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  • The busy developers guide to the Kinect SDK Beta

    - by mbcrump
    The Kinect is awesome. From day one, I’ve said this thing has got potential. After playing with several open-source Kinect projects, I am please to announce that Microsoft has released the official SDK beta on 6/16/2011. I’ve created this quick start guide to get you up to speed in no time flat. Let’s begin: What is it? The Kinect for Windows SDK beta is a starter kit for applications developers that includes APIs, sample code, and drivers. This SDK enables the academic research and enthusiast communities to create rich experiences by using Microsoft Xbox 360 Kinect sensor technology on computers running Windows 7. (defined by Microsoft) Links worth checking out: Download Kinect for Windows SDK beta – You can either download a 32 or 64 bit SDK depending on your OS. Readme for Kinect for Windows SDK Beta from Microsoft Research  Programming Guide: Getting Started with the Kinect for Windows SDK Beta Code Walkthroughs of the samples that ship with the Kinect for Windows SDK beta (Found in \Samples Folder) Coding4Fun Kinect Toolkit – Lots of extension methods and controls for WPF and WinForms. Kinect Mouse Cursor – Use your hands to control things like a mouse created by Brian Peek. Kinect Paint – Basically MS Paint but use your hands! Kinect for Windows SDK Quickstarts Installing and Using the Kinect Sensor Getting it installed: After downloading the Kinect SDK Beta, double click the installer to get the ball rolling. Hit the next button a few times and it should complete installing. Once you have everything installed then simply plug in your Kinect device into the USB Port on your computer and hopefully you will get the following screen: Once installed, you are going to want to check out the following folders: C:\Program Files (x86)\Microsoft Research KinectSDK – This contains the actual Kinect Sample Executables along with the documentation as a CHM file. Also check out the C:\Users\Public\Documents\Microsoft Research KinectSDK Samples directory: The main thing to note here is that these folders contain the source code to the applications where you can compile/build them yourself. Audio NUI DEMO Time Let’s get started with some demos. Navigate to the C:\Program Files (x86)\Microsoft Research KinectSDK folder and double click on ShapeGame.exe. Next up is SkeletalViewer.exe (image taken from http://www.i-programmer.info/news/91-hardware/2619-microsoft-launch-kinect-sdk-beta.html as I could not get a good image using SnagIt) At this point, you will have to download Kinect Mouse Cursor – This is really cool because you can use your hands to control the mouse cursor. I actually used this to resize itself. Last up is Kinect Paint – This is very cool, just make sure you read the instructions! MS Paint on steroids! A few tips for getting started building Kinect Applications. It appears WPF is the way to go with building Kinect Applications. You must also use a version of Visual Studio 2010.  Your going to need to reference Microsoft.Research.Kinect.dll when building a Kinect Application. Right click on References and then goto Browse and navigate to C:\Program Files (x86)\Microsoft Research KinectSDK and select Microsoft.Research.Kinect.dll. You are going to want to make sure your project has the Platform target set to x86. The Coding4Fun Kinect Toolkit really makes things easier with extension methods and controls. Just note that this is for WinForms or WPF. Conclusion It looks like we have a lot of fun in store with the Kinect SDK. I’m very excited about the release and have already been thinking about all the applications that I can begin building. It seems that development will be easier now that we have an official SDK and the great work from Coding4Fun. Please subscribe to my blog or follow me on twitter for more information about Kinect, Silverlight and other great technology.  Subscribe to my feed

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  • Integrating JavaFX Scene Builder in the IDEs

    - by Jerome Cambon
    I experienced recently using Scene Builder from Netbeans, Eclipse and IntelliJ IDEA. As you may know, Scene Builder is a standalone tool, that can be used independently of any IDE. But it can be very convenient to use it with your favorite IDE, for instance start it by double-clicking on an FXML file, or run samples delivered with Scene Builder.  I'm sharing here with you few tweaks that I had to do for a better integration. Scene Builder 1.1 Developer Preview should be installed before doing the tweaks. The steps below have been done on Windows 7. It should be very similar on both Mac OS and Linux. Please tell me if you find any issue on one of these 2 platforms. Netbeans 7.3 Netbeans 7.3 can be downloaded from here. Creating a New FXML project Part of the JavaFx projects, Netbeans allows to create a 'JavaFX FXML Application', that creates a JavaFx project based on FXML description. The FXML file will be editable with Scene Builder. Starting Scene Builder from Netbeans If SceneBuilder 1.1 is installed, Netbeans will discover it automatically.In case of issue, one can open the Options panel, Java section, JavaFx tab. Scene Builder home should appear here. You can then either Open the FXML file with Scene Builder, or edit it with the Netbeans FXML editor : When 'Open' is selected, Scene Builder appears on top of the Netbeans window : When 'Edit' is selected, the FXML is opened in the Netbeans FXML editor, which support syntax highlighting and completion : Using Scene Builder Samples Scene Builder provides Netbeans projects, that can be opened/run directly : Eclipse 4.2.1 + e(fx)clipse 0.1.1 JavaFX integration in Eclipse has been done with the e(fx)clipse plugin. A distribution bundle containing Eclipse and e(fx)clipse is provided here. Creating New FXML project All the JavaFX-related projects can be found in 'Other' section : First create a new JavaFX project: Enter the project name (Test here). JavaFX delivery will be found in the JRE. Then, create a 'New FXML Document': Enter the FXML file name (Sample here). You may also want to choose the FXML document root element (AnchorPane by default). Dynamic root is for advanced users which want to manage custom types. Starting Scene Builder from Eclipse Once created, you can then either Open the FXML file with Scene Builder, or Open it in the Eclipse FXML editor : Using Scene Builder Samples from Eclipse To use Scene Builder samples, first create a new JavaFX Project (from 'Other' section): Then, on the next panel, 'Link additionnal source': … and select the source directory of a Scene Builder example : HelloWorld here (the parent directory of the java package should be selected).Then, choose a 'Folder name' for your sample: You can now run the Scene Builder example by right-clicking the Main.java source file: IntelliJ IDEA 11.1.3 IntelliJ IDEA Community Edition can be downloaded from here. IntelliJ IDEA has no specific JavaFX integration. Creating New IntelliJ project from existing source Since IntelliJ has no JavaFX project knowledge, we are using the Scene Builder samples as a starting point. We are going to create a new Java project from the HelloWorld sample: Then, click twice on 'Next' (nothing to change), then 'Finish'. The 'HelloWorld' project is created. Starting Scene Builder from IntelliJ We need to tell the IDE that FXML files are opened with an external application. Then, the OS file association will be used. To do this, open the File->Settings panel. Then, select 'File Types' and 'Files opened in associated applications'. And add a new wildcard : '*.fxml' : Now, from the HelloWorld project, you can double-click on HelloWorld.fxml : Scene Builder window appears on top of the IntelliJ window : Using Scene Builder Samples from IntelliJ We need to tell IntelliJ that the fxml files must be copied in the build directory.To do that, from the HelloWorld directory, open the 'idea' section, and edit the 'compiler.xml' file. We need to add an '*.fxml' entry: Then, you can run the sample from HelloWorld project, by right-clicking the Main class:

