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  • How do non-coders do simple local templating to avoid redundant HTML? [closed]

    - by Max Cantor
    I'm a web developer. When I start designing a site, I use a framework to handle templating for me, even if it's just rack + erubis. What do non-developers do? If you want to implement a site in HTML and CSS without a framework running on a webserver, without frames, and without WYSYWIG tools like Dreamweaver... how do you avoid copy-and-pasting the HTML of your navigation (for example) on every single page you're writing? I feel stupid asking this because it seems like their must be an obvious answer, but for the life of me, I can't think of one right now.

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  • OcclusionQuery: how to ignore some objects?

    - by ApocKalipsS
    I'm trying to make a LensFlare effect when the player watch the sun in my XNA 4.0 Game. To do this, I use OcclusionQuery, here's my code: http://pastebin.com/meAkdwmD I also have some models, a terrain and a skybox. Here's my main Draw code: terrain.Draw(); model1.Draw(); model2.Draw(); skybox.Draw(); lensFlare.UpdateOcclusion(); lensFlare.Draw(); The problem is that the occlusion considers the sun to be behind the skybox, and the lensFlare wasn't showing up. So I moved lensFlare.UpdateOcclusion() before the drawing of the Skybox, and now the lensFlare appears, but my skybox is blinking (it's like it disappear and reappear at each frames...) How do I ignore the skybox in the occlusion?

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  • Assigning a colour to imorted obj. files that are being used as default material

    - by Salino
    I am having a problem with assigning a colour to the different meshes that I have on one object. The technique that I have used is the first approach on this site. Is it possible to export a simulation (animation) from Blender to Unity? So what I would like to do is the following. I have about 107 meshes that are different frames from my shape key animation of my blender model. What I would like to have is that the first mesh will be bright green and up to the 40th mesh the colour turns to be white /greyish... the best would be if I could assign every mesh by hand a colour, however they are all default materials. And if I assign the object a colour, the whole "animation" is going to be in that colour

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  • Most standard / Best way to keep the same top menu among different web pages?

    - by jsoldi
    What's the standard way to keep the same menu on top among different web pages without having to duplicate it on each page (I don't mean that it doesn't reload like when using frames and only loading the bottom part; I want the menu to scroll with the page when scrolling down, like this, this, this and pretty much every single web page that exists). I found this answer but the guy can't use Php and I can. Plus, I see several people giving different suggestions, but I assume there is a standard since pretty much every single web page in the whole web have a menu on top that stays the same among multiple pages . I'm just a newbie on web design (I can program Php and Html easily but I have no idea about standards and stuff like that since I'm self-taught guy ;)). What I would normally do is to include the menu with php but I'm not sure if this is the "standard".

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  • Serverless Web Application

    - by Andrea Di Persio
    In my company we work on a software that produce reports in html format. My bosses love the fact that static html pages can be moved across computer simply by moving/copying a folder and no web server is involved, so the customer only need a browser. The problem is that they asking me to implement a lot of feature which is very hard to implement properly and in a clean way without an application server. Frames cross domain problem, the impossibility to work with GET and POST data, no URLs routing...is very hard to work with this limitations. Anyone had similiar experience and wants to share their tricks/suggestion ? Do I need to tell my boss 'there is no future without a web server'? Regards.

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  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

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  • Scripted Motion Paths (?) (XNA)

    - by Peteyslatts
    Ok, so the title isn't the greatest because this is a lot more general. Say I want to have the player be able to hit A and have their ship model roll to the right, and shift to the right of the screen, while the camera stays centered. Would I do that through programming (ie. set waypoints for the model and keep the camera focus still) or do it through animation ( so the ship model actually rolls and moves right, and just play those frames)(I actually don't know how to do this kind of 3D animation yet, haven't looked into it. Adding it to my To Do List) This is a really vague question I know, I'll try and answer any questions. Thanks, Peter

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  • Unused frame(window) management

    - by Serhiy
    Hey guys, I'm rewriting my game now using software designing patterns and want to do the code, most correct I can. While implementing MVC(Model View Controller) I got a question which I would like to discuss or to hear some opinions of experts. The question is about management of unused frames... For example next sequence of windows: ResourceLoadingWindow - LoginWindow - GameWindow Definetly that I don't want to reuse ResourceLoadingWindow , since I'm using Java Applet and I don't see any situation when I will need to reuse it. The different story is about LoginWindow, which can be reused a lot of times, because some player would want to Logout and come back again in few minutes for example. I would like to know, following the MVC structure, should I destroy window, removing it from ContentPane or just hide? Maybe I need to unregister it from controller or I shouldn't do so? Thanks in adavance.

