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  • jquery animation headache

    - by OneNerd
    Doing some jquery animation. I have certain divs set up with an attribute of ani_seq='x' where x is 1 to 9, and then have a class assigned of 'animate'. I am using the following code, which works fine, and fades in each item in sequence: function my_animate( in_wrapper_id ) { $j("#" + in_wrapper_id + " .animate").hide(); // hide all items to be animated // animate all seq1 items -- $j("#" + in_wrapper_id + " [ani_seq='1']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='2']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='3']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='4']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='5']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='6']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='7']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='8']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='9']").fadeIn( 1000 ); }); }); }); }); }); }); }); }); } The problem I have is, some items are not just fade-in. Some should slide in from the left or right. So, I can certainly write a custom function to do that. What I do not know how to do is set up the custom function so it works like the fadeIn() function in that it accepts a callback function that will be executed when the animation is done. For example, lets say I i have a function like this (not sure this is the proper format): function custom_animate ( in_time_in_ms, in_callback_function ) { // get class of element, and based on class perform either // a fade-in, or a slide-in from left, or a slide-in from right // then after animation is done, return control back to calling // function so it can resume } I would want to replace all of the fadeIn() calls in the first piece of code with custom_animate(), and then inside that function, determine what kind of animation to perform. Can anyone help? Thanks -

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  • Using bitwise operators on > 32 bit integers

    - by dqhendricks
    I am using bitwise operations in order to represent many access control flags within one integer. ADMIN_ACCESS = 1; EDIT_ACCOUNT_ACCESS = 2; EDIT_ORDER_ACCESS = 4; var myAccess = 3; // ie: ( ADMIN_ACCESS | EDIT_ACCOUNT_ACCESS ) if ( myAccess & EDIT_ACCOUNT_ACCESS ) { // check for correct access // allow for editing of account } Most of this is occurring on the PHP side of my project. There is one piece however where Javascript is used to join several access flags using | when saving someone's access level. This works fine to a point. I have found that once an integer (flag) gets too large ( 32bit), it no longer works correctly with bitwise operators in Javascript. For instance: alert( 4294967296 | 1 ); // equals 1, but should equal 4294967297 I am trying to find a workaround for this so that I do not have to limit my number of access control flags to 32. Each access control flag is two times the previous control flag so that each control flag will not interfere with other control flags. dec(4) = bin(100) dec(8) = bin(1000) dec(16) = bin(10000) I have noticed that when adding two of these flags together with a simple +, it seems to come out with the same answer as a bitwise or operation, but am having trouble wrapping my head around whether this is a simple substitution, or if there might be problems with doing this. Can anyone comment on the validity of this workaround? Example: (4294967296 | 262144 | 524288) == (4294967296 + 262144 + 524288)

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  • h:commandButton action not working inside a h:datatable.

    - by Chris
    I'm stuck with this piece of jsf code that I don't understand why it's working when used outside a datatable and doesn't inside a datatable... <h:dataTable id="myTable" rendered="true" value="#{bean.selectedItemsList}" var="items"> <h:column> <h:commandButton action="#{bean.removeItemFromList}" image="/resources/images/deleterow.gif"> <f:actionListener binding="#{bean.actionListenerImpl}" type="com.mycorp.ActionListenerImpl"/> </h:commandButton> </h:column> <h:column> <h:outputText value="#{items}" /> </h:column> </h:dataTable> I read around the net to put value="#{items}" inside the action listener so the action can get the items in the row like this: <f:actionListener value="#{items}" binding="#{bean.actionListenerImpl}" type="com.mycorp.ActionListenerImpl"/> But it's doesn't work either. Bu if I do the action outside the data table everything work fine. <h:commandButton action="#{bean.removeItemFromList}" image="/resources/images/deleterow.gif"> <f:actionListener binding="#{bean.actionListenerImpl}" type="com.mycorp.ActionListenerImpl"/> </h:commandButton> Side note I also tried a4j:commandButton and didn't so I guess my problem is probably the actionlistener or how the bean handling it.

