Search Results

Search found 14074 results on 563 pages for 'programmers'.

Page 187/563 | < Previous Page | 183 184 185 186 187 188 189 190 191 192 193 194  | Next Page >

  • Variable declaration versus assignment syntax

    - by rwallace
    Working on a statically typed language with type inference and streamlined syntax, and need to make final decision about syntax for variable declaration versus assignment. Specifically I'm trying to choose between: // Option 1. Create new local variable with :=, assign with = foo := 1 foo = 2 // Option 2. Create new local variable with =, assign with := foo = 1 foo := 2 Creating functions will use = regardless: // Indentation delimits blocks square x = x * x And assignment to compound objects will do likewise: sky.color = blue a[i] = 0 Which of options 1 or 2 would people find most convenient/least surprising/otherwise best?

    Read the article

  • Should I pick up a functional programming language?

    - by Statement
    I have recently been more concerned about the way I write my code. After reading a few books on design patterns (and overzealous implementation of them, I'm sure) I have shifted my thinking greatly toward encapsulating that which change. I tend to notice that I write less interfaces and more method-oriented code, where I love to spruce life into old classes with predicates, actions and other delegate tasks. I tend to think that it's often the actions that change, so I encapsulate those. I even often, although not always, break down interfaces to a single method, and then I prefer to use a delegate for the task instead of forcing client code to create a new class. So I guess it then hit me. Should I be doing functional programming instead? Edit: I may have a misconception about functional programming. Currently my language of choice is C#, and I come from a C++ background. I work as a game developer but I am currently unemployed. I have a great passion for architecture. My virtues are clean, flexible, reusable and maintainable code. I don't know if I have been poisoned by these ways or if it is for the better. Am I having a refactoring fever or should I move on? I understand this might be a question about "use the right tool for the job", but I'd like to hear your thoughts. Should I pick up a functional language? One of my fear factors is to leave the comfort of Visual Studio.

    Read the article

  • Does the use of mongodb enhance extending/changing database driven applications?

    - by developer10214
    When an application is created which need to store data, an SQL database is used very often. So did I in a lot of asp.net applications. The resulting applications have often an ORM like the entity framework and maybe a business layer. So when such an application needs to be extended(let's say you have to add a comment property to an object), you have to change/extend the database, then the ORM and the business layer and so on. To deploy the changes you have to update the target database and the application. I know that things like code first and fluent can make this approach easier. I tried mongodb, I only used the standard driver and I had to extend some objects and all I had to do was changing the code. So it feels that such approaches are much easier to realize when using mongodb. I don't have much experience with larger applications an mongodb. I know that a SQL database or mongodb doesn't fit for all needs and both have their pros and cons. I want to know if my feeling is right, if yes I would choose rather choose mongodb than SQL database.

    Read the article

  • Need help deciding if Joomla! experience as a good metric for hiring a particular prospective employee.

    - by Stephen
    My company has been looking to hire a PHP developer. Some of the requirements for the job include: an understanding of design patterns, particularly MVC. some knowledge of PHP 5.3's new features. experience working with a PHP framework (it doesn't matter which one). I interviewed a man today who's primary work experience involved working with Joomla!. As an employee, he will be required to work on existing and new web applications that use Zend Framework, CakePHP and/or CodeIgniter. It is my opinion that we shouldn't dismiss hiring a developer just because he has not used the same technologies that he'll be using on the job. So, I'd like to know about the kind of coding experience working with Joomla! can provide. I've never bothered to take more than a brief look (if that) at the Joomla! package, so I'm hoping to lean on the knowledge of my peers. Would you consider Joomla! to contain a professional code-base? Is the package well organized, and/or OO in general, or is it more like WordPress where logic and presentation are commingled? When working with Joomla!, is the developer encouraged to use best practices? In your opinion, would experience working with Joomla! garner the skills needed to get up to speed with Zend or CakePHP quickly, or will there be a steep learning curve ahead of the developer? I'm not saying that Joomla! is a bad technology, or even that it is lower on the totem pole when compared to the frameworks I've mentioned. Maybe it's awesome, I dunno. I simply have no idea!

    Read the article

  • Software licensing and code generation

    - by Nicol Bolas
    I'm developing a tool that generates code from some various data. The tool itself will be licensed with the MIT license, which strikes a good balance for me in terms of allowing the freedom to use and modify it, while still holding the copyright. OK, but what is the legal status of the code generated by the tool? Who holds the copyright for code generated by a tool? Do I need to give users of the tool a license for the generated code, or do they already have that by virtue of it being generated by them? What is different about this code generation system (which may be relevant) is that the source information about the code generation is provided by the system itself. The user doesn't feed source data in; the source data is bundled along with it. They simply have the means to transform it in various ways (filtering out parts of the data they don't want, etc). Obviously they could edit the bundled data. Does that affect anything about this?

