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  • How to add/get Sprite to/from UIComponent

    - by user955399
    How to add Sprite to BorderContainer (UIComponent)? var sprite:Sprite = new Sprite(); sprite.graphics.lineStyle(10,0); sprite.graphics.moveTo(40,40); sprite.graphics.lineTo(60,60); mybordercontainer.addChild(sprite); //mybrodercontainer is id of BorderContainer created in mxml This code doesnt work. I cant see Sprite on my BorderContainer. How can I add Sprites on UIComponents, so I can see them? I tried this and it kinda worked: var comp:UIComponent = new UIComponent(); comp.addChild(sprite); myborderconteiner.addElement(comp); But I dont think, that this is a right way to add Sprites to UIComponents. Is there another method to do that? Second problem: When I have few Sprites added to my UIComponent (lines/circles/images or others) how can I receive an object Sprite from that UIComponent, which is containing all Sprites added before to that UIComponent? I need to create Bitmap from that Sprite and do some things. I hope I make myself clear

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  • Modifying a .swf file

    - by user3015196
    I am really stuck with modifying a .swf file. I just downloaded a SWF file somewhere and I want to remove all objects and animations - everything except the logo ripple effect. How can I do that? Or is it impossible? I didn't work with Flash before and this is my first time. Can you help me with that? If not, could I just get some hints or a demo on how I can do that? Here is a link to a demo. I just want the logo animation and nothing else.

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  • Download a file with Adobe AIR

    - by AlexH
    How do I download a file from the internet in a Flex based AIR application. I tried using a file with url set to the address, but I got a file does not exist error when I tried to save it. And it is really hard to google for help on this issue.

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  • Swiz mandates weak encapsulation.

    - by Faisal
    I just started using Swiz, and, it seems like Swiz forces you to create classes with weak encapsulation. Swiz requires all event handlers to be public in order to mediate events. Assume that component 'A' dispatches a few events, which I want to listen to in component 'B'. Traditionally, I'll just add event listeners on 'A' in 'B' and all the event handlers in 'B' can be kept private. However, if, I am using Swiz, I need to make all the handlers, mediating events, public. Am I missing something here, is there a way to bypass this problem. I really, don't want to pollute the public interface of my class. Thanks.

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  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

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  • Should I use Flash or Java?

    - by cable729
    I want to make some 2d games that I may want to submit to a game site, such as newgrounds.com. Even if I decide not to submit, I'd still like to know which is a better choice. Which has a faster startup time? Which performs faster in a 2d game? Which IDE should I use? Thanks in advance!

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  • addChild in the same layer

    - by CEAFDC
    I'm doing an application that puts tons of sprites on the screen in random position, like throwing cards on a table, but after a while it starts to drop the fps, because all the sprites still there. What I would like to do is adding the sprites but like an image, what's behind isn't stored. There are some way to do that? the code looks like this: var mySprite:MySprite = new MySprite(); mySprite.x = random; mySprite.y = random; mySprite.rotation = random; addChild(mySprite); Ps: I will not have to mess with them after they are on the screen.

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  • moving between states I get an error in Flex.

    - by Adam
    ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. so i have a function that runs in state1 and has a while(myCanvas.rawChildren.numChildren > 0){ myCanvas.rawChildren.removeChildAt(0); } //this code is definitely the problem.... I can move to state2, but when I move back to state1 i get the error. why? the function that has the while loop only runs when something is searched in state1, so why is it running when coming back from state2?

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  • How can I get the width/height of a loaded swf's stage in AS2?

