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  • using php to list some files in folders

    - by Terix
    I have collected many free themes from around internet. Each of them has a screenshot.jpg or png file on their folder. I want to scan all the folders for that file, and return the full file path to be used with an img html tag. I am not interested on partial path or folders where there are not screenshots. For example, if my fodler structure is: ./a/b/ ./c/d/e/screenshot.jpg ./f/ ./g/screenshot.jpg ./h/i/j/k/ ./l/m/screenshot.png ./n/o/ ./p/screenshot.jpg I want to get: ./c/d/e/screenshot.jpg ./g/screenshot.jpg ./l/m/screenshot.png ./p/screenshot.jpg I managed somehow to get a recursive function, but I figured only the way to return an array and then i can't get rid of what I don't need, and I miss png. Can anyone help me on that? the code I managed to put together is this: function getDirectoryTree( $outerDir , $x){ $dirs = array_diff( scandir( $outerDir ), Array( ".", ".." ) ); $dir_array = Array(); foreach( $dirs as $d ){ if( is_dir($outerDir."/".$d) ){ $dir_array[ $d ] = getDirectoryTree( $outerDir."/".$d , $x); }else{ if ($d==x) $dir_array[ $d ] = $d; } } return $dir_array; } $dirlist = getDirectoryTree('.','screenshot.jpg'); print_r($dirlist);

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  • Why do I have to choose between "management" and "technical" tracks in my career?

    - by Stephen Gross
    I was recently laid off, and although I found a new gig I'm a bit frustrated with how career tracks work in the land of software development. I really love doing a bit of everything: coding, testing, architect(ing), leadership/management, customer contact, requirements gathering, staff development, etc. Software companies, however, want me to fit into a niche: I'm either a coder, a tester, or a manager. When I try to explain to them that I'm best when I'm doing all of those at once, they seem very confused. I'm sympathetic to their interests, but at the same time frustrated that the industry works this way. Any advice? Do I just need to get with the program, so to speak?

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  • What are some of the benefits of a "Micro-ORM"?

    - by Wayne M
    I've been looking into the so-called "Micro ORMs" like Dapper and (to a lesser extent as it relies on .NET 4.0) Massive as these might be easier to implement at work than a full-blown ORM since our current system is highly reliant on stored procedures and would require significant refactoring to work with an ORM like NHibernate or EF. What is the benefit of using one of these over a full-featured ORM? It seems like just a thin layer around a database connection that still forces you to write raw SQL - perhaps I'm wrong but I was always told the reason for ORMs in the first place is so you didn't have to write SQL, it could be automatically generated; especially for multi-table joins and mapping relationships between tables which are a pain to do in pure SQL but trivial with an ORM. For instance, looking at an example of Dapper: var connection = new SqlConnection(); // setup here... var person = connection.Query<Person>("select * from people where PersonId = @personId", new { PersonId = 42 }); How is that any different than using a handrolled ADO.NET data layer, except that you don't have to write the command, set the parameters and I suppose map the entity back using a Builder. It looks like you could even use a stored procedure call as the SQL string. Are there other tangible benefits that I'm missing here where a Micro ORM makes sense to use? I'm not really seeing how it's saving anything over the "old" way of using ADO.NET except maybe a few lines of code - you still have to write to figure out what SQL you need to execute (which can get hairy) and you still have to map relationships between tables (the part that IMHO ORMs help the most with).

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  • Conways Game of Life C#

    - by Darren Young
    Hi, Not sure if this is the correct place for this question or SO - mods please move if necessary. I am going to have a go at creating GoL over the weekend as a little test project : http://en.wikipedia.org/wiki/Conway's_Game_of_Life I understand the algorithm, however I just wanted to check regarding the implementation, from maybe somebody that has tried it. Essentially, my first (basic) implementation, will be a static grid at a set speed. If I understand correctly, these are the steps I will need: Initial seed Create 2d array with initial set up Foreach iteration, create temporary array, calculating each cells new state based on the Game of Life algorithm Assign temp array to proper array. Redraw grid from proper array. My concerns are over speed. When I am populating the grid from the array, would it simply be a case of looping through the array, assigning on or off to each grid cell and then redraw the grid? Am I on the correct path?

