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  • What if a large number of objects are passed to my SwingWorker.process() method?

    - by Trejkaz
    I just found an interesting situation. Suppose you have some SwingWorker (I've made this one vaguely reminiscent of my own): public class AddressTreeBuildingWorker extends SwingWorker<Void, NodePair> { private DefaultTreeModel model; public AddressTreeBuildingWorker(DefaultTreeModel model) { } @Override protected Void doInBackground() { // Omitted; performs variable processing to build a tree of address nodes. } @Override protected void process(List<NodePair> chunks) { for (NodePair pair : chunks) { // Actually the real thing inserts in order. model.insertNodeInto(parent, child, parent.getChildCount()); } } private static class NodePair { private final DefaultMutableTreeNode parent; private final DefaultMutableTreeNode child; private NodePair(DefaultMutableTreeNode parent, DefaultMutableTreeNode child) { this.parent = parent; this.child = child; } } } If the work done in the background is significant then things work well - process() is called with relatively small lists of objects and everything is happy. Problem is, if the work done in the background is suddenly insignificant for whatever reason, process() receives a huge list of objects (I have seen 1,000,000, for instance) and by the time you process each object, you have spent 20 seconds on the Event Dispatch Thread, exactly what SwingWorker was designed to avoid. In case it isn't clear, both of these occur on the same SwingWorker class for me - it depends on the input data, and the type of processing the caller wanted. Is there a proper way to handle this? Obviously I can intentionally delay or yield the background processing thread so that a smaller number might arrive each time, but this doesn't feel like the right solution to me.

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  • Runnable to be run every second only runs once in Fragment onCreateView()

    - by jul
    I'm trying to update the time in a TextView with a Runnable supposed to be run every second. The Runnable is started from a Fragment's onCreateView(), but it's only executed once. Anybody can help? Thanks public class MyFragment extends Fragment { Calendar mCalendar; private Runnable mTicker; private Handler mHandler; TextView mClock; String mFormat; private boolean mClockStopped = false; @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { RelativeLayout view = (RelativeLayout) inflater.inflate(R.layout.meteo_widget, container, false); /* * Clock (from DigitalClock widget source) */ mClock = (TextView) view.findViewById(R.id.clock); mCalendar = Calendar.getInstance(); mHandler = new Handler(); mTicker = new Runnable() { public void run() { if(mClockStopped) return; mCalendar.setTimeInMillis(System.currentTimeMillis()); mClock.setText(DateFormat.format("hh:mm:ss", mCalendar)); mClock.invalidate(); long now = SystemClock.uptimeMillis(); long next = now + (1000 - now % 1000); mHandler.postAtTime(mTicker, next); } }; mTicker.run(); return view; } @Override public void onResume() { super.onResume(); mClockStopped = true; } @Override public void onPause() { mClockStopped = false; super.onPause(); } }

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  • Unity in C# for Platform Specific Implementations

    - by DxCK
    My program has heavy interaction with the operating system through Win32API functions. now i want to migrate my program to run under Mono under Linux (No wine), and this requires different implementations to the interaction with the operating system. I started designing a code that can have different implementation for difference platform and is extensible for new future platforms. public interface ISomeInterface { void SomePlatformSpecificOperation(); } [PlatformSpecific(PlatformID.Unix)] public class SomeImplementation : ISomeInterface { #region ISomeInterface Members public void SomePlatformSpecificOperation() { Console.WriteLine("From SomeImplementation"); } #endregion } public class PlatformSpecificAttribute : Attribute { private PlatformID _platform; public PlatformSpecificAttribute(PlatformID platform) { _platform = platform; } public PlatformID Platform { get { return _platform; } } } public static class PlatformSpecificUtils { public static IEnumerable<Type> GetImplementationTypes<T>() { foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (Type type in assembly.GetTypes()) { if (typeof(T).IsAssignableFrom(type) && type != typeof(T) && IsPlatformMatch(type)) { yield return type; } } } } private static bool IsPlatformMatch(Type type) { return GetPlatforms(type).Any(platform => platform == Environment.OSVersion.Platform); } private static IEnumerable<PlatformID> GetPlatforms(Type type) { return type.GetCustomAttributes(typeof(PlatformSpecificAttribute), false) .Select(obj => ((PlatformSpecificAttribute)obj).Platform); } } class Program { static void Main(string[] args) { Type first = PlatformSpecificUtils.GetImplementationTypes<ISomeInterface>().FirstOrDefault(); } } I see two problems with this design: I can't force the implementations of ISomeInterface to have a PlatformSpecificAttribute. Multiple implementations can be marked with the same PlatformID, and i dont know witch to use in the Main. Using the first one is ummm ugly. How to solve those problems? Can you suggest another design?