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  • Another C question

    - by maddy
    Hi all, I have a piece of code shown below #include <stdio.h> #include <stdlib.h> void Advance_String(char [2],int ); int Atoi_val; int Count22; int Is_Milestone(char [2],int P2); char String[2] = "00"; main() { while(1) { if(Is_Milestone(S,21==1) { if(atoi(S)==22) { Count_22 = Count_22 + 1; } } Atoi_val = atoi(S); Advance_String(S,Atoi_val); } } int Is_Milestone(char P1[2],int P2) { int BoolInit; char *Ptr = P1; int value = atoi(Ptr); BoolInit = (value > P2); return BoolInit; } void Advance_String(char P1[2],int Value) { if(Value!=7) { P1[1] = P1[1]+1; } else { P1[1] = '0'; P1[0] = P1[0]+1 ; } } Now my problem is Count22 never increments as the char increments never achieves the value 21 or above.Could anyone please tell me the reason for this unexpected behaviour?My question here is to find the value of Count22.Is there any problem with the code? Thanks and regards Maddy

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  • How can I make an even more random number in ActionScript 2.0

    - by Theo
    I write a piece of software that runs inside banner ads which generates millions of session IDs every day. For a long time I've known that the random number generator in Flash is't random enough to generate sufficiently unique IDs, so I've employed a number of tricks to get even more random numbers. However, in ActionScript 2.0 it's not easy, and I'm seeing more and more collisions, so I wonder if there is something I've overlooked. As far as I can tell the problem with Math.random() is that it's seeded by the system time, and when you have sufficient numbers of simultaneous attempts you're bound to see collisions. In ActionScript 3.0 I use the System.totalMemory, but there's no equivalent in ActionScript 2.0. AS3 also has Font.enumerateFonts, and a few other things that are different from system to system. On the server side I also add the IP address to the session ID, but even that isn't enough (for example, many large companies use a single proxy server and that means that thousands of people all have the same IP -- and since they tend to look at the same sites, with the same ads, roughly at the same time, there are many session ID collisions). What I need isn't something perfectly random, just something that is random enough to dilute the randomness I get from Math.random(). Think of it this way: there is a certain chance that two people will generate the same random number sequence using only Math.random(), but the chance of two people generating the same sequence and having, say, the exact same list of fonts is significantly lower. I cannot rely on having sufficient script access to use ExternalInterface to get hold of things like the user agent, or the URL of the page. I don't need suggestions of how to do it in AS3, or any other system, only AS2 -- using only what's available in the standard APIs. The best I've come up with so far is to use the list of microphones (Microphone.names), but I've also tried to make some fingerprinting using some of the properties in System.capabilities, I'm not sure how much randomness I can get out of that though so I'm not using that at the moment. I hope I've overlooked something.

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  • Dynamic memory inside a struct

    - by Maximilien
    Hello, I'm editing a piece of code, that is part of a big project, that uses "const's" to initialize a bunch of arrays. Because I want to parametrize these const's I have to adapt the code to use "malloc" in order to allocate the memory. Unfortunately there is a problem with structs: I'm not able to allocate dynamic memory in the struct itself. Doing it outside would cause to much modification of the original code. Here's a small example: int globalx,globaly; struct bigStruct{ struct subStruct{ double info1; double info2; bool valid; }; double data; //subStruct bar[globalx][globaly]; subStruct ** bar=(subStruct**)malloc(globalx*sizeof(subStruct*)); for(int i=0;i<globalx;i++) bar[i]=(*subStruct)malloc(globaly*sizeof(subStruct)); }; int main(){ globalx=2; globaly=3; bigStruct foo; for(int i=0;i<globalx;i++) for(int j=0;j<globaly;j++){ foo.bar[i][j].info1=i+j; foo.bar[i][j].info2=i*j; foo.bar[i][j].valid=(i==j); } return 0; } Note: in the program code I'm editing globalx and globaly were const's in a specified namespace. Now I removed the "const" so they can act as parameters that are set exactly once. Summarized: How can I properly allocate memory for the substruct inside the struct? Thank you very much! Max

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  • pthread with unique struct as parameter C