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  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

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  • RTSP client in android

    - by Vinay
    I am writing a RTSP client in Android. I am able to receive the Responses for all the requests i.e., DESCRIBE it sends back the 200 OK SETUP with transport: RTP/AVP:unicast:client_port=4568:4569 got the 200 OK Message back Sent PLAY, and got the OK Message After that how to get the audio and video frames? I have searched on blogs, but all say to listen at client_port but I am not receiving any packets. Please let me know am I doing correctly.

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  • Youtube video processing on iPhone

    - by Chonch
    Hey In my iPhone app, I want to load a video from youtube, perform some basic image processing on it and display it to the user. I am using openCV to do my image processing, and I know I can use it for grabbing all of the frames from the video as well (cvRetrieveFrame). My only problem is that cvRetrieveFrame expects to get its source of type CvCapture* which can be created either by a camera source or by a file name. How can I set a youtube video file as the source for CvCapture*? Thanks,

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  • NavigationWindow Click Sound

    - by Robert
    I have a WPF application that uses the navigation window and frames to navigate between xaml pages. Every time it goes between the pages it makes a click sound. Is there a way to disable that?

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  • Embedding binary video data in a swf file

    - by aaaidan
    Is it possible to play video from data that has been embedded in a swf at compile time (with the [Embed] metatag)? The "Import Video-Embed" feature provided by Flash CS3 etc. is not acceptable because it has many severe limitations (including sound synchronization issues, a maximum number of frames, and other caveats) I'm interested in being able to bundle flv video data in a swf (along with other assets), which will be played by an AIR application. I don't think it can be done. Anyone disagree?

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  • [obj-c] autorelease problem

    - by BQuadra
    Why the NSArray allocated with arrayWithObjects dealloc automatically if already used by BObject object?? in teory NSArray must remain allocated all the BObject life time... [[BObject alloc] initObjectName:@"oneObject" states: [NSArray arrayWithObjects: [[State alloc] initStateName:@"stand_front" singleImg:[NSArray arrayWithObjects:[UIImage imageNamed:@"front_1.png"], nil]], [[State alloc] initStateName:@"front_walking" frames: [NSArray arrayWithObjects: [UIImage imageNamed:@"front_1.png"], [UIImage imageNamed:@"front_2.png"], [UIImage imageNamed:@"front_3.png"], [UIImage imageNamed:@"front_4.png"], [UIImage imageNamed:@"front_5.png"], [UIImage imageNamed:@"front_6.png"], [UIImage imageNamed:@"front_7.png"], [UIImage imageNamed:@"front_8.png"], nil] duration:0.8 repeat:0], nil] isSolid:TRUE];

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  • How to quickly acquire and process real time screen output