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • org.hibernate.PropertyNotFoundException

    - by niru
    hi i am new to hibernate, i m using the following code and getting the following error public class OperProfile { private String empId; private long age; private String name; public long getAge() { return age; } public void setAge(long age) { this.age = age; } public String getEmpId() { return empId; } public void setEmpId(String empId) { this.empId = empId; } public String getName() { return name; } public void setName(String name) { this.name = name; } } i am getting this error org.hibernate.PropertyNotFoundException: Could not find a getter for age in class com.fmr.OperProfile my hbm.xml file is <hibernate-mapping> <class name="com.fmr.OperProfile" table="EMPLOYEE" dynamic-update="true"> <id name="empId" type="java.lang.String" column="EMP_ID"> <generator class="assigned" /> </id> <property name="name" type="java.lang.String" column="NAME"/> <property name=" age" type="java.lang.Long" column="AGE" not-null="true" /> <property name="address1" type="java.lang.String" column="ADDRESS1" /> <property name="address2" type="java.lang.String" column="ADDRESS2" /> <property name="city" type="java.lang.String" column="CITY" /> <property name="state" type="java.lang.String" column="STATE" /> <property name="pincode" type="java.lang.Long" column="PINCODE" /> </class> </hibernate-mapping> please can anyone help me

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  • Why can I call a non-const member function pointer from a const method?

    - by sdg
    A co-worker asked about some code like this that originally had templates in it. I have removed the templates, but the core question remains: why does this compile OK? #include <iostream> class X { public: void foo() { std::cout << "Here\n"; } }; typedef void (X::*XFUNC)() ; class CX { public: explicit CX(X& t, XFUNC xF) : object(t), F(xF) {} void execute() const { (object.*F)(); } private: X& object; XFUNC F; }; int main(int argc, char* argv[]) { X x; const CX cx(x,&X::foo); cx.execute(); return 0; } Given that CX is a const object, and its member function execute is const, therefore inside CX::execute the this pointer is const. But I am able to call a non-const member function through a member function pointer. Are member function pointers a documented hole in the const-ness of the world? What (presumably obvious to others) issue have we missed?

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  • extension methods with generics - when does caller need to include type parameters?

    - by Greg
    Hi, Is there a rule for knowing when one has to pass the generic type parameters in the client code when calling an extension method? So for example in the Program class why can I (a) not pass type parameters for top.AddNode(node), but where as later for the (b) top.AddRelationship line I have to pass them? class Program { static void Main(string[] args) { // Create Graph var top = new TopologyImp<string>(); // Add Node var node = new StringNode(); node.Name = "asdf"; var node2 = new StringNode(); node2.Name = "test child"; top.AddNode(node); top.AddNode(node2); top.AddRelationship<string, RelationshipsImp>(node,node2); // *** HERE *** } } public static class TopologyExtns { public static void AddNode<T>(this ITopology<T> topIf, INode<T> node) { topIf.Nodes.Add(node.Key, node); } public static INode<T> FindNode<T>(this ITopology<T> topIf, T searchKey) { return topIf.Nodes[searchKey]; } public static void AddRelationship<T,R>(this ITopology<T> topIf, INode<T> parentNode, INode<T> childNode) where R : IRelationship<T>, new() { var rel = new R(); rel.Child = childNode; rel.Parent = parentNode; } } public class TopologyImp<T> : ITopology<T> { public Dictionary<T, INode<T>> Nodes { get; set; } public TopologyImp() { Nodes = new Dictionary<T, INode<T>>(); } }

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  • alternative to #include within namespace { } block

