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  • VMware Player 5.0 or VMware Workstation 9.0 after upgrade to Ubuntu 12.10

    The upgrade process Upgrading Ubuntu 12.04 to latest version 12.10 - aka Quantal Quetzal - is straight forward and you only need to follow the offical upgrade instructions. Short version on the console looks like this: sudo do-release-upgrade This will update the repository entries, and start the upgrade process. After some minutes or hours of download and installation, you have to reboot your system once to get the new kernel loaded. As time of writing, I'm on '3.5.0-17-generic'. And as with any modification of the kernel version, you have to compile the necessary kernel modules to get VMware Player or Workstation up and running. Usually, this happens the first time you try start your VMware software and that's it. Well, again not so this time. Getting the kernel patch Luckily, the community over VMware is very active and you can get a new kernel patch in the online forums here. Get the download and put in a folder have write permissions. Then you extract the archive on the console like so: tar -xjvf vmware9_kernel35_patch.tar.bz2 Then you change into the newly created folder: cd vmware9_kernel3.5_patch/ And you execute the available shell script as root (superuser) like so: sudo ./patch-modules_3.5.0.sh This will stop any running instances of VMware software, patches the source files and runs the compile process for your active environment. This might take some time depending on your machine, and once completed you can start VMware Player or Workstation as previously. In case that you are going to apply the patch again, the script will simply quit with the following output: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting You might remove the .patched file in case that you upgraded/changed your kernel and you need to apply the patch again. Disclaimer: The patch is "as-is" and the patcher is originally created by Artem S. Tashkinov, and later modified by An_tony. Please refer to the VMware forum in case of questions or problems. There are also patches available for older versions of VMware Player or Workstation.

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  • What could cause a sudden stop in Box2D?

    - by alexanderpine
    I'm using Box2d for a game, and I have a bug that's driving me nuts. I've simplified the situation down to a square player sliding back and forth frictionlessly on top of a floor composed of a series of square tiles, driven by the left and right keys (which apply a horizontal force). Works great, sliding back and forth across the whole floor. Except... Every once in a while, the player will suddenly stick at the edge of one of the tiles as if it is hitting a (nonexistent) wall. Further pushes in the same direction it was traveling will fail, but as soon as I push backwards once in the opposite direction, I can push forwards past the sticking point again. The sticking point seems to be random, except for being on the edge of a tile. Happens while going left or right. For debugging purposes, I keep the Positions/velocity values for the previous two update ticks and print them out when this stop occurs. As an example, here you see the player moving right, decelerating slightly; pos2 should be about 8.7, but it stops dead instead. tick0: pos= 8.4636 vel= 7.1875 tick1: pos= 8.5816 vel= 7.0833 tick2: pos= 8.5816 vel= 0.0000 So, as the player is 0.8 and the tiles 1.0 wide, the player is stopping just as it is about to cross onto the next tile (8.5816 + 0.8/2 = 8.9816). In fact, I get a collision message (which I ignore except noting that it happened). It only seems to happen at x.5816 (or -x.4184) while moving right, and x.4167 (or -x.5833) while moving left I said that it's like hitting a wall, but in fact, when it hits a wall, the numbers look more like: tick0: pos0= 12.4131 vel2= 8.4375 tick1: pos1= 12.5555 vel1= 8.5417 tick2: pos2= 12.5850 vel0= 0.0000 so it moves further right on the last tick, which puts it in contact with the wall. Anyone seen anything like this. Any suggestion on how I could be causing this behavior.

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  • Ubuntu audio mysteriously stopped working (12.04)

    - by Laika
    Well, I've been a user of Ubuntu 12.04 LTS since April now, and it's been a very pleasant experience. I'm a big fan of electronic music, and I tend to have my tracks playing in the background while I do things on my laptop, either in YouTube or in Clementine, my default music player. All has worked very well until now. A couple of days ago my entire PC started to lag really badly. Almost everything was unusable. I opened up System Monitor via the terminal to find a process called "pulseaudio" using nearly 1GB of RAM and over 80% of my CPU. I needed to get some important work done and so I killed the process without thinking. Once again today, pulseaudio decided to lag the hell out of my PC, and so I killed it again. Nothing seemed to happen immediately, but once I opened up YouTube all the audio on videos stuttered a lot, while the videos played smoothly. I restarted Firefox to find that the audio was now not working at all, with both headphones and speakers, and the volume up quite a bit (it's not muted, I've checked that!). A little bit of research later and I've discovered that pulseaudio plays an important part in Ubuntu's audio. Even after restarting my PC the audio still ceases to work in any applications or with any output. The pulseaudio process refuses to start up again. So, can you help me out here? What can I do to fix my problem, and why was pulseaudio doing this in the first place?

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  • Using 2d collision with 3d objects

    - by Lyise
    I'm planning to write a fairly basic scrolling shoot 'em up, however, I have run into a query with regards to checking for collision. I plan to have a fixed top down view, where the player and enemies are all 3d objects on a fixed plane, and when the enemy or player fires at the other, their shots will also be along this fixed plane. In order to handle the collision, I have read up a bit on collision detection in 3d, as it is not something I have looked into previously, but I'm not sure what would be ideal for this situation. My options appear to be: Sphere collision, however, this lacks the pixel precision I would like Detection using all vertexes and planes of each object, but this seems overly convoluted for a fixed plane of play Rendering the play screen in black and white (where white is an object, black is empty space), once for enemies and once for the player, and checking for collisions that way (if a pixel is white on both, there is a collision) Which of these would be the best approach, or is there another option that I am missing? I have done this previously using 2d sprites, however I can't use the same thinking here as I don't have the image to refer to.

