn't know if this was the correct site or stackoverflow was the better choice. If so, let me know and I'll post there.

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  • How can I efficiently update only the entities that matter in a given frame?

    - by lezebulon
    I'm making a RTS, which can potentially have lots of units in one map (think Age of Empires). I'm looking for a way to update my units. I want to avoid calling a virtual Update() method every frame on every entity. On the other hand, units that are not in view should still be updated and behave "normally." I'm assuming this is a fairly standard question; what would be a way to handle this situation?

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  • Dual nVidia GPUs (3 monitors) not working in 11.10

    - by jasonmclose
    after searching I have not found a solution. I have 2 nvidia quadro 295 cards with 3 monitors but I can not extend twinview across multiple GPUs. I have the most recent nvidia proprietary drivers installed, and they work fine for the single GPU / dual monitors. I tried using xinerama, but without success. I don't mind switching to the nouveau drivers if that would handle my multiple monitors, although I would like to continue to use unity and compiz if i can).

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  • Transform 3d viewport vector to 2d vector

    - by learning_sam
    I am playing around with 3d transformations and came along an issue. I have a 3d vector already within the viewport and need to transform it to a 2d vector. (let's say my screen is 10x10) Does that just straight works like regualar transformation or is something different here? i.e.: I have the vector a = (2, 1, 0) within the viewport and want the 2d vector. Does that works like this and if yes how do I handle the "0" within the 3rd component?

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  • Brain Teaser: How Did I Do This (Part 1: The Solution)

    - by Geertjan
    In Part 1: The Challenge, published this time last week, I introduced a "brain teaser". The brain teaser asks you to figure out how to allow images and other files to be meaningfully dropped onto a NetBeans Platform application, i.e., on the drop something useful should happen with the dropped file: if the file is an image, the image should open in the IDE; if the file is a PDF document, the PDF viewer should open externally; if the file is a text file, it should open as a text in the IDE, etc. Solution. And here is the solution: http://bits.netbeans.org/dev/javadoc/org-openide-windows/org/openide/windows/ExternalDropHandler.html When an implementation of the "ExternalDropHandler" class is available in the global Lookup, and an object is being dragged over some part of the main window, the window system may call the methods of this class to decide whether it can accept or reject the drag operation. And when the object is actually dropped, this class will be asked to handle the drop. OK, so go ahead and implement the above class and put it into the Lookup. Or... guess what? The NetBeans Platform has a default implementation of the above class, appropriately named "DefaultExternalDropHandler". Not only is this useful to learn about how to implement the ExternalDropHandler class (i.e., by reading the source here): you can simply include the module that contains this class in your own NetBeans Platform application and then your application will be able to receive external drag/drop events and do something meaningful with them thanks to the DefaultExternalDropHandler. Do this: Open your NetBeans Platform application in NetBeans IDE. Right-click the application in the Projects window and choose Properties. In the Libraries tab, expand the "ide" cluster, and select "User Utilities". (That's where "DefaultExternalDropHandler.java" is found and registered in the Lookup.) Now click the "Resolve" button, if it appears, because some additional related modules need to now be included, if they haven't been included yet. Again in the "ide" cluster in the Libraries tab, select "Image". That's the Image Editor. Click OK. Run the application. Drag an image or some other type of file into your application, from outside the application, and you'll see the application tries to handle the drop. If the file being dragged is an image, it will open in the Image Editor, which you included in the previous step of these instructions. Hurray, you're done. Without any programming at all, you've added a cool new feature to your application.

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  • A way to store potentially infinite 2D map data?

    - by Blam
    I have a 2D platformer that currently can handle chunks with 100 by 100 tiles, with the chunk coordinates are stored as longs, so this is the only limit of maps (maxlong*maxlong). All entity positions etc etc are chunk relevant and so there is no limit there. The problem I'm having is how to store and access these chunks without having thousands of files. Any ideas for a preferably quick & low HD cost archive format that doesn't need to open everything at once?

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  • How to make my Oracle update/insert action through Java faster?

