Search Results

Search found 14074 results on 563 pages for 'programmers'.

Page 123/563 | < Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >

  • C# return variables

    - by pb01
    In a debate regarding return variables, some members of the team prefer a method to return the result directly to the caller, whereas others prefer to declare a return variable that is then returned to the caller (see code examples below) The argument for the latter is that it allows a developer that is debugging the code to find the return value of the method before it returns to the caller thereby making the code easier to understand: This is especially true where method calls are daisy-chained. Are there any guidelines as to which is the most efficient and/or are there any other reasons why we should adopt one style over another? Thanks private bool Is2(int a) { return a == 2; } private bool Is3(int a) { var result = a == 3; return result; }

    Read the article

  • Github Organization Repositories, Issues, Multiple Developers, and Forking - Best Workflow Practices

    - by Jim Rubenstein
    A weird title, yes, but I've got a bit of ground to cover I think. We have an organization account on github with private repositories. We want to use github's native issues/pull-requests features (pull requests are basically exactly what we want as far as code reviews and feature discussions). We found the tool hub by defunkt which has a cool little feature of being able to convert an existing issue to a pull request, and automatically associate your current branch with it. I'm wondering if it is best practice to have each developer in the organization fork the organization's repository to do their feature work/bug fixes/etc. This seems like a pretty solid work flow (as, it's basically what every open source project on github does) but we want to be sure that we can track issues and pull requests from ONE source, the organization's repository. So I have a few questions: Is a fork-per-developer approach appropriate in this case? It seems like it could be a little overkill. I'm not sure that we need a fork for every developer, unless we introduce developers who don't have direct push access and need all their code reviewed. In which case, we would want to institute a policy like that, for those developers only. So, which is better? All developers in a single repository, or a fork for everyone? Does anyone have experience with the hub tool, specifically the pull-request feature? If we do a fork-per-developer (or even for less-privileged devs) will the pull-request feature of hub operate on the pull requests from the upstream master repository (the organization's repository?) or does it have different behavior? EDIT I did some testing with issues, forks, and pull requests and found that. If you create an issue on your organization's repository, then fork the repository from your organization to your own github account, do some changes, merge to your fork's master branch. When you try to run hub -i <issue #> you get an error, User is not authorized to modify the issue. So, apparently that work flow won't work.

    Read the article

  • Is this proper OO design for C++?

