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  • How do web-developers do web-design when freelancing?

    - by Gerald Blizz
    So I got my first job recently as junior web-developer. My company creates small/medium sites for wide variety of customers: autobusiness companies, weddign agencies, some sauna websites, etcetc, hope you get my point. They don't do big serious stuff like bank systems or really big systems, it's mostly small/medium-sized websites for startups/medium sized business. My main skills are PHP/MySQL, I also know HTML and a bit of CSS/JS/AJAX. I know that good web-developer must know some backend language (like PHP/Ruby/Python) AND HTML+CSS+JS+AJAX+JQuery combo. However, I was always wondering. In my company we have web-designer. In other serious organisations I often see the same stuff: web-developers who create business-logic and web-designers, who create design. As far as I know, after designers paint design of website they give it to developers either in PSD or sliced way, and developers put it together with logic, but design is NOT created by developers. Such separation seems very good for full-time job, but I am concerned with question how do freelance web-developers do websites? Do most of them just pay freelance designers to create design for them? Or do some people do both? Reason why I ask - I plan to start some freelancing in my free time after I get good at web-development. But I don't want to create websites with great business-logic but poor design. Neither I want to let someone else create a design for me. I like web-development very much and I am doing quite good, I like design aswell, even though I am a bit lost how to study it and get better at it. But I am scared that going in both directions won't let me become expert, it seems like two totally different jobs and getting really good in both seems very hard. But I really want to do both. What should I do? Thank you!

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  • What's the difference between implementing an Interface explicitly or implicitly?

    - by Rachel
    In Visual Studio I can right-click on an interface and choose to Implement Interface, or Implement Interface Explicitly. public class Test : ITest { public string Id // Generated by Implement Interface { get { throw new NotImplementedException(); } } string ITest.Id // Generated by Implement Interface Explicitly { get { throw new NotImplementedException(); } } } The only difference I see between the two is that the Interface name is added to the interface properties and methods when they're created if you choose to Implement Interface Explicitly. I find it makes the code a bit more readable since I can see where that method/property comes from, however does this make any difference in how the class is used or compiled? And does it really matter if I implement my interfaces implicitly or explicitly?

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  • What would you do to improve the working of a small Development team?

    - by Omar Kooheji
    My company is having a reshuffle and I'm applying for my boss' job as he's moved up the ladder. The new role would give me a chance to move our development team into the 21st century and I'd like to make sure that: I can provide sensible suggestions in the interview to get the job so I can fix the team If I get the job I can actually enact some changes to actually improve the lives of the developers and their output. I want to know what I can suggest to improve the way we work, because I think it's a mess but every time I've suggested a change it's been shot down because any time spend implementing the change would be time that isn't spent developing software. Here is the state of play at the moment: My team consists of 3-4 developers (Mainly Java but I do some .Net work) Each member of the team is usually works on 2-3 projects at a time We are each responsible for the entire life cycle of the project from design to testing. Usually only one person works on a project (Although we have the odd project that will have more than one person working on it.) Projects tend to be bespoke to single customer, or are really heavilly reliant on a particular customer environment. We have 2-3 "Products" which we evolve to meet customer requirements. We use SVN for source control We don't do continuous integration (I'd like to start) We use a really basic bug tracker for internal issue tracking (I'd like to move to an issue/task management system) Any changes that bring a sudden dip in revenue generation will probably be rejected, the company isn't structured for development most of the rest of the technical team's jobs can be broken down to install this piece of hardware, configure that piece of hardware and once a job is done it's done and you never have to look at it again. This mentality has crept into development team because it's part of the company culture.

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  • When is the best time to do self learning in relation with software management?

    - by shankbond
    It all started from here. I have been following Software Estimation: Demystifying the Black Art (Best Practices (Microsoft)). The third chapter says that in Software Management: You cannot give too much time to software developers, if you give it to them, then it is likely that extra time given to them will be filled by some other tasks (in other words, the developers will eat that time :)) Parkinson's Law You can also not squeeze the time from their schedule because if you do that, it is likely that they will develop poor quality product, poor design and will hurt you in the long run, there will be a panic situation and total chaos in the project, lots of rework etc. My question is related to the first point. If you don't give enough time then will the typical software engineer learn his/her skills? The market is always coming with new technologies, you need to learn them. Even with the existing familiar technologies there are always best practices and dos and don'ts.

