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  • Run command in command prompt from Ruby application

    - by Julian
    I have a command-line Ruby application that uses Curses to create a GUI. This GUI is absolutely mangled by Windows' command prompt if the command prompt window is too small. The command prompt window can be resized in properties. However, I want to resize it programatically. Running this command in the command prompt (nothing to do with Ruby) will resize the command prompt window to desired variables. mode con:cols=120 lines=40 Can I do this purely in Ruby? Or, failing that (I suspect doing it purely in Ruby may be impossible) can my ruby application actually run that command and 'hit enter', and resize window it's running in?

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  • web application load / stress testing services

    - by Booji Boy
    Can you recommend reputable companies that offer help (consulting services, etc) in load testing (ASP.NET) web applications? We have a client looking to load test an ASP.NET application and we don't have any expertise in load testing web applications. The client is located in central Massachusetts. My employer http://www.goADNET.com was looking for an option besides, “I can figure out how to do it”.

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  • Multithreaded UI desktop application issues

    - by igor
    I am involved into development a rich UI project: desktop windows application. Application uses asynchronous invocations and in its turn it should be ready to process external messages (events). The problem is clear: at first time it was built as a simple prototype and it was not stress tested and all was fine. Then application was grown: the number of calls to server and number of events from server are high and performance is low. What is more users noticed that sometimes performance is extremal low. Asynchronous invocations based on thread pool (BeginInvoke, EndInvoke), external events are going from WCF service (.NET 3.5). My goal is synchronization of all tasks and putting priorities to every executions in desktop application. My question is: is there any practice how to reach my goal: patterns, task priority list, others? What should I do at first, second and next times? Thanks

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  • Is Google Closure a true compiler?

    - by James Allardice
    This question is inspired by the debate in the comments on this Stack Overflow question. The Google Closure Compiler documentation states the following (emphasis added): The Closure Compiler is a tool for making JavaScript download and run faster. It is a true compiler for JavaScript. Instead of compiling from a source language to machine code, it compiles from JavaScript to better JavaScript. However, Wikipedia gives the following definition of a "compiler": A compiler is a computer program (or set of programs) that transforms source code written in a programming language (the source language) into another computer language... A language rewriter is usually a program that translates the form of expressions without a change of language. Based on that, I would say that Google Closure is not a compiler. But the fact that Google explicitly state that it is in fact a "true compiler" makes me wonder if there's more to it. Is Google Closure really a JavaScript compiler?

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  • How to become an expert web-developer?

    - by John Smith
    I am currently a Junior PHP developer and I really LOVE it, I love internet from first time I got into it, I always loved smartly-created websites, always was wondering how it all works, always admired websites with good design and rich functionality, and finally I am creating web-sites on my own and it feels really great. My goals are to become expert web-developer (aiming for creating websites for small and medium business, not enterprise-sized systems), to have a great full-time job, to do freelance and to create my own startup in future. General question: What do I do to be an expert, professional and demanded web-programmer? More concrete questions: 1). How do I choose languages and technologies needed? I know that every web-developer must know HTML+CSS+JS+AJAX+JQuery, I am doing some design aswell cause I like it and I need it for freelance also. But what about backend languages? Currently I picked PHP cause it's most demanded in my area and most of web uses it, but what would happen in future? Say, in 3 years, I am good at PHP and PHP frameworks by than, but what if some other languages get most popular? Do I switch to them? I know that good programmer is not about languages and frameworks but about ability to learn and to aim the goals, but still I think that learning frameworks for some language can take quite some time. Am I wrong? 2). In general, what are basic guidelines to be expert web-developer? What are most important things I should focus on? Thank you!

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  • How can I make my FireFox Browser AddOn Backwards Compatible?

    - by bwheeler96
    I'm making a firefox browser add-on, and I just got all of the code working fine, but it will only install in FireFox 16, and I want it to be compatible at least from 10+, has anyone dealt with this issue? I have my package.json pointing to my install.rdf, and my install.rdf clearly states target applications. Is there any additional setup I need? here is my package.json { "name": "firefox-ext", "license": "MPL 2.0", "author": "", "version": "0.1", "fullName": "firefox-ext", "id": "jid1-AMCw25iQJof53w", "description": "a basic add-on" } and here is my install.rdf. <?xml version="1.0"?> <RDF xmlns="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:em="http://www.mozilla.org/2004/em-rdf#"> <Description about="urn:mozilla:install-manifest"> <em:id>jid1-AMCw25iQJof53w</em:id> <em:name>Generic App</em:name> <em:version>1.0</em:version> <em:type>2</em:type> <em:creator>Brian Wheeler</em:creator> <em:description>Good Stuff</em:description> <em:targetApplication> <Description> <em:id>{ec8030f7-c20a-464f-9b0e-13a3a9e97384}</em:id> <em:minVersion>1.0</em:minVersion> <em:maxVersion>19.0</em:maxVersion> </Description> </em:targetApplication> </Description> </RDF> I'm using the CFX CLI Tools to make this, so everything has been built and tested with cfx init, cfx run, and cfx xpi I just can't figure out compatibility with anything other than 16. Also, major bonus points if someone could explain the advantages of a rapid release cycle, because it really seems to have shot 3rd party Mozilla developers in the foot in terms of software compatibility. Thanks, -Brian