    - by user121917
    I recently took a software processes course and this is my first time attempting OO design on my own. I am trying to follow OO design principles and C++ conventions. I attempted and gave up on MVC for this application, but I am trying to "decouple" my classes such that they can be easily unit-tested and so that I can easily change the GUI library used and/or the target OS. At this time, I have finished designing classes but have not yet started implementing methods. The function of the software is to log all packets sent and received, and display them on the screen (like WireShark, but for one local process only). The software accomplishes this by hooking the send() and recv() functions in winsock32.dll, or some other pair of analogous functions depending on what the intended Target is. The hooks add packets to SendPacketList/RecvPacketList. The GuiLogic class starts a thread which checks for new packets. When new packets are found, it utilizes the PacketFilter class to determine the formatting for the new packet, and then sends it to MainWindow, a native win32 window (with intent to later port to Qt).1 Full size image of UML class diagram Here are my classes in skeleton/header form (this is my actual code): class PacketModel { protected: std::vector<byte> data; int id; public: PacketModel(); PacketModel(byte* data, unsigned int size); PacketModel(int id, byte* data, unsigned int size); int GetLen(); bool IsValid(); //len >= sizeof(opcode_t) opcode_t GetOpcode(); byte* GetData(); //returns &(data[0]) bool GetData(byte* outdata, int maxlen); void SetData(byte* pdata, int len); int GetId(); void SetId(int id); bool ParseData(char* instr); bool StringRepr(char* outstr); byte& operator[] (const int index); }; class SendPacket : public PacketModel { protected: byte* returnAddy; public: byte* GetReturnAddy(); void SetReturnAddy(byte* addy); }; class RecvPacket : public PacketModel { protected: byte* callAddy; public: byte* GetCallAddy(); void SetCallAddy(byte* addy); }; //problem: packets may be added to list at any time by any number of threads //solution: critical section associated with each packet list class Synch { public: void Enter(); void Leave(); }; template<class PacketType> class PacketList { private: static const int MAX_STORED_PACKETS = 1000; public: static const int DEFAULT_SHOWN_PACKETS = 100; private: vector<PacketType> list; Synch synch; //wrapper for critical section public: void AddPacket(PacketType* packet); PacketType* GetPacket(int id); int TotalPackets(); }; class SendPacketList : PacketList<SendPacket> { }; class RecvPacketList : PacketList<RecvPacket> { }; class Target //one socket { bool Send(SendPacket* packet); bool Inject(RecvPacket* packet); bool InitSendHook(SendPacketList* sendList); bool InitRecvHook(RecvPacketList* recvList); }; class FilterModel { private: opcode_t opcode; int colorID; bool bFilter; char name[41]; }; class FilterFile { private: FilterModel filter; public: void Save(); void Load(); FilterModel* GetFilter(opcode_t opcode); }; class PacketFilter { private: FilterFile filters; public: bool IsFiltered(opcode_t opcode); bool GetName(opcode_t opcode, char* namestr); //return false if name does not exist COLORREF GetColor(opcode_t opcode); //return default color if no custom color }; class GuiLogic { private: SendPacketList sendList; RecvPacketList recvList; PacketFilter packetFilter; void GetPacketRepr(PacketModel* packet); void ReadNew(); void AddToWindow(); public: void Refresh(); //called from thread void GetPacketInfo(int id); //called from MainWindow }; I'm looking for a general review of my OO design, use of UML, and use of C++ features. I especially just want to know if I'm doing anything considerably wrong. From what I've read, design review is on-topic for this site (and off-topic for the Code Review site). Any sort of feedback is greatly appreciated. Thanks for reading this.

    Read the article

  • single for-loop runtime explanation problem

    - by owwyess
    I am analyzing some running times of different for-loops, and as I'm getting more knowledge, I'm curious to understand this problem which I have still yet to find out. I have this exercise called "How many stars are printed": for (int i = N; i > 1; i = i/2) System.out.println("*"); The answers to pick from is A: ~log N B: ~N C: ~N log N D: ~0.5N^2 So the answer should be A and I agree to that, but on the other side.. Let's say N = 500 what would Log N then be? It would be 2.7. So what if we say that N=500 on our exercise above? That would most definitely print more han 2.7 stars? How is that related? Because it makes sense to say that if the for-loop looked like this: for (int i = 0; i < N; i++) it would print N stars. I hope to find an explanation for this here, maybe I'm interpreting all these things wrong and thinking about it in a bad way. Thanks in advance.

    Read the article

  • What is up with the Joy of Clojure 2nd edition?

