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  • Does cout need to be terminated with a semicolon ?

    - by Philippe Harewood
    I am reading Bjarne Stroustrup's Programming : Principles and Practice Using C++ In the drill section for Chapter 2 it talks about various ways to look at typing errors when compiling the hello_world program #include "std_lib_facilities.h" int main() //C++ programs start by executing the function main { cout << "Hello, World!\n", // output "Hello, World!" keep_window_open(); // wait for a character to be entered return 0; } In particular this section asks: Think of at least five more errors you might have made typing in your program (e.g. forget keep_window_open(), leave the Caps Lock key on while typing a word, or type a comma instead of a semicolon) and try each to see what happens when you try to compile and run those versions. For the cout line, you can see that there is a comma instead of a semicolon. This compiles and runs (for me). Is it making an assumption ( like in the javascript question: Why use semicolon? ) that the statement has been terminated ? Because when I try for keep_terminal_open(); the compiler informs me of the semicolon exclusion.

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  • Upgraded to Xcode 4 -- Endless stream of duplicate symbol errors causing build errors

    - by D-Nice
    Everything was working perfectly fine in Xcode 3 yesterday before I upgraded. So I completed the upgrade, restarted my computer, and opened my old project. I had to reconfigure a few settings like the header paths so that I could begin to compile. I'm using AdWhirl for ad mediation, and at this point my errors begin to read something like duplicate symbol _OBJC_METACLASS_$_SBJSON in /Users/Admin/Desktop/TMapLiteAdwhirl/AdWhirl/MMSDK/libMMSDK.a(SBJSON.o) and /Users/Admin/Library/Developer/Xcode/DerivedData/TruxMapLite-bgpylibztethnlhkfkdumpvrjvgy/Build/Intermediates/TruxMapLite.build/Debug-iphoneos/TruxMapLite.build/Objects-normal/armv6/SBJSON.o for architecture armv6 The library it's referring to is the SDK for one of the ad networks I'm including in AdWhirl. Both of the 'duplicate symbols' refer to the SAME FILE, but they use different paths. If I had still had XCode 3, I would simply try excluding these libraries from the build path, but I have no idea how that can be done in Xcode 4. I've tried everything all the way down to deleting the library and all associated files from my project, but when I do this, i will simply get the same type of error for a different library in the AdWhirl directory. This is incredibly frustrating because before my upgrade everything was working smoothly and I was prepared to submit my binary. If anyone has any advice, id be more than happy to give it a try. Thanks!

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  • LNK 1104 error to lib file - Continues despite removing includes and links

    - by user1556594
    A link error to a lib file popped up out of the blue in a c++ application of mine after code was working fine in my last session. Error 1 error LNK1104: cannot open file '..........\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib\fmodex_vc.lib' I triple checked my project directories were set up correctly to link to the lib file, that the file existed in said directory and that it was a working version of the .lib. My next step was to remove the includes to the file and the links to bypass the error and work on the rest of my code until the problem was solved. The error remains, however, despite: Commenting out absolutely every include relating to the lib. Commenting out absolutely every line of code dependant on the includes. Removing the directory from VC++ Directories in the project properties. Checking the Additional Library Directories field was also clear of references. To my understanding this should have made the library and related code virtually non-existant to the compiler. What am I missing? The library itself is fmodex_vc.lib - part of the FMOD API for providing sound to interactive applications. Again, the application was working one session, but failed to compile the next. I hadn't touched the code since so this led me to believe some aspect of VS is at fault. I'd like to avoid the time involded in re-installing if possible as I'm on the clock for a review tomorrow evening and there are a few more things I'd like to smooth out before then. If necessary, however, I won't hesitate. Very much appreciate the help.

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  • How to access global variable in a view in Ruby on Rails?

