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  • Starting web development with ASP.Net [closed]

    - by nayef harb
    Possible Duplicate: Fastest way to get up to speed on webapp development with ASP.NET? If you develop with ASP.NET, which other technologies do you use? How much do i need to learn in order to get an entry level asp.net job? training plan for asp.net and c# Trying to learn ASP.NET What should every programmer know about web development? I learned web development in ASP.Net couple of month ago in college, nothing serious just couple of general lessons. But now I am confused where to start, should I start with HTML and JavaScript before ASP.Net?

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  • Recent programming language for AI?

    - by Eduard Florinescu
    For a few decades the programming language of choice for AI was either Prolog or LISP, and a few more others that are not so well known. Most of them were designed before the 70's. Changes happens a lot on many other domains specific languages, but in the AI domain it hadn't surfaced so much as in the web specific languages or scripting etc. Are there recent programming languages that were intended to change the game in the AI and learn from the insufficiencies of former languages?

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  • What is the supposed productivity gain of dynamic typing?

    - by hstoerr
    I often heard the claim that dynamically typed languages are more productive than statically typed languages. What are the reasons for this claim? Isn't it just tooling with modern concepts like convention over configuration, the use of functional programming, advanced programming models and use of consistent abstractions? Admittedly there is less clutter because the (for instance in Java) often redundant type declarations are not needed, but you can also omit most type declarations in statically typed languages that usw type inference, without loosing the other advantages of static typing. And all of this is available for modern statically typed languages like Scala as well. So: what is there to say for productivity with dynamic typing that really is an advantage of the type model itself?

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  • Figuring a max repetitive sub-tree in an object tree

    - by bonomo
    I am trying to solve a problem of finding a max repetitive sub-tree in an object tree. By the object tree I mean a tree where each leaf and node has a name. Each leaf has a type and a value of that type associated with that leaf. Each node has a set of leaves / nodes in certain order. Given an object tree that - we know - has a repetitive sub-tree in it. By repetitive I mean 2 or more sub-trees that are similar in everything (names/types/order of sub-elements) but the values of leaves. No nodes/leaves can be shared between sub-trees. Problem is to identify these sub-trees of the max height. I know that the exhaustive search can do the trick. I am rather looking for more efficient approach.

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  • What's the best way to create a static utility class in python? Is using metaclasses code smell?

    - by rsimp
    Ok so I need to create a bunch of utility classes in python. Normally I would just use a simple module for this but I need to be able to inherit in order to share common code between them. The common code needs to reference the state of the module using it so simple imports wouldn't work well. I don't like singletons, and classes that use the classmethod decorator do not have proper support for python properties. One pattern I see used a lot is creating an internal python class prefixed with an underscore and creating a single instance which is then explicitly imported or set as the module itself. This is also used by fabric to create a common environment object (fabric.api.env). I've realized another way to accomplish this would be with metaclasses. For example: #util.py class MetaFooBase(type): @property def file_path(cls): raise NotImplementedError def inherited_method(cls): print cls.file_path #foo.py from util import * import env class MetaFoo(MetaFooBase): @property def file_path(cls): return env.base_path + "relative/path" def another_class_method(cls): pass class Foo(object): __metaclass__ = MetaFoo #client.py from foo import Foo file_path = Foo.file_path I like this approach better than the first pattern for a few reasons: First, instantiating Foo would be meaningless as it has no attributes or methods, which insures this class acts like a true single interface utility, unlike the first pattern which relies on the underscore convention to dissuade client code from creating more instances of the internal class. Second, sub-classing MetaFoo in a different module wouldn't be as awkward because I wouldn't be importing a class with an underscore which is inherently going against its private naming convention. Third, this seems to be the closest approximation to a static class that exists in python, as all the meta code applies only to the class and not to its instances. This is shown by the common convention of using cls instead of self in the class methods. As well, the base class inherits from type instead of object which would prevent users from trying to use it as a base for other non-static classes. It's implementation as a static class is also apparent when using it by the naming convention Foo, as opposed to foo, which denotes a static class method is being used. As much as I think this is a good fit, I feel that others might feel its not pythonic because its not a sanctioned use for metaclasses which should be avoided 99% of the time. I also find most python devs tend to shy away from metaclasses which might affect code reuse/maintainability. Is this code considered code smell in the python community? I ask because I'm creating a pypi package, and would like to do everything I can to increase adoption.

