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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Recursively listing, and storing, directory contents

    - by enchilada
    I know how to recursively list directory contents. I will be using Snow Leopard's enumeratorAtURL:includingPropertiesForKeys:options:errorHandler: method to do this. However I want to store my findings into a object hierarchy (of, say, objects of a custom FileOrDirectory class that has isLeaf, children, and count attributes). I need to pre-load the directory and file structure into such a object hierarchy, in order to do whatever I want with NSTreeController and whatnot. I guess the trickiest thing here is to get the children attribute correct in the object hierarchy. Any ideas?

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  • how to set a tableview delegate

    - by dubbeat
    Hi, I'm trying to use a tableview without using a nib and without using a UITableViewController. I have added a UITableView instance to a UIViewController Like So mytable = [[UITableView alloc] initWithFrame:CGRectMake(22, 207, 270, 233)]; [mytable setDelegate:self]; [self.view mytable]; Also I have added the following table view methods to my UIViewController (cut for brevities sake) - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { I am getting a warning saying that my UIViewController does not implement UITableView delegate protocol. Whats the correct way to tell the table view where its delegate methods are? (This is my first attempt at trying to use a UITableView without selecting the UITableTableview controller from the new file options)

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  • Cocoa touch - GameKit GKPeerPickerController devices

    - by teepusink
    Hi, I'm now testing GKPeerPickerController. I have a simple app that just have a button and do GKPeerPickerController on a device. However, all it does is "Looking for other iPhones or iPod touches..." I do have another device nearby with bluetooth turned on BUT without the app installed. Does that other device also need to have the app installed? Thanks, Tee

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  • Avoiding Nested Blocks

    - by Helium3
    If there is a view controller that wants to execute a number of block based tasks one at a time, how can the control be given back to the view controller after a completion block has executed. Lets say ViewControllerOne wants to execute a number of tasks, each relying on the result of the previous one, how would this control be given back to the viewcontroller after each completion block has been executed? I started thinking about this and I was heading towards a deeply nested block pattern that will surely only cause confusion to whoever else reads or tests it. A task executes and the completion block returns the result or error which is needed by the next task, which has its own completion task, that the next task relies on and so forth. How can the control be managed in one place, the viewcontroller? Would the completion block just call the next function that handles the next task, using a pointer to the view controller?

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  • How to get headers into framework in Xcode?

    - by john146
    I'm trying to build a framework for MacOS in Xcode 3. It looks like it's building everything except the Headers directory according to the layout listed in the Apple documentation. I can't find anything that tells me what settings to use to get the build process to copy the headers into Headers directory in the framework, or alternately where I have to put those files. Any help? Thanks.

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  • My UITableView has duplicated rows

    - by Mark
    Im not sure why, but my UITableView, which isnt anything fancy, is showing repeating rows when it shouldnt be. It seems that the rows that get added when the user scrolls (i.e. the rows that are off the screen to start with) are getting the data for the wrong row index. Its almost like when a new cell is de-queued, it's using a cell that 'was' used, but wasn't cleaned up correctly. Do you need to 'clean up' cells that are de-queue so that new cells dont use cells that are already created? my code is as below: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; MyDayCell *cell = (MyDayCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MyDayCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MyDayCell class]]) cell = (MyDayCell *)oneObject; } NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSArray *thisSectionItems = (NSArray*)[self.listData objectForKey: [[NSNumber alloc] initWithInt:section]]; MyDayDetails *rowData = [thisSectionItems objectAtIndex:row]; //setup my cells data here... return cell; } Is there anything wrong with this code? has anyone seen anything like this before?

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • DeviceOrientation Check in AppDelegate

    - by ludo
    Hi, I created a view in the AppDelegate, that I add to the window like this:[window addSubview:myView]; I wanna be able to check for the device orientation everytime I come back to this view, so I can make some modifications to it. How can I do that in the appDelegate?

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  • Using libssl in xCode

    - by kanedo
    Hello, I have tried to include openssl (I try to implement a ssh client) and I've added libssl.dylib to my XCode Project. But I don't know which header I have to include to use it. Can anyone show me a tutorial how to use libssl in xcode? thanks

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  • timeout stringwithcontentsofurl

    - by sergiobuj
    Hi, I have this call to stringwithcontentsofurl: [NSString stringWithContentsOfURL:url usedEncoding:NSASCIIStringEncoding error:nil]; How can I give that a simple timeout? I don't want to use threads or operation queues (the content of the url is about 100 characters), I just don't want to wait too long when the connection is slow.