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  • Introducing MySQL for Excel

    - by Javier Treviño
    As part of the new product initiatives of the MySQL on Windows group we released a tool that makes the task of getting data in and out of a MySQL Database very friendly and intuitive, and we paired it with one of the preferred applications for data analysis and manipulation in Windows platforms, MS Excel. Welcome to MySQL for Excel, an add-in that is installed and accessed from within the MS Excel’s Data tab offering a wizard-like interface arranged in an elegant yet simple way to help users browse MySQL Schemas, Tables, Views and Procedures and perform data operations against them using MS Excel as the vehicle to drive the data in and out MySQL Databases. One of the coolest features we had in mind designing MySQL for Excel is simplicity. MS Excel is simple and easy to work with, thus liked by many Windows users because they don’t have to be software gurus to use it.  We applied the same principle by targeting MySQL for Excel to any kind of user, so if you are already familiarized with Excel’s interface you will find yourself working with MySQL data in no time. MySQL for Excel is shipped within the MySQL Installer as one of the tools in the suite; if prerequisites are already installed (.NET Framework 4.0, Visual Studio Tools for Office 4.0 and of course MS Office), installing the add-in involves a very few clicks and no further setup to use it. Being an Excel Add-In there is no executable file involved after the installation, running MS Excel and opening the add-in from its Data tab is all that is required. MySQL for Excel automatically integrates with MySQL Workbench (if installed) to share the same connections to MySQL Server installations, that way connections are defined just once in either product saving time.  Opening the Add-In brings the Welcome Panel at the right side of the Excel main window from which connections to MySQL Servers are shown grouped by Local VS Remote connections; then users can open any of those connections by double-clicking it and entering the password of the used account.  Additionally a user can create a connection by clicking on the New Connection action label or edit connections through MySQL Workbench (if installed) by clicking on the Manage Connections action label. Once a connection is opened, the Schema Selection panel is shown, at the top of it the selected connection (connection name, hostname/IP and username). Just below, a list of schemas is displayed where User Schemas are grouped first followed by System Schemas; users can double-click any selected schema to go to the next panel or select a schema and clicking the Next > button. Users can alternatively click on the < Back button to go back to the Welcome Panel to close the current connection and open a new one; also by clicking the Create New Schema action label they can create an empty new schema. Once a schema is opened the DB Object Selection panel is shown, this is actually the place where the fun stuff happens; from here users are able to perform actions against MySQL Tables, Views and Procedures. ">The actions available here are about importing data from a MySQL Table, View or Procedure to Excel, exporting Excel data to a new MySQL Table, appending Excel data to an existing MySQL Table or editing a MySQL Table’s data by using an Excel Worksheet as a user interface to update data in any row/column, insert new rows or delete existing rows in a very easy and friendly way. More blog posts will follow describing all of these actions, so stay tuned! Remember that your feedback is very important for us, so drop us a message: · MySQL on Windows (this) Blog - https://blogs.oracle.com/MySqlOnWindows/ · Forum - http://forums.mysql.com/list.php?172 · Facebook - http://www.facebook.com/mysql Cheers!

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  • What DX level does my graphics card support? Does it go to 11?

    - by Daniel Moth
    Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities). There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post. Run DxDiag WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things. Use the Microsoft hardware page There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck. Use Wikipedia or the hardware vendor's website Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version. Check if it is one of these recommended DX11 cards You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable. Some AMD (aka ATI) cards Low end, inexpensive DX11 hardware: Radeon 5450, 5550, 6450, 6570 Mid range (decent perf, single precision): Radeon 5750, 5770, 6770, 6790 High end (capable of double precision): Radeon 5850, 5870, 6950, 6970 Single precision APUs: AMD E-Series APUs AMD A-Series APUs Some NVIDIA cards Low end, inexpensive DX11 hardware: GeForce GT430, GT 440, GT520, GTS 450 Quadro 400, 600 Mid-range (decent perf, single precision): GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti Quadro 2000 High end (capable of double precision): GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595 Quadro 4000, 5000, 6000 Tesla C2050, C2070, C2075 Get the DirectX SDK and run DirectX Caps Viewer Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10. Run a utility from the web that just tells you! Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Wikipedia A* pathfinding algorithm takes a lot of time