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  • Pop current directory until specific file is found

    - by edarroyo
    I'm interested in writing a script with the following behavior: See if a file, build.xml, exists in the current directory, if so run a command supplied through arguments to the script. If not, pop the current directory and look at the parent. Go to 1. The script would end once we find the file or we reach the root. Also, once the script finishes and control comes back to the user I want the current directory to be that one where the script was initially l I'm not very familiar with shell scripting but any help/guidance will be much appreciated.

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  • Re: # 47209 How to copy an Existing HD to a new one and have it be bootable?

    - by user281151
    Help please! My backup method of choice is to clone my "working" drive to another identical drive. I have 2 windows drives and I clone my working one to the other one once per month. No problem - each will boot if I select it. Now with the lack of future support for XP, I am getting familiar with Ubuntu 14.04 LTS. I have it on one drive and I have a second identical drive that I want to be able to clone it to once/month. Not as necessary to do this with Ubuntu as with windows, I know, but I'm anal. So I have followed #47209 MestreLion's procedure with just the two Ubuntu drives "on line". I.e., boot my "working" drive with Live CD, use Gparted to be sure I know what's what, open terminal and enter and execute the dd command, Go to bed till the clone is done, shut down the computer, disconnect the input/source drive, boot up using BIOS to select the remaining output drive. The drive starts fine but all is not OK. It puts up a screen that says I'm on a Guest Session and asks for a password. Well, for one thing I have my Ubuntu set up to start without a password being entered. I have one, of course, I put it in but it isn't accepted. I can't get by this Guest Session screen. I am fine, of course. I can disconnect this drive, hook up my "main" ubuntu drive and all the rest, and go on with my business. But I don't have the desired "emergency backup" drive working where I could jump on and use it immediately if I needed it. Can someone give me some guidance here?? What (else) do I need to do. Love Ubuntu but learning. Thanks, Wes.

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  • Is it a good practice to create a list of definitions for all symbols and words in a programming language?

    - by MrDaniel
    After arriving at this point in Learning Python The Hard Way I am wondering if this is a good practice to create a list of symbols and define what they do as noted in bold below, for every programming language. This seems reasonable, and might be very useful to have when jumping between programming languages? Is this something that programmers do or is it just a waste of effort? Exercise 22: What Do You Know So Far? There won't be any code in this exercise or the next one, so there's no WYSS or Extra Credit either. In fact, this exercise is like one giant Extra Credit. I'm going to have you do a form of review what you have learned so far. First, go back through every exercise you have done so far and write down every word and symbol (another name for 'character') that you have used. Make sure your list of symbols is complete. Next to each word or symbol, write its name and what it does. If you can't find a name for a symbol in this book, then look for it online. If you do not know what a word or symbol does, then go read about it again and try using it in some code. You may run into a few things you just can't find out or know, so just keep those on the list and be ready to look them up when you find them. Once you have your list, spend a few days rewriting the list and double checking that it's correct. This may get boring but push through and really nail it down. Once you have memorized the list and what they do, then you should step it up by writing out tables of symbols, their names, and what they do from memory. When you hit some you can't recall from memory, go back and memorize them again.

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  • Windows XP: How to boot up in normal mode after improper shut down?

    - by Nick
    I work in two different locations and whenever there is a power outage at one of the locations, Windows XP detects that the system was improperly shutdown. Once the power is up, the PC powers on and Windows XP enters REPAIR/SAFE mode where only someone physically in front of the PC can control it. (Networking is all disabled in this mode) Now before it enters REPAIR/SAFE mode, there is an option for a NORMAL boot. But the catch is that REPAIR/SAFE mode is selected by default with a 30 second timer. Once it automatically enters REPAIR/SAFE mode and if nobody is at the other location, I have no way to remote control it anymore. And then I have to drive over to the other location and reboot it and select boot into NORMAL mode. Where can I change this setting so that Windows XP always boots into NORMAL mode no matter how many times it is improperly shut down?

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  • Remote Debian System Preventing Logon

    - by choobablue
    I have a dozen or so single board computers on a network running Debian (squeeze) and access them via ssh (ssh server is dropbear). To give an idea of the hardware of these computers they're 1.2 GHz x86 processors, 1GB of RAM and 4GB flash drives formatted as ext2 (I avoided ext3 to prevent the added flash write stress from journaling), there is also a swap partition on the drive. Normally the setup I'm using works great and I can access all the computers. Every once in a while one will prevent access. What happens is I try to connect via ssh (putty) and it gives me the login prompt, I enter the username and password and it responds 'Access Denied' and it will also refuse any public key in ~/.ssh/authorized_keys. The credentials are correct as they worked previously. The computer responds to pings and putty recognizes the server public key, which implies to me the system is still running. Restarting the server fixes the problem and I can log in again. (I tried a temporary fix of putting shutdown -r now in the root crontab but this doesn't seem to reliably be run once the hang happens) Once I restart however there doesn't seem to be any information in any of the system logs to indicate what happened, the logs are simply empty for that time period, as if the system had crashed. There is some custom software running on the system which appears to stop working (which is why I wanted to ssh to begin with). I'm assuming that this program is the source of the problems but I'm unsure of how it would cause it and how to debug what is happening. The most likely explanation I can think of is that there is a memory leak in the other program that then prevents dropbear from spawning a new login shell (and crontab from executing shutdown) as there is not enough free memory. But looking at memory usage of the other (working) computers there doesn't seem to be any meaningful increase in memory to indicate a leak (unless it's a very big, fast acting and rare leak). I would think that when the OS ran out of memory it would restart the system or kill processes (the Linux kernel restarts right?). The other thing I wonder about is if the fact that they are running off a flash drive could have some effect, especially the swap partition (which I think I should remove to prevent wear of the flash), but the flash drives are young (~1 month) and I don't think that wear would be a factor yet. Does anybody have an idea of what could cause these symptoms, if it could be done by a memory leak, or something else I haven't thought of. And does anybody know of a method to try to debug the problem and find out more information about what's going wrong?

