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  • Collision detection of player larger than clipping tile

    - by user1306322
    I want to know how to check for collisions efficiently in case where the player's box is larger than a map tile. On the left is my usual case where I make 8 checks against every surrounding tile, but with the right one it would be much more inefficient. (picture of two cases: on the left is the simple case, on the right is the one I need help with) http://i.stack.imgur.com/k7q0l.png How should I handle the right case?

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  • Google Maps Developers Live: Ships, Polylines, Symbols, Oh My!

    Google Maps Developers Live: Ships, Polylines, Symbols, Oh My! For the second part of our "A Journey of 245k Points" series, Paul shows some cool tricks for making stunning map visualizations of numerous ship voyages using polylines, making polylines interactive, and animating voyages with symbols. Data Source: CLIWOC (Climatological Database for the World's Oceans, 1750-1850): www.ucm.es From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Education

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  • Random enemy placement on a 2d grid

    - by Robb
    I want to place my items and enemies randomly (or as randomly as possible). At the moment I use XNA's Random class to generate a number between 800 for X and 600 for Y. It feels like enemies spawn more towards the top of the map than in the middle or bottom. I do not seed the generator, maybe that is something to consider. Are there other techniques described that can improve random enemy placement on a 2d grid?

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  • Linking application build number to svn revision

    - by ahenderson
    I am looking for a strategy to version an application with the following requirements. My requirements are given an exe with version number (major.minor.build-number) 1) I want to map the version to a svn source revision that made the exe 2) With the source and exe I should be able to attach and debug in vs2010 with no issue. 3) Once I check-out the source code for the exe I should be able to build the exe again with the version number without having to make any changes to a file.

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  • XNA move from start position to target position exactly in 3D

    - by robasaurus
    If I have a list of positions that map out a path a character should follow. What would be the best way to move at a constant speed to each position making sure the character lands exactly at each position before moving onto the next? For example the character is at position A, we then queue up position B and position C. The character cannot move towards position C until it reaches position B exactly. It would be great if the solution worked at slower frame rates/update speeds as well.

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  • Experiments in Big Data Visualization on Maps

    Experiments in Big Data Visualization on Maps Brendan Kenny and Mano Marks continue their series on using the CanvasLayer library and HTML5 APIs to visualize large amounts of data on top of Google maps. This week they look at loading Shapefiles and KML directly in the browser and using WebGL to render their content over a map. From: GoogleDevelopers Views: 0 1 ratings Time: 00:00 More in Science & Technology

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  • How to find the longitude and latitude of a location

    - by simonsabin
    Just found this really simple but very useful site to give you the latitude and longitude of a location http://www.getlatlon.com/ The great thing is that you can select from a map and it also gives you the WKT you can use to generate you geography in SQL Server. This is the location for SQLBits VI...(read more)

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  • Live from the #summit13 keynote : 2013-10-16

    - by AaronBertrand
    Early morning start here in Charlotte. I'm going to try and keep this post updated as I have new information from the keynote to share, so refresh often! 8:24 AM Bill Graziano takes the stage and welcomes us to the 15th PASS Summit. He mentions that PASS delivered over 700,000 hours of technical training in the previous fiscal year, and shows a Power BI Power Map video talking about all of the SQL Saturday accomplishments in the last few years. She introduces Amy Lewis, who wins this year's PASSion...(read more)

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  • Visual sitemap generater

    - by rugbert
    Im looking for a something to visually create a sitemap for one of my websites. Id like something in a tree structure, so I have the hierarchical view of my site. A couple requirements I have tho, the ability to map password protected pages, and (not REALLY a requirement) the ability to integrate google analytics data. Im trying a evaluation version of powermapper, but the version that includes analytics integration is like $300 so Im looking for something cheaper.

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  • EntityRepository not found [migrated]

