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  • Handlers returns 404 error on IIS7.5 integrated pipeline

    - by er-v
    <httpHandlers> <add path="ajaxpro/*.ashx" verb="POST,GET" type="AjaxPro.AjaxHandlerFactory, AjaxPro.2" /> <add path="Reserved.ReportViewerWebControl.axd" verb="*" type="Microsoft.Reporting.WebForms.HttpHandler, Microsoft.ReportViewer.WebForms, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" validate="false" /> <remove verb="*" path="*.asmx" /> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add verb="GET,HEAD" path="ScriptResource.axd" validate="false" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </httpHandlers> Hello to everybody. I have the problen whith iis7.5 in integrated mode. When I use it in classic mode handlers that presented above work fine, but if I switch to the integrated pipeline - all requests that should be handled return 404 error. Why?

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  • Local Variables take 7x longer to access than global variables?

    - by ItzWarty
    I was trying to benchmark the gain/loss of "caching" math.floor, in hopes that I could make calls faster. Here was the test: <html> <head> <script> window.onload = function() { var startTime = new Date().getTime(); var k = 0; for(var i = 0; i < 1000000; i++) k += Math.floor(9.99); var mathFloorTime = new Date().getTime() - startTime; startTime = new Date().getTime(); window.mfloor = Math.floor; k = 0; for(var i = 0; i < 1000000; i++) k += window.mfloor(9.99); var globalFloorTime = new Date().getTime() - startTime; startTime = new Date().getTime(); var mfloor = Math.floor; k = 0; for(var i = 0; i < 1000000; i++) k += mfloor(9.99); var localFloorTime = new Date().getTime() - startTime; document.getElementById("MathResult").innerHTML = mathFloorTime; document.getElementById("globalResult").innerHTML = globalFloorTime; document.getElementById("localResult").innerHTML = localFloorTime; }; </script> </head> <body> Math.floor: <span id="MathResult"></span>ms <br /> var mathfloor: <span id="globalResult"></span>ms <br /> window.mathfloor: <span id="localResult"></span>ms <br /> </body> </html> My results from the test: [Chromium 5.0.308.0]: Math.floor: 49ms var mathfloor: 271ms window.mathfloor: 40ms [IE 8.0.6001.18702] Math.floor: 703ms var mathfloor: 9890ms [LOL!] window.mathfloor: 375ms [Firefox [Minefield] 3.7a4pre] Math.floor: 42ms var mathfloor: 2257ms window.mathfloor: 60ms [Safari 4.0.4[531.21.10] ] Math.floor: 92ms var mathfloor: 289ms window.mathfloor: 90ms [Opera 10.10 build 1893] Math.floor: 500ms var mathfloor: 843ms window.mathfloor: 360ms [Konqueror 4.3.90 [KDE 4.3.90 [KDE 4.4 RC1]]] Math.floor: 453ms var mathfloor: 563ms window.mathfloor: 312ms The variance is random, of course, but for the most part In all cases [this shows time taken]: [takes longer] mathfloor Math.floor window.mathfloor [is faster] Why is this? In my projects i've been using var mfloor = Math.floor, and according to my not-so-amazing benchmarks, my efforts to "optimize" actually slowed down the script by ALOT... Is there any other way to make my code more "efficient"...? I'm at the stage where i basically need to optimize, so no, this isn't "premature optimization"...

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  • Edubuntu boots in low graphics mode. with an Intel HD Graphics system

    - by user63957
    I have a HD Intel graphics card in my laptop. It was working fine the first few days with the new version Edubuntu. Now when you start, just before it goes to the part asking for the login password I think the OP means lightdm it sends me to a low graphics mode. Things I've tried: I tried Ctl+Alt+F1. Updated and installed fglrx from the terminal. All my work is all stored there. Please, if anyone knows how to fix this, tell me. Original version: hola tengo una tarjeta intel hd graphics en mi laptop estuve trabajando los primeros dias bien con la nueva version edubuntu solo que ahora cuando inicia y justo antes de que pase a la parte que me pide la contraseña me manda low graphic mode no se que hacer ya entre y le di ctr alt f1 y actualice tmb instale fglrx necesito obtener toda miinformacion todo mi trabajo esta ahi guardado, por favor si alguien sabe como solucionar este bug digame como, gracias, ciao.

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  • Le mode off-line revient en force dans les Google Docs, via le HTML5 pour un accès simplifié aux documents

    Le mode off-line revient en force dans les Google Docs, via le HTML5 pour un accès simplifié aux documents Mise à jour du 08.12.2010 par Katleen Hier, lors de sa keynote évènement, Google ne s'est pas contenté de parler du très attendu netbook tournant sous Chrome OS. La firme a également fait le point sur plusieurs de ses produits, dont les Google Docs. Ces derniers voient le retour de leur mode "hors-ligne". Une fonctionnalité dont la suppression, en mai 2010, avait fait nombre de mécontents. "Ceux qui l'utilisaient seront ravis : la revoici, avec de belles améliorations rendues possibles par les derniers progrès technologiques, notamment le déploiement du HTML...

