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  • Does cout need to be terminated with a semicolon ?

    - by Philippe Harewood
    I am reading Bjarne Stroustrup's Programming : Principles and Practice Using C++ In the drill section for Chapter 2 it talks about various ways to look at typing errors when compiling the hello_world program #include "std_lib_facilities.h" int main() //C++ programs start by executing the function main { cout << "Hello, World!\n", // output "Hello, World!" keep_window_open(); // wait for a character to be entered return 0; } In particular this section asks: Think of at least five more errors you might have made typing in your program (e.g. forget keep_window_open(), leave the Caps Lock key on while typing a word, or type a comma instead of a semicolon) and try each to see what happens when you try to compile and run those versions. For the cout line, you can see that there is a comma instead of a semicolon. This compiles and runs (for me). Is it making an assumption ( like in the javascript question: Why use semicolon? ) that the statement has been terminated ? Because when I try for keep_terminal_open(); the compiler informs me of the semicolon exclusion.

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  • Java Generics Class Parameter Type Inference

    - by Pindatjuh
    Given the interface: public interface BasedOnOther<T, U extends BasedList<T>> { public T getOther(); public void staticStatisfied(final U list); } The BasedOnOther<T, U extends BasedList<T>> looks very ugly in my use-cases. It is because the T type parameter is already defined in the BasedList<T> part, so the "uglyness" comes from that T needs to be typed twice. Problem: is it possible to let the Java compiler infer the generic T type from BasedList<T> in a generic class/interface definition? Ultimately, I'd like to use the interface like: class X implements BasedOnOther<BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } } // Does not compile, due to invalid parameter count. Instead: class X implements BasedOnOther<SomeType, BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } }

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  • How can I determine PerlLogHandler performance impact?

    - by Timmy
    I want to create a custom Apache2 log handler, and the template that is found on the apache site is: #file:MyApache2/LogPerUser.pm #--------------------------- package MyApache2::LogPerUser; use strict; use warnings; use Apache2::RequestRec (); use Apache2::Connection (); use Fcntl qw(:flock); use File::Spec::Functions qw(catfile); use Apache2::Const -compile => qw(OK DECLINED); sub handler { my $r = shift; my ($username) = $r->uri =~ m|^/~([^/]+)|; return Apache2::Const::DECLINED unless defined $username; my $entry = sprintf qq(%s [%s] "%s" %d %d\n), $r->connection->remote_ip, scalar(localtime), $r->uri, $r->status, $r->bytes_sent; my $log_path = catfile Apache2::ServerUtil::server_root, "logs", "$username.log"; open my $fh, ">>$log_path" or die "can't open $log_path: $!"; flock $fh, LOCK_EX; print $fh $entry; close $fh; return Apache2::Const::OK; } 1; What is the performance cost of the flocks? Is this logging process done in parallel, or in serial with the HTTP request? In parallel the performance would not matter as much, but I wouldn't want the user to wait another split second to add something like this.

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  • How do I remove implementing types from GWT’s Serialization Policy?

    - by Bluu
    The opposite of this question: http://stackoverflow.com/questions/138099/how-do-i-add-a-type-to-gwts-serialization-policy-whitelist GWT is adding undesired types to the serialization policy and bloating my JS. How do I trim my GWT whitelist by hand? Or should I at all? For example, if I put the interface List on a GWT RPC service class, GWT has to generate Javascript that handles ArrayList, LinkedList, Stack, Vector, ... even though my team knows we're only ever going to return an ArrayList. I could just make the method's return type ArrayList, but I like relying on an interface rather than a specific implementation. After all, maybe one day we will switch it up and return e.g. a LinkedList. In that case, I'd like to force the GWT serialization policy to compile for only ArrayList and LinkedList. No Stacks or Vectors. These implicit restrictions have one huge downside I can think of: a new member of the team starts returning Vectors, which will be a runtime error. So besides the question in the title, what is your experience designing around this?

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  • How can I simply change a class variable from another class in ObjectiveC?

