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  • Multiplayer game communication framework for mac/ios

    - by ishaq
    (Cross post from stackoverflow) I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer communication. Please note that I cannot use central severs e.g. SmartFox, RedDwarf, etc since I want the players to "host" games for others and be able to play it on their LAN, VPN or my own servers. Any pointers? I checked lidgren but it's for .NET only and hence not an option for me. EDIT: just in case it wasn't clear, the messaging has to be real time hence it's probably going to be over UDP

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  • What Type of Options should be on the Game Settings Menu?

    - by A13X
    I have seen a post about the main menu options here: UI: Main Menu options for mobile games. What options should be listed? What do users want to see? But I want to know what kind of options should/need to be available on the settings screen. I am making a rather simple 2D game for Android, but really I haven't found many aspects that warrant an options button or a check box besides turning the sound and music on/off. I was thinking graphics settings but then again, how many apps really need graphics settings besides immersive 3D ones?

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  • Sense/Net 6.0

    - by csharp-source.net
    Sense/Net 6.0 is the Open Source alternative for building integrated Enterprise Content Management (ECM, ECMS) and Enterprise Portal (EPS) solutions running on the .Net platform and in the near future also on Mono.

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  • USB Logitech Rumble Pad 2 gamepad AND Thustmaster Universal Challenge Wheel not working in wine

    - by Rick Gionfriddo
    The controller is detected by the OS, and shows up in lsusb, and I can configure it with jstest-gtk, but Live For Speed in Wine doesn't recognize it as connected. Using Lubuntu 12.04, wine version 1.5.5. P.S. - It worked on a previous install of regular Ubuntu 12.04, using the same Wine version. Have tried installing/overriding/un-overriding various DLL's through winetricks to no avail, including xact and dinput8. Since it worked in a previous install of the same version, I figured it was a configuration error, and that I should ask here as opposed to put in a bug report on winehq. EDIT: I just used both controllers in TORCS... why do they work in native games, but not in wine?

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  • What should I use Ubuntu for? [closed]

    - by Sean francis Ballais
    I need some of your precious advice co-Ubuntu users. I have been a full Ubuntu user for a few months now and our old 2005 model PC just broke down and so my parents gave me a new PC (notebook). I have installed Windows 7 Ultimate for some reason. Now, my problem is that, since I am a amateur graphic designer, website developer, software developer and other professions a normal teenager won't try and I am using Adobe Creative Suite CS6 Master Collection for my multimedia creation and web development needs, what could I use Ubuntu Linux for? Software development? Website Usability Testing? Other Multimedia stuff? Etc.? Need real help because my mind is getting confused in what should I use Ubuntu for... Any help will be welcomed with appreciation. :D P.S. Don't suggest to me any games because I'm no gamer.

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  • Compiling vs using pre-built binaries performance?

    - by Nick Rosencrantz
    Will performance be better (quicker) if I manually compile the source for a software component for the actual machine that it will be used on, compared to if the source was compiled on another platform perhaps for many different architectures? I got some good results compiling source that I downloaded and I wonder whether this was due to compiling it instead of downloading a pre-compiled binary which is often the case with software updates.

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  • What common term could be used for Web Services, Windows Services etc

    - by Shamim Hafiz
    My question is primarily concerned with making a CV. Normally under the Language section we list the individual programming Languages we've used. For example, C#, C++, PHP. Under the Platform section we can list the various operating systems and devices. Under which category would Web Services/Windows Services fall? My point is these are not platforms by themselves and surely they aren't a language. Is there any common term that can be used to describe these?

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  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

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  • How is the iOS support in UDK compared to Unity?

    - by Joe
    I have some significant experience in Unity for web clients, but I'm skeptical about the 3K$ price tag to create/deploy iOS games. I noticed UDK now supports iOS, and appears to have "free" version control- and it's only 100$ from what I can tell. My primary question is: Does UDK make iOS development and deployment easy, or do you have to jump through a couple of hoops to make it work? A few side questions not worth another post: How hard is the transition from Unity to UDK? Is UnrealScript easy to pick up from a C/C# background? Does the UDK have good documentation compared to Unity?

