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  • Boost Binary Endian parser not working?

    - by Hai
    I am studying how to use boost spirit Qi binary endian parser. I write a small test parser program according to here and basics examples, but it doesn't work proper. It gave me the msg:"Error:no match". Here is my code. #include "boost/spirit/include/qi.hpp" #include "boost/spirit/include/phoenix_core.hpp" #include "boost/spirit/include/phoenix_operator.hpp" #include "boost/spirit/include/qi_binary.hpp" // parsing binary data in various endianness template '<'typename P, typename T void binary_parser( char const* input, P const& endian_word_type, T& voxel, bool full_match = true) { using boost::spirit::qi::parse; char const* f(input); char const* l(f + strlen(f)); bool result1 = parse(f,l,endian_word_type,voxel); bool result2 =((!full_match) || (f ==l)); if ( result1 && result2) { //doing nothing, parsing data is pass to voxel alreay } else { std::cerr << "Error: not match!!" << std::endl; exit(1); } } typedef boost::uint16_t bs_int16; typedef boost::uint32_t bs_int32; int main ( int argc, char *argv[] ) { namespace qi = boost::spirit::qi; namespace ascii = boost::spirit::ascii; using qi::big_word; using qi::big_dword; boost::uint32_t ui; float uf; binary_parser("\x01\x02\x03\x04",big_word,ui); assert(ui=0x01020304); binary_parser("\x01\x02\x03\x04",big_word,uf); assert(uf=0x01020304); return 0; }' I almost copy the example, but why this binary parser doesn't work. I use Mac OS 10.5.8 and gcc 4.01 compiler.

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  • Why does this program take up so much memory?

    - by Adrian
    I am learning Objective-C. I am trying to release all of the memory that I use. So, I wrote a program to test if I am doing it right: #import <Foundation/Foundation.h> #define DEFAULT_NAME @"Unknown" @interface Person : NSObject { NSString *name; } @property (copy) NSString * name; @end @implementation Person @synthesize name; - (void) dealloc { [name release]; [super dealloc]; } - (id) init { if (self = [super init]) { name = DEFAULT_NAME; } return self; } @end int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; Person *person = [[Person alloc] init]; NSString *str; int i; for (i = 0; i < 1e9; i++) { str = [NSString stringWithCString: "Name" encoding: NSUTF8StringEncoding]; person.name = str; [str release]; } [person release]; [pool drain]; return 0; } I am using a mac with snow leopard. To test how much memory this is using, I open Activity Monitor at the same time that it is running. After a couple of seconds, it is using gigabytes of memory. What can I do to make it not use so much?

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  • When memory is actually freeded?

    - by zhyk
    Hello all. I'm trying to understand memory management stuff in Objective-C. If I see the memory usage listed by Activity Monitor, it looks like memory is not being freed (I mean column rsize). But in "Object Allocations" everything looks fine. Here is my simple code: #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSInteger i, k=10000; while (k>0) { NSMutableArray *array = [[NSMutableArray alloc]init]; for (i=0;i<1000*k; i++) { NSString *srtring = [[NSString alloc] initWithString:@"string...."]; [array addObject:srtring]; [srtring release]; srtring = nil; } [array release]; array = nil; k-=500; } [NSThread sleepForTimeInterval:5]; [pool release]; return 0; } As for retain and release it's cool, everything is balanced. But rsize decreases only after quitting from this little program. Is it possible to "clean" memory somehow before quitting?

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  • pthread_exit and/or pthread_join causing Abort and SegFaults.

