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  • 3DS Max exporting too many vertexes for model

    - by Juan Pablo
    I have a sample model of a cube and a buddha downloaded from internet in 3ds format which I can load correctly into my program and view them without problem, but wanted to try and create my own model. I created a simple box mesh in 3ds max, and exported it as .3ds (Converted to mesh - export as .3ds) When inspecting the .3ds file with a hex viewer, I was expecting to see 8 vertexes and 12 faces declared (as the model I downloaded from internet). But what i found was that it listed 26 vertexes, and 12 faces! And when I try to load that file with my .3ds viewer, my parser isn't detecting the face block (0x4120), which is strange because it worked for other objects downloaded from internet. Do I have to set any special property in order to export a 3ds file with minimum vertexes and a vertex-index list?

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  • I need a 3ds loader for opengl

    - by Shaza
    Hey, I have an opengl project with C++, and I need to load like 10 3ds objects in my scene with their texture on, but unfortunatly the loader I'm using now is causing memory leakage, I knew that when my scene freezed after running the project by one min, so can you suggest a 3ds loader which can be very effective in loading a big number of 3ds objects??

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  • 3d Studio Max and 2+CPUs - Core limit ?

    - by FreekOne
    Hi guys, I am scouting for parts to put in a new machine, and in the process, while looking at different benchmarks I stumbled upon this benchmark and it got me a bit worried. Quote form it: Noticably absent from this review is an old-time favorite, 3ds Max. I did attempt to run our custom 3ds Max benchmark on both the 2009 and 2010 versions of the software, but the application would simply not load on the Westmere box with hyper-threading enabled. Evidently Autodesk didn't plan far enough ahead to write their software for more than 16 threads. Once there is an update that addresses this issue, I will happily add 3ds Max back into the benchmarking mix. Since I was looking at dual hexa-core Xeons (x5650), that would put my future machine at 24 logical cores which (duh) is well over 16 cores and since I'm mostly building this for 3DS Max work, you can see how this would seriously spoil my plans. I tried looking for additional information on this potential issue, but the above article seems to be the only one who mentions it. Could anyone who has access to a 16 core machine or an in-depth knowledge about 3DS Max please confirm this ? Any help would be much appreciated !

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  • SQL Server: SELECT rows with MAX(Column A), MAX(Column B), DISTINCT by related columns

    - by z531
    Scenario: Table A MasterID, Added Date, Added By, Updated Date, Updated By, 1, 1/1/2010, 'Fred', null, null 2, 1/2/2010, 'Barney', 'Mr. Slate', 1/7/2010 3, 1/3/2010, 'Noname', null, null Table B MasterID, Added Date, Added By, Updated Date, Updated By, 1, 1/3/2010, 'Wilma', 'The Great Kazoo', 1/5/2010 2, 1/4/2010, 'Betty', 'Dino', 1/4/2010 Table C MasterID, Added Date, Added By, Updated Date, Updated By, 1, 1/5/2010, 'Pebbles', null, null 2, 1/6/2010, 'BamBam', null, null Table D MasterID, Added Date, Added By, Updated Date, Updated By, 1, 1/2/2010, 'Noname', null, null 3, 1/4/2010, 'Wilma', null, null I need to return the max added date and corresponding user, and max updated date and corresponding user for each distinct record when tables A,B,C&D are UNION'ed, i.e.: 1, 1/5/2010, 'Pebbles', 'The Great Kazoo', 1/5/2010 2, 1/6/2010, 'BamBam', 'Mr. Slate', 1/7/2010 3, 1/4/2010, 'Wilma', null, null I know how to do this with one date/user per row, but with two is beyond me. DBMS is SQL Server 2005. T-SQL solution preferred. Thanks in advance, Dave

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  • How can I make 3ds files' size smaller??

    - by Shaza
    Hey all, Is there any way I can use to make the size of a 3ds file smaller?? I tried to change their length and width using 3dmax but the file size still the same?? I'm using the 3ds files in creating an OpenGl scene so I need to shrink their size as small as I can, any suggestions??