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  • how difficult to add vibration/feedback to a open source driving game

    - by Jonathan Day
    Hi, I'm looking to use SuperTuxKart as a basis for a PhD research project. A key requirement for the game is to provide vibration feedback through the controller (obviously dependant on the controller itself). I don't believe that the game currently includes this feature and I'm trying to get a feel for how big a challenge it would be to add. My background is as a J2EE and PHP developer/architect, so I don't know C++ as such, but am prepared to give it a crack if there are resources and guides to assist, and it's not a herculean task. Alternatively, if you know of any open source games that do include vibration feedback, please feel free to let me know! Preferably the game would be of the style that the player had to navigate a character (or character's vehicle) over a repeatable course/map. TIA, JD

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  • Silverlight: IronPython in the browser Part 1

    This article is an excerpt taken from IronPython in Action, by Michael J. Foord and Christian Muirhead and published by Manning Publications. In the article the authors discuss how to take advantage of the exciting Silverlight platform with IronPython.

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  • Designing Videogame Character Parodies [duplicate]

    - by David Dimalanta
    This question already has an answer here: Is it legal to add a cameo appearance of a known video game character in my game? 2 answers Was it okay to make a playable character when making a videogame despite its resemblance? For example, I'm making a 3rd-person action-platform genre and I have to make a character design resembling like Megaman but not exactly the same as him since there is little alternate in color, details, and facial features.

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  • Basics of ERP for dummies

    - by DarenW
    A situation has arisen where (if I don't scream and run away) I will be involved in an ERP system. This project will be using OpenERP specifically. My background is entirely science/engineering/music/games/art/whatever. I've never set foot in the realm of business systems or anything describable with the word "enterprise". What is a good introduction to the whole ERP concept, OpenERP and business systems in general suitable for those with flat zero experience in that world? The ideal intro would explain, from no assumptions, what the main ideas are, terminology, they style of work and thinking of people in that world, and maybe some concrete suggestions how one can tinker around with a copy of OpenERP to gain basic familiarity.

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  • How to monetize and/or protect framework rights?

    - by Arthur Wulf White
    I made a game engine/framerwork for ActionScript 3 that allows very efficient and flexible level design for Platformers, Tower Defense game, RPG's, RTS and racing games. The algorithms I used are new and are not available in any other level editor I've seen. What are the best ways to benefit myself and others with my new framework? It is written for ActionScript 3 so unless I translate it to C# I'm guessing it will be decompiled and used by others. I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief.

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  • How to create a screencast?

    - by Riccardo Murri
    How can I create a screencast on Ubuntu? What applications are available? The app I'm looking for has ideally all of these features: Can record in a format that can be played back easily on any platform and/or accepted by youtube or another popular video site Can record just a window (instead of the whole screen), possibly selecting it with a mouse click Can start recording after a configurable delay (e.g., I launch the app and have time to do arrangements to my desktop/window before actual recording starts)

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  • projected textures not appear on the "back" of the mesh as well?

    - by user975135
    I want to create blood wounds on my character's bodies by using projected textures. I've watched some commentaries on games like Left 4 Dead and they say they use projected textures for the blood. But the way projected textures work is that if you project a texture on a rigged character, say his chest, it will also appear on his back. So what's the trick? How to get projected textures appear only on one "side" of the mesh? I use the Panda3D game engine, if that will help.

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  • New Virtual Compute Appliance Videos

    - by Cinzia Mascanzoni
    Watch the latest Virtual Compute Appliance videos to aid your conversations with partners and customers! Virtual Compute Appliance Flash demo shows your customers and partners the business benefits. VCA Product demo. Tier1 Customer Testimonial Video of using Oracle's Virtual Compute Appliance to build a private cloud virtualization platform to host its customers’ Oracle Enterprise and Windows applications. Centroid Partner Testimonial Video.