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  • Good Laptop .NET Developer VM Setup

    - by Steve Brouillard
    I was torn between putting this question on this site or SuperUsers. I've tried to do a good bit of searching on this, and while I find plenty of info on why to go with a VM or not, there isn't much practical advise on HOW to best set things up. Here's what I currently HAVE: HP EliteBook 1540, quad-core, 8GB memory, 500GB 7200 RPM HD, eSATA port. Descent machine. Should work just fine. Windows 7 64-bit Host OS. This also acts as my day-to-day basic stuff (email, Word Docs, etc...) OS. VMWare Desktop Windows 7 64-bit Guest OS with all my .NET dev tools, frameworks, etc loaded on it. It's configured to use 2 cores and up to 6GB of memory. I figure that the dev env will need more than email, word, etc... So, this seemed like a good option to me, but I find with the VM running, things tend to slow down all around on both the host and guest OS. Memory and CPU utilization don't seem to be an issue, but I/O does. I tried running the VM on an external eSATA drive, figuring that the extra channel might pick up the slack. Things only got worse (could be my eSATA enclosure). So, for all of that I have basically two questions in one. Has anyone used this sort of setup and are there any gotchas either around the VMWare configuration or anything else I may have missed here that you can point me to? Is there another option that might work better? For example, I've considered trying a lighter weight Host OS and run both of my environments as VMs? I tried this with Server 2008 Hyper-V, but I lose too much laptop functionality going this route, so I never completed setup. I'm not averse to Linux as a host OS, though I'm no Linux expert. If I'm missing any critical info, feel free to ask. Thanks in advance for your help. Steve

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  • Odd company release cycle: Go Distributed Source Control?

    - by MrLane
    sorry about this long post, but I think it is worth it! I have just started with a small .NET shop that operates quite a bit differently to other places that I have worked. Unlike any of my previous positions, the software written here is targetted at multiple customers and not every customer gets the latest release of the software at the same time. As such, there is no "current production version." When a customer does get an update, they also get all of the features added to he software since their last update, which could be a long time ago. The software is highly configurable and features can be turned on and off: so called "feature toggles." Release cycles are very tight here, in fact they are not on a shedule: when a feature is complete the software is deployed to the relevant customer. The team only last year moved from Visual Source Safe to Team Foundation Server. The problem is they still use TFS as if it were VSS and enforce Checkout locks on a single code branch. Whenever a bug fix gets put out into the field (even for a single customer) they simply build whatever is in TFS, test the bug was fixed and deploy to the customer! (Myself coming from a pharma and medical devices software background this is unbeliveable!). The result is that half baked dev code gets put into production without being even tested. Bugs are always slipping into release builds, but often a customer who just got a build will not see these bugs if they don't use the feature the bug is in. The director knows this is a problem as the company is starting to grow all of a sudden with some big clients coming on board and more smaller ones. I have been asked to look at source control options in order to eliminate deploying of buggy or unfinished code but to not sacrifice the somewhat asyncronous nature of the teams releases. I have used VSS, TFS, SVN and Bazaar in my career, but TFS is where most of my experience has been. Previously most teams I have worked with use a two or three branch solution of Dev-Test-Prod, where for a month developers work directly in Dev and then changes are merged to Test then Prod, or promoted "when its done" rather than on a fixed cycle. Automated builds were used, using either Cruise Control or Team Build. In my previous job Bazaar was used sitting on top of SVN: devs worked in their own small feature branches then pushed their changes to SVN (which was tied into TeamCity). This was nice in that it was easy to isolate changes and share them with other peoples branches. With both of these models there was a central dev and prod (and sometimes test) branch through which code was pushed (and labels were used to mark builds in prod from which releases were made...and these were made into branches for bug fixes to releases and merged back to dev). This doesn't really suit the way of working here, however: there is no order to when various features will be released, they get pushed when they are complete. With this requirement the "continuous integration" approach as I see it breaks down. To get a new feature out with continuous integration it has to be pushed via dev-test-prod and that will capture any unfinished work in dev. I am thinking that to overcome this we should go down a heavily feature branched model with NO dev-test-prod branches, rather the source should exist as a series of feature branches which when development work is complete are locked, tested, fixed, locked, tested and then released. Other feature branches can grab changes from other branches when they need/want, so eventually all changes get absorbed into everyone elses. This fits very much down a pure Bazaar model from what I experienced at my last job. As flexible as this sounds it just seems odd to not have a dev trunk or prod branch somewhere, and I am worried about branches forking never to re-integrate, or small late changes made that never get pulled across to other branches and developers complaining about merge disasters... What are peoples thoughts on this? A second final question: I am somewhat confused about the exact definition of distributed source control: some people seem to suggest it is about just not having a central repository like TFS or SVN, some say it is about being disconnected (SVN is 90% disconnected and TFS has a perfectly functional offline mode) and others say it is about Feature Branching and ease of merging between branches with no parent-child relationship (TFS also has baseless merging!). Perhaps this is a second question!