    - by Jeff
    Edit: I know that method 1 is essentially invalid and will probably use method 2, but I'm looking for the best hack or a better solution to mitigate rampant, mutable namespace proliferation. I have multiple class or method definitions in one namespace that have different dependencies, and would like to use the fewest namespace blocks or explicit scopings possible but while grouping #include directives with the definitions that require them as best as possible. I've never seen any indication that any preprocessor could be told to exclude namespace {} scoping from #include contents, but I'm here to ask if something similar to this is possible: (see bottom for explanation of why I want something dead simple) // NOTE: apple.h, etc., contents are *NOT* intended to be in namespace Foo! // would prefer something most this: namespace Foo { #include "apple.h" B *A::blah(B const *x) { /* ... */ } #include "banana.h" int B::whatever(C const &var) { /* ... */ } #include "blueberry.h" void B::something() { /* ... */ } } // namespace Foo ... // over this: #include "apple.h" #include "banana.h" #include "blueberry.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } int B::whatever(C const &var) { /* ... */ } void B::something() { /* ... */ } } // namespace Foo ... // or over this: #include "apple.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } } // namespace Foo #include "banana.h" namespace Foo { int B::whatever(C const &var) { /* ... */ } } // namespace Foo #include "blueberry.h" namespace Foo { void B::something() { /* ... */ } } // namespace Foo My real problem is that I have projects where a module may need to be branched but have coexisting components from the branches in the same program. I have classes like FooA, etc., that I've called Foo::A in the hopes being able to branch less painfully as Foo::v1_2::A, where some program may need both a Foo::A and a Foo::v1_2::A. I'd like "Foo" or "Foo::v1_2" to show up only really once per file, as a single namespace block, if possible. Moreover, I tend to prefer to locate blocks of #include directives immediately above the first definition in the file that requires them. What's my best choice, or alternatively, what should I be doing instead of hijacking the namespaces?

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  • What does "Value does not fall within expected range" mean in runtime error?

    - by manuel
    Hi, I'm writing a plugin (dll file) using /clr and trying to implement speech recognition using .NET. But when I run it, I got a runtime error saying "Value does not fall within expected range", what does the message mean? public ref class Dialog : public System::Windows::Forms::Form { public: SpeechRecognitionEngine^ sre; private: System::Void btnSpeak_Click(System::Object^ sender, System::EventArgs^ e) { Initialize(); } protected: void Initialize() { //create the recognition engine sre = gcnew SpeechRecognitionEngine(); //set our recognition engine to use the default audio device sre->SetInputToDefaultAudioDevice(); //create a new GrammarBuilder to specify which commands we want to use GrammarBuilder^ grammarBuilder = gcnew GrammarBuilder(); //append all the choices we want for commands. //we want to be able to move, stop, quit the game, and check for the cake. grammarBuilder->Append(gcnew Choices("play", "stop")); //create the Grammar from th GrammarBuilder Grammar^ customGrammar = gcnew Grammar(grammarBuilder); //unload any grammars from the recognition engine sre->UnloadAllGrammars(); //load our new Grammar sre->LoadGrammar(customGrammar); //add an event handler so we get events whenever the engine recognizes spoken commands sre->SpeechRecognized += gcnew EventHandler<SpeechRecognizedEventArgs^> (this, &Dialog::sre_SpeechRecognized); //set the recognition engine to keep running after recognizing a command. //if we had used RecognizeMode.Single, the engine would quite listening after //the first recognized command. sre->RecognizeAsync(RecognizeMode::Multiple); //this->init(); } void sre_SpeechRecognized(Object^ sender, SpeechRecognizedEventArgs^ e) { //simple check to see what the result of the recognition was if (e->Result->Text == "play") { MessageBox(plugin.hwndParent, L"play", 0, 0); } if (e->Result->Text == "stop") { MessageBox(plugin.hwndParent, L"stop", 0, 0); } } };

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  • Using Mergesort to calculate number of inversions in C++

    - by Brown
    void MergeSort(int A[], int n, int B[], int C[]) { if(n > 1) { Copy(A,0,floor(n/2),B,0,floor(n/2)); Copy(A,floor(n/2),n-1,C,0,floor(n/2)-1); MergeSort(B,floor(n/2),B,C); MergeSort(C,floor(n/2),B,C); Merge(A,B,0,floor(n/2),C,0,floor(n/2)-1); } }; void Copy(int A[], int startIndexA, int endIndexA, int B[], int startIndexB, int endIndexB) { while(startIndexA < endIndexA && startIndexB < endIndexB) { B[startIndexB]=A[startIndexA]; startIndexA++; startIndexB++; } }; void Merge(int A[], int B[],int leftp, int rightp, int C[], int leftq, int rightq) //Here each sub array (B and C) have both left and right indices variables (B is an array with p elements and C is an element with q elements) { int i=0; int j=0; int k=0; while(i < rightp && j < rightq) { if(B[i] <=C[j]) { A[k]=B[i]; i++; } else { A[k]=C[j]; j++; inversions+=(rightp-leftp); //when placing an element from the right array, the number of inversions is the number of elements still in the left sub array. } k++; } if(i=rightp) Copy(A,k,rightp+rightq,C,j,rightq); else Copy(A,k,rightp+rightq,B,i,rightp); } I am specifically confused on the effect of the second 'B' and 'C' arguments in the MergeSort calls. I need them in there so I have access to them for Copy and and Merge, but

