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  • Leak in NSScanner category method

    - by jluckyiv
    I created an NSScanner category method that shows a leak in instruments. - (BOOL)scanBetweenPrefix:(NSString *)prefix andSuffix:(NSString *)suffix intoString:(NSString **)value { NSCharacterSet *charactersToBeSkipped = [self charactersToBeSkipped]; [self setCharactersToBeSkipped:nil]; BOOL result = NO; // find the prefix; the scanString method below fails if you don't do this if (![self scanUpToString:prefix intoString:nil]) { MY_LOG(@"Prefix %@ is missing.", prefix); return result; } //scan the prefix and discard [self scanString:prefix intoString:nil]; // scan the important part and save it if ([self scanUpToString:suffix intoString:value]) // this line leaks { result = YES; } [self setCharactersToBeSkipped:charactersToBeSkipped]; return result; } I figure it's the way I'm passing the value to/from the method, but I'm not sure. It's a small leak (32 bytes), but I'd like to do this right if I can. Thanks in advance.

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  • Strange behaviour when posting CGEvent to PSN

    - by Ben Packard
    If I set up a loop that posts some keyboard events to a PSN, I find that it works fine except for when first launched. The event only seems to post when i do something with the mouse manually - even just moving it slightly. Here's the details, if they help. An external application has a list box of text lines, which I am reading by posting copy commands (and checking the pasteboard). Unfortunately this is my only way to get this text. Sometimes, the application pulls focus away from the list, which I can detect. When this happens, the most reliable way to return focus is by sending a mouse event to click on a text field directly above the list, then send a 'tab' keyboard event to shift the focus onto the list. So at launch, the loop runs fine, scrolling down the list and copying the text. When focus is shifted away, its is detected fine, and the events are sent to move focus back to the list. But nothing seems to happen. The loop continues detecting that focus has changed, but the events only work once I move the mouse. Or even just use the scroll wheel. Strange. Once this has happened the first time, it works fine - each time focus moves, the PSN events switch it back without me having to do anything at all. Here's the code that runs in the loop - verified as working: //copy to pasteboard - CMD-V e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true); CGEventSetFlags(e3, kCGEventFlagMaskCommand); CGEventPostToPSN(&psn, e3); CFRelease(e3); e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false); CGEventPostToPSN(&psn, e4); CFRelease(e4); //move cursor down e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, true); CGEventPostToPSN(&psn, e1); CFRelease(e1); e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, false); CGEventPostToPSN(&psn, e2); CFRelease(e2); And here's where I switch focus, also working (except when first required): //click in text input box - point is derived earlier e6 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, 0); CGEventPostToPSN(&psn, e6); CFRelease(e6); e7 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseUp, point, 0); CGEventPostToPSN(&psn, e7); CFRelease(e7); //press tab key to move to chat log table CGEventRef e = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, true); //CGEventPost(kCGSessionEventTap, e); CGEventPostToPSN(&psn, e); CFRelease(e); CGEventRef e11 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, false); CGEventPostToPSN(&psn, e11); CFRelease(e11);

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  • Problem while adding new Object to CoreData App

    - by elementsense
    Hi Another Day, another CoreData problem,...but hopefully the last one now. Ok here is a copy of what I have : I have a List of Hotel Guests that stay in one Room and have Preferences. Once ready the user should select a guest and see the data and should also be able to add new guest, select the room (maintained also by application) and select their preferences (where the user can also add new preferences). The guest can have no or many preferences. So here is what I have so far. I created 3 Entities : - Rooms with roomnumber - Preferences with name - GuestInfo with name - with these Relationships room (Destination Rooms) and prefs (Destination Preferences with "To-Many Relationship") The prefs is a NSSet when you create a Managed Object Class. Now I created a UITableViewController to display all the data. I also have an edit and add mode. When I add a new Guest and just fill out the name, everything works fine. But when I want to add the prefs or the room number I get this error : Illegal attempt to establish a relationship 'room' between objects in different contexts Now, what confuses me is that when I add a guest and enter just the name, save it, go back and edit it and select the prefs and room number it works ? I have this line in both ViewControllers to select the room or prefs : [editedObject setValue:selectedRoom forKey:editedFieldKey]; with this .h : NSManagedObject *editedObject; NSString *editedFieldKey; NSString *editedFieldName; Again, it works on the editing mode but not when I want to add a fresh object. And to be sure, this is what I do for adding an new Guest : - (IBAction)addNewItem { AddViewController *addViewController = [[AddViewController alloc] initWithStyle:UITableViewStyleGrouped]; addViewController.delegate = self; addViewController.context = _context; // Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingContext release]; [addingManagedObjectContext setPersistentStoreCoordinator:[[_fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; GuestInfo *info = (GuestInfo *)[NSEntityDescription insertNewObjectForEntityForName:@"GuestInfo" inManagedObjectContext:addingContext]; addViewController.info = info; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:addViewController]; [self.navigationController presentModalViewController:navController animated:YES]; [addViewController release]; [navController release]; } Anything I have to do to initialize the Room or Prefs ? Hope someone can help me out. Thanks

