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  • Error in running script [closed]

    - by SWEngineer
    I'm trying to run heathusf_v1.1.0.tar.gz found here I installed tcsh to make build_heathusf work. But, when I run ./build_heathusf, I get the following (I'm running that on a Fedora Linux system from Terminal): $ ./build_heathusf Compiling programs to build a library of image processing functions. convexpolyscan.c: In function ‘cdelete’: convexpolyscan.c:346:5: warning: incompatible implicit declaration of built-in function ‘bcopy’ [enabled by default] myalloc.c: In function ‘mycalloc’: myalloc.c:68:16: error: invalid storage class for function ‘store_link’ myalloc.c: In function ‘mymalloc’: myalloc.c:101:16: error: invalid storage class for function ‘store_link’ myalloc.c: In function ‘myfree’: myalloc.c:129:27: error: invalid storage class for function ‘find_link’ myalloc.c:131:12: warning: assignment makes pointer from integer without a cast [enabled by default] myalloc.c: At top level: myalloc.c:150:13: warning: conflicting types for ‘store_link’ [enabled by default] myalloc.c:150:13: error: static declaration of ‘store_link’ follows non-static declaration myalloc.c:91:4: note: previous implicit declaration of ‘store_link’ was here myalloc.c:164:24: error: conflicting types for ‘find_link’ myalloc.c:131:14: note: previous implicit declaration of ‘find_link’ was here Building the mammogram resizing program. gcc -O2 -I. -I../common mkimage.o -o mkimage -L../common -lmammo -lm ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x7fa): undefined reference to `mycalloc' aggregate.c:(.text+0x81c): undefined reference to `mycalloc' aggregate.c:(.text+0x868): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xbc5): undefined reference to `mymalloc' aggregate.c:(.text+0xbfb): undefined reference to `mycalloc' aggregate.c:(.text+0xc3c): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x9b5): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xd85): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x29e): undefined reference to `mymalloc' optical_density.c:(.text+0x342): undefined reference to `mycalloc' optical_density.c:(.text+0x383): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x693): undefined reference to `mymalloc' optical_density.c:(.text+0x74f): undefined reference to `mycalloc' optical_density.c:(.text+0x790): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xb2e): undefined reference to `mymalloc' optical_density.c:(.text+0xb87): undefined reference to `mycalloc' optical_density.c:(.text+0xbc6): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x4d9): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x8f1): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xd0d): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o): In function `deallocate_cached_image': virtual_image.c:(.text+0x3dc6): undefined reference to `myfree' virtual_image.c:(.text+0x3dd7): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o):virtual_image.c:(.text+0x3de5): more undefined references to `myfree' follow ../common/libmammo.a(virtual_image.o): In function `allocate_cached_image': virtual_image.c:(.text+0x4233): undefined reference to `mycalloc' virtual_image.c:(.text+0x4253): undefined reference to `mymalloc' virtual_image.c:(.text+0x4275): undefined reference to `mycalloc' virtual_image.c:(.text+0x42e7): undefined reference to `mycalloc' virtual_image.c:(.text+0x44f9): undefined reference to `mycalloc' virtual_image.c:(.text+0x47a9): undefined reference to `mycalloc' virtual_image.c:(.text+0x4a45): undefined reference to `mycalloc' virtual_image.c:(.text+0x4af4): undefined reference to `myfree' collect2: error: ld returned 1 exit status make: *** [mkimage] Error 1 Building the breast segmentation program. gcc -O2 -I. -I../common breastsegment.o segment.o -o breastsegment -L../common -lmammo -lm breastsegment.o: In function `render_segmentation_sketch': breastsegment.c:(.text+0x43): undefined reference to `mycalloc' breastsegment.c:(.text+0x58): undefined reference to `mycalloc' breastsegment.c:(.text+0x12f): undefined reference to `mycalloc' breastsegment.c:(.text+0x1b9): undefined reference to `myfree' breastsegment.c:(.text+0x1c6): undefined reference to `myfree' breastsegment.c:(.text+0x1e1): undefined reference to `myfree' segment.o: In function `find_center': segment.c:(.text+0x53): undefined reference to `mycalloc' segment.c:(.text+0x71): undefined reference to `mycalloc' segment.c:(.text+0x387): undefined reference to `myfree' segment.o: In function `bordercode': segment.c:(.text+0x4ac): undefined reference to `mycalloc' segment.c:(.text+0x546): undefined reference to `mycalloc' segment.c:(.text+0x651): undefined reference to `mycalloc' segment.c:(.text+0x691): undefined reference to `myfree' segment.o: In function `estimate_tissue_image': segment.c:(.text+0x10d4): undefined reference to `mycalloc' segment.c:(.text+0x14da): undefined reference to `mycalloc' segment.c:(.text+0x1698): undefined reference to `mycalloc' segment.c:(.text+0x1834): undefined reference to `mycalloc' segment.c:(.text+0x1850): undefined reference to `mycalloc' segment.o:segment.c:(.text+0x186a): more undefined references to `mycalloc' follow segment.o: In function `estimate_tissue_image': segment.c:(.text+0x1bbc): undefined reference to `myfree' segment.c:(.text+0x1c4a): undefined reference to `mycalloc' segment.c:(.text+0x1c7c): undefined reference to `mycalloc' segment.c:(.text+0x1d8e): undefined reference to `myfree' segment.c:(.text+0x1d9b): undefined reference to `myfree' segment.c:(.text+0x1da8): undefined reference to `myfree' segment.c:(.text+0x1dba): undefined reference to `myfree' segment.c:(.text+0x1dc9): undefined reference to `myfree' segment.o:segment.c:(.text+0x1dd8): more undefined references to `myfree' follow segment.o: In function `estimate_tissue_image': segment.c:(.text+0x20bf): undefined reference to `mycalloc' segment.o: In function `segment_breast': segment.c:(.text+0x24cd): undefined reference to `mycalloc' segment.o: In function `find_center': segment.c:(.text+0x3a4): undefined reference to `myfree' segment.o: In function `bordercode': segment.c:(.text+0x6ac): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x7fa): undefined reference to `mycalloc' aggregate.c:(.text+0x81c): undefined reference to `mycalloc' aggregate.c:(.text+0x868): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xbc5): undefined reference to `mymalloc' aggregate.c:(.text+0xbfb): undefined reference to `mycalloc' aggregate.c:(.text+0xc3c): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x9b5): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xd85): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_label': cc_label.c:(.text+0x20c): undefined reference to `mycalloc' cc_label.c:(.text+0x6c2): undefined reference to `mycalloc' cc_label.c:(.text+0xbaa): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_label_0bkgd': cc_label.c:(.text+0xe17): undefined reference to `mycalloc' cc_label.c:(.text+0x12d7): undefined reference to `mycalloc' cc_label.c:(.text+0x17e7): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_relabel_by_intensity': cc_label.c:(.text+0x18c5): undefined reference to `mycalloc' ../common/libmammo.a(cc_label.o): In function `cc_label_4connect': cc_label.c:(.text+0x1cf0): undefined reference to `mycalloc' cc_label.c:(.text+0x2195): undefined reference to `mycalloc' cc_label.c:(.text+0x26a4): undefined reference to `myfree' ../common/libmammo.a(cc_label.o): In function `cc_relabel_by_intensity': cc_label.c:(.text+0x1b06): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_coords': convexpolyscan.c:(.text+0x6f0): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x75f): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x7ab): undefined reference to `myfree' convexpolyscan.c:(.text+0x7b8): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_poly_cacheim': convexpolyscan.c:(.text+0x805): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x894): undefined reference to `myfree' ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x29e): undefined reference to `mymalloc' optical_density.c:(.text+0x342): undefined reference to `mycalloc' optical_density.c:(.text+0x383): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x693): undefined reference to `mymalloc' optical_density.c:(.text+0x74f): undefined reference to `mycalloc' optical_density.c:(.text+0x790): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xb2e): undefined reference to `mymalloc' optical_density.c:(.text+0xb87): undefined reference to `mycalloc' optical_density.c:(.text+0xbc6): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x4d9): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x8f1): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xd0d): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o): In function `deallocate_cached_image': virtual_image.c:(.text+0x3dc6): undefined reference to `myfree' virtual_image.c:(.text+0x3dd7): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o):virtual_image.c:(.text+0x3de5): more undefined references to `myfree' follow ../common/libmammo.a(virtual_image.o): In function `allocate_cached_image': virtual_image.c:(.text+0x4233): undefined reference to `mycalloc' virtual_image.c:(.text+0x4253): undefined reference to `mymalloc' virtual_image.c:(.text+0x4275): undefined reference to `mycalloc' virtual_image.c:(.text+0x42e7): undefined reference to `mycalloc' virtual_image.c:(.text+0x44f9): undefined reference to `mycalloc' virtual_image.c:(.text+0x47a9): undefined reference to `mycalloc' virtual_image.c:(.text+0x4a45): undefined reference to `mycalloc' virtual_image.c:(.text+0x4af4): undefined reference to `myfree' collect2: error: ld returned 1 exit status make: *** [breastsegment] Error 1 Building the mass feature generation program. gcc -O2 -I. -I../common afumfeature.o -o afumfeature -L../common -lmammo -lm afumfeature.o: In function `afum_process': afumfeature.c:(.text+0xd80): undefined reference to `mycalloc' afumfeature.c:(.text+0xd9c): undefined reference to `mycalloc' afumfeature.c:(.text+0xe80): undefined reference to `mycalloc' afumfeature.c:(.text+0x11f8): undefined reference to `myfree' afumfeature.c:(.text+0x1207): undefined reference to `myfree' afumfeature.c:(.text+0x1214): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x7fa): undefined reference to `mycalloc' aggregate.c:(.text+0x81c): undefined reference to `mycalloc' aggregate.c:(.text+0x868): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xbc5): undefined reference to `mymalloc' aggregate.c:(.text+0xbfb): undefined reference to `mycalloc' aggregate.c:(.text+0xc3c): undefined reference to `mycalloc' ../common/libmammo.a(aggregate.o): In function `aggregate': aggregate.c:(.text+0x9b5): undefined reference to `myfree' ../common/libmammo.a(aggregate.o): In function `aggregate_median': aggregate.c:(.text+0xd85): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_coords': convexpolyscan.c:(.text+0x6f0): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x75f): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x7ab): undefined reference to `myfree' convexpolyscan.c:(.text+0x7b8): undefined reference to `myfree' ../common/libmammo.a(convexpolyscan.o): In function `polyscan_poly_cacheim': convexpolyscan.c:(.text+0x805): undefined reference to `mycalloc' convexpolyscan.c:(.text+0x894): undefined reference to `myfree' ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x29e): undefined reference to `mymalloc' optical_density.c:(.text+0x342): undefined reference to `mycalloc' optical_density.c:(.text+0x383): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x693): undefined reference to `mymalloc' optical_density.c:(.text+0x74f): undefined reference to `mycalloc' optical_density.c:(.text+0x790): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xb2e): undefined reference to `mymalloc' optical_density.c:(.text+0xb87): undefined reference to `mycalloc' optical_density.c:(.text+0xbc6): undefined reference to `mycalloc' ../common/libmammo.a(optical_density.o): In function `linear_optical_density': optical_density.c:(.text+0x4d9): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `log10_optical_density': optical_density.c:(.text+0x8f1): undefined reference to `myfree' ../common/libmammo.a(optical_density.o): In function `map_with_ushort_lut': optical_density.c:(.text+0xd0d): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o): In function `deallocate_cached_image': virtual_image.c:(.text+0x3dc6): undefined reference to `myfree' virtual_image.c:(.text+0x3dd7): undefined reference to `myfree' ../common/libmammo.a(virtual_image.o):virtual_image.c:(.text+0x3de5): more undefined references to `myfree' follow ../common/libmammo.a(virtual_image.o): In function `allocate_cached_image': virtual_image.c:(.text+0x4233): undefined reference to `mycalloc' virtual_image.c:(.text+0x4253): undefined reference to `mymalloc' virtual_image.c:(.text+0x4275): undefined reference to `mycalloc' virtual_image.c:(.text+0x42e7): undefined reference to `mycalloc' virtual_image.c:(.text+0x44f9): undefined reference to `mycalloc' virtual_image.c:(.text+0x47a9): undefined reference to `mycalloc' virtual_image.c:(.text+0x4a45): undefined reference to `mycalloc' virtual_image.c:(.text+0x4af4): undefined reference to `myfree' collect2: error: ld returned 1 exit status make: *** [afumfeature] Error 1 Building the mass detection program. make: Nothing to be done for `all'. Building the performance evaluation program. gcc -O2 -I. -I../common DDSMeval.o polyscan.o -o DDSMeval -L../common -lmammo -lm ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' collect2: error: ld returned 1 exit status make: *** [DDSMeval] Error 1 Building the template creation program. gcc -O2 -I. -I../common mktemplate.o polyscan.o -o mktemplate -L../common -lmammo -lm Building the drawimage program. gcc -O2 -I. -I../common drawimage.o -o drawimage -L../common -lmammo -lm ../common/libmammo.a(mikesfileio.o): In function `read_segmentation_file': mikesfileio.c:(.text+0x1e9): undefined reference to `mycalloc' mikesfileio.c:(.text+0x205): undefined reference to `mycalloc' collect2: error: ld returned 1 exit status make: *** [drawimage] Error 1 Building the compression/decompression program jpeg. gcc -O2 -DSYSV -DNOTRUNCATE -c lexer.c lexer.c:41:1: error: initializer element is not constant lexer.c:41:1: error: (near initialization for ‘yyin’) lexer.c:41:1: error: initializer element is not constant lexer.c:41:1: error: (near initialization for ‘yyout’) lexer.c: In function ‘initparser’: lexer.c:387:21: warning: incompatible implicit declaration of built-in function ‘strlen’ [enabled by default] lexer.c: In function ‘MakeLink’: lexer.c:443:16: warning: incompatible implicit declaration of built-in function ‘malloc’ [enabled by default] lexer.c:447:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:452:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:455:34: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:458:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:460:3: warning: incompatible implicit declaration of built-in function ‘strcpy’ [enabled by default] lexer.c: In function ‘getstr’: lexer.c:548:26: warning: incompatible implicit declaration of built-in function ‘malloc’ [enabled by default] lexer.c:552:4: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:557:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:557:28: warning: incompatible implicit declaration of built-in function ‘strlen’ [enabled by default] lexer.c:561:7: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c: In function ‘parser’: lexer.c:794:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:798:8: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1074:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1078:8: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1116:21: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1120:8: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1154:25: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1158:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1190:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1247:25: warning: incompatible implicit declaration of built-in function ‘calloc’ [enabled by default] lexer.c:1251:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c:1283:5: warning: incompatible implicit declaration of built-in function ‘exit’ [enabled by default] lexer.c: In function ‘yylook’: lexer.c:1867:9: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] lexer.c:1867:20: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] lexer.c:1877:12: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] lexer.c:1877:23: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast] make: *** [lexer.o] Error 1