    - by Daniel
    I simply want to change a variable of an object from another class. I can compile without a problem, but my variable always is set to 'null'. I used the following code: Object.h: @interface Object : NSObject { //... NSString *color; //... } @property(nonatomic, retain) NSString* color; + (id)Object; - (void)setColor:(NSString*)col; - (NSString*)getColor; @end Object.m: +(id)Object{ return [[[Object alloc] init] autorelease]; } - (void)setColor:(NSString*)col { self.color = col; } - (NSString*)getColor { return self.color; } MyViewController.h #import "Object.h" @interface ClassesTestViewController : UIViewController { Object *myObject; UILabel *label1; } @property UILabel *label1; @property (assign) Object *myObject; @end MyViewController.m: #import "Object.h" @implementation MyViewController @synthesize myObject; - (void)viewDidLoad { [myObject setColor:@"red"]; NSLog(@"Color = %@", [myObject getColor]); [super viewDidLoad]; } The NSLog message is always Color = (null) I tried many different ways to solve this problem, but no success. Any help would be appreciated.

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  • Project management and bundling dependencies

    - by Joshua
    I've been looking for ways to learn about the right way to manage a software project, and I've stumbled upon the following blog post. I've learned some of the things mentioned the hard way, others make sense, and yet others are still unclear to me. To sum up, the author lists a bunch of features of a project and how much those features contribute to a project's 'suckiness' for a lack of a better term. You can find the full article here: http://spot.livejournal.com/308370.html In particular, I don't understand the author's stance on bundling dependencies with your project. These are: == Bundling == Your source only comes with other code projects that it depends on [ +20 points of FAIL ] Why is this a problem, (especially given the last point)? If your source code cannot be built without first building the bundled code bits [ +10 points of FAIL ] Doesn't this necessarily have to be the case for software built against 3rd party libs? Your code needs that other code to be compiled into its library before the linker can work? If you have modified those other bundled code bits [ +40 points of FAIL ] If this is necessary for your project, then it naturally follows that you've bundled said code with yours. If you want to customize a build of some lib,say WxWidgets, you'll have to edit that projects build scripts to bulid the library that you want. Subsequently, you'll have to publish those changes to people who wish to build your code, so why not use a high level make script with the params already written in, and distribute that? Furthermore, (especially in a windows env) if your code base is dependent on a particular version of a lib (that you also need to custom compile for your project) wouldn't it be easier to give the user the code yourself (because in this case, it is unlikely that the user will already have the correct version installed)? So how would you respond to these comments, and what points may I be failing to take into consideration? Would you agree or disagree with the author's take (or mine), and why?

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  • Dynamically invoke web service at runtime

    - by Ulrik Rasmussen
    So, our application needs support for dynamically calling web services which are unknown at compile time. The user should therefore be able to specify a URL to a WSDL, and specify some data bindings for the request and reply parameters. When Googling for answers, it seems like the way to do this is by actually compiling a web service proxy class at runtime, loading it, and invoking the methods using reflection. I think this seems like a rather clunky approach, given that I don't really need a strongly typed set of classes when I'm going to cast my data dynamically anyway. Dynamically compiling code for doing something that simple also just seems like The Wrong Way To Do It. Restricting ourself to the SOAP protocol, is there any library for C# that implements this protocol for dynamic use? I can imagine that it would be possible to generate runtime key/value data structures from the WSDL, which could be used to specify the request messages, as well as reading the replies. The library should then be able to send well-formed SOAP messages to the server, and parse the replies, without the programmer having to generate the XML manually (at least not the headers and other plumbing). I can't seem to find any library that actually does this. Is what I want to do really that esoteric, or have I just searched the wrong places? Thanks, Ulrik

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  • C++: static assert for const variables?

    - by shoosh
    Static asserts are very convenient for checking things in compile time. A simple static assert idiom looks like this: template<bool> struct StaticAssert; template<> struct StaticAssert<true> {}; #define STATIC_ASSERT(condition) do { StaticAssert<condition>(); } while(0) This is good for stuff like STATIC_ASSERT(sizeof(float) == 4) and: #define THIS_LIMIT (1000) ... STATIC_ASSERT(THIS_LIMIT > OTHER_LIMIT); But using #define is not the "C++" way of defining constants. C++ would have you use an anonymous namespace: namespace { const int THIS_LIMIT = 1000; } or even: static const int THIS_LIMIT = 1000; The trouble with this is that with a const int you can't use STATIC_ASSERT() and you must resort to a run-time check which is silly. Is there a way to properly solve this in current C++? I think I've read C++0x has some facility to do this...