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  • Explanation of the definition of interface inheritance as described in GoF book

    - by Geek
    I am reading the first chapter of the Gof book. Section 1.6 discusses about class vs interface inheritance: Class versus Interface Inheritance It's important to understand the difference between an object's class and its type. An object's class defines how the object is implemented.The class defines the object's internal state and the implementation of its operations.In contrast,an object's type only refers to its interface--the set of requests on which it can respond. An object can have many types, and objects of different classes can have the same type. Of course, there's a close relationship between class and type. Because a class defines the operations an object can perform, it also defines the object's type . When we say that an object is an instance of a class, we imply that the object supports the interface defined by the class. Languages like c++ and Eiffel use classes to specify both an object's type and its implementation. Smalltalk programs do not declare the types of variables; consequently,the compiler does not check that the types of objects assigned to a variable are subtypes of the variable's type. Sending a message requires checking that the class of the receiver implements the message, but it doesn't require checking that the receiver is an instance of a particular class. It's also important to understand the difference between class inheritance and interface inheritance (or subtyping). Class inheritance defines an object's implementation in terms of another object's implementation. In short, it's a mechanism for code and representation sharing. In contrast,interface inheritance(or subtyping) describes when an object can be used in place of another. I am familiar with the Java and JavaScript programming language and not really familiar with either C++ or Smalltalk or Eiffel as mentioned here. So I am trying to map the concepts discussed here to Java's way of doing classes, inheritance and interfaces. This is how I think of of these concepts in Java: In Java a class is always a blueprint for the objects it produces and what interface(as in "set of all possible requests that the object can respond to") an object of that class possess is defined during compilation stage only because the class of the object would have implemented those interfaces. The requests that an object of that class can respond to is the set of all the methods that are in the class(including those implemented for the interfaces that this class implements). My specific questions are: Am I right in saying that Java's way is more similar to C++ as described in the third paragraph. I do not understand what is meant by interface inheritance in the last paragraph. In Java interface inheritance is one interface extending from another interface. But I think the word interface has some other overloaded meaning here. Can some one provide an example in Java of what is meant by interface inheritance here so that I understand it better?

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  • Algorithm for Shortest Job First with Preemption

    - by Shray
    I want to implement a shortest job first routine using C# or C++. Priority of Jobs are based on their processing time. Jobs are processed using a binary (min) heap. There are three types of jobs. Type 1 is when jobs come in between every 4-6 seconds, with processing times between 4-6. Type 2 job comes in between 8-12 seconds, with processing times between 8-12. Type 3 job comes in between 24-26 seconds, with processing times between 14-16. So far, I have written the binary heap functionality, but Im kinda confused on how to start processing spawn and also the processor. #include <iostream> #include <stdlib.h> #include <time.h> using namespace std; int timecounting = 20; struct process{ int atime; int ptime; int type; }; class pque{ private: int count; public: process pheap[100]; process type1[100]; process type2[100]; process type3[100]; process type4[100]; pque(){ count = 0; } void swap(int a, int b){ process tempa = pheap[a]; process tempb = pheap[b]; pheap[b] = tempa; pheap[a] = tempb; } void add(process c){ int current; count++; pheap[count] = c; if(count > 0){ current = count; while(pheap[count/2].ptime > pheap[current].ptime){ swap(current/2, current); current = current/2; } } } void remove(){ process temp = pheap[1]; // saves process to temporary pheap[1] = pheap[count]; //takes last process in heap, and puts it at the root int n = 1; int leftchild = 2*n; int rightchild = 2*n + 1; while(leftchild < count && rightchild < count) { if(pheap[leftchild].ptime > pheap[rightchild].ptime) { if(pheap[leftchild].ptime > pheap[n].ptime) { swap(leftchild, n); n = leftchild; int leftchild = 2*n; int rightchild = 2*n + 1; } } else { if(pheap[rightchild].ptime > pheap[n].ptime) { swap(rightchild, n); n = rightchild; int leftchild = 2*n; int rightchild = 2*n + 1; } } } } void spawn1(){ process p; process p1; p1.atime = 0; int i = 0; srand(time(NULL)); while(i < timecounting) { p.atime = rand()%3 + 4 + p1.atime; p.ptime = rand()%5 + 1; p1.atime = p.atime; p.type = 1; type1[i+1] = p; i++; } } void spawn2(){ process p; process p1; p1.atime = 0; srand(time(NULL)); int i = 0; while(i < timecounting) { p.atime = rand()%3 + 9 + p1.atime; p.ptime = rand()%5 + 6; p1.atime = p.atime; p.type = 2; type2[i+1] = p; i++; } } void spawn3(){ process p; process p1; p1.atime = 0; srand(time(NULL)); int i = 0; while(i < timecounting) { p.atime = rand()%3 + 25 + p1.atime; p.ptime = rand()%5 + 11; p1.atime = p.atime; p.type = 3; type3[i+1] = p; i++; } } void spawn4(){ process p; process p1; p1.atime = 0; srand(time(NULL)); int i = 0; while(i < timecounting) { p.atime = rand()%6 + 30 + p1.atime; p.ptime = rand()%5 + 8; p1.atime = p.atime; p.type = 4; type4[i+1] = p; i++; } } void processor() { process p; process p1; p1.atime = 0; int n = 1; int n1 = 1; int n2 = 1; for(int i = 0; i<timecounting;i++) { if(type1[n].atime == i) { add(type1[n]); n++; } if(type2[n1].atime == i) { add(type1[n1]); n1++; } if(type3[n2].atime == i) { add(type1[n2]); n2++; } /* if(pheap[1].atime <= i) { while(pheap[1].atime != 0){ pheap[1].atime--; i++; } remove(); }*/ } } };