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  • Overriding properties of child view controller vs setting them via parent view controller

    - by robinjam
    If you want to modify the default behaviour of a View Controller by changing the value of one of its properties, is it considered better form to instantiate the class and set its property directly, or subclass it and override the property? With the former it would become the parent View Controller's responsibility to configure its children, whereas with the latter the children would effectively configure themselves. EDIT: Some more information: The class I am referring to is FetchedTableViewController, a subclass of UITableViewController that I made to display the results of a Core Data fetch operation. There are two places I want to display the results of a fetch, and they each have different fetch requests. I'm trying to decide whether it's better to create a subclass for each one, and override the fetchRequest property, or make it the responsibility of the parent controller to set the fetchRequest property for its children.

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  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

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  • SA_OAuthTwitterEngine and MGTwitterEngine retweet doesn't works

    - by NemeSys
    I'm developing an iOS app with Twitter features. To do that I'm using SA_OAuthTwitterEngine and MGTwitterEngine wrappers. I've followed this post. I'm trying to retweet a tweet from the followed user timeline. This is what I send/receive: 2012-04-12 18:34:00.291 Project[13605:207] INFO -> Twitter URL: https://api.twitter.com/1/statuses/retweet/190459190869753856.xml 2012-04-12 18:34:00.292 Project[13605:207] INFO -> retweet response: 0AFF2EF9-6BCC-4B1E-B65A-02BD24A38C18 Here I pass to the API the id field of the selected tweet which I want to retweet. But after execute the method, the retweeted doesn't appears in the user timeline, where I'm getting the user tweets and tweets retweeted by user. What I'm loosing here? According with this the request to the Twitter API is ok. And I've checked the app permissions setted in twitter and have all: read/write and direct messages. Thanks.

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  • iPhone: Use a view as a transparent overlay with closing button

    - by axooh
    I've got a map with three bar buttons for different markers to show up in the map. If I click on a bar button, the specific markers are shown in the map, which already works great. Now I would like to show a transparent overlay (popup window) with the description of the markers after I clicked on a bar button with a button to close the overlay again and show the markers (which are set in the background). The function of the bar button: - (IBAction)routeTwo:(id)sender { // The code for the overlay // ... // remove any annotations that exist [map removeAnnotations:map.annotations]; // Add any annotations which belongs to route 2 [map addAnnotation:[self.mapAnnotations objectAtIndex:2]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:3]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:4]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:5]]; } I tried the following possibilities: 1. Using a modal view controller RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self presentModalViewController:routeDescriptionView animated:YES]; [routeDescriptionView release]; Works great, but the problem is: The map view in the background is not visible anymore (configuring alpha values of the modal view doesn't change anything). 2. Add RouteDescriptionView as a subview RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self.view addSubview:routeDescriptionView.view]; [routeDescriptionView release]; Works great as well, but the problem here is: I can't configure a close button on the subview to close/remove the subview (RouteDescriptionView). 3. Using UIAlertView Would work as expected, but the UIAlert is not really customizable and therefore not suitable for my needs. Any ideas how to achieve this?

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  • Beat Detection on iPhone with wav files and openal

    - by Dmacpro
    Using this website i have tried to make a beat detection engine. http://www.gamedev.net/reference/articles/article1952.asp { ALfloat energy = 0; ALfloat aEnergy = 0; ALint beats = 0; bool init = false; ALfloat Ei[42]; ALfloat V = 0; ALfloat C = 0; ALshort *hold; hold = new ALshort[[myDat length]/2]; [myDat getBytes:hold length:[myDat length]]; ALuint uiNumSamples; uiNumSamples = [myDat length]/4; if(alDatal == NULL) alDatal = (ALshort *) malloc(uiNumSamples*2); if(alDatar == NULL) alDatar = (ALshort *) malloc(uiNumSamples*2); for (int i = 0; i < uiNumSamples; i++) { alDatal[i] = hold[i*2]; alDatar[i] = hold[i*2+1]; } energy = 0; for(int start = 0; start<(22050*10); start+=512){ //detect for 10 seconds of data for(int i = start; i<(start+512); i++){ energy+= fabs(alDatal[i]) + fabs(alDatar[i]); } aEnergy = 0; for(int i = 41; i>=0; i--){ if(i ==0){ Ei[0] = energy; } else { Ei[i] = Ei[i-1]; } if(start >= 21504){ aEnergy+=Ei[i]; } } aEnergy = aEnergy/43.f; if (start >= 21504) { for(int i = 0; i<42; i++){ V += (Ei[i]-aEnergy); } V = V/43.f; C = (-0.0025714*V)+1.5142857; init = true; if(energy >(C*aEnergy)) beats++; } } } alDatal and alDatar are (short*) type; myDat is NSdata that holds the actual audio data of a wav file formatted to 22050 khz and 16 bit stereo. This doesn't seem to work correctly. If anyone could help me out that would be amazing. I've been stuck on this for 3 days.