    - by ben
    I have a User model. I have a Session controller, in which I have a global user variable that is assigned as follows: $user = User.authenticate(params[:session][:email], params[:session][:password]) (I've made user global just to try to solve this problem, so if there's a better way please let me know!) I need to use the email of the logged in user as a parameter to send to Flex part of my website. At the moment I'm creating the link as follows: <%= link_to "secondpage", secondpage_path(:email => @session.$user.email) But I'm getting the following error: compile error /Users/benhartney/rails_projects/talk/app/views/layouts/_header.html.erb:12: syntax error, unexpected tGVAR ..._path(:email = @session.$user.email) ).to_s); @output_buffe... There's also a little arrow pointing at $user If I remove the $ from $user, I get this error: undefined method `user' for nil:NilClass If I remove the (:email => @session.user.email) part, everything works fine, so I think all of the code except for this is ok. Can anyone tell me what I'm doing wrong? Thanks for reading!

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  • Mutual class instances in C++

    - by SepiDev
    Hi guys. What is the issue with this code? Here we have two files: classA.h and classB.h classA.h: #ifndef _class_a_h_ #define _class_a_h_ #include "classB.h" class B; //???? class A { public: A() { ptr_b = new B(); //???? } virtual ~A() { if(ptr_b) delete ptr_b; //???? num_a = 0; } int num_a; B* ptr_b; //???? }; #endif //_class_a_h_ classB.h: #ifndef _class_b_h_ #define _class_b_h_ #include "classA.h" class A; //???? class B { public: B() { ptr_a = new A(); //???? num_b = 0; } virtual ~B() { if(ptr_a) delete ptr_a; //???? } int num_b; A* ptr_a; //???? }; #endif //_class_b_h_ when I try to compile it, the compiler (g++) says: classB.h: In constructor ‘B::B()’: classB.h:12: error: invalid use of incomplete type ‘struct A’ classB.h:6: error: forward declaration of ‘struct A’ classB.h: In destructor ‘virtual B::~B()’: classB.h:16: warning: possible problem detected in invocation of delete operator: classB.h:16: warning: invalid use of incomplete type ‘struct A’ classB.h:6: warning: forward declaration of ‘struct A’ classB.h:16: note: neither the destructor nor the class-specific operator delete will be called, even if they are declared when the class is defined.

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  • Why can I call a non-const member function pointer from a const method?

    - by sdg
    A co-worker asked about some code like this that originally had templates in it. I have removed the templates, but the core question remains: why does this compile OK? #include <iostream> class X { public: void foo() { std::cout << "Here\n"; } }; typedef void (X::*XFUNC)() ; class CX { public: explicit CX(X& t, XFUNC xF) : object(t), F(xF) {} void execute() const { (object.*F)(); } private: X& object; XFUNC F; }; int main(int argc, char* argv[]) { X x; const CX cx(x,&X::foo); cx.execute(); return 0; } Given that CX is a const object, and its member function execute is const, therefore inside CX::execute the this pointer is const. But I am able to call a non-const member function through a member function pointer. Are member function pointers a documented hole in the const-ness of the world? What (presumably obvious to others) issue have we missed?

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  • Having some fun - what is a good way to include a secret key functionality and fire the KeyDown event?

    - by Sisyphus
    To keep myself interested, I try to put little Easter Eggs in my projects (mostly to amuse myself). I've seen some websites where you can type a series of letters "aswzaswz" and you get a "secret function" - how would I achieve this in C#? I've assigned a "secret function" in the past by using modifier keys bool showFunThing = (Control.ModifierKeys & Keys.Control) == Keys.Control; but wanted to get a bit more secretive (without the modifier keys) I just wanted the form to detect a certain word typed without any input ... I've built a method that I think should do it: private StringBuilder _pressedKeys = new StringBuilder(); protected override void OnKeyDown(KeyEventArgs e) { const string kWord = "fun"; char letter = (char)e.KeyValue; if (!char.IsLetterOrDigit(letter)) { return; } _pressedKeys.Append(letter); if (_pressedKeys.Length == kWord.Length) { if (_pressedKeys.ToString().ToLower() == kWord) { MessageBox.Show("Fun"); _pressedKeys.Clear(); } } base.OnKeyDown(e); } Now I need to wire it up but I can't figure out how I'm supposed to raise the event in the form designer ... I've tried this: this.KeyDown +=new System.Windows.Forms.KeyEventHandler(OnKeyDown); and a couple of variations on this but I'm missing something because it won't fire (or compile). It tells me that the OnKeyDown method is expecting a certain signature but I've got other methods like this where I haven't specified arguments. I fear that I may have got myself confused so I am turning to SO for help ... anyone?

