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  • Scientific evidence that supports using long variable names instead of abbreviations?

    - by Sebastian Dietz
    Is there any scientific evidence that the human brain can read and understand fully written variable names better/faster than abbreviated ones? Like PersistenceManager persistenceManager; in contrast to PersistenceManager pm; I have the impression that I get a better grasp of code that does not use abbreviations, even if the abbreviations would have been commonly used throughout the codebase. Can this individual feeling be backed up by any studies?

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  • Handling Errors In PHP When Using MVC

    - by James Jeffery
    I've been using Codeigniter a lot recently, but one thing that gets on my nerves is handling errors and displaying them to the user. I've never been good at handling errors without it getting messy. My main concern is when returning errors to the user. Is it good practice to use exceptions and throw/catch exceptions rather than returning 0 or 1 from functions and then using if/else to handle the errors. Thus, making it easier to inform the user about the issue. I tend to go away from exceptions. My Java tutor at university some years ago told me "exceptions shouldn't be used in production code it's more for debugging". I get the feeling he was lying. But, an example, I have code that adds a user to a database. During the process more than 1 thing could go wrong, such as a database issue, a duplicate entry, a server issue, etc. When an issue happens during registration the user needs to know about it. What's the best way to handle errors in PHP, keeping in mind that I'm using an MVC framework.

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  • Programming by dictation?

    - by Andrew M
    ie. you speak out the code, and someone else across the room types it in Anyone tried this? Obviously the person taking the dictation would need to be a coder too, so you didn't have to explain everything and go into tedious detail (not 'open bracket, new line...' but more like 'create a new class called myParser that takes three arguments, first one is...'). I thought of it because sometimes I'm too easily distracted at my computer. Surrounded by buttons, instant gratification a click away, the world at my fingertips. To get stuff done, I want to get away, write my code on paper. But that would mean losing access to necessary resources, and necessitate tedious typing-up later on. The solution? Dictate. Pros: no chance to check reddit, stackexchange, gmail, etc. code while you pace the room, lie down, play billiards, whatever train your brain to think more abstractedly (have to visualize things if you can't just see the screen) skip the tedious details (closing brackets etc.) the typist gets to shadow a more experienced programmer and learn how they work the typist can provide assistance/suggestions external pressure of typist expecting instructions, urging you to stay focussed Cons might be too hard might not work any better rather inefficient use of assisting programmer need to find/pay someone to do this

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  • How to Handle Managing a Coding Project With 8 Friends?

    - by Raul
    I usually code by myself but currently I need to do a java web-based project with 8 of my friends. I would like to ask the following questions: 1) How to document the development properly? Like how to keep a daily log? Any software or format suggested? What things do you think are important to be included in the log? 2) How to code together? Is there any software/IDE that allows a team to code together? Something ike google docs? 3) How to do a proper backup for a team project? Any software or tips to share?

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  • Single IBAction for multiple UIButtons versus single IBAction for single UIButton

    - by Miraaj
    While using story-board there are two different approaches which my team mates follow: Approach 1: To bind unique action with each button, ie: Done button - binded to - doneButtonAction Cancel button - binded to - cancelButtonAction OR Approach 2: To bind single action to multiple buttons, ie: Done button - binded to - commonButtonAction Cancel button - binded to - commonButtonAction Then in commonButtonAction they prefer to use switch case like this: - (IBAction)commonButtonAction:(id)sender { UIButton *button = (UIButton *)sender; switch (button.tag) { case 201: // done button [self doneButtonAction:sender]; break; case 202: // cancel button [self cancelButtonAction:sender]; break; default: break; } } - (void)cancelButtonAction:(id)sender { // no interesting stuff, simple dismiss of view :-( } - (void)doneButtonAction:(id)sender { // some interesting stuff ;-) } Reasoning which they give to follow approach 2 is - in each view controller during code walk through anyone can easily identify where to find code related to button actions. While others discard this idea because they say that adding an extra switch case is unnecessary and is not a common practice. What are your views?

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  • Contracting rate for Android development

    - by Robottinosino
    I am a developer, maybe I have a project to work on, not sure how much to "charge" for my work.... Help me find the price? Looking for an contracting rate interval, expressed in EUR, to offer for an Android development gig. Location: Europe, off-site (telecommuting) Environment: Android + HTTP back-end Length of project: 1 month Rate currency: EUR Rate measure: daily or hourly Other skills required: UI design, basic J2EE, web services Client profile: medium business (100+ employees) Previous published apps: 1, on G-Play Design work: partially already done, data flow is established, data models to be built Required graphics/multimedia elements: provided by the client Source control: remove over SSH Team size: one person in development, others (unknown) for marketing, copy, etc. Risk factor: medium Client reputation: modest but established Potential for continued work: absent (for now) Internationalisation/localisation: no Native code (C/C++,...): none, only Android SDK, pure Java Working culture: (based on initial discussion) - high pressure Other projects in the pipe: zero Opportunity to learn from the project or build new skills: 5% Negotiating experience: good Cost of accessories: (licenses, device to debug on) zero If I need to be more precise, please just say how and I will be.