    - by MJewkes
    The following code is a simple thread game, that switches between threads causing the timer to decrease. It works fine for 3 threads, causes and Abort(core dumped) for 4 threads, and causes a seg fault for 5 or more threads. Anyone have any idea why this might be happening? #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <errno.h> #include <assert.h> int volatile num_of_threads; int volatile time_per_round; int volatile time_left; int volatile turn_id; int volatile thread_running; int volatile can_check; void * player (void * id_in){ int id= (int)id_in; while(1){ if(can_check){ if (time_left<=0){ break; } can_check=0; if(thread_running){ if(turn_id==id-1){ turn_id=random()%num_of_threads; time_left--; } } can_check=1; } } pthread_exit(NULL); } int main(int argc, char *args[]){ int i; int buffer; pthread_t * threads =(pthread_t *)malloc(num_of_threads*sizeof(pthread_t)); thread_running=0; num_of_threads=atoi(args[1]); can_check=0; time_per_round = atoi(args[2]); time_left=time_per_round; srandom(time(NULL)); //Create Threads for (i=0;i<num_of_threads;i++){ do{ buffer=pthread_create(&threads[i],NULL,player,(void *)(i+1)); }while(buffer == EAGAIN); } can_check=1; time_left=time_per_round; turn_id=random()%num_of_threads; thread_running=1; for (i=0;i<num_of_threads;i++){ assert(!pthread_join(threads[i], NULL)); } return 0; }

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  • No Debug information of an iPhone app

    - by Markus Pilman
    Hi all, I wrote an iPhone app which uses a third party library. I crosscompiled this library successfully and everything works smoothly. But when I want to debug the application, it would make sense to also be able to debug the library. So I compiled also the external library with debuging information (usign the gcc option -ggdb). But when I want to debug it, I get the correct symbol names, but the positions are always wrong/extremly wierd (locale_facets.tcc:2505 or iostream:76). For example a stack trace could look like this: #0 0x000045e8 in zorba::serialization::SerializeBaseClass::SerializeBaseClass () at iostream:76 #1 0x0001d990 in zorba::RCObject::RCObject () at iostream:76 #2 0x00025187 in zorba::xqpStringStore::xqpStringStore () at iostream:76 #3 0x000719e4 in zorba::String::String () at locale_facets.tcc:2505 #4 0x00030513 in iphone::iLabelModule::getURI (this=0x533f710) at /Users/sausalito/eth/izorba/sandbox/ilabel.cpp:19 #5 0x00356766 in zorba::static_context::bind_external_module () at locale_facets.tcc:2505 #6 0x0006139d in zorba::StaticContextImpl::registerModule () at locale_facets.tcc:2505 #7 0x000333e5 in -[ZorbaCaller init] (self=0x53405c0, _cmd=0x95583398) at /Users/sausalito/eth/izorba/sandbox/ZorbaCaller.mm:61 #8 0x00033180 in +[ZorbaCaller instance] (self=0x11dc2bc, _cmd=0x93679591) at /Users/sausalito/eth/izorba/sandbox/ZorbaCaller.mm:37 #9 0x0003d998 in -[testOne execute:] (self=0x530d560, _cmd=0x9366b126, sender=0x5121da0) at /Users/sausalito/eth/izorba/sandbox/generator/testOne.mm:13 #10 0x01a21405 in -[UIApplication sendAction:to:from:forEvent:] () #11 0x01a84b4e in -[UIControl sendAction:to:forEvent:] () #12 0x01a86d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #13 0x01a85abb in -[UIControl touchesEnded:withEvent:] () #14 0x01a3addf in -[UIWindow _sendTouchesForEvent:] () #15 0x01a247c8 in -[UIApplication sendEvent:] () #16 0x01a2b061 in _UIApplicationHandleEvent () #17 0x03b6fd59 in PurpleEventCallback () #18 0x034a8b80 in CFRunLoopRunSpecific () #19 0x034a7c48 in CFRunLoopRunInMode () #20 0x03b6e615 in GSEventRunModal () #21 0x03b6e6da in GSEventRun () #22 0x01a2bfaf in UIApplicationMain () #23 0x0002dd7e in main (argc=1, argv=0xbffff044) at /Users/sausalito/eth/izorba/sandbox/main.m:16 Does anybody have an idea, where these wrong locations come from?