    - by Akusete
    I am trying to write a program to play a full screen PC game for fun (as an experiment in Computer Vision and Artificial Intelligence). For this experiment I am assuming the game has no underlying API for AI players (nor is the source available) so I intend to process the visual information rendered by the game on the screen. The game runs in full screen mode on a win32 system (direct-X I assume). Currently I am using the win32 functions #include <windows.h> #include <cvaux.h> class Screen { public: HWND windowHandle; HDC windowContext; HBITMAP buffer; HDC bufferContext; CvSize size; uchar* bytes; int channels; Screen () { windowHandle = GetDesktopWindow(); windowContext = GetWindowDC (windowHandle); size = cvSize (GetDeviceCaps (windowContext, HORZRES), GetDeviceCaps (windowContext, VERTRES)); buffer = CreateCompatibleBitmap (windowContext, size.width, size.height); bufferContext = CreateCompatibleDC (windowContext); SelectObject (bufferContext, buffer); channels = 4; bytes = new uchar[size.width * size.height * channels]; } ~Screen () { ReleaseDC(windowHandle, windowContext); DeleteDC(bufferContext); DeleteObject(buffer); delete[] bytes; } void CaptureScreen (IplImage* img) { BitBlt(bufferContext, 0, 0, size.width, size.height, windowContext, 0, 0, SRCCOPY); int n = size.width * size.height; int imgChannels = img->nChannels; GetBitmapBits (buffer, n * channels, bytes); uchar* src = bytes; uchar* dest = (uchar*) img->imageData; uchar* end = dest + n * imgChannels; while (dest < end) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest += imgChannels; src += channels; } } The rate at which I can process frames using this approach is much to slow. Is there a better way to acquire screen frames?

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  • Why use a whitelist for HTML sanitizing?

    - by Carson Myers
    I've often wondered -- why use a whitelist as opposed to a blacklist when sanitizing HTML input? How many sneaky HTML tricks are there to open XSS vulnerabilities? Obviously script tags and frames are not allowed, and a whitelist would be used on the fields in HTML elements, but why disallow most of everything?

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  • Opening Pages in New Window

    - by waiwai933
    Is there a way to open a page in XHTML without using <a href="page.html" target="_blank"> that is standards compliant? I'm not using frames, but there are some pages that I want to open in a new window instead of the current one.

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  • Nonblocking texture upload on iPhone and other OpenGL ES platforms

    - by spurserh
    Hello, I am doing some work which involves drawing video frames in real time in OpenGL ES. Right now I am using glTexImage2D to transfer the data, in the absence of Pixel Buffer Objects and the like. A below answer suggests that glTexImage2D is always blocking, even if texture object referenced does is not used for any drawing. Is there a way to do a nonblocking texture upload with OpenGL ES (any version)? Thank you very much, Sean

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  • cross domain iFrames communication problem

    - by Cyno
    I have a page A containing 2 children iFrames called B and C. A and B are on different domains. On pressing a button in B I would like to change C's URL. Based on the law III of Michael Mahemoff it should work, but in fact it doesn't (js security error). Here is the JS code in B: window.parent.frames['C'].location.href = "http://random.url";

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  • php- javascript

    - by arafat
    i got a sales web site each time i press "sales" button it it will open a new frame. there is a possibility for more then one frame at the same time. my problem is i want to close the frame after i click enter and home page to be updated provided all the other pending sales frames are remain open.... i tried to do so with window concept also no use so any body can geve a solution regards

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  • Python Animation Timing

    - by M3RPHY
    I'm currently working on sprite sheet tool in python that exports the organization into an xml document but I've run into some problems trying to animate a preview. I'm not quite sure how to time the frame rate with python. For example, assuming I have all of my appropriate frame data and drawing functions, how would I go about coding the timing to display it at 30 frames per second (or any other arbitrary rate).

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  • R: Removing object from parent environment using rm()

    - by user151410
    Hi, I am trying to remove an object from the parent environment. rm_obj <- function(obj){ a <-deparse(substitute(obj)) print (a) print(ls(envir=sys.frame(-1))) rm(a,envir=sys.frame(-1)) } > x<-c(1,2,3) > rm_obj(x) [1] "x" [1] "rm_obj" "x" Warning message: In rm(a, envir = sys.frame(-1)) : object 'a' not found This will help clarify my misunderstanding regarding frames. Thanks in advance, Russ

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  • Prevent image cropping when making sprites from gif

    - by OSaad
    Hey guys I've tried several tools (imagemagic, gif2png, Nconverter) to extract frames to make sprites from a .gif image that i have. I get the .pngs just fine, but they'r not the same size, some are 50x65 some 43x65 some 50x70, Which really screws any attempts at a descent animation. So is there a way to prevent this cropping or programmatically add extra transparent space to smaller ones and make them all the same size? Thanks.

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