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  • Relationships in a Chen ERD

    - by Nibroc A Rehpotsirhc
    I am working on a Chen ERD to model our organizations merchandise. Our central entity is a Style. We have supplemental entities of Color and Season. I am defining our assortment as the relationship between these three entities, and this relationship itself will have attributes and is defined by the three entities which participate in the mandatory relationship. The rules are; Many Styles can be offered in a Season, and a Style can be offered in many Seasons. Within a Season, a Style can be offered in Many Colors. I then have 2 other entities, one of which I believe is a weak entity, Climate, and the other may be weak, but I am not sure, this being Transaction Channel. I am thinking of these as relationships off of a relationship? Meaning, for a given Style/Color combination offered in a Season, it can be available through 1 or more Transaction Channels. Additionally, within a season, a given Style/Color combination can be intended for 1 or more Climates. Is it valid to have relationships off of relationships? Or does this requirement dictate that I should think of this Style/Color/Season relationship as an entity itself, and define the relationships to Climate and Transaction Channel off of this entity?

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  • Any suggestions how it would be good to promote software in a small company ?

    - by Derfder
    Ok, I know if I am Red hat or other giant and offer some support etc. I can be profitable, in fact, Red Hat is doing quite well. However, what about a small company where I create a small program. e.g. an instant messenger for a windows or linux (just as an illustration) and I want to sell it. But how can I sell it if it is free and everybody can download it? Any advice? I like the idea of FSF by Richard Stallman, however I am missing the way how to sell my software under GNU/GPL licence. Any advice, how can I solve this problem? Any profitable small business software developers around with their opinion? Any links or names of small companies taht I can look at and study their model of business?

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  • How can I refactor client side functionality to create a product line-like generic design?

    - by Nupul
    Assume the following situation similar to that of Stack Overflow: I have a system with a front-end that can perform various manipulations on the data (by sending messages to REST back-end): Posting Editing and deleting Adding labels and tags Now in the first version we created it well modularized but the need as of now for 'evolving' the system similar to Stack Overflow. My question is how best to separate the commonality and how to incorporate the variability with respect to the following: Commonality: The above 'functionalities' and sending/receiving the data from the server Look and feel (also a variability as explained below) HTTP verbs associated with the above actions Variability: The RESTful URLs where the requests are sent The text/style of the UI (the commonality is analogous to Stack Overflow - the functionality of upvotes, posting a question remains the same, but the words, the icons, the look and feel is still different across sites) I think this is entirely a client-side code organization/refactoring issue. I'm heavily using jQuery, javascript and backbone for front-end development. My question is how best should I isolate the same to be able to create multiple such aspects to the tool we are currently working on?

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  • How do I resolve this exercise on C++? [closed]

    - by user40630
    (Card Shuffling and Dealing) Create a program to shuffle and deal a deck of cards. The program should consist of class Card, class DeckOfCards and a driver program. Class Card should provide: a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. The driver program should create a DeckOfCards object, shuffle the cards, then deal the 52 cards. This above is the exercise I'm trying to solve. I'd be very much appreciated if someone could solve it and explain it to me. The main idea of the program is quite simple. What I don't get is how to build the constructor for the class DeckOfCards and how to generate the 52 cards of the deck with different suits and faces. Untill now I've managed to do this: #include <iostream> #include <vector> using namespace std; /* * */ /* a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. */ class Card { public: Card(int, int); string toString(); private: int suit, face; static string faceNames[13]; static string suitNames[4]; }; string Card::faceNames[13] = {"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Queen","Jack","King"}; string Card::suitNames[4] = {"Diamonds","Clubs","Hearts","Spades"}; string Card::toString() { return faceNames[face]+" of "+suitNames[suit]; } Card::Card(int f, int s) :face(f), suit(s) { } /* Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. */ class DeckOfCards { public: DeckOfCards(); void shuffleCards(); Card dealCard(); bool moreCards(); private: vector<Card> deck(52); int currentCard; }; int main(int argc, char** argv) { return 0; } DeckOfCards::DeckOfCards() { //I'm stuck here I have no idea of what to take out of here. //I still don't fully get the idea of class inside class and that's turning out as a problem. I try to find a way to set the suits and faces members of the class Card but I can't figure out how. for(int i=0; i<deck.size(); i++) { deck[i]//....There is no function to set them. They must be set when initialized. But how?? } } For easier reading: http://pastebin.com/pJeXMH0f

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  • Easy to understand and interesting book on algorithms

    - by gasan
    Please advise me a book on algorithms, that would be easier to read and understand than Cormen's book1. It may be not so big and deep in explanation. I even want it to not be that big, however it shouldn't contain misconceptions or errors or inaccuracies. It should be a some kind of pre-Cormen's book, that will help later to understand more sophisticated conceptions. A beginner book (but still worth to read). 1 Introduction to Algorithms by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein

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  • How not to suffer from ideologists when you're a pragmatic person?