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  • Assign C++ instance method to a global-function-pointer ?

    - by umanga
    Greetings, My project structure is as follows: \- base (C static library) callbacks.h callbacks.c paint_node.c . . * libBase.a \-app (C++ application) main.cpp In C library 'base' , I have declared global-function-pointer as: in singleheader file callbacks.h #ifndef CALLBACKS_H_ #define CALLBACKS_H_ extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); #endif /* CALLBACKS_H_ */ in single C file they are initialized as callbacks.c #include "callbacks.h" void (*putPixelCallBack)(); void (*putImageCallBack)(); Other C files access this callback-functions as: paint_node.c #include "callbacks.h" void paint_node(node *node,int index){ //Call callbackfunction . . putPixelCallBack(node->x,node->y,index); } I compile these C files and generate a static library 'libBase.a' Then in C++ application, I want to assign C++ instance method to this global function-pointer: I did something like follows : in Sacm.cpp file #include "Sacm.h" extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); void Sacm::doDetection() { putPixelCallBack=(void(*)())&paintPixel; //call somefunctions in 'libBase' C library } void Sacm::paintPixel(int x,int y,int index) { qpainter.begin(this); qpainter.drawPoint(x,y); qpainter.end(); } But when compiling it gives the error: sacmtest.cpp: In member function ‘void Sacm::doDetection()’: sacmtest.cpp:113: error: ISO C++ forbids taking the address of an unqualified or parenthesized non-static member function to form a pointer to member function. Say ‘&Sacm::paintPixel’ sacmtest.cpp:113: error: converting from ‘void (Sacm::)(int, int, int)’ to ‘void ()()’ Any tips?

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  • User defined literal arguments are not constexpr?

    - by Pubby
    I'm testing out user defined literals. I want to make _fac return the factorial of the number. Having it call a constexpr function works, however it doesn't let me do it with templates as the compiler complains that the arguments are not and cannot be constexpr. I'm confused by this - aren't literals constant expressions? The 5 in 5_fac is always a literal that can be evaluated during compile time, so why can't I use it as such? First method: constexpr int factorial_function(int x) { return (x > 0) ? x * factorial_function(x - 1) : 1; } constexpr int operator "" _fac(unsigned long long x) { return factorial_function(x); // this works } Second method: template <int N> struct factorial { static const unsigned int value = N * factorial<N - 1>::value; }; template <> struct factorial<0> { static const unsigned int value = 1; }; constexpr int operator "" _fac(unsigned long long x) { return factorial_template<x>::value; // doesn't work - x is not a constexpr }

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  • forcing stack w/i 32bit when -m64 -mcmodel=small

    - by chaosless
    have C sources that must compile in 32bit and 64bit for multiple platforms. structure that takes the address of a buffer - need to fit address in a 32bit value. obviously where possible these structures will use natural sized void * or char * pointers. however for some parts an api specifies the size of these pointers as 32bit. on x86_64 linux with -m64 -mcmodel=small tboth static data and malloc()'d data fit within the 2Gb range. data on the stack, however, still starts in high memory. so given a small utility _to_32() such as: int _to_32( long l ) { int i = l & 0xffffffff; assert( i == l ); return i; } then: char *cp = malloc( 100 ); int a = _to_32( cp ); will work reliably, as would: static char buff[ 100 ]; int a = _to_32( buff ); but: char buff[ 100 ]; int a = _to_32( buff ); will fail the assert(). anyone have a solution for this without writing custom linker scripts? or any ideas how to arrange the linker section for stack data, would appear it is being put in this section in the linker script: .lbss : { *(.dynlbss) *(.lbss .lbss.* .gnu.linkonce.lb.*) *(LARGE_COMMON) } thanks!