    - by Vee
    I've successfully implemented A* pathfinding in C# but it is very slow, and I don't understand why. I even tried not sorting the openNodes list but it's still the same. The map is 80x80, and there are 10-11 nodes. I took the pseudocode from here Wikipedia And this is my implementation: public static List<PGNode> Pathfind(PGMap mMap, PGNode mStart, PGNode mEnd) { mMap.ClearNodes(); mMap.GetTile(mStart.X, mStart.Y).Value = 0; mMap.GetTile(mEnd.X, mEnd.Y).Value = 0; List<PGNode> openNodes = new List<PGNode>(); List<PGNode> closedNodes = new List<PGNode>(); List<PGNode> solutionNodes = new List<PGNode>(); mStart.G = 0; mStart.H = GetManhattanHeuristic(mStart, mEnd); solutionNodes.Add(mStart); solutionNodes.Add(mEnd); openNodes.Add(mStart); // 1) Add the starting square (or node) to the open list. while (openNodes.Count > 0) // 2) Repeat the following: { openNodes.Sort((p1, p2) => p1.F.CompareTo(p2.F)); PGNode current = openNodes[0]; // a) We refer to this as the current square.) if (current == mEnd) { while (current != null) { solutionNodes.Add(current); current = current.Parent; } return solutionNodes; } openNodes.Remove(current); closedNodes.Add(current); // b) Switch it to the closed list. List<PGNode> neighborNodes = current.GetNeighborNodes(); double cost = 0; bool isCostBetter = false; for (int i = 0; i < neighborNodes.Count; i++) { PGNode neighbor = neighborNodes[i]; cost = current.G + 10; isCostBetter = false; if (neighbor.Passable == false || closedNodes.Contains(neighbor)) continue; // If it is not walkable or if it is on the closed list, ignore it. if (openNodes.Contains(neighbor) == false) { openNodes.Add(neighbor); // If it isn’t on the open list, add it to the open list. isCostBetter = true; } else if (cost < neighbor.G) { isCostBetter = true; } if (isCostBetter) { neighbor.Parent = current; // Make the current square the parent of this square. neighbor.G = cost; neighbor.H = GetManhattanHeuristic(current, neighbor); } } } return null; } Here's the heuristic I'm using: private static double GetManhattanHeuristic(PGNode mStart, PGNode mEnd) { return Math.Abs(mStart.X - mEnd.X) + Math.Abs(mStart.Y - mEnd.Y); } What am I doing wrong? It's an entire day I keep looking at the same code.

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  • What DX level does my graphics card support? Does it go to 11?

    - by Daniel Moth
    Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities). There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post. Run DxDiag WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things. Use the Microsoft hardware page There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck. Use Wikipedia or the hardware vendor's website Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version. Check if it is one of these recommended DX11 cards You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable. Some AMD (aka ATI) cards Low end, inexpensive DX11 hardware: Radeon 5450, 5550, 6450, 6570 Mid range (decent perf, single precision): Radeon 5750, 5770, 6770, 6790 High end (capable of double precision): Radeon 5850, 5870, 6950, 6970 Single precision APUs: AMD E-Series APUs AMD A-Series APUs Some NVIDIA cards Low end, inexpensive DX11 hardware: GeForce GT430, GT 440, GT520, GTS 450 Quadro 400, 600 Mid-range (decent perf, single precision): GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti Quadro 2000 High end (capable of double precision): GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595 Quadro 4000, 5000, 6000 Tesla C2050, C2070, C2075 Get the DirectX SDK and run DirectX Caps Viewer Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10. Run a utility from the web that just tells you! Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Notes - Part II - Play with JavaFX

    - by Silviu Turuga
    Open the project from last lesson Double click on NotesUI.fmxl, this will open the JavaFX Scene Builder On the left side you have a area called Hierarchy, from there press Del or Shift+Backspace on Mac to delete the Button and the Label. You'll receive a warning, that some components have been assigned an fx:id, click Delete as we don't need them anymore. Resize the AnchorPane to have enough room for our design, eg. 820x550px From the top left pick the Container called Accordion and drag over the AnchorPane design Chose then from Controls a List View and drag inside the Accordion. You'll notice that by default the Accordion has 2 TitledPane, and you can switch between them by clicking on their name. I'll let you the pleasure to do the rest in order to get the following result  Here is the list of objects used Save it and then return to NetBeans Run the application and it should be run without any issue. If you click on buttons they all are functional, but nothing happens as we didn't link them with any action. We'll see this in the next episode. Now, let's play a little bit with the application and try to resize it… Have you notice the behavior? If the form is too small, some objects aren't visible, if it is too large there is too much space . That's for sure something that your users won't like and you as a programmer have to care about this. From NetBeans double click NotesUI.fmxl so to return back to JavaFX Scene Builder Select the TextField from bottom left of Notes, the one where I put the text Category and then from the right part of JavaFX Scene Builder you'll notice a panel called Inspector. Chose Layout and then click on the dotted lines from left and bottom of the square, like you see in the below image This will make the textfield to have always the same distance from left and bottom no matter the size of the form. Save and run the application. Note that whenever the form is changing the Height, the Category TextField has the same distance from the bottom. Select Accordion and do the same steps but also check the top dotted line, because we want the Accordion to have the same height as the main form has. I'll let you the pleasure to do the same for the rest of components. It's very important to design an application that can be resize by user and in the same time, all the buttons are on place. Last step is to make sure our application is not getting smaller then a certain size, as this will hide parts of our layout. So select the AnchorPane and from Inspector go to Layout and note down the Width and Height. Go back to NetBeans and open the file Main.java and add the following code just after stage.setScene(scene); (around line 26) stage.setMinWidth(820); stage.setMinHeight(550); Use your own width and height. This will prevent user to reduce the width or height of your application to a value that will hide parts of your layout. So now you should have done most of the design part and next time we'll see how can we enter some data into our newly created application… Note: in case you miss something, here are the source files of the project till this point. 

