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  • Start with open source desktop application and move to iPhone/Android app

    - by user92356
    I'm a high schooler and I am competing in an open source software development competition. It must be a desktop application that runs on either Windows or Linux. I have a great idea for the open source desktop app, and I wanted to know if I could take it farther and port it to the iPhone or Android platform and make money (preferably through $.99 cost, not ads) I read somewhere that certain open source licenses allow me to do this... am I correct?

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  • Basics of ERP for dummies

    - by DarenW
    A situation has arisen where (if I don't scream and run away) I will be involved in an ERP system. This project will be using OpenERP specifically. My background is entirely science/engineering/music/games/art/whatever. I've never set foot in the realm of business systems or anything describable with the word "enterprise". What is a good introduction to the whole ERP concept, OpenERP and business systems in general suitable for those with flat zero experience in that world? The ideal intro would explain, from no assumptions, what the main ideas are, terminology, they style of work and thinking of people in that world, and maybe some concrete suggestions how one can tinker around with a copy of OpenERP to gain basic familiarity.

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  • What common term could be used for Web Services, Windows Services etc

    - by Shamim Hafiz
    My question is primarily concerned with making a CV. Normally under the Language section we list the individual programming Languages we've used. For example, C#, C++, PHP. Under the Platform section we can list the various operating systems and devices. Under which category would Web Services/Windows Services fall? My point is these are not platforms by themselves and surely they aren't a language. Is there any common term that can be used to describe these?

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  • Warming up with GWB ...

    - by lavanyadeepak
    Warming up with GWB ... I had been wishing to blog @GWB for a while but each time I try to register something or other preempted me away from it. On Saturday last I was little free and hence just thought I would sit and register for the same. Thanks to Jeff for helping me in setting up my account and starting to blog at GWB... I would endeavor to support through this platform active troubleshooting tips, problems and solutions to realtime business queries.

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  • How is the iOS support in UDK compared to Unity?

    - by Joe
    I have some significant experience in Unity for web clients, but I'm skeptical about the 3K$ price tag to create/deploy iOS games. I noticed UDK now supports iOS, and appears to have "free" version control- and it's only 100$ from what I can tell. My primary question is: Does UDK make iOS development and deployment easy, or do you have to jump through a couple of hoops to make it work? A few side questions not worth another post: How hard is the transition from Unity to UDK? Is UnrealScript easy to pick up from a C/C# background? Does the UDK have good documentation compared to Unity?

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  • Mobile Apps: An Ongoing Revolution

    - by Steve Walker
    a guest post from Suhas Uliyar, VP Mobile Strategy, Product Management, Oracle The rise of smartphone apps have proved transformational for businesses, increasing the productivity of employees while simultaneously creating some seriously cool end user experiences. But this is a revolution that is only just beginning. Over the next few years, apps will change everything about the way enterprises work as well as overhauling the experiences of customers. The spark for this revolution is simplicity. Simplicity has already proved important for the front-end of apps, which are now often as compelling and intuitive as consumer apps. Businesses will encourage this trend, both to further increase employee productivity and to attract ‘digital natives’ (as employees and customers). With the variety of front-end development tools available already, this should be a simple mission for developers to accomplish – but front-end simplicity alone is not enough for the enterprise mobile revolution. Without the right content even the most user-friendly app is useless. Yet when it comes to integrating apps with ‘back-end’ systems to enable this content, developers often face a complex, costly and time-consuming task. Then there is security: how can developers strike a balance between complying with enterprise security policies and keeping the user experience simple? Complexity has acted as a brake on innovation, with integration and security compliance swallowing enterprise resources. This is why the simplification of integration, security and scalability is so important: it frees time and money for revolutionary innovation. The key is to put in place a complete and unified SOA integration platform that runs across the entire enterprise and enables organizations to easily integrate and connect applications across IT environments. The platform must also be capable of abstracting apps from the underlying OS and enabling a ‘write-once, run- anywhere’ capability for mobile devices - essential for BYOD environments and integrating third-party apps. Mobile Back-end-as-a-Service can also be very important in streamlining back-end integration. Mobile services offered through the cloud can simplify mobile application development with a standard approach to dealing with complex server-side programming and integration issues. This allows the business to innovate at its own pace while providing developers with a choice of tools to speed development and integration. Finally, there is security, which must be done in a way that encourages users to make the most of their mobile devices and applications. As mobile users, we want convenience and that is why we generally approve of businesses that adopt BYOD policies. Enterprises can safely encourage BYOD as they can separate, protect, and wipe corporate applications by installing a secure ‘container’ around corporate applications on any mobile device. BYOD management also means users’ personal applications and data can be kept separate from the enterprise information – giving them the confidence they need to embrace the use of their devices for corporate apps. Enterprises that place mobility at the heart of what they do will fundamentally transform their businesses and leap ahead of the competition. As businesses take to mobile platforms that simplify integration, security and scalability we will see a blossoming of innovation that will drive new levels of user convenience and create new ways of working that we are only beginning to imagine.

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  • Silverlight: IronPython in the browser Part 1

    This article is an excerpt taken from IronPython in Action, by Michael J. Foord and Christian Muirhead and published by Manning Publications. In the article the authors discuss how to take advantage of the exciting Silverlight platform with IronPython.

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  • projected textures not appear on the "back" of the mesh as well?

    - by user975135
    I want to create blood wounds on my character's bodies by using projected textures. I've watched some commentaries on games like Left 4 Dead and they say they use projected textures for the blood. But the way projected textures work is that if you project a texture on a rigged character, say his chest, it will also appear on his back. So what's the trick? How to get projected textures appear only on one "side" of the mesh? I use the Panda3D game engine, if that will help.