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  • Problem with a NSString that equals to (null)

    - by Guy Dor
    Hi, I have an UIViewController named MainViewController I have another UIViewController named LeftSharingViewController; I would like to get and use the NSString from MainViewController in my LeftSharingViewController I have a problem, I always get (null) instead of the NSString wanted value. Here's my code and how does the NSString get it's value MainViewController: - (void)webViewDidFinishLoad:(UIWebView *)webView { leftWebViewString = [NSString stringWithString:leftWebView.request.URL.absoluteString]; } LeftSharingViewController.h: #import <UIKit/UIKit.h> #import "MainViewController.h" #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @class MainViewController; @interface LeftSharingViewController : UIViewController <MFMailComposeViewControllerDelegate> { MainViewController *mainViewController; NSString *leftWebViewUrl; } @property (nonatomic, retain) MainViewController *mainViewController; @property (nonatomic, retain) NSString *leftWebViewUrl; @end LeftSharingViewController.m: #import "LeftSharingViewController.h" #import "MainViewController.h" @implementation LeftSharingViewController @synthesize mainViewController; @synthesize leftWebViewUrl; - (void)viewWillAppear:(BOOL)animated { self.leftWebViewUrl = self.mainViewController.leftWebViewString; } #pragma mark - #pragma mark Compose Mail -(void)displayComposerSheet { MFMailComposeViewController *mailPicker = [[MFMailComposeViewController alloc] init]; mailPicker.mailComposeDelegate = self; [mailPicker setSubject:@"Check Out This Website!"]; [mailPicker setMessageBody:[NSString stringWithFormat:@"Take a look at this site:%@", leftWebViewUrl] isHTML:YES]; mailPicker.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:mailPicker animated:YES]; [mailPicker release]; } Thanks!

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  • performSelector:withObject:afterDelay: not working from scrollViewDidZoom

    - by oldbeamer
    Hi all, I feel like I should know this but I've been stumped for hours now and I've run out of ideas. The theory is simple, the user manipulates the zoom and positioning in a scrollview using a pinch. If they hold that pinch for a short period of time then the scrollview records the zoom level and content offsets. So I thought I'd start a performSelector:withObject:withDelay on the scrollViewDidZoom delegate method. If it expires then I record the settings. I delete the scheduled call every time scrollViewDidZoom is called and when the pinch gesture finishes. This is what I have: - (void)scrollViewDidZoom:(UIScrollView *)scrollView{ NSLog(@"resetting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; [self performSelector:@selector(positionLock) withObject:nil afterDelay:0.4]; } -(void)positionLock{ NSLog(@"position locked "); } - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale{ NSLog(@"deleting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; } This is the output: 2010-05-19 22:43:01.931 resetting timer 2010-05-19 22:43:01.964 resetting timer 2010-05-19 22:43:02.231 resetting timer 2010-05-19 22:43:02.253 resetting timer 2010-05-19 22:43:02.269 resetting timer 2010-05-19 22:43:02.298 resetting timer 2010-05-19 22:43:05.399 deleting timer As you can see the delay between the last and second last events should have been more than enough for the delayed selector call to execute. If I replace performSelector:withObject:withDelay with plain old performSelector: I get this: 2010-05-19 23:08:30.333 resetting timer 2010-05-19 23:08:30.333 position locked 2010-05-19 23:08:30.366 resetting timer 2010-05-19 23:08:30.367 position locked 2010-05-19 23:08:30.688 deleting timer Which isn't what I want but serves to show that it's only the delay that's causing it to not function, not something to do with the selector not being declared in the header, being misspelt or any other reason. Any ideas as to why it's not working?