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  • Implicit conversion : const reference vs non-const reference vs non-reference

    - by Nawaz
    Consider this code, struct A {}; struct B { B(const A&) {} }; void f(B) { cout << "f()"<<endl; } void g(A &a) { cout << "g()" <<endl; f(a); //a is implicitly converted into B. } int main() { A a; g(a); } This compiles fine, runs fine. But if I change f(B) to f(B&), it doesn't compile. If I write f(const B&), it again compiles fine, runs fine. Why is the reason and rationale? Summary: void f(B); //okay void f(B&); //error void f(const B&); //okay I would like to hear reasons, rationale and reference(s) from the language specification, for each of these cases. Of course, the function signatures themselves are not incorrect. Rather A implicitly converts into B and const B&, but not into B&, and that causes the compilation error.

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  • MODx character encoding

    - by Piet
    Ahhh character encodings. Don’t you just love them? Having character issues in MODx? Then probably the MODx manager character encoding, the character encoding of the site itself, your database’s character encoding, or the encoding MODx/php uses to talk to MySQL isn’t correct. The Website Encoding Your MODx site’s character encoding can be configured in the manager under Tools/Configuration/Site/Character encoding. This is the encoding your website’s visitors will get. The Manager’s Encoding The manager’s encoding can be changed by setting $modx_manager_charset at manager/includes/lang/<language>.inc.php like this (for example): $modx_manager_charset = 'iso-8859-1'; To find out what language you’re using (and thus was file you need to change), check Tools/Configuration/Site/Language (1 line above the character encoding setting). This needs to be the same encoding as your site. You can’t have your manager in utf8 and your site in iso-8859-1. Your Database’s Encoding The charset MODx/php uses to talk to your database can be set by changing $database_connection_charset in manager/includes/config.inc.php. This needs to be the same as your database’s charset. Make sure you use the correct corresponding charset, for iso-8859-1 you need to use ‘latin1′. Utf8 is just utf8. Example: $database_connection_charset = 'latin1'; Now, if you check Reports/System info, the ‘Database Charset’ might say something else. This is because the mysql variable ‘character_set_database’ is displayed here, which contains the character set used by the default database and not the one for the current database/connection. However, if you’d change this to display ‘character_set_connection’, it could still say something else because the ’set character set’ statement used by MODx doesn’t change this value either. The ’set names’ statement does, but since it turns out my MODx install works now as expected I’ll just leave it at this before I get a headache. If I saved you a potential headache or you think I’m totally wrong or overlooked something, let me know in the comments. btw: I want to be able to use a real editor with MODx. Somehow.

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  • Character Stats and Power

    - by Stephen Furlani
    I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For example: Mass Effect: 0 (None that I can see) X20 (Xtreme Dungeon Mastery): 1 "STAT" Diablo: 4 "Strength, Magic, Dexterity, Vitality" Pendragon: 5 "SIZ, STR, DEX, CON, APP" Dungeons & Dragons (3.x, 4e): 6 "Str, Dex, Con, Wis, Int, Cha" Fallout 3: 7 "S.P.E.C.I.A.L." RIFTS: 8 "IQ, ME, MA, PS, PP, PE, PB, Spd" Warhammer Fantasy Roleplay (1st ed?): 12-ish "WS, BS, S, T, Ag, Int, WP, Fel, A, Mag, IP, FP" HERO (5th ed): 14 "Str, Dex, Con, Body, Int, Ego, Pre, Com, PD, ED, Spd, Rec, END, STUN" The more stats, the more complex and detailed your character becomes. This comes with a trade-off however, because you usually only have limited resources to describe your character. D&D made this infamous with the whole min/max-ing thing where strong characters were typically not also smart. But also, a character with a high Str typically also has high Con, Defenses, Hit Points/Health. Without high numbers in all those other stats, they might as well not be strong since they wouldn't hold up well in hand-to-hand combat. So things like that force trade-offs within the category of strength. So my original (now rejected) idea was to force players into deciding between offensive and defensive stats: Might / Body Dexterity / Speed Wit / Wisdom Heart Soul But this left some stat's without "opposites" (or opposites that were easily defined). I'm leaning more towards the following: Body (Physical Prowess) Mind (Mental Prowess) Heart (Social Prowess) Soul (Spiritual Prowess) This will define a character with just 4 numbers. Everything else gets based off of these numbers, which means they're pretty important. There won't, however, be ways of describing characters who are fast, but not strong or smart, but absent minded. Instead of defining the character with these numbers, they'll be detailing their character by buying skills and powers like these: Quickness Add a +2 Bonus to Body Rolls when Dodging. for a character that wants to be faster, or the following for a big, tough character Body Building Add a +2 Bonus to Body Rolls when Lifting, Pushing, or Throwing objects. [EDIT - removed subjectiveness] So my actual questions is what are some pitfalls with a small stat list and a large amount of descriptive powers? Is this more difficult to port cross-platform (pen&paper, PC) for example? Are there examples of this being done well/poorly? Thanks,

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  • How does it matter if a character is 8 bit or 16 bit or 32 bit

    - by vin
    Well, I am reading Programing Windows with MFC, and I came across Unicode and ASCII code characters. I understood the point of using Unicode over ASCII, but what I do not get is how and why is it important to use 8bit/16bit/32bit character? What good does it do to the system? How does the processing of the operating system differ for different bits of character. My question here is, what does it mean to a character when it is a x-bit character?