    - by kurofune
    Manning just released the second edition of the beloved Joy of Clojure book, and while I share that love I get the feeling that many of the examples are already outdated. In particular, in the chapter on optimization the recommended type-hinting seems not to be allowed by the compiler. I don't know if this was allowable for older versions of Clojure. For example: (defn factorial-f [^long original-x] (loop [x original-x, acc 1] (if (>= 1 x) acc (recur (dec x) (*' x acc))))) returns: clojure.lang.Compiler$CompilerException: java.lang.UnsupportedOperationException: Can't type hint a primitive local, compiling:(null:3:1) Likewise, the chapter on core.logic seems be using an old API and I have to find workarounds for each example to accommodate the recent changes. For example, I had to turn this: (logic/defrel orbits orbital body) (logic/fact orbits :mercury :sun) (logic/fact orbits :venus :sun) (logic/fact orbits :earth :sun) (logic/fact orbits :mars :sun) (logic/fact orbits :jupiter :sun) (logic/fact orbits :saturn :sun) (logic/fact orbits :uranus :sun) (logic/fact orbits :neptune :sun) (logic/run* [q] (logic/fresh [orbital body] (orbits orbital body) (logic/== q orbital))) into this, leveraging the pldb lib: (pldb/db-rel orbits orbital body) (def facts (pldb/db [orbits :mercury :sun] [orbits :venus :sun] [orbits :earth :sun] [orbits :mars :sun] [orbits :jupiter :sun] [orbits :saturn :sun] [orbits :uranus :sun] [orbits :neptune :sun])) (pldb/with-db facts (logic/run* [q] (logic/fresh [orbital body] (orbits orbital body) (logic/== q orbital)))) I am still pulling teeth to get the later examples to work. I am relatively new programming, myself, so I wonder if I am naively looking over something here, or are if these points I'm making legitimate concerns? I really want to get good at this stuff like type-hinting and core.logic, but wanna make sure I am studying up to date materials. Any illuminating facts to help clear up my confusion would be most welcome.

    Read the article

  • Is it OK to have multiple asserts in a single unit test?

    - by Restuta
    I think that there are some cases when multiple assertions are needed (e.g. Guard Assertion), but in general I try to avoid this. What is your opinion? Please provide a real word examples when multiple asserts are really needed. Thanks! Edit In the comment to this great post Roy Osherove pointed to the OAPT project that is designed to run each assert in a single test. This is written on projects home page: Proper unit tests should fail for exactly one reason, that’s why you should be using one assert per unit test. And also Roy wrote in comments: My guideline is usually that you test one logical CONCEPT per test. you can have multiple asserts on the same object. they will usually be the same concept being tested.

    Read the article

  • Qt's future in the light of Nokia-Microsoft partnership

    - by Shinnok
    In case you missed it, a lot has happened in the last two day that could potentially impact the Qt framework, for the worse. :-( It will impact the mobile sector in several and probably not currently acknowledged ways, for sure. It started yesterday with Nokia's CEO Stephen Elop internal letter depicting Nokia sitting on a burning platform and the need for a big and aggressive shift in business. A day later, at the Nokia World conference, Nokia announced the partnership with Microsoft , which at the moment resumes to Nokia adopting the Windows Phone 7 platform and development environment, dumping Symbian along the road and tagging Meego as R&D(a pretty dangerous keyword if you ask me), as for Maemo/N900 series i guess it's bye bye for good. I know what you're thinking but no, Qt is not going to be ported to the Window Phone platform. And i'm also scared about this. You can watch the Elop & Ballmer joint press release here. Now after reading this huge thread on the Qt-interest mailing list i can't help but wonder, what is the future of Qt at Nokia, now that they aren't focused(at all?) on Qt anymore(remember the full focus switch on Qt as main development framework for all Nokia products(including Symbian, yes) back in October?). I love Qt, in my opinion it is the only true cross-platform application development framework and one of the few to make C++ development a joy(to the extent possible) and good things has happened to the framework and considerable momentum while under Nokia, thus i am wondering, what are the chances that Qt might suffer a slow death at Nokia after this? Yes i know about KDE.org and the fact that Qt is easily spawnable, but i still feel uneasy. It also must be horrible for all of the efforts either by Nokia employees or third parties that have gone into Symbian and all of the Ovi Store Symbian/Qt content and business and why not, Maemo/Meego. There are also massive layouts planned, i suspect Symbian techs and Qt? I'd love to hear your input on this? Is Qt future safe&proof? LE: The question as been gradually revised, improved and better referenced, thus you might want to throw a quick re-read to see what you might have missed.

    Read the article

  • Best Software Development Methodology Environment for Fresh Graduates

    - by newbie
    I am looking online for IT-related jobs and most of the time, they are indicating the need that the candidate must have an experience in certain software development methodology (SCRUM, RAD, Waterfall, Agile, etc). Truly, different companies have different needs. What do you think is the best environment / software development methodology for a fresh graduate to be part of so that they could really be a good programmer? What will be avoided?