    - by sergiobuj
    Hi, i have this piece of code that is giving me trouble. I know all the threads are reading the same struct. But i have no idea how to fix this. #include <pthread.h> #include <stdio.h> #include <stdlib.h> typedef struct { int a,b; } s_param; void * threadfunc(void *parm) { s_param *param2 = parm; printf("ID:%d and v:%d\n",param2->a,param2->b); pthread_exit(NULL); } int main(int argc, char **argv) { pthread_t thread[3]; int rc=0,i; void * status; for(i=0; i<3 ; ++i){ s_param param; param.b=10; param.a=i; rc = pthread_create(&thread[i], NULL, threadfunc, &param ); // !!!! if(rc){ exit(1); } } for(i=0; i<3 ; ++i){ pthread_join(thread[i],&status); } return 0; } output: ID:2 and v:10 ID:2 and v:10 ID:2 and v:10 and what i need: ID:0 and v:10 ID:1 and v:10 ID:2 and v:10 Thank you.

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  • My 3D object (opengl es) is disappearing behind the iPhone camera view

    - by KLC
    I have an augmented reality iPhone app that I am converting from Core Animation to OpenGL ES 1.1. I have added code that has been modified from the Apple OpenGL template. My problem is that my 3D object , when translating along the negative Z-axis (away from the user), appears to disappear into the camera view, until its completely gone. I have experimented with several solutions, but to no avail. What I have determined: Using the 3D icosahedron from Jeff Lamarche's blog here, the object starts it at 0,0,0 and then translates with decreasing z coordinates. By the time the z value reaches -2.0f, the object is gone. It appears as if it is disappearing behind the camera view. This is how I set my frustrum & viewport (unchanged from Apple's code) glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); //Grab the size of the screen CGRect rect = self.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); What I have tried: The camera view is the main view and several other views are added to it as subviews, including the openGLView. I have commented those views out for test purposes. I have applied CATransforms to move the openGLView in the z direction -500 and +500, and done the same to the camera view. I have also changed the zFar in the above code to 1.0f, and it still disappears at z position of -2.0, which doesn't make sense (shouldn't it disappear at z=1.0?) My experimentation has got me more confused than when I started ( which usually means I am missing a key piece, but I can't figure out what). Thanks for your help.

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  • Discover generic types

    - by vittore
    Thanks @dtb for help, he advised really need piece of code for generic service locator static class Locator { private static class LocatorEntry<T> where T : ... { public static IDataManager<T> instance; } public static void Register<T>(IDataManager<T> instance) where T : ... { LocatorEntry<T>.instance = instance; } public static IDataManager<T> GetInstance<T>() where T : ... { return LocatorEntry<T>.instance; } } However in my previous version I used reflection on assembly to discover a hundred of DataManager's I want to write an method discover like the following void Discover() { var pManager = new ProtocolSQLDataManager(); Register(pManager); var rManager = new ResultSQLDataManager(); Register(rManager); var gType = typeof(ISQLDataAccessManager<>); foreach (Type type in Assembly.GetExecutingAssembly().GetTypes()) { if (type.IsSubclassOf(gType) && !type.IsAbstract)) { var manager = Activator.CreateInstance(type); // put something here in order to make next line of code works Register<T>(manager); } } } How to cast type to appropriate type in order to make Register working( and call appropriate Register ?

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  • Updating a specific key/value inside of an array field with MongoDB

