Browser-based MMOs (WebGL, WebSocket)
- by Alon Gubkin
Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking?
Do you think future MMOs (and games generally) will wrriten with WebGL?
Does today's JavaScript performance allow this?
Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which.
UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source).
Java (left) and HTML5 (right)