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  • Are 'edited by' inline comments the norm in shops which use revision control?

    - by Joshua Smith
    The senior dev in our shop insists that whenever code is modified, the programmer responsible should add an inline comment stating what he did. These comments usually look like // YYYY-MM-DD <User ID> Added this IF block per bug 1234. We use TFS for revision control, and it seems to me that comments of this sort are much more appropriate as check-in notes rather than inline noise. TFS even allows you to associate a check-in with one or more bugs. Some of our older, often-modified class files look like they have a comment-to-LOC ratio approaching 1:1. To my eyes, these comments make the code harder to read and add zero value. Is this a standard (or at least common) practice in other shops?

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  • Is my current employer expecting too much?

    - by priyank patel
    This is my first job as a programmer.I am working on ASP.NET/C#,HTML,CSS,Javascript/Jquery. I am working for a firm which develops software for small banking firms. Currently they have their software running in 100 firms.Their software is developed in Visual Fox Pro. I was hired to develop online version of this software.I am the solo developer. My boss is another developer.So my company has two developers. My boss doesnot have any idea about .NET development.I am working on their project since 8 months.The progress is surely there but not very big. I try my best to do what my boss asks.But the project just seems too ambitious for me. The company doesnot have any planning for the project.They just ask me to develop what their older software provides.So I have to deal with front end , back end,review codes , design architecture and etc. I have decided to give my best.I try a lot.But the project sometimes just seems to be overwhelming. So my questions is , is it normal for a programmer to be in this place. I always feel the need to work in atleast a small team if not big one. Are my employers just expecting too much of a fresher.Or is that I being a programmer am lacking the skills to deal with this. I am just not able judge my condition.Also I am paid very low salary.I do work on saturday as well. Can anyone just help me judge this scenario? Any suggestions are welcome.

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  • Au revoir, Python?

    - by GuySmiley
    I'm an ex-C++ programmer who's recently discovered (and fallen head-over-heels with) Python. I've taken some time to become reasonably fluent in Python, but I've encountered some troubling realities that may lead me to drop it as my language of choice, at least for the time being. I'm writing this in the hopes that someone out there can talk me out of it by convincing me that my concerns are easily circumvented within the bounds of the python universe. I picked up python while looking for a single flexible language that will allow me to build end-to-end working systems quickly on a variety of platforms. These include: - web services - mobile apps - cross-platform client apps for PC Development speed is more of a priority at the time-being than execution speed. However, in order to improve performance over time without requiring major re-writes or architectural changes I think it's imperative to be able to interface easily with Java. That way, I can use Java to optimize specific components as the application scales, without throwing away any code. As far as I can tell, my requirement for an enterprise-capable, platform-independent, fast language with a large developer base means it would have to be Java. .NET or C++ would not cut it due to their respective limitations. Also Java is clearly de rigeur for most mobile platforms. Unfortunately, tragically, there doesn't seem to be a good way to meet all these demands. Jython seems to be what I'm looking for in principle, except that it appears to be practically dead, with no one developing, supporting, or using it to any great degree. And also Jython seems too married to the Java libraries, as you can't use many of the CPython standard libraries with it, which has a major impact on the code you end up writing. The only other option that I can see is to use JPype wrapped in marshalling classes, which may work although it seems like a pain and I wonder if it would be worth it in the long run. On the other hand, everything I'm looking for seems to be readily available by using JRuby, which seems to be much better supported. As things stand, I think this is my best option. I'm sad about this because I absolutely love everything about Python, including the syntax. The perl-like constructs in Ruby just feel like such a step backwards to me in terms of readability, but at the end of the day most of the benefits of python are available in Ruby as well. So I ask you - am I missing something here? Much of what I've said is based on what I've read, so is this summary of the current landscape accurate, or is there some magical solution to the Python-Java divide that will snuff these concerns and allow me to comfortably stay in my happy Python place?

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  • Defensive Programming Techniques.