    Read the article

  • What steps should I follow to start developing website applications?

    - by Oscar Mederos
    Hello, I've been developing desktop applications for about 4 years, using .NET, C++, C, and a little of Python. I've covered lots of topics while developing my applications, and even web technologies (cookies, GET/POST methods, when programming some scrapers/crawlers). I've been always waiting to start developing websites, preferably using PHP + MySQL, although other advises will be welcomed to make this question more useful and generic for others. I know I could use a CMS instead of starting from scratch, but sometimes I don't need an entire CMS to do minor things... What steps should I follow to create a website? Let's suppose I have a web designer. First of all, the designer designs the entire website (CSS, etc) and then I do the programming stuffs, like loading dynamically things from databases, doing some client-side stuffs with javascript, etc? Or how is the best way to do it? Edit: I'm not looking for tools/frameworks/languages suggestions. What I want to know is how a team (or a developer with a designer) starts creating a website. The steps they do, what tasks they do first, how they integrate the work, etc. An example of an answer could be: 1) Design the entire website with good CSS practices, using containers instead of tables in some cases, etc. 2) Use that design and develop the logic or the functionalities of the website. Of course, that's just an example. I'm looking for a good way to approach it, because I've been wanting to start on it but don't really know how exactly to organize the job :/

    Read the article

  • How do I publicize a cool bookmarklet?

    - by Malvolio
    I wrote a really cool bookmarklet and now I want to tell everyone. I have absolutely no idea where to go, is there some sort of exchange for these things? In case anyone is curious: I was tired of having to retype URLs from my desktop browser on to my phone browser, with its itsy-bitsy keyboard, so I wrote a bookmarklet that converts the current URL to a QR code, which I can scan in a few seconds. javascript:window.location="http://chart.apis.google.com/chart?chs=250x250&cht=qr&chl="+escape(window.location)

    Read the article

  • Constructor vs setter validations

    - by Jimmy
    I have the following class : public class Project { private int id; private String name; public Project(int id, String name, Date creationDate, int fps, List<String> frames) { if(name == null ){ throw new NullPointerException("Name can't be null"); } if(id == 0 ){ throw new IllegalArgumentException("id can't be zero"); } this.name = name; this.id = id; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } } I have three questions: Do I use the class setters instead of setting the fields directly. One of the reason that I set it directly, is that in the code the setters are not final and they could be overridden. If the right way is to set it directly and I want to make sure that the name filed is not null always. Should I provide two checks, one in the constructor and one in the setter. I read in effective java that I should use NullPointerException for null parameters. Should I use IllegalArgumentException for other checks, like id in the example.

    Read the article

  • How to convince my boss that quality is a good thing to have in code?

    - by Kristof Claes
    My boss came to me today to ask me if we could implement a certain feature in 1.5 days. I had a look at it and told him that 2 to 3 days would be more realistic. He then asked me: "And what if we do it quick and dirty?" I asked him to explain what he meant with "quick and dirty". It turns out, he wants us to write code as quickly as humanly possible by (for example) copying bits and pieces from other projects, putting all code in the code-behind of the WebForms pages, stop caring about DRY and SOLID and assuming that the code and functionalities will never ever have to be modified or changed. What's even worse, he doesn't want us do it for just this one feature, but for all the code we write. We can make more profit when we do things quick and dirty. Clients don't want to pay for you taking into account that something might change in the future. The profits for us are in delivering code as quick as possible. As long as the application does what it needs to do, the quality of the code doesn't matter. They never see the code. I have tried to convince him that this is a bad way to think as the manager of a software company, but he just wouldn't listen to my arguments: Developer motivation: I explained that it is hard to keep developers motivated when they are constantly under pressure of unrealistic deadlines and budget to write sloppy code very quickly. Readability: When a project gets passed on to another developer, cleaner and better structured code will be easier to read and understand. Maintainability: It is easier, safer and less time consuming to adapt, extend or change well written code. Testability: It is usually easier to test and find bugs in clean code. My co-workers are as baffled as I am by my boss' standpoint, but we can't seem to get to him. He keeps on saying that by making things more quickly, we can sell more projects, ask a lower price for them while still making a bigger profit. And in the end these projects pay the developer's salaries. What more can I say to make him see he is wrong? I want to buy him copies of Peopleware and The Mythical Man-Month, but I have a feeling they won't change his mind either. A lot of you will probably say something like "Run! Get out of there now!" or "I'd quit!", but that's not really an option since .NET web development jobs are rather rare in the region where I live...