    - by Jesta
    As a preface, I've been working with MongoDB for about a week now, so this may turn out to be a pretty simple answer. I have data already stored in my collection, we will call this collection content, as it contains articles, news, etc. Each of these articles contains another array called author which has all of the author's information (Address, Phone, Title, etc). The Goal - I am trying to create a query that will update the author's address on every article that the specific author exists in, and only the specified author block (not others that exist within the array). Sort of a "Global Update" to a specific article that affects his/her information on every piece of content that exists. Here is an example of what the content with the author looks like. { "_id" : ObjectId("4c1a5a948ead0e4d09010000"), "authors" : [ { "user_id" : null, "slug" : "joe-somebody", "display_name" : "Joe Somebody", "display_title" : "Contributing Writer", "display_company_name" : null, "email" : null, "phone" : null, "fax" : null, "address" : null, "address2" : null, "city" : null, "state" : null, "zip" : null, "country" : null, "image" : null, "url" : null, "blurb" : null }, { "user_id" : null, "slug" : "jane-somebody", "display_name" : "Jane Somebody", "display_title" : "Editor", "display_company_name" : null, "email" : null, "phone" : null, "fax" : null, "address" : null, "address2" : null, "city" : null, "state" : null, "zip" : null, "country" : null, "image" : null, "url" : null, "blurb" : null }, ], "tags" : [ "tag1", "tag2", "tag3" ], "title" : "Title of the Article" } I can find every article that this author has created by running the following command: db.content.find({authors: {$elemMatch: {slug: 'joe-somebody'}}}); So theoretically I should be able to update the authors record for the slug joe-somebody but not jane-somebody (the 2nd author), I am just unsure exactly how you reach in and update every record for that author. I thought I was on the right track, and here's what I've tried. b.content.update( {authors: {$elemMatch: {slug: 'joe-somebody'} } }, {$set: {address: '1234 Avenue Rd.'} }, false, true ); I just believe there's something I am missing in the $set statement to specify the correct author and point inside of the correct array. Any ideas? **Update** I've also tried this now: b.content.update( {authors: {$elemMatch: {slug: 'joe-somebody'} } }, {$set: {'authors.$.address': '1234 Avenue Rd.'} }, false, true );

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  • Java: easiest way to package both Java 1.5 and 1.6 code

    - by WizardOfOdds
    I want to package a piece of code that absolutely must run on Java 1.5. There's one part of the code where the program can be "enhanced" if the VM is an 1.6 VM. Basically it's this method: private long[] findDeadlockedThreads() { // JDK 1.5 only supports the findMonitorDeadlockedThreads() // method, so you need to comment out the following three lines if (mbean.isSynchronizerUsageSupported()) return mbean.findDeadlockedThreads(); else return mbean.findMonitorDeadlockedThreads(); } What would be easiest way to have this compile on 1.5 and yet do the 1.6 method calls when on 1.6 ? In the past I've done something similar by compiling a unique 1.6 class that I would package with my app and instantiate using a ClassLoader when on 1.6 (because an 1.6 JVM is perfectly fine mixing 0x32 and 0x31 classes), but I think it's a bit overkill (and a bit painful because during the build process you have to build both 0x31 and 0x32 .class files). How should I go if I wanted to compile the above method on 1.5? Maybe using reflection but then how (I'm not familiar at all with reflection) Note: if you're curious, the above method comes from this article: http://www.javaspecialists.eu/archive/Issue130.html (but I don't want to "comment the three lines" like in the article, I want this to compile and run on both 1.5 and 1.6)

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  • Python beginer having trouble running code

    - by Protean
    For some reason this code will not seem to run in the interpreter. When I hit F5 nothing happens, not even the debugger seems to recognize it. I assume it has something to do with the class, as when removed the interpreter seems to recognize the rest of the code. Please tell me what I am doing wrong. Edit: I have restarted the interpreter multiple times, any other piece of code I try to load runs fine, just this one is having trouble. print ('Why won't this work?') class sorting_class: def __init__(self): self.order = ['a', 'b', 'c', 'd'] self.globali = 0 self.orderi = 0 self.sortedlist = [] def sort(self, array): carry, leave = [] for arrayi in array: print ('run', arrayi) if self.order[self.orderi] == arrayi[self.globali]: carry.append(arrayi) else: if self.globali != 0: leave.append(arrayi) return carry, leave def srt(self, array): globalii = 0 carry, leave = my.sort(array) while len(self.sortedlist) != len(array): if len(self.carry) == 1: self.sortedlist.append(carry) arrayt = leave self.globali = 1 self.orderi = 0 carry, leave = my.sort(arrayt) elif len(self.carry) == 0: if len(self.leave) != 0: arrayt = leave self.globali = 1 self.orderi += 1 my.sort(arrayt) else: self.arrayt globalii += 1 self.orderi = globalii self.globali = 0 my.sort(arrayt) self.orderi = 0 else: arrayt = carry carry = [] self.globali += 1 carry, leave += my.sort(arrayt) my = sorting_class() x = ['ac', 'bc' ,'ab', 'da'] my.srt(x)

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  • Actual element tags are not getting captured.