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  • Managing common code on Windows 7 (.NET) and Windows 8 (WinRT)

    - by ryanabr
    Recent announcements regarding Windows Phone 8 and the fact that it will have the WinRT behind it might make some of this less painful but I  discovered the "XmlDocument" object is in a new location in WinRT and is almost the same as it's brother in .NET System.Xml.XmlDocument (.NET) Windows.Data.Xml.Dom.XmlDocument (WinRT) The problem I am trying to solve is how to work with both types in the code that performs the same task on both Windows Phone 7 and Windows 8 platforms. The first thing I did was define my own XmlNode and XmlNodeList classes that wrap the actual Microsoft objects so that by using the "#if" compiler directive either work with the WinRT version of the type, or the .NET version from the calling code easily. public class XmlNode     { #if WIN8         public Windows.Data.Xml.Dom.IXmlNode Node { get; set; }         public XmlNode(Windows.Data.Xml.Dom.IXmlNode xmlNode)         {             Node = xmlNode;         } #endif #if !WIN8 public System.Xml.XmlNode Node { get; set ; } public XmlNode(System.Xml.XmlNode xmlNode)         {             Node = xmlNode;         } #endif     } public class XmlNodeList     { #if WIN8         public Windows.Data.Xml.Dom.XmlNodeList List { get; set; }         public int Count {get {return (int)List.Count;}}         public XmlNodeList(Windows.Data.Xml.Dom.XmlNodeList list)         {             List = list;         } #endif #if !WIN8 public System.Xml.XmlNodeList List { get; set ; } public int Count { get { return List.Count;}} public XmlNodeList(System.Xml.XmlNodeList list)         {             List = list;        } #endif     } From there I can then use my XmlNode and XmlNodeList in the calling code with out having to clutter the code with all of the additional #if switches. The challenge after this was the code that worked directly with the XMLDocument object needed to be seperate on both platforms since the method for populating the XmlDocument object is completly different on both platforms. To solve this issue. I made partial classes, one partial class for .NET and one for WinRT. Both projects have Links to the Partial Class that contains the code that is the same for the majority of the class, and the partial class contains the code that is unique to the version of the XmlDocument. The files with the little arrow in the lower left corner denotes 'linked files' and are shared in multiple projects but only exist in one location in source control. You can see that the _Win7 partial class is included directly in the project since it include code that is only for the .NET platform, where as it's cousin the _Win8 (not pictured above) has all of the code specific to the _Win8 platform. In the _Win7 partial class is this code: public partial class WUndergroundViewModel     { public static WUndergroundData GetWeatherData( double lat, double lng)         { WUndergroundData data = new WUndergroundData();             System.Net. WebClient c = new System.Net. WebClient(); string req = "http://api.wunderground.com/api/xxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); XmlDocument doc = new XmlDocument();             doc.Load(c.OpenRead(req)); foreach (XmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.Node.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break ; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break ; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation" )),data); break ;                 }             } return data;         }     } in _win8 partial class is this code: public partial class WUndergroundViewModel     { public async static Task< WUndergroundData > GetWeatherData(double lat, double lng)         { WUndergroundData data = new WUndergroundData (); HttpClient c = new HttpClient (); string req = "http://api.wunderground.com/api/xxxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); HttpResponseMessage msg = await c.GetAsync(req); string stream = await msg.Content.ReadAsStringAsync(); XmlDocument doc = new XmlDocument ();             doc.LoadXml(stream, null); foreach ( IXmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation")), data); break;                 }             } return data;         }     } Summary: This method allows me to have common 'business' code for both platforms that is pretty clean, and I manage the technology differences separately. Thank you tostringtheory for your suggestion, I was considering that approach.

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  • Taking a look at the Mindscape Phone Elements for WP7.

    - by mbcrump
    I recently heard that Mindscape HQ had released the Windows Phone 7 Controls and had to take a look at them. 100 FREE LICENSE GIVEAWAY! Before we get to the screenshots, you will be pleased to learn that my usergroup called “Allaboutxaml” has partnered with Mindscape HQ and are giving away 100 license. You can check out the site here to get your free controls. But please hurry as after the 100 are gone then I will not have any more to give away! A few links to read first: The official blog post from Mindscape HQ detailing the release. They also have the links to download the trial and get started. The phone elements official forum! So, let’s get started. After you download the controls go ahead and double click the .exe to get started installing them. After everything is installed then you will have the following program group. I’d recommend clicking on the Phone Elements Directory to get started: Let’s go over each element: Bin – Just the .DLL that’s required to use Mindscape HQ WP7 Controls in your project. Documentation – a .CHM File that will show you how to get your project up and running quickly. Resources – Just a few image files Samples – This is a full WP7 project that details every controls. The thing that I was most interested in was how the controls look and is it easy to use. I always believed if your paying for controls then you should hold my hand through using them. You will be pleased to know that Mindscape made it very easy to use. First, the WP7 project in the “Samples” folder just works. Double click on the solution file and you are in an emulator looking at the controls. Since you have the source code for every control, it’s a matter of copying/pasting the code in your project to get it to work. What I did, was play with the controls in the emulator until I found one I could use. Then I looked at the Visual Studio solution and found the Page that contained the control. Mindscape makes this very easy to do with their layout: So, the one that I was interested in was the Looping List Box.  Here is a demo of it: I wanted to see how they were populating the numbers 1-100 so I found the code behind and noticed it was just this one line. LoopingListBox1.DataSource = new NumericDataSource() { MinValue = 1, MaxValue = 100 }; In case you are wondering, the NumericDataSource was created by MindScape and you can view the Declaration to find out more about it:   So, the controls are pretty much that easy to use. Play with the emulator and find the control you want to use. Find the XAML file in the Sample Solution and copy/paste the code. Let’s go ahead and take a look at the controls available: They also have a great variety of Charting controls: Overall it’s a nice set of WP7 controls. Feel free to leave a comment below on anything you would like to see and I will make sure that Mindscape HQ get the message. Don’t forget if you are the first 100 people reading this article then you will get a free license.  Subscribe to my feed CodeProject