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  • IIS 6.0 :: SSL certificate install :: issue

    - by BSI Support
    Certificate request process works fine. Once the certificate is received from VeriSign, the installation process also works fine (no errors.) However, once installed, the new certificate is not "assigned." Meaning, when I view the IIS instance security properties, it still shows the previous certificate start & end dates. Thoughts? Windows 2003, Web Edition. I have 3 other Win2003WE machines, configured nearly the same, and do not have this problem.

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  • Effectively managing crontab

    - by jakenoble
    My crontab looks something like this; 1 * * * * /var/www/cron/site1.sh > /dev/null 2>&1 0 * * * * /var/www/cron/site2.sh > /dev/null 2>&1 3 * * * * /var/www/cron/site3.sh > /dev/null 2>&1 This works great and lets me place all the nasty little script calls into one place, rather than making crontab harder to read than it already is. But, this fails massively when site2.sh needs one script to run once a day, another to run once a week and another to run every 5 minutes. And of course it gets worse as new scripts get added with different timings. Is there a better way? EDIT By better I mean making it more manageable, having a large crontab is not manageable, but neither is having scripts all over the place. Not a GUI necessarily.

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  • How can I tell when an FTP is complete?

    - by identry
    I have a cron job that processes files that my client's upload via FTP to my FreeBSD server. The cron job runs once an hour, and normally processing each file only takes a few seconds. The cron job looks in the client's upload directory and moves any new files to a tmp directory. It then processes the file(s) and moves them into a final directory where they are then available to the public through a website. The problem is, every once in awhile, the cron job runs just as a new file is being uploaded. It moves the half-uploaded file to the tmp directory, and tries to process it, and fails, of course. Question: how can I determine if the uploaded file is complete? The only thing I can think of is checking the file size to see if it's changing, but that seems like a kludge. Is there some sort of flag or something that is set when the upload is complete?

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  • Why would autoconf/automake project link against installed library instead of local development libr

    - by Beau Simensen
    I'm creating a library libgdata that has some tests and non-installed programs. I am running into the problem that once I've installed the library once, the programs seem to be linking to the installed version and not the local version in ../src/libgdata.la any longer. What could cause this? Am I doing something horribly wrong? Here is what my test/Makefile.am looks like: INCLUDES = -I$(top_srcdir)/src/ -I$(top_srcdir)/test/ # libapiutil contains all of our dependencies! AM_CXXFLAGS = $(APIUTIL_CFLAGS) AM_LDFLAGS = $(APIUTIL_LIBS) LDADD = $(top_builddir)/src/libgdata.la noinst_PROGRAMS = gdatacalendar gdatayoutube gdatacalendar_SOURCES = gdatacalendar.cc gdatayoutube_SOURCES = gdatayoutube.cc TESTS = check_bare check_PROGRAMS = $(TESTS) check_bare_SOURCES = check_bare.cc (libapiutil is another library that has some helper stuff for dealing with libcurl and libxml++) So, for instance, if I run the tests without having installed anything, everything works fine. I can make changes locally and they are picked up by these programs right away. If I install the package, these programs will compile (it seems like it does actually look locally for the headers), but once I run the program it complains about missing symbols. As far as I can tell, it is linking against the newly built library (../src/libgdata.la) based on the make output, so I'm not sure why this would be happening. If i remove the installed files, the local changes to src/* are picked up just fine. I've included the make output for gdatacalendar below. g++ -DHAVE_CONFIG_H -I. -I.. -I../src/ -I../test/ -I/home/altern8/workspaces/4355/dev-install/include -I/usr/include/libxml++-2.6 -I/usr/lib/libxml++-2.6/include -I/usr/include/libxml2 -I/usr/include/glibmm-2.4 -I/usr/lib/glibmm-2.4/include -I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -MT gdatacalendar.o -MD -MP -MF .deps/gdatacalendar.Tpo -c -o gdatacalendar.o gdatacalendar.cc mv -f .deps/gdatacalendar.Tpo .deps/gdatacalendar.Po /bin/bash ../libtool --tag=CXX --mode=link g++ -I/home/altern8/workspaces/4355/dev-install/include -I/usr/include/libxml++-2.6 -I/usr/lib/libxml++-2.6/include -I/usr/include/libxml2 -I/usr/include/glibmm-2.4 -I/usr/lib/glibmm-2.4/include -I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -L/home/altern8/workspaces/4355/dev-install/lib -lapiutil -lcurl -lgssapi_krb5 -lxml++-2.6 -lxml2 -lglibmm-2.4 -lgobject-2.0 -lsigc-2.0 -lglib-2.0 -o gdatacalendar gdatacalendar.o ../src/libgdata.la mkdir .libs g++ -I/home/altern8/workspaces/4355/dev-install/include -I/usr/include/libxml++-2.6 -I/usr/lib/libxml++-2.6/include -I/usr/include/libxml2 -I/usr/include/glibmm-2.4 -I/usr/lib/glibmm-2.4/include -I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -o .libs/gdatacalendar gdatacalendar.o -L/home/altern8/workspaces/4355/dev-install/lib /home/altern8/workspaces/4355/dev-install/lib/libapiutil.so /usr/lib/libcurl.so -lgssapi_krb5 /usr/lib/libxml++-2.6.so /usr/lib/libxml2.so /usr/lib/libglibmm-2.4.so /usr/lib/libgobject-2.0.so /usr/lib/libsigc-2.0.so /usr/lib/libglib-2.0.so ../src/.libs/libgdata.so -Wl,--rpath -Wl,/home/altern8/workspaces/4355/dev-install/lib creating gdatacalendar Help. :) UPDATE I get the following messages when I try to run the calendar program when I've added the addCommonRequestHeader() method to the Service class after I had installed the library without the addCommonRequestHeader() method. /home/altern8/workspaces/4355/libgdata/test/.libs/lt-gdatacalendar: symbol lookup error: /home/altern8/workspaces/4355/libgdata/test/.libs/lt-gdatacalendar: undefined symbol: _ZN55gdata7service7Service22addCommonRequestHeaderERKSsS4_ Eugene's suggestion to try setting the $LD_LIBRARY_PATH variable did not help. UPDATE 2 I did two tests. First, I did this after blowing away my dev-install directory (--prefix) and in that case, it creates test/.libs/lt-gdatacalendar. Once I have installed the library, though, it creates test/.libs/gdatacalendar instead. The output of ldd is the same for both with one exception: # before install # ldd test/.libs/lt-gdatacalendar libgdata.so.0 => /home/altern8/workspaces/4355/libgdata/src/.libs/libgdata.so.0 (0xb7c32000) # after install # ldd test/.libs/gdatacalendar libgdata.so.0 => /home/altern8/workspaces/4355/dev-install/lib/libgdata.so.0 (0xb7c87000) What would cause this to create lt-gdatacalendar in one case but gdatacalendar in another? The output of ldd on libgdata is: altern8@goldfrapp:~/workspaces/4355/libgdata$ ldd /home/altern8/workspaces/4355/libgdata/src/.libs/libgdata.so.0 linux-gate.so.1 => (0xb7f7c000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb7f3b000) libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb7dec000) /lib/ld-linux.so.2 (0xb7f7d000)