    - by user323719
    I am using the below piece of XSL code to construct a span tag calling a javascript function on mouseover. The input to the javascipt should be a html table. The output from the variable "showContent" gives just the text content but not along with the table tags. How can this be resolved. XSL: <xsl:variable name="aTable" as="element()*"> <table border="0" cellspacing="0" cellpadding="0"> <xsl:for-each select="$capturedTags"> <tr><td><xsl:value-of select="node()" /></td></tr> </xsl:for-each> </table> </xsl:variable> <xsl:variable name="start" select='concat("Tip(&#39;", "")'></xsl:variable> <xsl:variable name="end" select='concat("&#39;)", "")'></xsl:variable> <xsl:variable name="showContent"> <xsl:value-of select='concat($start,$aTable,$end)'/> </xsl:variable> <span xmlns="http://www.w3.org/1999/xhtml" onmouseout="{$hideContent}" onmouseover="{$showContent}" id="{$textNodeId}"><xsl:value-of select="$textNode"></xsl:value-of></span> Actual Output: <span onmouseout="UnTip()" onmouseover="Tip('content1')" id="d1t14"is my </span Expected output: <span onmouseout="UnTip()" onmouseover="Tip('<table><tr><td>content1</td></tr>')" id="d1t14">is my </span> What is the change that needs to done in the above XSL for the table, tr and td tags to get passed?

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  • Equivalent Carbon 32-bit call for using in 64-bit application - GetApplicationEventTarget().

    - by Dheeraj
    Hi All, I'm writing a 64-bit Cocoa application. I need to register for global key events. So I wrote this piece of code : - (void)awakeFromNib { EventHotKeyRef gMyHotKeyRef; EventHotKeyID gMyHotKeyID; EventTypeSpec eventType; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; InstallApplicationEventHandler(&MyHotKeyHandler,1,&eventType,NULL,NULL); gMyHotKeyID.signature='htk1'; gMyHotKeyID.id=1; RegisterEventHotKey(49, cmdKey+optionKey, gMyHotKeyID, **GetApplicationEventTarget**(), 0, &gMyHotKeyRef); } But since GetApplicationEventTarget() is not supported for 64-bit applications I'm getting errors. If I declare it, then I don't get any errors but the application crashes. Is there any equivalent method for GetApplicationEventTarget() (defined in Carbon framework) to use in 64-bit applications. Or is there any way to get the global key events using cocoa calls? Any help is appreciated. Thanks, Dheeraj.

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  • when an autoreleased object is actually released?

    - by psebos
    Hi, I am new in objective-c and I am trying to understand memory management to get it right. After reading the excellent Memory Management Programming Guide for Cocoa by apple my only concern is when actually an autoreleased object is released in an iphone/ipod application. My understanding is at the end of a run loop. But what defines a run loop in the application? So I was wondering whether the following piece of code is right. Assume an object @implementation Test - (NSString *) functionA { NSString *stringA; stringA = [[NSString alloc] initWithString:@"Hello" autorelease] return stringA; } - (NSString *) functionB { NSString *stringB; stringB = [self functionA]; return stringB; } - (NSString *) functionC { NSString *stringC; stringC = [self functionB]; return stringC; } - (void)viewDidLoad { [super viewDidLoad]; (NSString *) p = [self functionC]; NSLog(@"string is %@",p); } @end Is this code valid? From the apple text I understand that the NSString returned from functionA is valid in the scope of functionB. I am not sure whether it is valid in functionC and in viewDidLoad. Thanks!

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  • Why am I getting "(304) Not Modified" error on some links when using HttpWebRequest?