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  • Core Data: migrating entities with self-referential properties

    - by Dan
    My Core Data model contains an entity, Shape, that has two self-referential relationships, which means four properties. One pair is a one-to-many relationship (Shape.containedBy <- Shape.contains) and the another is a many-to-many relationship (Shape.nextShapes <<- Shape.previousShapes). It all works perfectly in the application, so I don't think self-referencing relationships is a problem in general. However, when it comes to migrating the model to a new version, then Xcode fails to compile the automatically generated mapping model, with this error message: 2009-10-30 17:10:09.387 mapc[18619:607] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Unable to parse the format string "FUNCTION($manager ,'destinationInstancesForSourceRelationshipNamed:sourceInstances:' , 'contains' , $source.contains) == 1"' *** Call stack at first throw: ( 0 CoreFoundation 0x00007fff80d735a4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x00007fff83f0a313 objc_exception_throw + 45 2 Foundation 0x00007fff819bc8d4 _qfqp2_performParsing + 8412 3 Foundation 0x00007fff819ba79d +[NSPredicate predicateWithFormat:arguments:] + 59 4 Foundation 0x00007fff81a482ef +[NSExpression expressionWithFormat:arguments:] + 68 5 Foundation 0x00007fff81a48843 +[NSExpression expressionWithFormat:] + 155 6 XDBase 0x0000000100038e94 -[XDDevRelationshipMapping valueExpressionAsString] + 260 7 XDBase 0x000000010003ae5c -[XDMappingCompilerSupport generateCompileResultForMappingModel:] + 2828 8 XDBase 0x000000010003b135 -[XDMappingCompilerSupport compileSourcePath:options:] + 309 9 mapc 0x0000000100001a1c 0x0 + 4294973980 10 mapc 0x0000000100001794 0x0 + 4294973332 ) terminate called after throwing an instance of 'NSException' Command /Developer/usr/bin/mapc failed with exit code 6 The 'contains' is the name of one of the self-referential properties. Anyway, the really big problem is that I can't even look at this Mapping Property as Xcode crashes as soon as I select the entity mapping when viewing the mapping model. So I'm a bit lost really where to go from here. I really can't remove the self-referential properties, so I'm thinking I've got manually create a mapping model that compiles? Any ideas? Cheers

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  • xml attribure in dataset

    - by raging_boner
    I want to bind Repeater control to Dataset which is filled with XML data, but i don't know how to show attributes inside repeater. Xml File: <root> <items> <item id="9" name="111111111111" description="111111245" views="1" galleryID="0" /> </items> </root> Repeater code: <asp:Repeater ID="rptrGalleries" runat="server"> <ItemTemplate> <a href='Page?id=<%#DataBinder.Eval(Container.DataItem, "id") %>'><%#DataBinder.Eval(Container.DataItem, "name") %></a> </ItemTemplate> </asp:Repeater> Codebehind: XDocument doc = XDocument.Load(Server.MapPath("~/xml/gallery.xml")); IEnumerable<XElement> items = from item in doc.Descendants("item") orderby Convert.ToDateTime(item.Attribute("lastChanges").Value) descending where int.Parse(item.Attribute("galleryID").Value) == 0 && bool.Parse(item.Attribute("visible").Value) != false select item; DataSet ds = new DataSet(); ds.ReadXml(new StringReader(doc.ToString())); rptrGalleries.DataSource = ds; rptrGalleries.DataBind(); When I compile site I receive this error: System.Web.HttpException: DataBinding: 'System.Data.DataRowView' does not contain a property with the name 'id'.

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  • Dynamically invoke web service at runtime

    - by Ulrik Rasmussen
    So, our application needs support for dynamically calling web services which are unknown at compile time. The user should therefore be able to specify a URL to a WSDL, and specify some data bindings for the request and reply parameters. When Googling for answers, it seems like the way to do this is by actually compiling a web service proxy class at runtime, loading it, and invoking the methods using reflection. I think this seems like a rather clunky approach, given that I don't really need a strongly typed set of classes when I'm going to cast my data dynamically anyway. Dynamically compiling code for doing something that simple also just seems like The Wrong Way To Do It. Restricting ourself to the SOAP protocol, is there any library for C# that implements this protocol for dynamic use? I can imagine that it would be possible to generate runtime key/value data structures from the WSDL, which could be used to specify the request messages, as well as reading the replies. The library should then be able to send well-formed SOAP messages to the server, and parse the replies, without the programmer having to generate the XML manually (at least not the headers and other plumbing). I can't seem to find any library that actually does this. Is what I want to do really that esoteric, or have I just searched the wrong places? Thanks, Ulrik