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  • Code maintenance: keeping a bad pattern when extending new code for being consistent or not ?

    - by Guillaume
    I have to extend an existing module of a project. I don't like the way it has been done (lots of anti-pattern involved, like copy/pasted code). I don't want to perform a complete refactor. Should I: create new methods using existing convention, even if I feel it wrong, to avoid confusion for the next maintainer and being consistent with the code base? or try to use what I feel better even if it is introducing another pattern in the code ? Precison edited after first answers: The existing code is not a mess. It is easy to follow and understand. BUT it is introducing lots of boilerplate code that can be avoided with good design (resulting code might become harder to follow then). In my current case it's a good old JDBC (spring template inboard) DAO module, but I have already encounter this dilemma and I'm seeking for other dev feedback. I don't want to refactor because I don't have time. And even with time it will be hard to justify that a whole perfectly working module needs refactoring. Refactoring cost will be heavier than its benefits. Remember: code is not messy or over-complex. I can not extract few methods there and introduce an abstract class here. It is more a flaw in the design (result of extreme 'Keep It Stupid Simple' I think) So the question can also be asked like that: You, as developer, do you prefer to maintain easy stupid boring code OR to have some helpers that will do the stupid boring code at your place ? Downside of the last possibility being that you'll have to learn some stuff and maybe you will have to maintain the easy stupid boring code too until a full refactoring is done)

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  • Game Trees Conceptual Question

    - by Chris Corbin
    I am struggling to conceptually understand a question in a programming assignment for an algorithms class. The problem is dealing with a fictitious 2 player game, named Easy. The rules of the game are simple; each player may chose one of 4 integers {0-3} after which that integer is not available for the other player. The catch is, a player picks {0} it means they quit. The objective is for Player 1 to get {1} and Player 2 to get {2}, in which case they may win, however if both or neither succeed, then the game ends in a draw. I have been asked to draw the game tree for Easy, showing all nodes, which they explained as 4! = 24. Labeling the edges, which represent moves (selecting a number) and the leaves with who won (1 means Player 1 won, -1 means Player 2 won, and 0 means a tie). I have drawn out a game tree, which I believe is correct, however I am not 100% certain hence I am asking the question. My game tree only has 16 leaves. I am thinking that when a player picks {0}, and then quits, the game tree stops there? I don't see how it is possible to get to 24 leaves? Any help would be greatly appreciate, and if you need more information I would be happy to provide it. Thanks