    Read the article

  • Configure Jenkins and Tomcat using Puppet

    - by ex3v
    I'm trying to setup Spring dev environment (jenkins, tomcat) on Vagrant. What I really want to achieve is to limit config to only Puppet scripts, so I can share it with my colleagues and work together on the same environment. So far I managed to set up simple scripts to install jenkins, tomcat and so on, they work fine. What about jenkins configuration though? I'm pretty green in jenkins usage and configuration, not sure if I'm doing it the right way... I found this article and I want to migrate whole setup described in it to Puppet. Any ideas? Thanks.

    Read the article

  • add height to accordion

    - by Hursh Prasad
    I'd like to know what is the best way to add overall height to the accordion example in the link below. I would like to make the ul sub-menu class taller, I would want the extra space to show as just empty with no list elements. http://vtimbuc.net/gallery/pure-css3-accordion-menu-tutorial/ I think it is possible by adding another tag like a div around the ul, but I am wondering is there an easier CSS way?

    Read the article

  • Are certification courses worth it?

    - by Bill Williams
    I'm planning on getting certification in Database Development for SQL Server (MSTC - 70-433). I'm a junior level report writer at a new job and the company is offering to pay the majority, if not all, of training course fees. The course is five days. I noticed that MS has a self-paced training kit (book) that I could use. I'm wondering if this would be a better option because it will allow me to go as quick as possible. I've also heard about video training sessions (Lynda.com) but they seem to go at slow pace. My questions are: What should I expect at a certification course? Is it hands-on training? Small classes with personal feedback or not? Would I be better off learning at my own pace using the training kit? (I'd rather this not turn into a certifications are pointless discussion..)

    Read the article

  • Solo vs Team development and the consequences

    - by Mathieu
    Hi, I've been programming for a while on different languages. I never really studied that at school nor worked on a team of more than 2 (me included). Still, I've been a professional developper for over three years. Last year, I took over my first C# project and it ended up being fine. I can't help but think that because I learned and worked alone I must be missing some concepts/hints/edge. For those who've been solo developpers before being part of a team, can you share your experience? Did you realize you were missing something? Did you find it hard? Did you learn faster after? Thank you!

    Read the article

  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

    Read the article

  • Arguments for a coding standard?

    - by acidzombie24
    A few friends and i are planning to work on a project together and we want a COMPLETELY DIFFERENT coding standard. We do NOT want to use the coding standard the libraries/language uses. Its our project and we want to mess around. So i came here to ask what you guys think are good standards and arguments for it (or what not to do and arguments against it). The styles i remember most are Upper casing the entire word Camel and Pascal casing Using '_' to separate each word pre or postfixing letters or words (i hate m for member but i think IsCond() is a good func name. SomethingException as a postfix example) Using '_' at the start or end of words Brace placement. On a new or same line? I know of libs that use Pascal casing on all public and protected members. But would you ever get confused if something is a func, var or even property if the lang supports it? What about if you decide a public member to be private (or vice versa) wouldnt that great a lot of fix up work or inconsistencies? Is prefixing C to every class a good idea? I ask what do you think and why?

    Read the article

  • What to call objects that may delete cached data to meet memory constraints?

    - by Brent
    I'm developing some cross-platform software which is intended to run on mobile devices. Both iOS and Android provide low memory warnings. I plan to make a wrapper class that will free cached resources (like textures) when low memory warnings are issued (assuming the resource is not in use). If the resource returns to use, it'll re-cache it, etc... I'm trying to think of what this is called. In .Net, it's similar to a "weak reference" but that only really makes sense when dealing with garbage collection, and since I'm using c++ and shared_ptr, a weak reference already has a meaning which is distinct from the one I'm thinking of. There's also the difference that this class will be able to rebuild the cache when needed. What is this pattern/whatever is called? Edit: Feel free to recommend tags for this question.

    Read the article

  • In Search of Automatic ORM with REST interface

    - by Dan Ray
    I have this wish that so far Google hasn't been able to fulfill. I want to find a package (ideally in PHP, because I know PHP, but I guess that's not a hard requirement) that you point at a database, it builds an ORM based on what it finds there, and exposes a REST interface over the web. Everything I've found in my searches requires a bunch of code--like, it wants you to build the classes for it, but it'll handle the REST request routing. Or it does database and relational stuff just fine, but you have to build your own methods for all the CRUD actions. That's dumb. REST is well defined. If I wanted to re-invent the wheel, I totally could, but I don't want to. Isn't there somebody who's built a one-shot super-simple auto-RESTing web service package?