    - by Lukas Eder
    My story: I'm a pragmatic person. Sometimes, the most simple solution to a problem to get the job done is the one that fits best for me, if its not an utter blasphemy and reproach to any design principles. Check out my answer to this question on stackoverflow. Simple. Works. Was accepted. Could be improved. Is clearly not perfect. And along comes this guy. He downvotes me, comments on the question how his answer is better, more accurate etc and calls me "plain wrong". Reminds me of this comic strip. :-) While on stackoverflow I can laugh at these things because those people are far away, in the real world I'm suffering from ideologies every now and then. Heck, I'm not creating a miracle piece of software, I need to keep that huge legacy thing running, and it's an adventure to me every day. I don't have the time or passion to beautify my code (or other people's code) to that extent. My question(s): How do you deal with ideologies / ideologists, when you're a pragmatic person? How do you deal with pragmatism / pragmatists, when you're an ideologic person? I'm interested in both point of views. Tell me your experience. But please, be fair, somewhat objective, and understand that you may NOT be entirely correct and your opinion is NOT the only true one... :-)

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  • How to pick a great working team?

    - by Javierfdr
    I've just finished my master and I'm starting to dig into the laboral world, i.e. learning how programming teams and technology companies work in the real world. I'm starting to design the idea of my own service or product based on free software, and I will require a well coupled, enthusiast and fluid team to build and the idea. My problem is that I'm not sure which would be the best skills to ask for a programming team of 4-5 members. I have many friends and acquaintances, with whom I've worked during my studies. Must of those ones I have in mind are very capable and smart people, with a good logic and programming base, although some of them have some characteristics that I believe that could influtiate negatively in the group: lack of communication, fear to debate ideas, hard to give when debating, lack of structured programming (testing, good commenting, previous design and analysis). Some of them have this negative characteristics, but must of them have a lot of enthusiasm, nice working skills (from an individual point of view), and ability to see the whole picture. The question is: how to pick the best team for a large scale project, with a lot of programming? Which of these negative skills do you think are just too influential? Which can be softened with good leadership? Wich good skills are to be expected? And any other opinion about social and programming skills of a programming team.

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  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time? I say that I would consider the "Will you always deploy to Windows?" the single most important (EDIT: technical) decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications? Edit: Mark H summarized it as: "If the claim is that "I have a windows application written in .NET, it should run on mono", then not, it's not a valid claim - but Mono has made efforts to make porting such applications simpler.".

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  • Method flags as arguments or as member variables?

    - by Martin
    I think the title "Method flags as arguments or as member variables?" may be suboptimal, but as I'm missing any better terminology atm., here goes: I'm currently trying to get my head around the problem of whether flags for a given class (private) method should be passed as function arguments or via member variable and/or whether there is some pattern or name that covers this aspect and/or whether this hints at some other design problems. By example (language could be C++, Java, C#, doesn't really matter IMHO): class Thingamajig { private ResultType DoInternalStuff(FlagType calcSelect) { ResultType res; for (... some loop condition ...) { ... if (calcSelect == typeA) { ... } else if (calcSelect == typeX) { ... } else if ... } ... return res; } private void InteralStuffInvoker(FlagType calcSelect) { ... DoInternalStuff(calcSelect); ... } public void DoThisStuff() { ... some code ... InternalStuffInvoker(typeA); ... some more code ... } public ResultType DoThatStuff() { ... some code ... ResultType x = DoInternalStuff(typeX); ... some more code ... further process x ... return x; } } What we see above is that the method InternalStuffInvoker takes an argument that is not used inside this function at all but is only forwarded to the other private method DoInternalStuff. (Where DoInternalStuffwill be used privately at other places in this class, e.g. in the DoThatStuff (public) method.) An alternative solution would be to add a member variable that carries this information: class Thingamajig { private ResultType DoInternalStuff() { ResultType res; for (... some loop condition ...) { ... if (m_calcSelect == typeA) { ... } ... } ... return res; } private void InteralStuffInvoker() { ... DoInternalStuff(); ... } public void DoThisStuff() { ... some code ... m_calcSelect = typeA; InternalStuffInvoker(); ... some more code ... } public ResultType DoThatStuff() { ... some code ... m_calcSelect = typeX; ResultType x = DoInternalStuff(); ... some more code ... further process x ... return x; } } Especially for deep call chains where the selector-flag for the inner method is selected outside, using a member variable can make the intermediate functions cleaner, as they don't need to carry a pass-through parameter. On the other hand, this member variable isn't really representing any object state (as it's neither set nor available outside), but is really a hidden additional argument for the "inner" private method. What are the pros and cons of each approach?