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  • Editing service for blogger with terrible English grammar

    - by Josh Moore
    I would like to write a technical blog. However, the biggest things holding me back is my poor spelling, punctuation, and grammar (I have all these problems even though I am a native English speaker). I am thinking about using a professional editing/proofreading service to fix my blog posts before I post them. However, given the content will be technical in nature (some articles will get into details of programming) and I would like to write them in markdown, I am not sure if the general online services will be a good fit. Can you recommend a editor (or company) that you like that can provide this service?

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  • Can an agile shop every really score 12 on the Joel Test?

    - by Simon
    I really like the Joel test, use it myself, and encourage my staff and interviewees to consider it carefully. However I don't think I can ever score more than 9 because a few points seem to contradict the Agile Manifesto, XP and TDD, which are the bedrocks of my world. Specifically the questions about schedule, specs, testers and quiet working conditions run counter to what we are trying to create and the values that we have adopted in being genuinely agile. So my question is whether it is possible for a true Agile shop to score 12?

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  • Taking Object Oriented development to the next level

    - by Songo
    Can you mention some advanced OO topics or concepts that one should be aware of? I have been a developer for 2 years now and currently aiming for a certain company that requires a web developer with a minimum experience of 3 years. I imagine the interview will have the basic object oriented topics like (Abstraction, Polymorphism, Inheritance, Design patterns, UML, Databases and ORMs, SOLID principles, DRY principle, ...etc) I have these topics covered, but what I'm looking forward to is bringing up topics such as Efferent Coupling, Afferent Coupling, Instability, The law of Demeter, ...etc. Till few days ago I never knew such concepts existed (maybe because I'm a communication engineer basically not a CS graduate.) Can you please recommend some more advanced topics concerning object oriented programming?

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  • What tools exist for assessing an organisation's development capability?

    - by Eric Smith
    I have a bit of a challenge at work at the moment. Presently (and in fact, for some time now), we have been experiencing the following problems with some in-house maintained applications: Defects (sometimes quite serious) being released into production; The Customer (that is, the relevant business unit) perpetually changing their minds (or appearing to do so) about what issue to work on next; A situation where everyone seems to be in a "fire-fighting" mode a lot of the time; Development staff responding to operational requests from business users; ("operational" here means something that needs to be done in order to continue with business, or perhaps just to make a business user's life a little less painful, as opposed to fixing a bug in the application, or enhancing the application); Now I'm sure this doesn't sound particularly new or surprising to most of the participants on this Q&A site and no prizes for identifying the "usual suspects" when it comes to root causes. My challenge is that I have to persuade the higher-ups to do uncomfortable things in order to address all of this. The folk I need to persuade come from a mixture of the following two cultures: Accounting; IT Infrastructure. I have therefore opted for a strategy that draws from things with-which folk from such a culture would be most comfortable (at least, in my estimation), namely: numbers and tangibles. Of course modern development practitioners know all too well that this sort of thing isn't easily solved using an analytical mindset (some would argue that that mindset is, in fact, entirely inappropriate). Never-the-less, this is the dichotomy with-which I am faced, so that's the stake that I've put in the ground. I would like to be able to do research and use the outputs to present findings in the form of metrics and measures. I am finding it quite difficult, though, to find an agreed-upon methodology and set of templates for assessing an organisations development capability--the only thing that seems applicable is the Software Engineering Institute's Capability Maturity Model. The latter, however, seems dated and even then rather vague. So, the question is: Do any tools or methodologies (free or commercial) exist that would assist me in completing this assessment?

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  • Is there a more intelligent way to do this besides a long chain of if statements or switch?