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  • Why is TRest in Tuple<T1... TRest> not constrained?

    - by Anthony Pegram
    In a Tuple, if you have more than 7 items, you can provide an 8th item that is another tuple and define up to 7 items, and then another tuple as the 8th and on and on down the line. However, there is no constraint on the 8th item at compile time. For example, this is legal code for the compiler: var tuple = new Tuple<int, int, int, int, int, int, int, double> (1, 1, 1, 1, 1, 1, 1, 1d); Even though the intellisense documentation says that TRest must be a Tuple. You do not get any error when writing or building the code, it does not manifest until runtime in the form of an ArgumentException. You can roughly implement a Tuple in a few minutes, complete with a Tuple-constrained 8th item. I just wonder why it was left off the current implementation? Is it possibly a forward-compatibility issue where they could add more elements with a hypothetical C# 5? Short version of rough implementation interface IMyTuple { } class MyTuple<T1> : IMyTuple { public T1 Item1 { get; private set; } public MyTuple(T1 item1) { Item1 = item1; } } class MyTuple<T1, T2> : MyTuple<T1> { public T2 Item2 { get; private set; } public MyTuple(T1 item1, T2 item2) : base(item1) { Item2 = item2; } } class MyTuple<T1, T2, TRest> : MyTuple<T1, T2> where TRest : IMyTuple { public TRest Rest { get; private set; } public MyTuple(T1 item1, T2 item2, TRest rest) : base(item1, item2) { Rest = rest; } } ... var mytuple = new MyTuple<int, int, MyTuple<int>>(1, 1, new MyTuple<int>(1)); // legal var mytuple2 = new MyTuple<int, int, int>(1, 2, 3); // illegal

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  • opengl + glew in Eclipse (for windows)

    - by echo
    I'm trying to get glew to work under eclipse (mingw) in windows. Seems as if it is extremely unusual not to use Visual Studio in this context. The install instructions for glew is simply "use the project file in build/vc6/"... The glew readme also writes: "If you wish to build GLEW from scratch (update the extension data from the net or add your own extension information), you need a Unix environment (including wget, perl, and GNU make). The extension data is regenerated from the top level source directory with: make extensions" In order to get glew to work in eclipse and windows I have to compile it in a unix environment? Is there no other way? Sure, it would probably be a learning experience to pull that off (if I were to succeed) but I feel that my time is best spent actually working on my project. And even if I did manage to crosscompile everything, would it work in anything but Visual Studio? Is the whole thing unfeasible and the best solution is to install Visual Studio? Google haven't been of much help, I feel like I am the only one that has ever attempted to do this (is there a good reason this?).

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  • SystemStackError in Rails::ActiveSupport::Callbacks

    - by coreyward
    I'm building a Rails app that connects to Dropbox and syncs with a folder to update a personal site. I'm using Rails 3.0.3, Ruby 1.9.2, and the Dropbox gem. Right now I have a DropboxAccounts Controller, and two models: DropboxSession, which wraps calls to the gem with application-specific functionality, and DropboxAccount, which stores the session and settings in the database. After the user authorizes their account with Dropbox they're redirected back over and the DropboxAccount is saved with the authorized session. That all works just fine. My problem is that when I try to call Dropbox::API#create_folder(any path) I end up with a SystemStackError in lib/activesupport/callbacks.rb:421 which refers to the code below. If I remove the call to create the folder, it works. If I call create folder from another request, it works. I doubled the stack size to 16K to no avail. # This is called the first time a callback is called with a particular # key. It creates a new callback method for the key, calculating # which callbacks can be omitted because of per_key conditions. # def __create_keyed_callback(name, kind, object, &blk) #:nodoc: @_keyed_callbacks ||= {} @_keyed_callbacks[name] ||= begin str = send("_#{kind}_callbacks").compile(name, object) class_eval <<-RUBY_EVAL, __FILE__, __LINE__ + 1 def #{name}() #{str} end # THIS IS LINE 421 protected :#{name} RUBY_EVAL true end end I'm not very familiar with Rails yet, and I'm not sure what the intention of the code above is or why it would cause a stack overflow. I'm not using any method_missing/ghost method magic in my code. I suspected it was something with a callback serialize :files but commenting it out did nothing. My DropboxAccount model contains only a call to belongs_to :user, and DropboxSession is just a handful of methods, none of which contain callbacks. Bypassing them and using the Dropbox::Session methods directly doesn't help. I hope someone on StackOverflow can help me with this stack overflow. ;)