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  • Python: Improving long cumulative sum

    - by Bo102010
    I have a program that operates on a large set of experimental data. The data is stored as a list of objects that are instances of a class with the following attributes: time_point - the time of the sample cluster - the name of the cluster of nodes from which the sample was taken code - the name of the node from which the sample was taken qty1 = the value of the sample for the first quantity qty2 = the value of the sample for the second quantity I need to derive some values from the data set, grouped in three ways - once for the sample as a whole, once for each cluster of nodes, and once for each node. The values I need to derive depend on the (time sorted) cumulative sums of qty1 and qty2: the maximum value of the element-wise sum of the cumulative sums of qty1 and qty2, the time point at which that maximum value occurred, and the values of qty1 and qty2 at that time point. I came up with the following solution: dataset.sort(key=operator.attrgetter('time_point')) # For the whole set sys_qty1 = 0 sys_qty2 = 0 sys_combo = 0 sys_max = 0 # For the cluster grouping cluster_qty1 = defaultdict(int) cluster_qty2 = defaultdict(int) cluster_combo = defaultdict(int) cluster_max = defaultdict(int) cluster_peak = defaultdict(int) # For the node grouping node_qty1 = defaultdict(int) node_qty2 = defaultdict(int) node_combo = defaultdict(int) node_max = defaultdict(int) node_peak = defaultdict(int) for t in dataset: # For the whole system ###################################################### sys_qty1 += t.qty1 sys_qty2 += t.qty2 sys_combo = sys_qty1 + sys_qty2 if sys_combo > sys_max: sys_max = sys_combo # The Peak class is to record the time point and the cumulative quantities system_peak = Peak(time_point=t.time_point, qty1=sys_qty1, qty2=sys_qty2) # For the cluster grouping ################################################## cluster_qty1[t.cluster] += t.qty1 cluster_qty2[t.cluster] += t.qty2 cluster_combo[t.cluster] = cluster_qty1[t.cluster] + cluster_qty2[t.cluster] if cluster_combo[t.cluster] > cluster_max[t.cluster]: cluster_max[t.cluster] = cluster_combo[t.cluster] cluster_peak[t.cluster] = Peak(time_point=t.time_point, qty1=cluster_qty1[t.cluster], qty2=cluster_qty2[t.cluster]) # For the node grouping ##################################################### node_qty1[t.node] += t.qty1 node_qty2[t.node] += t.qty2 node_combo[t.node] = node_qty1[t.node] + node_qty2[t.node] if node_combo[t.node] > node_max[t.node]: node_max[t.node] = node_combo[t.node] node_peak[t.node] = Peak(time_point=t.time_point, qty1=node_qty1[t.node], qty2=node_qty2[t.node]) This produces the correct output, but I'm wondering if it can be made more readable/Pythonic, and/or faster/more scalable. The above is attractive in that it only loops through the (large) dataset once, but unattractive in that I've essentially copied/pasted three copies of the same algorithm. To avoid the copy/paste issues of the above, I tried this also: def find_peaks(level, dataset): def grouping(object, attr_name): if attr_name == 'system': return attr_name else: return object.__dict__[attrname] cuml_qty1 = defaultdict(int) cuml_qty2 = defaultdict(int) cuml_combo = defaultdict(int) level_max = defaultdict(int) level_peak = defaultdict(int) for t in dataset: cuml_qty1[grouping(t, level)] += t.qty1 cuml_qty2[grouping(t, level)] += t.qty2 cuml_combo[grouping(t, level)] = (cuml_qty1[grouping(t, level)] + cuml_qty2[grouping(t, level)]) if cuml_combo[grouping(t, level)] > level_max[grouping(t, level)]: level_max[grouping(t, level)] = cuml_combo[grouping(t, level)] level_peak[grouping(t, level)] = Peak(time_point=t.time_point, qty1=node_qty1[grouping(t, level)], qty2=node_qty2[grouping(t, level)]) return level_peak system_peak = find_peaks('system', dataset) cluster_peak = find_peaks('cluster', dataset) node_peak = find_peaks('node', dataset) For the (non-grouped) system-level calculations, I also came up with this, which is pretty: dataset.sort(key=operator.attrgetter('time_point')) def cuml_sum(seq): rseq = [] t = 0 for i in seq: t += i rseq.append(t) return rseq time_get = operator.attrgetter('time_point') q1_get = operator.attrgetter('qty1') q2_get = operator.attrgetter('qty2') timeline = [time_get(t) for t in dataset] cuml_qty1 = cuml_sum([q1_get(t) for t in dataset]) cuml_qty2 = cuml_sum([q2_get(t) for t in dataset]) cuml_combo = [q1 + q2 for q1, q2 in zip(cuml_qty1, cuml_qty2)] combo_max = max(cuml_combo) time_max = timeline.index(combo_max) q1_at_max = cuml_qty1.index(time_max) q2_at_max = cuml_qty2.index(time_max) However, despite this version's cool use of list comprehensions and zip(), it loops through the dataset three times just for the system-level calculations, and I can't think of a good way to do the cluster-level and node-level calaculations without doing something slow like: timeline = defaultdict(int) cuml_qty1 = defaultdict(int) #...etc. for c in cluster_list: timeline[c] = [time_get(t) for t in dataset if t.cluster == c] cuml_qty1[c] = [q1_get(t) for t in dataset if t.cluster == c] #...etc. Does anyone here at Stack Overflow have suggestions for improvements? The first snippet above runs well for my initial dataset (on the order of a million records), but later datasets will have more records and clusters/nodes, so scalability is a concern. This is my first non-trivial use of Python, and I want to make sure I'm taking proper advantage of the language (this is replacing a very convoluted set of SQL queries, and earlier versions of the Python version were essentially very ineffecient straight transalations of what that did). I don't normally do much programming, so I may be missing something elementary. Many thanks!

