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  • RTS game diplomacy heuristics

    - by kd304
    I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, declare war, etc.) The AI player usually had 3 options: yes, maybe and no; each adding or removing some amount to the relation score. How should the AI chose between the options? How does the diplomacy work in other games and how are they imlemented? Any good books/articles on the subject? (Googling the term diplomacy yields the game Diplomacy, which is unhelpful.)

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  • Using XML as data storage

    - by Kian Mayne
    I was thinking about the XML format and the following quote: “XML is not a database. It was never meant to be a database. It is never going to be a database. Relational databases are proven technology with more than 20 years of implementation experience. They are solid, stable, useful products. They are not going away. XML is a very useful technology for moving data between different databases or between databases and other programs. However, it is not itself a database. Don't use it like one.“ -Effective XML: 50 Specific Ways to Improve Your XML by Elliotte Rusty Harold (page 230, Part 4, Item 41, 2nd paragraph) This seems to really stress that XML should not be used for data storage and should only be used for program to program interoperability. Personally, I disagree and .NET's app.config file that's used to store a program's settings is an example of data storage in an XML file. However for databases rather than configurations etc XML should not be used. To develop my point, I will use two examples: A) Data about customers with fields that are all on one level i.e. there are a number of fields all relating to one customer with no children B) Data about configuration of an application where nested fields and properties make a lot of sense So my question is, Is this still a valid statement and is it now acceptable to store data using XML? EDIT: I've sent an email to the author of that quote to ask for his input/extra context.

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  • Looking for reading material on application architecture with web UI

    - by toong
    I'm looking for articles (or other reading material) on the topic of fat client applications with a web UI layer. Open-source projects that use this architecture would be very interesting too. Such an application would embed one (or more) browser-window(s) (chromiumembedded for example). You would need bidirectional communication between your web-UI and your domain model/services. I think this allows quick prototyping the UI, a clean separation between logic and UI and potentially easier portability across platforms (compared to WinForms for example). But that is just my view, I was looking for the view of people who have been on that road. An example of an application using a web-ui layer is Light Table. Unfortunately it is not open source (at this point?).

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  • Absolute statements in IT that are wrong

    - by Dan McGrath
    I was recently in a discussion about the absolute statement "It costs more in programming time to optimise software than it costs to throw hardware at a problem". The general thought (of which I agree with) is that as an absolute statement this is wrong. There are too many variables to ever generalise in such a way. What other statements do you hear about software/programming that simply do not work as an absolute and why?

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  • Solid principles vs YAGNI

    - by KeesDijk
    When do the SOLID principles become YAGNI. As programmers we make trade-off's all the time, between complexity, maintainabillity, time to build and so forth.Amongst others. two of the smartest guidelines for making choices are in my mind the SOLID principles and YAGNI. If you don't need it, dont build it and keep it clean. Now for example when i watch the dimecast series on SOLID I see it start out as a fairly simple programm and ending up prettty complex (end yes complexity is also in the eye of the beholder) but it still makes me wonder, when do SOLID principles turn into something you don't need. All solid principles are ways of working that enable use te make changes at a later stage. But what if the problem to solve is a pretty simple one and it's a through away application, than what ? Or are the SOLID principles something that apply always ?

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  • Should these concerns be separated into separate objects?

    - by Lewis Bassett
    I have objects which implement the interface BroadcastInterface, which represents a message that is to be broadcast to all users of a particular group. It has a setter and getter method for the Subject and Body properties, and an addRecipientRole() method, which takes a given role and finds the contact token (e.g., an email address) for each user in the role and stores it. It then has a getContactTokens() method. BroadcastInterface objects are passed to an object that implements BroadcasterInterface. These objects are responsible for broadcasting a passed BroadcastInterface object. For example, an EmailBroadcaster implementation of the BroadcasterInterface will take EmailBroadcast objects and use the mailer services to email them out. Now, depending on what BroadcasterInterface implementation is used to broadcast, a different implementation of BroadcastInterface is used by client code. The Single Responsibility Principle seems to suggest that I should have a separate BroadcastFactory object, for creating BroadcastInterface objects, depending on what BroadcasterInterface implementation is used, as creating the BroadcastInterface object is a different responsibility to broadcasting them. But the class used for creating BroadcastInterface objects depends on what implementation of BroadcasterInterface is used to broadcast them. I think, because the knowledge of what method is used to send the broadcasts should only be configured once, the BroadcasterInterface object should be responsible for providing new BroadcastInterface objects. Does the responsibility of “creating and broadcasting objects that implement the BroadcastInterface interface” violate the Single Responsibility Principle? (Because the contact token for sending the broadcast out to the users will differ depending on the way it is broadcasted, I need different broadcast classes—though client code will not be able to tell the difference.)

