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  • Count the number of rows of a CSV file, with d3.js

    - by user2934073
    Suppose I have this CSV file Day,What 2013-10-27,Apple 2013-10-27,Cake 2013-10-27,Apple 2013-10-28,Apple 2013-10-28,Apple 2013-10-28,Blueberry 2013-10-28,Orange I would like to drawn with D3.js a time-series graph. All I need to do is to display the sum of the number of rows for each day. As an example, the 27 of November should have 3 as value, the 28th should have 4. Is there a way I can archive it? I've been trying to create a new dataset out of the CSV one with no positive results. var dataset; d3.csv("data.csv", function(d) { return { Day: new Date(d.Day), What: d.What }; }, function(error, rows) { dataset = rows; // I SUPPOSE THE FUNCTION THAT GENERATE THE NEW DATASET SHOULD GO THERE });

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  • determine if a restaurant is open now (like yelp does) using database, php, js

    - by vee
    i was wondering if anyone knows how yelp determines what restaurants are "open now"? i'm developing a similar application using html/javascript/php. i was going to have a column in my database for each day, with comma separated hours written in "2243" format (10:43 pm). so for example if a restaurant is open for lunch and dinner it might be "1100,1400,1700,2200". then i'd check (using js) if the current time falls in one of the ranges for the current day. i'd also like to be able to determine if a restaurant is "open tonight", "open late", etc. for those i guess i'd check whether the open range overlaps with certain ranges. is there a better way to do this? particularly, how to store the hours in the database and then determine if they overlap with a given set of hours. thanks.

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  • node.js with SQL Server Native Client 11 scope_identity not being returned

    - by binderbound
    I'm having trouble with inserting a value into a database through node.js. Here is the offending code: sql.query(conn_str ,"INSERT INTO Login(email, hash, salt, firstName, lastName) VALUES(?, ?, ?, ?, ?); SELECT SCOPE_IDENTITY() AS 'Identity';" , [email, hash, salt, firstName, lastName], function(err, results){ console.log(results) } Unfortunately, the console is just echoing [], meaning results is an empty array, I suppose. Does anyone know why the identity is not being returned? Even if it was null, why isn't results then [{Identity: null }] ? Database is on Azure, which does have a "Scope_Identity" function, and the native client also recognises this function. Using node package "msnodesql" Please Help

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  • help understanding the concept of javascript callbacks with node.js, especially in loops

    - by Mr JSON
    hi I am just starting with node.js. I have done a little ajax stuff but nothing too complicated so callbacks are still kind of over my head. I looked at async but all I need is to run a few functions sequentially. I basically have something that pulls some json from an api, creates a new one and then does something with that. obviously i can't just run it because it runs everything at once and has an empty json. mostly they have to go sequentially but if while pulling a json from the api it can pull other json while it's waiting that is fine. I just got confused when putting the callback in a loop. what do I do with the index? i think i have seen some places that use callback inside the loop as kind of a recusive function and don't use for loops at all. simple examples would help alot thanks!

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  • JS / JQuery character problem

    - by Jimmy Farax
    I have a code which has a character that JS is not handling properly. $(document).ready(function(){ $.getJSON("http://sjama.tumblr.com/api/read/json?callback=?", function (data){ for (var i=0; i<data.posts.length; i++){ var blog = data.posts[i]; var id = blog.id; var type = blog.type; var photo = blog.photo-url-250; if (type == "photo"){ $("#blog_holder").append('<div class="blog_item_holder"><div class="blog_item_top"><img src='+photo+'/></div><div class="blog_item_bottom">caption will go here</div></div>'); } } }); <!-- end $.getJSON }); The problem is with this line: var photo = blog.photo-url-250; after "blog." it reads the "url" part weirdly because of the dash (-) in between. What can I do to sort this problem out?

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  • call value inside a JS variable as a JS function name

    - by user1640668
    Hello I have a function to perform actions but name of the function is inside a variable... below code will get the URL's hashed part example: #JHON and remove # and store it inside URLHASH variable..example: JHON var urlhash = document.location.hash; urlhash = urlhash.replace(/^.*#/, ''); always there is a function name from that value inside variable and i want to call value inside that variable as a function name window.onload=function() { Value inside URLHASH variable should run as a name of a variable. example: jhon(); }; Is it possible ? I tried some codes but it calls variable name as a function not value inside the variable..help me..

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  • Node.JS Server Cuts Off Frequently?

    - by aherrick
    I have a Node JS Server where I am using Socket.IO to stream content to the browser. It works great for about 45 minutes or so of streaming, then it will usually cut out. There are no "errors" reported in the terminal and the Node server acts like it is in, however the page I am serving clearly stops working. What are my options for trying to get to the bottom of this? Could this be a configuration issue with Node/Socket.IO? is there any basic error logging you would recommend I setup?