    Read the article

  • Database Schema Usage

    - by CrazyHorse
    I have a question regarding the appropriate use of SQL Server database schemas and was hoping that some database gurus might be able to offer some guidance around best practice. Just to give a bit of background, my team has recently shrunk to 2 people and we have just been merged with another 6 person team. My team had set up a SQL Server environment running off a desktop backing up to another desktop (and nightly to the network), whilst the new team has a formal SQL Server environment, running on a dedicated server, with backups and maintenance all handled by a dedicated team. So far it's good news for my team. Now to the query. My team designed all our tables to belong to a 3-letter schema name (e.g. User = USR, General = GEN, Account = ACC) which broadly speaking relate to specific applications, although there is a lot of overlap. My new team has come from an Access background and have implemented their tables within dbo with a 3-letter perfix followed by "_tbl" so the examples above would be dbo.USR_tblTableName, dbo.GEN_tblTableName and dbo.ACC_tblTableName. Further to this, neither my old team nor my new team has gone live with their SQL Servers yet (we're both coincidentally migrating away from Access environments) and the new team have said they're willing to consider adopting our approach if we can explain how this would be beneficial. We are not anticipating handling table updates at schema level, as we will be using application-level logins. Also, with regards to the unwieldiness of the 7-character prefix, I'm not overly concerned myself as we're using LINQ almost exclusively so the tables can simply be renamed in the DMBL (although I know that presents some challenges when we update the DBML). So therefore, given that both teams need to be aligned with one another, can anyone offer any convincing arguments either way?

    Read the article

  • Code Style - Do you prefer to return from a function early or just use an IF statement?

    - by Rachel
    I've often written this sort of function in both formats, and I was wondering if one format is preferred over another, and why. public void SomeFunction(bool someCondition) { if (someCondition) { // Do Something } } or public void SomeFunction(bool someCondition) { if (!someCondition) return; // Do Something } I usually code with the first one since that is the way my brain works while coding, although I think I prefer the 2nd one since it takes care of any error handling right away and I find it easier to read

    Read the article

  • Books for MCSD and advice

    - by Mahesha999
    Hi there I am thinking to get certification done for MCSD. http://www.microsoft.com/learning/en/us/certification/cert-mcsd-web-applications.aspx I did found the books for first exam 480 comprising CSS3, HTML5 and JavaScript. However I did not found books for other exams: 486: ASP.NET MVC 4.5 Apps - Will ASP.NET 4 books suffice for this? Should I also learn Web Forms though I have considerable part of it. 487: Windows Azure and Web Services - What book should I use? I seems that the syllabus is too huge and will take considerable time. Anyone suggesting any advice to complete such exams, since this is going to be my first such. How should I prepare? Should I give this exam? Will it help? Sorry I know I asked many questions here in one questions - a bad practice but the books-question is a big concern for me.

    Read the article

  • Is it possible to connect Flash applications to a server build with Delphi?