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  • Making XNA Play Nice With 3DS Max, Boundiing Spheres

    - by Jason R. Mick
    I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: http://www.picvalley.net/u/2930/2265240220441812321333990933PAStFeSONWQslOrMQC5q.PNG Looks like the culling is screwed up. Note, that models I make in Milkshape don't seem to be having these problems. I've also tried to export an FBX file from 3DS Max 2010 and have been getting similar results. What are your suggestions in terms of exporting *.3DS models to a workable XNA form? What tools do you use?. To be clear, the model in question has none of these defects when viewed from similar angles in 3DS Max 2010. http://www.picvalley.net/u/2563/151728957814855401111333991302mSvEJ03Zv22GwHFgIhiV.PNG Any ideas on this oddity would also be appreciated! Edit 1 -- Add'l issue Forgot to mention, that the model otherwise seems alright, but that rotation seems to double -- in other words, when I scroll my camera view left to right, the model (whose draw I give the camera for the view and perspective matrices w/ BasicEffect seems to rotate twice as much as models I draw natively in XNA

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  • 3DS Max 2012 OBJ file import missing polygons

    - by Vit
    I started learning OpenGL. I got to a point I want to import some "real" objects. After "Googling" I decided I will go with OBJ file for start, since it is simple to understand, and there are plenty of tutorials on how to read them properly. I have from university access to 3DS Max 2012. So I tried to create very simple model (just deformated cube) and exporting it using OBJ file, just to vertices and triangles for the moment, without textures, so I can examine its structure by myself. But if I imported it right back to 3DS from OBJ file, now it renders somewhat strange, like its smoothen, and with lightsource, even I have none in scene. But the geometry, its wireframe is intact. So I thought maybe it is problem of exporting only vertices and triangles so I downloaded Enterprise-D model from internet, exported with everything on (normals, textures everything), and again imported it. Now, some polygons are missing. So, I want to ask, am I doing something terribly wrong, or is there some incompatibility issue between .max and .obj file ? Even it is only simple textured model without any lightsources, animation etc.? Thanks. Edit: I tried objects with MeshLab, the first, deformated cube was absolutelly OK. But still bothers me that 3DS Max doesen´t render it properly. In Enterprise-D model, there are polygons missing even in MeshLab. I uploaded rar archive with .max model of Enterprise, same .obj model exported from 3DS, and obj model of deformated cube. Download here (2.5 MB, filesonic).

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  • FBX 3ds max export, bad vertices

    - by instancedName
    I need to import model in OpenGL via Fbx SdK, and for testing purposes I created a simple box centered in the (0, 0, 0), length 3, in 3ds max. Here's the image: But when i exported it, and imported in the OpenGL it wasn't in the center. Then I exported it in ASCII format, and opened the file in Notepad, and really Z coordinates were 0, and 3. When I converted model to editable mesh and checked every vertex in 3ds max it had expected (+-1.5, +-1.5, +-1.5) coordinates. Can anyone help me with this one? I'm really stuck. I tried to change whole bunch of parameters in 3ds max export, but every time it changes Z koordinate.

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  • Problems in exporting terrain from autodesk 3ds

    - by Jatin Kumar
    i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working fine but with few problems: The terrain is mainly made up of some cubical boxes with texture on them and placed on a big flat surface with boundary wall. In opengl i have enabled anti aliasing but still there is too much aliasing on the boundaries (visible when rotating the camera). I have tiled the floor with some image but in opengl it is just the single image stretched over the complete surface. I have exported animated model (Skelton+mesh+material+animation) from 3ds and used cal3d library for reading the same. Model has a gun also which is not appearing in opengl and it too has too much of aliasing problem. I have googled around but couldn't find any relevant solutions. Thanks in advance

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  • Creating models in 3ds max and exporting as .x for XNA

    - by Sweta Dwivedi
    I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters in pandasoft but once i unzip the file and place the .dle file in the plugins folder of 3D max gives an error saying failed to initialize.. Is there any way to convert my .max models into .x format ? ? I dont know blender so that isnt an option. . I'm currently using 3ds max 2013 After adding the .3DS object content importer. . i get the following error:

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  • HTTP Headers: Max-Age vs Expires – Which One To Choose?