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  • Using ASP.NET C# and Javascript

    - by ctck
    I'm looking for the most efficient / standardized way of passing data between client javascript code and C# code behind in an ASP.NET application. Currently ive been using the following methods to achieve this but they all feel a bit like a fudge. The way i pass data from javascript to the C# code behind is by setting hidden asp variables and triggering a postback <asp:HiddenField ID="RandomList" runat="server" /> function SetDataField(data) { document.getElementById('<%=RandomList.ClientID%>').value = data; } Then in C# code i collect the list protected void GetData(object sender, EventArgs e) { var _list = RandomList.value; } Going back the other way i often use either scriptmanager to register a function and pass it data during Page_Load: ScriptManager.RegisterStartupScript(this.GetType(), "Set","get("Test();",true); or i add attributes to controls before a post back or during Initialization / pre rendering stages: Btn.Attributes.Add("onclick", "DisplayMessage("Hello");"); These methods have served me well and do the job. However they just dont feel complete. Is there a more standardized way of passing data between client side markup / javascript and backend code. Ive seen some posts like this one: Injecting JavaScrip : StackOverflow that describe HtmlElement class. Is this something is should look into? Thanks everyone for your time.

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  • Best practice with branching source code and application lifecycle

    - by Toni Frankola
    We are a small ISV shop and we usually ship a new version of our products every month. We use Subversion as our code repository and Visual Studio 2010 as our IDE. I am aware a lot of people are advocating Mercurial and other distributed source control systems but at this point I do not see how we could benefit from these, but I might be wrong. Our main problem is how to keep branches and main trunk in sync. Here is how we do things today: Release new version (automatically create a tag in Subversion) Continue working on the main trunk that will be released next month And the cycle repeats every month and works perfectly. The problem arises when an urgent service release needs to be released. We cannot release it from the main trunk (2) as it is under heavy development and it is not stable enough to be released urgently. In such case we do the following: Create a branch from the tag we created in step (1) Bug fix Test and release Push the change back to main trunk (if applicable) Our biggest problem is merging these two (branch with main). In most cases we cannot rely on automatic merging because e.g.: a lot of changes has been made to main trunk merging complex files (like Visual Studio XML files etc.) does not work very well another developer / team made changes you do not understand and you cannot just merge it So what you think is the best practice to keep these two different versions (branch and main) in sync. What do you do?

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  • Is commented out code really always bad?

    - by nikie
    Practically every text on code quality I've read agrees that commented out code is a bad thing. The usual example is that someone changed a line of code and left the old line there as a comment, apparently to confuse people who read the code later on. Of course, that's a bad thing. But I often find myself leaving commented out code in another situation: I write a computational-geometry or image processing algorithm. To understand this kind of code, and to find potential bugs in it, it's often very helpful to display intermediate results (e.g. draw a set of points to the screen or save a bitmap file). Looking at these values in the debugger usually means looking at a wall of numbers (coordinates, raw pixel values). Not very helpful. Writing a debugger visualizer every time would be overkill. I don't want to leave the visualization code in the final product (it hurts performance, and usually just confuses the end user), but I don't want to loose it, either. In C++, I can use #ifdef to conditionally compile that code, but I don't see much differnce between this: /* // Debug Visualization: draw set of found interest points for (int i=0; i<count; i++) DrawBox(pts[i].X, pts[i].Y, 5,5); */ and this: #ifdef DEBUG_VISUALIZATION_DRAW_INTEREST_POINTS for (int i=0; i<count; i++) DrawBox(pts[i].X, pts[i].Y, 5,5); #endif So, most of the time, I just leave the visualization code commented out, with a comment saying what is being visualized. When I read the code a year later, I'm usually happy I can just uncomment the visualization code and literally "see what's going on". Should I feel bad about that? Why? Is there a superior solution? Update: S. Lott asks in a comment Are you somehow "over-generalizing" all commented code to include debugging as well as senseless, obsolete code? Why are you making that overly-generalized conclusion? I recently read Robert Glass' "Clean Code", which says: Few practices are as odious as commenting-out code. Don't do this!. I've looked at the paragraph in the book again (p. 68), there's no qualification, no distinction made between different reasons for commenting out code. So I wondered if this rule is over-generalizing (or if I misunderstood the book) or if what I do is bad practice, for some reason I didn't know.

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  • Outdoor Programming Jobs...