    - by Harrison Nguyen
    I'm implementing an IRC bot that receives a message and I'm checking that message to determine which functions to call. Is there a more clever way of doing this? It seems like it'd quickly get out of hand after I got up to like 20 commands. Perhaps there's a better way to abstract this? public void onMessage(String channel, String sender, String login, String hostname, String message){ if (message.equalsIgnoreCase(".np")){ // TODO: Use Last.fm API to find the now playing } else if (message.toLowerCase().startsWith(".register")) { cmd.registerLastNick(channel, sender, message); } else if (message.toLowerCase().startsWith("give us a countdown")) { cmd.countdown(channel, message); } else if (message.toLowerCase().startsWith("remember am routine")) { cmd.updateAmRoutine(channel, message, sender); } }

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  • Functional or non-functional requirement?

    - by killer_PL
    I'm wondering about functional or non-functional requirements. I have found lot of different definitions for those terms and I can't assign some of my requirement to proper category. I'm wondering about requirements that aren't connected with some action or have some additional conditions, for example: On the list of selected devices, device can be repeated. Database must contain at least 100 items Currency of some value must be in USD dollar. Device must have a name and power consumption value in Watts. are those requirements functional or non-functional ?

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  • Should mock objects for tests be created at a high or low level

    - by Danack
    When creating unit tests for those other objects, what is the best way to create mock objects that provide data to other objects. Should they be created at a 'high level' and intercept the calls as soon as possible, or should they be done at a 'low level' and so make as much as the real code still be called? e.g. I'm writing a test for some code that requires a NoteMapper object that allows Notes to be loaded from the DB. class NoteMapper { function getNote($sqlQueryFactory, $noteID) { // Create an SQL query from $sqlQueryFactory // Run that SQL // if null // return null // else // return new Note($dataFromSQLQuery) } } I could either mock this object at a high level by creating a mock NoteMapper object, so that there are no calls to the SQL at all e.g. class MockNoteMapper { function getNote($sqlQueryFactory, $noteID) { //$mockData = {'Test Note title', "Test note text" } // return new Note($mockData); } } Or I could do it at a very low level, by creating a MockSQLQueryFactory that instead of actually querying the database just provides mock data back, and passing that to the current NoteMapper object. It seems that creating mocks at a high level would be easier in the short term, but that in the long term doing it at a low level would be more powerful and possibly allow more automation of tests e.g. by recording data in an out of a DB and then replaying that data for tests. Is there a recommended way of creating mocks? Are there any hard and fast rules about which are better, or should they both be used where appropriate?

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  • Algorithm for Shortest Job First with Preemption