    - by Greg
    Hi, Any ideas why on some links that I try to access using HttpWebRequest I am getting "The remote server returned an error: (304) Not Modified." in the code? The code I'm using is from Jeff's post here. Note the concept of the code is a simple proxy server, so I'm pointing my browser at this locally running piece of code, which gets my browsers request, and then proxies it on by creating a new HttpWebRequest, as you'll see in the code. It works great for most sites/links, but for some this error comes up. You will see one key bit in the code is where it seems to copy the http header settings from the browser request to it's request out to the site, and it copies in the header attributes. Not sure if the issue is something to do with how it mimics this aspect of the request and then what happens as the result comes back? case "If-Modified-Since": request.IfModifiedSince = DateTime.Parse(listenerContext.Request.Headers[key]); break; I get the issue for example from http://en.wikipedia.org/wiki/Main_Page thanks

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  • Yet another "What is this code doing"-type of Perl code

    - by Mike
    I have inherited some code from a guy whose favorite past time was to shorten every line to its absolute minimum (and sometimes only to make it look cool). His code is hard to understand but I managed to understand (and rewrite) most of it. Now I have stumbled on a piece of code which, no matter how hard I try, I cannot understand. my @heads = grep {s/\.txt$//} OSA::Fast::IO::Ls->ls($SysKey,'fo','osr/tiparlo',qr{^\d+\.txt$}) || (); my @selected_heads = (); for my $i (0..1) { $selected_heads[$i] = int rand scalar @heads; for my $j (0..@heads-1) { last if (!grep $j eq $_, @selected_heads[0..$i-1]); $selected_heads[$i] = ($selected_heads[$i] + 1) % @heads; #WTF? } my $head_nr = sprintf "%04d", $i; OSA::Fast::IO::Cp->cp($SysKey,'',"osr/tiparlo/$heads[$selected_heads[$i]].txt","$recdir/heads/$head_nr.txt"); OSA::Fast::IO::Cp->cp($SysKey,'',"osr/tiparlo/$heads[$selected_heads[$i]].cache","$recdir/heads/$head_nr.cache"); } From what I can understand, this is supposed to be some kind of randomizer, but I never saw a more complex way to achieve randomness. Or are my assumptions wrong? At least, that's what this code is supposed to do. Select 2 random files and copy them. === NOTES === The OSA Framework is a Framework of our own. They are named after their UNIX counterparts and do some basic testing so that the application does not need to bother with that.

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  • call addsubview again causes slowdown

    - by Tom
    hi guys, i am writing a little music-game for the iphone. I am almost done, this is the only issue which keeps me from rolling it out. any help to solve this is much appreciated. this is what i do: at my appDelegate I add my menu-view-screen to the window. the menu-view-screen acts as a container and controls which view gets presented to the user. means, on the menu-view-screen I got 4 buttons (new game, options, faq, highscore). when the user clicks on a button something as this happens: if (self.gameViewController == nil) { GameViewController *viewController = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil]; self.gameViewController = viewController; [viewController release]; } [self.view addSubview:self.gameViewController.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleSwitchViewNotificationFromGameView:) name:@"SwitchView" object:gameViewController]; when the user returns to the menu, this piece of code gets executed: [[NSNotificationCenter defaultCenter] removeObserver:self]; [self.gameViewController viewWillDisappear:YES]; [self.gameViewController.view removeFromSuperview]; this works fine for all screens but not for the gamescreen(well this is the only one with heaps of user-interaction) means the responsiveness of the iphone(when playing tones) gets really slow. The performance is fine when I display the gameview for the first time. it starts getting slower as soon as I add it to the menu-views-container-subviews again (addsubview) (basically open up a new game) any ideas what causes(or to get around) this? thanks heaps Best regards Tom

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  • Multiple Unpacking Assignment in Python when you don't know the sequence length

    - by doug
    The textbook examples of multiple unpacking assignment are something like: import numpy as NP M = NP.arange(5) a, b, c, d, e = M # so of course, a = 0, b = 1, etc. M = NP.arange(20).reshape(5, 4) # numpy 5x4 array a, b, c, d, e = M # here, a = M[0,:], b = M[1,:], etc. (ie, a single row of M is assigned each to a through e) (My Q is not numpy specfic; indeed, i would prefer a pure python solution.) W/r/t the piece of code i'm looking at now, i see two complications on that straightforward scenario: i usually won't know the shape of M; and i want to unpack a certain number of items (definitely less than all items) and i want to put the remainder into a single container so back to the 5x4 array above, what i would very much like to be able to do is, for instance, assign the first three rows of M to a, b, and c respectively (exactly as above) and the rest of the rows (i have no idea how many there will be, just some positive integer) to a single container, all_the_rest = []. I'm not sure if i have explained this clearly; in any event, if i get feedback i'll promptly edit my Question.