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  • Any good way to set the exit status of a Cocoa application?

    - by buglesareking
    I have a Cocoa app which interacts with a server and displays a GUI. If there is a fatal error, I display an alert and exit. I'd like to set the exit status to a non-zero value to reflect that an error occurred, for ease of interaction with some other UNIX based tools. Unfortunately I've been unable to find a good way to do so - NSApplication doesn't seem to have any way to set an exit status. At the moment, I've subclassed NSApplication and added an exitStatus ivar (which I set in my app delegate when necessary), then overridden -terminate: so that it calls exit(exitStatus). This works fine, but it seems a bit grungy to me, not to mention that I may be missing something important that the stadnard `terminate: is doing behind the scenes. I can't call [super terminate:sender] in my subclassed method, because that exit()s without giving me a chance to set the status. Am I missing something obvious?

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  • How can I build an app with multiple types of controllers?

    - by Sheehan Alam
    How can I accomplish the following: When my app loads a UIView will show 4 buttons Clicking on a button will load a UITabBarController (not a UIView with a UITabBar) that can display multiple views. This seems challenging to me, because in order for me to use the UITabBarController I need to add this to the window's subview in my appDelegate. By doing so, my app automatically will load with the UITabbarController in the root view.

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  • Editing an UIImage

    - by wwrob
    I have an UIImage that I want to edit (say, make every second row of pixels black). Now I am aware of the functions that extract PNG or JPEG data from the image, but that's raw data and I have no idea how the png/jpeg files work. Is there a way I can extract the colour data from each pixel into an array? And then make a new UIImage using the data from the array?

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  • UILabel to render partial character using clip

    - by magic-c0d3r
    I want a UILabel to render a partial character by setting the lineBreakMode to clip. But it is clipping the entire character. Is there a different way to clip a word so that only partial character is displayed? Lets say I have a string like: "Hello Word" and that string is in a myLabel with a width that only fits the 5 characters and part of the "W" I want it still to render part of the "W" and not drop it from the render.

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  • NSTableView don't display data

    - by Tomas Svoboda
    HI, I have data in NSMutableArray and I want to display it in NSTableView, but only the number of cols has changed. This use of NSTableView is based on tutorial: http://www.youtube.com/watch?v=5teN5pMf-rs FinalImageBrowser is IBOutlet to NSTableView @implementation AppController NSMutableArray *listData; - (void)awakeFromNib { [FinalImageBrowser setDataSource:self]; } - (IBAction)StartReconstruction:(id)sender { NSMutableArray *ArrayOfFinals = [[NSMutableArray alloc] init]; //Array of list with final images NSString *FinalPicture; NSString *PicNum; int FromLine = [TextFieldFrom intValue]; //read number of start line int ToLine = [TextFieldTo intValue]; //read number of finish line int RecLine; for (RecLine = FromLine; RecLine < ToLine; RecLine++) //reconstruct from line to line { Start(RecLine); //start reconstruction //Create path of final image FinalPicture = @"FIN/final"; PicNum = [NSString stringWithFormat: @"%d", RecLine]; FinalPicture = [FinalPicture stringByAppendingString:PicNum]; FinalPicture = [FinalPicture stringByAppendingString:@".bmp"]; [ArrayOfFinals addObject:FinalPicture]; // add path to array } listData = [[NSMutableArray alloc] init]; [listData autorelease]; [listData addObjectsFromArray:ArrayOfFinals]; [FinalImageBrowser reloadData]; NSBeep(); //make some noise NSImage *fin = [[NSImage alloc] initWithContentsOfFile:FinalPicture]; [FinalImage setImage:fin]; } - (int)numberOfRowsInTableView:(NSTableView *)tv { return [listData count]; } - (id)tableView:(NSTableView *)tv objectValueFromTableColumn:(NSTableColumn *)tableColumn row:(int)row { return (NSString *)[listData objectAtIndex:row]; } @end when the StartReconstruction end the number of cols have changed right, but they're empty. When I debug app, items in listData is rigth. Thanks

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