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  • Rewriting GPL code to change license

    - by I_like_traffic_lights
    I have found a GPL library (no dual license), which does exactly what I need. Unfortunately, the GPL license on the library is incompatible with the license of a different library I use. I have therefore decided to rewrite the GPL library, so the license can be changed. My question is: How extensive do the changes need to be to the library in order to be able to change the license? In other words, what is the cheapest way to do this?

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  • How should I host our scalable worker processes?

    - by Pieter Breed
    We are designing a new architecture for an enterprise business. The principles we've followed so far is not to develop what you can (possible buy and) deploy, ie, don't reinvent any wheels. In this way we've decided on CQRS, RabbitMQ, Riak and a bunch of other things. We still need to write /some/ business code though and these will be in the form of worker processes, which will consume commands from a message queue and after any side-effects, produce events onto another message queue. The idea behind this is that via the competing-consumers design we will have a scalable design right out of the box. One option is of writing a management infrastructure that will know how to: deploy code instantiate processes kill processes update configuration etc IE provide fault tolerance and scalability. Also, this is exactly what something like GAE and Heroku does for you, but in a public setting and in our organization, public is bad. My question is, is there an out-of-the-box solution that we can use to host our consumers in? Like a private cloud or private platform-as-a-service. Private Heroku or GAE. Is there some kind of software or software product with which we can do all of these things and thereby get scalability and fault tolerance over our consumers?

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  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

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  • Changes in Language Punctuation [closed]

    - by Wes Miller
    More social curiosity than actual programming question... (I got shot for posting this on Stack Overflow. They sent me here. At least i hope here is where they meant.) Based on the few responses I got before the content police ran me off Stack Overflow, I should note that I am legally blind and neatness and consistency in programming are my best friends. A thousand years ago when I took my first programming class (Fortran 66) and a mere 500 years ago when I tokk my first C and C++ classes, there were some pretty standard punctuation practices across languages. I saw them in Basic (shudder), PL/1, PL/AS, Rexx even Pascal. Ok, APL2 is not part of this discussion. Each language has its own peculiar punctuation. Pascal's periods, Fortran's comma separated do loops, almost everybody else's semicolons. As I learned it, each language also has KEYWORDS (if, for, do, while, until, etc.) which are set off by whitespace (or the left margin) if, etc. Each language has function, subroutines of whatever they're called. Some built-in some user coded. They were set off by function_name( parameters );. As in sqrt( x ) or rand( y ); Lately, there seems to be a new set of punctuation rules. Especially in c++ where initializers get glued onto the end of variable declarations int x(0); or auto_ptr p(new gizmo); This usually, briefly fools me into thinking someone is declaring a function prototype or using a function as a integer. Then "if" and 'for' seems to have grown parens; if(true) for(;;), etc. Since when did keywords become functions. I realize some people think they ARE functions with iterators as parameters. But if "for" is a function, where did the arg separating commas go? And finally, functions seem to have shed their parens; sqrt (2) select (...) I know, I koow, loosening whitespace rules is good. Keep reading. Question: when did the old ways disappear and this new way come into vogue? Does anyone besides me find it irritating to read and that the information that the placement of punctuation used to convey is gone? I know full well that K&R put the { at the end of the "if" or "for" to save a byte here and there. Can't use that excuse here. Space as an excuse for loss of readability died as HDD space soared past 100 MiB. Your thoughts are solicited. If there is a good reason to do this, I'll gladly learn it and maybe in another 50 years I'll get used to it. Of course it's good that compilers recognize these (IMHO) typos and keep right on going, but just because you CAN code it that way doesn't mean you HAVE to, right?