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  • Silverlight - Adding Text to Pushpin in Bing Maps via C#

    - by Morano88
    I was able to make my silverlight Bing map accepts Mousclicks and converts them to Pushpins in C#. Now I want to show a text next to the PushPin as a description that appears when the mouse goes over the pin , I have no clue how to do that. What are the methods that enable me to do this thing? This is the C# code : public partial class MainPage : UserControl { private MapLayer m_PushpinLayer; public MainPage() { InitializeComponent(); base.Loaded += OnLoaded; } private void OnLoaded(object sender, RoutedEventArgs e) { base.Loaded -= OnLoaded; m_PushpinLayer = new MapLayer(); x_Map.Children.Add(m_PushpinLayer); x_Map.MouseClick += OnMouseClick; } private void AddPushpin(double latitude, double longitude) { Pushpin pushpin = new Pushpin(); pushpin.MouseEnter += OnMouseEnter; pushpin.MouseLeave += OnMouseLeave; m_PushpinLayer.AddChild(pushpin, new Location(latitude, longitude), PositionOrigin.BottomCenter); } private void OnMouseClick(object sender, MapMouseEventArgs e) { Point clickLocation = e.ViewportPoint; Location location = x_Map.ViewportPointToLocation(clickLocation); AddPushpin(location.Latitude, location.Longitude); } private void OnMouseLeave(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // remove the pushpin transform when mouse leaves pushpin.RenderTransform = null; } private void OnMouseEnter(object sender, MouseEventArgs e) { Pushpin pushpin = sender as Pushpin; // scaling will shrink (less than 1) or enlarge (greater than 1) source element ScaleTransform st = new ScaleTransform(); st.ScaleX = 1.4; st.ScaleY = 1.4; // set center of scaling to center of pushpin st.CenterX = (pushpin as FrameworkElement).Height / 2; st.CenterY = (pushpin as FrameworkElement).Height / 2; pushpin.RenderTransform = st; } }

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  • Objective-C with some Objective-C++, calling a normal c++ method "referenced from" problem

    - by xenonii
    Hi, I made an Objective-C project for the iPhone. I had only one cpp class, the soundEngine taken from some Apple demo. Now I'm trying to merge OpenFeint which is coded in Objective-C++. As soon as I drop in the code without even referring to it from my code, when I hit Build, my Objective-C code cannot find the methods of the cpp file. All the class files compile, but in the linking stage it says something like: "_SoundEngine_SetDisabled", referenced from: someClass.o Note that it is adding an underscore in front of the methods when it's reporting these linking errors. P.S. I know that for OpenFeint first thing one should do is convert the files to .mm but if possible I don't want to go down that road at this stage of development. I was going to try create a wrapper Objective-C++ class for it. I read someone managed to do that.

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  • jQuery FullCalendar JSON date issue

    - by durilai
    I am integrating jQuery plugin FullCalendar, overall it has been really straightforward. I however have ran into a problem with adding events to the calendar. I am using ASP.NET MVC 1.0 and have found and followed this post. I am returning JSON to the FullCalendar and the events are getting bound, but they all show up as all day events. I am formatting the dates as ISO8601 format. Calendar Javascript $('#calendar').fullCalendar({ events: "/Calendar/GetEvents/" }); JsonResult public JsonResult GetEvents(double start, double end) { var fromDate = Utility.Dates.ConvertFromUnixTimestamp(start); var toDate = Utility.Dates.ConvertFromUnixTimestamp(end); List<GenericEventList> events = GETGENERICLISTOFEVENTS(); return Json(events.ToArray()); } JSON Result Value [{"id":2,"title":"Test Event","start":"2010-03-14T11:00:00","end":"2010-03-14T16:00:00"}, {"id":3,"title":"Test Event1asasas","start":"2010-03-14T10:00:00","end":"2010-03-14T14:00:00"}, {"id":4,"title":"Test Event12","start":"2010-03-14T16:00:00","end":"2010-03-14T17:00:00"}, {"id":6,"title":"Test Event1aaa","start":"2010-03-14T10:00:00","end":"2010-03-14T14:00:00"}] Any help is truly appreciated!

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  • Inaccurate performance counter timer values in Windows Performance Monitor

    - by krisg
    I am implementing instrumentation within an application and have encountered an issue where the value that is displayed in Windows Performance Monitor from a PerformanceCounter is incongruent with the value that is recorded. I am using a Stopwatch to record the duration of a method execution, then first i record the total milliseconds as a double, and secondly i pass the Stopwatch's TimeSpan.Ticks to the PerformanceCounter to be recorded in the Performance Monitor. Creating the Performance Counters in perfmon: var datas = new CounterCreationDataCollection(); datas.Add(new CounterCreationData { CounterName = name, CounterType = PerformanceCounterType.AverageTimer32 }); datas.Add(new CounterCreationData { CounterName = namebase, CounterType = PerformanceCounterType.AverageBase }); PerformanceCounterCategory.Create("Category", "performance data", PerformanceCounterCategoryType.SingleInstance, datas); Then to record i retrieve a pre-initialized counter from a collection and increment: _counters[counter].IncrementBy(timing); _counters[counterbase].Increment(); ...where "timing" is the Stopwatch's TimeSpan.Ticks value. When this runs, the collection of double's, which are the milliseconds values for the Stopwatch's TimeSpan show one set of values, but what appears in PerfMon are a different set of values. For example... two values recorded in the List of milliseconds are: 23322.675, 14230.614 And what appears in PerfMon graph are: 15.546, 9.930 Can someone explain this please?

