Changing Ogre3D terrain lighting in real time
- by lezebulon
I'm looking at the Ogre 3D library and I'm browsing through some examples / tutorials. My question is about terrain. There are a few examples showing how great the terrain system is, but I think that the global illumination and shadows of the terrain have to be pre-computed, which kinda makes it impossible to integrate this with a day / night cycle.
Is there a way to change the terrain light sources in real time? If so it is possible to do it and keep a decent FPS?