    - by gunbuster363
    I am facing a problem in my company that is - our program's speed is not fast enough. To be more specific, we are telecommunication company and this program handle call/internet serfing transaction made by every mobile phone users in our city. Because the amount of download content made by the iphone users is just too much, our program cannot handle them fast enough. The situation is, the amount of transaction made by users are double of the transaction processed by our program. Most of the running time of the program are dominated by DB transactions. I've search through the internet and browsed some sites ( for example: http://www.javaperformancetuning.com/tips/rawtips.shtml ) talking about Java performace in DB, but I cannot find a suggestion suitable for us. These advices are not applicable/already used, for instance: 1. Use prepared statements. Use parameterized SQL Already used prepared statement. Each time will use different parameter by clear parameters and set parameters. 2. Tune the SQL to minimize the data returned (e.g. not 'SELECT *'). Sure, already used. 3. Use connection pooling. We hold a single connection during the program's execution. And I doubt that pooling cannot solve the problem because our program act as 1 user, so there are no problem for concurrent access to DB. If anyone of you think pooling is good, please tell me why. Thanks. 4. Try to combine queries and batch updates. Cannot do it. Every query/insert/update is depend on the database's information. For example, we look up the DB for the client's information, if we cannot find his usage, we insert the usage into DB, otherwise we do update. 5. Close resources (Connections, Statements, ResultSets) when finished Sure. 6. Select the fastest JDBC driver. I don't know. I've search on the internet about the type of driver available and I am very confused. We use oracle.jdbc.driver.OracleDriver and we use thin instead of oci, that's all I know. In addition, our program is a two-tier way ( java <- oracle ) 7. Turn off auto-commit already done that. Looking forwards to any help.

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  • Deleting Large Number of Records

    Often someone will try to perform a delete on a large number of records and run into a number of problems. Slow performance, log growth, and more. Lynn Pettis shows us how to better handle this situation in SQL Server 2000 and SQL Server 2005 The Future of SQL Server Monitoring "Being web-based, SQL Monitor 2.0 enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • Parsing error when bootstrapping on Windows

    - by Claude Tyler McAdams
    I am trying to get Juju working on Windows 8 but I am running in to some errors when trying to get juju to see my ssh keys: C:\Users\username> juju bootstrap error: error parsing environment "azure": read C:\Users\user\SkyDrive\Documents\Azure\ssh\: The handle is invalid. I've added a public key I generated with putty to the directory above called azure My environments.yaml file has this in it: authorized-keys-path: C:\Users\user\SkyDrive\Documents\Azure\ssh\ Any ideas?

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  • Collision detection of player larger than clipping tile

    - by user1306322
    I want to know how to check for collisions efficiently in case where the player's box is larger than a map tile. On the left is my usual case where I make 8 checks against every surrounding tile, but with the right one it would be much more inefficient. (picture of two cases: on the left is the simple case, on the right is the one I need help with) http://i.stack.imgur.com/k7q0l.png How should I handle the right case?

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  • Is it possible to increase the levels of abstraction I can hold in my head/reason about at once? How would I go about this? [closed]

    - by invaliduser
    I'd like to be able to read through fifteen pages of assembly code and know what it does. I'd like to be able to write programs that write programs that write programs that write programs. We've made a lot of strides in taking load off our brains by with good tools (Chrome dev mode/Firebug for web stuff, REPL's for many languages, IDEs), but I'd like my brain to be able to handle a bigger load, as opposed to paring the load down with tools.

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  • Using multiplication and division with delta time

    - by tesselode
    Using delta time with addition and subtraction is easy. player.x += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.x = player.x * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time?

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  • Keeping your options open in a cloud solution

    - by BuckWoody
    In on-premises solutions we have the full range of options open for a given computing solution – but we don’t always take advantage of them, for multiple reasons. Data goes in a Relational Database Management System, files go on a share, and e-mail goes to the Exchange server. Over time, vendors (including ourselves) add in functionality to one product that allow non-standard use of the platform. For example, SQL Server (and Oracle, and others) allow large binary storage in or through the system – something not originally intended for an RDBMS to handle. There are certainly times when this makes sense, of course, but often these platform hammers turn every problem into a nail. It can make us “lazy” in our design – we sometimes don’t take the time to learn another architecture because the one we’ve spent so much time with can handle what we want to do. But there’s a distinct danger here. In nature, when a population shares too many of the same traits, it can cause a complete collapse if a situation exploits a weakness shared by that population. The same is true with not using the righttool for the job in a computing environment. Your company or organization depends on your knowledge as a professional to select the best mix of supportable, flexible, cost-effective technologies to solve their problems, whether you’re in an architect role or not.  So take some time today to learn something new. The way I do this is to select a given problem, and try to solve it with a technology I’m not familiar with. For instance – create a Purchase Order system in Excel, then in Hadoop or MongoDB, or even in flat-files using PowerShell as an interface. No, I’m not suggesting any of these architectures are the proper way to solve the PO problem, but taking something concrete that you know well and applying that meta-knowledge to another platform will assist you in exercising the “little grey cells” and help you and your organization understand what is open to you. And of course you can do all of this on-premises – but my recommendation is to check out a cloud platform (my suggestion would of course be Windows Azure :) ) and try it there. Most providers (including Microsoft) provide free time to do that.