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  • Qt Linking Error.

    - by Wallah
    Hi, I configure qt-x11 with following options ./configure -prefix /iTalk/qtx11 -prefix-install -bindir /iTalk/qtx11-install/bin -libdir /iTalk/qtx11-install/lib -docdir /iTalk/qtx11-install/doc -headerdir /iTalk/qtx11-install/include -datadir /iTalk/qtx11-install/data -examplesdir /iTalk/qtx11-install/examples -demosdir /iTalk/qtx11-install/demos -debug. Now I am getting following errors in Fedora Core 6. Can you please tell me where the problem is? obj/debug-shared/qapplication_x11.o: In function `qt_init(QApplicationPrivate*, int, _XDisplay*, unsigned long, unsigned long)': /iTalk/QT4/qt/src/gui/kernel/qapplication_x11.cpp:1713: undefined reference to `FcInit' .obj/debug-shared/qfontdatabase.o: In function `queryFont': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1727: undefined reference to `FcFreeTypeQuery' .obj/debug-shared/qfontdatabase.o: In function `registerFont': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1959: undefined reference to `FcConfigGetCurrent' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1963: undefined reference to `FcConfigGetFonts' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1965: undefined reference to `FcConfigAppFontAddFile' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1966: undefined reference to `FcConfigGetFonts' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1985: undefined reference to `FcConfigGetBlanks' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1997: undefined reference to `FcPatternDel' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1998: undefined reference to `FcPatternAddString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:2001: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:2006: undefined reference to `FcFontSetAdd' .obj/debug-shared/qfontdatabase.o: In function `qt_FcPatternToQFontDef(_FcPattern*, QFontDef const&)': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:746: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:751: undefined reference to `FcPatternGetDouble' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:759: undefined reference to `FcPatternGetDouble' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:771: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:776: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:786: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:793: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:800: undefined reference to `FcPatternGetInteger' .obj/debug-shared/qfontdatabase.o: In function `FcFontSetRemove': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1573: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontdatabase.o: In function `qt_fontSetForPattern(_FcPattern*, QFontDef const&)': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1657: undefined reference to `FcFontSort' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1671: undefined reference to `FcPatternGetBool' .obj/debug-shared/qfontdatabase.o: In function `qt_addPatternProps(_FcPattern*, int, int, QFontDef const&)': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1449: undefined reference to `FcPatternAddInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1456: undefined reference to `FcPatternAddInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1459: undefined reference to `FcPatternAddDouble' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1464: undefined reference to `FcPatternAddInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1468: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1471: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1476: undefined reference to `FcLangSetCreate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1477: undefined reference to `FcLangSetAdd' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1478: undefined reference to `FcPatternAddLangSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1479: undefined reference to `FcLangSetDestroy' .obj/debug-shared/qfontdatabase.o: In function `tryPatternLoad': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1588: undefined reference to `FcPatternDuplicate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1593: undefined reference to `FcConfigSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1594: undefined reference to `FcDefaultSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1596: undefined reference to `FcFontMatch' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1606: undefined reference to `FcPatternDuplicate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1613: undefined reference to `FcPatternGetCharSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1615: undefined reference to `FcCharSetHasChar' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1619: undefined reference to `FcPatternGetLangSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1621: undefined reference to `FcLangSetHasLang' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1628: undefined reference to `FcPatternDel' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1629: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1646: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1648: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontdatabase.o: In function `loadFontConfig': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1023: undefined reference to `FcObjectSetCreate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1024: undefined reference to `FcPatternCreate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1037: undefined reference to `FcObjectSetAdd' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1040: undefined reference to `FcFontList' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1041: undefined reference to `FcObjectSetDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1042: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1046: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1057: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1059: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1061: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1063: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1065: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1067: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1069: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1074: undefined reference to `FcPatternGetLangSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1081: undefined reference to `FcLangSetHasLang' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1100: undefined reference to `FcPatternGetCharSet' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1107: undefined reference to `FcCharSetHasChar' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1116: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1136: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1153: undefined reference to `FcPatternGetDouble' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1161: undefined reference to `FcFontSetDestroy' .obj/debug-shared/qfontdatabase.o: In function `getFcPattern': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1494: undefined reference to `FcPatternCreate' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1509: undefined reference to `FcPatternAdd' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1516: undefined reference to `FcPatternAddWeak' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1524: undefined reference to `FcPatternAddWeak' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1531: undefined reference to `FcPatternAddInteger' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1533: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1535: undefined reference to `FcPatternAddBool' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1539: undefined reference to `FcDefaultSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1540: undefined reference to `FcConfigSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1541: undefined reference to `FcConfigSubstitute' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1550: undefined reference to `FcPatternAddWeak' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1557: undefined reference to `FcPatternAddWeak' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1564: undefined reference to `FcPatternAddWeak' .obj/debug-shared/qfontdatabase.o: In function `loadFc': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1707: undefined reference to `FcFontSetDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1716: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:1718: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontdatabase.o: In function `QFontDatabase::removeAllApplicationFonts()': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:2048: undefined reference to `FcConfigAppFontClear' .obj/debug-shared/qfontdatabase.o: In function `QFontDatabase::removeApplicationFont(int)': /iTalk/QT4/qt/src/gui/text/qfontdatabase_x11.cpp:2027: undefined reference to `FcConfigAppFontClear' .obj/debug-shared/qfontengine_x11.o: In function `qt_x11ft_convert_pattern(_FcPattern*, QByteArray*, int*, bool*)': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:970: undefined reference to `FcPatternGetString' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:972: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:975: undefined reference to `FcPatternGetBool' .obj/debug-shared/qfontengine_x11.o: In function `QFontEngineX11FT': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:999: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1016: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1041: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1077: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1106: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1112: undefined reference to `FcPatternGetCharSet' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1113: undefined reference to `FcCharSetCopy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1115: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:999: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1016: undefined reference to `FcPatternGetInteger' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1041: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1077: undefined reference to `FcPatternGetBool' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1106: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1112: undefined reference to `FcPatternGetCharSet' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1113: undefined reference to `FcCharSetCopy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:1115: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontengine_x11.o: In function `engineForPattern': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:868: undefined reference to `FcFontMatch' .obj/debug-shared/qfontengine_x11.o: In function `QFontEngineMultiFT::loadEngine(int)': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:929: undefined reference to `FcPatternEqual' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:932: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:941: undefined reference to `FcPatternDuplicate' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:951: undefined reference to `FcConfigSubstitute' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:952: undefined reference to `FcDefaultSubstitute' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:956: undefined reference to `FcPatternDestroy' .obj/debug-shared/qfontengine_x11.o: In function `~QFontEngineMultiFT': /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:895: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:897: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:899: undefined reference to `FcFontSetDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:895: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:897: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:899: undefined reference to `FcFontSetDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:895: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:897: undefined reference to `FcPatternDestroy' /iTalk/QT4/qt/src/gui/text/qfontengine_x11.cpp:899: undefined reference to `FcFontSetDestroy' .obj/debug-shared/qfontengine_ft.o: In function `QFontEngineFT::stringToCMap(QChar const*, int, QGlyphLayout*, int*, QFlags) const': /iTalk/QT4/qt/src/gui/text/qfontengine_ft.cpp:1546: undefined reference to `FcCharSetHasChar' /iTalk/QT4/qt/src/gui/text/qfontengine_ft.cpp:1581: undefined reference to `FcCharSetHasChar' .obj/debug-shared/qfontengine_ft.o: In function `QFreetypeFace::release(QFontEngine::FaceId const&)': /iTalk/QT4/qt/src/gui/text/qfontengine_ft.cpp:308: undefined reference to `FcCharSetDestroy' collect2: ld returned 1 exit status make[1]: *** [../../lib/libQtGui.so.4.5.3] Error 1 make[1]: Leaving directory `/iTalk/QT4/qt/src/gui' make: *** [sub-gui-make_default-ordered] Error 2

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  • Find the occurrence of word/character in SQL column with wildcard character - PATINDEX

    - by Vipin
    CharIndex and PatIndex both can be used to determine the presence of character or string within sql column data. Both returns the starting position of the first occurrence of the character/word within expression. However, one major difference between CharIndex and PatIndex is that later allows the use of wild card characters while searching for character or word within column data. Also, Patindex is useful for searching within Text datatype. Allowed wild card characters are % and _ . " % "  - use it for any number of characters " _ "  - use it for a single character. Syntax PATINDEX('%pattern%', string_expression) Note - it's mandatory to include pattern within %% characters. returns starting position of occurrence of pattern, if found. returns 0, if not found returns NULL , if either pattern or string_expression is null. Example SELECT fldname FROM tblUsers WHERE PatIndex('%v_pin%', fldname) > 0

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  • Designing Videogame Character Parodies [duplicate]

    - by David Dimalanta
    This question already has an answer here: Is it legal to add a cameo appearance of a known video game character in my game? 2 answers Was it okay to make a playable character when making a videogame despite its resemblance? For example, I'm making a 3rd-person action-platform genre and I have to make a character design resembling like Megaman but not exactly the same as him since there is little alternate in color, details, and facial features.

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  • Estimated budget for RockBand 3 character creator feature [closed]

    - by milesmeow
    I want to get an idea of the budget required to make something akin to the Rock Band 3 character creator. We won't have the same level of detail for creating the base character, i.e. no face feature customization. We essentially want some very basic body sizing and want a bunch of clothing and accessories that the characters can try on. The clothing and accessories need to adapt and fit to the body types/shapes. The character should also support movement...and the clothes should move with the body. I've asked a similar question here regarding the development effort but not necessarily a budget. Do you think it's a $1M job? Most of the effort will go into creating the character models and the clothing models. The rest of the effort will go towards the user interface to navigate the customization features.