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  • iOS 5 pourrait accélérer le fonctionnement des applications Web en plein écran en activant le moteur JavaScript Nitro pour ce mode

    iOS 5 pourrait accélérer le fonctionnement des applications Web en plein écran En activant le moteur JavaScript Nitro pour ce mode Mise à jour du 20/06/2011 par Idelways Les applications Web épinglées sur l'écran de démarrage des iDevices et fonctionnant sous Safari mobile en mode plein écran pourraient bientôt bénéficier des progrès remarquables apportés par le moteur JavaScript « Nitro » avec l'arrivée d'iOS 5, actuellement en bêta. Comme on peut s'y attendre, cette annonce pointue, néanmoins importante et en tout cas prématurée ne vient pas directement d'Apple, mais de l'un de ses (ex. ?) employé ayant dévoilé ...

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  • Laptop sleep: How to go into S3 easily?

    - by monov
    Laptop: Fujitsu-Siemens Amilo Pi-3525 OS: Vista When my laptop is plugged in and I close the lid, it goes into S1 sleep. This means that there is still: fan noise (annoying when trying to sleep at night) lots of power consumed (so if I then unplug the laptop and toss it in the bag, by the time I'm at school it's already drained and beeping ominously). What I want is S3 sleep, it solves both problems. I've found a roundabout way to go into S3 sleep: Unplug laptop Close lid (or click Sleep in Start menu) Plug laptop back in if needed The question: How do I force Windows to use always use S3 sleep when I close the lid? One thing I've tried is: dumppo admin minsleep=s3 (dumppo from here) Afterwards running just dumppo admin confirms that minsleep has been set, but closing the lid still goes into S1. Also, after a reboot, minsleep is reset to s1. I think dumppo is incompatible with Vista... MCE Standby Tool was recommended as a Vista-compatible alternative to dumppo, but it doesn't have any effect either. I looked in the BIOS settings, but there are no settings relating to ACPI sleeps/suspends there.

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  • How to check if Emacs is in GUI mode (and execute `tool-bar-mode` only then)?

    - by dehmann
    I have this line in my .emacs file: (tool-bar-mode 0) because I hate the toolbars in my GUI emacs (/Applications/Emacs.app/Contents/MacOS/Emacs). But when I start up my other, text-based emacs in the terminal (/opt/local/bin/emacs) it complains about that command: Symbol's function definition is void: tool-bar-mode How can I add an if condition so that it executes the tool-bar-mode command only when I'm in the GUI emacs? Thanks!

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  • How to shrink Windows 7 XP Mode VHD files?

    - by A_M
    I'm trying to shrink a Windows 7 XP Mode VHD file with VhdResizer with little success. When I select my VHD file, it says "VhdExpand only supports fixed and dynamic VHD files". My XP Mode VHDs are dynamic files. Does anyone have any idea why it is failing? Failing that, does anyone have a process that I can use to shrink my XP mode VHD files on Windows 7 (64 bit)?

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • determine collision angle on a rotating body

    - by jorb
    update: new diagram and updated description I have a contact listener set up to try and determine the side that a collision happened at relative to the a bodies rotation. One way to solve this is to find the value of the yellow angle between the red and blue vectors drawn above. The angle can be found by taking the arc cosine of the dot product of the two vectors (Evan pointed this out). One of my points of confusion is the difference in domain of the atan2 function html canvas coordinates and the Box2d rotation information. I know I have to account for this somehow... SS below questions: Does Box2D provide these angles more directly in the collision information? Am I even on the right track? If so, any hints? I have the following javascript so far: Ship.prototype.onCollide = function (other_ent,cx,cy) { var pos = this.body.GetPosition(); //collision position relative to body var d_cx = pos.x - cx; var d_cy = pos.y - cy; //length of initial vector var len = Math.sqrt(Math.pow(pos.x -cx,2) + Math.pow(pos.y-cy,2)); //body angle - can over rotate hence mod 2*Pi var ang = this.body.GetAngle() % (Math.PI * 2); //vector representing body's angle - same magnitude as the first var b_vx = len * Math.cos(ang); var b_vy = len * Math.sin(ang); //dot product of the two vectors var dot_prod = d_cx * b_vx + d_cy * b_vy; //new calculation of difference in angle - NOT WORKING! var d_ang = Math.acos(dot_prod); var side; if (Math.abs(d_ang) < Math.PI/2 ) side = "front"; else side = "back"; console.log("length",len); console.log("pos:",pos.x,pos.y); console.log("offs:",d_cx,d_cy); console.log("body vec",b_vx,b_vy); console.log("body angle:",ang); console.log("dot product",dot_prod); console.log("result:",d_ang); console.log("side",side); console.log("------------------------"); }

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  • Editing multiple TODO simultaneously -- priority and/or deadine

    - by lawlist
    Can anyone please steer me in the right direction to a function that will edit multiple TODO in one fell swoop. Here are some examples: highlight a group of TODO that have deadlines and remove the dealines to make them undated. modify all priorites in a highlighted group -- e.g., #A to #D set deadlines by group and/or change deadlines by group -- e.g., move everything to a specific date, or set a specific date for each if they were undated.