    Read the article

  • On-the-fly graphical representation of code

    - by dukeofgaming
    I know about Omondo's plugin for live code-UML synchronization in Eclipse, but I was wondering if there was any other tool/IDE/IDE-extension that has some form of live graphical code representaiton (structural, flow, call-stacks, dependencies, etc.). I'm essentially looking for richer visual feedback on code while programming, not really looking for purely graphical code editors, though round-trips would be nice (edit graphically, code gets modified; edit code, representation gets modified). If you don't know about any graphical live documentation tool for code, maybe someone that can coexist with code, such as MySQL Workbench or Enterprise Architect.

    Read the article

  • How to properly diagram lambda expressions or traversals through them in Architecture Explorer?

    - by MainMa
    I'm exploring a piece of code in Architecture Explorer in Visual Studio 2010 to study the relations between methods. I noticed a strange behavior. Take the following source code. It generates a hello message based on a template and a template engine, the template engine being a method (a sort of strategy pattern simplified at a maximum for demo purposes). public string GenerateHelloMessage(string personName) { return this.ApplyTemplate( this.DefaultTemplateEngine, this.GenerateLocalizedHelloTemplate(), personName); } private string GenerateLocalizedHelloTemplate() { return "Hello {0}!"; } public string ApplyTemplate( Func<string, string, string> templateEngine, string template, string personName) { return templateEngine(template, personName); } public string DefaultTemplateEngine(string template, string personName) { return string.Format(template, personName); } The graph generated from this code is this one: Change the first method from this: public string GenerateHelloMessage(string personName) { return this.ApplyTemplate( this.DefaultTemplateEngine, this.GenerateLocalizedHelloTemplate(), personName); } to this: public string GenerateHelloMessage(string personName) { return this.ApplyTemplate( (a, b) => this.DefaultTemplateEngine(a, b), this.GenerateLocalizedHelloTemplate(), personName); } and the graph becomes: While semantically identical, those two versions of code produce different dependency graphs, and Architecture Explorer shows no trace of the lambda expression (while Visual Studio's code coverage, for example, shows them, as well as Code analysis seems to be able to understand that the link exists). How would it be possible, without changing the source code, to: Either force Architecture Explorer to display everything, including lambda expressions, Or make it traverse lambda expressions while drawing a dependency through them (so in this case, drawing the dependency from GenerateHelloMessage to DefaultTemplateEngine in the second example)?

    Read the article

  • [YYYY].[MM].[DD].[hh][mm] vs. [major].[minor].[revision] [closed]

    - by ef2011
    Possible Duplicate: What “version naming convention” do you use? I am currently debating between the traditional versioning convention [major].[minor].[revision] and my own, almost whimsical, [YYYY].[MM].[DD].[hh][mm] for a new project I am starting. I understand that [major].[minor].[revision] is probably the most popular versioning method on the planet and it is indeed pretty straightforward and reasonable, except that determining which changes merit the label "major", "minor" or even "revision" could be... subjective. A versioning system based on a timestamp is purely non-subjective and guarantees uniqueness. Which one would you choose for your project and why?

    Read the article

  • How can a computer render a CLI/console along with a GUI?

    - by Nathaniel Bennett
    I'm confused when looking into graphics - specifically with operating systems. I mean, how can a computer render a CLI/console along with a GUI? GUI's are completely different from text. And how can we have GUI windows that display text interfaces, ie how can we have CLI in modern Graphics Operating system - that's what I'm mainly trying to grip on to. How does graphics get rendered to display? Is there some sort of memory address that a GPU access which holds all pixel data, and there system's within OS's that gather the pixel position of windows and widgets, along with the Z Index and rasterize them to that memory address, which then the GPU loads to the screen? How about the CLI's integrated with Graphics? How does the OS tell the GPU that a certain part of the screen wants to display text while the rest wants to display pixel data?

    Read the article

  • how to integrate plastic scm with jira? [closed]

    - by bilal fazlani
    I am trying to migrate from VSS to Plastic SCM and want to use it with JIRA. I have reached this far. http://i.stack.imgur.com/h1wSw.png I tried referring to their help documentation. but that did not help. Does someone know how to link a new branch to an issue in JIRA ? I tried to giving same name to Issue and Branch. That din't work. If the Issue key is : "DEMO-7", what should be the "Branch Prefix" & "Branch Name" in Plastic SCM ? I am sure I am missing something.

    Read the article

  • How to gain Professional Experience in Java/Java EE Development

    - by Deepak Chandrashekar
    I have been seeing opportunities go past me for just 1 reason: not having professional industry experience. I say to many employers that I'm capable of doing the job and show them the work I've done during the academics and also several personal projects which I took extra time and effort to teach myself the new industry standard technologies. But still, all they want is some 2-3 years experience in an industry. I'm a recent graduate with a Master's Degree in Computer science. I've been applying for quite a few jobs and most of these jobs require 2 years minimum experience. So, I thought somebody here might give me some realistic ideas about getting some experience which can be considered professional. Any kind of constructive comments are welcome.