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  • iPhone: Error when using -(id)initWithNibName

    - by Nic Hubbard
    I am trying to use the following code, but I always get an error that I can find little information about: - (id)initWithNibName:@"MyRidesListView" bundle:nil { if ((self = [super initWithNibName:@"MyRidesListView" bundle:nil])) { // Custom initialization } return self; } Error: expected identifier before 'OBJC_STRING' token This seems like a simple method to be calling. This is for a UINavigationController. Ideas?

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • How to upload contents of a file to a UITextView?

    - by Mike Rychev
    Hello! I have about twenty UITextViews and corresponding .txt files. What I want is to make each UITextView take the contents of the corresponding file and display it. Moreover, the text is formatted and it contains some formulas (copy/pasted from Grapher). I've heard about displaying formatted text in UIWebView, but I haven't found a clear explanation anywhere. Thanks in advance!

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  • NSString potencial leak

    - by VansFannel
    Hello. When I build and analyze my project on XCode, I obtain a 'warning' on the following line: NSString *contactEmail = (NSString *)ABMultiValueCopyValueAtIndex(emailInfo, 0); The message is: Potencial leak on object allocated on line ... and stored into contactEmail. Is there any error on that line?

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  • Does NSKeyedUnarchiver autorelease?

    - by Lee Probert
    I'm doing some archiving to a property list and when I unarchive my data using NSKeyedUnarchiver I find that my app crashes if I release the object afterward. I was wondering if the finishDecoding message also autoreleases the object. Seems weird that it crashes when I release it.

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  • Object sent -autorelease too many times

    - by mongeta
    I have this code that simple returns Today's date as a string formatted: +(NSString*) getTodayString_YYYY_MM_DD { NSDate * today = [NSDate date]; NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"yyyy-MM-dd"]; return [[formatter stringFromDate:today] autorelease]; } With instruments I'm not getting a memory leak, but when I Analyze, XCode says: Object sent -autorelease too many times If I understand correctly, I have to release manually the formatter as I'm creating it using 'alloc', but I can't release here because I have to return the value, so I add the autorelease. How I can do it better to improve it ? thanks, r.

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  • Object in Array is not recognised as having "methods"

    - by kevin Mendoza
    I got my application working Awhile back, but after completely and accidentally deleting it, I have tried to create it from square one. unfortunately my rewritten program is a bit cranky; does anyone see or know the possible sources of error? Also, my if statements are acting up. -(void)loadAnnotations { CLLocationCoordinate2D workingCoordinate; iProspectLiteAppDelegate *appDelegate = (iProspectLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *mines =[[NSMutableArray alloc] initWithArray:(NSMutableArray *) appDelegate.mines]; BOOL gold = [[NSUserDefaults standardUserDefaults] boolForKey:@"goldControl"]; BOOL silver = [[NSUserDefaults standardUserDefaults] boolForKey:@"silverControl"]; BOOL copper = [[NSUserDefaults standardUserDefaults] boolForKey:@"copperControl"]; for(id mine in mines) { NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTite:[mine mineName]]; if ([[mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } if([[mine commodity] isEqualToString:@"Silver"] && [silver == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeSilver]; } if([[mine commodity] isEqualToString:@"Copper"] && [copper == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeCopper]; } } [mines dealloc]; } where the workingCoordinate.latitude = [[mine latitudeInitial] doubleValue], as well as the longitude, and [mine mineName],it says " No '-latitudeInitiallongitudeInitial' method found" or the mineName/LongitudeInitial. also, it complains about : before ] at all the if statement lines. I don't see any errors, do you?