    - by Rodrick Chapman
    Are there any kinds of jobs that require programming (or at least competency) but take place outdoors for a significant portion of the time? As long as I'm fantasizing, an ideal job would involve programming in a high level language like Haskell, F#, or Scala* for, say, 50% of the time and doing something like digging an irrigation trench the rest of the time. My background: I triple majored in mathematics, philosophy, and history (BS/BA) and have been working as a web developer for the past six years. I love hacking but I'm feeling a bit burned out. *I only chose these languages as examples since, ideally, I'd want to work among high caliber people... but it really doesn't matter.

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  • Good resources for learning Rails?

    - by Bobby Tables
    I just finished working through Peter Cooper's "Beginning Ruby". So now I've got a reasonable grounding in the Ruby language and would like to move onto learning Rails. This question's answers give some good pointers, but I'd like to hear some specific reviews of books and online materials. I generally learn best by working through books with good practical/technical examples AND some passive reading content that breaks up the study between practical and reading sessions (this is what made "Beginning Ruby" great for me), but I'm worried that RoR is evolving fast and that any printed book I order might be obsolete by the time I get it and work through it. Is this a fair worry? Or can anyone recommend a good Rails 3 book that should be up to date at least for the next year or so? Also, I had a brief look at some of the online resources from the other questions, and Rails for Zombies seems to get a lot of praise. Has anyone here actually used it as their introductory guide to Rails? Basically I'd like to hear first-hand accounts of people who went through this "Ruby-to-Rails" learning phase recently and which materials were useful to you.

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  • Best way to convert existing project to be open source in GitHub

    - by Tom
    I've been working on a personal closed source project for some time and would like to make it open source. I've never created my own open source project before so it will be a good learning experience. I have been using GitHub as source control, so once I've written some decent docs on how to use and develop for it etc, it should be as simple as switching the repo to be public right? I guess my main question is around licencing. I was thinking of going with Apache 2.0 licence just because it seems to be widely used. It requires the licence header to be attached to all the source files, but if I do that now then all the other commits in the past will have it missing. Does that mean some one could pull an earlier version and it wouldn't have a licence? Is it best to start a new repo with the initial commit containing all the code with licence headers? Or maybe is there some advanced Git functionality that allows me to apply the licence header to all existing commits some how? Cheers.

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  • Run command in command prompt from Ruby application

    - by Julian
    I have a command-line Ruby application that uses Curses to create a GUI. This GUI is absolutely mangled by Windows' command prompt if the command prompt window is too small. The command prompt window can be resized in properties. However, I want to resize it programatically. Running this command in the command prompt (nothing to do with Ruby) will resize the command prompt window to desired variables. mode con:cols=120 lines=40 Can I do this purely in Ruby? Or, failing that (I suspect doing it purely in Ruby may be impossible) can my ruby application actually run that command and 'hit enter', and resize window it's running in?

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  • Beta Testing iOS Application

    - by dbramhall
    I was wondering if it is advisable to get a small team of beta testers for an iOS application that will be released to the App Store. I am developing an iOS application and I have setup a beta application form however I was wondering if it is advisable to even do beta testing considering I am actively testing and using my application on all of my own iOS devices (iPad 2, 2 iPod Touches and an iPhone 4 (plus, of course iOS Simulator)) - all running various versions of iOS 4. My question is: would you advise someone to get beta testers for an iOS application and, if so, how would you advise them to go about getting testers. For those interested, my application is at http://affogato.visioa.com/

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  • How do you educate your teammates without seeming condescending or superior?