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  • Possible iphone animation timing/rendering bug?

    - by David
    Hi all, I have been working on an iphone apps for several weeks. Now I encounter an animation problem that I can't figure out how to resolve. Mayhbe you can help. Here is the details (a little long, bear with me): Basically the effect I want to achieve is, when user click a button, a loading view pops up, hiding the whole screen; and then the apps does a lot of heavy computation, which takes a few seconds. Once the computation is done, soem result views (something likes checkers on a checker board) are rendered under the loading view. Once all result views are rendered, I used animation animation to remove the loading view nand show the result views to the user. Here is what I do: when user click a button, run this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(loadingViewInserted:finished:context:)]; // use a really high index number so it will always on top [self.view insertSubview:loadingViewController.view atIndex:1000]; [UIView commitAnimations]; In the "loadingViewInserted" function, it calls another function doing the heavy computation work. Once the computation is done, a lot of result views (like checkers on a checker board) are rendered under the loading view. for(int colIndex = 1; colIndex <= result.columns; colIndex++) { for(int rowIndex = 1; rowIndex <= result.rows; rowIndex++) { ResultView *rv = [ResultView resultViewWithData:results[colIndex][rowIndex]]; [self.view addSubview:rv]; } } Once all result views are added, following animation is invoked to remove the loading view: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [loadingViewController.view removeFromSuperview]; [UIView commitAnimations]; By doing this, most of the time (maybe 90%) it does exactly what I want. However, sometime I see some weird result: the loading view shows up first as expected, then before it disappears, some result views, which suppose to be under the loading view, suddenly appears on top of the loading view; and some of them are partial rendered. And then the loading view curled up, and everything looks normal again. The weird situation only lasts for less than a second, but already bad enough to screw up the UI. I have tried all different kinds of thing to fix this (using another thread to remove the loading view, make the loading view non-transparent), but none of them works. The only thing that makes a little better is, I hide all the result views first; after the last animation finished, in its call back, unhide all result views. But this loses the nice effect that when curling up the loading view, the results are already there. At this point, I really think this is a bug in iphone (I compile it with OS 3.0) OS. Or maybe you can point out what I have done wrong (or could do differently). (thanks for finishing this long post, :-) )

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  • Using resize to getScript if above x pixels (jQuery)

    - by user1065573
    So I have an issue with this script. It basically is loading the script on any resize event. I have it working if lets say... - User has window size above 768 (getScipt() and content by .load() in that script) - Script will load (and content) - User for some reason window size goes below 768 (css hides #div) - User re-sizes again above 768, And does not load the script again! (css displays the div) Great. Works right. Now.. (for some cray reason) - User has window size below 768 (Does NOT getScript() or nothing) - User re-sizes above 768 and stops at any px (getScript and content) - User re-sizes again anything above 768 (It getScript AGAIN) I need it to only get script once. Ive used some code from here jQuery: How to detect window width on the fly? (edit - i found this, which he has the same issue of loading a script once.) Problem with function within $(window).resize - using jQuery And others i lost the links to :/ When i first found this problem I was using something like this, then i added the allcheckWidth() to solve problem. But it does not. var $window = $(window); function checkWidth() { var windowsize = $window.width(); ////// LETS GET SOME THINGS IF IS DESKTOP var $desktop_load = 0; if (windowsize >= 768) { if (!$desktop_load) { // GET DESKTOP SCRIPT TO KEEP THINGS QUICK $.getScript("js/desktop.js", function() { $desktop_load = 1; }); } else { } } ////// LETS GET SOME THINGS IF IS MOBILE if (windowsize < 768) { } } checkWidth(); function allcheckWidth () { var windowsize = $window.width(); //// IF WINDOW SIZE LOADS < 768 THEN CHANGES >= 768 LOAD ONCE var $desktop_load = 0; if (!$desktop_load) { if (windowsize < 768) { if ( $(window).width() >= 768) { $.getScript("js/desktop.js", function() { $desktop_load = 1; }); } } } } $(window).resize(allcheckWidth); Now im using something like this which makes more sense? $(function() { $(window).resize(function() { var $desktop_load = 0; //Dekstop if (window.innerWidth >= 768) { if (!$desktop_load) { // GET DESKTOP SCRIPT TO KEEP THINGS QUICK $.getScript("js/desktop.js", function() { $desktop_load + 1; }); } else { } } if (window.innerWidth < 768) { if (window.innerWidth >= 768) { if (!$desktop_load) { // GET DESKTOP SCRIPT TO KEEP THINGS QUICK $.getScript("js/desktop.js", function() { $desktop_load + 1; }); } else { } } } }) .resize(); // trigger resize event }) Ty for future response. Edit - To give an example, in desktop.js i have a gif that loads before "abc" content, that gets inserted by .load(). On resize this gif will show up and the .load() in desktop.js will fire again. So if getScript was only being called once, it should not be doing anything again in desktop.js. Confusing?