    - by PachinSV
    I'm new in Doctrine, I'm following the examples in the documentation. I created my entities and everything is working fine until I created a Repository. I have an entity called User and a UserRepository. But when I try to use the User repository I get the error message: Fatal error: Class 'Doctrine\ORM\EntityRepository' not found in C:\xampp\htdocs\excap\repositories\UserRepository.php on line 10 use Doctrine\ORM\EntityRepository; /** * Description of UserRepository * * @author Mario */ class UserRepository extends EntityRepository { How can I solved this? <?php //bootstrap_doctrine.php $isDevMode = true; use Doctrine\ORM\Tools\Setup; require_once 'vendor/autoload.php'; $config = Setup::createAnnotationMetadataConfiguration(array(__DIR__.'/entities'), $isDevMode); $conn = array( 'driver' => 'pdo_mysql', 'user' => 'mydbuser', 'password' => 'mydbpassword', 'dbname' => 'mydbname' ); $entityManager = \Doctrine\ORM\EntityManager::create($conn, $config); ?> <?php //boostrap.php //Entities require_once 'entities/User.php'; require_once 'entities/Gender.php'; require_once 'entities/AccessPoint.php'; //Repositories require_once 'repositories/UserRepository.php'; if(!class_exists("Doctrine\Common\Version", FALSE)) { require_once 'bootstrap_doctrine.php'; } ?> <?php // autoload.php generated by Composer if (!class_exists('Composer\\Autoload\\ClassLoader', false)) { require __DIR__ . '/composer' . '/ClassLoader.php'; } return call_user_func(function() { $loader = new \Composer\Autoload\ClassLoader(); $composerDir = __DIR__ . '/composer'; $map = require $composerDir . '/autoload_namespaces.php'; foreach ($map as $namespace => $path) { $loader->add($namespace, $path); } $classMap = require $composerDir . '/autoload_classmap.php'; if ($classMap) { $loader->addClassMap($classMap); } $loader->register(); return $loader; }); ?>

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  • Productivity strategies for one developer using many PCs

    - by DeveloperDon
    In a talk about time management, a famous computer scientist said: "One machine in your life is the right number." He recommended a laptop with a docking station. After trying this approach for about a month, I miss my more powerful desktop (i7 quad core hyperthread), but it is not in my technology road map (or budget) to upgrade from my old Intel Core 2 Duo (2006) notebook this year. What strategies can help me use the desktop while at my desk and without much manual effort the notebook when I am on the go?

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  • RPi and Java Embedded GPIO: It all begins with hardware

    - by hinkmond
    So, you want to connect low-level peripherals (like blinky-blinky LEDs) to your Raspberry Pi and use Java Embedded technology to program it, do you? You sick foolish masochist. No, just kidding! That's awesome! You've come to the right place. I'll step you though it. And, as with many embedded projects, it all begins with hardware. So, the first thing to do is to get acquainted with the GPIO header on your RPi board. A "header" just means a thingy with a bunch of pins sticking up from it where you can connect wires. See the the red box outline in the photo. Now, there are many ways to connect to that header outlined by the red box in the photo (which the RPi folks call the P1 header). One way is to use a breakout kit like the one at Adafruit. But, we'll just use jumper wires in this example. So, to connect jumper wires to the header you need a map of where to connect which wire. That's why you need to study the pinout in the photo. That's your map for connecting wires. But, as with many things in life, it's not all that simple. RPi folks have made things a little tricky. There are two revisions of the P1 header pinout. One for older boards (RPi boards made before Sep 2012), which is called Revision 1. And, one for those fancy 512MB boards that were shipped after Sep 2012, which is called Revision 2. So, first make sure which board you have: either you have the Model A or B with 128MB or 256MB built before Sep 2012 and you need to look at the pinout for Rev. 1, or you have the Model B with 512MB and need to look at Rev. 2. That's all you need for now. More to come... Hinkmond

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • MMO Web game mouse vs wasd

    - by LazyProgrammer
    If considering to develop a web browser based game with multiple people and it's an RPG, click to move would probably be the only choice in movement right? Because if you were to use WASD and then ajax to the server every second that a player held on to the WASD key, that'd be pretty resource intensive if the server had to calculate the position and return the map image, assuming the next few screens are already buffered right? or is there a way to implement a WASD style and still have server side do all the calculations. (server side calculations to avoid cheating)

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  • Google I/O 2010 - Batch data processing with App Engine

    Google I/O 2010 - Batch data processing with App Engine Google I/O 2010 - Batch data processing with App Engine App Engine 201 Mike Aizatsky In this session, attendees will learn how to write map() functions, how to do simple reduce() operations, how to run these over large datasets, and how App Engine is used to accomplish such parallelism. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 38:45 More in Science & Technology

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  • Is there a quick way to enter uppercase accented characters?

    - by agnul
    I know I can enter any character I need using the character-map applet, but that means grabbing the mouse/opening the "run" dialog, switching to another window, selecting the character, copying... you get the idea. Is there a quicker way to enter characters that are not available on the keyboard (and are not available as alt-gr combinations)? In my specific case I'm using a laptop with the Italian keyboard layout, but I suspect a general solution exists.