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  • How to start competitive programming?

    - by Vaibhav Agarwal
    I am practicing coding for a while but the problem is that it takes me a lot of time to write a solution for the problems. I want to ask if competitive programming can help me in improving this? If yes, then how should I start and from what site like TopCoder? I would obviously won't be able to solve very hard problems for now. What should I do? If no, what else should I do? I also have another problem that I want to learn coding but the thing is that I feel that I am not very good at it. What should I do? It's like bugging me from inside. I know some people may not find this question informative but please at least allow me to get an answer.

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  • Should mock objects for tests be created at a high or low level

    - by Danack
    When creating unit tests for those other objects, what is the best way to create mock objects that provide data to other objects. Should they be created at a 'high level' and intercept the calls as soon as possible, or should they be done at a 'low level' and so make as much as the real code still be called? e.g. I'm writing a test for some code that requires a NoteMapper object that allows Notes to be loaded from the DB. class NoteMapper { function getNote($sqlQueryFactory, $noteID) { // Create an SQL query from $sqlQueryFactory // Run that SQL // if null // return null // else // return new Note($dataFromSQLQuery) } } I could either mock this object at a high level by creating a mock NoteMapper object, so that there are no calls to the SQL at all e.g. class MockNoteMapper { function getNote($sqlQueryFactory, $noteID) { //$mockData = {'Test Note title', "Test note text" } // return new Note($mockData); } } Or I could do it at a very low level, by creating a MockSQLQueryFactory that instead of actually querying the database just provides mock data back, and passing that to the current NoteMapper object. It seems that creating mocks at a high level would be easier in the short term, but that in the long term doing it at a low level would be more powerful and possibly allow more automation of tests e.g. by recording data in an out of a DB and then replaying that data for tests. Is there a recommended way of creating mocks? Are there any hard and fast rules about which are better, or should they both be used where appropriate?

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  • How can I most efficiently communicate my personal code of ethics, and its implications?

    - by blueberryfields
    There is a lot to the definition of a professional. There are many questions here asking how to identify components of what is essentially a professional programmer - how do you identify or communicate expertise, specialization, high quality work, excellent skills in relation to the profession. I am specifically looking for methods to communicate a specific component, and I quote from wikipedia: A high standard of professional ethics, behavior and work activities while carrying out one's profession (as an employee, self-employed person, career, enterprise, business, company, or partnership/associate/colleague, etc.). The professional owes a higher duty to a client, often a privilege of confidentiality, as well as a duty not to abandon the client just because he or she may not be able to pay or remunerate the professional. Often the professional is required to put the interest of the client ahead of his own interests. How can I most efficiently communicate my professionalism, in the spirit of the quote above, to current and potential clients and employers?

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  • How to build Gantt chart from a set of Redmine tickets without filling dates in all of them?