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  • Developing Air (Flex) Applications for Android and Desktop

    - by Roaders
    I am an experienced Flex and Air Developer and love Android having owned a G1, a milestone (Droid), a Nexus One, a Galaxy S and now a Nexus S. Understandably I am interested in developing Flex applications for Android. I have just started working through the flex for android in 90 mins tutorial here: http://coenraets.org/flexandroid90/FlexAndroid90Minutes.pdf The very first step says that I have to create a Flex Mobile Project. I was under the impression that the whole point of Air is that the same application could run on many different platforms. I was intending on creating an air app with different skins that could be swapped in and out depending on the platform it was running on. This seems to imply that I will have to compile my Air app once for desktop and once for mobile. This isn't the end of the world but it's not quite how I expected it to work. I suppose that if I am creating mobile specific skins then I may as well create a mobile specific app. Is it possible to create one Air app that will run on both mobile and desktop? Is this a good idea?

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  • erlide, which eclipse/which packages?

    - by KevinDTimm
    I have downloaded eclipse 3.4 (java version) for MacOSX (carbon). I have tried to 'update' to the erlide, but see many (duplicated) options (many erlide, options that say 'only for erl SDK updates', etc.) Sometimes I get 403 errors when attempting to access http://erlide.org/update and http://erlide.sourceforge.net/update. Finally, when I get some set of options installed, I either get errors like : Loading of /Users/kevindtimm/Documents/eclipse-java-ganymede-SR2-macosx-carbon/eclipse/plugins/org.erlide.kernel.common_0.8.1.201005250801/ebin/erlide_kernel_common.beam failed: badfile (hello_world@ktmac)1> =ERROR REPORT==== 24-Nov-2010::19:17:32 === beam/beam_load.c(1768): Error loading function erlide_kernel_common:monitor/0: op put_string u u x: please re-compile this module with an R14B compiler or, when I've done different installations of erlide, I get no response in the console to : hello:hello(). Does anybody have a good reference for how to load this plug-in and which items I should install? -module(hello). -export([hello/0]). hello() -> io:write("Hello World\n"). [edit] I have installed eclipse 3.6 (c++) as requested below, and the following code still can't find hello:hello(). %%file_comment -module(hello). %% %% Include files %% %% %% Exported Functions %% -export([hello/0]). %% %% API Functions %% %% %% Local Functions %% hello() -> io:write("Hello World\n"). [/edit]

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  • Java Regex for matching hexadecimal numbers in a file

    - by Ranman
    So I'm reading in a file (like java program < trace.dat) which looks something like this: 58 68 58 68 40 c 40 48 FA If I'm lucky but more often it has several whitespace characters before and after each line. These are hexadecimal addresses that I'm parsing and I basically need to make sure that I can get the line using a scanner, buffered reader... whatever and make sure I can then convert the hexadecimal to an integer. This is what I have so far: Scanner scanner = new Scanner(System.in); int address; String binary; Pattern pattern = Pattern.compile("^\\s*[0-9A-Fa-f]*\\s*$", Pattern.CASE_INSENSITIVE); while(scanner.hasNextLine()) { address = Integer.parseInt(scanner.next(pattern), 16); binary = Integer.toBinaryString(address); //Do lots of other stuff here } //DO MORE STUFF HERE... So I've traced all my errors to parsing input and stuff so I guess I'm just trying to figure out what regex or approach I need to get this working the way I want.