    - by Pemdas
    I was attempting to identify an element of software engineering that I think is overlooked, not emphasized or not taught in typical undergraduate course work for CS or SE. What I came up is the concept of defensive programing. I would like to hear the communities options on defensive program and/or specific techniques that you use on a regular basis. Also, I would to know if there are any language specific techniques.

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  • Beta Testing iOS Application

    - by dbramhall
    I was wondering if it is advisable to get a small team of beta testers for an iOS application that will be released to the App Store. I am developing an iOS application and I have setup a beta application form however I was wondering if it is advisable to even do beta testing considering I am actively testing and using my application on all of my own iOS devices (iPad 2, 2 iPod Touches and an iPhone 4 (plus, of course iOS Simulator)) - all running various versions of iOS 4. My question is: would you advise someone to get beta testers for an iOS application and, if so, how would you advise them to go about getting testers. For those interested, my application is at http://affogato.visioa.com/

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  • Why are SW engineering interviews disproportionately difficult?

    - by stackoverflowuser2010
    First, some background on me. I have a PhD in CS and have had jobs both as a software engineer and as an R&D research scientist, both at Very Large Corporations You Know Very Well. I recently changed jobs and interviewed for both types of jobs (as I have done in the past). My observation: SW engineer job interviews are way, way disproportionately more difficult than CS researcher job interviews, but the researcher job is higher paying, more competitive, more rewarding, more interesting, and has a higher upside. Here's a typical interview loop for researcher: Phone interview to see if my research is in alignment with the lab's researcher In-person, give presentation on my recent research for one hour (which represents maybe 9 month's worth of work), answer questions In-person one-on-one interviews with about 5 researchers, where they ask me very reasonable questions on my work/publications/patents, including: technical questions, where my work fits into related work, and how I can extend my work to new areas Here's a typical interview loop for SW engineer: Phone interview where I'm asked algorithm questions and maybe do some coding. Pretty standard. In-person interviews at the whiteboard where they drill the F*** out of you on esoteric C++ minutia (e.g. how does a polymorphic virtual function call work), algorithms (make all-pairs-shortest-path algorithm work for 1B vertices), system design (design a database load balancer), etc. This goes on for six or seven interviews. Ridiculous. Why would anyone be willing to put up with this? What is the point of asking about C++ trivia or writing code to prove yourself? Why not make the SE interview more like the researcher interview where you give a talk about what you've done? How are technical job interviews for other fields, like physics, chemistry, civil engineering, mechanical engineering?

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  • Web Application: Combining View Layer Between PHP and Javascript-AJAX

    - by wlz
    I'm developing web application using PHP with CodeIgniter MVC framework with a huge real time client-side functionality needs. This is my first time to build large scale of client-side app. So I combine the PHP with a large scale of Javascript modules in one project. As you already know, MVC framework seperate application modules into Model-View-Controller. My concern is about View layer. I could be display the data on the DOM by PHP built-in script tag by load some data on the Controller. Otherwise I could use AJAX to pulled the data -- treat the Controller like a service only -- and display the them by Javascript. Here is some visualization I could put the data directly from Controller: <label>Username</label> <input type="text" id="username" value="<?=$userData['username'];?>"><br /> <label>Date of birth</label> <input type="text" id="dob" value="<?=$userData['dob'];?>"><br /> <label>Address</label> <input type="text" id="address" value="<?=$userData['address'];?>"> Or pull them using AJAX: $.ajax({ type: "POST", url: config.indexURL + "user", dataType: "json", success: function(data) { $('#username').val(data.username); $('#dateOfBirth').val(data.dob); $('#address').val(data.address); } }); So, which approach is better regarding my application has a complex client-side functionality? In the other hand, PHP-CI has a default mechanism to put the data directly from Controller, so why using AJAX?

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  • Linking Libraries in iOS?

    - by Joey Green
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • Bad style programming, am I pretending too much?

    - by Luca
    I realized to work in an office with a quite bad code base. The base library implemented in years and years is quite limited, and most of that code is, honestly, horrible. Projects developed in the office are very large. Fine. I could define me a "perfectionist" (but often I'm not), and I thought to refactor an application (really a portion), which need a new (complex) feature. But, today, I really realized that it's not possible to refactor that application modules with a reasonable time (say, 24/26 hours, respect the avaialable time for the task, which is 160 hours). I'm talking about (I am a bit ashamed to say) name collisions, large and frequent cut & paste code, horrible and misleading naming, makefiles without dependencies (!), application login is spread randomly across many different sources, dead code, variable aliasing, no assertion, no documentation, very long source files, bad/incomplete include file definition, (this is emblematic!) very frequent extern declaration of variables and functions, ... I'm sure to continue ... buffer overflows because sprintf, indentation (!), spacing, non existent const modifier usage. I would say that every source line was written quite randomly when needed, without keeping in mind some design (at least, the obvious one). (Am I in hell?) The problem arises when the application is developed by a colleague of mine. I felt very frustrated. So, I decided to expose the "situation" to my colleague; at the end, that was a bad idea. He is justified in saying that "the application was developed in haste, so it is natural that it is written vaguely; you are wasting time to think and implement an elegant implementation" .... I'm asking too much from my colleague to write readable code, which is managed and documented? I expect too much in not having to read thousands of lines of code to understand how a particular logic?

