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  • SDL 1.2 reports wrong screen size

    - by Aaron Digulla
    I have a multi-monitor setup with two displays, both 1920x1200. In games, I can only select resolutions 1920x1200 (like 2560x1200) which makes games unusable. Full screen doesn't work either because it switches one display to 800x600 which means I can't reach the close button... I have to kill the game and then, I have to restore my desktop because all windows are moved/resized. How can I force SDL to use any resolution that I want?

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  • I want to learn the basics of Game Development [on hold]

    - by Mary
    I have programming experience and I would like to know how to start building games. I'm interested in building games for desktops and Android tablets. Could you list the general steps of Game Building? From the more common programming languages used to the software and frameworks available at each stage? I'm just trying to get the big picture of all the different options and tools I have at my disposal. Please leave some book recommendations and useful links!

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  • Making large scale changes to an economy in a social game

    - by Zach
    Are there any examples or case studies of social games, specifically on Facebook, where the developer has made drastic changes to the economy? I'm specifically interested in examples where the old economy was based off of purchasing items with Facebook credits then moving to a new model where the same inventory or similar inventory is sold with a soft currency. The closest comparisons I've been able to find so far are looking at iOS games that have gone from purchase models to freemium models, but haven't found a comparable scenario in a social game besides larger scale MMO's.

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  • Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support?

    - by baptzmoffire
    So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to do. I need to figure out whether I need to create my own server, invest in a preexisting client or server service, or if I even need to use a server at all. If I do need to use a ready-made service other than Game Center, which server would accomodate my game's needs best? I have limited resources and funds. Here is the list of features I want my game to support, ideally: Turn-based gameplay (a la "with Friends" and "with Buddies" games) Smart matchmaking (matching users up with other players of comparable skill/achievements) Random matchmaking Facebook matchmaking Specific username matchmaking Contact list matchmaking A way to select what "type" of match you want to challenge an opponent to. (In random, smart, and Facebook matchmaking, there will be different "wagers" the player can make. [e.g. "I wanna play a random opponent for 1000 points. Now, I wanna play my Facebook buddy for 1,000,000 points."] There will be a predetermined range of amounts you can play for. It won't be customizable.) Buddies list capability (Game-buddies, as opposed to contacts and Facebook) A higher concurrent game cap than Game Center offers (which I still can't really find a straight answer on) Scalability (it should support 2 or 20,000,000 players) Objective-C compatibility Flexibility (for all the stuff I haven't thought of yet) Am I dreaming, here? Is there even a service that can handle all of these features? Do I need to invest months in learning a networking language to build my own? If so, how much would I need to spend on hardware? I've been looking around all morning and, so far, the only seemingly viable option is SmartFox. Under "Everything and the kitchen sink" section here, it says they support "virtual world with Zones, Rooms and RoomGroups, create complex game challenges, send invitations, manage buddy lists, create custom permission profiles, oversee the security aspects and tons more." http://www.smartfoxserver.com/overview/platform Is there an option that Im just overlooking? Thanks for any help anyone can provide. Sorry for the long poast. One last question: Does anyone know which server Dice with Buddies uses? I was experimenting with how many concurrent games I could get going and my ADHD kicked in at about 80 games. 80 concurrent games would be great for my game, but again, I need the other features I mentioned too. Thanks again.

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  • L'Unreal Engine 4.2 disponible : ajout du support des véhicules, améliorations des animations et du débogage

    L'Unreal Engine 4.2 est maintenant disponible Ajout d'un exemple de véhicule, améliorations des animations et du débogage...Un peu plus d'un mois après, la version 4.2 de l'Unreal Engine 4, le moteur d'Epic Games est disponible.VéhiculesLa première nouveauté concerne les véhicules. Ils sont maintenant pleinement gérés dans le moteur. Afin que vous découvriez cette fonctionnalité, Epic Games propose un template en C++ et en blueprint ainsi qu'un échantillon de jeu de course. Vous pouvez trouver...

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  • Path tables or real time searching for AI?

    - by SirYakalot
    What is the more common practice in commercial games; path lookup tables or real time searches? I've read that in many games path lookup tables are pre-calculated and baked into each map, so to speak, then steering behaviour is used to handle dynamic obstacles. or is it better practice to use optimised hierarchical A* searches? I understand the pro's and cons of each, I'm just curious as to what is most often used in the industry.

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  • OpenGL vs DirectX?

