Search Results

Search found 5665 results on 227 pages for '2d games'.

Page 182/227 | < Previous Page | 178 179 180 181 182 183 184 185 186 187 188 189  | Next Page >

  • drawRect not being called in my subclass of UIImageView

    - by Ben Collins
    I have subclassed UIImageView and tried to override drawRect so I could draw on top of the image using Quartz 2D. I know this is a dumb newbie question, but I'm not seeing what I did wrong. Here's the interface: #import <UIKit/UIKit.h> @interface UIImageViewCustom : UIImageView { } - (void)drawRect:(CGRect)rect; And the implementation: #import "UIImageViewCustom.h" @implementation UIImageViewCustom - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { } return self; } - (void)drawRect:(CGRect)rect { // do stuff } I set a breakpoint on drawRect and it never hits, leading me to think it never gets called at all. Isn't it supposed to be called when the view first loads? Have I incorrectly overridden it?

    Read the article

  • why do game engines prefer static libraries over dynamic link libraries

    - by numerical25
    I've been reading a few gaming books. And they always prefer to create the engine as a static library over dynamic link. I am new to c++ so I am not highly knowledge when it comes to static libraries and dynamic link libraries. All I know is static libraries increase the size of your program, where DLL link libraries are loaded as you need them within your program. [edit] I've played games where it almost seemed they used DLL's to load in sound, lighting, and what not all individually. as the level was loading up. cause you don't necessarily need that when your at the game menu.

    Read the article

  • fast, clean, C, timsort implementation?

    - by Drew Wagner
    Does anyone know of a clean implementation of timsort? The Python sources contain a description and code for the original timsort, but it is understandably full of python-specific calls. I have a smoothly varying 2D array of double floats that I would like to sort as quickly as possible. It ought to contain a lot of monotonically increasing and decreasing runs. I'd like to try timsorting the rows individually, and then merging the sorted rows. If you know of a better sort technique, I'm open to suggestions. Thanks!

    Read the article

  • Finding the shortest path between two points on a grid, using Haskell.

    - by esperantist
    This is a problem that I can easily enough solve in a non-functional manner. But solving it in Haskell is giving me big problems. Me being inexperienced when it comes to functional programming is surely a reason. The problem: I have a 2D field divided into rectangles of equal size. A simple grid. Some rectangles are empty space (and can be passed through) while others are impassable. Given a starting rectangle A and a destination rectangle B, how would I calculate the shortest path between the two? Movement is possible only vertically and horizontally, in steps a single rectangle large. How would I go about accomplishing this in Haskell? Code snippets certainly welcome, but also certainly not neccessary. And links to further resources also very welcome! Thanks!

    Read the article

  • WPF - Render text in Viewport3D

    - by eWolf
    I want to present up to 300 strings (just a few words) in a Viewport3D - fast! I want to render them on different Z positions and zoom in and out fluently. The ways I have found so far to render text in a Viewport3D: Put a TextBlock in a Viewport2DVisual3D. This guy's PlanarText class. The same guy's SolidText class. Create my own 2D panel and align TextBlocks on it. Call InvalidateArrange() every time I update the camera position. All of these are extremely slow and far apart from zooming fluently even with 10 strings only. Does anyone have a solution for this handy? It's got to be possible to render some text in a Viewport3D without waiting seconds!

    Read the article

  • robocode engine: how to design (write) the runtime engine -- the robot world

    - by Bob
    IBM has (had) a free learn-Java program called RoboCode, in which custom robots could be written that would then do battle in a 2D space. I would like to write the environment that supports such robots, but don't know what pattern or design to use. Each robot is a thread. Each thread is given a certain (indeterminate) amount of run-time by the JRE. A robot world engine would start by building a list of the players/robots, then enter a loop that allows each player in turn to do whatever it likes: move forward, turn left, fire toward the northwest corner, whatever. Each robot is also informed of events of interest: an enemy or several enemies are within range, it has been hit by a bullet, etc. The combination of handling threads that are also event listeners (are they also producers?) confuses me; it seems that there's more to the game engine. Even some general ideas would help. TIA.