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  • Purchasing Visual Studio 2010 Ultimate and Professional version

    - by Don
    We are a small team with 5-7 developers. We are planning to purchase Visual Studio 2010, better with one or two Ultimate version, others with professional version. The suggestion from Microsoft is getting it from retail. We find we can get them from http://msdn.microsoft.com/en-us/subscriptions/buy.aspx or http://www.amazon.com/Visual-Studio-2010-Ultimate-MSDN/dp/B0038KNER0/ref=sr_1_fkmr3_2?ie=UTF8&qid=1296675635&sr=8-2-fkmr3. From Amazon, it will be lower cost. We wonder if we buy from Microsft directly we can get additional benefits like supports, which other retailers can not provide. Anyone has any ideas? What is the cost effient way? Thanks,

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  • How to be a responsible early adopter?

    - by Gaurav
    A disconcertingly high number of new technologies/paradigms are overhyped (as is evident from replies to this question). Combine this with the fact that being early adopter is inherently risky. This makes evaluation of technology before adoption critical. So how exactly early adopters among you go about it. I can think of following general criteria. For early adoption technology must address previously unaddressed issue and/or For acceptance beyond early adoption technology should address performance One indicator that something is not right is when there is too much of jargon for technology which is either irrelevant or there is no evidence to back it up What is your opinion. Update: 4. BTW, the biggest reason to fear technology is when it is imposed by the tech-unaware management based entirely on number of buzzwords.

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  • Visual programming for serious software

    - by Gerenuk
    Are visual program control flow diagrams and languages which support that used for larger serious programs? Why not? They seem like a nice overview of the code. In the thread What software programming languages were used by the Soviet Union's space program? a visual language is mentioned (Drakon) and I wondered why such approaches aren't used more often? Is there nothing a visual control flow representation (I don't mean class diagrams etc.) which are 1-to-1 with code can help compared to typing in letters in an editor?

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  • Is it OK to learn an algorithm from an open source project, and then implement it in a closed source project?

    - by Chris Barry
    Reference The post that started it all In order to clear up the original question I asked in a provocative manner, I have posed this question. If you learn an algorithm from an open source project, is it OK to use that algorithm in a separate closed sourced project? And if not, does that imply that you cannot use that knowledge ever again? If you can use it, what circumstance could that be? Just to clarify, I am not trying to evade a licence, otherwise I would not have asked the question in the first place. I believe this presents a difficult question and it is interesting to know where the debate can end up.

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  • Architecting multi-model multi-DB ASP.NET MVC solution

    - by A. Murray
    I have an ASP.NET MVC 4 solution that I'm putting together, leveraging IoC and the repository pattern using Entity Framework 5. I have a new requirement to be able to pull data from a second database (from another internal application) which I don't have control over. There is no API available unfortunately for the second application and the general pattern at my place of work is to go direct to the database. I want to maintain a consistent approach to modeling the domain and use entity framework to pull the data out, so thus far I have used Entity Framework's database first approach to generate a domain model and database context over the top of this. However, I've become a little stuck on how to include the second domain model in the application. I have a generic repository which I've now moved out to a common DataAccess project, but short of creating two distinct wrappers for the generic repository (so each can identify with a specific database context), I'm struggling to see how I can elegantly include multiple models?

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  • Moving from windows to linux

    - by rincewind
    I need to reconcile these 2 facts: I don't feel comfortable working on Linux; I need to develop software for Linux. Some background: I have a 10+ years of programming experience on Windows (almost exclusively C/C++, but some .NET as well), I was a user of FreeBSD at home for about 3 years or so (then had to go back to Windows), and I've never had much luck with Linux. And now I have to develop software for Linux. I need a plan. On Windows, you can get away with just knowing a programming language, an API you're coding against, your IDE (VisualStudio) and some very basic tools for troubleshooting (Depends, ProcessExplorer, DebugView, WinDbg). Everything else comes naturally. On Linux, it's a very different story. How the hell would I know what DLL (sorry, Shared Object) would load, if I link to it from Firefox plugin? What's the Linux equivalent of inserting __asm int 3/DebugBreak() in the source and running the program, and then letting the OS call a debugger? Why the hell release builds use something, called appLoader, while debug builds work somehow different? Worst of all: how to provision Linux development environment? So, taking into account that hatred is usually associated with not knowing enough, what would you recommend? I'm ok with Emacs and GCC. I need to educate myself as a Linux admin/user, and I need to learn proper troubleshooting tools (strace is cool, btw), equivalents to the ones I mentioned above. Do I need to do Linux From Scratch? Or do I need to just read some books (I've read "UNIX programming enviornment" by Kernighan and "Advanced Programming..." by Stevens, but I need to learn something more practical)? Or do I need to have some Linux distro on my home computer?