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  • two byte character or one byte character

    - by RBrattas
    Hi, How can I see if the input string is a two byte character or one byte character; and from which encoding system the character is coming from? I am using C# and SilverLight; I assume I could find the encoding the computer is running and then the character? Any code snippet? Thank you, Rune // Get a UTF-32 encoding by codepage.Encoding Encoding_12000_instance = Encoding.GetEncoding(12000); // Get a UTF-32 encoding by name.Encoding Encoding_UTF32_instance = Encoding.GetEncoding("utf-32");

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  • Efficient way to calculate byte length of a character, depending on the encoding

    - by BalusC
    What's the most efficient way to calculate the byte length of a character, taking the character encoding into account? In UTF-8 for example the characters have a variable byte length, so each character needs to be determined individually. As far now I've come up with this: char c = getItSomehow(); String encoding = "UTF-8"; int length = new String(new char[] { c }).getBytes(encoding).length; But this is clumsy and inefficient in a loop since a new String needs to be created everytime. I can't find other and more efficient ways in the Java API. I imagine that this can be done with bitwise operations like bit shifting, but that's my weak point and I'm unsure how to take the encoding into account here :) If you question the need for this, check this topic.

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  • Examples of interesting implementations of character stats?

    - by Tchalvak
    I've got this BBG going ( http://ninjawars.net ), and the character stats currently are simplistic. I'm looking to add a few stats to the current 1/2 (strength and maximum hitpoints, essentially). I've come up with: (strength (unchanged), speed, stamina, and some others that are somewhat interesting wildcard stats). However, I'm not satisfied with how boring the effects of some of these stats are, because they're very linear. Better stat, better effects of the stat, but the stats don't interact with each-other, there's no Rock-Paper-Scissors interaction, having more is always better all the time. So what I'd really like is to see examples of interesting character stats or effects of stats? Examples that I can think of off hand: Call of Cthulu's Insanity stat (things get really weird/chaotic if you start losing sanity) White Wolf stats, to a certain extent (the stats themselves have some basic effects, and all skills effectiveness base themselves off of stats as well) What are some other ways people have used stats to check out?

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  • HTML character reference display problems.

    - by Bren
    Hey folks, I'm currently developing a site in Joomla, and one of the components I'm using makes use of a PHP file to administer the language. (english.php, spanish.php) The problem I'm having is that if I use the plain text version of eg. "á", it will show up in the browser tab title ok, but as a ? in the body of the page. But if I use a character reference (&#225;), the reverse happens! Any ideas? Thanks bren

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  • Simulating pass by reference for an array reference (i.e. a reference to a reference) in Java

    - by Leif Andersen
    I was wondering, in java, is it possible to in anyway, simulate pass by reference for an array? Yes, I know the language doesn't support it, but is there anyway I can do it. Say, for example, I want to create a method that reverses the order of all the elements in an array. (I know that this code snippet isn't the best example, as there is a better algorithms to do this, but this is a good example of the type of thing I want to do for more complex problems). Currently, I need to make a class like this: public static void reverse(Object[] arr) { Object[] tmpArr = new Object[arr.length]; count = arr.length - 1; for(Object i : arr) tmpArr[count--] = i; // I would like to do arr = tmpArr, but that will only make the shallow // reference tmpArr, I would like to actually change the pointer they passed in // Not just the values in the array, so I have to do this: count = arr.length - 1; for(Object i : tmpArr) arr[count--] = i; return; } Yes, I know that I could just swap the values until I get to the middle, and it would be much more efficient, but for other, more complex purposes, is there anyway that I can manipulate the actual pointer? Again, thank you.

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  • Not able to compile dbus-ping-pong

    - by Mahipal
    I have downloaded files from http://cgit.collabora.com/git/user/alban/dbus-ping-pong.git/tree/ I am trying to compile it using the command gcc pkg-config --libs --cflags dbus-1 dbus-glib-1-2 glib-2.0 -o dbus-ping-pong dbus-ping-pong.c However, I get errors: /tmp/ccmJkxXb.o: In function g_once_init_enter: dbus-ping-pong.c:(.text+0x22): undefined reference to g_once_init_enter_impl /tmp/ccmJkxXb.o: In function dbus_glib_marshal_echo_srv__BOOLEAN__STRING_POINTER_POINTER: dbus-ping-pong.c:(.text+0x52): undefined reference to g_return_if_fail_warning dbus-ping-pong.c:(.text+0x79): undefined reference to g_return_if_fail_warning dbus-ping-pong.c:(.text+0x9d): undefined reference to g_value_peek_pointer dbus-ping-pong.c:(.text+0xac): undefined reference to g_value_peek_pointer dbus-ping-pong.c:(.text+0x109): undefined reference to g_value_set_boolean /tmp/ccmJkxXb.o: In function echo_ping_class_intern_init: dbus-ping-pong.c:(.text+0x122): undefined reference to g_type_class_peek_parent /tmp/ccmJkxXb.o: In function echo_ping_get_type: dbus-ping-pong.c:(.text+0x162): undefined reference to g_intern_static_string dbus-ping-pong.c:(.text+0x192): undefined reference to g_type_register_static_simple dbus-ping-pong.c:(.text+0x1a8): undefined reference to g_once_init_leave /tmp/ccmJkxXb.o: In function echo_ping_class_init: dbus-ping-pong.c:(.text+0x1cd): undefined reference to g_type_class_add_private dbus-ping-pong.c:(.text+0x1e2): undefined reference to dbus_g_object_type_install_info /tmp/ccmJkxXb.o: In function echo_ping_init: dbus-ping-pong.c:(.text+0x1fe): undefined reference to g_type_instance_get_private /tmp/ccmJkxXb.o: In function echo_ping: dbus-ping-pong.c:(.text+0x21d): undefined reference to g_strdup /tmp/ccmJkxXb.o: In function client: dbus-ping-pong.c:(.text+0x265): undefined reference to dbus_g_proxy_new_for_name dbus-ping-pong.c:(.text+0x2c3): undefined reference to dbus_g_proxy_call dbus-ping-pong.c:(.text+0x2d1): undefined reference to dbus_g_error_quark dbus-ping-pong.c:(.text+0x2f1): undefined reference to dbus_g_error_get_name dbus-ping-pong.c:(.text+0x305): undefined reference to g_printerr dbus-ping-pong.c:(.text+0x31d): undefined reference to g_printerr dbus-ping-pong.c:(.text+0x328): undefined reference to g_error_free dbus-ping-pong.c:(.text+0x358): undefined reference to g_print dbus-ping-pong.c:(.text+0x363): undefined reference to g_free /tmp/ccmJkxXb.o: In function main: dbus-ping-pong.c:(.text+0x38f): undefined reference to g_type_init dbus-ping-pong.c:(.text+0x3a3): undefined reference to dbus_g_bus_get dbus-ping-pong.c:(.text+0x3c7): undefined reference to g_object_new dbus-ping-pong.c:(.text+0x3df): undefined reference to g_type_check_instance_cast dbus-ping-pong.c:(.text+0x3f9): undefined reference to dbus_g_connection_register_g_object dbus-ping-pong.c:(.text+0x406): undefined reference to dbus_g_connection_get_connection dbus-ping-pong.c:(.text+0x426): undefined reference to dbus_bus_request_name dbus-ping-pong.c:(.text+0x43a): undefined reference to g_main_loop_new dbus-ping-pong.c:(.text+0x44a): undefined reference to g_main_loop_run How do I resolve this issue ?

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  • Need to make animation whereby the character shatters into a bunch of pieces

    - by theprojectabot
    I would like to take a 3d character model, cut out a bunch of shapes (or a bunch of triangles in the shape of the pieces I want) and then have the pieces separate from each other at the beginning of the animation and fall apart with gravity so it looks like the model is falling apart in shattered pieces. Is there a way to run a script on a mesh, cut out these pieces, instantiate all of them as separate models and then run gravity on them during the simulation?

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  • SCRIPT REFERENCE PROFILER TO GET JAVASCRIPT REFERENCE DETAILS

    Many of us came through a scenario like, you need the details of total JS files referred to a web page. It's not a matter if all JS are directly referring through physical file. But now a days for cache purose we are embedding JS to the assembly. In these situations how you will get the JS reference details? Here coming ScriptReferenceProfiler.

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  • Character coding / programming

    - by Jery
    Lately I tryed a few times to create characters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the world and certain items had a lot of bugs. So here is my question, how do you ussualy keep track of actions that your character is allowed to do, or more in general do you have some links / advices how to set up a char efficiantly? I´m working on a char right now, who should at least be able to run, jump, pick items up and use different fighting animations. Most ideas I came up with until now use some kind of action.priority / action.duration system to determain whats possible and what not, or a "action-manager" which defines for every action what is possible from that action on but it all doesnt work that well together.