    - by Alexander Gladysh
    Redmine 1.1.1 I've created a set of tickets for a new project. In each issue I filled Subject, Description and Estimated time fields. I also filled blocks/blocked by dependencies in Related issues. But the Gantt chart for this project is empty (that is, it contains all the tasks, but does not contain any "bars" for them). I need to get a Gantt chart (or any other visual representation) to show to other project members. I'd hate to type all that information again into OpenProj. Is there a way to get a serviceable Gantt chart from the Redmine? Update: In the answers below I read that to get working Gantt chart I have to input start date and due date manually for each issue. I believe that this information should be inferred automatically from start date of first ticket (first — depenency-wise), estimated time of each ticket, dependency graph, resource assignment and working hours calendar. Just as it happens in any minimally sane Gantt chart project management tool. To enter this information by hand and to keep it up-to-date manually as the project evolves is insane waste of time. Is there a way to generate Gantt chart from the set of Redmine tickets without filling in all this information manually? (Solutions involving data export + import in sane tool or involving existing plugins are perfectly acceptable.)

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  • Is there a language or design pattern that allows the *removal* of object behavior or properties in a class hierarchy?

    - by Sebastien Diot
    A well-know shortcoming of traditional class hierarchies is that they are bad when it comes to model the real world. As an example, trying to represent animals species with classes. There are actually several problems when doing that, but one that I never saw a solution to is when a sub-class "looses" a behavior or properties that was defined in a super-class, like a penguin not being able to fly (there are probably better examples, but that's the first one that comes to my mind, having seen "Madagascar 2" recently). On the one hand, you don't want to define for every property and behavior some flag that specifies if it is at all present, and check it every time before accessing that behavior or property. You would just like to say that birds can fly, simply and clearly, in the Bird class. But then it would be nice if one could define "exceptions" afterward, without having to use some horrible hacks everywhere. This often happens when a system has been productive for a while. You suddenly find an "exception" that doesn't fit in the original design at all, and you don't want to change a large portion of your code to accommodate it. So, is there some language or design patterns that can cleanly handle this problem, without requiring major changes to the "super-class", and all the code that uses it? Even if a solution only handle a specific case, several solutions might together form a complete strategy. [EDIT] Forgot about the Liskov Substitution Principle. That is why you can't do it. Assuming you define "traits/interfaces" for all major "feature groups", you can freely implement traits in different branches of the hierarchy, like the Flying trait could be implemented by Birds, and some special kind of squirrels and fish. So my question could amount to "How could I un-implement a trait?" If your super-class is a Java Serializable, you have to be one too, even if there is no way for you to serialize your state, for example if you contained a "Socket". So one way to do it is to always define all your traits in pair from the start: Flying and NotFlying (which would throw UnsupportedOperationExceiption, if not checked against). The Not-trait would not define any new interface, and could be simply checked for. Sounds like a "cheap" solution, in particular if used from the start.

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  • How does eMail encryption work?

    - by Dummy Derp
    I have been going over YouTube watching videos on eMail encryption and everyone seems to explain it from a different perspective. Some do it for a CompTIA exam while others just provide a primer. Here is what I understood: Step1: You compose an email that you want to send. Without encryption, it will be simple ASCII text that will be visible to anyone along the way. Step2: You generate a digital signature to make sure that nobody gets to re-transmit your email and claim it was you. Digital Signature is generated using Sender's private key which is usually a hash of the password and is then combined with the original message to form one long hash string. These signatures are one-time-use-only and a new one is calculated for every email. Step 3: You encrypt the compose of your email using Receiver's public key so that the only person who can read it is the intended receiver using their private key Step 4: When you hit the send the email, what is transmitted now is gibberish to everyone apart from the intended receiver who will decrypt is using their private key And there are various ways to do it like PEM, PGP, etc. Correct me where I am wrong or refine where necessary.

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  • Odd company release cycle: Go Distributed Source Control?