    - by Shray
    I want to implement a shortest job first routine using C# or C++. Priority of Jobs are based on their processing time. Jobs are processed using a binary (min) heap. There are three types of jobs. Type 1 is when jobs come in between every 4-6 seconds, with processing times between 4-6. Type 2 job comes in between 8-12 seconds, with processing times between 8-12. Type 3 job comes in between 24-26 seconds, with processing times between 14-16. So far, I have written the binary heap functionality, but Im kinda confused on how to start processing spawn and also the processor. #include <iostream> #include <stdlib.h> #include <time.h> using namespace std; int timecounting = 20; struct process{ int atime; int ptime; int type; }; class pque{ private: int count; public: process pheap[100]; process type1[100]; process type2[100]; process type3[100]; process type4[100]; pque(){ count = 0; } void swap(int a, int b){ process tempa = pheap[a]; process tempb = pheap[b]; pheap[b] = tempa; pheap[a] = tempb; } void add(process c){ int current; count++; pheap[count] = c; if(count > 0){ current = count; while(pheap[count/2].ptime > pheap[current].ptime){ swap(current/2, current); current = current/2; } } } void remove(){ process temp = pheap[1]; // saves process to temporary pheap[1] = pheap[count]; //takes last process in heap, and puts it at the root int n = 1; int leftchild = 2*n; int rightchild = 2*n + 1; while(leftchild < count && rightchild < count) { if(pheap[leftchild].ptime > pheap[rightchild].ptime) { if(pheap[leftchild].ptime > pheap[n].ptime) { swap(leftchild, n); n = leftchild; int leftchild = 2*n; int rightchild = 2*n + 1; } } else { if(pheap[rightchild].ptime > pheap[n].ptime) { swap(rightchild, n); n = rightchild; int leftchild = 2*n; int rightchild = 2*n + 1; } } } } void spawn1(){ process p; process p1; p1.atime = 0; int i = 0; srand(time(NULL)); while(i < timecounting) { p.atime = rand()%3 + 4 + p1.atime; p.ptime = rand()%5 + 1; p1.atime = p.atime; p.type = 1; type1[i+1] = p; i++; } } void spawn2(){ process p; process p1; p1.atime = 0; srand(time(NULL)); int i = 0; while(i < timecounting) { p.atime = rand()%3 + 9 + p1.atime; p.ptime = rand()%5 + 6; p1.atime = p.atime; p.type = 2; type2[i+1] = p; i++; } } void spawn3(){ process p; process p1; p1.atime = 0; srand(time(NULL)); int i = 0; while(i < timecounting) { p.atime = rand()%3 + 25 + p1.atime; p.ptime = rand()%5 + 11; p1.atime = p.atime; p.type = 3; type3[i+1] = p; i++; } } void spawn4(){ process p; process p1; p1.atime = 0; srand(time(NULL)); int i = 0; while(i < timecounting) { p.atime = rand()%6 + 30 + p1.atime; p.ptime = rand()%5 + 8; p1.atime = p.atime; p.type = 4; type4[i+1] = p; i++; } } void processor() { process p; process p1; p1.atime = 0; int n = 1; int n1 = 1; int n2 = 1; for(int i = 0; i<timecounting;i++) { if(type1[n].atime == i) { add(type1[n]); n++; } if(type2[n1].atime == i) { add(type1[n1]); n1++; } if(type3[n2].atime == i) { add(type1[n2]); n2++; } /* if(pheap[1].atime <= i) { while(pheap[1].atime != 0){ pheap[1].atime--; i++; } remove(); }*/ } } };

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  • How to measure the right time to bring a new client?

    - by Byron Sommardahl
    My growing company has a team of developers working on a number of separate projects. Our developers depend on us to keep them working, and we depend on them to make our clients happy. Our projects have differing start and end dates, as you can imagine. The company's responsibility to the developers is to make sure we have clients waiting in the wings so that when one project ends, another can start. For now, finding clients is not a problem and not the topic of this question. What I'm trying to think through right now is, how can I best measure/view/evaluate the end dates of projects so that I know when I need to start courting the next client. Is there a tool that does this? If it's just a spreadsheet, what might it look like?

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  • Complex Release Vehicle Management

    - by Sharon
    I'm looking into improving our build and release system. We are a .Net/Windows shop, and I don't see any really good tools for Windows for generating the files that are to be dropped in patch or hotfix. We are currently using TFSBuild 2010 with Windows Workflows for our continuous integration builds as well as our daily full build which includes an Installshield package for deployment. What is a good way of generating the list of files to be included in a "patch" style release, where one does not redistribute all the files, but only those necessary to accomplish the necessary changes? Are there any open source tools that work well for this, or do teams usually roll their own? I have considered using Beyond Compare but I would prefer something open source. The file "patch" creation must be 100% automatable. Which release vehicles really ought to be patch style? And which releases should replace all system files related to our application? Assume we have a very large amount of resources necessary to maintain. Is there any established material that is trusted within the industry for strategies about this? I realize it is different for "enterprise" rather than with typical websites. I am looking more for "enterprise" strategies due to our product distribution style. tl;dr Looking for info on how to ship more reliable packages?