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  • Labeling algorithm for points

    - by Qwertie
    I need an algorithm to place horizontal text labels for multiple series of points on the screen (basically I need to show timestamps and other information for a history of moving objects on a map; in general there are multiple data points per object). The text labels should appear close to their points--above, below, or on the right side--but should not overlap other points or text labels. Does anyone know an algorithm/heuristic for this?

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  • The Framework For an Optimized Website

    By no means is this article intended to be a road map to a highly optimized website. This article is intended to highlight the important aspects of on and off page optimization of websites that need to rank well in the organic search engines. Fifty percent of SEO is mechanical and should follow tried and tested white hat principals that cater to the search engines and their algorithm.

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  • What type of command can I use for shortcut assignment?

    - by navie
    We all know that Ubuntu 12 has a shortcut mapper under "Keyboard" utility. I wonder when it asks for "command" in the new shortcut dialog, what type of command can I use? I used to think that commands in terminal can also be used here, but it seems xdotool is not like that. btw, if xdotool is not the right solution, how to map a key combination to a another key? for e.g.: alt+j to Down arrow key Thank you

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  • How to make an Image still when at position at Slick 2D?

    - by SystemNetworks
    For example, I want to put a building down. if I press 2, it will show the building near the character and it is moving with my character. I have done that. Now I wanted to know how do i put it down and stop following my character? I have something called shiftX and shiftY (Which is the position of my character) And my character looks like it is moving because the map and images itself is moving which i call, probePositionX and probePositionY.

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  • What kind of process should I use to learn a big system?

    - by user394128
    I just joined a new company and started to study one of the their bigger system. For me to be productive, I need to understand the entire system without too much help. Other programers are really busy and dont' have time to hold my hands. I used to use brain map to draw a pictorial representation of the system. Any recommendations on what is the right appproach to dissect a big program? It is a .net prgoram by the way.

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  • How should I refactor switch statements like this (Switching on type) to be more OO?

    - by Taytay
    I'm seeing some code like this in our code base, and want to refactor it: (Typescript psuedocode follows): class EntityManager{ private findEntityForServerObject(entityType:string, serverObject:any):IEntity { var existingEntity:IEntity = null; switch(entityType) { case Types.UserSetting: existingEntity = this.getUserSettingByUserIdAndSettingName(serverObject.user_id, serverObject.setting_name); break; case Types.Bar: existingEntity = this.getBarByUserIdAndId(serverObject.user_id, serverObject.id); break; //Lots more case statements here... } return existingEntity; } } The downsides of switching on type are self-explanatory. Normally, when switching behavior based on type, I try to push the behavior into subclasses so that I can reduce this to a single method call, and let polymorphism take care of the rest. However, the following two things are giving me pause: 1) I don't want to couple the serverObject with the class that is storing all of these objects. It doesn't know where to look for entities of a certain type. And unfortunately, the identity of a type of ServerObject varies with the type of ServerObject. (So sometimes it's just an ID, other times it's a combination of an id and a uniquely identifying string, etc). And this behavior doesn't belong down there on those subclasses. It is the responsibility of the EntityManager and its delegates. 2) In this case, I can't modify the ServerObject classes since they're plain old data objects. It should be mentioned that I've got other instances of the above method that take a parameter like "IEntity" and proceed to do almost the same thing (but slightly modify the name of the methods they're calling to get the identity of the entity). So, we might have: case Types.Bar: existingEntity = this.getBarByUserIdAndId(entity.getUserId(), entity.getId()); break; So in that case, I can change the entity interface and subclasses, but this isn't behavior that belongs in that class. So, I think that points me to some sort of map. So eventually I will call: private findEntityForServerObject(entityType:string, serverObject:any):IEntity { return aMapOfSomeSort[entityType].findByServerObject(serverObject); } private findEntityForEntity(someEntity:IEntity):IEntity { return aMapOfSomeSort[someEntity.entityType].findByEntity(someEntity); } Which means I need to register some sort of strategy classes/functions at runtime with this map. And again, I darn well better remember to register one for each my my types, or I'll get a runtime exception. Is there a better way to refactor this? I feel like I'm missing something really obvious here.

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  • Oracle Cloud Computing Summit? 6/15 ?·????????????

    - by kiyoshi.nira
    ????·???????????????????????????????????????????????????????????????????????????????????????????????????·??????????????????? ??????????? ?? : 2010?6?15?(?) 10:00~16:30(????:9:30~) ?? : ?·???????????? (map) ?105-8563 ????????4-8-1 ?? : CIO?????????????IT??????????????????????????????????? ???: ??(?????) ??????????? -> Oracle Cluod computing Summit

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