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  • USB Logitech Rumble Pad 2 gamepad AND Thustmaster Universal Challenge Wheel not working in wine

    - by Rick Gionfriddo
    The controller is detected by the OS, and shows up in lsusb, and I can configure it with jstest-gtk, but Live For Speed in Wine doesn't recognize it as connected. Using Lubuntu 12.04, wine version 1.5.5. P.S. - It worked on a previous install of regular Ubuntu 12.04, using the same Wine version. Have tried installing/overriding/un-overriding various DLL's through winetricks to no avail, including xact and dinput8. Since it worked in a previous install of the same version, I figured it was a configuration error, and that I should ask here as opposed to put in a bug report on winehq. EDIT: I just used both controllers in TORCS... why do they work in native games, but not in wine?

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  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

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  • Comparison of languages by usage type? [closed]

    - by Tom
    Does anyone know of a good place to go find comparisons of programming languages by the intended platform/usage? Basically, what I want to know, is of the more popular languages, which ones are meant for high level application development, low level system development, mobile development, web, etc. If there's a good listing out there already, I'm not finding it so far. Does anyone know of a place that would have this? Thanks.

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  • ForgeRock Picks Up Sun's Open Source Identity

    <b>Datamation:</b> "Among the promises of open source software is that there is no vendor lock-in. It's a promise that new open source startup ForgeRock is aiming to deliver upon by supporting and extending the OpenSSO open source single sign-on and identity management platform formerly supported by Sun Microsystems."

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  • Designing Videogame Character Parodies [duplicate]

    - by David Dimalanta
    This question already has an answer here: Is it legal to add a cameo appearance of a known video game character in my game? 2 answers Was it okay to make a playable character when making a videogame despite its resemblance? For example, I'm making a 3rd-person action-platform genre and I have to make a character design resembling like Megaman but not exactly the same as him since there is little alternate in color, details, and facial features.

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  • Touch support in Qt 4.7

    <b>The H Open:</b> "Almost two months after the technical preview was released, the development of version 4.7 of the cross-platform Qt C++ framework for GUI applications is beginning to take shape, as Nokia has now presented a beta version."

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  • Social media measurement tools [on hold]

    - by user29187
    I work for a non-profit and we are currently trying to develop a system to measure and evaluate our social media platforms (Facebook and Twitter). We would liek to tarck a variety of social metrics, including, but not limited to: Twitter: # of followers, # of mentions, # of retweets Facebook: # of likes, # people talking about, # of page views We are currently using a paid platform for this. I wondered if there is a way to configure Google Analytics to do this or if there are any other free/clever or smart ways to track social engagement with our brand?

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  • how difficult to add vibration/feedback to a open source driving game

    - by Jonathan Day
    Hi, I'm looking to use SuperTuxKart as a basis for a PhD research project. A key requirement for the game is to provide vibration feedback through the controller (obviously dependant on the controller itself). I don't believe that the game currently includes this feature and I'm trying to get a feel for how big a challenge it would be to add. My background is as a J2EE and PHP developer/architect, so I don't know C++ as such, but am prepared to give it a crack if there are resources and guides to assist, and it's not a herculean task. Alternatively, if you know of any open source games that do include vibration feedback, please feel free to let me know! Preferably the game would be of the style that the player had to navigate a character (or character's vehicle) over a repeatable course/map. TIA, JD

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  • Studying computer science - what am I getting myself into?

    - by clankercrusher
    I'm a student considering the possibility of studying computer science. I've picked up programming indie games and websites as a hobby and I really enjoy it. Despite my fairly positive experience, I somehow get the feeling that computer science in the business world will be completely different than do-it-for-fun game making. Since I'm interested in the field and I'd like to study well, I want to prepare myself for the onslaught. (If that’s even possible) What are some of the most important principals I need to know if I decide to study computer science? What will I need to know about computer science that a University probably won't teach me? Is there any way I can get hands on experience before or while I'm at a University? What am I getting myself into? P.S. Is this the right stack exchange site for this type of question?

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  • Compiling vs using pre-built binaries performance?

    - by Nick Rosencrantz
    Will performance be better (quicker) if I manually compile the source for a software component for the actual machine that it will be used on, compared to if the source was compiled on another platform perhaps for many different architectures? I got some good results compiling source that I downloaded and I wonder whether this was due to compiling it instead of downloading a pre-compiled binary which is often the case with software updates.

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  • What Type of Options should be on the Game Settings Menu?

    - by A13X
    I have seen a post about the main menu options here: UI: Main Menu options for mobile games. What options should be listed? What do users want to see? But I want to know what kind of options should/need to be available on the settings screen. I am making a rather simple 2D game for Android, but really I haven't found many aspects that warrant an options button or a check box besides turning the sound and music on/off. I was thinking graphics settings but then again, how many apps really need graphics settings besides immersive 3D ones?

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  • Implementing top view physics using box2D

    - by humbleBee
    How can top view physics games be done in box2D? One idea I have is to set the linear velocity of an object manually or to alter the linear and angular damping as my object moves over different surfaces. For example if my object is over a wet surface it'll have less linear damping and if it is over rough surface it'll have more damping. And to see if my object has fallen over an edge I'll try to use an AABB and check if its still inside or manually see if object.x > boundary.x etc. Is there any better way?

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  • Where to start learning OpenGL with C++?

    - by NERDcustard
    I'm 16 years old and my name is Norbert. I have learnt C++ and made some cool text based games and such but I would love to start graphic's programming. I'm a decent artiest (I will have some of my work bellow) I know the base of C++ but I really would like to get into OpenGL. I need someone to show me some good tutorials for OpenGl with C++ so I can really get into game dev. My goal is to be able to program a simple 2d game by the end of the year and I have lots of time to do so. I'm en-rolled in a game dev next year and really need some help with starting off. http://imgur.com/QZjKX http://imgur.com/3CZy7

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