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  • Backbone.js - Getting JSON back from url

    - by Brian
    While trying to learn Backbone.js, I've been trying to grab the content of a JSON file using the following code: (function($){ var MyModel = Backbone.Model.extend(); var MyCollection = Backbone.Collection.extend({ model : MyModel, url: '/backbone/data.json', parse: function(response) { console.log(response); return response; } }); var stuff = new MyCollection; console.log(stuff.fetch()); console.log(stuff.toJSON()); })(jQuery) 'stuff.fetch()' returns the entire object (with the data I'm after in responseText), 'stuff.toJSON' returns nothing ([]), but the console in the parse method is returning exactly what I want (the json object of my data). I feel like I'm missing something obvious here, but I just can't seem to figure it out why I can't get the right data out. Could someone point me in the right direction or show me what I'm doing wrong here? Am I using a model for the wrong thing?

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  • How can we add scrolling text in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method I wrote the code, UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • How can we make the text to appear in landscape mode in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • Backbone.js routing without changing url

    - by louism
    I am migrating a single-page web application based on Backbone.js and jQuery to a Chrome extension. However, neither the pushState nor the hashbang-based router modes seem to play well with the environment within the extension. I've come to the conclusion that I'm better off just directly rendering views on user interactions, bypassing the window.location system altogether. However, I'm not too sure how to implement this without changing calls to Router.navigate in dozens of files. Is there a pluggable/modular way to keep the Backbone routing system but bypass any changes to the url?

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  • What does addListener do in node.js?

    - by Jeffrey
    I am trying to understand the purpose of addListener in node.js. Can someone explain please? Thanks! A simple example would be: var tcp = require('tcp'); var server = tcp.createServer(function (socket) { socket.setEncoding("utf8"); socket.addListener("connect", function () { socket.write("hello\r\n"); }); socket.addListener("data", function (data) { socket.write(data); }); socket.addListener("end", function () { socket.write("goodbye\r\n"); socket.end(); }); }); server.listen(7000, "localhost");

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  • Backbone.js "model" query

    - by Novice coder
    I'm a learning coder trying to understand this code from a sample MVC framework. The below code is from a "model" file. I've done research on Backbone.js, but I'm still confused as to exactly how this code pull information from the app's database. For example, how are base_url, Model.prototype, and Collection.prototype being used to retrieve information from the backend? Any help would be greatly appreciated. exports.definition = { config : { "defaults": { "title": "-", "description": "-" }, "adapter": { "type": "rest", "collection_name": "schools", "base_url" : "/schools/", } }, extendModel: function(Model) { _.extend(Model.prototype, { // Extend, override or implement Backbone.Model urlRoot: '/school/', name:'school', parse: function(response, options) { response.id = response._id; return response; }, }); return Model; }, extendCollection: function(Collection) { _.extend(Collection.prototype, { // Extend, override or implement Backbone.Collection urlRoot: '/schools/', name: 'schools', }); return Collection; } }

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  • Backbone.js Model validation fails to prevent Model from saving