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  • Developing ASP.Net User Control to be imported to SharePoint MOSS 2007

    - by Don Kirkham
    Apologies if this has been answered, but I could not find a similar question: I am developing a webpart for MOSS 2007. I am using WSPBuilder to built a visual webpart (ascx) and everything works fine, but the development/debug cycle is just painfully slow, so I'd like to know if it is possible (without being too painful) to develop the user control faster using an .Net Web Application project with all of the nice F5 debugging, then import the final product into my SharePoint visual webpart. The user control interacts with a LOB system (SQL) and does not reference the SharePoint API at all. (The reason I am building this as a webpart is because I don't need another web app to run this one page, so putting it into a webpart on a new webpart page on my existing site is the best solution IMO.) I would obviously need to import (reference?) my data access classes into my "temp" web app, but think that would not be too much trouble. I realize this will be extra effort to get this set up, but am thinking the payoff will be reduced development time of the actual user control using a little web application vs having to use the compile/build WSP/deploy WSP/reset ISS/test/make a change/repeat cycle that MOSS requires. (I guess SP2010/VS2010 has spoiled me with the native SharePoint tools available.)

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  • Accept templated parameter of stl_container_type<string>::iterator

    - by Rodion Ingles
    I have a function where I have a container which holds strings (eg vector<string>, set<string>, list<string>) and, given a start iterator and an end iterator, go through the iterator range processing the strings. Currently the function is declared like this: template< typename ContainerIter> void ProcessStrings(ContainerIter begin, ContainerIter end); Now this will accept any type which conforms to the implicit interface of implementing operator*, prefix operator++ and whatever other calls are in the function body. What I really want to do is have a definition like the one below which explicitly restricts the amount of input (pseudocode warning): template< typename Container<string>::iterator> void ProcessStrings(Container<string>::iterator begin, Container<string>::iterator end); so that I can use it as such: vector<string> str_vec; list<string> str_list; set<SomeOtherClass> so_set; ProcessStrings(str_vec.begin(), str_vec.end()); // OK ProcessStrings(str_list.begin(), str_list.end()); //OK ProcessStrings(so_set.begin(), so_set.end()); // Error Essentially, what I am trying to do is restrict the function specification to make it obvious to a user of the function what it accepts and if the code fails to compile they get a message that they are using the wrong parameter types rather than something in the function body that XXX function could not be found for XXX class.

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  • C# / IronPython Interop with shared C# Class Library

    - by Adam Haile
    I'm trying to use IronPython as an intermediary between a C# GUI and some C# libraries, so that it can be scripted post compile time. I have a Class library DLL that is used by both the GUI and the python and is something along the lines of this: namespace MyLib { public class MyClass { public string Name { get; set; } public MyClass(string name) { this.Name = name; } } } The IronPython code is as follows: import clr clr.AddReferenceToFile(r"MyLib.dll") from MyLib import MyClass ReturnObject = MyClass("Test") Then, in C# I would call it as follows: ScriptEngine engine = Python.CreateEngine(); ScriptScope scope = null; scope = engine.CreateScope(); ScriptSource source = engine.CreateScriptSourceFromFile("Script.py"); source.Execute(scope); MyClass mc = scope.GetVariable<MyClass>("ReturnObject ") When I call this last bit of code, source.Execute(scope) runs returns successfully, but when I try the GetVariable call, it throw the following exception Microsoft.Scripting.ArgumentTypeException: expected MyClass , got MyClass So, you can see that the class names are exactly the same, but for some reason it thinks they are different. The DLL is in a different directory than the .py file (I just didn't bother to write out all the path setup stuff), could it be that there is an issue with the interpreter for IronPython seeing these objects as difference because it's somehow seeing them as being in a different context or scope?

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  • C++ brain teaser

    - by mxp
    I recently refactored code like this (MyClass to MyClassR). class SomeMember { long m_value; public: SomeMember() : m_value(0) {} SomeMember(int a) : m_value(a) {} SomeMember(int a, int b) : m_value(a+b) {} }; class MyClass { SomeMember m_first, m_second, m_third; public: MyClass(const bool isUp, const int x, const int y) { if (isUp) { m_first = SomeMember(x); m_second = SomeMember(y); m_third = SomeMember(x, y); } else { m_first = SomeMember(y); m_second = SomeMember(x); m_third = SomeMember(y, x); } } }; class MyClassR { SomeMember m_first, m_second, m_third; public: MyClassR(const bool isUp, const int x, const int y) : m_first(isUp ? x : y) , m_second(isUp ? y : x) , m_third(isUp ? x, y : y, x) { } }; What is the error, why does it compile (at least VC6 with warning level 3 doesn't complain) and what is the right way of doing it? I (assume) I already have all these answers but I think it's and interesting problem to share.