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  • Tips or techniques to use when you do't know how to code something?

    - by janoChen
    I have a background as UI designer. And I realized that it is a bit hard for me to write a pieces of logic. Sometimes I get it right, but most of the time, I end up with something hacky (and it usually takes a lot of time). And is not that I don't like programming, in fact, I'm starting to like it as much as design. It's just that sometimes I think that I'm better at dealing with colors an shapes, rather than numbers and logic (but I want to change that). What I usually do is to search the solution on the Internet, copy the example, and insert it into my app (I know this is not a very good practice). I've heard that one tip was to write the logic in common English as comment before writing the actual code. What other tips and techniques I can use?

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  • What should we tell our unsupported IE6 users?

    - by Dan Fabulich
    In the upcoming version of our web app, we've broken IE6, and we don't intend to fix it. We've had a clear warning posted for IE6 users for some months; we've decided it's time not to support it. My question is: how should we communicate this to our users? Some people here feel that we should block IE6 users who would try to access the web app, because it's not going to work for them. Others feel that we should just leave up a warning, saying "This doesn't work in IE6," but not block them; instead, if they click to dismiss the warning, just let them in to the broken site to see for themselves that it doesn't work. Who is right? Is there a better way?

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  • Music Notation Editor - Refactoring view creation logic elsewhere

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • Where and how to reference composite MVP components?

    - by Lea Hayes
    I am learning about the MVP (Model-View-Presenter) Passive View flavour of MVC. I intend to expose events from view interfaces rather than using the observer pattern to remove explicit coupling with presenter. Context: Windows Forms / Client-Side JavaScript. I am led to believe that the MVP (or indeed MVC in general) pattern can be applied at various levels of a user interface ranging from the main "Window" to an embedded "Text Field". For instance, the model to the text field is probably just a string whereas the model to the "Window" contains application specific view state (like a persons name which resides within the contained text field). Given a more complex scenario: Documentation viewer which contains: TOC navigation pane Document view Search pane Since each of these 4 user interface items are complex and can be reused elsewhere it makes sense to design these using MVP. Given that each of these user interface items comprises of 3 components; which component should be nested? where? who instantiates them? Idea #1 - Embed View inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // Unclear as to how model and presenter are injected... TocPane = new TocPaneView(); } protected ITocPaneView TocPane { get; private set; } } Idea #2 - Embed Presenter inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // This doesn't seem like view logic... var tocPaneModel = new TocPaneModel(); var tocPaneView = new TocPaneView(); TocPane = new TocPanePresenter(tocPaneModel, tocPaneView); } protected TocPanePresenter TocPane { get; private set; } } Idea #3 - Embed View inside View from Parent Presenter public class DocumentationViewer : Form, IDocumentationViewerView { ... // Part of IDocumentationViewerView: public ITocPaneView TocPane { get; set; } } public class DocumentationViewerPresenter { public DocumentationViewerPresenter(DocumentationViewerModel model, IDocumentationViewerView view) { ... var tocPaneView = new TocPaneView(); var tocPaneModel = new TocPaneModel(model.Toc); var tocPanePresenter = new TocPanePresenter(tocPaneModel, tocPaneView); view.TocPane = tocPaneView; } } Some better idea...

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  • How could this diagram of the current most lucrative technologies be improved?

    - by Edward Tanguay
    I'm giving a talk in April 2011 on the "Developer English" and showing my non-developer audience, mostly English teachers, various diagrams to explain how developers see their industry etc. One of these diagrams is "Hot Technologies", basically, if you want to become a developer, what technologies should you learn to have the highest chance of (1) getting a job (2) making a good salary, and (3) work with the most exciting technology. This is a draft I made just to get some ideas out, basically C#, PHP, Java are where the bulk of the jobs are. Mobile development has a big future. JavaScript is becoming more and more important, and I want to list "minor technologies" such a Python, Ruby on Rails to the side, I assume e.g. that in general, there are a much smaller percentage of jobs in these technologies as in C#, PHP, Java. How could this diagram be improved?