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  • Programming in the United States Airforce - How hard to get a job doing it? [closed]

    - by Holland
    I already know how to program. Been at it for a year; the language I've worked mostly with has been C++, and I'm currently studying x86 assembly programming, with the goal to move towards ARM assembly after I've finished with that. Thus, given my experience and knowledge, I'm curious to know if any "vets" around here have had any excursions in the military doing software/electrical engineering, and how hard it would be to actually get a job doing it - with someone who already has previous experience and knowledge regarding that field, however slight. By definition of "hard", in this context, I suppose I'd be referring to the required knowledge to actually be a "shoe-in" for both low level and high level software/hardware applications. I know hex fairly well, and enough to convert that hex to binary. I also have an ok knowledge of algorithms, such as Binary Search Tree, Linked List, etc. Everything I've learned so far has been self taught for the most part.

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • When should I make the first commit to source control?

    - by Kendall Frey
    I'm never sure when a project is far enough along to first commit to source control. I tend to put off committing until the project is 'framework-complete' and primarily commit features from then on. (I haven't done any personal projects large enough to have a core framework too big for this.) I have a feeling this isn't best practice, though I'm not sure what all could go wrong. Let's say, for example, I have a project which consists of a single code file. It will take about 10 lines of boilerplate code, and 100 lines to get the project working with extremely basic functionality (1 or 2 features). Should I first check in: The empty file? The boilerplate code? The first features? At some other point? Also, what are the reasons to check in at a specific point?

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  • Resources for improving your comprehension of recursion?

    - by Andrew M
    I know what recursion is (when a patten reoccurs within itself, typically a function that calls itself on one of its lines, after a breakout conditional... right?), and I can understand recursive functions if I study them closely. My problem is, when I see new examples, I'm always initially confused. If I see a loop, or a mapping, zipping, nesting, polymorphic calling, and so on, I know what's going just by looking at it. When I see recursive code, my thought process is usually 'wtf is this?' followed by 'oh it's recursive' followed by 'I guess it must work, if they say it does.' So do you have any tips/plans/resources for building up your skills in this area? Recursion is kind of a wierd concept so I'm thinking the way to tackle it may be equally wierd and inobvious.

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  • Retrieving system information without WMI

    - by user94481
    I want to write an application where I can fetch system information like CPU-Z (for example) does. I don't want to rely on WMI, because I want to grab stuff like information about the manufacturing process of the GPU (like from a database) and I don't want to maintain this by myself, because that would require too much effort. I already came up with HWiNFO32 SDK but I wonder if there are any (maybe free) alternatives to it?

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  • What are the consequences of immutable classes with references to mutable classes?

    - by glenviewjeff
    I've recently begun adopting the best practice of designing my classes to be immutable per Effective Java [Bloch2008]. I have a series of interrelated questions about degrees of mutability and their consequences. I have run into situations where a (Java) class I implemented is only "internally immutable" because it uses references to other mutable classes. In this case, the class under development appears from the external environment to have state. Do any of the benefits (see below) of immutable classes hold true even by only "internally immutable" classes? Is there an accepted term for the aforementioned "internal mutability"? Wikipedia's immutable object page uses the unsourced term "deep immutability" to describe an object whose references are also immutable. Is the distinction between mutability and side-effect-ness/state important? Josh Bloch lists the following benefits of immutable classes: are simple to construct, test, and use are automatically thread-safe and have no synchronization issues do not need a copy constructor do not need an implementation of clone allow hashCode to use lazy initialization, and to cache its return value do not need to be copied defensively when used as a field make good Map keys and Set elements (these objects must not change state while in the collection) have their class invariant established once upon construction, and it never needs to be checked again always have "failure atomicity" (a term used by Joshua Bloch) : if an immutable object throws an exception, it's never left in an undesirable or indeterminate state

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  • Convince developer to use IDE