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  • How can I modify a scalar reference passed to a subroutine reference

    - by Mark
    I have a function to convert documents into different formats, which then calls another function based on the type document. It's pretty straight forward for everything aside from HTML documents which require a bit of cleaning up, and that cleaning up is different based on where it's come from. So I had the idea that I could pass a reference to a subroutine to the convert function so the caller has the opportunity to modify the HTML, kinda like so (I'm not at work so this isn't copy-and-pasted): package Converter; ... sub convert { my ($self, $filename, $coderef) = @_; if ($filename =~ /html?$/i) { $self->_convert_html($filename, $coderef); } } sub _convert_html { my ($self, $filename, $coderef) = @_; my $html = $self->slurp($filename); $coderef->(\$html); #this modifies the html $self->save_to_file($filename, $html); } which is then called by: Converter->new->convert("./whatever.html", sub { s/<html>/<xml>/i }); I've tried a couple of different things along these lines but I keep on getting 'Use of uninitialized value in substitution (s///)'. Is there any way of doing what I'm trying to do? Thanks

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  • C# reference collection for storing reference types

    - by ivo s
    I like to implement a collection (something like List<T>) which would hold all my objects that I have created in the entire life span of my application as if its an array of pointers in C++. The idea is that when my process starts I can use a central factory to create all objects and then periodically validate/invalidate their state. Basically I want to make sure that my process only deals with valid instances and I don't re-fetch information I already fetched from the database. So all my objects will basically be in one place - my collection. A cool thing I can do with this is avoid database calls to get data from the database if I already got it (even if I updated it after retrieval its still up-to-date if of course some other process didn't update it but that a different concern). I don't want to be calling new Customer("James Thomas"); again if I initted James Thomas already sometime in the past. Currently I will end up with multiple copies of the same object across the appdomain - some out of sync other in sync and even though I deal with this using timestamp field on the MSSQL server I'd like to keep only one copy per customer in my appdomain (if possible process would be better). I can't use regular collections like List or ArrayList for example because I cannot pass parameters by their real local reference to the their existing Add() methods where I'm creating them using ref so that's not to good I think. So how can this be implemented/can it be implemented at all ? A 'linked list' type of class with all methods working with ref & out params is what I'm thinking now but it may get ugly pretty quickly. Is there another way to implement such collection like RefList<T>.Add(ref T obj)? So bottom line is: I don't want re-create an object if I've already created it before during the entire application life unless I decide to re-create it explicitly (maybe its out-of-date or something so I have to fetch it again from the db). Is there alternatives maybe ?

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  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

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  • QtOpenCl make errors. Please help.

    - by Skkard
    So I downloaded the ATI Stream SDK. I don't have a gpu now so I use the '-device cpu' and got the programs/examples in the OpenCl directory working by adding the directory to LD_LIBRARY_PATH etc. Now the problem is when installing QtOpenCl. configure script gives me: skkard@skkard-desktop:~/Applications/qt-labs-opencl$ ./configure This is the QtOpenCL configuration utility. Qt version ............. 4.6.2 qmake .................. /usr/bin/qmake OpenCL ................. yes OpenCL/OpenGL interop .. yes Extra QMAKE_CXXFLAGS ... Extra INCLUDEPATH ...... Extra LIBS ............. -lOpenCL QtOpenCL has been configured. Run '/usr/bin/make' to build. Make gives me: skkard@skkard-desktop:~/Applications/qt-labs-opencl$ make cd src/ && make -f Makefile make[1]: Entering directory `/home/skkard/Applications/qt-labs-opencl/src' cd opencl/ && make -f Makefile make[2]: Entering directory `/home/skkard/Applications/qt-labs-opencl/src/opencl' make[2]: Nothing to be done for `first'. make[2]: Leaving directory `/home/skkard/Applications/qt-labs-opencl/src/opencl' cd openclgl/ && make -f Makefile make[2]: Entering directory `/home/skkard/Applications/qt-labs-opencl/src/openclgl' make[2]: Nothing to be done for `first'. make[2]: Leaving directory `/home/skkard/Applications/qt-labs-opencl/src/openclgl' make[1]: Leaving directory `/home/skkard/Applications/qt-labs-opencl/src' cd examples/ && make -f Makefile make[1]: Entering directory `/home/skkard/Applications/qt-labs-opencl/examples' cd opencl/ && make -f Makefile make[2]: Entering directory `/home/skkard/Applications/qt-labs-opencl/examples/opencl' cd vectoradd/ && make -f Makefile make[3]: Entering directory `/home/skkard/Applications/qt-labs-opencl/examples/opencl/vectoradd' g++ -o vectoradd vectoradd.o qrc_vectoradd.o -L/usr/lib -L../../../lib -L../../../bin -lQtOpenCL -lQtGui -lQtCore -lpthread ../../../lib/libQtOpenCL.so: undefined reference to `clBuildProgram' ../../../lib/libQtOpenCL.so: undefined reference to `clSetCommandQueueProperty' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueNDRangeKernel' ../../../lib/libQtOpenCL.so: undefined reference to `clSetKernelArg' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueCopyBufferToImage' ../../../lib/libQtOpenCL.so: undefined reference to `clReleaseMemObject' ../../../lib/libQtOpenCL.so: undefined reference to `clFinish' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueUnmapMemObject' ../../../lib/libQtOpenCL.so: undefined reference to `clGetMemObjectInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueReadImage' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueMarker' ../../../lib/libQtOpenCL.so: undefined reference to `clRetainCommandQueue' ../../../lib/libQtOpenCL.so: undefined reference to `clGetCommandQueueInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueCopyImage' ../../../lib/libQtOpenCL.so: undefined reference to `clReleaseContext' ../../../lib/libQtOpenCL.so: undefined reference to `clRetainMemObject' ../../../lib/libQtOpenCL.so: undefined reference to `clReleaseEvent' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueWriteBuffer' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueCopyBuffer' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueMapImage' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueReadBuffer' ../../../lib/libQtOpenCL.so: undefined reference to `clUnloadCompiler' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueBarrier' ../../../lib/libQtOpenCL.so: undefined reference to `clGetProgramBuildInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueWaitForEvents' ../../../lib/libQtOpenCL.so: undefined reference to `clRetainProgram' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateContext' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateImage3D' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueMapBuffer' ../../../lib/libQtOpenCL.so: undefined reference to `clGetDeviceIDs' ../../../lib/libQtOpenCL.so: undefined reference to `clGetContextInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clGetDeviceInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clReleaseCommandQueue' ../../../lib/libQtOpenCL.so: undefined reference to `clGetSamplerInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clGetPlatformIDs' ../../../lib/libQtOpenCL.so: undefined reference to `clGetSupportedImageFormats' ../../../lib/libQtOpenCL.so: undefined reference to `clGetPlatformInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clWaitForEvents' ../../../lib/libQtOpenCL.so: undefined reference to `clGetEventInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clGetEventProfilingInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clGetImageInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateProgramWithBinary' ../../../lib/libQtOpenCL.so: undefined reference to `clReleaseSampler' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateCommandQueue' ../../../lib/libQtOpenCL.so: undefined reference to `clGetKernelWorkGroupInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clRetainEvent' ../../../lib/libQtOpenCL.so: undefined reference to `clRetainContext' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateSampler' ../../../lib/libQtOpenCL.so: undefined reference to `clReleaseProgram' ../../../lib/libQtOpenCL.so: undefined reference to `clFlush' ../../../lib/libQtOpenCL.so: undefined reference to `clGetProgramInfo' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateKernel' ../../../lib/libQtOpenCL.so: undefined reference to `clRetainKernel' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueWriteImage' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateBuffer' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateKernelsInProgram' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateProgramWithSource' ../../../lib/libQtOpenCL.so: undefined reference to `clReleaseKernel' ../../../lib/libQtOpenCL.so: undefined reference to `clRetainSampler' ../../../lib/libQtOpenCL.so: undefined reference to `clCreateImage2D' ../../../lib/libQtOpenCL.so: undefined reference to `clEnqueueCopyImageToBuffer' ../../../lib/libQtOpenCL.so: undefined reference to `clGetKernelInfo' collect2: ld returned 1 exit status make[3]: *** [vectoradd] Error 1 make[3]: Leaving directory `/home/skkard/Applications/qt-labs-opencl/examples/opencl/vectoradd' make[2]: *** [sub-vectoradd-make_default] Error 2 make[2]: Leaving directory `/home/skkard/Applications/qt-labs-opencl/examples/opencl' make[1]: *** [sub-opencl-make_default] Error 2 make[1]: Leaving directory `/home/skkard/Applications/qt-labs-opencl/examples' make: *** [sub-examples-make_default-ordered] Error 2 Tried it using the '-no-openclgl', but none of the examples etc are compiled. I'm using ubuntu 10.04 using the Qt which is installed from synaptic.

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  • Is there a Telecommunications Reference Architecture?