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  • What is the right way to process inconsistent data files?

    - by Tahabi
    I'm working at a company that uses Excel files to store product data, specifically, test results from products before they are shipped out. There are a few thousand spreadsheets with anywhere from 50-100 relevant data points per file. Over the years, the schema for the spreadsheets has changed significantly, but not unidirectionally - in the sense that, changes often get reverted and then re-added in the space of a few dozen to few hundred files. My project is to convert about 8000 of these spreadsheets into a database that can be queried. I'm using MongoDB to deal with the inconsistency in the data, and Python. My question is, what is the "right" or canonical way to deal with the huge variance in my source files? I've written a data structure which stores the data I want for the latest template, which will be the final template used going forward, but that only helps for a few hundred files historically. Brute-forcing a solution would mean writing similar data structures for each version/template - which means potentially writing hundreds of schemas with dozens of fields each. This seems very inefficient, especially when sometimes a change in the template is as little as moving a single line of data one row down or splitting what used to be one data field into two data fields. A slightly more elegant solution I have in mind would be writing schemas for all the variants I can find for pre-defined groups in the source files, and then writing a function to match a particular series of files with a series of variants that matches that set of files. This is because, more often that not, most of the file will remain consistent over a long period, only marred by one or two errant sections, but inside the period, which section is inconsistent, is inconsistent. For example, say a file has four sections with three data fields, which is represented by four Python dictionaries with three keys each. For files 7000-7250, sections 1-3 will be consistent, but section 4 will be shifted one row down. For files 7251-7500, 1-3 are consistent, section 4 is one row down, but a section five appears. For files 7501-7635, sections 1 and 3 will be consistent, but section 2 will have five data fields instead of three, section five disappears, and section 4 is still shifted down one row. For files 7636-7800, section 1 is consistent, section 4 gets shifted back up, section 2 returns to three cells, but section 3 is removed entirely. Files 7800-8000 have everything in order. The proposed function would take the file number and match it to a dictionary representing the data mappings for different variants of each section. For example, a section_four_variants dictionary might have two members, one for the shifted-down version, and one for the normal version, a section_two_variants might have three and five field members, etc. The script would then read the matchings, load the correct mapping, extract the data, and insert it into the database. Is this an accepted/right way to go about solving this problem? Should I structure things differently? I don't know what to search Google for either to see what other solutions might be, though I believe the problem lies in the domain of ETL processing. I also have no formal CS training aside from what I've taught myself over the years. If this is not the right forum for this question, please tell me where to move it, if at all. Any help is most appreciated. Thank you.

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  • Builder Pattern: When to fail?

    - by skiwi
    When implementing the Builder Pattern, I often find myself confused with when to let building fail and I even manage to take different stands on the matter every few days. First some explanation: With failing early I mean that building an object should fail as soon as an invalid parameter is passed in. So inside the SomeObjectBuilder. With failing late I mean that building an object only can fail on the build() call that implicitely calls a constructor of the object to be built. Then some arguments: In favor of failing late: A builder class should be no more than a class that simply holds values. Moreover, it leads to less code duplication. In favor of failing early: A general approach in software programming is that you want to detect issues as early as possible and therefore the most logical place to check would be in the builder class' constructor, 'setters' and ultimately in the build method. What is the general concensus about this?

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  • Use the latest technology or use a mature technology as a developer?

    - by Ted Wong
    I would like to develop an application for a group of people to use. I have decided to develop using python, but I am thinking of using python 2.X or python 3.X. If I use python 2.X, I need to upgrade it for the future... But it is more mature, and has many tools and libraries. If I develop using 3.X, I don't need to think of future integration, but currenttly it doesn't have many libraries, even a python to executable is not ready for all platforms. Also, one of the considerations is that it is a brand new application, so I don't have the history burden to maintain the old libraries. Any recommendation on this dilemma? More information about this application: Native application Time for maintenance: 5 years+ Library/Tools must need: don't have idea, yet. Must need feature that in 2.X: Convert to an executable for both Windows and Mac OS X

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  • How can I screen clients that try to register multiple times?

    - by Aba Dov
    My company offers a bonus to every client that register. We would like to prevent people from abusing this by registering several times. we thought about filtering clients by ip (there is a problem with workplaces where all stations have the same ip) cookies (if cookies are not allowed we might lose a client) I would like your opinions on these two methods and will be glad to hear about new ones. thanks

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  • controlling an object through another object ?