    - by MrLane
    sorry about this long post, but I think it is worth it! I have just started with a small .NET shop that operates quite a bit differently to other places that I have worked. Unlike any of my previous positions, the software written here is targetted at multiple customers and not every customer gets the latest release of the software at the same time. As such, there is no "current production version." When a customer does get an update, they also get all of the features added to he software since their last update, which could be a long time ago. The software is highly configurable and features can be turned on and off: so called "feature toggles." Release cycles are very tight here, in fact they are not on a shedule: when a feature is complete the software is deployed to the relevant customer. The team only last year moved from Visual Source Safe to Team Foundation Server. The problem is they still use TFS as if it were VSS and enforce Checkout locks on a single code branch. Whenever a bug fix gets put out into the field (even for a single customer) they simply build whatever is in TFS, test the bug was fixed and deploy to the customer! (Myself coming from a pharma and medical devices software background this is unbeliveable!). The result is that half baked dev code gets put into production without being even tested. Bugs are always slipping into release builds, but often a customer who just got a build will not see these bugs if they don't use the feature the bug is in. The director knows this is a problem as the company is starting to grow all of a sudden with some big clients coming on board and more smaller ones. I have been asked to look at source control options in order to eliminate deploying of buggy or unfinished code but to not sacrifice the somewhat asyncronous nature of the teams releases. I have used VSS, TFS, SVN and Bazaar in my career, but TFS is where most of my experience has been. Previously most teams I have worked with use a two or three branch solution of Dev-Test-Prod, where for a month developers work directly in Dev and then changes are merged to Test then Prod, or promoted "when its done" rather than on a fixed cycle. Automated builds were used, using either Cruise Control or Team Build. In my previous job Bazaar was used sitting on top of SVN: devs worked in their own small feature branches then pushed their changes to SVN (which was tied into TeamCity). This was nice in that it was easy to isolate changes and share them with other peoples branches. With both of these models there was a central dev and prod (and sometimes test) branch through which code was pushed (and labels were used to mark builds in prod from which releases were made...and these were made into branches for bug fixes to releases and merged back to dev). This doesn't really suit the way of working here, however: there is no order to when various features will be released, they get pushed when they are complete. With this requirement the "continuous integration" approach as I see it breaks down. To get a new feature out with continuous integration it has to be pushed via dev-test-prod and that will capture any unfinished work in dev. I am thinking that to overcome this we should go down a heavily feature branched model with NO dev-test-prod branches, rather the source should exist as a series of feature branches which when development work is complete are locked, tested, fixed, locked, tested and then released. Other feature branches can grab changes from other branches when they need/want, so eventually all changes get absorbed into everyone elses. This fits very much down a pure Bazaar model from what I experienced at my last job. As flexible as this sounds it just seems odd to not have a dev trunk or prod branch somewhere, and I am worried about branches forking never to re-integrate, or small late changes made that never get pulled across to other branches and developers complaining about merge disasters... What are peoples thoughts on this? A second final question: I am somewhat confused about the exact definition of distributed source control: some people seem to suggest it is about just not having a central repository like TFS or SVN, some say it is about being disconnected (SVN is 90% disconnected and TFS has a perfectly functional offline mode) and others say it is about Feature Branching and ease of merging between branches with no parent-child relationship (TFS also has baseless merging!). Perhaps this is a second question!

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  • Clients with multiple proxy and multithreading callbacks

    - by enzom83
    I created a sessionful web service using WCF, and in particular I used the NetTcpBinding binding. In addition to methods to initiate and terminate a session, other methods allow the client to send to one or more tasks to be performed (the results are returned via callback, so the service is duplex), but they also allow you to know the status of the service. Assuming you activate the same service on multiple endpoints, and assuming that the client knows these endpoints (for example, it could maintain a List of endpoints), the client should connect with one or more replicas of the same service. The client periodically updates the status of the service, so when it needs to perform a new task (the task is submitted by the user via UI), it selects the service currently less loaded and sends the task to it. Periodically, the client also initiates a maintenance procedure in order to disconnect from one or more overloaded service and in order to connect with new services. I created a client proxy using the svcutil tool. I wish each proxy can be used simultaneously by different threads, for example, in addition to the thread that submits the tasks using a proxy, there are also the following two threads which act periodically: a thread that periodically sends a request to the service in order to obtain the updated state; a thread that periodically selects a proxy to close and instantiates a new proxy to replace the closed one. To achieve these objectives, is it sufficient to create an array of proxies and manage their opening and closing in separate threads? I think I read that the proxy method calls are thread safe, so I would not need to perform a lock before requesting updates to the service. However, when the maintenance procedure (which is activated on its own thread) decides to close a proxy, should I perform a lock? Finally, each proxy is also associated with an object that implements the callback interface for the service: are the callbacks (invoked on the client) executed on different threads on the client? I would like to wrap the management of the proxy in one or more classes so that it can then easily manage within a WPF application.