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  • Why is the compiler caching my "random" and NULLED variables?

    - by alex gray
    I am confounded by the fact that even using different programs (on the same machine) to run /compile, and after nilling the vaues (before and after) the function.. that NO MATTER WHAT.. I'll keep getting the SAME "random" numbers… each and every time I run it. I swear this is NOT how it's supposed to work.. I'm going to illustrate as simply as is possible… #import <Foundation/Foundation.h> int main(int argc, char *argv[]) { int rPrimitive = 0; rPrimitive = 1 + rand() % 50; NSNumber *rObject = nil; rObject = [NSNumber numberWithInt:rand() % 10]; NSLog(@"%i %@", rPrimitive, rObject); rPrimitive = 0; rObject = nil; NSLog(@"%i %@", rPrimitive, rObject); return 0; } Run it in TextMate: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it in CodeRunner: i686-apple-darwin11-llvm-gcc-4.2 8 9 0 (null) Run it a million times, if you'd like. You can gues what it will always be. Why does this happen? Why oh why is this "how it is"?

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  • why can't i bind ipv6 socket to a linklocal address

    - by Haiyuan Zhang
    #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <stdio.h> void error(char *msg) { perror(msg); exit(0); } int main(int argc, char *argv[]) { int sock, length, fromlen, n; struct sockaddr_in6 server; struct sockaddr_in6 from; int portNr = 5555; char buf[1024]; length = sizeof (struct sockaddr_in6); sock=socket(AF_INET6, SOCK_DGRAM, 0); if (sock < 0) error("Opening socket"); bzero((char *)&server, length); server.sin6_family=AF_INET6; server.sin6_addr=in6addr_any; server.sin6_port=htons(portNr); inet_pton( AF_INET6, "fe80::21f:29ff:feed:2f7e", (void *)&server.sin6_addr.s6_addr); //inet_pton( AF_INET6, "::1", (void *)&server.sin6_addr.s6_addr); if (bind(sock,(struct sockaddr *)&server,length)<0) error("binding"); fromlen = sizeof(struct sockaddr_in6); while (1) { n = recvfrom(sock,buf,1024,0,(struct sockaddr *)&from,&fromlen); if (n < 0) error("recvfrom"); write(1,"Received a datagram: ",21); write(1,buf,n); n = sendto(sock,"Got your message\n",17, 0,(struct sockaddr *)&from,fromlen); if (n < 0) error("sendto"); } } when I compile and run the above code I got : binding: Invalid argument and if change to bind the ::1 and leave other thing unchanged in the source code, the code works! so could you tell me what's wrong with my code ? thanks in advance.

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  • Question about Virtual Inheritance hierarchy

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 20 sizeof(C): 36 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; class D : public B, public C{ char h[ 3 ]; public: virtual void d(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; cout << "sizeof(D): " << sizeof( D ) << endl; return 0; } Thanks in advance. Kind regards.

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  • Gtk, Trying to set bg to GtkEventBox but it fails.

    - by PP
    I am trying to set bg image to an event box but i am getting error as window GDK_IS_WINDOW (window)' failed what am i doing wrong in it? int main() { GtkWidget *g_winMain; GError *error = NULL; gtk_init(&argc, &argv); g_winMain = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_widget_set_size_request(g_winMain, 300, 300); g_signal_connect(G_OBJECT(g_winMain), "destroy", G_CALLBACK(gtk_main_quit), NULL); GtkWidget *event_box; event_box = gtk_event_box_new(); gtk_event_box_set_visible_window( GTK_EVENT_BOX(event_box), TRUE ); GtkWidget *image; GdkPixmap *pixmap; GdkPixbuf *pixbuf; GdkBitmap *bitmap; pixbuf = gdk_pixbuf_new_from_file("test.jpg", &error); gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, &bitmap, 0); gdk_window_set_back_pixmap( event_box->window, pixmap, true); //Error On this Line******** gtk_container_add( GTK_CONTAINER(g_winMain), event_box); gtk_widget_show(g_winMain); gtk_main(); }

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  • Can some tell me why I am seg faulting in this simple C program?