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  • Background color remaining when switching views

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • Rendering of graphics different depending on DisplayObject position

    - by jedierikb
    When drawing vertical lines with a non-integer x-value (e.g., 1.75) to a sprite, the lines are drawn differently based on the non-integer x-value of the sprite. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same way regardless of the sprite position? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmp extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; public function tmp( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1 ); _sp1.x = 100; _sp1.y = 100; _sp2 = new Sprite( ); drawButt( _sp2 ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { var nx:Number = _sp2.x + .1; if (nx > 400) { nx = 100; } _sp2.x = nx; } private function drawButt( sp:Sprite ):void { sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1, 1 ); sp.graphics.lineTo( 1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1.75, 1 ); sp.graphics.lineTo( 1.75, 100 ); } } }

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  • NSCFArray leak in the NSMutablearray allocation

    - by Srilakshmi Manthena
    Hi, I am getting the leak at this allocation filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; CODE: -(void)reloadTable { EventListAppDelegate *appDelegate = (EventListAppDelegate *)[[UIApplication sharedApplication] delegate]; contactList = [appDelegate getAllContactsList]; inviteeList = [appDelegate getInviteeListForEvent:event.primaryKey]; if (isInvited == YES) { showList=[appDelegate getInviteeListForEvent:event.primaryKey]; } else { showList =[appDelegate getAllContactsList]; } filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; [filteredListContent addObjectsFromArray: showList]; [self organizeContactItemsIntoIndexes]; self.title = [event.name capitalizedString]; [self getToolbar]; [theTableView reloadData]; } (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { [filteredListContent removeAllObjects]; ContactDTO *currentElement; NSRange range; for (currentElement in showList) { range = [currentElement.lastName rangeOfString:searchText options:NSCaseInsensitiveSearch]; if(range.location==0) { [filteredListContent addObject:currentElement]; } } [self organizeContactItemsIntoIndexes]; [theTableView reloadData]; } (void)dealloc { [filteredListContent release]; [super dealloc]; }

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  • Is this a hole in dynamic binding in C# 4?

    - by Galilyou
    I've seen a very interesting post on Fabio Maulo's blog. Here's the code and the bug if you don't want to jump to the url. I defined a new generic class like so: public class TableStorageInitializer<TTableEntity> where TTableEntity : class, new() { public void Initialize() { InitializeInstance(new TTableEntity()); } public void InitializeInstance(dynamic entity) { entity.PartitionKey = Guid.NewGuid().ToString(); entity.RowKey = Guid.NewGuid().ToString(); } } Note that InitializeInstance accepts one parameter, which is of type dynamic. Now to test this class, I defined another class that is nested inside my main Program class like so: class Program { static void Main(string[] args) { TableStorageInitializer<MyClass> x = new TableStorageInitializer<MyClass>(); x.Initialize(); } private class MyClass { public string PartitionKey { get; set; } public string RowKey { get; set; } public DateTime Timestamp { get; set; } } } Note: the inner class "MyClass" is declared private. Now if i run this code I get a "Microsoft.CSharp.RuntimeBinder.RuntimeBinderException" on the line "entity.PartitionKey = Guide.NewGuid().ToString()". The interesting part, though is that the message of the exception says "Object doesn't contain a definition for PartitionKey". Also note that if you changed the modifier of the nested class to public, the code will execute with no problems. So what do you guys think is really happening under the hood? Please refer to any documentation -of course if this is documented anywhere- that you may find?

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  • help understanding differences between #define, const and enum in C and C++ on assembly level.

    - by martin
    recently, i am looking into assembly codes for #define, const and enum: C codes(#define): 3 #define pi 3 4 int main(void) 5 { 6 int a,r=1; 7 a=2*pi*r; 8 return 0; 9 } assembly codes(for line 6 and 7 in c codes) generated by GCC: 6 mov $0x1, -0x4(%ebp) 7 mov -0x4(%ebp), %edx 7 mov %edx, %eax 7 add %eax, %eax 7 add %edx, %eax 7 add %eax, %eax 7 mov %eax, -0x8(%ebp) C codes(enum): 2 int main(void) 3 { 4 int a,r=1; 5 enum{pi=3}; 6 a=2*pi*r; 7 return 0; 8 } assembly codes(for line 4 and 6 in c codes) generated by GCC: 6 mov $0x1, -0x4(%ebp) 7 mov -0x4(%ebp), %edx 7 mov %edx, %eax 7 add %eax, %eax 7 add %edx, %eax 7 add %eax, %eax 7 mov %eax, -0x8(%ebp) C codes(const): 4 int main(void) 5 { 6 int a,r=1; 7 const int pi=3; 8 a=2*pi*r; 9 return 0; 10 } assembly codes(for line 7 and 8 in c codes) generated by GCC: 6 movl $0x3, -0x8(%ebp) 7 movl $0x3, -0x4(%ebp) 8 mov -0x4(%ebp), %eax 8 add %eax, %eax 8 imul -0x8(%ebp), %eax 8 mov %eax, 0xc(%ebp) i found that use #define and enum, the assembly codes are the same. The compiler use 3 add instructions to perform multiplication. However, when use const, imul instruction is used. Anyone knows the reason behind that?