    - by Stefano Borini
    Today I've seen the following pattern: you have an object A and an object B. Object B accepts a pointer to A at its constructor. Once B is created, there's a method B.doCalc() that performs a calculation (internally using A's information). The result is obtained with method B.getResult(). In order to perform another calculation, A is modified, and B.doCalc() is called again. What is your opinion on this choice ? I would have designed it differently, but I want to hear your voice. Edit : note that my main objection is to modify A to have a different result from B, without touching B. Although similar, I think that just this discipline expresses a much better feeling of what's going on. Instead of a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a.whatever = 6 b.doCalc() res = b.getResult() You get the a pointer object from b itself. a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a = b.getAPointer() a.whatever = 6 b.doCalc() res = b.getResult() because it makes more explicit the fact that a is taken from b and then modified. I still don't like it, though...

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  • multi user web game with scheduled processing?

    - by Rooq
    I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management simulation. This will require players to take certain actions through a web browser which will interact with a database - adding/updating and selecting. Most of the code required to be executed at this point will be fairly straightforward. The main processing will take place by applications which are scheduled to run on the server at certain times. These apps will process transactions added by the players and also perform some automatic processing based on the game date. My plan was to use an SQL server database (at last count I require about 20 tables) and VB.net for all the coding (coming from a mainframe programming background this language is the simplist for me to get to grips with). I will also need a scheduling tool on the server. Can anyone tell me if what I am planning is feasible before I dive into the actual coding stage of my project?

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  • Is it appropriate for a class to only be a collection of information with no logic?

    - by qegal
    Say I have a class Person that has instance variables age, weight, and height, and another class Fruit that has instance variables sugarContent and texture. The Person class has no methods save setters and getters, while the Fruit class has both setters and getters and logic methods like calculateSweetness. Is the Fruit class the type of class that is better practice than the Person class. What I mean by this is that the Person class seems like it doesn't have much purpose; it exists solely to organize data, while the Fruit class organizes data and actually contains methods for logic.

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  • Simple 2d game pathfinding

    - by Kooi Nam Ng
    So I was trying to implement a simple pathfinding on iOS and but the outcome seems less satisfactory than what I intended to achieve.The thing is units in games like Warcraft and Red Alert move in all direction whereas units in my case only move in at most 8 directions as these 8 directions direct to the next available node.What should I do in order to achieve the result as stated above?Shrink the tile size? The screenshot intended for illustration. Those rocks are the obstacles whereas the both ends of the green path are the starting and end of the path.The red line is the path that I want to achieve. http://i.stack.imgur.com/lr19c.jpg

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  • How much info can I store in a cookie?

    - by Artemix
    Hi guys, Im developing a flash game and I'd like to know how much info can I store in a browser cookie. The game is simple, but it needs to store several variables in order to save all the details of your current progress. The game is only one swf file, no server, no nothing. I need to know how should I use the cookies to achieve this, and if they have the posibility of doing it, of course. (several = 200 variables i.e)

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  • When should a method of a class return the same instance after modifying itself?

    - by modiX
    I have a class that has three methods A(), B() and C(). Those methods modify the own instance. While the methods have to return an instance when the instance is a separate copy (just as Clone()), I got a free choice to return void or the same instance (return this;) when modifying the same instance in the method and not returning any other value. When deciding for returning the same modified instance, I can do neat method chains like obj.A().B().C();. Would this be the only reason for doing so? Is it even okay to modify the own instance and return it, too? Or should it only return a copy and leave the original object as before? Because when returning the same modified instance the user would maybe admit the returned value is a copy, otherwise it would not be returned? If it's okay, what's the best way to clarify such things on the method?

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than cities plotted on the land based on the resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards?

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  • Designing configuration for subobjects

    - by Stefano Borini
    I have the following situation: I have a class (let's call it Main) encapsulating a complex process. This class in turn orchestrates a sequence of subalgorithms (AlgoA, AlgoB), each one represented by an individual class. To configure Main, I have a configuration stored into a configuration object MainConfig. This object contains all the config information for AlgoA and AlgoB with their specific parameters. AlgoA has no interest to the information relative to the configuration of AlgoB, so technically I could have (and in practice I have) a contained MainConfig.AlgoAConfig and MainConfig.AlgoBConfig instances, and initialize as AlgoA(MainConfig.AlgoAConfig) and AlgoB(MainConfig.AlgoBConfig). The problem is that there is some common configuration data. One example is the printLevel. I currently have MainConfig.printLevel. I need to propagate this information to both AlgoA and AlgoB, because they have to know how much to print. MainConfig also needs to know how much to print. So the solutions available are I pass the MainConfig to AlgoA and AlgoB. This way, AlgoA has technically access to the whole configuration (even that of AlgoB) and is less self-contained I copy the MainConfig.printLevel into AlgoAConfig and AlgoBConfig, so I basically have three printLevel information repeated. I create a third configuration class PrintingConfig. I have an instance variable MainConfig.printingConfig, and then pass to AlgoA both MainConfig.AlgoAConfig and MainConfig.printingConfig. Have you ever found this situation? How did you solve it ? Which one is stylistically clearer to a new reader of the code ?