    - by user299648
    I keep on getting seg faulted after I end my first for loop, and for the life of me I don't why. The file I'm scanning is just 18 strings in 18 lines. I thinks the problem is the way I'm mallocing the double pointer called picks, but I don't know exactly why. I'm am only trying to scanf strings that are less than 15 chars long, so I don't see the problem. Can someone please help. #include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_LENGTH 100 int main( int argc,char *argv[] ) { char* string = malloc( 15*sizeof(char) ); char** picks = malloc(15*sizeof(char*)); FILE* pick_file = fopen( argv[l], "r" ); int num_picks; for( num_picks=0 ; fgets( string, MAX_LENGTH, pick_file ) != NULL ; num_picks++ ) { scanf( "%s", picks+num_picks ); } //this is where i seg fault int x; for(x=0; x<num_picks;x++) printf("s\n", picks+x); }

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  • Can someone tell me why I'm seg faulting in this simple C program?

    - by user299648
    I keep on getting seg faulted, and for the life of me I dont why. The file I'm scanning is just 18 strings in 18 lines. I thinks the problem is the way I'm mallocing the double pointer called picks, but I dont know exactly why. I'm am only trying to scanf strings that are less than 15 chars long, so I don't see the problem. Can someone please help. #include <stdio.h> #include <stdlib.h> #include <string.h> #define MAX_LENGTH 100 int main( int argc,char *argv[] ) { char* string = malloc( sizeof(char) ); char** picks = malloc(15*sizeof(char)); FILE* pick_file = fopen( argv[l], "r" ); int num_picks; for( num_picks=0 ; fgets( string, MAX_LENGTH, pick_file ) != NULL ; num_picks++ ) { printf("pick a/an %s ", string ); scanf( "%s", picks+num_picks ); } int x; for(x=0; x<num_picks;x++) printf("s\n", picks+x); }

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  • Providing less than operator for one element of a pair

    - by Koszalek Opalek
    What would be the most elegant way too fix the following code: #include <vector> #include <map> #include <set> using namespace std; typedef map< int, int > row_t; typedef vector< row_t > board_t; typedef row_t::iterator area_t; bool operator< ( area_t const& a, area_t const& b ) { return( a->first < b->first ); }; int main( int argc, char* argv[] ) { int row_num; area_t it; set< pair< int, area_t > > queue; queue.insert( make_pair( row_num, it ) ); // does not compile }; One way to fix it is moving the definition of less< to namespace std (I know, you are not supposed to do it.) namespace std { bool operator< ( area_t const& a, area_t const& b ) { return( a->first < b->first ); }; }; Another obvious solution is defining less than< for pair< int, area_t but I'd like to avoid that and be able to define the operator only for the one element of the pair where it is not defined.

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  • Passing parameter to pthread

    - by Andrei Ciobanu
    Hello, i have the following code: #include <stdlib.h> #include <stdio.h> #include <pthread.h> #define NUM_THREADS 100 struct thread_param { char *f1; char *f2; int x; }; void *thread_function(void *arg){ printf("%d\n", ((struct thread_param*)arg)->x); } int main(int argc, char *argvs[]){ int i, thread_cr_res = 0; pthread_t *threads; threads = malloc(100 * sizeof(*threads)); if(threads == NULL){ fprintf(stderr,"MALLOC THREADS ERROR"); return (-1); } for(i = 0; i < NUM_THREADS; i++){ struct thread_param *tp; if((tp = malloc(sizeof(*tp))) == NULL){ fprintf(stderr,"MALLOC THREAD_PARAM ERROR"); return (-1); } tp->f1 = "f1"; tp->f2 = "f2"; tp->x = i; thread_cr_res = pthread_create(&threads[i], NULL, thread_function, (void*)tp); if(thread_cr_res != 0){ fprintf(stderr,"THREAD CREATE ERROR"); return (-1); } } return (0); } What i want to achieve, is to print all the numbers from 0 to 99, from threads. Also i am experimenting a way to pass a structure as a thread input parameter. What i am finding curios, is that not all the numbers are shown, eg: ./a.out | grep 9 9 19 29 39 49 And sometimes some numbers are shown twice: ... 75 74 89 77 78 79 91 91 Can you please explain me why is this happening ? No errors are shown.