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  • code to ping websites works sometimes ...

    - by trustfundbaby
    I'm testing out a piece of code to ping a bunch of websites I own on a regular basis, to make sure they're up. I'm using rails and so far I have this hideous test action that I'm using to try it out (see below). The problem though, is that sometimes it works, and other times it won't ... sometimes it runs through the code just fine, other times, it seems to completely ignore the begin/rescue block ... a. I need help figuring out what the problem is b. And refactoring this to make it look respectable. Your help is much appreciated. require 'net/http' require 'uri' def ping @sites = NewsSource.all @sites.each do |site| if site.uri and !site.uri.empty? uri = URI.parse(site.uri) response = nil path = uri.path.blank? ? '/' : uri.path path = uri.query.blank? ? path : "#{path}?#{uri.query}" begin Net::HTTP.start(uri.host, uri.port) {|http| http.open_timeout = 30 http.read_timeout = 30 response = http.head(path) } if response.code.eql?('200') or response.code.eql?('301') or response.code.eql?('302') site.up = true else site.up = false end site.up_check_msg = response.message site.up_check_code = response.code rescue Errno::EBADF rescue Timeout::Error site.up = false site.up_check_msg = 'timeout' site.up_check_code = '408' end site.up_check_time = 0.seconds.ago site.save end end end

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  • How to make safe frequent DataSource switches for AbstractRoutingDataSource?

    - by serg555
    I implemented Dynamic DataSource Routing for Spring+Hibernate according to this article. I have several databases with same structure and I need to select which db will run each specific query. Everything works fine on localhost, but I am worrying about how this will hold up in real web site environment. They are using some static context holder to determine which datasource to use: public class CustomerContextHolder { private static final ThreadLocal<CustomerType> contextHolder = new ThreadLocal<CustomerType>(); public static void setCustomerType(CustomerType customerType) { Assert.notNull(customerType, "customerType cannot be null"); contextHolder.set(customerType); } public static CustomerType getCustomerType() { return (CustomerType) contextHolder.get(); } public static void clearCustomerType() { contextHolder.remove(); } } It is wrapped inside some ThreadLocal container, but what exactly does that mean? What will happen when two web requests call this piece of code in parallel: CustomerContextHolder.setCustomerType(CustomerType.GOLD); //<another user will switch customer type here to CustomerType.SILVER in another request> List<Item> goldItems = catalog.getItems(); Is every web request wrapped into its own thread in Spring MVC? Will CustomerContextHolder.setCustomerType() changes be visible to other web users? My controllers have synchronizeOnSession=true. How to make sure that nobody else will switch datasource until I run required query for current user? Thanks.

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  • Java webapp: how to implement a web bug (1x1 pixel)?

    - by NoozNooz42
    In the accepted answer in the following question, a SO regular with 13K+ rep suggests to use a "web bug" (non-cacheable 1x1 img) to be able to track requests in the logs: http://stackoverflow.com/questions/1784893 How can I do this in Java? Basically, I've got two issues: how to make sure the 1x1 image is not cacheable (how to set the header)? how to make sure the query for these 1x1 image will appear in the logs? I'm looking for exact piece of code because I know how to write a .jsp/servlet and I know how to serve an 1x1 image :) My question is really about the exact .jsp/servlet that I should write and how/what needs to be done so that Tomcat logs the request. For example I plan to use the following mapping: <servlet-mapping> <servlet-name>WebBugServlet</servlet-name> <url-pattern>/webbug*</url-pattern> </servlet-mapping> and then use an img tag referencing a "webbug.png" (or .gif), so how do I write the .jsp/servlet? What/where should I look for in the logs?

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  • .NET Speech recognition plugin Runtime Error: Unhandled Exception. What could possibly cause it?