    Read the article

  • computing matting Laplacian matrix of an Image

    - by ajith
    hi everyone, i need to compute Laplacian Matrix-L for an image(nXn) in opencv...computing goes as follows.......... dij - 1/|wk|{[1+1/(e/|wk|+s2)][(Ii-µk)*(Ij -µk)]}.... for all(i,j)?wk,summing over k yields (i,j)th element of L. where Here dij is the Kronecker delta,µk and s2k are the mean & variance of intensities in the window wk around k,and |wk| is the number of pixels in this window.wk is 3X3 window... here am not clear about 2 things... 1.what ll be the size of L?nXn or (nXn)X(nXn)?? 2.how to select Ii and Ij separately in 2D image?

    Read the article

  • Box2d: Maximum possible linear velocity?

    - by Rosarch
    I think I've configured Box2d to have some sort of maximum velocity for any body, but I'm not sure. I apply an impulse like (100000000, 100000000), and the body moves just as fast as (100, 100) - which is not that fast at all. My game is a top-down 2d. Here is some code that may be relevant: private readonly Vector2 GRAVITY = new Vector2(0, 0); public void initializePhysics(ContactReporter contactReporter) { world = new World(GRAVITY, true); IContactListener contactListener = contactReporter; world.ContactListener = contactListener; } public void Update(GameTime gameTime) { // ... worldState.PhysicsWorld.Step((float)gameTime.ElapsedGameTime.TotalSeconds, 10, 10); //... }

    Read the article

  • What does "?ref=ts" mean in a FACEBOOK APP url

    - by jozecuervo
    When Facebook drives traffic to an app, they often append &ref=whatever to the query string. This is useful for figuring out which integration points are working or not. I've figured out what some of these mean. For example: ref=bookmarks - the user clicked on a bookmark. ref=game_my_recent - the user clicked on the upper portion of the games dashboard. Does anyone know what "ref=ts" means? It accounts for a ton of traffic. I've viewed source on pages all over common FB pages and cannot find a match for ant piece of content generated by any of my apps. Same question, posted by me on the FB DEV FORUM: http://forum.developers.facebook.com/viewtopic.php?id=54866 I'm thinking I'll get better answers here ;) Thanks people, Jose

    Read the article

  • Core Data grouping data in table

    - by OscarTheGrouch
    I am using core data trying to create a simple database app, I have an entity called "Game" which has a "creator". I have basically used the iPhone table view template and replaced the names. I have the games listed by creator. Currently the tableview looks like this... Chris Ryder Chris Ryder Chris Ryder Chris Ryder Dan Grimaldi Dan Grimaldi Dan Grimaldi Scott Ricardo Tim Thermos Tim Thermos I am trying to group the tableview, so that each creator has only one cell in the tableview and is listed once and only once like this... Chris Ryder Dan Grimaldi Scott Ricardo Tim Thermos any help or suggestions would be greatly appreciated.

    Read the article

  • Covering Earth with Hexagonal Map Tiles

    - by carrier
    Many strategy games use hexagonal tiles. One of the main advantages is that the distance between the center of any tile and all its neighboring tiles is the same. I was wondering if anyone has any thoughts on marrying a hexagonal tile system with the traditional geographic system (longitude/latitude). I think it would be interesting to cover a globe with hexagonal tiles and be able to map a geographic coordinate to a tile. Has anyone seen anything remotely close to this before? UPDATE I'm looking for a way to subdivide the surface of a sphere so that each division has the same surface area. Ideally, the centers of adjacent sub-divisions would be equidistant.