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  • struct and rand()

    - by teoz
    I have a struct with an array of 100 int (b) and a variable of type int (a) I have a function that checks if the value of "a" is in the array and i have generated the array elements and the variable with random values. but it doesn't work can someone help me fix it? #include <stdio.h> #include <stdlib.h> #include <time.h> typedef struct { int a; int b[100]; } h; int func(h v){ int i; for (i=0;i<100;i++){ if(v.b[i]==v.a) return 1; else return 0; } } int main(int argc, char** argv) { h str; srand(time(0)); int i; for(i=0;0<100;i++){ str.b[i]=(rand() % 10) + 1; } str.a=(rand() % 10) + 1; str.a=1; printf("%d\n",func(str)); return 0; }

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  • Usage of VIsual Memory Leak Detector

    - by Yan Cheng CHEOK
    I found a very interesting memory leak detector by using Visual C++. http://www.codeproject.com/KB/applications/visualleakdetector.aspx I try it out, but cannot make it works to detect a memory leak code. I am using MS Visual Studio 2008. Any step I had missed out? #include "stdafx.h" #include "vld.h" #include <iostream> void fun() { new int[1000]; } int _tmain(int argc, _TCHAR* argv[]) { fun(); std::cout << "lead?" << std::endl; getchar(); return 0; } The output when I run in debug mode is : ... ... 'Test.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\msvcr80.dll', Symbols loaded. 'Test.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', Symbols loaded (source information stripped). 'Test.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcp90d.dll', Symbols loaded. 'Test.exe': Loaded 'C:\Program Files\Visual Leak Detector\bin\dbghelp.dll', Symbols loaded (source information stripped). Visual Leak Detector Version 1.9d installed. No memory leaks detected. Visual Leak Detector is now exiting. The program '[5468] Test.exe: Native' has exited with code 0 (0x0).

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  • gcc -finline-functions behaviour?

    - by user176168
    I'm using gcc with the -finline-functions optimization for release builds. In order to combat code bloat because I work on an embedded system I want to say don't inline particular functions. The obvious way to do this would be through function attributes ie attribute(noinline). The problem is this doesn't seem to work when I switch on the global -finline-functions optimisation which is part of the -O3 switch. It also has something to do with it being templated as a non templated version of the same function doesn't get inlined which is as expected. Has anybody any idea of how to control inlining when this global switch is on? Here's the code: #include <cstdlib> #include <iostream> using namespace std; class Base { public: template<typename _Type_> static _Type_ fooT( _Type_ x, _Type_ y ) __attribute__ (( noinline )); }; template<typename _Type_> _Type_ Base::fooT( _Type_ x, _Type_ y ) { asm(""); return x + y; } int main(int argc, char *argv[]) { int test = Base::fooT( 1, 2 ); printf( "test = %d\n", test ); system("PAUSE"); return EXIT_SUCCESS; }

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  • how to assign value to EIP with C language in ubuntu