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  • WPF 4.0 Custom panel won't show dynamically added controls in VS 2010 Designer

    - by Matt Ruwe
    I have a custom panel control that I'm trying to dynamically add controls within. When I run the application the static and dynamically added controls show up perfectly, but the dynamic controls do not appear within the visual studio designer. Only the controls placed declaratively in the XAML appear. I'm currently adding the dynamic control in the CreateUIElementCollection override, but I've also tried this in the constructor without success. Public Class CustomPanel1 Inherits Panel Public Sub New() End Sub Protected Overrides Function MeasureOverride(ByVal availableSize As System.Windows.Size) As System.Windows.Size Dim returnValue As New Size(0, 0) For Each child As UIElement In Children child.Measure(availableSize) returnValue.Width = Math.Max(returnValue.Width, child.DesiredSize.Width) returnValue.Height = Math.Max(returnValue.Height, child.DesiredSize.Height) Next returnValue.Width = If(Double.IsPositiveInfinity(availableSize.Width), returnValue.Width, availableSize.Width) returnValue.Height = If(Double.IsPositiveInfinity(availableSize.Height), returnValue.Height, availableSize.Height) Return returnValue End Function Protected Overrides Function ArrangeOverride(ByVal finalSize As System.Windows.Size) As System.Windows.Size Dim currentHeight As Integer For Each child As UIElement In Children child.Arrange(New Rect(0, currentHeight, child.DesiredSize.Width, child.DesiredSize.Height)) currentHeight += child.DesiredSize.Height Next Return finalSize End Function Protected Overrides Function CreateUIElementCollection(ByVal logicalParent As System.Windows.FrameworkElement) As System.Windows.Controls.UIElementCollection Dim returnValue As UIElementCollection = MyBase.CreateUIElementCollection(logicalParent) returnValue.Add(New TextBlock With {.Text = "Hello, World!"}) Return returnValue End Function Protected Overrides Sub OnPropertyChanged(ByVal e As System.Windows.DependencyPropertyChangedEventArgs) MyBase.OnPropertyChanged(e) End Sub End Class And my usage of this custom panel <Window x:Class="MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CustomPanel" Title="MainWindow" Height="364" Width="434"> <local:CustomPanel1> <CheckBox /> <RadioButton /> </local:CustomPanel1> </Window>

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  • FaultException<T>() exception thrown by the service is not caught by the client catch(FaultException

    - by Ashish Gupta
    Ok, I know I am missing something here. I have the following operation contract: public double DivideByZero(int x, int y) { if (y == 0) { throw new FaultException<ArgumentException> (new ArgumentException("Just some dummy exception") ,new FaultReason("some very bogus reason"), new FaultCode("007")); } return x / y; } And following is taken from the client:- Console.WriteLine("Enter the x value"); string x = Console.ReadLine(); Console.WriteLine("Enter the Y value"); string y = Console.ReadLine(); try { double val = client.DivideByZero(Convert.ToInt32(x), Convert.ToInt32(y)); Console.WriteLine("The result is " + val.ToString()); } catch(FaultException<ArgumentException> exp) { Console.WriteLine("An ArgumentException was thrown by the service "+ exp.ToString()); } catch (Exception exp) { Console.WriteLine(exp.ToString()); } In the above case catch(FaultException exp) (the first catch block with ArgumentException in the client code) block does not get executed. However, when I remove ArgumentException to have catch(FaultException exp), the same catch block gets executed. I am not sure about this as I am throwing FaultException from my operation contract. Am I missing anything here. Appreciate your help, Ashish

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  • Populating FullCalendar events from MVC

    - by jasonmhirst
    I've having difficulty in populating FullCalendar from MVC and would like a little assistance on the matter please. I have the following code for my controller: Function GetEvents(ByVal [start] As Double, ByVal [end] As Double) As JsonResult Dim sqlConnection As New SqlClient.SqlConnection sqlConnection.ConnectionString = My.Settings.sqlConnection Dim sqlCommand As New SqlClient.SqlCommand sqlCommand.CommandText = "SELECT tripID AS ID, tripName AS Title, DATEDIFF(s, '1970-01-01 00:00:00', dateStart) AS [Start], DATEDIFF(s, '1970-01-01 00:00:00', dateEnd) AS [End] FROM tblTrip WHERE userID=18 AND DateStart IS NOT NULL" sqlCommand.Connection = sqlConnection Dim ds As New DataSet Dim da As New SqlClient.SqlDataAdapter(sqlCommand) da.Fill(ds, "Meetings") sqlConnection.Close() Dim meetings = From c In ds.Tables("Meetings") Select {c.Item("ID"), c.Item("Title"), "False", c.Item("Start"), c.Item("End")} Return Json(meetings.ToArray(), JsonRequestBehavior.AllowGet) End Function This does indeed run correctly but the format that is returned is: [[25,"South America 2008","False",1203033600,1227657600],[48,"Levant 2009","False",1231804800,1233619200],[49,"South America 2009","False",1235433600,1237420800],[50,"Italy 2009","False",1241049600,1256083200],[189,"Levant 2010a","False",1265414400,1267574400],[195,"Levant 2010a","False",1262736000,1262736000],[208,"Levant 2010a","False",1264982400,1267574400],[209,"Levant 2010a","False",1264982400,1265587200],[210,"Levant 2010","False",1264982400,1266969600],[211,"Levant 2010 b","False",1267056000,1267574400],[213,"South America 2010a","False",1268438400,1269648000],[214,"Levant 2010 c","False",1266364800,1264118400],[215,"South America 2010a","False",1268611200,1269648000],[217,"South America 2010","False",1268611200,1269561600],[218,"South America 2010 b","False",1268956800,1269388800],[227,"levant 2010 b","False",1265846400,1266192000]] And this is totally different to what I've seen on the post from here: http://stackoverflow.com/questions/2445359/jquery-fullcalendar-json-date-issue (note the lack of tag information and curly braces) Can someone please explain to me what I may be doing wrong and why my output isn't correctly formatted. TIA