    Read the article

  • running VisualStudio CF3.5 apps on WINCE

    - by marc
    Hi, I am trying to write a program for a chinese PNA device with wince 5.0. But everytime I write a simple program in VS8 with C# and 'deploy' it to my device it just doesn't run. First it complains about disposing an object call menu, although I don't want an menu but VS8 just creates one for me. If I delete the menu from the form the program gives an exception. I installed a program call MIOPocket on the PNA with has powertoys some games and MS media player. It also creates a directory .net framework 3.5 so I known 3.5 is installed and must be working. But I think I am missing something. I am also not sure what to choice as target device ; windows mobile or WINCE. If I click the .exe file under win7 it works but under wince its a no go. Maybe someone has a clue what is going wrong ?

    Read the article

  • Why don't Direct2D and DirectWrite use traditional COM objects?

    - by David Brown
    I'm toying with a little 2D game engine in C# and decided to use Direct2D and DirectWrite for rendering. I know there's the Windows API Code Pack and SlimDX, but I'd really like to dig in and write an interface from scratch. I'm trying to do it without Managed C++, but Direct2D and DirectWrite don't appear to use traditional COM objects. They define interfaces that derive from IUnknown, but there appears to be no way to actually use them from C# with COM interop. There are IIDs in d2d1.h, but no CLSID. Of course, I'm really new to COM interop, so perhaps I'm just missing something. Can someone shed some light on this situation?

    Read the article

  • Extracting ""((Adj|Noun)+|((Adj|Noun)(Noun-Prep)?)(Adj|Noun))Noun"" from Text (Justeson & Katz, 1995)

    - by ssuhan
    I would like to query if it is possible to extract ((Adj|Noun)+|((Adj|Noun)(Noun-Prep)?)(Adj|Noun))Noun proposed by Justeson and Katz (1995) in R package openNLP? That is, I would like to use this linguistic filtering to extract candidate noun phrases. I cannot well understand its meaning. Could you do me a favor to explain it or transform such representation into R language. Many thanks. Maybe we can start the sample code from: library("openNLP") acq <- "This paper describes a novel optical thread plug gauge (OTPG) for internal thread inspection using machine vision. The OTPG is composed of a rigid industrial endoscope, a charge-coupled device camera, and a two degree-of-freedom motion control unit. A sequence of partial wall images of an internal thread are retrieved and reconstructed into a 2D unwrapped image. Then, a digital image processing and classification procedure is used to normalize, segment, and determine the quality of the internal thread." acqTag <- tagPOS(acq) acqTagSplit = strsplit(acqTag," ")

    Read the article

  • Desktop development vs Web development

    - by Sahat
    After doing some google search I've came to conclusion that desktop development is shifting to the web development. Recent demos of HTML5 show us 3D accelerated games running inside of a browser. Is it true that desktop development is slowly dying? Would it make more sense learning ASP.NET, Silverlight and HTML5 rather than the desktop side of .NET such as WinForms and WPF. Who is leading current job trends: Software development or Web development? Who will lead in the near future?