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  • SystemStackError in Rails::ActiveSupport::Callbacks

    - by coreyward
    I'm building a Rails app that connects to Dropbox and syncs with a folder to update a personal site. I'm using Rails 3.0.3, Ruby 1.9.2, and the Dropbox gem. Right now I have a DropboxAccounts Controller, and two models: DropboxSession, which wraps calls to the gem with application-specific functionality, and DropboxAccount, which stores the session and settings in the database. After the user authorizes their account with Dropbox they're redirected back over and the DropboxAccount is saved with the authorized session. That all works just fine. My problem is that when I try to call Dropbox::API#create_folder(any path) I end up with a SystemStackError in lib/activesupport/callbacks.rb:421 which refers to the code below. If I remove the call to create the folder, it works. If I call create folder from another request, it works. I doubled the stack size to 16K to no avail. # This is called the first time a callback is called with a particular # key. It creates a new callback method for the key, calculating # which callbacks can be omitted because of per_key conditions. # def __create_keyed_callback(name, kind, object, &blk) #:nodoc: @_keyed_callbacks ||= {} @_keyed_callbacks[name] ||= begin str = send("_#{kind}_callbacks").compile(name, object) class_eval <<-RUBY_EVAL, __FILE__, __LINE__ + 1 def #{name}() #{str} end # THIS IS LINE 421 protected :#{name} RUBY_EVAL true end end I'm not very familiar with Rails yet, and I'm not sure what the intention of the code above is or why it would cause a stack overflow. I'm not using any method_missing/ghost method magic in my code. I suspected it was something with a callback serialize :files but commenting it out did nothing. My DropboxAccount model contains only a call to belongs_to :user, and DropboxSession is just a handful of methods, none of which contain callbacks. Bypassing them and using the Dropbox::Session methods directly doesn't help. I hope someone on StackOverflow can help me with this stack overflow. ;)

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  • Comparing all properties of an object using expression trees

    - by stringargs
    Hi, I'm trying to write a simple generator that uses an expression tree to dynamically generate a method that compares all properties of an instance of a type to the properties of another instance of that type. This works fine for most properties, like int an string, but fails for DateTime? (and presumably other nullable value types). The method: static Delegate GenerateComparer(Type type) { var left = Expression.Parameter(type, "left"); var right = Expression.Parameter(type, "right"); Expression result = null; foreach (var p in type.GetProperties()) { var leftProperty = Expression.Property(left, p.Name); var rightProperty = Expression.Property(right, p.Name); var equals = p.PropertyType.GetMethod("Equals", new[] { p.PropertyType }); var callEqualsOnLeft = Expression.Call(leftProperty, equals, rightProperty); result = result != null ? (Expression)Expression.And(result, callEqualsOnLeft) : (Expression)callEqualsOnLeft; } var method = Expression.Lambda(result, left, right).Compile(); return method; } On a DateTime? property it fails with: Expression of type 'System.Nullable`1[System.DateTime]' cannot be used for parameter of type 'System.Object' of method 'Boolean Equals(System.Object)' OK, so it finds an overload of Equals that expects object. So why can't I pass a DateTime? into that, as it's convertible to object? If I look at Nullable<T>, it indeed has an override of Equals(object o). PS: I realize that this isn't a proper generator yet as it can't deal with null values, but I'll get to that :)

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  • Wrapping unmanaged C++ with C++/CLI - a proper approach.

    - by Jamie
    Hi there, as stated in the title, I want to have my old C++ library working in managed .NET. I think of two possibilities: 1) I might try to compile the library with /clr and try "It Just Works" approach. 2) I might write a managed wrapper to the unmanaged library. First of all, I want to have my library working FAST, as it was in unmanaged environment. Thus, I am not sure if the first approach will not cause a large decrease in performance. However, it seems to be faster to implement (not a right word :-)) (assuming it will work for me). On the other hand, I think of some problems that might appear while writing a wrapper (e.g. how to wrap some STL collection (vector for instance)?) I think of writing a wrapper residing in the same project as the unmanaged C++ resides - is that a reasonable approach (e.g. MyUnmanagedClass and MyManagedClass in the same project, the second wrapping the other)? What would you suggest in that problem? Which solution is going to give me better performance of the resulting code? Thank you in advance for any suggestions and clues! Cheers

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  • How can I implement an interface member in protected ?