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  • iPhone + Provisioning Profile + app-info.plist + entitlements.plist = iPhoneApp ? How ? What exactly

    - by sagar
    To execute my application in iPhone first of all I have to add provisioning profile in to my iPhone. Good. But I don't understand the reason behind adding a entitlements.plist in iphone application in xCode under resources. What does that entitlements.plist file do actually ? Why that .plist file have only single Boolean in it ? (get-task-allow) Can't we add that Boolean variable to application-info.plist ? I mean, I can't find the reason behind storing a single Boolean variable in separate plist file. Instead application-info.plist already contains many many application settings. Can't we just add this Boolean variable to application-info.plist. Ok, any way. I know - it won't be possible. Because we have to follow - what apple says. But, here main intention behind all these was "what is the basic need of entitlements.plist ?" or "what is the functionality of entitlements.plist ?" "How provisioning profile, entitlements.plist, application-info.plist & iPhone application compile all together & make verification on iPhone & execute it on iPhone ? "

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  • Find all CSS rules that apply to an element

    - by Carl Byström
    Many tools/APIs provide ways of selecting elements of specific classes or IDs. There's also possible to inspect the raw stylesheets loaded by the browser. However, for browsers to render an element, they'll compile all CSS rules (possibly from different stylesheet files) and apply it to the element. This is what you see with Firebug or the WebKit Inspector - the full CSS inheritance tree for an element. How can I reproduce this feature in pure JavaScript without requiring additional browser plugins? Perhaps an example can provide some clarification for what I'm looking for: <style type="text/css"> p { color :red; } #description { font-size: 20px; } </style> <p id="description">Lorem ipsum</p> Here the p#description element have two CSS rules applied: a red color and a font size of 20 px. I would like to find the source from where these computed CSS rules originate from (color comes the p rule and so on).

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  • How to use boost::transform_iterator to iterate over modifed std::map values?

    - by Frank
    I have an std::map, and I would like to define an iterator that returns modified values. Typically, a std::map<int,double>::iterator iterates over std::pair<int,double>, and I would like the same behavior, just the double value is multiplied by a constant. I tried it with boost::transform_iterator, but it doesn't compile: #include <map> #include <boost/iterator/transform_iterator.hpp> #include <boost/functional.hpp> typedef std::map<int,double> Map; Map m; m[100] = 2.24; typedef boost::binder2nd< std::multiplies<double> > Function; typedef boost::transform_iterator<Function, Map::value_type*> MultiplyIter; MultiplyIter begin = boost::make_transform_iterator(m.begin(), Function(std::multiplies<double>(), 4)); // now want to similarly create an end iterator // and then iterate over the modified map The error is: error: conversion from 'boost ::transform_iterator< boost::binder2nd<multiplies<double> >, gen_map<int, double>::iterator , boost::use_default, boost::use_default >' to non-scalar type 'boost::transform_iterator< boost::binder2nd<multiplies<double> >, pair<const int, double> * , boost::use_default, boost::use_default >' requested What is gen_map and do I really need it? I adapted the transform_iterator tutorial code from here to write this code ...

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  • Having some fun - what is a good way to include a secret key functionality and fire the KeyDown event?