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  • How do I approach large companies if I have a killer mobile game idea?

    - by Balázs Dávid
    I have an idea for a game that has potential, but I'm not a programmer. How do I tell this to development companies without having my idea stolen? All I want from the company is for somebody to watch a three minute long video presentation about my idea and if they see potential in it then we can talk about the details. I have already sent an e-mail to several big companies that have the expertise needed to code the game, they haven't answered me. Actually the idea is nothing fancy, no 3D, but fun and unique.

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  • Style bits vs. Separate bool's

    - by peterchen
    My main platform (WinAPI) still heavily uses bits for control styles etc. (example). When introducing custom controls, I'm permanently wondering whether to follow that style or rather use individual bool's. Let's pit them against each other: enum EMyCtrlStyles { mcsUseFileIcon = 1, mcsTruncateFileName = 2, mcsUseShellContextMenu = 4, }; void SetStyle(DWORD mcsStyle); void ModifyStyle(DWORD mcsRemove, DWORD mcsAdd); DWORD GetStyle() const; ... ctrl.SetStyle(mcsUseFileIcon | mcsUseShellContextMenu); vs. CMyCtrl & SetUseFileIcon(bool enable = true); bool GetUseFileIcon() const; CMyCtrl & SetTruncteFileName(bool enable = true); bool GetTruncteFileName() const; CMyCtrl & SetUseShellContextMenu(bool enable = true); bool GetUseShellContextMenu() const; ctrl.SetUseFileIcon().SetUseShellContextMenu(); As I see it, Pro Style Bits Consistent with platform less library code (without gaining complexity), less places to modify for adding a new style less caller code (without losing notable readability) easier to use in some scenarios (e.g. remembering / transferring settings) Binary API remains stable if new style bits are introduced Now, the first and the last are minor in most cases. Pro Individual booleans Intellisense and refactoring tools reduce the "less typing" effort Single Purpose Entities more literate code (as in "flows more like a sentence") No change of paradim for non-bool properties These sound more modern, but also "soft" advantages. I must admit the "platform consistency" is much more enticing than I could justify, the less code without losing much quality is a nice bonus. 1. What do you prefer? Subjectively, for writing the library, or for writing client code? 2. Any (semi-) objective statements, studies, etc.?

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • Working with data and meta data that are separated on different servers

    - by afuzzyllama
    While developing a product, I've come across a situation where my group wants to store meta data for data entry forms (questions, layout, etc) in a different database then the database where the collected data is stored. This is mostly for security because we want to be able to have our meta data public facing, while keeping collected data as secure as possible. I was thinking about writing a web service that provides the meta information that the data collection program could access. The only issue I see with this approach is the front end is going to have to match the meta data with the collected data, which would be more efficient as a join on the back end. Currently, this system is slated to run on .NET and MSSQL. I haven't played around with .NET libraries running in SQL, but I'm considering trying to create logic that would pull from the web service, convert the meta data into a table that SQL can join on, and return the combined data and meta data that way. Is this solution the wrong way to approach the problem? Is there a pattern or "industry standard" way of bringing together two datasets that don't live in the same database?

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  • Is it a bad practice to store large files (10 MB) in a database?

    - by B Seven
    I am currently creating a web application that allows users to store and share files, 1 MB - 10 MB in size. It seems to me that storing the files in a database will significantly slow down database access. Is this a valid concern? Is it better to store the files in the file system and save the file name and path in the database? Are there any best practices related to storing files when working with a database? I am working in PHP and MySQL for this project, but is the issue the same for most environments (Ruby on Rails, PHP, .NET) and databases (MySQL, PostgreSQL).

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  • Title of a specific retro game with color absorption

    - by Rene B
    I am looking for the title a free multiplayer (on one machine) DOS game i can't remember Players are steering (with cursors/WASD keys) kind of ufos which looks like donuts from top-down view. These 'ufos' attract colored particles. When your particles collide with particles from other players (in a different color), the colors will mix. If the particles are more your color than the other players color, they will start following you. The only remaining player (with the most color particles) wins the game. Can you please give me the game title? THANK YOU!

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  • How do you structure a 2D level format with collisions etc. in Java (Slick 2D)?

    - by liamzebedee
    I am developing a game in Java. 2D Fighter, Kind of like the 2d flash game Raze(http://armorgames.com/play/5395/raze). I currently am using the Slick 2D game library and am researching how to structure my levels. I am currently stuck on the problem of the level format(e.g. file format). How do you structure a 2d level with collisions etc.? Level Notes: Will go up down left right NOTE: New to gamedev

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