    - by Nicolas Dorier
    Hi, I've been quite surprise when I saw the metadata of ReadOnlyObservableCollection in VS 2008... public class ReadOnlyObservableCollection<T> : ReadOnlyCollection<T>, INotifyCollectionChanged, INotifyPropertyChanged { // Summary: // Initializes a new instance of the System.Collections.ObjectModel.ReadOnlyObservableCollection<T> // class that serves as a wrapper for the specified System.Collections.ObjectModel.ObservableCollection<T>. // // Parameters: // list: // The collection to wrap. public ReadOnlyObservableCollection(ObservableCollection<T> list); // Summary: // Occurs when an item is added or removed. protected virtual event NotifyCollectionChangedEventHandler CollectionChanged; // // Summary: // Occurs when a property value changes. protected virtual event PropertyChangedEventHandler PropertyChanged; // Summary: // Raises the System.Collections.ObjectModel.ReadOnlyObservableCollection<T>.CollectionChanged // event. // // Parameters: // args: // The event data. protected virtual void OnCollectionChanged(NotifyCollectionChangedEventArgs args); // // Summary: // Raises the System.Collections.ObjectModel.ReadOnlyObservableCollection<T>.PropertyChanged // event. // // Parameters: // args: // The event data. protected virtual void OnPropertyChanged(PropertyChangedEventArgs args); } As you can see, CollectionChanged, a member of INotifyCollectionChanged is implemented in protected... and I can't do that in my own class. .NET framework should not compile ! Does someone has an explanation of this mystery ?

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  • Java Generics Class Parameter Type Inference

    - by Pindatjuh
    Given the interface: public interface BasedOnOther<T, U extends BasedList<T>> { public T getOther(); public void staticStatisfied(final U list); } The BasedOnOther<T, U extends BasedList<T>> looks very ugly in my use-cases. It is because the T type parameter is already defined in the BasedList<T> part, so the "uglyness" comes from that T needs to be typed twice. Problem: is it possible to let the Java compiler infer the generic T type from BasedList<T> in a generic class/interface definition? Ultimately, I'd like to use the interface like: class X implements BasedOnOther<BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } } // Does not compile, due to invalid parameter count. Instead: class X implements BasedOnOther<SomeType, BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } }

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  • Compiling a Windows C++ program in g++

    - by Phenom
    I'm trying to compile a Windows C++ program in g++. This is what I get. /usr/include/c++/4.4/backward/backward_warning.h:28:2: warning: #warning This file includes at least one deprecated or antiquated header which may be removed without further notice at a future date. Please use a non-deprecated interface with equivalent functionality instead. For a listing of replacement headers and interfaces, consult the file backward_warning.h. To disable this warning use -Wno-deprecated. btree.cpp:1204: error: ‘_TCHAR’ has not been declared btree.cpp: In function ‘int _tmain(int, int**)’: btree.cpp:1218: error: ‘__int64’ was not declared in this scope btree.cpp:1218: error: expected ‘;’ before ‘frequency’ btree.cpp:1220: error: ‘LARGE_INTEGER’ was not declared in this scope btree.cpp:1220: error: expected primary-expression before ‘)’ token btree.cpp:1220: error: ‘frequency’ was not declared in this scope btree.cpp:1220: error: ‘QueryPerformanceFrequency’ was not declared in this scope btree.cpp:1262: error: expected primary-expression before ‘)’ token btree.cpp:1262: error: ‘start’ was not declared in this scope btree.cpp:1262: error: ‘QueryPerformanceCounter’ was not declared in this scope btree.cpp:1264: error: name lookup of ‘i’ changed for ISO ‘for’ scoping btree.cpp:1264: note: (if you use ‘-fpermissive’ G++ will accept your code) btree.cpp:1304: error: expected primary-expression before ‘)’ token btree.cpp:1304: error: ‘end’ was not declared in this scope btree.cpp:1306: error: ‘total’ was not declared in this scope btree.cpp:1316: error: ‘getchar’ was not declared in this scope The first thing I noticed is that there are these variable types called _TCHAR, _int64, and LARGE_INTEGER, which is probably a Windows thing. What can these be changed to so that they will work in g++? Also, if there's anything else in here that you know can be converted to g++, that would be helpful. I got the code from here: http://touc.org/btree.html

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  • Dangers when deploying Flash/Flex UI test automation hooks to production?