    - by Gopinath
    Caching of static content like images, scripts, styles on the client browser reduces load on the webservers and also improves end users browsing experience by loading web pages quickly. We can use HTTP headers Expires or Cache-Control:max-age to cache content on client browser and set expiry time for them. Expire header is HTTP/1.0 standard and Cache-Control:max-age is introduced in HTTP/1.1 specification to solve the issues and limitation with Expire  header. Consider the following headers.   Cache-Control: max-age=24560 Expires: Tue, 15 May 2012 06:17:00 GMT The first header instructs web browsers to cache the content for 24560 seconds relative to the time the content is downloaded and expire it after the time period elapses. The second header instructs web browser to expiry the content after 15th May 2011 06:17. Out of these two options which one to use – max-age or expires? I prefer max-age header for the following reasons As max-age  is a relative value and in most of the cases it makes sense to set relative expiry date rather than an absolute expiry date. Expire  header values are complex to set – time format should be proper, time zones should be appropriate. Even a small mistake in settings these values results in unexpected behaviour. As Expire header values are absolute, we need to  keep changing them at regular intervals. Lets say if we set 2011 June 1 as expiry date to all the image files of this blog, on 2011 June 2 we should modify the expiry date to something like 2012 Jan 1. This add burden of managing the Expire headers. Related: Amazon S3 Tips: Quickly Add/Modify HTTP Headers To All Files Recursively cc image flickr:rogue3w This article titled,HTTP Headers: Max-Age vs Expires – Which One To Choose?, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Coordinates from 3DS Max to XNA 3.5

    - by David Conde
    Hello My problem is this. I have a simple box made in 3DS Max 2009, the Box is 10x10x10. I've tried to load it on XNA and traslate the camera for 15 units, but I can seem to find the values needed to see the box properly. Can anyone point me to a good resource where I can find some good introduction to XNA coordinate system and how is a simple box made in 3DS Max imported properly Best regards, David

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  • Getting the index of the returned max or min item using max()/min() on a list

    - by KevinGriffin
    I'm using Python's max and min functions on lists for a minimax algorithm, and I need the index of the value returned by max() or min(). In other words, I need to know which move produced the max (at a first player's turn) or min (second player) value. for i in range(9): newBoard = currentBoard.newBoardWithMove([i / 3, i % 3], player) if newBoard: temp = minMax(newBoard, depth + 1, not isMinLevel) values.append(temp) if isMinLevel: return min(values) else: return max(values) I need to be able to return the actual index of the min or max value, not just the value.

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  • Fluid CSS: floating column with max-width and overflow

    - by Ates Goral
    I'm using a fluid layout in the new theme that I'm working on for my blog. I often blog about code and include <pre> blocks within the posts. The float: left column for the content area has a max-width so that the column stops at a certain maximum width and can also be shrunk: +----------+ +------+ | text | | text | | | | | | | | | | | | | | | | | | | | | +----------+ +------+ max shrunk What I want is for the <pre> elements to be wider than the text column so that I can fit 80-character-wrapped code without horizontal scroll bars. But I want the <pre> elements to overflow from the content area, without affecting its fluidity: +----------+ +------+ | text | | text | | | | | +----------+--+ +------+------+ | code | | code | +----------+--+ +------+------+ | | | | +----------+ +------+ max shrunk But, max-width stops being fluid once I insert the overhanging <pre> in there: the width of the column remains at the specified max-width even when I shrink the browser beyond that width. I've reproduced the issue with this bare-minimum scenario: <div style="float: left; max-width: 460px; border: 1px solid red"> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit</p> <pre style="max-width: 700px; border: 1px solid blue"> function foo() { // Lorem ipsum dolor sit amet, consectetur adipisicing elit } </pre> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit</p> </div> I noticed that doing either of the following brings back the fluidity: Remove the <pre> (doh...) Remove the float: left The workaround I'm currently using is to insert the <pre> elements into "breaks" in the post column, so that the widths of the post segments and the <pre> segments are managed mutually exclusively: +----------+ +------+ | text | | text | +----------+ +------+ +-------------+ +-------------+ | code | | code | +-------------+ +-------------+ +----------+ +------+ +----------+ +------+ max shrunk But this forces me to insert additional closing and opening <div> elements into the post markup which I'd rather keep semantically pristine. Admittedly, I don't have a full grasp of how the box model works with floats with overflowing content, so I don't understand why the combination of float: left on the container and the <pre> inside it cripple the max-width of the container. I'm observing the same problem on Firefox/Chrome/Safari/Opera. IE6 (the crazy one) seems happy all the time. This also doesn't seem dependent on quirks/standards mode. Update I've done further testing to observe that max-width seems to get ignored when the element has a float: left. I glanced at the W3C box model chapter but couldn't immediately see an explicit mention of this behaviour. Any pointers?