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  • Transaction classification. Artificial intelligence

    - by Alex
    For a project, I have to classify a list of banking transactions based on their description. Supose I have 2 categories: health and entertainment. Initially, the transactions will have basic information: date and time, ammount and a description given by the user. For example: Transaction 1: 09/17/2012 12:23:02 pm - 45.32$ - "medicine payments" Transaction 2: 09/18/2012 1:56:54 pm - 8.99$ - "movie ticket" Transaction 3: 09/18/2012 7:46:37 pm - 299.45$ - "dentist appointment" Transaction 4: 09/19/2012 6:50:17 am - 45.32$ - "videogame shopping" The idea is to use that description to classify the transaction. 1 and 3 would go to "health" category while 2 and 4 would go to "entertainment". I want to use the google prediction API to do this. In reality, I have 7 different categories, and for each one, a lot of key words related to that category. I would use some for training and some for testing. Is this even possible? I mean, to determine the category given a few words? Plus, the number of words is not necesarally the same on every transaction. Thanks for any help or guidance! Very appreciated Possible solution: https://developers.google.com/prediction/docs/hello_world?hl=es#theproblem

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  • Good Software Architecture book or material?

    - by Inder Kumar Rathore
    I am a programmer and there is always a word going around about the architecture of the application/software. I want to gain some knowledge about how to develop good architecture. I know it is something that comes with the experience but I need some start so that I can practice it and get some good experience. So Please refer a good book for architecture. I know "Head first design patterns" is there, should I go for it or is there some good books also. Thanks

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  • How does it matter if a character is 8 bit or 16 bit or 32 bit

    - by vin
    Well, I am reading Programing Windows with MFC, and I came across Unicode and ASCII code characters. I understood the point of using Unicode over ASCII, but what I do not get is how and why is it important to use 8bit/16bit/32bit character? What good does it do to the system? How does the processing of the operating system differ for different bits of character. My question here is, what does it mean to a character when it is a x-bit character?

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  • How to manage focus for a small set of simple widgets

    - by Christoph
    I'm developing a set of simple widgets for a small (128x128) display. For example I'd like to have a main screen with an overlay menu which I can use to toggle visibilty of main screen elements. Each option would be an icon with a box around it while it is selected. Button (left, up, right, down, enter) events should be given to the widget that has "focus". Focus is a simple thing to understand when using a GUI, but I'm having trouble implementing this. Can you suggest a simple concept for managing focus and input events? I have these simple ideas: Only one widget can have focus, so I need a single pointer to that widget. When this widget gets some kind of "cycle" input (as in "highlight the next item in this list"), the focus is given to a different widget. a widget must have a way of telling the application which widget the focus is given to next. if a widget cannot give a "next focus" hint, the application must be able to figure out where the focus should go. Widgets are currently structured like this: A widget can have a parent, which is passed to the constructor. Widgets are created statically, as I want to avoid dynamic memory allocation (I only have 16kB of RAM and I'd like to have control over that). widgets have siblings, implemented as an intrusive linked list (they have a next member). A parent has a pointer to the head of its list of children. Input events are arguments to the widgets buttonEvent methods which can accept or ignore that event. If it ignores the event, it can pass the event to its parent. My Questions: How can I manage focus for these widgets? Am I making this too complicated?

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  • What is the diffference between "data hiding" and "encapsulation"?

    - by john smith optional
    I'm reading "Java concurrency in practice" and there is said: "Fortunately, the same object-oriented techniques that help you write well-organized, maintainable classes - such as encapsulation and data hiding -can also help you crate thread-safe classes." The problem #1 - I never heard about data hiding and don't know what it is. The problem #2 - I always thought that encapsulation is using private vs public, and is actually the data hiding. Can you please explain what data hiding is and how it differs from encapsulation?