    - by user353573
    where is wrong? how to assign value to eip to change the location of running in program? Please help !!!! error: cannot convert ‘mcontext_t*’ to ‘sigcontext*’ in assignment struct ucontext { unsigned long uc_flags; struct ucontext *uc_link; stack_t uc_stack; struct sigcontext uc_mcontext; sigset_t uc_sigmask; /* mask last for extensibility */ }; #include <stdio.h> #include <signal.h> #include <asm/ucontext.h> void handler(int signum, siginfo_t *siginfo, void *uc0){ struct ucontext *uc; struct sigcontext *sc; uc = (struct ucontext *)uc0; sc = &uc->uc_mcontext; sc->eip = target; //uc->uc_mcontext.gregs[REG_EIP] } int main (int argc, char** argv){ struct sigaction act; act.sa_sigaction = handler; act.sa_flags = SA_SIGINFO; sigaction(SIGTRAP, &act, NULL); asm("movl $skipped, %0" : : "m" (target)); asm("int3"); // cause SIGTRAP printf("to be skipped.\n"); asm("skipped:"); printf("Done.\n"); }

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  • How to keep the CPU usage down while running an SDL program?

    - by budwiser
    I've done a very basic window with SDL and want to keep it running until I press the X on window. #include "SDL.h" const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int main(int argc, char **argv) { SDL_Init( SDL_INIT_VIDEO ); SDL_Surface* screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, 0, SDL_HWSURFACE | SDL_DOUBLEBUF ); SDL_WM_SetCaption( "SDL Test", 0 ); SDL_Event event; bool quit = false; while (quit != false) { if (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { quit = true; } } SDL_Delay(80); } SDL_Quit(); return 0; } I tried adding SDL_Delay() at the end of the while-clause and it worked quite well. However, 80 ms seemed to be the highest value I could use to keep the program running smoothly and even then the CPU usage is about 15-20%. Is this the best way to do this and do I have to just live with the fact that it eats this much CPU already on this point?

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  • Concise description of how .h and .m files interact in objective c?

    - by RJ86
    I have just started learning objective C and am really confused how the .h and .m files interact with each other. This simple program has 3 files: Fraction.h #import <Foundation/NSObject.h> @interface Fraction : NSObject { int numerator; int denominator; } - (void) print; - (void) setNumerator: (int) n; - (void) setDenominator: (int) d; - (int) numerator; - (int) denominator; @end Fraction.m #import "Fraction.h" #import <stdio.h> @implementation Fraction -(void) print { printf( "%i/%i", numerator, denominator ); } -(void) setNumerator: (int) n { numerator = n; } -(void) setDenominator: (int) d { denominator = d; } -(int) denominator { return denominator; } -(int) numerator { return numerator; } @end Main.m #import <stdio.h> #import "Fraction.h" int main(int argc, char *argv[]) { Fraction *frac = [[Fraction alloc] init]; [frac setNumerator: 1]; [frac setDenominator: 3]; printf( "The fraction is: " ); [frac print]; printf( "\n" ); [frac release]; return 0; } From what I understand, the program initially starts running the main.m file. I understand the basic C concepts but this whole "class" and "instance" stuff is really confusing. In the Fraction.h file the @interface is defining numerator and denominator as an integer, but what else is it doing below with the (void)? and what is the purpose of re-defining below? I am also quite confused as to what is happening with the (void) and (int) portions of the Fraction.m and how all of this is brought together in the main.m file. I guess what I am trying to say is that this seems like a fairly easy program to learn how the different portions work with each other - could anyone explain in non-tech jargon?

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  • c++ struct size

    - by kiokko89
    struct CExample { int a; } int main(int argc, char* argv[]) { CExample ce; CExample ce2; cout << "Size:" << sizeof(ce)<< " Address: "<< &ce<< endl; cout << "Size:" << sizeof(ce2)<< " Address: "<< &ce2 << endl; CExample ceArr[2]; cout << "Size:" << sizeof(ceArr[0])<< " Address: "<<&ceArr[0]<<endl; cout << "Size:" << sizeof(ceArr[1])<< " Address: "<<&ceArr[1]<<endl; return 0; } Excuse me I'm just a beginner but i'd like to know why with this code, there is a difference of 12 bytes between the addresses of the first two objects(ce and ce2) (i thought about data allignment), but there is only a difference of 4 bytes between the two objects in the array. Sorry for my bad English...