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  • Exporting 3DS Max animated biped character into Assimp

    - by Doug Kavendek
    I've been having some trouble with MD5 meshes exported from 3DS Max into my C++ program, using Assimp to import the model and its skeletal animation. If the models were rigged manually with bones, the export and animations work perfectly, but if they were rigged as a biped character, the animation hits a "deadly import error" and all the bones appear to get smooshed together into a big pile. This seems like it might just be a limitation of the MD5 exporter (we're currently using the one found here. Our plan is to try out a different MD5 exporter (this one), and if that still has problems, then try switching from MD5 to COLLADA. Our modeler won't be able to make time to try out these other exporters for a few days, so in the meantime I wanted to see if there were any better methods out there for getting biped rigged models from 3DS Max into our app via Assimp. Out of Assimp's supported formats, I need to figure out which will support the following: Skeletal animations Exportable from 3DS Max biped rigged models Failing that, an alternative would be a way to convert a biped character to its corresponding bones before exporting. We did find one script to do that, but it only seems meant as a starting point for modeling -- it doesn't carry over any hierarchy, skinning, or animation -- so it can't be used solely during export.

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  • Mathematically Find Max Value without Conditional Comparison

    - by Cnich
    ----------Updated ------------ codymanix and moonshadow have been a big help thus far. I was able to solve my problem using the equations and instead of using right shift I divided by 29. Because with 32bits signed 2^31 = overflows to 29. Which works! Prototype in PHP $r = $x - (($x - $y) & (($x - $y) / (29))); Actual code for LEADS (you can only do one math function PER LINE!!! AHHHH!!!) DERIVDE1 = IMAGE1 - IMAGE2; DERIVED2 = DERIVED1 / 29; DERIVED3 = DERIVED1 AND DERIVED2; MAX = IMAGE1 - DERIVED3; ----------Original Question----------- I don't think this is quite possible with my application's limitations but I figured it's worth a shot to ask. I'll try to make this simple. I need to find the max values between two numbers without being able to use a IF or any conditional statement. In order to find the the MAX values I can only perform the following functions Divide, Multiply, Subtract, Add, NOT, AND ,OR Let's say I have two numbers A = 60; B = 50; Now if A is always greater than B it would be simple to find the max value MAX = (A - B) + B; ex. 10 = (60 - 50) 10 + 50 = 60 = MAX Problem is A is not always greater than B. I cannot perform ABS, MAX, MIN or conditional checks with the scripting applicaiton I am using. Is there any way possible using the limited operation above to find a value VERY close to the max?

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  • model (3ds) stats & snapshot in linux

    - by acidzombie24
    I want to write an app that takes in a model filename via cmd line, create a list of stats (poly count, scaling, as much as possible or maybe the stats that i would like) and to load the model with its textures (with anything else) and draw it from multiple position to save the images as pngs. How would i do this? are there utils i can use to extract data from models? how about drawing the models? my server does not have a desktop or video card, would no video HW be a problem?

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  • How do I determine if my controller is in IDE or AHCI mode in Linux?