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  • Do you know of a C macro to compute Unix time and date?

    - by Alexis Wilke
    I'm wondering if someone knows/has a C macro to compute a static Unix time from a hard coded date and time as in: time_t t = UNIX_TIMESTAMP(2012, 5, 10, 9, 26, 13); I'm looking into that because I want to have a numeric static timestamp. This will be done hundred of times throughout the software, each time with a different date, and I want to make sure it is fast because it will run hundreds of times every second. Converting dates that many times would definitively slow down things (i.e. calling mktime() is slower than having a static number compiled in place, right?) [made an update to try to render this paragraph clearer, Nov 23, 2012] Update I want to clarify the question with more information about the process being used. As my server receives requests, for each request, it starts a new process. That process is constantly updated with new plugins and quite often such updates require a database update. Those must be run only once. To know whether an update is necessary, I want to use a Unix date (which is better than using a counter because a counter is much more likely to break once in a while.) The plugins will thus receive an update signal and have their on_update() function called. There I want to do something like this: void some_plugin::on_update(time_t last_update) { if(last_update < UNIX_TIMESTAMP(2010, 3, 22, 20, 9, 26)) { ...run update... } if(last_update < UNIX_TIMESTAMP(2012, 5, 10, 9, 26, 13)) { ...run update... } // as many test as required... } As you can see, if I have to compute the unix timestamp each time, this could represent thousands of calls per process and if you receive 100 hits a second x 1000 calls, you wasted 100,000 calls when you could have had the compiler compute those numbers once at compile time. Putting the value in a static variable is of no interest because this code will run once per process run. Note that the last_update variable changes depending on the website being hit (it comes from the database.) Code Okay, I got the code now: // helper (Days in February) #define _SNAP_UNIX_TIMESTAMP_FDAY(year) \ (((year) % 400) == 0 ? 29LL : \ (((year) % 100) == 0 ? 28LL : \ (((year) % 4) == 0 ? 29LL : \ 28LL))) // helper (Days in the year) #define _SNAP_UNIX_TIMESTAMP_YDAY(year, month, day) \ ( \ /* January */ static_cast<qint64>(day) \ /* February */ + ((month) >= 2 ? 31LL : 0LL) \ /* March */ + ((month) >= 3 ? _SNAP_UNIX_TIMESTAMP_FDAY(year) : 0LL) \ /* April */ + ((month) >= 4 ? 31LL : 0LL) \ /* May */ + ((month) >= 5 ? 30LL : 0LL) \ /* June */ + ((month) >= 6 ? 31LL : 0LL) \ /* July */ + ((month) >= 7 ? 30LL : 0LL) \ /* August */ + ((month) >= 8 ? 31LL : 0LL) \ /* September */+ ((month) >= 9 ? 31LL : 0LL) \ /* October */ + ((month) >= 10 ? 30LL : 0LL) \ /* November */ + ((month) >= 11 ? 31LL : 0LL) \ /* December */ + ((month) >= 12 ? 30LL : 0LL) \ ) #define SNAP_UNIX_TIMESTAMP(year, month, day, hour, minute, second) \ ( /* time */ static_cast<qint64>(second) \ + static_cast<qint64>(minute) * 60LL \ + static_cast<qint64>(hour) * 3600LL \ + /* year day (month + day) */ (_SNAP_UNIX_TIMESTAMP_YDAY(year, month, day) - 1) * 86400LL \ + /* year */ (static_cast<qint64>(year) - 1970LL) * 31536000LL \ + ((static_cast<qint64>(year) - 1969LL) / 4LL) * 86400LL \ - ((static_cast<qint64>(year) - 1901LL) / 100LL) * 86400LL \ + ((static_cast<qint64>(year) - 1601LL) / 400LL) * 86400LL ) WARNING: Do not use these macros to dynamically compute a date. It is SLOWER than mktime(). This being said, if you have a hard coded date, then the compiler will compute the time_t value at compile time. Slower to compile, but faster to execute over and over again.

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  • JavaFX Datagrid

    - by Chepech
    Hi All. Im in the verge of starting a new RIA development. We've been using Flex/Flash for the last 2 years but we were considering using a more OS approach so we though giving JavaFX a try since it seams the only solid option available. However after a couple of days of research we found out that there is not such thing as a datagrid for it, at least not in the core API. For those unfamiliar with Flex, a Datagrid is a component that allows you to display a collection of data in column-row layout (much like a HTML Table on steroids). The beauty of it is that you only need to worry about the data itself as the component does pretty much the rest (sorting, column dragging, etc). Im afraid to ask... but is there something slightly similar for JavaFX? We require nothing as fancy as Flex Datagrids/AdvancedDatagrids, we only require a easy, straight forward way to display grids of data that are able to have a little of interaction like clicking, sorting and that are able to display images, buttons, etc. without having to download a ton of different jars. If there isn´t something out there... This would be a shot in the back of the head to the idea of giving javaFx the chance to compete with flash on our project (which is sad). I really cant believe the SUN people didnt include something like this on the core API...