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  • Programming in academic environment vs industry environment [closed]

    - by user200340
    Possible Duplicate: Differences between programming in school vs programming in industry? This is a general discussion about programming in the industry environment. The background story is that my colleague sent me a very interesting article called "10 Things Entrepreneurs Don’t Learn in College." The first point in that post is about the author's experience of programming in the academic environment vs industry environment. After finishing a 4 year Computer Science degree course, I am currently working in the academic environment as a developer, mainly writing Java, J2EE, Javascript code. I know there are differences between academic programming and industry programming, but I was shocked after reading that post. Trying to avoid this happening on me in the future, or the others. Can anyone from industry give some general advice about how to program in industry. For example, What exactly happens when a task is received? What is the flow from the beginning to the end? What are the main differences between the programming in industry and academia? Is it more structured? Are more frameworks used? It would be great if some code examples could be given. Thanks.

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  • Choosing between PHP and Java

    - by user996459
    I've recently started University, studying Computing and IT. My Uni focuses on Java. My study will consist of mathematics, 'boring' IT related stuff and several Java units such as: -Software development with Java, -Object-oriented Java programming, -Relational databases: theory and practice (using Java), -Developing concurrent distributed systems (using Java), -Software engineering with objects (using Java). I'm trying to determine whenever I should focus on Java and self study it in my free time so that I can actually learn and become a competent Java programmer by the time I graduate, or, only do enough Java to get the degree but in my free time self study PHP and related web technologies. Job market in my area appears to be balanced for the two, salary and availability wise. Regardless of which patch I'd take getting a job should not be a problem however Java does seem to pay almost insignificantly more. In terms of my interest and career expectations, I don't have anything specific planned. I very much enjoy writing code but I don't really care what kind. So far I equally enjoyed writing C, AutoIT, vb.net, PHP and even Java. Basically, I'm happy as long as I get to type in code (be it low level programming or web back-end scripting). So the question really is, would my Uni and their Java focus profit me should I choose PHP? Or should I buy what my university is selling and stick to Java like a fly sticks to poop...? Apologies for cryptic writing, still learning English

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  • how to improve design ability

    - by Cong Hui
    I recently went on a couple of interviews and all of them asked a one or two design questions, like how you would design a chess, monopoly, and so on. I didn't do good on those since I am a college student and lack of the experience of implementing big and complex systems. I figure the only way to improve my design capability is to read lots of others' code and try to implement myself. Therefore, for those companies that ask these questions, what are their real goals in this? I figure most of college grads start off working in a team guided by a senior leader in their first jobs. They might not have lots of design experience fresh out of colleges. Anyone could give pointers about how to practice those skills? Thank you very much

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  • Learning to program in C (coming from Python)

    - by Honza Pokorny
    If this is the wrong place to ask this question, please let me know. I'm a Python programmer by occupation. I would love to learn C. Indeed, I have tried many times, but I always get discouraged. In Python, you write a few lines and the program does wonders. In C, I can't seem to be able to do anything useful. It seems to be very complicated to even connect to the Internet. Do you have any suggestions on what I can do to learn C? Are there are any good websites? Any cool projects? Thanks

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  • What is the most performant CSS property for transitioning an element?

    - by Ian Kuca
    I'm wondering whether there is a performance difference between using different CSS properties to translate an element. Some properties fit different situations differently. You can translate an element with following properties: transform, top/left/right/bottom and margin-top/left/right/bottom In the case where you do not utilize the transition CSS property for the translation but use some form of a timer (setTimeout, requestAnimationFrame or setImmediate) or raw events, which is the most performant–which is going to make for higher FPS rates?

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  • Where does the term "Front End" come from?

    - by Richard JP Le Guen
    Where does the term "front-end" come from? Is there a particular presentation/talk/job-posting which is regarded as the first use of the term? Is someone credited with coining the term? The Merriam-Webster entry for "front-end" claims the first known use of the term was 1973 but it doesn't seem to provide details about that first known use. Likewise, the Wikipedia page about front and back ends is fairly low quality, and cites very few sources.

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