    - by loopj
    I'm using MovieClipLoader to load an external as2 swf file into my as2 flash project, and I'm having trouble getting the original stage size of the loaded swf. When I run the following code: var popup:MovieClip = _root.createEmptyMovieClip("popup", 1); var loader:MovieClipLoader = new MovieClipLoader(); var loadHandler:Object = new Object(); loader.addListener(loadHandler); loader.loadClip(url, popup); loadHandler.onLoadInit = function(mc:MovieClip) { trace(mc._width + ", " + mc._height); } I get strange width/height values (mc._width=601.95, mc._height=261.15) when what I actually want is the stage size of the loaded swf file, which in this case I know to be 300px x 250px. Any suggestions appreciated! Thanks

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  • Flash As3 Loader Problem

    - by Hadar
    Hi iam trying to load a few external jpegs in As3. It works fine locally in Flash, but it dosen't work at all ion my server. My app also loads a youtube video simultaneously. function drawResult(index,videoID,song_title,thumbnail:String=null) { var theClip:resultRowClip=new resultRowClip (); _clip.addChild(theClip); myArray[index] = new Array(videoID,theClip); theClip.y=0+(43*(index-1)); theClip.rowText.text = song_title; theClip.rowBack.visible = false; if (thumbnail != ""){ theClip.tHolder.visible=true; loadImage(thumbnail,index); } } function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(url)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); } function imageLoaded(evt,id):void { //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[id][1].tHolder.addChild(image); myArray[id][1].tHolder.width=myArray[id][1].tHolder.width*0.35; myArray[id][1].tHolder.height=myArray[id][1].tHolder.height*0.35; } Does anyone knows what the problem is ? ** I added two Evenet listeners from io Error : imageLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); This is the function for handling the errors : private function ioErrorHandler(event:IOErrorEvent):void { this.myClip.myText.text +=("ioErrorHandler: " + event); } anyway, I got no errors... I also tried to move the listeners before imageLoader.load but it's still the same...no errors and no data loaded.. I change my code to patrikS suggestion : function loadImage(url:String,index):void { //this.myClip.myText.text += "load image"; // Set properties on my Loader object //if (index != 1) return; var imageLoader:Loader = new Loader(); imageLoader.name = index.toString(); //myArray[index][1].addChild(imageLoader); //imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (evt:Event){imageLoaded(evt,index)}); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler); imageLoader.load(new URLRequest(url)); } My current completeHandler function(tnx patrikS ) : private function completeHandler(evt:Event):void{ //this.myClip.myText.text += "id : evt : " + evt.status; // Load Image trace("evt target loader name : "+ evt.target.loader.name ); evt.target.removeEventListener(Event.COMPLETE, completeHandler ); var image:Bitmap = new Bitmap(evt.target.content.bitmapData); myArray[evt.target.loader.name][1].tHolder.addChild(image); myArray[evt.target.loader.name][1].tHolder.width=myArray[evt.target.loader.name][1].tHolder.width*0.35; myArray[evt.target.loader.name][1].tHolder.height=myArray[evt.target.loader.name][1].tHolder.height*0.35; //trace (hadar.y + "Y / X" + hadar.x); } It still work only on flash IDE and dosent work on any browser...

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  • DOUBLE_CLIC dont work in actionscript3

    - by ScarX
    I have MyMovie.addEventListener(MouseEvent.CLICK, goClick) function goClick(e:MouseEvent):void { trace("Trololo"); } It's work. Why don't work? MyMovie.addEventListener(MouseEvent.DOUBLE_CLICK, goDouble) function goDouble(e:MouseEvent):void { trace("Trololo"); }

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  • Text-based one-on-one chat with Flash interface: what to power the backend?

    - by Zachary Burt
    Hey guys. I'm building a website where I hook people up so that they can anonymously vent to strangers. You either choose to be a listener, or a talker, and then you get catapulted into a one-on-one chat room. The reason for the app's construction is because you often can't vent to friends, because your deepest vulnerabilities can often be leveraged against you later on. (Like it or not, this is a part of human nature. Sad.) I'm looking for some insight into how I should architect everything. I found this neat tutorial, http://giantflyingsaucer.com/blog/?p=875, which suggests using python & stackless + flash. Someone else suggested I should try using p2p sockets, but I don't even know where to begin to look for info on that. Any other suggestions? I'd like to keep it simple. :^)

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  • How do I post dynamic information to Facebook from Flash?