    Read the article

  • My computer freezes irregularly

    - by Manhim
    My computer started to freeze at irregular times for 3 weeks now. Please note that this question change with each things that i try. (For additional details) What happens My computer freezes, the video stops. (No graphic glitches, it just stops) Sound keeps playing up to some time (Usually 10-30 seconds) then stops playing. Sometimes, randomly, the screen on my G-15 keyboard flickers and I see caracters not at the right places. Usually happens for about 1-2 seconds and a bit before my computer freezes. I have to keep the power button pressed for 4 seconds to shut my computer down. I still hear my hard drives and fans working. Sometimes it works with no problems for a full day, some other times it just keeps freezing each time I restart my computer and I have to leave it for the rest of the day. Sometimes my mouse freezes for a fraction of a second (Like 0.01 to 0.2 seconds) quite randomly, usually before it freezes. No errors spotted by the "Action center" unlike when I had problems with my last video card on this system (Driver errors). My G-15 LCD screen also freezes. Sometimes my G-15 LCD screen flickers and caracters gets caried around temporary under heavy load. Now, most of the times, the BIOS hard disks boot order gets reversed for some reason and I have to put it to the right one and save each times I boot. (Might be unrelated, not sure, but it first started yesterday) Sometimes the BIOS doesn't detect my 750GB hard drive plugged in SATA1. What I did so far I have had similar problems in the past and I had changed my hard drive (It was faulty), so I tested my software RAID-0 array and it was faulty so I changed it. (I reinstalled Windows 7 with this part). I also tested with unplugging my secondary hard drive. My CPU was running at about 100 degree Celsius, I removed the dust between the fans and the heatsink and it's now between 45-55. I ran a CPU stress-test and it didn't freeze during the tests (using Prime95 on all cores) Ran a memory test (using memtest86+) for a single pass and there were no errors. Ran a GPU stress test with ati-tools and furmark and it didn't freeze during the tests. (No artefacts either) I had troubles with my graphic card when I got it, but I think that it got fixed with a driver update. I checked the voltages in my BIOS setup and they all seemed ok (±0.2 I think). I have ran on the computer without problems with Fedora 15 on an external hard drive (Appart that it couldn't load Gnome 3 and was reverting to Gnome 2, didn't want to install drivers since I use it on multiple computers) I used it to backup my files from the raid array to my 1TB hard drive for the reinstallation of Windows. (So the crashes only happenned on Windows) [The external hard drive is plugged directly on a SATA port] I contacted EVGA (My graphic card vendor) and pointed them on this question, I'm looking for an answer. Ran sensors on Fedora 15 and got this output: http://pastebin.com/0BHJnAvu Ran 6 short different CPU stress test on Fedora 15 (Haven't found any complete stress testers for Linux) and it didn't crash. Changed the thermal paste to some Artic Silver 5 for my CPU and stress tested the CPU, temperature was at 50 idle, then 64 highest and slowly went down to 62 during the test. Ran some stress testing with a temporary graphic card and it went ok. Ran furmark stress test with my original graphic card and it freezed again. GPU had a temp of 74C, a CPU temp of 58C and a mobo temp of 40C or 45C (Dunno which one it is from SpeedFan). Ran a furmark stress test and a CPU stress test at the same time, results: http://pastebin.com/2t6PLpdJ I have been using my computer without stressing it for about 2 hours now and no crashes yet. I also have disabled the AMD Cool'n'quiet function on the BIOS for a more regular power to the CPU. When I ran Furmark without C'n'q my computer didn't freeze but I had a "Driver Kernel Error" that have recovered (And Furmark crashed) all that while running a CPU stress test. The computer eventually frozed without me being at it, but this time my screen just went on sleep and I couldn't wake it. Using the stability tester in nTune my computer freezed again (In the same manner as before). I notived that Speedfan gives me a -12V of -16.97V and a -5V of -8.78V. I wonder if these numbers are reliable and if they are good or bad. I have swapped my G-15 with another basic USB keyboard (HP) and I have ran furmark for about 10 minutes with a CPU stability test running each 60 seconds for 30 seconds and my computer haven't crashed yet. Ran some more extended tests without my G-15 and it freezed like it usually do. Removed the nForce Hard disk controler. Disabled command queuing in the NVIDIA nForce SATA Controller for both port 0 and port 1 (Errors from the logs) Used CPUID HwMonitor, here are the voltages: http://pastebin.com/dfM7p4jV Changed some configurations in the motherboard BIOS: Disabled PEG Link Mode, Changed AI Tuning to Standard, Disabled the 1394 Controller, Disabled HD Audio, Disabled JMicron RAID controller and Disabled SATA Raid. When it happens When I play video games (Mostly) When I play flash games (Second most) When I'm looking at my desktop background (It rarely happens when I have a window open, but it does, sometimes) When my Graphic card and my CPU are stressed. Sometimes when my Graphic card is stressed. Never happenned while stressing only the CPU. Sometimes when my CPU is stressed. Specs Windows Seven x64 Home Premium Motherboard: M2N-SLI Deluxe CPU: AMD Phenom 9950 x2 @ 2.6GHz Memory: Kingston 4x2GB Dual Channel (Pretty basic memory sticks) Hard drives: Was 2x250GB (Western digital caviar) in raid-0 + 1TB (WD caviar black), I replaced the raid array with a 750GB (WD caviar black) [Yes I removed the array from the raid configurations] 750W Power supply No overcloking. Ever. There have been some power-downs like 4-5 weeks ago, but the problem didn't start immediately after. (I wasn't home, so my computer got shut-down) Event logs (Warnings, errors and critical errors) for the last 24 hours: http://pastebin.com/Bvvk31T7 My current to-try list Reinstall the drivers and software 1 by 1 and do extensive stress testing between each. Update the BIOS firmware to the most recent stable one. Change my motherboard. Status updates Keeping only the last 3 (28/06 04pm) More stress testing and still pass the tests. (28/06 03pm) Been stress testing for 10 minute straight now and 5 minutes with both CPU and GPU being stressed at the same time. (28/06 03pm) Stress-testing right now, so far no problems. A little hope Tests with Furmark and Prime95. Testing Windows bare-bone: 30 Minutes stress, no freeze. Installing an Anti-virus and some software, restarting computer. Testing with Anti-virus and some software (No drivers installed): 30 Minutes stress, no freeze. Installing audio drivers, restarting computer. Testing with the audio drivers: 30 Minutes stress, no freeze. Installing the latest graphic drivers from EVGA's website (without 3d vision since I don't use it), restarting computer. Testing with the graphic drivers: 30 Minutes stress, no freeze. Configuring Windows to my liking and installing more softwares. In this situation, how can I successfully pin-point the current hardware problem? (If it's a hardware problem) Because I don't really have the budget to just forget and replace everything. I also don't really have hardware to test-replace current hardware.