    - by Sisyphus
    To keep myself interested, I try to put little Easter Eggs in my projects (mostly to amuse myself). I've seen some websites where you can type a series of letters "aswzaswz" and you get a "secret function" - how would I achieve this in C#? I've assigned a "secret function" in the past by using modifier keys bool showFunThing = (Control.ModifierKeys & Keys.Control) == Keys.Control; but wanted to get a bit more secretive (without the modifier keys) I just wanted the form to detect a certain word typed without any input ... I've built a method that I think should do it: private StringBuilder _pressedKeys = new StringBuilder(); protected override void OnKeyDown(KeyEventArgs e) { const string kWord = "fun"; char letter = (char)e.KeyValue; if (!char.IsLetterOrDigit(letter)) { return; } _pressedKeys.Append(letter); if (_pressedKeys.Length == kWord.Length) { if (_pressedKeys.ToString().ToLower() == kWord) { MessageBox.Show("Fun"); _pressedKeys.Clear(); } } base.OnKeyDown(e); } Now I need to wire it up but I can't figure out how I'm supposed to raise the event in the form designer ... I've tried this: this.KeyDown +=new System.Windows.Forms.KeyEventHandler(OnKeyDown); and a couple of variations on this but I'm missing something because it won't fire (or compile). It tells me that the OnKeyDown method is expecting a certain signature but I've got other methods like this where I haven't specified arguments. I fear that I may have got myself confused so I am turning to SO for help ... anyone?

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  • Why does GCC need extra declarations in templates when VS does not?

    - by Kyle
    template<typename T> class Base { protected: Base() {} T& get() { return t; } T t; }; template<typename T> class Derived : public Base<T> { public: Base<T>::get; // Line A Base<T>::t; // Line B void foo() { t = 4; get(); } }; int main() { return 0; } If I comment out lines A and B, this code compiles fine under Visual Studio 2008. Yet when I compile under GCC 4.1 with lines A and B commented, I get these errors: In member function ‘void TemplateDerived::foo()’: error: ‘t’ was not declared in this scope error: there are no arguments to ‘get’ that depend on a template parameter, so a declaration of ‘get’ must be available Why would one compiler require lines A and B while the other doesn't? Is there a way to simplify this? In other words, if derived classes use 20 things from the base class, I have to put 20 lines of declarations for every class deriving from Base! Is there a way around this that doesn't require so many declarations?

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  • C++ casted realloc causing memory leak

    - by wyatt
    I'm using a function I found here to save a webpage to memory with cURL: struct WebpageData { char *pageData; size_t size; }; size_t storePage(void *input, size_t size, size_t nmemb, void *output) { size_t realsize = size * nmemb; struct WebpageData *page = (struct WebpageData *)output; page->pageData = (char *)realloc(page->pageData, page->size + realsize + 1); if(page->pageData) { memcpy(&(page->pageData[page->size]), input, realsize); page->size += realsize; page->pageData[page->size] = 0; } return realsize; } and find the line: page->pageData = (char *)realloc(page->pageData, page->size + realsize + 1); is causing a memory leak of a few hundred bytes per call. The only real change I've made from the original source is casting the line in question to a (char *), which my compiler (gcc, g++ specifically if it's a c/c++ issue, but gcc also wouldn't compile with the uncast statement) insisted upon, but I assume this is the source of the leak. Can anyone elucidate? Thanks

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  • Upgraded to Xcode 4 -- Endless stream of duplicate symbol errors causing build errors

    - by D-Nice
    Everything was working perfectly fine in Xcode 3 yesterday before I upgraded. So I completed the upgrade, restarted my computer, and opened my old project. I had to reconfigure a few settings like the header paths so that I could begin to compile. I'm using AdWhirl for ad mediation, and at this point my errors begin to read something like duplicate symbol _OBJC_METACLASS_$_SBJSON in /Users/Admin/Desktop/TMapLiteAdwhirl/AdWhirl/MMSDK/libMMSDK.a(SBJSON.o) and /Users/Admin/Library/Developer/Xcode/DerivedData/TruxMapLite-bgpylibztethnlhkfkdumpvrjvgy/Build/Intermediates/TruxMapLite.build/Debug-iphoneos/TruxMapLite.build/Objects-normal/armv6/SBJSON.o for architecture armv6 The library it's referring to is the SDK for one of the ad networks I'm including in AdWhirl. Both of the 'duplicate symbols' refer to the SAME FILE, but they use different paths. If I had still had XCode 3, I would simply try excluding these libraries from the build path, but I have no idea how that can be done in Xcode 4. I've tried everything all the way down to deleting the library and all associated files from my project, but when I do this, i will simply get the same type of error for a different library in the AdWhirl directory. This is incredibly frustrating because before my upgrade everything was working smoothly and I was prepared to submit my binary. If anyone has any advice, id be more than happy to give it a try. Thanks!

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