    - by Dan Tao
    I work with three other guys; I'll call them Adam, Brian, and Chris. Adam and Brian are bright guys. Give them a problem; they will figure out a way to solve it. When it comes to OOP, though, they know very little about it and aren't particularly interested in learning. Pure procedural code is their MO. Chris, on the other hand, is an OOP guy all the way -- and a cocky, condescending one at that. He is constantly criticizing the work Adam and Brian do and talking to me as if I must share his disdain for the two of them. When I say that Adam and Brian aren't interested in learning about OOP, I suspect Chris is the primary reason. This hasn't bothered me too much for the most part, but there have been times when, looking at some code Adam or Brian wrote, it has pained me to think about how a problem could have been solved so simply using inheritance or some other OOP concept instead of the unmaintainable mess of 1,000 lines of code that ended up being written instead. And now that the company is starting a rather ambitious new project, with Adam assigned to the task of getting the core functionality in place, I fear the result. Really, I just want to help these guys out. But I know that if I come across as just another holier-than-thou developer like Chris, it's going to be massively counterproductive. I've considered: Team code reviews -- everybody reviews everybody's code. This way no one person is really in a position to look down on anyone else; besides, I know I could learn plenty from the other members on the team as well. But this would be time-consuming, and with such a small team, I have trouble picturing it gaining much traction as a team practice. Periodic e-mails to the team -- this would entail me sending out an e-mail every now and then discussing some concept that, based on my observation, at least one team member would benefit from learning about. The downside to this approach is I do think it could easily make me come across as a self-appointed expert. Keeping a blog -- I already do this, actually; but so far my blog has been more about esoteric little programming tidbits than straightforward practical advice. And anyway, I suspect it would get old pretty fast if I were constantly telling my coworkers, "Hey guys, remember to check out my new blog post!" This question doesn't need to be specifically about OOP or any particular programming paradigm or technology. I just want to know: how have you found success in teaching new concepts to your coworkers without seeming like a condescending know-it-all? It's pretty clear to me there isn't going to be a sure-fire answer, but any helpful advice (including methods that have worked as well as those that have proved ineffective or even backfired) would be greatly appreciated. UPDATE: I am not the Team Lead on this team. Chris is. UPDATE 2: Made community wiki to accord with the general sentiment of the community (fancy that).

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  • Studies of Pair Programming on Translation Projects

    - by gmletzkojr
    I am looking for information (ie, studies, metrics, etc) for pair programming when translating a project from an "older" language to a "newer" language. In this particular case, translating means line for line translation where ever possible, and only modifying the design when absolutely necessary, not when the modification would provide improved performance. I have performed pair programming in new development, and I am well aware of the pros and cons of pairing in that environment. However, I haven't been able to find any information in this particular case. Any help is appreciated.

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  • What to use for simple cross-platform games instead of Flash?

    - by jmh_gr
    In short, for simple games: Is Flash still a good option for browser-based PC clients? It still has 90%+ penetration. What is a good alternative for mobile devices? It HTML5 + JavaScript the choice for mobile? Or does one have to learn a new native language for each target platform? (Android, Apple, Windows Phone)... If you desire further background: There are more blogs about the official demise of mobile Flash than I can count, along with endless useless and vitriolic comments. I'm actually trying to do something practical: build simple games that can be served accross multiple platforms. Several months ago I plopped down $1100 for CS5.5 Web and am wading into Flash. Bummer. My question to people who actually develop simple games and apps: What platform should I use instead? Is Flash still a sensible platform for web-served PC users? For example, let's say I build a simple arcade game that I would like to serve as an app to mobile users and as a browser-based game to PC users. Should I still invest the time and effort to learn and develop in Flash for the PC users, while building a parallel code set in some other language for mobile users? My games are simple enough that it would be annoying but not inconceivable to maintain parallel code sets.

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  • Would knowing Python help with creating iPhone applications?

    - by Josh
    Here is what the apple site says: With Snow Leopard, Mac OS X makes it easy to use scripting languages as full application development tools. Snow Leopard ships with support for the RubyCocoa Bridge and the PyObjC bridge. These two bridges give developers access not only to system APIs, but to Cocoa frameworks such as AppKit and Core Data, enabling you to build fully native Mac OS X applications in Ruby or Python. The RubyCocoa and PyObjC bridges allow you to freely mix code written in Objective-C with code written in the scripting language. You can quickly build prototypes and then optimise by implementing performance-critical pieces in Objective-C. How could Python help in this case?

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  • Manager/Container class vs static class methods

    - by Ben
    Suppose I a have a Widget class that is part of a framework used independently by many applications. I create Widget instances in many situations and their lifetimes vary. In addition to Widget's instance specified methods, I would like to be able to perform the follow class wide operations: Find a single Widget instance based on a unique id Iterate over the list of all Widgets Remove a widget from the set of all widgets In order support these operations, I have been considering two approaches: Container class - Create some container or manager class, WidgetContainer, which holds a list of all Widget instances, support iteration and provides methods for Widget addition, removal and lookup. For example in C#: public class WidgetContainer : IEnumerable<Widget { public void AddWidget(Widget); public Widget GetWidget(WidgetId id); public void RemoveWidget(WidgetId id); } Static class methods - Add static class methods to Widget. For example: public class Widget { public Widget(WidgetId id); public static Widget GetWidget(WidgetId id); public static void RemoveWidget(WidgetId id); public static IEnumerable<Widget AllWidgets(); } Using a container class has the added problem of how to access the container class. Make it a singleton?..yuck! Create some World object that provides access to all such container classes? I have seen many frameworks that use the container class approach, so what is the general consensus?