    - by raul.goycoolea
    @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Abstract   Reference architecture provides needed architectural information that can be provided in advance to an enterprise to enable consistent architectural best practices. Enterprise Reference Architecture helps business owners to actualize their strategies, vision, objectives, and principles. It evaluates the IT systems, based on Reference Architecture goals, principles, and standards. It helps to reduce IT costs by increasing functionality, availability, scalability, etc. Telecom Reference Architecture provides customers with the flexibility to view bundled service bills online with the provision of multiple services. It provides real-time, flexible billing and charging systems, to handle complex promotions, discounts, and settlements with multiple parties. This paper attempts to describe the Reference Architecture for the Telecom Enterprises. It lays the foundation for a Telecom Reference Architecture by articulating the requirements, drivers, and pitfalls for telecom service providers. It describes generic reference architecture for telecom enterprises and moves on to explain how to achieve Enterprise Reference Architecture by using SOA.   Introduction   A Reference Architecture provides a methodology, set of practices, template, and standards based on a set of successful solutions implemented earlier. These solutions have been generalized and structured for the depiction of both a logical and a physical architecture, based on the harvesting of a set of patterns that describe observations in a number of successful implementations. It helps as a reference for the various architectures that an enterprise can implement to solve various problems. It can be used as the starting point or the point of comparisons for various departments/business entities of a company, or for the various companies for an enterprise. It provides multiple views for multiple stakeholders.   Major artifacts of the Enterprise Reference Architecture are methodologies, standards, metadata, documents, design patterns, etc.   Purpose of Reference Architecture   In most cases, architects spend a lot of time researching, investigating, defining, and re-arguing architectural decisions. It is like reinventing the wheel as their peers in other organizations or even the same organization have already spent a lot of time and effort defining their own architectural practices. This prevents an organization from learning from its own experiences and applying that knowledge for increased effectiveness.   Reference architecture provides missing architectural information that can be provided in advance to project team members to enable consistent architectural best practices.   Enterprise Reference Architecture helps an enterprise to achieve the following at the abstract level:   ·       Reference architecture is more of a communication channel to an enterprise ·       Helps the business owners to accommodate to their strategies, vision, objectives, and principles. ·       Evaluates the IT systems based on Reference Architecture Principles ·       Reduces IT spending through increasing functionality, availability, scalability, etc ·       A Real-time Integration Model helps to reduce the latency of the data updates Is used to define a single source of Information ·       Provides a clear view on how to manage information and security ·       Defines the policy around the data ownership, product boundaries, etc. ·       Helps with cost optimization across project and solution portfolios by eliminating unused or duplicate investments and assets ·       Has a shorter implementation time and cost   Once the reference architecture is in place, the set of architectural principles, standards, reference models, and best practices ensure that the aligned investments have the greatest possible likelihood of success in both the near term and the long term (TCO).     Common pitfalls for Telecom Service Providers   Telecom Reference Architecture serves as the first step towards maturity for a telecom service provider. During the course of our assignments/experiences with telecom players, we have come across the following observations – Some of these indicate a lack of maturity of the telecom service provider:   ·       In markets that are growing and not so mature, it has been observed that telcos have a significant amount of in-house or home-grown applications. In some of these markets, the growth has been so rapid that IT has been unable to cope with business demands. Telcos have shown a tendency to come up with workarounds in their IT applications so as to meet business needs. ·       Even for core functions like provisioning or mediation, some telcos have tried to manage with home-grown applications. ·       Most of the applications do not have the required scalability or maintainability to sustain growth in volumes or functionality. ·       Applications face interoperability issues with other applications in the operator's landscape. Integrating a new application or network element requires considerable effort on the part of the other applications. ·       Application boundaries are not clear, and functionality that is not in the initial scope of that application gets pushed onto it. This results in the development of the multiple, small applications without proper boundaries. ·       Usage of Legacy OSS/BSS systems, poor Integration across Multiple COTS Products and Internal Systems. Most of the Integrations are developed on ad-hoc basis and Point-to-Point Integration. ·       Redundancy of the business functions in different applications • Fragmented data across the different applications and no integrated view of the strategic data • Lot of performance Issues due to the usage of the complex integration across OSS and BSS systems   However, this is where the maturity of the telecom industry as a whole can be of help. The collaborative efforts of telcos to overcome some of these problems have resulted in bodies like the TM Forum. They have come up with frameworks for business processes, data, applications, and technology for telecom service providers. These could be a good starting point for telcos to clean up their enterprise landscape.   Industry Trends in Telecom Reference Architecture   Telecom reference architectures are evolving rapidly because telcos are facing business and IT challenges.   “The reality is that there probably is no killer application, no silver bullet that the telcos can latch onto to carry them into a 21st Century.... Instead, there are probably hundreds – perhaps thousands – of niche applications.... And the only way to find which of these works for you is to try out lots of them, ramp up the ones that work, and discontinue the ones that fail.” – Martin Creaner President & CTO TM Forum.   The following trends have been observed in telecom reference architecture:   ·       Transformation of business structures to align with customer requirements ·       Adoption of more Internet-like technical architectures. The Web 2.0 concept is increasingly being used. ·       Virtualization of the traditional operations support system (OSS) ·       Adoption of SOA to support development of IP-based services ·       Adoption of frameworks like Service Delivery Platforms (SDPs) and IP Multimedia Subsystem ·       (IMS) to enable seamless deployment of various services over fixed and mobile networks ·       Replacement of in-house, customized, and stove-piped OSS/BSS with standards-based COTS products ·       Compliance with industry standards and frameworks like eTOM, SID, and TAM to enable seamless integration with other standards-based products   Drivers of Reference Architecture   The drivers of the Reference Architecture are Reference Architecture Goals, Principles, and Enterprise Vision and Telecom Transformation. The details are depicted below diagram. @font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoCaption, li.MsoCaption, div.MsoCaption { margin: 0cm 0cm 10pt; font-size: 9pt; font-family: "Times New Roman"; color: rgb(79, 129, 189); font-weight: bold; }div.Section1 { page: Section1; } Figure 1. Drivers for Reference Architecture @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Today’s telecom reference architectures should seamlessly integrate traditional legacy-based applications and transition to next-generation network technologies (e.g., IP multimedia subsystems). This has resulted in new requirements for flexible, real-time billing and OSS/BSS systems and implications on the service provider’s organizational requirements and structure.   Telecom reference architectures are today expected to:   ·       Integrate voice, messaging, email and other VAS over fixed and mobile networks, back end systems ·       Be able to provision multiple services and service bundles • Deliver converged voice, video and data services ·       Leverage the existing Network Infrastructure ·       Provide real-time, flexible billing and charging systems to handle complex promotions, discounts, and settlements with multiple parties. ·       Support charging of advanced data services such as VoIP, On-Demand, Services (e.g.  Video), IMS/SIP Services, Mobile Money, Content Services and IPTV. ·       Help in faster deployment of new services • Serve as an effective platform for collaboration between network IT and business organizations ·       Harness the potential of converging technology, networks, devices and content to develop multimedia services and solutions of ever-increasing sophistication on a single Internet Protocol (IP) ·       Ensure better service delivery and zero revenue leakage through real-time balance and credit management ·       Lower operating costs to drive profitability   Enterprise Reference Architecture   The Enterprise Reference Architecture (RA) fills the gap between the concepts and vocabulary defined by the reference model and the implementation. Reference architecture provides detailed architectural information in a common format such that solutions can be repeatedly designed and deployed in a consistent, high-quality, supportable fashion. This paper attempts to describe the Reference Architecture for the Telecom Application Usage and how to achieve the Enterprise Level Reference Architecture using SOA.   • Telecom Reference Architecture • Enterprise SOA based Reference Architecture   Telecom Reference Architecture   Tele Management Forum’s New Generation Operations Systems and Software (NGOSS) is an architectural framework for organizing, integrating, and implementing telecom systems. NGOSS is a component-based framework consisting of the following elements:   ·       The enhanced Telecom Operations Map (eTOM) is a business process framework. ·       The Shared Information Data (SID) model provides a comprehensive information framework that may be specialized for the needs of a particular organization. ·       The Telecom Application Map (TAM) is an application framework to depict the functional footprint of applications, relative to the horizontal processes within eTOM. ·       The Technology Neutral Architecture (TNA) is an integrated framework. TNA is an architecture that is sustainable through technology changes.   NGOSS Architecture Standards are:   ·       Centralized data ·       Loosely coupled distributed systems ·       Application components/re-use  ·       A technology-neutral system framework with technology specific implementations ·       Interoperability to service provider data/processes ·       Allows more re-use of business components across multiple business scenarios ·       Workflow automation   The traditional operator systems architecture consists of four layers,   ·       Business Support System (BSS) layer, with focus toward customers and business partners. Manages order, subscriber, pricing, rating, and billing information. ·       Operations Support System (OSS) layer, built around product, service, and resource inventories. ·       Networks layer – consists of Network elements and 3rd Party Systems. ·       Integration Layer – to maximize application communication and overall solution flexibility.   Reference architecture for telecom enterprises is depicted below. @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoCaption, li.MsoCaption, div.MsoCaption { margin: 0cm 0cm 10pt; font-size: 9pt; font-family: "Times New Roman"; color: rgb(79, 129, 189); font-weight: bold; }p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Figure 2. Telecom Reference Architecture   The major building blocks of any Telecom Service Provider architecture are as follows:   1. Customer Relationship Management   CRM encompasses the end-to-end lifecycle of the customer: customer initiation/acquisition, sales, ordering, and service activation, customer care and support, proactive campaigns, cross sell/up sell, and retention/loyalty.   CRM also includes the collection of customer information and its application to personalize, customize, and integrate delivery of service to a customer, as well as to identify opportunities for increasing the value of the customer to the enterprise.   The key functionalities related to Customer Relationship Management are   ·       Manage the end-to-end lifecycle of a customer request for products. ·       Create and manage customer profiles. ·       Manage all interactions with customers – inquiries, requests, and responses. ·       Provide updates to Billing and other south bound systems on customer/account related updates such as customer/ account creation, deletion, modification, request bills, final bill, duplicate bills, credit limits through Middleware. ·       Work with Order Management System, Product, and Service Management components within CRM. ·       Manage customer preferences – Involve all the touch points and channels to the customer, including contact center, retail stores, dealers, self service, and field service, as well as via any media (phone, face to face, web, mobile device, chat, email, SMS, mail, the customer's bill, etc.). ·       Support single interface for customer contact details, preferences, account details, offers, customer premise equipment, bill details, bill cycle details, and customer interactions.   CRM applications interact with customers through customer touch points like portals, point-of-sale terminals, interactive voice response systems, etc. The requests by customers are sent via fulfillment/provisioning to billing system for ordering processing.   