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  • Ways to dynamically render a real world 3d environment in Unity3D

    - by Jake M
    Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate a 3d plane(anything doesn't have to be a plane) of that location. The plane will show a 500 metre by 500 metre 3d snapshot of that location. How would you suggest I achieve this in Unity3D? What methodology would you use to achieve this? NOTE: I understand that this is a very difficult endevour(to render real world locations dynamically in Unity3d) so I expect to perform many actions to achieve this. I just don't know of all the technologies out there and which would be best for my needs For example: Suggested methodology 1: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Convert that file to a .3ds file using ??? third party converter(is there a converter that exists?) Import .3ds into Unity3D at runtime as a plane(is this possible)? Suggested methodology 2: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Parse .dae file using my own C# parser I will write(do you think its possible to write a .dae parser that can parse the .dae into an array of Vector3 that describe the height map of that location?) Dynamically create a plane in Unity3D and populate it with my array/list of Vector3 points(is it possible to create a plane this way?) Maybe I am meant to create a mesh instead of a plane? Can you think of any other ways I could render a real world 3d environment in Unity3D?

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  • If I implement a web-service, how do I respond to POST requests with JSON?

    - by Vova Stajilov
    I have to make a rather complex system for my diploma work. Logically it will consist of the following components: Database Web-service Management with web interface Client iOS application that will consume web-service I decided to implement all the first three components under .NET. Firstly I will create a database depending on the information load - this is clear. But then I need a web-service that will return data in JSON format for iOS clients to consume - that's obvious and not that hard to implement. For this I will use WCF technology. Now I have a question, if I implement the web-service, how will I be able to respond to POST requests with JSON? It probably involves WCF JSON or something related? But I also need some web pages as admin part, so will this web-application be able to consume my centralized web-services as well or I should develop it separately? I just want my web service to act like a set of controllers. There is a related question here but this doesn't quite reflect my question.

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  • Can static and dynamically typed languages be seen as different tools for different types of jobs?

    - by Erik Reppen
    Yes, similar questions have been asked but always with the aim of finding out 'which one is better.' I'm asking because I came up as a dev primarily in JavaScript and don't really have any extensive experience writing in statically typed languages. In spite of this I definitely see value in learning C for handling demanding operations at lower levels of code (which I assume has a lot to do with static vs dynamic at the compiler level), but what I'm trying to wrap my head around is whether there are specific project contexts (maybe certain types of dynamic data-intensive operations?) involving things other than performance where it makes a lot more sense to go with Java or C# vs. something like Python.

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  • Suggestions for getting an open source electron beam tracking code going

    - by Boaz
    I work in the field of accelerator physics and synchrotron radiation. High energy electrons circulating in large rings of magnets produce x-rays that are used for a variety of different kinds of science. Running and improving these facilities requires controlling and modelling the electron beam as it circulates in the ring. A code to model this basically requires trackers to follow the electrons through the elements (something called a symplectic integrator), and then the computation of different parameters associated with this motion. The problem with these codes is that every facility has there own. In principle the code is not so complex. And as a modelling project, one might think it has some general interest. Who doesn't want to be able to create a track in space out of magnets and watch the electrons circulate? There is a Matlab based code to do this called Accelerator Toolbox, but the creator of the code is no longer in the field. I put the code in Sourceforge under the name atcollab. The basic resource is in C- it is the set of symplectic integrators. These are available in the atcollab code here. It has been useful to put the code on Sourceforge in order to exchange code, but the community of users is quite small and most are too busy to put that much time into collaboration. So in terms of really improving the code, I don't think it has been so successful. Any piece of this picture could be recreated without that much difficulty, but overall it is a bit complex, and because each lab has their own installation with lots of add-on Matlab code, people find it hard to really work together and share code. Somehow I think we need to involve a wider community in our development, or just use some standard tools. But for that, I suppose it needs to be of some general interest. I think symplectic integrators may have some general interest. And the part about a plug-in architecture to build up the ring ought to fit other patterns. Or the other option is to just accept that this is not a problem of general interest, and work harder within our small community. Suggestions, or anecdotes of analogous experience would be appreciated.

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  • How can I keep current with Python coding style?

    - by vartec
    I've been using Python since version 2.2. I do pick up new language constructs like for example with statement or dictionary/set comprehensions. However, I've realized that even though I'm being consistent with PEP-8, for existing constructs I'm using old style, rather than new style (for example except Exception, e instead of except Exception as e). Is there a resource which would have either most current style guide, or even better a list of changes in Python's coding style?