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  • Using <= for every dependency in case of following semantic versioning idea

    - by zerkms
    As Semantic Versioning (and common sense) declares - the major version is incremented in case if non backward compatible change is introduced. Now let's assume we have a project called Project that has a current version 1.0.42 and a library Lib it depends on that is of a 2.1.3 version at the moment. Does that mean that following semver ideology we should constraint the dependency of the Project to be Depends: Lib (< 3)? From my experience - no one does that, but I find it semantically correct and very self-descriptive. What do you think of this?

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  • Best approach to accessing multiple data source in a web application

    - by ced
    I've a base web application developed with .net technologies (asp.net) used into our LAN by 30 users simultanousley. From this web application I've developed two verticalization used from online users. In future i expect hundreds users simultanousley. Our company has different locations. Each site use its own database. The web application needs to retrieve information from all existing databases. Currently there are 3 database, but it's not excluded in the future expansion of new offices. My question then is: What is the best strategy for a web application to retrieve information from different databases (which have the same schema) whereas the main objective performance data access and high fault tolerance? There are case studies in the literature that I can take as an example? Do you know some good documents to study? Do you have any tips to implement this task so efficient? Intuitively I would say that two possible strategy are: perform queries from different sources in real time and aggregate data on the fly; create a repository that contains the union of the entities of interest and perform queries directly on repository;

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  • How to fill certain application design learning "gaps"?

    - by e4rthdog
    In life it doesnt matter if you do one thing for 15 years. You will end up waking one day and asking stuff that are equal to "how do i walk?" :) My specific question is that as a new entrant to C# and OOP i am stepping into many little "details" that need to be addressed. Written a lot of code in VB.NET / cobol / simple php e.t.c surely does not help much into the OOP world... So , even after reading entry level books for C# and watching some videos i recently found out about the "factory model design" for applications. I would appreciate if any of you guys recomment some reading on application design architecture for further reading...

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  • from Java to SAS

    - by Giovanni Rossi
    I am a seasoned python,java,...other programmer having a (fairly advanced) mathematical education (so I do understand statistics and data mining, for example) . For various reasons I am thinking to switch to SAS/BI area (I am naming SAS because it might be, for me, a possible way to enter in BI). My question, for whoever might have an experience of both: is it, in BI current state, worth it? I mean, the days of big ideas in BI for business seem to be over (there are the APIs, managers think that they know what you can do with them), and my mathematical background might turn out to be superflous. Also, the big companies now have their data organized, have their BI procedures well established, and trying to analyze it from a different standpoint might not be what they want. Another difference is: while in Java etc. development one codes and codes and codes, I don't know if this is the case for BI; in fact, from what I read on the net, a BI (or OLAP, ...etc) developer, in a big organization, is usually in a state of standby, and does in fact little coding. Any opinions, and in particular strong opinions, will be appreciated.

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  • What are the legal considerations when forking a BSD-licensed project?

    - by Thomas Owens
    I'm interested in forking a project released under a two-clause BSD license: Copyright (c) 2010 {copyright holder} All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: (1) Redistributions of source code must retain the above copyright notice, this list of conditions and the disclaimer at the end. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. (2) Neither the name of {copyright holder} nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. DISCLAIMER THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. I've never forked a project before, but this project is very similar to something that I need/want. However, I'm not sure how far I'll get, so my plan is to pull the latest from their repository and start working. Maybe, eventually, I'll get it to where I want it, and be able to release it. Is this the right approach? How, exactly, does this impact forking of the project? How do I track who owns what components or sections (what's copyright me, what's copyright the original creators, once I start stomping over their code base)? Can I fork this project? What must I do prior to releasing, and when/if I decide to release the software derived from this BSD-licensed work?

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  • How to measure the right time to bring a new client?

    - by Byron Sommardahl
    My growing company has a team of developers working on a number of separate projects. Our developers depend on us to keep them working, and we depend on them to make our clients happy. Our projects have differing start and end dates, as you can imagine. The company's responsibility to the developers is to make sure we have clients waiting in the wings so that when one project ends, another can start. For now, finding clients is not a problem and not the topic of this question. What I'm trying to think through right now is, how can I best measure/view/evaluate the end dates of projects so that I know when I need to start courting the next client. Is there a tool that does this? If it's just a spreadsheet, what might it look like?

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