    - by Merlyn Morgan-Graham
    I am interested in doing automated testing against a Flex based UI. I have found out that my best options for UI automation (due to being C# controllable, good licensing conditions, etc) all seem to require that I compile test hooks into my application. Because of this, I am thinking of recommending that these hooks be compiled into our build. I have found a few places on the net that recommend not deploying bits with this instrumentation enabled, and I'd like to know why. Is it a performance drain, or a security risk? If it is a security risk, can you explain how the attack surface is increased? I am not a Flash or Flex developer, though I have some experience with threat modeling. For reference, here's the tools I'm specifically considering: QTP Selenium-Flex API I am having problems finding all the warnings/suggestions I found last night, but here's an example that I can find: http://www.riatest.com/products/getting-started.html Warning! Automation enabled applications expose all properties of all GUI components. This makes them vulnerable to malicious use. Never make automation enabled application publicly available. Always restrict access to such applications and to RIATest Loader to trusted users only. Related question (how to do conditional compilation to insert/remove those hooks): Conditionally including Flex libraries (SWCs) in mxmlc/compc ant tasks

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  • AS3 trouble instantiating Document Class of loaded SWF

    - by Marcy Sutton
    I am loading one swf into another using the Loader class, but when the child swf finishes loading and is added to the display list, its Document Class is not instantiated. I have a few trace statements should execute when the object is created. When I compile the child SWF on its own, the Document Class runs as expected. So I'm wondering... how do I associate a child SWF's Document Class with Loader.content? // code in parent SWF's Document Class (Preloader) public function Preloader(){ swfLoader = new Loader(); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaderDone); swfLoader.load(new URLRequest("mainmovie.swf")); } private function loaderDone(e:Event):void { // Add Loader.content to new Sprite mainMovie = Sprite(e.target.content); mainMovie.alpha = 0; swfLoader = null; addChildAt(mainMovie, 0); mainMovie.addEventListener(Event.ADDED_TO_STAGE, mainMovieAddedListener); } // functions in MainMovie.as not ever running, // even though it is listed as the child SWF's Document Class Cheers!

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  • Make Errors: Missing Includes in C++ Script?

    - by Abs
    Hello all, I just got help in how to compile this script a few mintues ago on SO but I have managed to get errors. I am only a beginner in C++ and have no idea what the below erros means or how to fix it. This is the script in question. I have read the comments from some users suggesting they changed the #include parts but it seems to be exactly what the script has, see this comment. [root@localhost wkthumb]# qmake-qt4 && make g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -m32 -march=i386 -mtune=generic -fasynchronous-unwind-tables -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt4/mkspecs/linux-g++ -I. -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include -I. -I. -I. -o main.o main.cpp main.cpp:5:20: error: QWebView: No such file or directory main.cpp:6:21: error: QWebFrame: No such file or directory main.cpp:8: error: expected constructor, destructor, or type conversion before ‘*’ token main.cpp:11: error: ‘QWebView’ has not been declared main.cpp: In function ‘void loadFinished(bool)’: main.cpp:18: error: ‘view’ was not declared in this scope main.cpp:18: error: ‘QWebSettings’ has not been declared main.cpp:19: error: ‘QWebSettings’ has not been declared main.cpp:20: error: ‘QWebSettings’ has not been declared main.cpp: In function ‘int main(int, char**)’: main.cpp:42: error: ‘view’ was not declared in this scope main.cpp:42: error: expected type-specifier before ‘QWebView’ main.cpp:42: error: expected `;' before ‘QWebView’ make: *** [main.o] Error 1 I have the web kit on my Fedora Core 10 machine: qt-4.5.3-9.fc10.i386 qt-devel-4.5.3-9.fc10.i386 Thanks all for any help

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  • What limits scaling in this simple OpenMP program?