    - by Japie Bosman
    I have developed a client/server application using Firebird and developed with Delphi, having some clients that is also in Delphi, which I know how to do. But what I want to know is if it is possible to connect some Flash applications as clients to the Delphi developed server? The Flash applications must be able to access data in the database and also be able to update and insert records. Can something like this be done? Im using Delphi XE2 and the Flash is written with Actionscript 3

    Read the article

  • How to ask the boss to pay for training courses

    - by jiceo
    Recently I came upon a well known local consulting company that has some interesting courses I'd like to take. The course is not cheap enough for me to pay out of my own pocket and not feel bad afterwards. The thing is that my startup company uses one set of framework (Python+Django) for most of the stuff I have to deal with, but the course covers Ruby on Rails 3. Since I've not had exposure to Ruby on Rails, and after seeing so many people speak highly of the course, I really thought it would be a good opportunity. I know that I'd have to approach my boss at the angle of 'how this might benefit the company' but other than this, any suggestions?

    Read the article

  • When should I make the first commit to source control?

    - by Kendall Frey
    I'm never sure when a project is far enough along to first commit to source control. I tend to put off committing until the project is 'framework-complete' and primarily commit features from then on. (I haven't done any personal projects large enough to have a core framework too big for this.) I have a feeling this isn't best practice, though I'm not sure what all could go wrong. Let's say, for example, I have a project which consists of a single code file. It will take about 10 lines of boilerplate code, and 100 lines to get the project working with extremely basic functionality (1 or 2 features). Should I first check in: The empty file? The boilerplate code? The first features? At some other point? Also, what are the reasons to check in at a specific point?

    Read the article

  • Are short identifiers bad?

    - by Daniel C. Sobral
    Are short identifiers bad? How does identifier length correlate with code comprehension? What other factors (besides code comprehension) might be of consideration when it comes to naming identifiers? Just to try to keep the quality of the answers up, please note that there is some research on the subject already! Edit Curious that everyone either doesn't think length is relevant or tend to prefer larger identifiers, when both links I provided indicate large identifiers are harmful!

    Read the article

  • Class Design -- Multiple Calls from One Method or One Call from Multiple Methods?

    - by Andrew
    I've been working on some code recently that interfaces with a CMS we use and it's presented me with a question on class design that I think is applicable in a number of situations. Essentially, what I am doing is extracting information from the CMS and transforming this information into objects that I can use programatically for other purposes. This consists of two steps: Retrieve the data from the CMS (we have a DAL that I use, so this is essentially just specifying what data from the CMS I want--no connection logic or anything like that) Map the parsed data to my own [C#] objects There are basically two ways I can approach this: One call from multiple methods public void MainMethodWhereIDoStuff() { IEnumerable<MyObject> myObjects = GetMyObjects(); // Do other stuff with myObjects } private static IEnumerable<MyObject> GetMyObjects() { IEnumerable<CmsDataItem> cmsDataItems = GetCmsDataItems(); List<MyObject> mappedObjects = new List<MyObject>(); // do stuff to map the CmsDataItems to MyObjects return mappedObjects; } private static IEnumerable<CmsDataItem> GetCmsDataItems() { List<CmsDataItem> cmsDataItems = new List<CmsDataItem>(); // do stuff to get the CmsDataItems I want return cmsDataItems; } Multiple calls from one method public void MainMethodWhereIDoStuff() { IEnumerable<CmsDataItem> cmsDataItems = GetCmsDataItems(); IEnumerable<MyObject> myObjects = GetMyObjects(cmsDataItems); // do stuff with myObjects } private static IEnumerable<MyObject> GetMyObjects(IEnumerable<CmsDataItem> itemsToMap) { // ... } private static IEnumerable<CmsDataItem> GetCmsDataItems() { // ... } I am tempted to say that the latter is better than the former, as GetMyObjects does not depend on GetCmsDataItems, and it is explicit in the calling method the steps that are executed to retrieve the objects (I'm concerned that the first approach is kind of an object-oriented version of spaghetti code). On the other hand, the two helper methods are never going to be used outside of the class, so I'm not sure if it really matters whether one depends on the other. Furthermore, I like the fact that in the first approach the objects can be retrieved from one line-- most likely anyone working with the main method doesn't care how the objects are retrieved, they just need to retrieve the objects, and the "daisy chained" helper methods hide the exact steps needed to retrieve them (in practice, I actually have a few more methods but am still able to retrieve the object collection I want in one line). Is one of these methods right and the other wrong? Or is it simply a matter of preference or context dependent?