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  • UIButton and UIControlEventState issue

    - by Typeoneerror
    I'm having a very specific "bug" in my iPhone application. I'm setting two images for the highlighted and normal states of a button. It works as expected when you "press" and then "touch up" at a slow pace, but if you click/tap it quickly, there's a noticeable flicker between states. Is this a known bug or am I setting the states incorrectly? Here's the code that creates the buttons: UIImage *normalImage = [[UIImage imageNamed:@"btn-small.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; UIImage *highlightedImage = [[UIImage imageNamed:@"btn-small-down.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; [self setBackgroundColor:[UIColor clearColor]]; [self setBackgroundImage:normalImage forState:UIControlStateNormal]; [self setBackgroundImage:highlightedImage forState:UIControlStateDisabled]; [self setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [self setAdjustsImageWhenDisabled:FALSE]; [self setAdjustsImageWhenHighlighted:FALSE]; When a button is tapped it simply disables itself and enables the other button: - (IBAction)aboutButtonTouched:(id)sender { aboutButton.enabled = FALSE; rulesButton.enabled = TRUE; } - (IBAction)rulesButtonTouched:(id)sender { rulesButton.enabled = FALSE; aboutButton.enabled = TRUE; } Any thoughts on this quick-click flicker?

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  • NSMutableArray: count is a method or a property?

    - by Rafael Oliveira
    I want to verify if I'm in the last cell of the UITable. Should I use a NSInteger property in my controller and store the value of the count of the data (it's an NSMutableArray) that populates the table? I'm asking because I don't know if count iterates over all objects of the array to count or if it only gets me a value of a count property. What would be better ? store the value: myCount = [myArray count] use directly: [myArray count] store numberOfRows: myCount = numberOfRowsInSection:[indexPath 0] use numberOfRows directly: numberOfRowsInSection:[indexPath 0]

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  • Should I return an NSMutableString in a method that returns NSString

    - by Casey Marshall
    Ok, so I have a method that takes an NSString as input, does an operation on the contents of this string, and returns the processed string. So the declaration is: - (NSString *) processString: (NSString *) str; The question: should I just return the NSMutableString instance that I used as my "work" buffer, or should I create a new NSString around the mutable one, and return that? So should I do this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return work; } Or this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return [NSString stringWithString: work]; // or [work stringValue]? } The second one makes another copy of the string I'm returning, unless NSString does smart things like copy-on-modify. But the first one is returning something the caller could, in theory, go and modify later. I don't care if they do that, since the string is theirs. But are there valid reasons for preferring the latter form over the former? And, is either stringWithString or stringValue preferred over the other?

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  • How to handle duplicate symbol error from 3rd party libraries?

    - by brettr
    I have two 3rd party libraries that seem to use the same class. That should be fine but I'm getting this type of error when building: ld: duplicate symbol .objc_class_name_CJSONScanner in /Users/myappOne/TapjoyConnect/Frameworks/libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a(CJSONScanner.o) and /Developer/Projects/BuildOutput/Debug-iphonesimulator/OtherLibrary_d.a(CJSONScanner.o) How can I handle this issue?

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  • How to convert Unicode strings (\u00e2, etc) into NSString for display?

    - by karlbecker_com
    I am trying to support arbitrary unicode from a variety of international users. They have already put a bunch of data into sqlite databases on their iPhones, and now I want to capture the data into a database, then send it back to their device. Right now I am using a php page that is sending data back to from an internet mysql database. The data is saved in the mysql database properly, but when it's sent back it comes out as unicode text, such as Frank\u00e2\u0080\u0099s iPad instead of just Frank's iPad where the apostrophe should really be a curly apostrophe. The answer posted to another question indicates that there is no built-in Cocoa methods to convert the "\u00e2\u0080\u0099" portion of the unicode string from the webserver to an NSString object. Is this correct? That seems really surprising (and scarily disappointing), since Cocoa definitely allows input from many different Unicode characters, and I need to support any arbitrary language that I have never heard of, and all of the possible characters. I save them to and from the local sqlite database just fine now, but once I send it to a web server, then perhaps pull down different data, I want to ensure the data pulled from the web server is correctly formatted.

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  • Load a UIView from a NIB

    - by Winder
    I have been using UIViewControllers and initWithNibName with much success, basically using them as a convenient way to design the view with Interface Builder. Unfortunately I have built a hierarchy of views before noticing this line in the UIViewController documentation: Note: You should not use view controllers to manage views that fill only a part of their window My question is this: Having a very simple NIB that only has a UIView in addition to the default First Responder and Owning Object, what is the simplest way to load the UIView into my code? I have not been able to get loadNibNamed:owner:options: to work at this point, but suspect the answer will involve it somehow.

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