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  • How to enable bluetooth when there is no hardware switch

    - by Robert Mutke
    My laptop Thinkpad Edge e320 got out of standby with bluetooth and wireless disabled. WiFi got enabled normally in unity but bluetooth says that "bluetooth is disabled by hardware switch". There is no hw switch on my laptop. I tried: # echo 1 > /sys/devices/platform/thinkpad_acpi/bluetooth_enable bash: echo: write error: Operation not permitted but as you see no results. Fn-F9, which is radio control, does not work. Any help?

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  • Implementing top view physics using box2D

    - by humbleBee
    How can top view physics games be done in box2D? One idea I have is to set the linear velocity of an object manually or to alter the linear and angular damping as my object moves over different surfaces. For example if my object is over a wet surface it'll have less linear damping and if it is over rough surface it'll have more damping. And to see if my object has fallen over an edge I'll try to use an AABB and check if its still inside or manually see if object.x > boundary.x etc. Is there any better way?

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  • Efficient existing rating system for multiplayer?

    - by Nikolay Kuznetsov
    I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people. So I expect that player's rating adjustments (RA) should depends on Rating of opponents in the game room Number of players in game room and final place of a player Person gets rating increase if he plays more games and more frequently If a person leaves a game room (disconnect) before the game ends he should get punished with a high rating decrease I have found two related questions in here Developing an ELO like point system for a multiplayer gaming site Simplest most effective way to rank and measure player skill in a multi-player environment? Please, let me know what would be the most appropriate existing rating model to refer.

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  • ForgeRock Picks Up Sun's Open Source Identity

    <b>Datamation:</b> "Among the promises of open source software is that there is no vendor lock-in. It's a promise that new open source startup ForgeRock is aiming to deliver upon by supporting and extending the OpenSSO open source single sign-on and identity management platform formerly supported by Sun Microsystems."

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  • Warming up with GWB ...

    - by lavanyadeepak
    Warming up with GWB ... I had been wishing to blog @GWB for a while but each time I try to register something or other preempted me away from it. On Saturday last I was little free and hence just thought I would sit and register for the same. Thanks to Jeff for helping me in setting up my account and starting to blog at GWB... I would endeavor to support through this platform active troubleshooting tips, problems and solutions to realtime business queries.

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  • The Uganda .NET Usergroup meeting for January 2011 - a look back.

    - by Malisa L. Ncube
    We had a very interesting meeting on Friday 28th last week. We had 10 attendees and two speakers. The first topic presented was Cloud Computing, presented by Allan Rwakatungu @arwakatungu who works with MTN Uganda. He gave a very brilliant outline of how Cloud computing and service oriented applications had begun changing the platform for operating business and the costs it saves because of scalability and elasticity. He went on to demonstrate the steps you would take if you are beginning a new Windows Azure project. He explained the history and evolution of the Windows Azure, SQL Azure and cloud services offered by Amazon and google.com. The attendees had many questions to ask (obviously), but they were all answered very well. We once again thank Allan, for taking time to prepare the presentation and demonstrating for us. We recorded a video on the entire presentation and after doing some editing we will publish it. One wish which was echoed by most members was that Microsoft should open the cloud services and development for Africa. Microsoft currently does not even have servers here in Africa and so far, that does not put African developers in the same platform as other developers in other continents. Now is the time considering the improvements in network speeds and joining of the Seacom network and broadband.   I presented on Parallelism and Multithreading using .NET 4.0, I also gave some details on the language changes in C# 5.0 and the async keyword and the TaskEx class. I explained the Task, Scheduling of parallel tasks and demonstrated problems that may arise from using parallelism inappropriately. I also demonstrated the performance improvements that may be achieved by taking advantage of multi-core processors. You may download the presentation on Parallelism and Multi-threading from here. The resolution of the meeting was that we should meet more than once a month and begin other activities which should be more fun. e.g. Geek Dinner, Geek Beer or CodeCamp. Based on that we all agreed we shall have a mid-month meeting starting from February. Cheers folks! del.icio.us Tags: .net,usergroup,cloud computing,parallelism,multi-threading

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