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  • Why not have a High Level Language based OS? Are Low Level Languages more efficient?

    - by rtindru
    Without being presumptuous, I would like you to consider the possibility of this. Most OS today are based on pretty low level languages (mainly C/C++) Even the new ones such as Android uses JNI & underlying implementation is in C In fact, (this is a personal observation) many programs written in C run a lot faster than their high level counterparts (eg: Transmission (a bittorrent client on Ubuntu) is a whole lot faster than Vuze(Java) or Deluge(Python)). Even python compilers are written in C, although PyPy is an exception. So is there a particular reason for this? Why is it that all our so called "High Level Languages" with the great "OOP" concepts can't be used in making a solid OS? So I have 2 questions basically. Why are applications written in low level languages more efficient than their HLL counterparts? Do low level languages perform better for the simple reason that they are low level and are translated to machine code easier? Why do we not have a full fledged OS based entirely on a High Level Language?

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  • How do you demo software with No UI in the Sprint Review?

    - by Jeff Martin
    We are doing agile software development, basically following Scrum. We are trying to do sprint reviews but finding it difficult. Our software is doing a lot of data processing and the stories often are about changing various rules around this. What are some options for demoing the changes that occurred in the sprint when there isn't a UI or visible workflow change, but instead the change is a subtle business rule on a processing job that can take 10s of minutes or even a couple of hours?

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  • When connecting to a server using the DRDA protocol, is it true that the first Client-To-Server command MUST be EXCSAT chained with ACCSEC?

    - by Alon Rew
    When connecting to a server using the DRDA protocol, is it true that the first Client-To-Server command MUST be EXCSAT chained with ACCSEC? I found 2 different answers when I googled it. If you look at The Open Group web site (https://collaboration.opengroup.org/dbiop/) it can be understood that the answer is NO. However, if you look at the IBM website (http://publib.boulder.ibm.com/infocenter/dzichelp/v2r2/index.jsp?topic=%2Fcom.ibm.ims11.doc.apr%2Fims_ddm_excsat.htm) you can understand the answer is YES. So which is it?

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  • Can someone provide a short code example of compiler bootstrapping?

    - by Jatin
    This Turing award lecture by Ken Thompson on topic "Reflections on Trusting Trust" gives good insight about how C compiler was made in C itself. Though I understand the crux, it still hasn't sunk in. So ultimately, once the compiler is written to do lexical analysis, parse trees, syntax analysis, byte code generation etc, a separate machine code is again written to do all that on compiler? Can anyone please explain with a small example of the procedure? Bootstrapping on wiki gives good insights, but only a rough view on it. PS: I am aware of the duplicates on the site, but found them to be an overview which I am already aware

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  • How do you handle measuring Code Coverage in JavaScript

    - by Dancrumb
    In order to measure Code Coverage for JavaScript unit tests, one needs to instrument the code, run the tests and then perform post-processing. My concern is that, as a result, you are unit testing code that will never be run in production. Since JavaScript isn't compiled, what you test should be precisely what you execute. So here's my question, how do you handle this? One thought I had was to run Unit Testing on the production code and use that for my pass fail. I would then create a shadow of my production code, with instrumentation and run my unit tests again; this would give me my code coverage stats. Has anyone come across a method that is a little more graceful than this?

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  • Design pattern and best practices

    - by insane-36
    I am an iphone developer. I am quite confident on developing iphone application with some minimal feature. I would consider myself as a fair application developer but the code I write is not so much structured. I make vey little use of MVC because I dont seem to find places to impose MVC. Most of the time, I create application with viewcontrollers and very few models only. How could I improve the skill for making my code more reusable, standard, easy and maintainable. I have seen few books on design patterns and tried few chapters myself but I dont seem to skip my habit. I know few of them but I am not being able to apply those patterns into my app. What is the best way to learn the design patterns and coding habit. Any kind of suggestion is warmly welcomed.

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  • How could we rewrite the 'No Evil' license to make it 'free'?

    - by passcod
    I did not find the lawyers' SE site, so I thought it best to post here. /* * ...subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * The Software shall be used for Good, not Evil. * * THE SOFTWARE IS PROVIDED "AS IS"... */ This is the 'non-free', Crockford, No-Evil, MIT-style, license. This license is considered non-free because of this phrase: "The Software shall be used for Good, not Evil." How could we rewrite this to become a 'free' license, while retaining the original spirit of the sentence?

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