    Read the article

  • How broad should a computer science/engineering student go?

    - by AskQuestions
    I have less than 2 years of college left and I still don't know what to focus on. But this is not about me, this is about being a future developer. I realize that questions like "Which language should I learn next?" are not really popular, but I think my question is broader than that. I often see people write things like "You have to learn many different things. Being a developer is not about learning one programming language / technology and then doing that for the rest of your life". Well, sure, but it's impossible to really learn everything thoroughly. Does that mean that one should just learn the basics of everything and then learn some things more thoroughly AFTER getting a particular job? I mean, the best way to learn programming is by actually programming stuff... But projects take time. Does an average developer really switch between (for example) being a web developer, doing artificial intelligence and machine learning related stuff and programming close to the hardware? I mean, I know a lot of different things, but I don't feel proficient in any of those things. If I want to find a job as a web developer (that's just an example) after I finish college, shouldn't I do some web related project (maybe using something I still don't know) rather than try to learn functional programming? So, the question is: How broad should a computer science student's field of focus be? One programming language is surely far too narrow, but what is too broad?

    Read the article

  • Is true multithreading really necessary?

    - by Jonathan Graef
    So yeah, I'm creating a programming language. And the language allows multiple threads. But, all threads are synchronized with a global interpreter lock, which means only one thread is allowed to execute at a time. The only way to get the threads to switch off is to explicitly tell the current thread to wait, which allows another thread to execute. Parallel processing is of course possible by spawning multiple processes, but the variables and objects in one process cannot be accessed from another. However the language does have a fairly efficient IPC interface for communicating between processes. My question is: Would there ever be a reason to have multiple, unsynchronized threads within a single process (thus circumventing the GIL)? Why not just put thread.wait() statements in key positions in the program logic (presuming thread.wait() isn't a CPU hog, of course)? I understand that certain other languages that use a GIL have processor scheduling issues (cough Python), but they have all been resolved.

    Read the article

  • Should developers be responsible for tests other than unit tests?

    - by Jackie
    I am currently working on a rather large project, and I have used JUnit and EasyMock to fairly extensively unit test functionality. I am now interested in what other types of testing I should worry about. As a developer is it my responsibility to worry about things like functional, or regression testing? Is there a good way to integrate these in a useable way in tools such as Maven/Ant/Gradle? Are these better suited for a Tester or BA? Are there other useful types of testing that I am missing?

    Read the article

  • Why is using C++ libraries so complicated?

    - by Pius
    First of all, I want to note I love C++ and I'm one of those people who thinks it is easier to code in C++ than Java. Except for one tiny thing: libraries. In Java you can simply add some jar to the build path and you're done. In C++ you usually have to set multiple paths for the header files and the library itself. In some cases, you even have to use special build flags. I have mainly used Visual Studio, Code Blocks and no IDE at all. All 3 options do not differ much when talking about using external libraries. I wonder why was there made no simpler alternative for this? Like having a special .zip file that has everything you need in one place so the IDE can do all the work for you setting up the build flags. Is there any technical barrier for this?

    Read the article

  • How were the first compilers made?

    - by Sauron
    I always wonder this, and perhaps I need a good history lesson on programming languages. But....since most compilers nowadays are made in C......how were the very first compilers made (AKA before C) or were all the languages just interpreted. With that being said, I still don't understand how even the first assembly language was done, I understand what assembly language is......but I don't see how they got the VERY first assembly language working (like.....how did they make the first commands (like mov R21) or w/e set to the binary equivalent.

    Read the article

  • PHP rand function (or not so rand)

    - by Badr Hari
    I was testing PHP rand function to write on a image. Of course the output shows that it's not so random. The code I used: <?php header('Content-Type: image/png'); $lenght = 512; $im = imagecreatetruecolor($lenght, $lenght); $blue = imagecolorallocate($im, 0, 255, 255); for ($y = 0; $y < $lenght; $y++) { for ($x = 0; $x < $lenght; $x++) { if (rand(0,1) == 0) { imagesetpixel($im, $x, $y, $blue); } } } imagepng($im); imagedestroy($im); ?> My question is, if I use image width/lenght (variable $lenght in this example) number like 512, 256 or 1024, it is very clear that it's not so random. When I change the variable to 513 for an example, it is so much harder for human eye to detect it. Why is that? What is so special about these numbers? 512: 513: Edit: I'm running xampp on Windows to test it.

    Read the article

< Previous Page | 183 184 185 186 187 188 189 190 191 192 193 194  | Next Page >