2. Billing and Revenue Management   Billing and Revenue Management handles the collection of appropriate usage records and production of timely and accurate bills – for providing pre-bill usage information and billing to customers; for processing their payments; and for performing payment collections. In addition, it handles customer inquiries about bills, provides billing inquiry status, and is responsible for resolving billing problems to the customer's satisfaction in a timely manner. This process grouping also supports prepayment for services.   The key functionalities provided by these applications are   ·       To ensure that enterprise revenue is billed and invoices delivered appropriately to customers. ·       To manage customers’ billing accounts, process their payments, perform payment collections, and monitor the status of the account balance. ·       To ensure the timely and effective fulfillment of all customer bill inquiries and complaints. ·       Collect the usage records from mediation and ensure appropriate rating and discounting of all usage and pricing. ·       Support revenue sharing; split charging where usage is guided to an account different from the service consumer. ·       Support prepaid and post-paid rating. ·       Send notification on approach / exceeding the usage thresholds as enforced by the subscribed offer, and / or as setup by the customer. ·       Support prepaid, post paid, and hybrid (where some services are prepaid and the rest of the services post paid) customers and conversion from post paid to prepaid, and vice versa. ·       Support different billing function requirements like charge prorating, promotion, discount, adjustment, waiver, write-off, account receivable, GL Interface, late payment fee, credit control, dunning, account or service suspension, re-activation, expiry, termination, contract violation penalty, etc. ·       Initiate direct debit to collect payment against an invoice outstanding. ·       Send notification to Middleware on different events; for example, payment receipt, pre-suspension, threshold exceed, etc.   Billing systems typically get usage data from mediation systems for rating and billing. They get provisioning requests from order management systems and inquiries from CRM systems. Convergent and real-time billing systems can directly get usage details from network elements.   3. Mediation   Mediation systems transform/translate the Raw or Native Usage Data Records into a general format that is acceptable to billing for their rating purposes.   The following lists the high-level roles and responsibilities executed by the Mediation system in the end-to-end solution.   ·       Collect Usage Data Records from different data sources – like network elements, routers, servers – via different protocol and interfaces. ·       Process Usage Data Records – Mediation will process Usage Data Records as per the source format. ·       Validate Usage Data Records from each source. ·       Segregates Usage Data Records coming from each source to multiple, based on the segregation requirement of end Application. ·       Aggregates Usage Data Records based on the aggregation rule if any from different sources. ·       Consolidates multiple Usage Data Records from each source. ·       Delivers formatted Usage Data Records to different end application like Billing, Interconnect, Fraud Management, etc. ·       Generates audit trail for incoming Usage Data Records and keeps track of all the Usage Data Records at various stages of mediation process. ·       Checks duplicate Usage Data Records across files for a given time window.   4. Fulfillment   This area is responsible for providing customers with their requested products in a timely and correct manner. It translates the customer's business or personal need into a solution that can be delivered using the specific products in the enterprise's portfolio. This process informs the customers of the status of their purchase order, and ensures completion on time, as well as ensuring a delighted customer. These processes are responsible for accepting and issuing orders. They deal with pre-order feasibility determination, credit authorization, order issuance, order status and tracking, customer update on customer order activities, and customer notification on order completion. Order management and provisioning applications fall into this category.   The key functionalities provided by these applications are   ·       Issuing new customer orders, modifying open customer orders, or canceling open customer orders; ·       Verifying whether specific non-standard offerings sought by customers are feasible and supportable; ·       Checking the credit worthiness of customers as part of the customer order process; ·       Testing the completed offering to ensure it is working correctly; ·       Updating of the Customer Inventory Database to reflect that the specific product offering has been allocated, modified, or cancelled; ·       Assigning and tracking customer provisioning activities; ·       Managing customer provisioning jeopardy conditions; and ·       Reporting progress on customer orders and other processes to customer.   These applications typically get orders from CRM systems. They interact with network elements and billing systems for fulfillment of orders.   5. Enterprise Management   This process area includes those processes that manage enterprise-wide activities and needs, or have application within the enterprise as a whole. They encompass all business management processes that   ·       Are necessary to support the whole of the enterprise, including processes for financial management, legal management, regulatory management, process, cost, and quality management, etc.;   ·       Are responsible for setting corporate policies, strategies, and directions, and for providing guidelines and targets for the whole of the business, including strategy development and planning for areas, such as Enterprise Architecture, that are integral to the direction and development of the business;   ·       Occur throughout the enterprise, including processes for project management, performance assessments, cost assessments, etc.     (i) Enterprise Risk Management:   Enterprise Risk Management focuses on assuring that risks and threats to the enterprise value and/or reputation are identified, and appropriate controls are in place to minimize or eliminate the identified risks. The identified risks may be physical or logical/virtual. Successful risk management ensures that the enterprise can support its mission critical operations, processes, applications, and communications in the face of serious incidents such as security threats/violations and fraud attempts. Two key areas covered in Risk Management by telecom operators are:   ·       Revenue Assurance: Revenue assurance system will be responsible for identifying revenue loss scenarios across components/systems, and will help in rectifying the problems. The following lists the high-level roles and responsibilities executed by the Revenue Assurance system in the end-to-end solution. o   Identify all usage information dropped when networks are being upgraded. o   Interconnect bill verification. o   Identify where services are routinely provisioned but never billed. o   Identify poor sales policies that are intensifying collections problems. o   Find leakage where usage is sent to error bucket and never billed for. o   Find leakage where field service, CRM, and network build-out are not optimized.   ·       Fraud Management: Involves collecting data from different systems to identify abnormalities in traffic patterns, usage patterns, and subscription patterns to report suspicious activity that might suggest fraudulent usage of resources, resulting in revenue losses to the operator.   The key roles and responsibilities of the system component are as follows:   o   Fraud management system will capture and monitor high usage (over a certain threshold) in terms of duration, value, and number of calls for each subscriber. The threshold for each subscriber is decided by the system and fixed automatically. o   Fraud management will be able to detect the unauthorized access to services for certain subscribers. These subscribers may have been provided unauthorized services by employees. The component will raise the alert to the operator the very first time of such illegal calls or calls which are not billed. o   The solution will be to have an alarm management system that will deliver alarms to the operator/provider whenever it detects a fraud, thus minimizing fraud by catching it the first time it occurs. o   The Fraud Management system will be capable of interfacing with switches, mediation systems, and billing systems   (ii) Knowledge Management   This process focuses on knowledge management, technology research within the enterprise, and the evaluation of potential technology acquisitions.   Key responsibilities of knowledge base management are to   ·       Maintain knowledge base – Creation and updating of knowledge base on ongoing basis. ·       Search knowledge base – Search of knowledge base on keywords or category browse ·       Maintain metadata – Management of metadata on knowledge base to ensure effective management and search. ·       Run report generator. ·       Provide content – Add content to the knowledge base, e.g., user guides, operational manual, etc.   (iii) Document Management   It focuses on maintaining a repository of all electronic documents or images of paper documents relevant to the enterprise using a system.   (iv) Data Management   It manages data as a valuable resource for any enterprise. For telecom enterprises, the typical areas covered are Master Data Management, Data Warehousing, and Business Intelligence. It is also responsible for data governance, security, quality, and database management.   Key responsibilities of Data Management are   ·       Using ETL, extract the data from CRM, Billing, web content, ERP, campaign management, financial, network operations, asset management info, customer contact data, customer measures, benchmarks, process data, e.g., process inputs, outputs, and measures, into Enterprise Data Warehouse. ·       Management of data traceability with source, data related business rules/decisions, data quality, data cleansing data reconciliation, competitors data – storage for all the enterprise data (customer profiles, products, offers, revenues, etc.) ·       Get online update through night time replication or physical backup process at regular frequency. ·       Provide the data access to business intelligence and other systems for their analysis, report generation, and use.   (v) Business Intelligence   It uses the Enterprise Data to provide the various analysis and reports that contain prospects and analytics for customer retention, acquisition of new customers due to the offers, and SLAs. It will generate right and optimized plans – bolt-ons for the customers.   The following lists the high-level roles and responsibilities executed by the Business Intelligence system at the Enterprise Level:   ·       It will do Pattern analysis and reports problem. ·       It will do Data Analysis – Statistical analysis, data profiling, affinity analysis of data, customer segment wise usage patterns on offers, products, service and revenue generation against services and customer segments. ·       It will do Performance (business, system, and forecast) analysis, churn propensity, response time, and SLAs analysis. ·       It will support for online and offline analysis, and report drill down capability. ·       It will collect, store, and report various SLA data. ·       It will provide the necessary intelligence for marketing and working on campaigns, etc., with cost benefit analysis and predictions.   It will advise on customer promotions with additional services based on loyalty and credit history of customer   ·       It will Interface with Enterprise Data Management system for data to run reports and analysis tasks. It will interface with the campaign schedules, based on historical success evidence.   (vi) Stakeholder and External Relations Management   It manages the enterprise's relationship with stakeholders and outside entities. Stakeholders include shareholders, employee organizations, etc. Outside entities include regulators, local community, and unions. Some of the processes within this grouping are Shareholder Relations, External Affairs, Labor Relations, and Public Relations.   (vii) Enterprise Resource Planning   It is used to manage internal and external resources, including tangible assets, financial resources, materials, and human resources. Its purpose is to facilitate the flow of information between all business functions inside the boundaries of the enterprise and manage the connections to outside stakeholders. ERP systems consolidate all business operations into a uniform and enterprise wide system environment.   The key roles and responsibilities for Enterprise System are given below:   ·        It will handle responsibilities such as core accounting, financial, and management reporting. ·       It will interface with CRM for capturing customer account and details. ·       It will interface with billing to capture the billing revenue and other financial data. ·       It will be responsible for executing the dunning process. Billing will send the required feed to ERP for execution of dunning. ·       It will interface with the CRM and Billing through batch interfaces. Enterprise management systems are like horizontals in the enterprise and typically interact with all major telecom systems. E.g., an ERP system interacts with CRM, Fulfillment, and Billing systems for different kinds of data exchanges.   6. External Interfaces/Touch Points   The typical external parties are customers, suppliers/partners, employees, shareholders, and other stakeholders. External interactions from/to a Service Provider to other parties can be achieved by a variety of mechanisms, including:   ·       Exchange of emails or faxes ·       Call Centers ·       Web Portals ·       Business-to-Business (B2B) automated transactions   These applications provide an Internet technology driven interface to external parties to undertake a variety of business functions directly for themselves. These can provide fully or partially automated service to external parties through various touch points.   Typical characteristics of these touch points are   ·       Pre-integrated self-service system, including stand-alone web framework or integration front end with a portal engine ·       Self services layer exposing atomic web services/APIs for reuse by multiple systems across the architectural environment ·       Portlets driven connectivity exposing data and services interoperability through a portal engine or web application   These touch points mostly interact with the CRM systems for requests, inquiries, and responses.   