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  • Java or Python for internet application?

    - by jpartogi
    In choosing a technology for internet applications where the number of users may scale over time, which one should we consider: Java or Python? What are the considerations in choosing one and not the other? If speed and scalability is our main criteria, which one should we use? We have looked around and it seems that there are more websites that use Python [i.e : Quora, digg, reddit, bitbucket and disqus] than Java. Based on that, can we say that Python is more suitable for internet applications where speed and scalability is the main criteria? However we have browsed around and found some comments saying that Java is actually faster than Python. Thank you for your insights.

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  • Python class representation under the hood

    - by decentralised
    OK, here is a simple Python class: class AddSomething(object): __metaclass__ = MyMetaClass x = 10 def __init__(self, a): self.a = a def add(self, a, b): return a + b We have specified a metaclass, and that means we could write something like this: class MyMetaClass(type): def __init__(cls, name, bases, cdict): # do something with the class Now, the cdict holds a representation of AddSomething: AddSomething = type('AddSomething', (object,), {'x' : 10, '__init__': __init__, 'add': add}) So my question is simple, are all Python classes represented in this second format internally? If not, how are they represented? EDIT - Python 2.7

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  • Fastest way to document software architecture and design

    - by Karsten
    We are a small team of 5 developers and I'm looking for some great advices about how to document the software architecture and design. I'm going for the sweet spot, where the time invested pays off. I don't want to use more time documenting than necessary. I'll quickly give you my thoughts. What are the diagrams I should made? I'm thinking an overall diagram showing the various applications and services. And then some sequence diagrams showing the most important or complicated processes. About the code it self, I really don't see much value in describing or making diagrams for the code outside the .cs files them self. About text documents, I'm a bit uncertain about when to put down on paper. Most developers don't like to either write or read long documents.

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  • Correct term for PSD to HTML to CMS

    - by John Magnolia
    Hi, I have heard a lot of different terms to describe the process of turning a website design into a editable CMS. Currently I take the design and "slice" this up into HTML and CSS then I "plug" this into a CMS. I would class this as frontend development depending on the level of customisation required for the CMS. The reason I ask is I am currently writing up my CV and have become stuck on the correct term for this. Kind Regards

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  • College Courses through distance learning