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  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

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  • Convert partition to Virtual Disk image

    - by Rick
    I have a 250 GB HD with a XP partition. I partitioned the XP Box to 112 GB, since the max Virtual PC can load is 127 GB. I have a new motherboard and can't load into the partition, so I am using Windows 7. I have tried using WinImage to create the image but it creates an image of the whole disc (250 GB) and will not load on Virtual PC cause of the size limit. What would be best to convert to VHD correctly?

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  • How to use UMLFS?

    - by Vi
    I'm trying to mount what is inside UML session as FUSE filesystem on host. There's "uml_mount" program which looks like a thing for this purpose, but it fails. What is UMLFS (I haven't found any documentation at all) and how to mount it? uml_mount mounts FUSE filesystem and starts uml_mconsole <umid> umlfs <file descriptor> which tries to send this file descriptor to UML kernel (to deal with further FUSE things), but sending fails. Also I haven't found any signs of FUSE inside a kernel. Do I need some special patch for this?

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  • Howto boot directly into a VirtualBox image?

    - by mawimawi
    I have a running setup as following: Native OS: Windows 7 64bit, 3 Partitions: c: (System) d: (FAT32, here is my vdi file) e: (unformatted) VirtualBox: Fedora 14 running off the vdi file on drive d. Usually this setup is great for me, but sometimes I'd like to run Linux natively, and not inside VirtualBox. Is there a way to boot directly into the vdi file without the Windows overhead? E.g. using a USB stick with some modified Linux Kernel / GRUB that can mount the vdi file directly as "/"? Or copy the contents of my vdi file to the empty partition and somehow use this from VirtualBox (when booting into Windows) AND directly booting into Linux? Hope to get some hints or even howtos.

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  • Cisco redundancy modes

    - by user974896
    I am using a Cisco 6500 series with an SSO redundancy configuration. The show redundancy output is as follows: Hardware Mode = Duplex Configured Redundancy Mode = sso Operating Redundancy Mode = rpr Maintenance Mode = Disabled Communications = Up I would assume the device is operating in RPR mode although SSO is configured. What could cause this? Shouldn't the operating mode be SSO? EDIT (show redundancy states): my state = 13 -ACTIVE peer state = 4 -STANDBY COLD Mode = Duplex Unit = Primary Unit ID = 5 Redundancy Mode (Operational) = rpr Redundancy Mode (Configured) = sso Redundancy State = rpr Split Mode = Disabled Manual Swact = Enabled Communications = Up client count = 60 client_notification_TMR = 30000 milliseconds keep_alive TMR = 9000 milliseconds keep_alive count = 1 keep_alive threshold = 18 RF debug mask = 0x0

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  • Is there a way to disable safe_mode in a client or domain template in Plesk?

    - by Justin
    Is there a way to disable the PHP setting safe_mode in a client or domain template in Plesk 8.6? Or, to disable it for new domain creation in some other Plesk setting/configuration? I've Googled, and people seem to think no I've asked our hosting provider, and they don't think so I've looked in both the domain and client templates in Plesk and don't see it Has anyone been able to do this Plesk 8.6 for new domains?

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  • Does the Virtual PC XP Mode need safety measures?

    - by Ivo
    Does the Virtual PC XP-Mode (or any other virtualized mode) require safety measures, such as antivirus or a firewall? I'm just wondering if the XP-Mode would be a large security loophole, since it's so much more integrated into Windows 7. Actually I'm wondering the same for Portable Ubuntu, are their any safety measures I should undertake, so that I don't open a backdoor on my computer.

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  • Why doesn't max-height hold in Mobile safari in landscape mode?

    - by Mick79
    I am building a small portfolio site for myself and have come across an odd quirk. I have an image inside a container, and to allow for multiple screen sizes, I am setting all dimensions in % rather than pixels. in iphone portrait mode, everything is fine. However in landscape mode, my image bursts out of its container, completely ignoring the max-height:100%; rule that works fine in portrait. code: #centralident{ position:relative; width:50%; height:50%; box-shadow: 0 0 10px black; margin-left:25%; margin-top:13%; } #centralident img{ max-height:100%; }

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