    - by Harold
    I saw the articles that were going on about OpenGL being better than DirectX and that Microsoft are really just trying to get everyone to use DirectX even though it's inferior so that gaming is almost exclusively for Windows and XBox, but since the article was written in 2006 is it still relevant today? Also I know plenty of games are written in DirectX but does anyone have any examples of popular games written in OpenGL? Thanks

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  • "Pointers" with $ Syntax in /etc/environment

    - by Tyson Trautmann
    Is it valid to have "pointers" in /etc/environment using $FOO syntax? Right now my /etc/environment looks like this: JAVA_HOME=/usr/lib/jvm/java-6-openjdk MAVEN_HOME=/usr/bin/apache-maven/apache-maven-3.0.4 M2_HOME=$MAVEN_HOME M2=$MAVEN_HOME/bin PATH=/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:$JAVA_HOME/bin:$MAVEN_HOME/bin I'm not getting the results that I'm expecting though: ~$ echo $JAVA_HOME /usr/lib/jvm/java-6-openjdk ~$ echo $MAVEN_HOME /usr/bin/apache-maven/apache-maven-3.0.4 ~$ echo $PATH /usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin/bin:/usr/games:$JAVA_HOME/bin:$MAVEN_HOME/bin

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  • Can I use copyrighted images and music in my game? [duplicate]

    - by Aman Grover
    This question already has an answer here: Using modified copyrighted music in non-commercial games 3 answers I am working on my first ever project , and I have used some copyrighted images(images taken from some other well recognized games). Is it even possible that I edit the images a little bit and then use them as royalty free images? If not, then can anyone tell me some web links from where I can get royalty free images?

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  • What game systems exist which uses camera input?

    - by Marc Pilgaard
    The group and I is in the middle of a semester project where we are currently researching on which game systems are using camera as input or as an interactive medium? We would like some help listing some of the game systems which uses camera input, as it seems hard to find other examples. Currently we know that webcam browser games uses camera input (Newgrounds webcam games), as well as the xbox kinect. I know this questions seems rather vague, though I still hope some people is capable of helping.

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  • Terrain square loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of unnecessary loading and unloading is done. Is there a general approach to this because I dont think games like skyrim have this issue? Cheers!

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  • Simple 2 player server

    - by Sourabh Lal
    I have recently started learning javascript and html and have developed simple 2 player games such as tick-tack-toe, battleship, and dots&boxes. However these 2 player games can only be played on one computer (i.e. the 2 players must sit together) However, I want to modify this so that one can play with a friend on a different computer. Any suggestions on how this is possible? Also since I am a beginner please do not assume that I know all the jargon.

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  • Development of a Card Game Website [on hold]

    - by Correna Hurley
    Yahoo did away with all of their "parlor-type" games on 3/31/14. There is a great demand to get these games back, but Yahoo has no plan to do so. I'd like to find someone who has the knowledge necessary to create such an "animal" and would be willing to give it a try. If someone from this forum would be so kind as to point me in the right direction to find such an individual, I'd be grateful. Thank you.

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  • Is it possible to install Adobe Master Collection CS5.5 into ubuntu without using a Virtual Windows?

    - by Justanotherubuntuuser
    I recently decided to install ubuntu, i formatted my pc and i installed both Ubuntu and Windows. Since it is hard sometimes to get games to work in ubuntu (specially the new ones) i decided to use Windows mostly for games and ubuntu for work applications, such as programming, the adobe suite and whatnot. Here's my question: Is there anyway i can use Adobe Master Collection within ubuntu without using virtual mode? I've been searching it all over the internet but i get nothing.

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  • Techniques to prevent non-official clients in network gaming?

    - by UpTheCreek
    In multi-player network games, what techniques exist to try to ensure that users are connecting with the official client application, and not some hacked client app? I realise there is probably no sure-fire way to do this, but rather I'm interested in techniques that can be employed to mitigate the problem. I'm especially interested in any techniques that can be used for web based games, but I imagine most can be applied generally. Thank you!

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  • If I were to start an Android or iPhone app or game, what program should I use?

    - by John
    I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything free that I can use to make games for those platforms? Or if not, any suggestions for engines or anything else? I was wondering about Unity, for example, is that a good investment to use for making games?

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  • How can you store item data from a game?

    - by ThePlan
    When I look at games such as warcraft 3, or Diablo, or basically any games that contain items in them I notice that each item is unique. They all have different stats, different graphics, different names. I took a wild guess that they don't use XML, although I know I might be wrong, but I just figured they use something that isn't easily human-editable to prevent casual hacking. How is data such as item attributes stored in a game (2d or 3d, I suppose it works the same way in both)?