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  • Combination of JFreeChart with JXLayer with JHotDraw

    - by Yan Cheng CHEOK
    Recently, I had use JXLayer, to overlay two moving yellow message boxes, on the top of JFreeChart http://yccheok.blogspot.com/2010/02/investment-flow-chart.html I was wondering, had anyone experience using JXLayer + JHotdraw, to overlay all sorts of figures (Re-sizable text box, straight line, circle...), on the top of JFreeChart. I just would like to add drawing capability, without changing the JFreeChart source code. So that, JStock's user may draw trending lines, annotation text on their favorite stock charting. The code skeleton is as follow : // this.chartPanel is JFreeChartPanel final org.jdesktop.jxlayer.JXLayer<ChartPanel> layer = new org.jdesktop.jxlayer.JXLayer<ChartPanel>(this.chartPanel); this.myUI = new MyUI<ChartPanel>(this); layer.setUI(this.myUI); public class MyUI<V extends javax.swing.JComponent> extends AbstractLayerUI<V> { @Override protected void paintLayer(Graphics2D g2, JXLayer<? extends V> layer) { // Previous, I am using my own hand-coded, to draw the yellow box // // Now, How can I make use of JHotDraw at here, to draw various type of // figures? } @Override protected void processMouseEvent(MouseEvent e, JXLayer<? extends V> layer) { // How can I make use of JHotDraw at here? } @Override protected void processMouseMotionEvent(MouseEvent e, JXLayer<? extends V> layer) { // How can I make use of JHotDraw at here? } } As you see, I already got Graphics2D g2 from paintLayer method. How is it possible that I can pass the Graphics2D object to JHotDraw, and let JHotDraw handles all the drawing. My experience in using JHotDraw are with org.jhotdraw.draw.DefaultDrawingView org.jhotdraw.draw.DefaultDrawingEditor I am able to use them to draw various figures, by clicking on the toolbar and click on drawing area. How is it possible I can use DefaultDrawingView and DefaultDrawingEditor within MyUI's paintLayer? Also, shall I let MyUI handles the mouse event, or JHotDraw? Sorry, I start getting confused.

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  • How to play mpg/3gp 5 sec video at start of application?

    - by Asad Ahmed
    I am developing an application in which i want to play a short 5 seconds video at the startup. which is the best format 3gp, mpg or something else? i have generated a title activity. I wanted to play the video before title. Help please!!! Below is the code of my title activity. public class Title extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.title); setTitle("M.I.S.T"); this.setTitleColor(Color.BLUE); View title = getWindow().findViewById(android.R.id.title); View titleBar = (View) title.getParent(); titleBar.setBackgroundColor(Color.YELLOW); Thread timer = new Thread(){ public void run(){ try{ sleep(3000); }catch (InterruptedException e){ e.printStackTrace(); }finally{ Intent open= new Intent("com.congestion6.asad.MENU"); startActivity(open); } } }; timer.start(); } protected void onPause() { // TODO Auto-generated method stub super.onPause(); finish(); } }

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  • Where does "new" fit in the flex creation cycle?

    - by deux11
    In the following code, the call to myChild.bar() results in an exception because myChild is null. myParent is a valid object. What I don't understand is why myChild has not been created yet. I have read the following document related to object creation sequence, but I am unsure how "new" is related: http://livedocs.adobe.com/flex/3/html/help.html?content=layoutperformance_03.html Any help is appreciated! // Main.mxml <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="created()"> <mx:Script> <![CDATA[ public var myParent:Parent = new Parent(); public function created():void { myParent.foo(); } ]]> </mx:Script> </mx:Application> // Parent.mxml <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" xmlns="*"> <mx:Script> <![CDATA[ public function foo():void { myChild.bar(); } ]]> </mx:Script> <Child id="myChild"/> </mx:Canvas> // Child.mxml <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ public function bar():void { trace("Hello World"); } ]]> </mx:Script> </mx:Canvas>

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  • Should I use IDisposable for purely managed resources?