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  • WebSocket handshake with Ruby and EM::WebSocket::Server

    - by Chad Johnson
    I am trying to create a simple WebSocket connection in JavaScript against my Rails app. I get the following: WebSocket connection to 'ws://localhost:4000/' failed: Error during WebSocket handshake: 'Sec-WebSocket-Accept' header is missing What am I doing wrong? Here is my code: JavaScript: var socket = new WebSocket('ws://localhost:4000'); socket.onopen = function() { var handshake = "GET / HTTP/1.1\n" + "Host: localhost\n" + "Upgrade: websocket\n" + "Connection: Upgrade\n" + "Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw==\n" + "Sec-WebSocket-Protocol: quote\n" + "Sec-WebSocket-Version: 13\n" + "Origin: http://localhost\n"; socket.send(handshake); }; socket.onmessage = function(data) { console.log(data); }; Ruby: require 'rubygems' require 'em-websocket-server' module QuoteService class WebSocket < EventMachine::WebSocket::Server def on_connect handshake_response = "HTTP/1.1 101 Switching Protocols\n" handshake_response << "Upgrade: websocket\n" handshake_response << "Connection: Upgrade\n" handshake_response << "Sec-WebSocket-Accept: HSmrc0sMlYUkAGmm5OPpG2HaGWk=\n" handshake_response << "Sec-WebSocket-Protocol: quote\n" send_message(handshake_response) end def on_receive(data) puts 'RECEIVED: ' + data end end end EventMachine.run do print 'Starting WebSocket server...' EventMachine.start_server '0.0.0.0', 4000, QuoteService::WebSocket puts 'running' end The handshake headers are per Wikipedia.

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  • No OpenID endpoint found

    - by azamsharp
    I am trying to use the DotNetOpenId library to add OpenID support on a test website. For some reason it keeps giving me the following error when running on FireFix. Keep in mind that I am using localhost as I am testing it on my local machine. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using DotNetOpenAuth.OpenId.Extensions.ProviderAuthenticationPolicy; using DotNetOpenAuth.OpenId.Extensions.SimpleRegistration; using DotNetOpenAuth.OpenId.RelyingParty; namespace TableSorterDemo { public partial class Login : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { var openid = new OpenIdRelyingParty(); if (openid.GetResponse() != null) { switch (openid.GetResponse().Status) { case AuthenticationStatus.Authenticated: var fetch = openid.GetResponse().GetExtension(typeof(ClaimsResponse)) as ClaimsResponse; var nick = fetch.Nickname; var email = fetch.Email; break; } } } protected void OpenIdLogin1_LoggedIn(object sender, OpenIdEventArgs e) { var openid = new OpenIdRelyingParty(); if(openid.GetResponse() != null) { switch(openid.GetResponse().Status) { case AuthenticationStatus.Authenticated: var fetch = openid.GetResponse().GetExtension(typeof (ClaimsResponse)) as ClaimsResponse; var nick = fetch.Nickname; var email = fetch.Email; break; } } } protected void OpenIdLogin1_LoggingIn(object sender, OpenIdEventArgs e) { var openid = new OpenIdRelyingParty(); var req = openid.CreateRequest(OpenIdLogin1.Text); var fetch = new ClaimsRequest(); fetch.Email = DemandLevel.Require; fetch.Nickname = DemandLevel.Require; req.AddExtension(fetch); req.RedirectToProvider(); return; } } } Also, if I run the same page in Chrome then I get the following: Login failed: This message has already been processed. This could indicate a replay attack in progress.

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  • how to use nokogiri methods .xpath & .at_xpath

    - by Radek
    I'm learning how to use nokogiri and few questions came to me based on the code below require 'rubygems' require 'mechanize' post_agent = WWW::Mechanize.new post_page = post_agent.get('http://www.vbulletin.org/forum/showthread.php?t=230708') puts "\nabsolute path with tbody gives nil" puts post_page.parser.xpath('/html/body/div/div/div/div/div/table/tbody/tr/td/div[2]').xpath('text()').to_s.strip.inspect puts "\n.at_xpath gives an empty string" puts post_page.parser.at_xpath("//div[@id='posts']/div/table/tr/td/div[2]").at_xpath('text()').to_s.strip.inspect puts "\ntwo lines solution with .at_xpath gives an empty string" rows = post_page.parser.xpath("//div[@id='posts']/div/table/tr/td/div[2]") puts rows[0].at_xpath('text()').to_s.strip.inspect puts puts "two lines working code" rows = post_page.parser.xpath("//div[@id='posts']/div/table/tr/td/div[2]") puts rows[0].xpath('text()').to_s.strip puts "\none line working code" puts post_page.parser.xpath("//div[@id='posts']/div/table/tr/td/div[2]")[0].xpath('text()').to_s.strip puts "\nanother one line code" puts post_page.parser.at_xpath("//div[@id='posts']/div/table/tr/td/div[2]").xpath('text()').to_s.strip puts "\none line code with full path" puts post_page.parser.xpath("/html/body/div/div/div/div/div/table/tr/td/div[2]")[0].xpath('text()').to_s.strip is it better to use // or / in xpath? @AnthonyWJones says that 'the use of an unprefixed //' is not so good idea I had to remove tbody from any working xpath otherwise I got 'nil' result. How is possible to remove an element from the xpath to get things work? do I have to use .xpath twice to extract data if not using full xpath? why I cannot make .at_xpath working to extract data? it works nicely here what is the difference?