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  • MkMapView Zoom Level

    - by meetS
    I m using MkMapView with google maps.I succeed to show map view and address with annotation pin.But I want increased zoom level.How Can I Set it programmatically?? (void) showMyAddress { //Hide the keypad MKCoordinateRegion region; MKCoordinateSpan span; span.latitudeDelta=0.2; span.longitudeDelta=0.2; CLLocationCoordinate2D location = [self addressLocation]; region.span=span; region.center=location; if(addAnnotation != nil) { [mapView removeAnnotation:addAnnotation]; [addAnnotation release]; addAnnotation = nil; } addAnnotation = [[AddAnnotation alloc] initWithCoordinate:location ]; [addAnnotation setMTitle:@"abc"]; [addAnnotation setMSubTitle:@"def."] [mapView addAnnotation:addAnnotation]; [mapView setRegion:region animated:TRUE]; [mapView regionThatFits:region]; } -(CLLocationCoordinate2D) addressLocation { NSString *urlString = [NSString stringWithFormat:@"http://maps.google.com/maps/geo?q=%@&output=csv", [@"abc" stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; NSString *locationString = [NSString stringWithContentsOfURL:[NSURL URLWithString:urlString] encoding:NSStringEncodingConversionAllowLossy error:nil]; NSArray *listItems = [locationString componentsSeparatedByString:@","]; double latitude = 0.0; double longitude = 0.0; if([listItems count] >= 4 && [[listItems objectAtIndex:0] isEqualToString:@"200"]) { latitude = [[listItems objectAtIndex:2] doubleValue]; longitude = [[listItems objectAtIndex:3] doubleValue]; } else { } CLLocationCoordinate2D location; location.latitude = latitude; location.longitude = longitude; return location; }

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  • Setting html attribute that is reserved keyword in Html.CheckBoxFor in ASP.NET MVC

    - by dormisher
    Hi, I am using the HtmlHelper to create a checkbox in my view like so: <%= Html.CheckBoxFor(model = model.SeatOnly, new { checked = "checked" })% However, an error is being thrown as checked is a reserved keyword. I have found a couple of people saying that you must use the 'reserved word prefix' and simply put an uderscore in front of the attribute like so: <%= Html.CheckBoxFor(model = model.SeatOnly, new { _checked = "checked" })% This does not generate an error but in the generated html the attribute is actually '_checked' which means it doesn't work (if I use firebug and remove the underscore the attribute then takes effect). Does anyone know a way around this while still using CheckBoxFor? Thanks

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  • Suppress Null Value Types from Being Emitted by XmlSerializer

    - by Ben Griswold
    Please consider the following Amount value type property which is marked as a nullable XmlElement: [XmlElement(IsNullable=true)] public double? Amount { get ; set ; } When a nullable value type is set to null, the C# XmlSerializer result looks like the following: <amount xsi:nil="true" /> Rather than emitting this element, I would like the XmlSerializer to suppress the element completely. Why? We're using Authorize.NET for online payments and Authorize.NET rejects the request if this null element exists. The current solution/workaround is to not serialize the Amount value type property at all. Instead we have created a complementary property, SerializableAmount, which is based on Amount and is serialized instead. Since SerializableAmount is of type String, which like reference types are suppressed by the XmlSerializer if null by default, everything works great. /// <summary> /// Gets or sets the amount. /// </summary> [XmlIgnore] public double? Amount { get; set; } /// <summary> /// Gets or sets the amount for serialization purposes only. /// This had to be done because setting value types to null /// does not prevent them from being included when a class /// is being serialized. When a nullable value type is set /// to null, such as with the Amount property, the result /// looks like: &gt;amount xsi:nil="true" /&lt; which will /// cause the Authorize.NET to reject the request. Strings /// when set to null will be removed as they are a /// reference type. /// </summary> [XmlElement("amount", IsNullable = false)] public string SerializableAmount { get { return this.Amount == null ? null : this.Amount.ToString(); } set { this.Amount = Convert.ToDouble(value); } } Of course, this is just a workaround. Is there a cleaner way to suppress null value type elements from being emitted?

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  • MapKit internal calls causing crash

    - by Ronnie Liew
    I have a MKMapView in the view of a UIViewController. The app will crash randomly when the I pop the UIViewController off from the UINavigationController. In the dealloc method of the UIViewController, I have already assigned the MKMapView delegate to nil as below: - (void)dealloc { mapView.delegate = nil; [_mapView release]; _mapView = nil; [super dealloc]; } The crash log are also attached as follows: Crash log #1: Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f6 objc_msgSend + 18 1 MapKit 0x0005676c -[MKUserLocationPositionAnimation animationDidStop:finished:] + 64 2 QuartzCore 0x00015a26 run_animation_callbacks(double, void*) + 282 3 QuartzCore 0x000158dc CA::timer_callback(__CFRunLoopTimer*, void*) + 100 4 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112 5 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 6 GraphicsServices 0x00003b2c GSEventRunModal + 108 7 GraphicsServices 0x00003bd8 GSEventRun + 56 8 UIKit 0x00002768 -[UIApplication _run] + 384 9 UIKit 0x0000146c UIApplicationMain + 688 10 Refill 0x00002aea main (main.m:14) 11 Refill 0x00002a60 start + 44 Crash log#2 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f4 objc_msgSend + 16 1 MapKit 0x0005a20e -[MKUserLocationViewInternal userLocationViewAccuracyDidUpdate] + 42 2 MapKit 0x0005676c -[MKUserLocationPositionAnimation animationDidStop:finished:] + 64 3 QuartzCore 0x00015a26 run_animation_callbacks(double, void*) + 282 4 QuartzCore 0x000158dc CA::timer_callback(__CFRunLoopTimer*, void*) + 100 5 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112 6 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 7 GraphicsServices 0x00003b2c GSEventRunModal + 108 8 GraphicsServices 0x00003bd8 GSEventRun + 56 9 UIKit 0x00002768 -[UIApplication _run] + 384 10 UIKit 0x0000146c UIApplicationMain + 688 11 Refill 0x00002aea main (main.m:14) 12 Refill 0x00002a60 start + 44 Seems like the MapKit is trying to update the MKMapView on the user location but the delegate has already been deallocated. What else I am missing here?