    - by Matt
    I realize this isn't really a programming question, but didn't really know where to post this in the stackexchange and because I am a computer science major i thought id ask here. This is pretty unique to the programmer community since my degree is about 95% programming. I have 1 semester left, but i work full time. I would like to finish up in December, but to make things easier i like to take online classes whenever I can. So, my question is does anyone know of any colleges that offer distance learning courses for computer science? I have been searching around and found a few potential classes, but not sure yet. I would like to gather some classes and see what i can get approval for. Class I need: Only need one C SC 437 Geometric Algorithms C SC 445 Algorithms C SC 473 Automata Only need one C SC 452 Operating Systems C SC 453 Compilers/Systems Software While i only need of each of the above courses i still need to take two more electives. These also have to be upper 400 level classes. So i can take multiple in each category. Some other classes I can take are: CSC 447 - Green Computing CSC 425 - Computer Networking CSC 460 - Database Design CSC 466 - Computer Security I hoping to take one or two of these courses over the summer. If not, then online over the regular semester would be ok too. Any help in helping find these classes would be awesome. Maybe you went to a college that offered distance learning. Some of these classes may be considered to be graduate courses too. Descriptions are listed below if you need. Thanks! Descriptions Computer Security This is an introductory course covering the fundamentals of computer security. In particular, the course will cover basic concepts of computer security such as threat models and security policies, and will show how these concepts apply to specific areas such as communication security, software security, operating systems security, network security, web security, and hardware-based security. Computer Networking Theory and practice of computer networks, emphasizing the principles underlying the design of network software and the role of the communications system in distributed computing. Topics include routing, flow and congestion control, end-to-end protocols, and multicast. Database Design Functions of a database system. Data modeling and logical database design. Query languages and query optimization. Efficient data storage and access. Database access through standalone and web applications. Green Computing This course covers fundamental principles of energy management faced by designers of hardware, operating systems, and data centers. We will explore basic energy management option in individual components such as CPUs, network interfaces, hard drives, memory. We will further present the energy management policies at the operating system level that consider performance vs. energy saving tradeoffs. Finally we will consider large scale data centers where energy management is done at multiple layers from individual components in the system to shutting down entries subset of machines. We will also discuss energy generation and delivery and well as cooling issues in large data centers. Compilers/Systems Software Basic concepts of compilation and related systems software. Topics include lexical analysis, parsing, semantic analysis, code generation; assemblers, loaders, linkers; debuggers. Operating Systems Concepts of modern operating systems; concurrent processes; process synchronization and communication; resource allocation; kernels; deadlock; memory management; file systems. Algorithms Introduction to the design and analysis of algorithms: basic analysis techniques (asymptotics, sums, recurrences); basic design techniques (divide and conquer, dynamic programming, greedy, amortization); acquiring an algorithm repertoire (sorting, median finding, strong components, spanning trees, shortest paths, maximum flow, string matching); and handling intractability (approximation algorithms, branch and bound). Automata Introduction to models of computation (finite automata, pushdown automata, Turing machines), representations of languages (regular expressions, context-free grammars), and the basic hierarchy of languages (regular, context-free, decidable, and undecidable languages). Geometric Algorithms The study of algorithms for geometric objects, using a computational geometry approach, with an emphasis on applications for graphics, VLSI, GIS, robotics, and sensor networks. Topics may include the representation and overlaying of maps, finding nearest neighbors, solving linear programming problems, and searching geometric databases.

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  • What have we lost from computers 20 years ago

    - by Martin Beckett
    Following the theme of - I can't believe computers used floppy disks and did you have debuggers 20 years ago - questions (and because even putting my age in hex I don't look young anymore). What have we lost from computers 20years ago? VMS versioning file system. Make a mistake, no problem myprog.cpp;5 is still there. Home computers that powered up to give you a wordprocessor or a basic prompt in <0.5sec User ports, serial ports and ADCs that you could control things with - without an arduino APIs that actually did what they said (even DOS interrupts), without having to guess and experiment your way through layers of frameworks.

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  • What could be my path? Networking, programming, or something else?

    - by momong
    Well first and foremost, I would like to give my brief description: I was an aviation student but I didn't pursue that path because I lost my interest. Now I'm an I.T. student and currently stopped schooling because of confusion. I don't know which path I should choose: could it be programming or networking? Someone told me that on networking the money is easy, the job is easy. Others told me that programming is best suited for me because I'm very skilled and excellent at figures. I want to chose networking, but I can't find my passion for it, my mind tells me but my heart doesn't... and on programming, I don't know which language I should pick or if I like it or not. A good mentor, even if only online, would be a very big plus to me, but I don't think if there are many who could spent their time on teaching a nobody... but I'm very eager to learn. My real passion is gaming! I want to work in the gaming industry, I want to be a man behind those games! I've been a gamer freak since birth. But I don't know how to get in to that industry. I don't know what to do. I don't know which path would really suit me. Sorry if some of you find this a pointless question, but please bear with me, this could be the turn of my life.

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  • High level vs. low level programming. Do I really have to choose?

    - by EpsilonVector
    Every once in a while I'm asked in interviews which I like the best- low level or high level. It seems to me that the implicit message is that they are both a specialty and they want to know which direction I'm heading. The trouble is, I seem to like both. Low level is extremely challenging and often requires a great deal of esoteric knowledge. High level is where all the sexy things happen: applications that people use directly, results that can be easily demonstrated (showed off) in a way that is accessible to everybody, and you get to work with really advanced tools and interact with new technologies. I would really love to do both, even if it means alternating between them (I doubt there are jobs that will let me do both simultaneously), but I'm guessing that the industry rewards specialists more than generalists. Will it really be problematic career wise if I never choose one over the other? Is it practical to alternate between the two in the sense that if I were to leave a job doing one of them, I should experience no "friction" trying to get a job doing the other (assuming I'm reasonably in the loop)? Are there career opportunities where you get to do both? Do I really have to choose one over the other?

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