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  • "Loading operating system... boot error" when booting from live CD

    - by jeremy
    I'm having a problem installing Ubuntu 12.10 on a new drive. I was running Windows7 on my SSD but when the drive crashed, I decided to use that as an excuse to make the switch to Ubuntu. I've been experimenting with it on my old laptop until I got my SSD replaced under warranty. Now I have my SSD back and want to install Ubuntu on my desktop machine. I used UNetbootin to make a bootable flash drive. I then I went into my BIOS and made sure USB loaded before the hard drive. However, when I try to load it I get an error that says: Loading operating system ... boot error I know the flash drive works because if I reboot my laptop or my other Windows PC with the flash drive and it loads into Ubuntu...just when I try to do it in the PC with no OS currently on the drive.

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  • SEO techniques for a complete Flex Website

    - by Bobby Francis Joseph
    I am planning to build a website completely in Flex. All the contents will be static. No DB will be used. Unfortunately I am not building the website for PUMA or NIKE and so SEO is important. There is an overwhelming and confusing information out there about Flex and SEO. The following is a piece of information I found on the web " FLEX( Flash ) uses XML as a primary source of content, and XHTML is just a custom XML. The idea is to to use the HTML pages as XML content for the FLEX( Flash ) application. The XML can be read and indexed by the search engines, and it’s also the ideal content source for your FLEX( Flash ) application.' It goes on to explain how this can be done. Is this really that simple. " Could someone give some credible links. SEO is important for me since I am planning to build the site for a resort.

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  • Do you develop with security in mind?

    - by MattyD
    I was listening to a podcast on Security Now and they mentioned about how a lot of the of the security problems found in Flash were because when flash was first developed it wasdn't built with security in mind because it didn't need to thus flash has major security flaws in its design etc. I know best practices state that you should build secure first etc. Some people or companies don't always follow 'best practice'... My question is do you develop to be secure or do you build with all the desired functionality etc then alter the code to be secure (Whatever the project maybe) (I realise that this question could be a possible duplicate of Do you actively think about security when coding? but it is different in the fact of actually process of building the software/application and design of said software/application)

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  • Programming Language? - To create a application (eLearning course) that will work on PC, Mac, iPhone, iPad, Touch etc?

    - by Josh
    Hi Currently at work I'm helping put together and create eLearning courses within Flash. Our senior programmers have knowledge of how to do this, Although - I would like to know how you could go from converting a eLearning course from Flash into a application for Mac and PC, looking similar to Garageband's music lessons? What programming language was used to create Garageband on Mac? What is the best way to create a application that will work on PC, Mac, iPhone, iPad, Touch etc, Rather then using flash and Actionscript to create online based applications, that will only work in a browser on Mac and PC? Any further tips? Thanks Josh

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  • remove xml declaration from the generated xml document using java

    - by flash
    String root = "RdbTunnels"; DocumentBuilderFactory documentBuilderFactory = DocumentBuilderFactory.newInstance(); DocumentBuilder documentBuilder = documentBuilderFactory.newDocumentBuilder(); Document document = documentBuilder.newDocument(); Element rootElement = document.createElement(root); document.appendChild(rootElement); OutputFormat format = new OutputFormat(document); format.setIndenting(true); XMLSerializer serializer = new XMLSerializer(System.out, format); serializer.serialize(document); gives the result as following <?xml version="1.0" encoding="UTF-8"?> <RdbTunnels/> but I need to remove the xml declaration from the output how can I do that

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  • How to run Ubuntu fully in initramfs?

    - by miernik
    I have a machine with 10 GB of RAM, and I would like to run Ubuntu on it (Debian also OK if its easier), fully in RAM in such a way: I boot from a compressed image on an USB flash disk, that is uncompressed into RAM, and then I can remove the disk from the USB slot, and use the system only with RAM, without any permanent disk. Whenever I make any changes that I want permanent, I would put the flash disk back into the USB slot (possibly not the same one as I used initially to boot, as I would like to keep many versions of the boot flash disk), and run some command that would save the current state into a compressed image on the disk. How can I set this up?

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  • Usb Live No hardisk

    - by sergey simeonov
    Ok so i own a toshiba laptop , and the thing is my hdd went bad,but i had a usb flash drive with i live cd Ubuntu on it. Now i dont have and hdd plugged in my laptop im only with a flashdrive. My question is how much memory does this live cd support cause my flash drive is 32 gigs and after about 1.5 gigs of downloads a screen shows up and tells me that i dont have enough space left. the other thing is i dont have money to get a hdd right now so i wanna use this flash drive for now but can i somehow customize the cd thru the live edition so i could have programs that i need after restarts i tried with Customization Live Cd but when i run it , it stops and in my terminal it says could not execute not enough space. So if anyone can tell me what can i do with this problem im having with space on my live Usb ubuntu.

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