    Read the article

  • Highly scalable and dynamic "rule-based" applications?

    - by Prof Plum
    For a large enterprise app, everyone knows that being able to adjust to change is one of the most important aspects of design. I use a rule-based approach a lot of the time to deal with changing business logic, with each rule being stored in a DB. This allows for easy changes to be made without diving into nasty details. Now since C# cannot Eval("foo(bar);") this is accomplished by using formatted strings stored in rows that are then processed in JavaScript at runtime. This works fine, however, it is less than elegant, and would not be the most enjoyable for anyone else to pick up on once it becomes legacy. Is there a more elegant solution to this? When you get into thousands of rules that change fairly frequently it becomes a real bear, but this cannot be that uncommon of a problem that someone has not thought of a better way to do this. Any suggestions? Is this current method defensible? What are the alternatives? Edit: Just to clarify, this is a large enterprise app, so no matter which solution works, there will be plenty of people constantly maintaining its rules and data (around 10). Also, The data changes frequently enough to say that some sort of centralized server system is basically a must.

    Read the article

  • Should each app have its own database, or should small apps be merged into one?

    - by King
    We have a bunch of small to medium sized apps, each of which has its own database (MSSQL Server). There was a suggestion that we consoldate the 'related' databases into a smaller set amount of larger databases. They don't particularly share a lot of data, they would just be under a similar business group. For example, using a 'Finance' DB to hold the tables and procedures for finance apps. Would it be appropriate to use a different schema for each app? E.g. App1.SomeTable App1.SomeOtherTable AppTwo.SomeTable What are the pros and cons of this approach? What should I watch out for? Thanks

    Read the article

  • Licensing Options for a dead project

    - by Russell Durham
    I'm currently working on a project where the original author informally told me that he didn't want to publish the source. Since then, the original author has gone leaving me to be the sole developer on the project. I've tried to contact him several times about making the project open source so that I can have other developers assist me but he is not responding to any communications. I'm not planning on trying to make money of the software, I just want a general license that allows me to put the code on GitHub or BitBucket so that other people in the community can assist me with the development. Can I do this since he is gone and not responding to any form of communication? Is there a time period I need to wait? I know what I asking for is legal advice, I just have no idea where to start looking to find the answer so I decided to start here.

    Read the article

  • Music Notation Editor - Refactoring view creation logic elsewhere

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

    Read the article

  • RMS java web framework

    - by Kamil Tomšík
    We're currently reconsidering technologies and frameworks to get more agile with "simple" RMS CRUD-based projects. In short, short-living things like this Right now we have custom extension on top of SmartGWT but after some time it has proven not to be enough flexible. I also personally dislike that java-js compilation process and the whole GWT codebase. Not only its ugly designed, it also makes certain low-level js things very complicated if not completely impossible. So what I'm looking for is: closest to web as possible, like JSF or possibly Tapestry, it is very important to be able get "low" and weave framework if necessary. Happens more often than we thought. datagrid capable - Ext.js & PrimeFaces looks pretty good, Vaadin does too. db-schema generators (optional, no matter in which way) If it were only on me, I'd probably stick to Ext.js + custom rest-based java solution, possibly generated from database schema (not sure about concrete tooling yet) I only does have experience with vanilla Ext.js, vanilla GWT and JSF 2.0 / Seam, so it kinda hard for me to judge or even propose other frameworks. What would be your proposition? What are the problems you've faced, what was your solution and how hard do you think it was to deal with them in "big picture"?

    Read the article

< Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >