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  • Parleys Testimonial at GlassFish Community Event, JavaOne 2012

    - by arungupta
    Parleys.com is an e-learning platform that provide a unique experience of online and offline viewing presentations, with integrated movies and chaptering, from the top notch developer conferences and about 40 JUGs all around the world. Stephan Janssen (the Devoxx man and Parleys webmaster) presented at the GlassFish Community Event at JavaOne 2012 and shared why they moved from Tomcat to GlassFish. The move paid off as GlassFish was able to handle 2000 concurrent users very easily. Now they are also running Devoxx CFP and registration on this updated infrastructure. The GlassFish clustering, the asadmin CLI, application versioning, and JMS implementation are some of the features that made them a happy user. Recently they migrated their application from Spring to Java EE 6. This allows them to get locked into proprietary frameworks and also avoid 40MB WAR file deployments. Stateless application, JAX-RS, MongoDB, and Elastic Search is their magical forumla for success there. Watch the video below showing him in full action: More details about their infrastructure is available here.

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  • Warm Up Your Desktop with the Caribbean Shores Theme for Windows 7 & 8

    - by Asian Angel
    Are you in the mood for some tropical scenery? Then enjoy a view of quiet coves, clear water, palm trees, and gently rolling surf with the Caribbean Shores Theme for Windows 7 and 8. The theme comes with twelve awesome images to provide the perfect relaxing environment on your desktop. Download the Caribbean Shores Theme [Windows 7 & 8 Personalization Gallery] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Which prediction model for web page recommendation?

    - by Nilesh
    I am trying to implement a web page recommendation wherein registered users will be given a recommendation of which page to visit depending upon the previous data.So with initial study I decided to go on with clustering the data with rough sets and then will move forward to find out the sequential patters with the use of prefix span algorithm.So now I want to have a better prediction model in place which can predict the access frequency of pages.I have figured out with Markov model but still some more suggestions will be valuable.Also please help me with some references of the models too.Is it possible to directly predict the next page access with the result of PrefixSpan.If so how?

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  • GPU On-the-fly encoding of video through Logitech HD Webcam C510

    - by Ashfame
    Originally asked here but I edited that to move this question as a different one on suggestion by a fellow member. I read that I should have a Core2Duo 2.2Ghz for 720p but I have a 2.0Ghz one, would it be possible for me to first record it and then encode it after recording if my processor really start giving issue when doing on-the-fly encoding? I also have a ATI HD 4850 512MB card, if it can help in encoding on-the-fly or is there a chance that my graphics card alone can handle it and those specs were just for a system without a graphics card? I believe so. Also, I got no worries in dealing with console, if I have to do some of the things above in terminal. Other possible significant details: I have a dual screen setup 29" (1360X768) & 22" (1680X1050) which might be using some good power from GPU and I have 2GB DDR2 800Mhz RAM.

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  • Gnome panel hides window titlebar.

    - by Xorty
    I moved my laptop screen "below" external screen (was using left/right config before). There's a little problem. When my gnome panel is on top of laptop screen, all windows I maximize "drawn" under top gnome panel. Therefore, I cannot see window titlebar. I tried suggested fixes as metacity --replace and so on, but none worked. When I move my taskbar to bottom it works just fine. Any ideas? Thank you.

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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  • How can I test a parser for a bespoke XML schema?

    - by Greg B
    I'm parsing a bespoke XML format into an object graph using .NET 4.0. My parser is using the System.XML namespace internally, I'm then interrogating the relevant properties of XmlNodes to create my object graph. I've got a first cut of the parser working on a basic input file and I want to put some unit tests around this before I progress on to more complex input files. Is there a pattern for how to test a parser such as this? When I started looking at this, my first move was to new up and XmlDocument, XmlNamespaceManager and create an XmlElement. But it occurs to me that this is quite lengthy and prone to human error. My parser is quite recursive as you can imagine and this might lead to testing the full system rather than the individual units (methods) of the system. So a second question might be What refactoring might make a recursive parser more testable?

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  • Unshorten.it! Unpacks Shortened URLs and Provides Safety Rating

    - by Jason Fitzpatrick
    Shortened URLs sure are convenient and compact but they hide the destination URL. Unshorten.it! is a free Chrome/Firefox extension that not only shows you the full URL but will even give you a safety rating–no need to click blindly again. Install the extension for Chrome or Firefox and then, when you come across a shortened URL, simply right click on it and click “Unshorten this link” to see both the unpacked URL and a safety rating provided by Web of Trust and HPHosts. Unshorten.it! is a free extension, available for both Chrome and Firefox. Unshorten.it! [via Gizmo's Freeware] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How to disable OSD notifications for specific email addresses?

    - by Zuul
    I receive several logs per day via email, either from testing operations, server status or backup resumes. Can I some how disable the notification balloon either by a specific email address, the email subject or any other possible filter, as to not be constantly notified about the success operations? I've looked within the Notify OSD Configuration, but couldn't find any option to this end. Since the email comes with different information when errors occur, I already have filters within Thunderbird as to move error logs to a folder that I keep tabs on... If relevant, I'm using Ubuntu 12.04 fully updated, and Thunderbird 15.0.1.

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  • Texture artifacts on iPad

    - by MrDatabase
    I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm not sure if I know the correct terminology for this... imagine a texture at some location on the screen... then next to it is the same texture but faded a bit... then the same texture again just faded a bit more. I'm using CADisplayLink to drive my update loop if that helps. Also I didn't see this issue on the 3G or the iPhone 4. Any ideas? Cheers!

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  • How to migrate from Banshee to Rhythmbox?

    - by rafalcieslak
    As it has been decided, Ubuntu Precise 12.04 will feature Rhythmbox as the default music player. I am aware, that it does not mean that I will not be able to use Banshee, nevertheless I would like to switch to it. I have been a Rhythmbox fan for a long time, but after the switch to Banshee in Natty I decided to give it a try and completely migrated to it. However, I am not very happy with it, it lags for me a lot and has some other issues. I would like to export all Banshee data to Rhythmbox. That includes: Music library Playlists Preferably playcounts and ratings Radio stations Cover pictures What should I do to move all this data to Rhythmbox, get it to work as the default music player, and smoothly switch completely to it?

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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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  • Logitech M515 does not work after upgrade to 12.04

    - by user877329
    After upgrading to 12.04, my Logitech M515 does not work here is some output from the terminal: lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 003: ID 0411:002a BUFFALO INC. (formerly MelCo., Inc.) Bus 001 Device 004: ID 055d:3021 Samsung Electro-Mechanics Co. Bus 002 Device 002: ID 413c:2005 Dell Computer Corp. RT7D50 Keyboard Bus 004 Device 002: ID 0582:0074 Roland Corp. EDIROL UA-25 Bus 005 Device 002: ID 046d:c52b Logitech, Inc. Unifying Receiver dmesg | grep Logitech [ 30.470528] logitech-djreceiver 0003:046D:C52B.0004: hiddev0,hidraw1: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:1d.3-2/input2 The cursor does not move. Also the mouse was working in 11.10 and is working in Windows NT 5.1.2600.

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  • Windows 8 client virtualization

    - by John Paul Cook
    Hyper-V is coming to Windows 8, but you must have a processor that supports SLAT. Virtual machines created with Virtual PC aren’t easily transferred to Windows 2008 Hyper-V and vice-versa. With Windows 8, it will be easy to move vhds from Windows 8 on your laptop or desktop to Windows 8 server and back again. To find out if your processor supports SLAT, run coreinfo –v from a command window running as administrator. Download coreinfo from here . My MacBook Pro supports SLAT as this output shows:...(read more)

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  • Estimated budget for RockBand 3 character creator feature [closed]

    - by milesmeow
    I want to get an idea of the budget required to make something akin to the Rock Band 3 character creator. We won't have the same level of detail for creating the base character, i.e. no face feature customization. We essentially want some very basic body sizing and want a bunch of clothing and accessories that the characters can try on. The clothing and accessories need to adapt and fit to the body types/shapes. The character should also support movement...and the clothes should move with the body. I've asked a similar question here regarding the development effort but not necessarily a budget. Do you think it's a $1M job? Most of the effort will go into creating the character models and the clothing models. The rest of the effort will go towards the user interface to navigate the customization features.

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  • Don't Call it a Comeback

    - by Chris Haaker
    I received the email like most of you about Jeff and crew stepping down and selling the blog to another company. That it is a long time associate and friend of the team we have all grown to know and love, I feel much better about the move. Who cares, Chris, you haven't blogged religiously in ages! I know, and its a crime. Blame life, Twitter, my kids, laziness or whatever else you can think of. I always tell myself I am going to make a comeback - - "Don't call it a comeback - I been here for years." But after a few posts I seem to lose my steam. Its hard to explain, hell, I can't explain it. But we'll see what happens this time. Just don't call it a comeback.  2012 rMBP 15" Quad Core 2.33 GHz 16GB Memory 258GB SSDMarsEdit 3.5 (Please Microsoft Live Team - Make LiveWriter for OS X)

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  • What You Said: Giving an Old Laptop a New Life

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your tips and tricks for breathing life into an old laptop, now we’re back to share your junk-bin sparing methods. Many of you worked to keep old laptops from getting scrapped by dusting them off and donating them. Mark writes: My acquaintances & friends give me their old computers when they buy a new one. So I disassemble, clean, install an opsys,and get internet working. I also upgrade memory, wireless, etc. from my parts bin. Then I give it to a poor person who needs a computer. Usually a single working mom with kids. I also do the same with old desktops as well. They really appreciate them and It gives me the satisfaction of resurrecting an old computer. Wbrown does the same: How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How to Name Groups of Apps on the Windows 8 Metro Start Screen

    - by Taylor Gibb
    The Windows 8 Start Screen certainly takes some getting use to, however, one of the things that I really miss about the Start Menu was how i was able to categorize my installed applications. While you cant create folders on the Start Screen, you can group your applications. To get started head over to the Metro Start Screen and move your mouse to the bottom right-hand corner, clicking on the small icon. Now right click on the group of apps that you want to name. Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Screenshot Tour: 10 New Features in Android 4.2 Jelly Bean

    - by Chris Hoffman
    Android 4.2 improves on Android 4.1 in numerous ways, adding a variety of new features. Android 4.2 isn’t as big an update as Android 4.1, also called Jelly Bean, but it’s a definite improvement. If you have a Nexus 7 or Galaxy Nexus, you should be getting this update very soon. Unfortunately, it will likely take quite a bit longer for manufacturers to ship Android 4.2 on non-Nexus devices. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • A Tour of the 20 Built-in Apps on Windows 8 and What They Can Do

    - by Chris Hoffman
    Windows 8’s new touch-first Modern interface includes quite a few apps. Before you start looking at the Windows Store to find new apps, take a look at the included apps and what they can do. These apps share a few things in common. They all have a minimal feel that emphasizes content, most have support for live tiles that show updated information on the Start screen, and most push Microsoft’s online services. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Is it better to define all routes in the Global.asax than to define separately in the areas?

    - by Matthew Patrick Cashatt
    I am working on a MVC 4 project that will serve as an API layer of a larger application. The developers that came before me set up separate Areas to separate different API requests (i.e Search, Customers, Products, and so forth). I am noticing that each Area has separate Area registration classes that define routes for that area. However, the routes defined are not area-specific (i.e. {controller}/{action}/{id} might be defined redundantly in a couple of areas). My instinct would be to move all of these route definitions to a common place like the Global.asax to avoid redundancy and collisions, but I am not sure if I am correct about that.

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  • Look after your tribe of Pygmies with Java ME technology

    - by hinkmond
    Here's a game that is crossing over from the iDrone to the more lucrative Java ME cell phone market. See: Pocket God on Java ME Here's a quote: Massive casual iPhone hit Pocket God has parted the format waves and walked over to the land of Java mobiles, courtesy of AMA. The game sees you take control of an omnipotent, omnipresent, and (possibly) naughty deity, looking after your tribe of Pygmies... Everyone knows that there are more Java ME feature phones than grains of sand on a Pocket God island beach. So, when iDrone games are done piddlying around on a lesser platform, they move over to Java ME where things are really happening. Hinkmond

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Child object free movement on Parent object

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. Okay, I know upon viewing this, some may have little to no clue what I mean, so I'll put it like this to explain what I mean : Imagine a third person game with a simple model of a character. Now, say I have an object as a torso of a character in a game. Now Say I have an object as a head of the character. How could I keep the head as a child of the torso, but at the same time, allow it to move with the camera angle.

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  • What cars on roads game engines are there?

    - by David Thielen
    What game engines are there that support laying out a map of roads and handle vehicle movement on the roads. Something similar to the basic functionality in Transport Tycoon/Locomotion. I don't care about looks (although prettier is better) and top down or isometric is fine. I just need a simple way to create maps and move cars on it. And preferably the cars do take time to speed up and slow down as they go from stopped to full speed. Prefer in Windows (any API in Windows). I also prefer a free engine as this is just for internal use. I have found CarDriving 2D - does anyone know if it works well?

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