7. Middleware   The component will be primarily responsible for integrating the different systems components under a common platform. It should provide a Standards-Based Platform for building Service Oriented Architecture and Composite Applications. The following lists the high-level roles and responsibilities executed by the Middleware component in the end-to-end solution.   ·       As an integration framework, covering to and fro interfaces ·       Provide a web service framework with service registry. ·       Support SOA framework with SOA service registry. ·       Each of the interfaces from / to Middleware to other components would handle data transformation, translation, and mapping of data points. ·       Receive data from the caller / activate and/or forward the data to the recipient system in XML format. ·       Use standard XML for data exchange. ·       Provide the response back to the service/call initiator. ·       Provide a tracking until the response completion. ·       Keep a store transitional data against each call/transaction. ·       Interface through Middleware to get any information that is possible and allowed from the existing systems to enterprise systems; e.g., customer profile and customer history, etc. ·       Provide the data in a common unified format to the SOA calls across systems, and follow the Enterprise Architecture directive. ·       Provide an audit trail for all transactions being handled by the component.   8. Network Elements   The term Network Element means a facility or equipment used in the provision of a telecommunications service. Such terms also includes features, functions, and capabilities that are provided by means of such facility or equipment, including subscriber numbers, databases, signaling systems, and information sufficient for billing and collection or used in the transmission, routing, or other provision of a telecommunications service.   Typical network elements in a GSM network are Home Location Register (HLR), Intelligent Network (IN), Mobile Switching Center (MSC), SMS Center (SMSC), and network elements for other value added services like Push-to-talk (PTT), Ring Back Tone (RBT), etc.   Network elements are invoked when subscribers use their telecom devices for any kind of usage. These elements generate usage data and pass it on to downstream systems like mediation and billing system for rating and billing. They also integrate with provisioning systems for order/service fulfillment.   9. 3rd Party Applications   3rd Party systems are applications like content providers, payment gateways, point of sale terminals, and databases/applications maintained by the Government.   Depending on applicability and the type of functionality provided by 3rd party applications, the integration with different telecom systems like CRM, provisioning, and billing will be done.   10. Service Delivery Platform   A service delivery platform (SDP) provides the architecture for the rapid deployment, provisioning, execution, management, and billing of value added telecom services. SDPs are based on the concept of SOA and layered architecture. They support the delivery of voice, data services, and content in network and device-independent fashion. They allow application developers to aggregate network capabilities, services, and sources of content. SDPs typically contain layers for web services exposure, service application development, and network abstraction.   SOA Reference Architecture   SOA concept is based on the principle of developing reusable business service and building applications by composing those services, instead of building monolithic applications in silos. It’s about bridging the gap between business and IT through a set of business-aligned IT services, using a set of design principles, patterns, and techniques.   In an SOA, resources are made available to participants in a value net, enterprise, line of business (typically spanning multiple applications within an enterprise or across multiple enterprises). It consists of a set of business-aligned IT services that collectively fulfill an organization’s business processes and goals. We can choreograph these services into composite applications and invoke them through standard protocols. SOA, apart from agility and reusability, enables:   ·       The business to specify processes as orchestrations of reusable services ·       Technology agnostic business design, with technology hidden behind service interface ·       A contractual-like interaction between business and IT, based on service SLAs ·       Accountability and governance, better aligned to business services ·       Applications interconnections untangling by allowing access only through service interfaces, reducing the daunting side effects of change ·       Reduced pressure to replace legacy and extended lifetime for legacy applications, through encapsulation in services   ·       A Cloud Computing paradigm, using web services technologies, that makes possible service outsourcing on an on-demand, utility-like, pay-per-usage basis   The following section represents the Reference Architecture of logical view for the Telecom Solution. The new custom built application needs to align with this logical architecture in the long run to achieve EA benefits.   Packaged implementation applications, such as ERP billing applications, need to expose their functions as service providers (as other applications consume) and interact with other applications as service consumers.   COT applications need to expose services through wrappers such as adapters to utilize existing resources and at the same time achieve Enterprise Architecture goal and objectives.   The following are the various layers for Enterprise level deployment of SOA. This diagram captures the abstract view of Enterprise SOA layers and important components of each layer. Layered architecture means decomposition of services such that most interactions occur between adjacent layers. However, there is no strict rule that top layers should not directly communicate with bottom layers.   The diagram below represents the important logical pieces that would result from overall SOA transformation. @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoCaption, li.MsoCaption, div.MsoCaption { margin: 0cm 0cm 10pt; font-size: 9pt; font-family: "Times New Roman"; color: rgb(79, 129, 189); font-weight: bold; }p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Figure 3. Enterprise SOA Reference Architecture 1.          Operational System Layer: This layer consists of all packaged applications like CRM, ERP, custom built applications, COTS based applications like Billing, Revenue Management, Fulfilment, and the Enterprise databases that are essential and contribute directly or indirectly to the Enterprise OSS/BSS Transformation.   ERP holds the data of Asset Lifecycle Management, Supply Chain, and Advanced Procurement and Human Capital Management, etc.   CRM holds the data related to Order, Sales, and Marketing, Customer Care, Partner Relationship Management, Loyalty, etc.   Content Management handles Enterprise Search and Query. Billing application consists of the following components:   ·       Collections Management, Customer Billing Management, Invoices, Real-Time Rating, Discounting, and Applying of Charges ·       Enterprise databases will hold both the application and service data, whether structured or unstructured.   MDM - Master data majorly consists of Customer, Order, Product, and Service Data.     2.          Enterprise Component Layer:   This layer consists of the Application Services and Common Services that are responsible for realizing the functionality and maintaining the QoS of the exposed services. This layer uses container-based technologies such as application servers to implement the components, workload management, high availability, and load balancing.   Application Services: This Service Layer enables application, technology, and database abstraction so that the complex accessing logic is hidden from the other service layers. This is a basic service layer, which exposes application functionalities and data as reusable services. The three types of the Application access services are:   ·       Application Access Service: This Service Layer exposes application level functionalities as a reusable service between BSS to BSS and BSS to OSS integration. This layer is enabled using disparate technology such as Web Service, Integration Servers, and Adaptors, etc.   ·       Data Access Service: This Service Layer exposes application data services as a reusable reference data service. This is done via direct interaction with application data. and provides the federated query.   ·       Network Access Service: This Service Layer exposes provisioning layer as a reusable service from OSS to OSS integration. This integration service emphasizes the need for high performance, stateless process flows, and distributed design.   Common Services encompasses management of structured, semi-structured, and unstructured data such as information services, portal services, interaction services, infrastructure services, and security services, etc.   3.          Integration Layer:   This consists of service infrastructure components like service bus, service gateway for partner integration, service registry, service repository, and BPEL processor. Service bus will carry the service invocation payloads/messages between consumers and providers. The other important functions expected from it are itinerary based routing, distributed caching of routing information, transformations, and all qualities of service for messaging-like reliability, scalability, and availability, etc. Service registry will hold all contracts (wsdl) of services, and it helps developers to locate or discover service during design time or runtime.   • BPEL processor would be useful in orchestrating the services to compose a complex business scenario or process. • Workflow and business rules management are also required to support manual triggering of certain activities within business process. based on the rules setup and also the state machine information. Application, data, and service mediation layer typically forms the overall composite application development framework or SOA Framework.   4.          Business Process Layer: These are typically the intermediate services layer and represent Shared Business Process Services. At Enterprise Level, these services are from Customer Management, Order Management, Billing, Finance, and Asset Management application domains.   5.          Access Layer: This layer consists of portals for Enterprise and provides a single view of Enterprise information management and dashboard services.   6.          Channel Layer: This consists of various devices; applications that form part of extended enterprise; browsers through which users access the applications.   7.          Client Layer: This designates the different types of users accessing the enterprise applications. The type of user typically would be an important factor in determining the level of access to applications.   8.          Vertical pieces like management, monitoring, security, and development cut across all horizontal layers Management and monitoring involves all aspects of SOA-like services, SLAs, and other QoS lifecycle processes for both applications and services surrounding SOA governance.     9.          EA Governance, Reference Architecture, Roadmap, Principles, and Best Practices:   EA Governance is important in terms of providing the overall direction to SOA implementation within the enterprise. This involves board-level involvement, in addition to business and IT executives. At a high level, this involves managing the SOA projects implementation, managing SOA infrastructure, and controlling the entire effort through all fine-tuned IT processes in accordance with COBIT (Control Objectives for Information Technology).   Devising tools and techniques to promote reuse culture, and the SOA way of doing things needs competency centers to be established in addition to training the workforce to take up new roles that are suited to SOA journey.   Conclusions   Reference Architectures can serve as the basis for disparate architecture efforts throughout the organization, even if they use different tools and technologies. Reference architectures provide best practices and approaches in the independent way a vendor deals with technology and standards. Reference Architectures model the abstract architectural elements for an enterprise independent of the technologies, protocols, and products that are used to implement an SOA. Telecom enterprises today are facing significant business and technology challenges due to growing competition, a multitude of services, and convergence. Adopting architectural best practices could go a long way in meeting these challenges. The use of SOA-based architecture for communication to each of the external systems like Billing, CRM, etc., in OSS/BSS system has made the architecture very loosely coupled, with greater flexibility. Any change in the external systems would be absorbed at the Integration Layer without affecting the rest of the ecosystem. The use of a Business Process Management (BPM) tool makes the management and maintenance of the business processes easy, with better performance in terms of lead time, quality, and cost. Since the Architecture is based on standards, it will lower the cost of deploying and managing OSS/BSS applications over their lifecycles.

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  • TFSBuild/MSBuild and Project Reference vs File Reference

    - by anon
    We Have a large VS solution using project references which is build by TFS Build like so: Solution - Project 1 - Project 2 - Project ... - Project N Because the solution is too large we have several smaller solutions which we use day to day: SubSolution - Project 1 - Project 19 The problem is that developers working on SubSolution find that it is not building because the project references could not be found, so they change the projects to use file references. This then goes on to break the TFS Build which cannot find these file references because they have not been built yet (Even though the projects are in the same solution). Is there a way around this tug of war between the two types of references. What is the correct way of splitting out your solutions?

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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