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  • Visual C# GUI Designer - Recommended way of removing generated event handler-code & basic tutorial

    - by cusack
    Hi, I'm new to the Visual C# designer so these are general and pretty basic question on how to work with the designer. When we for instance add a label to a form and then double-click on it in the Visual C# designer (I'm using Microsoft Visual C# 2008 Express Edition), the following things happen: The designer generates code within Form1.Designer.cs (assume default names for simplicity) to add the label, then with the double-click it will add the event handler label1_Click to the label within Form1.Designer.cs, using the following code this.label1.Click += new System.EventHandler(this.label1_Click); and it adds the event handler method to Form1.cs private void label1_Click(object sender, EventArgs e) { } If I now remove the label only the code within Form1.Designer.cs will be removed but the label1_Click method will stay within Form1.cs even if it isn't used by anything else. But if I'm using reset within Properties-Events for the Click-event from within the designer even the label1_Click method in Form1.cs will be removed. 1.) Isn't that a little inconsistent behavior? 2.) What is the recommended way of removing such generated event handler-code? 3.) What is the best "mental approach"/best practice for using the designer? I would approach it by mental separation in the way that Form1.cs is 100% my responsibility and that on the other hand I'm not touching the code in Form1.Designer.cs at all. Does that make sense or not? Since sometimes the designer removes sth. from Form1.cs I'm not sure about this. 4.) Can you recommend a simple designer tutorial that assumes no Visual C# designer knowledge but expects/doesn't explain C#. The following one is an example of what I would not want it explains what a c#-comment is and I'd prefer text over video as well: http://msdn.microsoft.com/en-us/beginner/bb964631.aspx

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  • ruby super keyword

    - by ash34
    Hi, From what I understand, 'super' keyword invokes a method with the same name as the current method in the superclass of the current class. Below in the autoload method, there is a call to 'super'. I would like to know in which superclass I would find a method with the same name or what does the call to 'super' do module ActiveSupport module Autoload ... def autoload(const_name, path = @@at_path) full = [self.name, @@under_path, const_name.to_s, path].compact.join("::") location = path || Inflector.underscore(full) if @@eager_autoload @@autoloads[const_name] = location end super const_name, location end .... end end module ActiveRecord extend ActiveSupport::Autoload ... autoload :TestCase autoload :TestFixtures, 'active_record/fixtures' end This code is from the rails master branch. Thanks much.

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  • Detect blow in Mic and do something {iPhone SDK}

    - by Momeks
    Hi , i found this tutorial , and it's good , but doesn't work for me ! here is the code : - (void)listenForBlow:(NSTimer *)timer { [recorder updateMeters]; const double ALPHA = 0.05; double peakPowerForChannel = pow(10, (0.05 * [recorder peakPowerForChannel:0])); lowPassResults = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * lowPassResults; if (lowPassResults > 0.95) NSLog(@"Mic blow detected"); //change the background color e.g ! } in the console show me the nslog reseult like this (without any bowling !): 2010-04-11 23:32:27.935 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:27.965 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:27.995 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.026 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.055 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.086 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.115 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.145 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.175 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.205 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.236 MicBlow[2358:207] Mic blow detected i change this value : if (lowPassResults < 0.95) to if (lowPassResults > 0.95) so it seems work ! but doesn't chage anything , again if i put the background changing code the , my code change background but without any bowling !! what's the problem ?

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  • Integrating CKFinder with InnovaStudio WYSIWYG Editor

    - by Sonny
    I use InnovaStudio WYSIWYG Editor, and I am trying to replace InnovaStudio's Asset Manager with CKFinder. There's a line in the editor configuration for what URL to use for the asset manager. I have pointed it at CKFinder. The part I can't get to work is getting the field to populate with the double-clicked file's path from CKFinder. It appears to use the 'func' parameter to specify the callback function. The URL I'm calling is: /common/ckfinder/ckfinder.html?action=js&func=setAssetValue The InnovaStudio WYSIWYG Editor provides the setAssetValue(v) callback function for setting the field value. The v parameter should hold the URL. CKFinder pops up as expected when it's invoked, but neither double-clicking the thumbnails nor using the "select" option in the context menu works. The normal/expected behavior is that CKFinder closes and the target field is populated with the URL for the selected asset. Additional Info: The InnovaStudio WYSIWYG Editor has a "popup" for adding an image or flash file to the content. This pop-up is in an iframe. When it calls CKFinder (or it's own asset manager), that is also in an iframe. It appears that CKFinder is looking in the scope of the main window rather than the image/flash iframe that actually contains the field that needs to be populated.

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  • Auto Login facebook user into application

    - by user537562
    So, Here is the scenario I am trying to fix. A returning user is logged into facebook but not logged into the application. In this case when the user tries to load the application, since the user cookie is not attained yet, it redirects the user to the login page. I googled around and found this solution, FB.Event.subscribe('auth.sessionChange', function(response) { if (response.session) { window.location.reload(); } } basically whats happening here is, we are registering to facebook for a login/logout event and when it receives a response, we reload the page. Now its loads the right page since we have the user cookie on our site domain after the first load. this works, but the problem is the double load. It takes a lot of time. How can I attain the user cookie on server side for returning user? so that I don't have to do the initial page reload. Also, I have looked at yelp, and somehow they are able to load the user information without doing double load, does any body know they are able to do it? Any help is greatly appreciated, Thanks!

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