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  • Specifying and applying broad changes to a program

    - by Victor Nicollet
    How do you handle incomplete feature requests, when the ones asking for the feature cannot possibly write a complete request? Consider an imaginary situation. You are a tech lead working on a piece of software that revolves around managing profiles (maybe they're contacts in a CRM-type application, or employees in an HR application), with many operations being directly or indirectly performed on those profiles — edit fields, add comments, attach documents, send e-mail... The higher-ups decide that a lock functionality should be added whereby a profile can be locked to prevent anyone else from doing any operations on it until it's unlocked — this feature would be used by security agents to prevent anyone from touching a profile pending a security audit. Obviously, such a feature interacts with many other existing features related to profiles. For example: Can one add a comment to a locked profile? Can one see e-mails that were sent by the system to the owner of a locked profile? Can one see who recently edited a locked profile? If an e-mail was in the process of being sent when the lock happened, is the e-mail sending canceled, delayed or performed as if nothing happened? If I just changed a profile and click the "cancel" link on the confirmation, does the lock prevent the cancel or does it still go through? In all of these cases, how do I tell the user that a lock is in place? Depending on the software, there could be hundreds of such interactions, and each interaction requires a decision — is the lock going to apply and if it does, how will it be displayed to the user? And the higher-ups asking for the feature probably only see a small fraction of these, so you will probably have a lot of questions coming up while you are working on the feature. How would you and your team handle this? Would you expect the higher-ups to come up with a complete description of all cases where the lock should apply (and how), and treat all other cases as if the lock did not exist? Would you try to determine all potential interactions based on existing specifications and code, list them and ask the higher-ups to make a decision on all those where the decision is not obvious? Would you just start working and ask questions as they come up? Would you try to change their minds and settle on a more easily described feature with similar effects? The information about existing features is, as I understand it, in the code — how do you bridge the gap between the decision-makers and that information they cannot access?

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  • ubuntu image size 732 mb - too big for cd

    - by memius
    i have an old pc that can't handle a boot stick install, so i have to create an actual, old fashioned boot cd. however, the image size for ubuntu 12.04 is 732mb, which is too large for cds, which can hold only 700mb. the maintainers of ubuntu 12.04 say the image size will never go over 700mb, and indeed, the download size seemed to be 689mb. Brasero says it won't burn the cd because the file is too big what's going on?

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  • OSB, Service Callouts and OQL - Part 2

    - by Sabha
    This section of the "OSB, Service Callouts and OQL" blog posting will delve into thread dump analysis of OSB server and detecting threading issues relating to Service Callout using ThreadLogic. We would also use Heap Dump and OQL to identify the related Proxies and Business services. The previous section dealt with threading model used by OSB to handle Route and Service Callouts. Please refer to the blog post for more details.

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  • Is DreamWeaver a good tool to write PHP code? [closed]

    - by Akito
    I have started learning PHP. I have Windows XP installed. I use DreamWeaver to write PHP code and XAMP to run it. I love using DreamWeaver as I can handle, HTML, CSS, PHP, JavaScript using DreamWeaver. While learning online, I have seen many other configurations like using Eclipse and other tools. I wanted to ask if using Dreamweaver to write PHP code a good practice or it can be made better using any other code writing tool?

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  • Difference between a socket and a port

    - by cobie
    Could someone please explain quite clearly the difference between a port and a socket. I know that a port serves as a door into the network for an application process and that the application process uses a socket connection to the given port number to handle network communication but when you have multiple processes listening on a single port number, I am finding it difficult to understand the difference between the socket and the port and how they all fit together.

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  • Frequency to submit sitemap to search engines

    - by user577691
    i have went live with my site and being new to search engines and SEO fields not sure what should be the best way to handle sitemap.xml. I have created sitemap.xml and submitted it to Google using webmaster tool Yahoo/Bing using Bing Webmater Ask.com now since site will get updated every 2-3 times per week i am not sure what should be the best approach. Do i need to submit sitemap.xml again If i need to submit sitemap.xml again and again what should be the frequency to submit that Please suggest the best approach

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  • HowTo Enable jBullet DebugMode

    - by Kenneth Bray
    I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw method, or is there an easier way to draw the physics models to the screen? If there is already a built in method I would prefer to use that, otherwise I guess I will start making my own functions to handle this.

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  • Game State / Screen Management

    - by Ashylnn Mac
    What's the best way to handle game states / screens? My problem is this: PlayGameScreen adds a new InventoryGameScreen to the game during it's update. This immediately adds InventoryGameScreen to the array of GameScreens. That's throwing an exception when iterating over the array that the contents of the array have changed. Should I have two more arrays, like screensToBeAdded and screensToBeRemoved and do all the processing for them at the end of the game loop after drawing all the other screens?

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