    - by Benjen
    I have defined a validate method for a Backbone.js Model. The problem is that even if validation fails (i.e. the Model.validate method returns a value) the post/put request is still sent to the server. This contradicts what is explained in the Backbone.js documentation. I cannot understand what I am doing wrong. The following is the Model definition: /** * Model - Contact */ var Contact = Backbone.Model.extend({ urlRoot: '/contacts.json', idAttribute: '_id', defaults: function() { return { surname: '', given_name: '', org: '', phone: new Array(), email: new Array(), address: new Array({ street: '', district: '', city: '', country: '', postcode: '' }) }; } validate: function(attributes) { if (typeof attributes.validationDisabled === 'undefined') { var errors = new Array(); // Validate surname. if (_.isEmpty(attributes.surname) === true) { errors.push({ type: 'form', attribute: 'surname', message: 'Please enter a surname.' }); } // Validate emails. if (_.isEmpty(attributes.email) === false) { var emailRegex = /^[a-z0-9._%+-]+@[a-z0-9.-]+\.[a-z]{2,6}$/i; // Stores indexes of email values which fail validation. var emailIndex = new Array(); _.each(attributes.email, function(email, index) { if (emailRegex.test(email.value) === false) { emailIndex.push(index); } }); // Create error message. if (emailIndex.length > 0) { errors.push({ type: 'form', attribute: 'email', index: emailIndex, message: 'Please enter valid email address.' }); } } if (errors.length > 0) { console.log('Form validation failed.'); return errors; } } } }); Here is the View which calls the Model.save() method (see: method saveContact() below). Note that other methods belonging to this View have not been included below for reasons of brevity. /** * View - Edit contact form */ var EditContactFormView = Backbone.View.extend({ initialize: function() { _.bindAll(this, 'createDialog', 'formError', 'render', 'saveContact', 'updateContact'); // Add templates. this._editFormTemplate = _.template($('#edit-contact-form-tpl').html()); this._emailFieldTemplate = _.template($('#email-field-tpl').html()); this._phoneFieldTemplate = _.template($('#phone-field-tpl').html()); // Get URI of current page. this.currentPageUri = this.options.currentPageUri; // Create array to hold references to all subviews. this.subViews = new Array(); // Set options for new or existing contact. this.model = this.options.model; // Bind with Model validation error event. this.model.on('error', this.formError); this.render(); } /** * Deals with form validation errors */ formError: function(model, error) { console.log(error); }, saveContact: function(event) { var self = this; // Prevent submit event trigger from firing. event.preventDefault(); // Trigger form submit event. eventAggregator.trigger('submit:contactEditForm'); // Update model with form values. this.updateContact(); // Enable validation for Model. Done by unsetting validationDisabled // attribute. This setting was formerly applied to prevent validation // on Model.fetch() events. See this.model.validate(). this.model.unset('validationDisabled'); // Save contact to database. this.model.save(this.model.attributes, { success: function(model, response) { if (typeof response.flash !== 'undefined') { Messenger.trigger('new:messages', response.flash); } }, error: function(model, response) { console.log(response); throw error = new Error('Error occured while trying to save contact.'); } }, { wait: true }); }, /** * Extract form values and update Contact. */ updateContact: function() { this.model.set('surname', this.$('#surname-field').val()); this.model.set('given_name', this.$('#given-name-field').val()); this.model.set('org', this.$('#org-field').val()); // Extract address form values. var address = new Array({ street: this.$('input[name="street"]').val(), district: this.$('input[name="district"]').val(), city: this.$('input[name="city"]').val(), country: this.$('input[name="country"]').val(), postcode: this.$('input[name="postcode"]').val() }); this.model.set('address', address); } });

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  • Cocos2dx InApp Purchase for ios

    - by Ahmad dar
    I am trying to integrate In App Purchases in my app made by using cocos2d x c++. I am using easyNdk Helper for In App Purchases. My In App Purchases works perfectly for my Objective C apps. But for cocos2d x it is throwing error for the following line if ([[RageIAPHelper sharedInstance] productPurchased:productP.productIdentifier]) Actually value came from CPP file perfectly in form of arguments and Properly shows their value in NSLog , But it always shows the objects as nil even objetcs print their stored value in NSLog also @try catch condition is not working and finally throw the following error Please Help me what i have to do ? Thanks

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  • iPhone image asset recommended resolution/dpi/format

    - by Matthew
    I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters). My friend wants to get started on the graphics, and I don't know what image resolution or dpi or formats are recommended. This probably depends on if something is a background vs. a small character. Also, I know I read something about using @2x in image file names to support high res iphone screens. Does cocos2d prefer a different way? Or is this not something to worry about at this point? What should I know before they start working on the graphics?

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  • Android Cocos2DX using C++ in Eclipse Helios Windows XP

    - by 25061987
    I have used Eclipse Helios 3.6.1 for Java development. I wanted to start C++ development in the same IDE so I installed Autotools Support For CDT, C/C++ Development Tools, C/C++ Library API Documentation Hover Help plugins.I have included #include "cocos2d.h" in my HelloWorldScene.h file now when writing the below statement cocos2d::CCSprite * ccSprite; I am not getting auto completion bar(template proposals) on writing like coco and pressing Ctrl + Space from my keyboard. What can be the problem?This might help you solve my problem. Please check here. This is what I got after clicking Right Click Project - Index - Search for Unresolved Index. But I have added all includes check here. I think this is causing problem in Content Assist. What should I do in this case? Inclusion seems proper.

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  • Design virtual resolution for 2D development in Unity

    - by djzmo
    I came to Unity with Cocos2D experience in mind. In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices. Now that I'm migrating to Unity and has access to 4.3 beta which has a native 2D workflow, is there a similar mechanism that will automate this? After playing around a bit with Unity, I also found out that Unity uses a neutral coordinate unit that can translate to pixels flexibly (CMIIW). But when developing a 2D game, I need them in pixels. Thank you.

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  • Moving from XNA/C# to DirectX/C++ quite confused

    - by misiMe
    I made some game with XNA/C# for Windows Phone and Windows 8, since XNA is dead and Visual studio doesn't support it (I have to target Windows Phone 7.1 to build with XNA), I want to start learning something more "consistent in time" and improve my skills. I'm a little confused about the possibilities, because C++/DirectX alone seems difficult, so I found some high-level classes to help: DirectX Toolkit Cocos2D My questions are: What will happen when they will "die" like XNA? Is C++'s approces more "professional" than C#/XNA and why? Is C++'s approces more "portable"? Is C++'s approces more resistant in terms of time? Is there any consideration about DirectX TK and Cocos2D in terms of performance? I ask that because I found that every Game software house in my country looks for skilled C++ programmers.

