What suggestions for a 3d game engine to support a huge terrain?
- by codist
There are a lot of 3d game engines around, does anyone with experience with them have advice on which one would likely be able to handle these (arbitrary) requirements?
opengl
mac/pc
1000x1000km terrain
1000 towns varying in size from 10
to 1000 buildings
128 people in any one location
MMO type networking (no solo play)
physics engine including airfoil
c++ with optional scripting