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  • Python class representation under the hood

    - by decentralised
    OK, here is a simple Python class: class AddSomething(object): __metaclass__ = MyMetaClass x = 10 def __init__(self, a): self.a = a def add(self, a, b): return a + b We have specified a metaclass, and that means we could write something like this: class MyMetaClass(type): def __init__(cls, name, bases, cdict): # do something with the class Now, the cdict holds a representation of AddSomething: AddSomething = type('AddSomething', (object,), {'x' : 10, '__init__': __init__, 'add': add}) So my question is simple, are all Python classes represented in this second format internally? If not, how are they represented? EDIT - Python 2.7

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  • Fastest way to document software architecture and design

    - by Karsten
    We are a small team of 5 developers and I'm looking for some great advices about how to document the software architecture and design. I'm going for the sweet spot, where the time invested pays off. I don't want to use more time documenting than necessary. I'll quickly give you my thoughts. What are the diagrams I should made? I'm thinking an overall diagram showing the various applications and services. And then some sequence diagrams showing the most important or complicated processes. About the code it self, I really don't see much value in describing or making diagrams for the code outside the .cs files them self. About text documents, I'm a bit uncertain about when to put down on paper. Most developers don't like to either write or read long documents.

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  • What would you do to improve the working of a small Development team?

    - by Omar Kooheji
    My company is having a reshuffle and I'm applying for my boss' job as he's moved up the ladder. The new role would give me a chance to move our development team into the 21st century and I'd like to make sure that: I can provide sensible suggestions in the interview to get the job so I can fix the team If I get the job I can actually enact some changes to actually improve the lives of the developers and their output. I want to know what I can suggest to improve the way we work, because I think it's a mess but every time I've suggested a change it's been shot down because any time spend implementing the change would be time that isn't spent developing software. Here is the state of play at the moment: My team consists of 3-4 developers (Mainly Java but I do some .Net work) Each member of the team is usually works on 2-3 projects at a time We are each responsible for the entire life cycle of the project from design to testing. Usually only one person works on a project (Although we have the odd project that will have more than one person working on it.) Projects tend to be bespoke to single customer, or are really heavilly reliant on a particular customer environment. We have 2-3 "Products" which we evolve to meet customer requirements. We use SVN for source control We don't do continuous integration (I'd like to start) We use a really basic bug tracker for internal issue tracking (I'd like to move to an issue/task management system) Any changes that bring a sudden dip in revenue generation will probably be rejected, the company isn't structured for development most of the rest of the technical team's jobs can be broken down to install this piece of hardware, configure that piece of hardware and once a job is done it's done and you never have to look at it again. This mentality has crept into development team because it's part of the company culture.

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  • Diagram that could explain a state machine's code?

    - by Incognito
    We have a lot of concepts in making diagrams like UML and flowcharting or just making up whatever boxes-and-arrows combination works at the time, but I'm looking at doing a visual diagram on something that's actually really complex. State machines like those that parse HTML or regular expressions tend to be very long and complicated bits of code. For example, this is the stateLoop for FireFox 9 beta. It's actually generated by another file, but this is the code that runs. How can I diagram something with the complexity of this in a way that explains flow of the code without taking it to a level where I draw every single line-of-code into it's own box on a flowchart? I don't want to draw "Invoke loop, then return" but I don't want to explain every last detail. What kind of graph is suitable to do this? Is there already something out there similar to this? Just an example of how to do this without going overboard in complexity or too-high-level is really what I want. If you don't feel like looking at the code, basically it's 70 different state flags that could occur, inside an infinite loop that exists to a label based on some conditions, each flag has it's own infinite loop that exists to a label somewhere, and each of those loops has checks for different types of chars, which then runs off into various other methods.

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  • Can You Have "Empty" Abstract/Classes?

    - by ShrimpCrackers
    Of course you can, I'm just wondering if it's rational to design in such a way. I'm making a breakout clone and was doing some class design. I wanted to use inheritance, even though I don't have to, to apply what I've learned in C++. I was thinking about class design and came up with something like this: GameObject - base class (consists of data members like x and y offsets, and a vector of SDL_Surface* MovableObject : GameObject - abstract class + derived class of GameObject (one method void move() = 0; ) NonMovableObject : GameObject - empty class...no methods or data members other than constructor and destructor(at least for now?). Later I was planning to derive a class from NonMovableObject, like Tileset : NonMovableObject. I was just wondering if "empty" abstract classes or just empty classes are often used...I notice that the way I'm doing this, I'm just creating the class NonMovableObject just for sake of categorization. I know I'm overthinking things just to make a breakout clone, but my focus is less on the game and more on using inheritance and designing some sort of game framework.

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