    - by John Gietzen
    Here is the scenario: I have an object called a Transaction that needs to make sure that only one entity has permission to edit it at any given time. In order to facilitate a long-lived lock, I have the class generating a token object that can be used to make the edits. You would use it like this: var transaction = new Transaction(); using (var tlock = transaction.Lock()) { transaction.Update(data, tlock); } Now, I want the TransactionLock class to implement IDisposable so that its usage can be clear. But, I don't have any unmanaged resources to dispose. however, the TransctionLock object itself is a sort of "unmanaged resource" in the sense that the CLR doesn't know how to properly finalize it. All of this would be fine and dandy, I would just use IDisposable and be done with it. However, my issue comes when I try to do this in the finalizer: ~TransactionLock() { this.Dispose(false); } I want the finalizer to release the transaction from the lock, if possible. How, in the finalizer, do I detect if the parent transaction (this.transaction) has already been finalized? Is there a better pattern I should be using? The Transaction class looks something like this: public sealed class Transaction { private readonly object lockMutex = new object(); private TransactionLock currentLock; public TransactionLock Lock() { lock (this.lockMutex) { if (this.currentLock != null) throw new InvalidOperationException(/* ... */); this.currentLock = new TransactionLock(this); return this.currentLock; } } public void Update(object data, TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); // ... } } internal void ValidateLock(TransactionLock tlock) { if (this.currentLock == null) throw new InvalidOperationException(/* ... */); if (this.currentLock != tlock) throw new InvalidOperationException(/* ... */); } internal void Unlock(TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); this.currentLock = null; } } }

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  • Why isn't the Cache invalidated after table update using the SqlCacheDependency?

    - by Jason
    I have been trying to get SqlCacheDependency working. I think I have everything set up correctly, but when I update the table, the item in the Cache isn't invalidated. Can you look at my code and see if I am missing anything? I enabled the Service Broker for the Sandbox database. I have placed the following code in the Global.asax file. I also restart IIS to make sure it is called. void Application_Start(object sender, EventArgs e) { SqlDependency.Start(ConfigurationManager.ConnectionStrings["SandboxConnectionString"].ConnectionString); } I have placed this entry in the web.config file: <system.web> <caching> <sqlCacheDependency enabled="true" pollTime="10000"> <databases> <add name="Sandbox" connectionStringName="SandboxConnectionString"/> </databases> </sqlCacheDependency> </caching> </system.web> I call this code to put the item into the cache: protected void CacheDataSetButton_Click(object sender, EventArgs e) { using (SqlConnection sqlConnection = new SqlConnection(ConfigurationManager.ConnectionStrings["SandboxConnectionString"].ConnectionString)) { using (SqlCommand sqlCommand = new SqlCommand("SELECT PetID, Name, Breed, Age, Sex, Fixed, Microchipped FROM dbo.Pets", sqlConnection)) { using (SqlDataAdapter sqlDataAdapter = new SqlDataAdapter(sqlCommand)) { DataSet petsDataSet = new DataSet(); sqlDataAdapter.Fill(petsDataSet, "Pets"); SqlCacheDependency petsSqlCacheDependency = new SqlCacheDependency(sqlCommand); Cache.Insert("Pets", petsDataSet, petsSqlCacheDependency, DateTime.Now.AddSeconds(10), Cache.NoSlidingExpiration); } } } } Then I bind the GridView with this code: protected void BindGridViewButton_Click(object sender, EventArgs e) { if (Cache["Pets"] != null) { GridView1.DataSource = Cache["Pets"] as DataSet; GridView1.DataBind(); } } Between attempts to DataBind the GridView, I change the table's values expecting it to invalidate the Cache["Pets"] item, but it seems to stay in the Cache indefinitely.

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  • Cross-thread operation not valid: accessed from a thread other than the thread it was created on.