    - by daidai
    I am building a Flash site and I want to be able to allow the user to post dynamically produced information to their Facebook wall, but I can't find out any information within the Facebook developers documentation. Its simple enough in Javascript/HTML: <script type="text/javascript"> function callPublish(msg, attachment, action_link) { FB.ensureInit(function () { FB.Connect.streamPublish('', attachment, action_link); }); } </script> <input type="button" onclick="callPublish('',{'name':'Post this to Facebook','href':'http://dev2.com','description':'this is some body test'},null);return false;" value="Preview Dialog" /> As you can see I don't want to create sessions or login or anything complicated, just post to info to their wall.

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  • Explicitly typing variables causes compiler to think an instance of a builtin type doesn't have a pr

    - by wallacoloo
    I narrowed the causes of an AS3 compiler error 1119 down to code that looks similar to this: var test_inst:Number = 2.953; trace(test_inst); trace(test_inst.constructor); I get the error "1119: Access of possibly undefined property constructor through a reference with static type Number." Now if I omit the variable's type, I don't get that error: var test_inst = 2.953; trace(test_inst); trace(test_inst.constructor); it produces the expected output: 2.953 [class Number] So what's the deal? I like explicitly typing variables, so is there any way to solve this error other than not providing the variable's type?

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  • Iframe Javascript call to Flex

    - by Vince Lowe
    I have a flex application with an iframe layered on top. I want to make a call from the iframe to flex with javascript. So far i have tried this: This is the Object containing the swf embed in the ROOT document <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="IPRS_Dispatcher" width="1400" height="1000" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="DispatcherMain.swf" /> <param name="quality" value="high" /> <!-- <param name="bgcolor" value="${bgcolor}" /> --> <param name="allowScriptAccess" value="sameDomain" /> <param name='flashVars' value='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' /> <embed id="IPRS_Dispatcher2" src="DispatcherMain.swf" flashVars='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' width="1400" height="1000" name="IPRS_Dispatcher" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"> <!-- bgcolor="${bgcolor}" --> </embed> </object> I have added addcallback for the function i want to expose ExternalInterface.addCallback("sendToFlash", callFromJavaScript); FYI public function callFromJavaScript(str):void { LogAddItem( 30, str); } In my IFRAME i have added the function function callToFlash(str) { var swf = parent.top.$("#IPRS_Dispatcher"); var bool = swf.sendToFlash(str); } Now getting error in chrome - Uncaught TypeError: Object [object Object] has no method 'sendToFlash' UPDATE 25/06/2012 - output from console.log(swf) [ <embed src=?"DispatcherMain.swf" width=?"100%" height=?"100%" align=?"middle" id=?"IPRS_Dispatcher" quality=?"high" name=?"IPRS_Dispatcher" wmode=?"opaque" allowfullscreen=?"true" allowscriptaccess=?"always" pluginspage=?"http:?/?/?www.adobe.com/?go/?getflashplayer" flashvars=?"strOEM=mt&strSplashImage=./?assets/?loadinglogo.jpg&strLang=english&strSelectableLangs=english,chinese, portuguese_brazil,german,french,spanish&strIPRSSrvHost=85.118.26.10&strGPSSrvHost=85.118.26.16&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strUserSIP=&strUserPswd=&strSOSSrvHost=85.118.26.17&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strClientServicePort=&strSOSLoginMode=simple&themeColor=a7c3e3&showRTTPriority=false&showGPSUpdateRate=true&nSamePosErrMeters=300&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=65535&nGPSSubscriptionsIntervalMinutes=10&nLat=48.311058&nLng=11.636753&nZoomLevel=13.0&strClientServiceVersion=2.1.36.04&bDispatcherEndsSessions=true&nSOSSubscriptionsIntervalMinutes=1&GPSKATime=20&SOSKATime=20&nPathDotsSize=2&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=false&bHideDebugLog=false&showMutedColumn=false&strLogFilter=&strMapMarkerLabelMode=name&key=ABQIAAAAfJEcVYS6-jYp2UOUy8Wh5xSCeXAFBxztfWxjY5w1WzTnKjnSVRS7Uu5XoOIwTg2R_tq_c0QSCPxSHw" type=?"application/?x-shockwave-flash">? ]

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