    - by Douglas B. Staple
    I'm trying to understand limits to parallelization on a 48-core system (4xAMD Opteron 6348, 2.8 Ghz, 12 cores per CPU). I wrote this tiny OpenMP code to test the speedup in what I thought would be the best possible situation (the task is embarrassingly parallel): // Compile with: gcc scaling.c -std=c99 -fopenmp -O3 #include <stdio.h> #include <stdint.h> int main(){ const uint64_t umin=1; const uint64_t umax=10000000000LL; double sum=0.; #pragma omp parallel for reduction(+:sum) for(uint64_t u=umin; u<umax; u++) sum+=1./u/u; printf("%e\n", sum); } I was surprised to find that the scaling is highly nonlinear. It takes about 2.9s for the code to run with 48 threads, 3.1s with 36 threads, 3.7s with 24 threads, 4.9s with 12 threads, and 57s for the code to run with 1 thread. Unfortunately I have to say that there is one process running on the computer using 100% of one core, so that might be affecting it. It's not my process, so I can't end it to test the difference, but somehow I doubt that's making the difference between a 19~20x speedup and the ideal 48x speedup. To make sure it wasn't an OpenMP issue, I ran two copies of the program at the same time with 24 threads each (one with umin=1, umax=5000000000, and the other with umin=5000000000, umax=10000000000). In that case both copies of the program finish after 2.9s, so it's exactly the same as running 48 threads with a single instance of the program. What's preventing linear scaling with this simple program?

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  • Dynamic loading a class in java with a different package name

    - by C. Ross
    Is it possible to load a class in Java and 'fake' the package name/canonical name of a class? I tried doing this, the obvious way, but I get a "class name doesn't match" message in a ClassDefNotFoundException. The reason I'm doing this is I'm trying to load an API that was written in the default package so that I can use it directly without using reflection. The code will compile against the class in a folder structure representing the package and a package name import. ie: ./com/DefaultPackageClass.class // ... import com.DefaultPackageClass; import java.util.Vector; // ... My current code is as follows: public Class loadClass(String name) throws ClassNotFoundException { if(!CLASS_NAME.equals(name)) return super.loadClass(name); try { URL myUrl = new URL(fileUrl); URLConnection connection = myUrl.openConnection(); InputStream input = connection.getInputStream(); ByteArrayOutputStream buffer = new ByteArrayOutputStream(); int data = input.read(); while(data != -1){ buffer.write(data); data = input.read(); } input.close(); byte[] classData = buffer.toByteArray(); return defineClass(CLASS_NAME, classData, 0, classData.length); } catch (MalformedURLException e) { throw new UndeclaredThrowableException(e); } catch (IOException e) { throw new UndeclaredThrowableException(e); } }

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  • Programatically rebuild .exd-files when loading VBA

    - by aspartame
    Hi, After updating Microsoft Office 2007 to Office 2010 some custom VBA scripts embedded in our software failed to compile with the following error message: Object library invalid or contains references to object definitions that could not be found. As far as I know, this error is a result of a security update from Microsoft (Microsoft Security Advisory 960715). When adding ActiveX-controls to VBA scripts, information about the controls are stored in cache files on the local hard drive (.exd-files). The security update modified some of these controls, but the .exd-files were not automatically updated. When the VBA scripts try to load the old versions of the controls stored in the cached files, the error occurs. These cache-files must be removed from the hard drive in order for the controls to load successfully (which will create new, updated .exd-files automatically). What I would like to do is to programatically (using Visual C++) remove the outdated .exd-files when our software loads. When opening a VBA project using CApcProject::ApcProject.Open I set the following flag:axProjectThrowAwayCompiledState. TestHR(ApcProject.Open(pHost, (MSAPC::AxProjectFlag) (MSAPC::axProjectNormal | MSAPC::axProjectThrowAwayCompiledState))); According to the documentation, this flag should cause the VBA project to be recompiled and the temporary files to be deleted and rebuilt. I've also tried to update the checksum of the host application type library which should have the same effect. However none of these fixes seem to do the job and I'm running out of ideas. Help is very much appreciated!

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