    - by manuel
    I'm writing a plugin (dll file) for speech recognition, and I'm creating a WinForm as its interface/dialog. When I run the plugin and click the 'Speak' to start the initialization, I get an unhandled exception. Here is a piece of the code: public ref class Dialog : public System::Windows::Forms::Form { public: SpeechRecognitionEngine^ sre; private: System::Void btnSpeak_Click(System::Object^ sender, System::EventArgs^ e) { Initialize(); } protected: void Initialize() { if (System::Threading::Thread::CurrentThread->GetApartmentState() != System::Threading::ApartmentState::STA) { throw gcnew InvalidOperationException("UI thread required"); } //create the recognition engine sre = gcnew SpeechRecognitionEngine(); //set our recognition engine to use the default audio device sre->SetInputToDefaultAudioDevice(); //create a new GrammarBuilder to specify which commands we want to use GrammarBuilder^ grammarBuilder = gcnew GrammarBuilder(); //append all the choices we want for commands. //we want to be able to move, stop, quit the game, and check for the cake. grammarBuilder->Append(gcnew Choices("play", "stop")); //create the Grammar from th GrammarBuilder Grammar^ customGrammar = gcnew Grammar(grammarBuilder); //unload any grammars from the recognition engine sre->UnloadAllGrammars(); //load our new Grammar sre->LoadGrammar(customGrammar); //add an event handler so we get events whenever the engine recognizes spoken commands sre->SpeechRecognized += gcnew EventHandler<SpeechRecognizedEventArgs^> (this, &Dialog::sre_SpeechRecognized); //set the recognition engine to keep running after recognizing a command. //if we had used RecognizeMode.Single, the engine would quite listening after //the first recognized command. sre->RecognizeAsync(RecognizeMode::Multiple); //this->init(); } void sre_SpeechRecognized(Object^ sender, SpeechRecognizedEventArgs^ e) { //simple check to see what the result of the recognition was if (e->Result->Text == "play") { MessageBox(plugin.hwndParent, L"play", 0, 0); } if (e->Result->Text == "stop") { MessageBox(plugin.hwndParent, L"stop", 0, 0); } } };

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  • Display image background fully for last repeat in a div

    - by Stiggler
    I have a 700x300 background repeating seamlessly under the main content-div. Now I'd like to attach a div at the bottom of the content-div, containing a continuation-to-end of the background image, connecting seamlessly with the background above it. Due to the nature of the pattern, unless the full 300px height of the background image is visible in the last repeat of the content-div's backround, the background in the div below won't seamlessly connect. Basically, I need the content div's height to be a multiple of 300px under all circumstances. What's a good approach to this sort of problem? I've tried resizing the content-div on loading the page, but this only works as long as the content div doesn't contain any resizing, dynamic content, which is not my case: function adjustContentHeight() { // Setting content div's height to nearest upper multiple of column backgrounds height, // forcing it not to be cut-off when repeated. var contentBgHeight = 300; var contentHeight = $("#content").height(); var adjustedHeight = Math.ceil(contentHeight / contentBgHeight); $("#content").height(adjustedHeight * contentBgHeight); } $(document).ready(adjustContentHeight); What I'm looking for there is a way to respond to a div resizing event, but there doesn't seem to be such a thing. Also, please assume I have no access to the JS controlling the resizing of content in the content-div, though this is potentially a way of solving the problem. Another potential solution I was thinking off was to offset the background image in the bottom div by a certain amount depending on the height of the content-div. Again, the missing piece seems to be the ability to respond to a resize event.

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  • C++ Beginner Delete Question

    - by Pooch
    Hi all, This is my first year learning C++ so bear with me. I am attempting to dynamically allocate memory to the heap and then delete the allocated memory. Below is the code that is giving me a hard time: // String.cpp #include "String.h" String::String() {} String::String(char* source) { this->Size = this->GetSize(source); this->CharArray = new char[this->Size + 1]; int i = 0; for (; i < this->Size; i++) this->CharArray[i] = source[i]; this->CharArray[i] = '\0'; } int String::GetSize(const char * source) { int i = 0; for (; source[i] != '\0'; i++); return i; } String::~String() { delete[] this->CharArray; } Here is the error I get when the compiler tries to delete the CharArray: 0xC0000005: Access violation reading location 0xccccccc0. And here is the last call on the stack: msvcr100d.dll!operator delete(void * pUserData) Line 52 + 0x3 bytes C++ I am fairly certain the error exists within this piece of code but will provide you with any other information needed. Oh yeah, using VS 2010 for XP. Thanks for any and all help!

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