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  • Installing The ruby-gmail rubygem on Mac OS Snow Leopard

    - by johnnygoodman
    I'm working off these instructions: http://github.com/dcparker/ruby-gmail From the home directory I do a standard install and good stuff happens: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ sudo gem install ruby-gmail Successfully installed ruby-gmail-0.2.1 1 gem installed Installing ri documentation for ruby-gmail-0.2.1... Installing RDoc documentation for ruby-gmail-0.2.1... I head over to my ~/www dir where I run scripts that include other rubygems successfully and create a gmail directory. I create a script that includes rubygems and gmail, but does nothing else: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ pwd /Users/johnnygoodman/www/gmail Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ls test-send.rb Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ cat test-send.rb require 'rubygems' require 'gmail' I run this script and the errors begin: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ ruby test-send.rb /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': no such file to load -- mime/message (LoadError) from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail/message.rb:1 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/ruby-gmail-0.2.1/lib/gmail.rb:168 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `require' from test-send.rb:2 Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ Here's my gem env: Johnny-Goodmans-MacBook-Pro:gmail johnnygoodman$ gem environment RubyGems Environment: - RUBYGEMS VERSION: 1.3.7 - RUBY VERSION: 1.8.7 (2009-06-08 patchlevel 173) [universal-darwin10.0] - INSTALLATION DIRECTORY: /Library/Ruby/Gems/1.8 - RUBY EXECUTABLE: /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby - EXECUTABLE DIRECTORY: /usr/bin - RUBYGEMS PLATFORMS: - ruby - universal-darwin-10 - GEM PATHS: - /Library/Ruby/Gems/1.8 - /Users/johnnygoodman/.gem/ruby/1.8 - /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - :sources => ["http://rubygems.org/", "http://gems.github.com"] - REMOTE SOURCES: - http://rubygems.org/ - http://gems.github.com The path that the errors give when I run the script is not the same as the GEM PATHS given in the env output. However, I don't know how to make them match or if that's the significant thing here.

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  • HTTP 500 ERROR on CAS Server while setting SSLVerifyClent as "required"

    - by Huiyu.Bird
    I have 3 servers, a Apache Server, a JBOSS Server and a CAS Server for SSO. The Apache Server resolve all request with a domain such as www.request.com, and the path of CAS Server is www.request.com/cas, and JBOSS Server is www.request.com/jboss (This app got a CAS client). My problem is if I set SSLVerifyClient require for the NameVirtualHost of www.request.com in my Apache Server, I got a HTTP 500 error during the redirecting to the JBOSS Server(http://www.request.com/jboss), after logined in the CAS login page successfully. But everything goes successfully if there is no SSLVerifyClient require . Error logs of my Apache Server : [Mon Apr 19 17:07:25 2010] [error] Re-negotiation handshake failed: Not accepted by client!? Error logs of my JBOSS Server : 2010-04-19 17:29:57,263 ERROR [org.apache.catalina.core.ContainerBase.[jboss.web].[localhost].[/jboss].[jsp]] (ajp-0.0.0.0-8009-1) Servlet.service() for servlet jsp threw exception org.jasig.cas.client.validation.TicketValidationException: The CAS server returned no response. at org.jasig.cas.client.validation.AbstractUrlBasedTicketValidator.validate(AbstractUrlBasedTicketValidator.java:162) at org.jasig.cas.client.validation.AbstractTicketValidationFilter.doFilter(AbstractTicketValidationFilter.java:129) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.jasig.cas.client.authentication.AuthenticationFilter.doFilter(AuthenticationFilter.java:103) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.jasig.cas.client.session.SingleSignOutFilter.doFilter(SingleSignOutFilter.java:78) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.springframework.web.filter.CharacterEncodingFilter.doFilterInternal(CharacterEncodingFilter.java:96) at org.springframework.web.filter.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:75) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.jboss.web.tomcat.filters.ReplyHeaderFilter.doFilter(ReplyHeaderFilter.java:96) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.in Any tips will be highly appreciated. Thanks in advance.

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  • Ruby JSON.pretty_generate ... is pretty unpretty

    - by Amy
    I can't seem to get JSON.pretty_generate() to actually generate pretty output in Rails. I'm using Rails 2.3.5 and it seems to automatically load the JSON gem. Awesome. While using script/console this does indeed produce JSON: some_data = {'foo' => 1, 'bar' => 20, 'cow' => [1, 2, 3, 4], 'moo' => {'dog' => 'woof', 'cat' => 'meow'}} some_data.to_json => "{\"cow\":[1,2,3,4],\"moo\":{\"cat\":\"meow\",\"dog\":\"woof\"},\"foo\":1,\"bar\":20}" But this doesn't produce pretty output: JSON.pretty_generate(some_data) => "{\"cow\":[1,2,3,4],\"moo\":{\"cat\":\"meow\",\"dog\":\"woof\"},\"foo\":1,\"bar\":20}" The only way I've found to generate it is to use irb and to load the Pure version: require 'rubygems' require 'json/pure' some_data = {'foo' => 1, 'bar' => 20, 'cow' => [1, 2, 3, 4], 'moo' => {'dog' => 'woof', 'cat' => 'meow'}} JSON.pretty_generate(some_data) => "{\n \"cow\": [\n 1,\n 2,\n 3,\n 4\n ],\n \"moo\": {\n \"cat\": \"meow\",\n \"dog\": \"woof\"\n },\n \"foo\": 1,\n \"bar\": 20\n}" BUT, what I really want is Rails to produce this. Does anyone have any tips why I can't get the generator in Rails to work correctly? Thanks! Updated 5:20 PM PST: Corrected the output.

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