    - by artjom
    There is a developer, lets call him John (currently on probationary period) in company(pretty small company approx. 10 persons, 3 developers, one of them works long in this company know business process around and can be consider as Team leader) who didn't want to use any IDE at all(he is using some text editor). Application this team working on is medium size Java application with Spring Hibernate technology stack and refactoring/adding new features to launch new version of that application in near future. John performance working without IDE on this application is lower then desirable, team leader's (lets call him Bill) assumption is this happens because John is not using IDE. Bill try to persuade John to use IDE, but this idea meets a lot of resistance and main reason is "I want to be in total control of what I am doing, so I need to write all code by myself". How can Bill convince John to try to use IDE? (considering the fact what Bill already protected John from company owner several complaints about John performance)

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  • High Salaried Investment Banking Jobs for Developers — What are the pitfalls?

    - by Jaywalker
    This question might make more sense to somebody having multi-threaded programming experience in Java/ C++ with some job experience in London / Singapore. There is a huge market of Investment Banking development jobs with astonishingly high salaries (sometimes more than 100K pounds per year). Can someone with experience as a front office/trading developer tell what are the requirements to land this type job? What are the downside that i should be ready for?

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  • tail-like view on HTML logfiles

    - by h0b0
    I'm working on an application that creates HTML log files. I'm tired of having to manually reload and scroll to the bottom in the browser to see the latest entries. A solution that does not really satisfy me is using the Firefox plugins ReloadEvery and ScrollyFox. In many situations reloading frequency and scrolling speed are just to slow. Of course I could actually use tail, but I would prefer a rendered HTML page. Do you have any suggestions? Firefox extensions are preferred, but any other tip is appreciated, too.

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  • Java web app, with plugin framework and ability to connect to source for updates

    - by lessthancommon
    I've searched all around for some good sources, but either have been searching for the wrong keywords, or I'm just missing something. I'm looking to redevelop a web app I've been using for some time now. Many parts are out of date, and we're constantly throwing in little hacks to attempt to give it new life. So what I'd like to do is re-engineer it from the ground up, built on some sort of plug-in framework. Before I continue, I'm more or less an intermediate Java programmer. In some ways, I'm hoping to use this project as a big learning experience. I've read a lot about OSGi, and it seems that's the most complete framework. Ideally, I would like an end result web app which I can run one instance as my hosting environment, and other instances can connect to it to grab new and updated plug-ins. Eventually I'll want to lock down these plug-ins based on some undecided criteria of who can get them (basically some will simply be updates, others will provide new functionality and should be "purchased" through an external system). But that will probably be handled in a later phase. There should be an administration view for managing bundles in a hot environment (looking to avoid having to restart the server for an update). I know all these things are possible, I'm just trying to find some good resources for reference. All the OSGi tutorials I'm finding seem to be too simplistic. If anyone here can guide me in the right direction on any or all of the items I'm looking for, it would be much appreciated. Also, this is my first post, so I'll take any comments/criticisms about the content of my post. Thanks!

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  • Does the LGPL allow me to do this?

    - by user1229892
    I am planning to develop a commercial software using a LGPL software. In the LGPL software that I am using some functions in a class are not fully implemented. I want to modify the LGPL code so that the class and not-implemented functions are made visible outside the dll by adding dllexport infront of class and by adding virtual keyword infront of function. Then I plan to implement those functions in my proprietary software. I am ready to distribute the modified LGPL code but not proprietary software that implements functions in the way I want. Does that violate LGPL terms and conditions?

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  • Successful technical communities except for open-source?

    - by Joshua Fox
    Have you ever seen a successful technical community -- e.g. user group, industry organization? Am I asking about a group of software engineers who get together F2F (or maybe online) and discuss technical and industry issues with deep zeal and interest -- a place where meaningful connections are made. Here are the only examples I have ever seen: Open source Maybe the Silicon Valley Java Users' Group Homebrew Computing Club in the '70's This sort of thing does exist in academia. Of course, there are lots of conferences and attempts at user's groups. However, almost all committed, serious software engineers, when asked about this, say "I don't have the time", which means that the organizations are not worthwhile to the best in our profession. Has anyone seen any organizations with an ongoing spirit of enthusiasm from top software engineers?

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  • How do you think about an Application Generator? [closed]

    - by Mehdi Sheyda
    I'm designing an application-generating application. It is an application that takes the requirements of customer as inputs , analyzes the requirements, creates classes and produces program files in C#. I am at the beginning of this project and have a long way to go with this application. Do you have an experience with designing similar kinds of projects? What risks might I encounter with this project?

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