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  • memcmp,strcmp,strncmp in C

    - by el10780
    I wrote this small piece of code in C to test memcmp() strncmp() strcmp() functions in C. Here is the code that I wrote: #include <stdio.h> #include <stdlib.h> #include <string.h> int main(int argc, char** argv) { char *word1="apple",*word2="atoms"; if (strncmp(word1,word2,5)==0) printf("strncmp result.\n"); if (memcmp(word1,word2,5)==0) printf("memcmp result.\n"); if (strcmp(word1,word2)==0) printf("strcmp result.\n"); } Can somebody explain me the differences because I am confused with these three functions?My main problem is that I have a file in which I tokenize its line of it,the problem is that when I tokenize the word "atoms" in the file I have to stop the process of tokenizing.I first tried strcmp() but unfortunately when it reached to the point where the word "atoms" were placed in the file it didn't stop and it continued,but when I used either the memcmp() or the strncmp() it stopped and I was happy.But then I thought,what if there will be a case in which there is one string in which the first 5 letters are a,t,o,m,s and these are being followed by other letters.Unfortunately,my thoughts were right as I tested it using the above code by initializing word1 to "atomsaaaaa" and word2 to atoms and memcmp() and strncmp() in the if statements returned 0.On the other hand strcmp() it didn't.It seems that I must use strcmp(). I have done google searches but I got more confused as I have seen sites and other forums to define these three differently.If it is possible for someone to give me correct explanations/definitions so I can use them correctly in my source code,I would be really grateful.

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  • Cleaning up when exiting an OpenGL app

    - by Daniel
    This might be a dumb question but I've spent some time asking Google and haven't been able to find anything. I have an an OSX OpenGL app I'm trying to modify. When I create the app a whole bunch of initialisation functions are called -- including methods where I can specify my own mouse and keyboard handlers etc. For example: glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(700, 700); glutCreateWindow("Map Abstraction"); glutReshapeFunc(resizeWindow); glutDisplayFunc(renderScene); glutIdleFunc(renderScene); glutMouseFunc(mousePressedButton); glutMotionFunc(mouseMovedButton); glutKeyboardFunc(keyPressed); At some point I pass control to glutMainLoop and my application runs. In the process of running I create a whole bunch of objects. I'd like to clean these up. Is there any way I can tell GLUT to call a cleanup method before it quits?

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  • CURL C API: callback was not called

    - by Pierre
    Hi all, The code below is a test for the CURL C API . The problem is that the callback function write_callback is never called. Why ? /** compilation: g++ source.cpp -lcurl */ #include <assert.h> #include <iostream> #include <cstdlib> #include <cstring> #include <cassert> #include <curl/curl.h> using namespace std; static size_t write_callback(void *ptr, size_t size, size_t nmemb, void *userp) { std::cerr << "CALLBACK WAS CALLED" << endl; exit(-1); return size*nmemb; } static void test_curl() { int any_data=1; CURLM* multi_handle=NULL; CURL* handle_curl = ::curl_easy_init(); assert(handle_curl!=NULL); ::curl_easy_setopt(handle_curl, CURLOPT_URL, "http://en.wikipedia.org/wiki/Main_Page"); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEDATA, &any_data); ::curl_easy_setopt(handle_curl, CURLOPT_VERBOSE, 1); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEFUNCTION, write_callback); ::curl_easy_setopt(handle_curl, CURLOPT_USERAGENT, "libcurl-agent/1.0"); multi_handle = ::curl_multi_init(); assert(multi_handle!=NULL); ::curl_multi_add_handle(multi_handle, handle_curl); int still_running=0; /* lets start the fetch */ while(::curl_multi_perform(multi_handle, &still_running) == CURLM_CALL_MULTI_PERFORM ); std::cerr << "End of curl_multi_perform."<< endl; //cleanup should go here ::exit(EXIT_SUCCESS); } int main(int argc,char** argv) { test_curl(); return 0; } Many thanks Pierre