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  • How do I implement a selectable world map?

    - by Clay
    I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with it. It seems that the best approach would be to use a vector world map, but I'm unsure how to implement this with cocos2d. Other options include using map tiles, but it seems that still would require the implementation of country polygons for tap/click detection. Depending on user input, I want to add icons to various countries on the map. What is a good way to approach the implementation of this type of map?

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  • Mobile: Physics and movement actions

    - by meganegora
    I've been using spritekit for a while for a few small games. One thing I've noticed is that spritekit is the first game framework I've used that allows me to apply move actions to physics bodies. (without anything screwing up at least.) Are there any cross platform game frameworks I can use that allow move actions on physics bodies? Not impulses. I've used cocos2d in the past and when I tried ccmoveby on physics bodies the simulation would get totally confused. I rather not use cocos2d anyway. I'm asking because I want to make cross platform games and spritekit is iOS only.

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  • How to use a mask texture with Kobold2D

    - by alex
    I am an iOS developer but I'm new to cocos2d. I'm working on new game, I use Kobold2D, have cocos2d installed too, and I want to make this effect: I know how is done with Flash, but can't make it with Kobold2D. There's 2 images with the same size: one is a low-res image for the background and the second is a hi-res over the first one. When the "reticle" mask moves, it reveals the second image inside the circle and the background is visible outside only. I googled with no success, saw some Ray Wenderlich projects they weren't helpful.

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  • Is KoboldTouch a good way to learn?

    - by JamerTheProgrammer
    Im thinking of buying a Cocos2D tutorial book called:Learn Cocos2d Game Development With Ios 5 I would buy it but it mentions something about KoboldTouch? Is this some sort of really simple way of coding a game? I wanna do it the best way possible to learn. What would be the best way? I love coding so I dont really want something to simplify the process unless its the best method. Any ideas? Thanks!

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  • Raphael js text positioning: centering text in a circle

    - by j-man86
    Hey everyone, I am using Raphael js to draw circled numbers. The problem is that each number has a different width/height so using one set of coordinates to center the text isn't working. The text displays differently between IE, FF, and safari. Is there a dynamic way to find the height/width of the number and center it accordingly? Here is my test page: http://jesserosenfield.com/fluid/test.html and my code: function drawcircle(div, text) { var paper = Raphael(div, 26, 26); //<< var circle = paper.circle(13, 13, 10.5); circle.attr("stroke", "#f1f1f1"); circle.attr("stroke-width", 2); var text = paper.text(12, 13, text); //<< text.attr({'font-size': 15, 'font-family': 'FranklinGothicFSCondensed-1, FranklinGothicFSCondensed-2'}); text.attr("fill", "#f1f1f1"); } window.onload = function () { drawcircle("c1", "1"); drawcircle("c2", "2"); drawcircle("c3", "3"); }; Thanks very much!

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  • Metamorphs Messing Up CSS in Ember.js Views

    - by Austin Fatheree
    I'm using Ember.js / handlebars to loop through a collection and spit out some items that I'd like bootstrap to handle nice and responsive like. Here is the issue: The bootstrap-responsive css has some declrations in it like: .row-fluid > [class*="span"]:first-child { margin-left: 0; } and .row-fluid:before, .row-fluid:after { display: table; content: ""; } These rules seem to target the first children. When I loop through my collection in handlebars I end up with a bunch of metamorph code around my items: <div class="row-fluid"> {{#each restaurantList}} {{view GS.vHomePageRestList content=this class="span6"}} {{/each}} </div> Here is what is produced: <div class="row-fluid"> <script id="metamorph-9-start" type="text/x-placeholder"></script> <script id="metamorph-104-start" type="text/x-placeholder"></script> <div id="ember2527" class="ember-view span6"> My View </div> <script id="metamorph-104-end" type="text/x-placeholder"></script> <script id="metamorph-105-start" type="text/x-placeholder"></script> <div id="ember2574" class="ember-view span6"> My View 2 </div> <script id="metamorph-105-end" type="text/x-placeholder"></script> <script id="metamorph-9-end" type="text/x-placeholder"></script> </div> So my question is this: 1. How can I tell css to ignore script tags? or 2. How can I edit the css bindings so that they skip over script tags when selecting the first or first child? or 3. How can I structure this so that Ember uses fewer/no metamorph tags? Here is a fiddle: http://jsfiddle.net/skilesare/SgwsJ/

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