    Read the article

  • Java Classpath Problems in Ubuntu

    - by Travis
    First off I'm running Ubuntu 9.10 I've edited the /etc/environment file to look like this: PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" JAVA_HOME="/usr/lib/jvm/java-6-sun-1.6.0.20" CLASSPATH="/home/travis/freetts/lib/freetts.jar:/home/travis/freetts/lib/jsapi.jar:." I then run "source /etc/environment" to make sure the changes are included. Then I try compiling my simple test program using this: javac Test.java It throws out a few errors, but when I compile like this: javac -cp /home/travis/freetts/lib/freetts.jar:/home/travis/freetts/lib/jsapi.jar:. Test.java It works just fine, this leads me to believe that for some reason javac isn't seeing the CLASSPATH environment variable? I can echo it and everything in the terminal: echo $CLASSPATH gives me what I put in. Any help on this would be greatly appreciated.

    Read the article

  • OpenGL es 2.0 Read depth buffer

    - by Brian
    Hi! As far as i know, we can't read the Z(depth) value in OpenGL ES 2.0. So I am wondering how we can get the 3D world coordinates from a point on the 2D screen? Actually I have some random thoughts might work. Since we can read the RGBA value by using glReadPixels, how about we duplicate the depth buffer and store it in a color buffer(say ColorforDepth). Of course there need to be some nice convention so that we don't lose any information of the depth buffer. And then when we need a point's world coordinates , we attach this ColorforDepth color buffer to the framebuffer and then render it. So when we use glReadPixels to read the depth information at this frame. However, this will lead to 1 frame flash since the colorbuffer is a weird buffer translated from the depth buffer. I am still wondering if there is some standard way to get the depth in OpenGL es 2.0? Thx in advance!:)

    Read the article

  • OPENGLES 2.0 equivalent of glorthof?