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  • ERROR 2019 Linker Error Visual Studio

    - by Corrie Duck
    Hey I hope someone can tell me know to fix this issue I am having i keep getting an error 2019 from Visual studio for the following file. Now most of the functions have been removed so excuse the empty varriables etc. Error error LNK2019: unresolved external symbol "void * __cdecl OpenOneDevice(void *,struct _SP_DEVICE_INTERFACE_DATA *,char *)" (?OpenOneDevice@@YAPAXPAXPAU_SP_DEVICE_INTERFACE_DATA@@PAD@Z) referenced in function _wmain c:\Users\K\documents\visual studio 2010\Projects\test2\test2\test2.obj test2 #include "stdafx.h" #include <windows.h> #include <setupapi.h> SP_DEVICE_INTERFACE_DATA deviceInfoData; HDEVINFO hwDeviceInfo; HANDLE hOut; char *devName; // HANDLE OpenOneDevice(IN HDEVINFO hwDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName); // HANDLE OpenOneDevice(IN HDEVINFO HardwareDeviceInfo,IN PSP_DEVICE_INTERFACE_DATA DeviceInfoData,IN char *devName) { PSP_DEVICE_INTERFACE_DETAIL_DATA functionClassDeviceData = NULL; ULONG predictedLength = 0, requiredLength = 0; HANDLE hOut = INVALID_HANDLE_VALUE; SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, NULL, 0, &requiredLength, NULL); predictedLength = requiredLength; functionClassDeviceData = (PSP_DEVICE_INTERFACE_DETAIL_DATA)malloc(predictedLength); if(NULL == functionClassDeviceData) { return hOut; } functionClassDeviceData->cbSize = sizeof (SP_DEVICE_INTERFACE_DETAIL_DATA); if (!SetupDiGetDeviceInterfaceDetail(HardwareDeviceInfo, DeviceInfoData, functionClassDeviceData, predictedLength, &requiredLength, NULL)) { free( functionClassDeviceData ); return hOut; } //strcpy(devName,functionClassDeviceData->DevicePath) ; hOut = CreateFile(functionClassDeviceData->DevicePath, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL); free(functionClassDeviceData); return hOut; } // int _tmain(int argc, _TCHAR* argv[]) { hOut = OpenOneDevice (hwDeviceInfo, &deviceInfoData, devName); if(hOut != INVALID_HANDLE_VALUE) { // error report } return 0; } Been driving me mad for hours. Any help appreciated. SOLVED THANKS TO CHRIS :-) Add #pragma comment (lib, "Setupapi.lib") Thanks

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  • How to change the meaning of pointer access operator

    - by kumar_m_kiran
    Hi All, This may be very obvious question, pardon me if so. I have below code snippet out of my project, #include <stdio.h> class X { public: int i; X() : i(0) {}; }; int main(int argc,char *arv[]) { X *ptr = new X[10]; unsigned index = 5; cout<<ptr[index].i<<endl; return 0; } Question Can I change the meaning of the ptr[index] ? Because I need to return the value of ptr[a[index]] where a is an array for subindexing. I do not want to modify existing source code. Any new function added which can change the behavior is needed. Since the access to index operator is in too many places (536 to be precise) in my code, and has complex formulas inside the index subscript operator, I am not inclined to change the code in many locations. PS : 1. I tried operator overload and came to conclusion that it is not possible. 2. Also p[i] will be transformed into *(p+i). I cannot redefine the basic operator '+'. So just want to reconfirm my understanding and if there are any possible short-cuts to achieve. Else I need fix it by royal method of changing every line of code :) .

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