    - by philcolbourn
    I have an old MacBook Pro 4,1 (early 2008) - but I suspect an answer would apply to many MacBook Pros. It has an Intel IDE/SATA controller (ICH8M/ICH8M-E). I have installed a patched MBR that is supposed to put my controller into AHCI mode. It does this by setting some controller port value that I don't understand. This seems to work as I get this from lspci: 00:1f.1 IDE interface: Intel Corporation 82801HM/HEM (ICH8M/ICH8M-E) IDE Controller (rev 03) 00:1f.2 IDE interface: Intel Corporation 82801HM/HEM (ICH8M/ICH8M-E) SATA Controller [AHCI mode] (rev 03) Now most, perhaps all, sites that provide a solution (enabling AHCI) suggest that after a sleep/wake cycle that a controller will revert to IDE mode due to how Apple support Windows. They recommend disabling sleep. From author of patchedcode.bin I think Enabling AHCI for Windows on MacBooks NB: I do not have bootcamp installed and I do not have Windows installed. Is there a way to prove that my controller is in IDE or AHCI mode? Background Data Using patchedcode.bin MBR I get this in syslog: Jun 12 22:33:22 max kernel: [ 1.860955] ahci 0000:00:1f.2: version 3.0 Jun 12 22:33:22 max kernel: [ 1.861052] ahci 0000:00:1f.2: irq 45 for MSI/MSI-X Jun 12 22:33:22 max kernel: [ 1.861117] ahci 0000:00:1f.2: AHCI 0001.0100 32 slots 3 ports 1.5 Gbps 0x1 impl SATA mode Jun 12 22:33:22 max kernel: [ 1.861120] ahci 0000:00:1f.2: flags: 64bit ncq sntf pm led clo pio slum part ccc ems Jun 12 22:33:22 max kernel: [ 1.861130] ahci 0000:00:1f.2: setting latency timer to 64 Jun 12 22:33:22 max kernel: [ 1.880880] ACPI: Video Device [GFX0] (multi-head: yes rom: no post: no) Jun 12 22:33:22 max kernel: [ 1.880983] scsi2 : ahci Jun 12 22:33:22 max kernel: [ 1.884552] scsi3 : ahci Jun 12 22:33:22 max kernel: [ 1.886932] scsi4 : ahci Jun 12 22:33:22 max kernel: [ 1.886998] ata3: SATA max UDMA/133 abar m2048@0xdb504000 port 0xdb504100 irq 45 Jun 12 22:33:22 max kernel: [ 1.887000] ata4: DUMMY Jun 12 22:33:22 max kernel: [ 1.887002] ata5: DUMMY Jun 12 22:33:22 max kernel: [ 2.204103] ata3: SATA link up 1.5 Gbps (SStatus 113 SControl 300) Jun 12 22:33:22 max kernel: [ 2.204656] ata3.00: ATA-8: FUJITSU MHY2200BH, 0081000D, max UDMA/100 Jun 12 22:33:22 max kernel: [ 2.204662] ata3.00: 390721968 sectors, multi 16: LBA48 NCQ (depth 31/32), AA Jun 12 22:33:22 max kernel: [ 2.205324] ata3.00: configured for UDMA/100 Jun 12 22:33:22 max kernel: [ 2.205554] scsi 2:0:0:0: Direct-Access ATA FUJITSU MHY2200B 0081 PQ: 0 ANSI: 5 Using my original MBR I get this from syslog: Jun 13 18:07:13 max kernel: [ 0.622861] ata_piix 0000:00:1f.1: version 2.13 Jun 13 18:07:13 max kernel: [ 0.622869] ata_piix 0000:00:1f.1: power state changed by ACPI to D0 Jun 13 18:07:13 max kernel: [ 0.622924] ata_piix 0000:00:1f.1: setting latency timer to 64 Jun 13 18:07:13 max kernel: [ 0.623339] scsi0 : ata_piix Jun 13 18:07:13 max kernel: [ 0.623730] scsi1 : ata_piix Jun 13 18:07:13 max kernel: [ 0.623765] ata1: PATA max UDMA/100 cmd 0x8108 ctl 0x811c bmdma 0x80e0 irq 21 Jun 13 18:07:13 max kernel: [ 0.623767] ata2: PATA max UDMA/100 cmd 0x8100 ctl 0x8118 bmdma 0x80e8 irq 21 Jun 13 18:07:13 max kernel: [ 0.623810] ata_piix 0000:00:1f.2: MAP [ Jun 13 18:07:13 max kernel: [ 0.623811] P0 -- -- -- ] Jun 13 18:07:13 max kernel: [ 0.623866] ata_piix 0000:00:1f.2: setting latency timer to 64 Jun 13 18:07:13 max kernel: [ 0.624241] scsi2 : ata_piix Jun 13 18:07:13 max kernel: [ 0.624558] scsi3 : ata_piix Jun 13 18:07:13 max kernel: [ 0.624862] ata3: SATA max UDMA/133 cmd 0x80f8 ctl 0x8114 bmdma 0x8020 irq 18 Jun 13 18:07:13 max kernel: [ 0.624865] ata4: SATA max UDMA/133 cmd 0x80f0 ctl 0x8110 bmdma 0x8028 irq 18 Jun 13 18:07:13 max kernel: [ 1.208879] ata3.00: ATA-8: FUJITSU MHY2200BH, 0081000D, max UDMA/100 Jun 13 18:07:13 max kernel: [ 1.208882] ata3.00: 390721968 sectors, multi 16: LBA48 NCQ (depth 0/32) Jun 13 18:07:13 max kernel: [ 1.208961] ata1.01: ATAPI: MATSHITA DVD+/-RW UJ-867S, 1.00, max UDMA/33 Jun 13 18:07:13 max kernel: [ 1.216186] ata3.00: configured for UDMA/100 Jun 13 18:07:13 max kernel: [ 1.224396] ata1.01: configured for UDMA/33