    - by Zippo
    Hi Guys, In my iphone app, i need to project 3d scene into the 2D coordinates of the screen for some calculations. My objects go through various rotations, translations and scaling. So i figured i need to multiply the vertices with ModelView matrix first, then i need to multiply it with the Orthogonal projection matrix. First of all am on the right track? I have the Model View Matrix, but need the projection matrix. Is there a glorthof equivalent in ES 2.0? PS: i am new to opengl. Thanks for your help. Zippo

    Read the article

  • Using Graphics2D to overlay text on a BufferedImage and return a BufferedImage

    - by Andrew Bolster
    I have checked similarly named questions, but they don't answer this use case. Basically, I was to overlay some text (text) at a given coordinate (x,y) I have the below function in a package; protected BufferedImage Process2(BufferedImage image){ Graphics2D gO = image.createGraphics(); gO.setColor(Color.red); gO.setFont(new Font( "SansSerif", Font.BOLD, 12 )); gO.drawString(this.text, this.x, this.y); System.err.println(this.text+this.x+this.y); return image; } I feel like im missing something patently obvious; every reference to Graphics2D I can find is dealing with either games or writing directly to a file but I just want a BufferedImage returned. with the overlay 'rendered' In the current code, the image appears out the end unchanged. Thanks!

    Read the article

  • How can I marshall between XLOPER and VARIANT?

    - by Tim
    I'm working on an Excel plugin (XLL), which communicates with COM objects. So, I have to marshall between XLOPER and VARIANT. I've got most of this working, but arrays are definitely a pain. I need to support 1- and 2D arrays. I imagine someone has already had to deal with this before. Is there some library available to simplify this? Are there good tools for dealing with VARIANT, SAFEARRAY, and XLOPER (and XLOPER12)?

    Read the article

  • Error! How to install glassfish in ubuntu 9.04??

    - by artaxerxe
    I try to install GlassFish on my ubuntu, and gets the error: Could not locate a suitable jar utility. Please ensure that you have Java 6 or newer installed on your system and accessible in your PATH or by setting JAVA_HOME when I type: echo $PATH it prints out: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/opt/jdk1.6.0_20:/opt/jdk1.6.0_20/bin Can anybody explain me where is the problem and how to solve it? i have also read this topic, but it doesn't work. N.B. Before to reinstall Ubuntu it works fine. This problem comes after reinstallation.

    Read the article

  • How to store the path of a game pawn in a turn based game ?

    - by panzerschreck
    Hello, I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not. i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins. The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point. Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns. Is there any pattern to store such static information, in a elegant way ? Thanks for your time

    Read the article

  • To store images in SQL or not?

    - by Brett
    Generally, I had thought it was always better to store images in the filesystem and link to it via the database entry. However, I am trying to optimize my db design and am having a few questions. My images are all really small thumbmails in black and white (not greyscale, but true B&W) and are 70x70 in size. If we take the images (which is basically a 2D array of 1 and 0), it can be stored as binary data that would be approximately 600 bytes each. So my question is whether querying the 600 bytes stored in a db would be faster than querying a link followed by accessing the filesystem; assuming there are a lot of "image" queries being made. Does anyone have any experience with this area? If it matters, I am using MySQL, and MonetDB (separately, but have the same question for both). Many thanks, Brett

    Read the article

  • image analysis question for matlab

    - by raekwon
    Hi, I asked a similar question but wasn't quite clear before. I am trying to put a blue or an orange or some other colored circle (more like a donut) around a feature in an image so that I can track it. It should be more like a donut so that I can still view the image... Anyway, I have a multidimensional array and then extract 2D submatrices out of it and plot each one using imagesc(subarray). For all the subarrays there are multiple features that I've located and want to track. Is it possible in Matlab to put a donut/circle around them to do that? How would you do that?

    Read the article

< Previous Page | 178 179 180 181 182 183 184 185 186 187 188 189  | Next Page >