    - by user307524
    Hi, I want to remove checked items from checklistbox (winform control) in class file method which i am calling asynchronously using deletegate. but it showing me this error message:- Cross-thread operation not valid: Control 'checkedListBox1' accessed from a thread other than the thread it was created on. i have tried invoke required but again got the same error. Sample code is below: private void button1_Click(object sender, EventArgs e) { // Create an instance of the test class. Class1 ad = new Class1(); // Create the delegate. AsyncMethodCaller1 caller = new AsyncMethodCaller1(ad.TestMethod1); //callback delegate IAsyncResult result = caller.BeginInvoke(checkedListBox1, new AsyncCallback(CallbackMethod)," "); } In class file code for TestMethod1 is : - private delegate void dlgInvoke(CheckedListBox c, Int32 str); private void Invoke(CheckedListBox c, Int32 str) { if (c.InvokeRequired) { c.Invoke(new dlgInvoke(Invoke), c, str); c.Items.RemoveAt(str); } else { c.Text = ""; } } // The method to be executed asynchronously. public string TestMethod1(CheckedListBox chklist) { for (int i = 0; i < 10; i++) { string chkValue = chklist.CheckedItems[i].ToString(); //do some other database operation based on checked items. Int32 index = chklist.FindString(chkValue); Invoke(chklist, index); } return ""; }

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  • Google Analytics version 3 - How to apply it correctly?

    - by ephramd
    I've added google analytics to my app with the intention of obtaining information about the screens you and send custom events. I am obtained duplicate content ... Also I get different results: "com.package.app.MainScreen" - 300 views and "Main Screen" - 200 views I am interested to get only follow up with the custom name of the activity and not the package. And in any case, because both show different results? public class MainScreen extends Activity { private static final String GA_PROPERTY_ID = "UA-12345678-9"; private static final String SCREEN_LABEL = "Main Screen"; Tracker mTracker; EasyTracker easyTracker; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main_screen); mTracker = GoogleAnalytics.getInstance(this).getTracker(GA_PROPERTY_ID); mTracker.set(Fields.SCREEN_NAME, SCREEN_LABEL); // For Custom Name from activity mTracker.send(MapBuilder.createAppView().build()); easyTracker = EasyTracker.getInstance(this); // Analytics Events ... easyTracker.send(MapBuilder.createEvent("MainScreen", "Play", category.get(1), null).build()); //AnalyticsEvents ... } @Override public void onStart() { super.onStart(); EasyTracker.getInstance(this).activityStart(this); } @Override public void onStop() { super.onStop(); EasyTracker.getInstance(this).activityStop(this); } } And analytics.xml: <?xml version="1.0" encoding="utf-8" ?> <resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="TypographyDashes"> <!--Replace placeholder ID with your tracking ID--> <string name="ga_trackingId">UA-12345678-9</string> <!--Enable automatic activity tracking--> <bool name="ga_autoActivityTracking">true</bool> <!--Enable automatic exception tracking--> <bool name="ga_reportUncaughtExceptions">true</bool> </resources> Google Analytics Dev Guide

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  • Why the HelloWorld of opennlp library works fine on Java but doesn't work with Jruby?

    - by 0x90
    I am getting this error: SyntaxError: hello.rb:13: syntax error, unexpected tIDENTIFIER public HelloWorld( InputStream data ) throws IOException { The HelloWorld.rb is: require "java" import java.io.FileInputStream; import java.io.InputStream; import java.io.IOException; import opennlp.tools.postag.POSModel; import opennlp.tools.postag.POSTaggerME; public class HelloWorld { private POSModel model; public HelloWorld( InputStream data ) throws IOException { setModel( new POSModel( data ) ); } public void run( String sentence ) { POSTaggerME tagger = new POSTaggerME( getModel() ); String[] words = sentence.split( "\\s+" ); String[] tags = tagger.tag( words ); double[] probs = tagger.probs(); for( int i = 0; i < tags.length; i++ ) { System.out.println( words[i] + " => " + tags[i] + " @ " + probs[i] ); } } private void setModel( POSModel model ) { this.model = model; } private POSModel getModel() { return this.model; } public static void main( String args[] ) throws IOException { if( args.length < 2 ) { System.out.println( "HelloWord <file> \"sentence to tag\"" ); return; } InputStream is = new FileInputStream( args[0] ); HelloWorld hw = new HelloWorld( is ); is.close(); hw.run( args[1] ); } } when running ruby HelloWorld.rb "I am trying to make it work" when I run the HelloWorld.java "I am trying to make it work" it works perfectly, of course the .java doesn't contain the require java statement. EDIT: I followed the following steps. The output for jruby -v : jruby 1.6.7.2 (ruby-1.8.7-p357) (2012-05-01 26e08ba) (Java HotSpot(TM) 64-Bit Server VM 1.6.0_35) [darwin-x86_64-java]

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