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  • Why are my 3ds Max .fbx exports huge?

    - by abracadabra1980
    I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my .max file is 2,8MB and my .fbx file came out a huge 630MB! There's nothing wrong with my model: I exported it from a Blender model (to .fbx) and imported it to 3ds max (converted it to an editable poly) to do my rigging and animation. As soon as I import some .bip animations, I get these huge files. Is there a safe way to get smaller file sizes? I don't mind redoing the rigging if I can solve this.

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  • Blender to 3ds max to cal3d format

    - by Kaliber64
    There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried going to one mesh to simplify it but doesn't change anything. I found a small blend file that was used for cal3d and it exported just fine. So I tried to copy it's setup with no success. EDIT*8/13/2012 In the last week here is what I have found so far. I made the mesh in the newest blender(2.62?) and exported it to import it in the old one(2.49a). Did an animation in the old one because importing new blend files to old blenders, its just said it would lose keyframe data and all was good. And then you get the last problem of it not exporting meshes. BUT I found that meshes made in the old one export regardless. I can't find any that won't export. So if I used the old blender to remake my model I could get it to export :) At this point I found a modified release of cal3d (because the most core model variable would not initiate as I made a really small test subject in old blender instead of remaking my big one which took 4 hours.) which fixes the morph objects and adds what cal3d left off with. Under their license they have to release the modification but it has no documentation so I have to figure it out on my own. Its mostly the same. But with this lib it came with a 3ds max exporter. My question now is how do I transfer armature and mesh information from blender to 3ds max in order to export into cal3d format. Every time I try the models are see through and small and there are no bones. The formats I have tried to import are .3ds .obj(mesh only) and COLLADA. In all of them the mesh is invisible and no bones. It says the default texture is on so I should be able to see it. All the vertices are present I found a vertex highlighter so I can see those. If any of this is confusing let me know so I can clear it up. Its late .<=sleep.

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  • Storing varchar(max) & varbinary(max) together - Problem?

    - by Tony Basallo
    I have an app that will have entries of both varchar(max) and varbinary(max) data types. I was considering putting these both in a separate table, together, even if only one of the two will be used at any given time. The question is whether storing them together has any impact on performance. Considering that they are stored in the heap, I'm thinking that having them together will not be a problem. However, the varchar(max) column will be probably have the text in row table option set. I couldn't find any performance testing or profiling while "googling bing," probably too specific a question? The SQL Server 2008 table looks like this: Id ParentId Version VersionDate StringContent - varchar(max) BinaryContent - varbinary(max) The app will decide which of the two columns to select for when the data is queried. The string column will much used much more frequently than the binary column - will this have any impact on performance?

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  • Why does max-width behave counter intuitively on columns in a table? [migrated]

    - by Nate
    Basically, I have a stretchy table, I want my label column to be fixed width and my data column to be dynamically sized. My inclination would be to set the max-width via CSS on my label column. However, this has the opposite effect. I've created a jsfiddle that replicates this. (Re-size the window to see the left column dynamically sized and the right column fixed size) On my own site, I see the same behavior and it happens in IE and Chrome. If I switch it, and set max-width on the data column, everything behaves as I want, but it feels backwards to me. Am I doing something wrong here?

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  • mysql max function usage

    - by Simon
    the table videos has the folowing feels id,average,name how can i write the query, to select the name of video, which have the max average!!! i can do that vith two queries, by selecting the max(avege) from the table, and then find out the name, where ihe average equal to max!!! but i want to do that in one query!!! help me please!!!

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