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  • Please help to clean up my RoR development environment

    - by PeterWong
    I started RoR development a few months ago, and being new to Mac... Time flies and now I have a lot different ruby versions, rails versions and gems versions located everywhere......And currently I installed rvm and things got even worst, all things messed! And so I started want to clean all things and use rvm again! I want to uninstall all gems, all rails, and all ruby versions, except the system's default one (the very old one born with the mac). Or any other better solutions or suggestions!? Please help! there is some info that I think will be useful: which -a ruby /opt/local/bin/ruby /opt/local/bin/ruby /usr/local/bin/ruby /usr/bin/ruby /usr/local/bin/ruby which -a rails /usr/local/bin/rails /usr/bin/rails /usr/local/bin/rails which -a compass # simliar for rspec and many other gems /usr/local/bin/compass /usr/local/bin/compass gem list *** LOCAL GEMS *** abstract (1.0.0) actionmailer (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) actionpack (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) activemodel (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) activerecord (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) activeresource (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) activesupport (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) addressable (2.2.2) arel (2.0.6, 1.0.1, 1.0.0.rc1) authlogic (2.1.6, 2.1.3) aws-s3 (0.6.2) base32 (0.1.2) block_helpers (0.3.3) bluecloth (2.0.9) bowline (0.9.4) bowline-bundler (0.0.4) bson (1.1.2) builder (2.1.2) bundler (1.0.2, 1.0.0) compass (0.10.6) crack (0.1.7) devise (1.1.3) diff-lcs (1.1.2) differ (0.1.1) dynamic_form (1.1.3) engineyard (1.3.1) engineyard-serverside-adapter (1.3.3) erubis (2.6.6) escape (0.0.4) extlib (0.9.15) facebooker (1.0.75) faker (0.3.1) faraday (0.5.3, 0.5.2) fast_gettext (0.5.10, 0.4.17) fastercsv (1.5.3) fastthread (1.0.7) ffi (0.6.3) formatize (1.0.1) formtastic (1.1.0, 1.0.1) gemcutter (0.5.0) gettext (2.1.0) git (1.2.5) gosu (0.7.25 universal-darwin) haml (3.0.24, 3.0.23, 3.0.22, 3.0.21, 3.0.18) haml-rails (0.3.4) heroku (1.10.13, 1.9.13) highline (1.5.2) hirb (0.3.4, 0.3.3) hpricot (0.8.2) i18n (0.5.0, 0.4.2, 0.4.1, 0.3.7) jeweler (1.4.0) json (1.4.6) json_pure (1.4.3) linkedin (0.1.8) locale (2.0.5) mail (2.2.12, 2.2.11, 2.2.10, 2.2.9, 2.2.7, 2.2.6.1) memcache-client (1.8.5) meta_search (0.9.8, 0.9.7.2, 0.9.7.1, 0.9.6, 0.9.4) mime-types (1.16) mongo (1.1.2) mongoid (2.0.0.beta.20) multi_json (0.0.5) multipart-post (1.0.1) mysql (2.8.1) mysql2 (0.2.6, 0.2.4, 0.2.3) net-ldap (0.1.1) nice-ffi (0.4) nokogiri (1.4.4, 1.4.2) oa-basic (0.1.6) oa-core (0.1.6) oa-enterprise (0.1.6) oa-oauth (0.1.6) oa-openid (0.1.6) oauth (0.4.4, 0.4.3, 0.4.1) oauth-plugin (0.4.0.pre1) oauth2 (0.1.0) omniauth (0.1.6) paperclip (2.3.6, 2.3.4, 2.3.1.1) passenger (2.2.12) polyglot (0.3.1) pyu-ruby-sasl (0.0.3.2) querybuilder (0.9.2, 0.5.9) rack (1.2.1, 1.1.0, 1.0.1) rack-cache (0.5.3) rack-cache-purge (0.0.2, 0.0.1) rack-mount (0.6.13) rack-openid (1.2.0) rack-test (0.5.6, 0.5.4) railroady (0.11.2) rails (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2, 2.3.9, 2.3.5, 2.3.4) railties (3.0.3, 3.0.1, 3.0.0, 3.0.0.rc2) rake (0.8.7) RedCloth (3.0.4) rest-client (1.6.1) roxml (3.1.5) rscribd (1.2.0) rspec (2.3.0, 2.2.0, 2.1.0, 2.0.1) rspec-core (2.3.0, 2.2.1, 2.1.0, 2.0.1) rspec-expectations (2.3.0, 2.2.0, 2.1.0, 2.0.1) rspec-mocks (2.3.0, 2.2.0, 2.1.0, 2.0.1) rspec-rails (2.3.0, 2.2.0, 2.1.0, 2.0.1) ruby-hmac (0.4.0) ruby-mysql (2.9.3) ruby-ole (1.2.10.1) ruby-openid (2.1.8) ruby-openid-apps-discovery (1.2.0) ruby-recaptcha (1.0.2, 1.0.0) ruby-sdl-ffi (0.3) ruby-termios (0.9.6) ruby_parser (2.0.5) rubyforge (2.0.4) rubygame (2.6.4) rubygems-update (1.3.7) rubyless (0.7.0, 0.6.0, 0.3.5) rubyntlm (0.1.1) rubyzip2 (2.0.1) scribd_fu (2.0.6) searchlogic (2.4.27, 2.4.23) sequel (3.16.0, 3.15.0, 3.13.0) sexp_processor (3.0.5) shoulda (2.11.3) sinatra (1.0) slim (0.8.0) slim-rails (0.1.2) spreadsheet (0.6.4.1) sqlite3-ruby (1.3.2, 1.3.1) ssl_requirement (0.1.0) subdomain-fu (1.0.0.beta2, 0.5.4) supermodel (0.1.4) syntax (1.0.0) taps (0.3.13, 0.3.11) templater (1.0.0) temple (0.1.6) text-format (1.0.0) text-hyphen (1.0.0) thor (0.14.6, 0.14.4, 0.14.3, 0.14.1, 0.14.0) tilt (1.1) treetop (1.4.9, 1.4.8) tzinfo (0.3.23) uuidtools (2.1.1, 2.0.0) validates_timeliness (3.0.0.beta.4, 2.3.1) warden (0.10.7) will_paginate (3.0.pre2, 2.3.15, 2.3.14) xml-simple (1.0.12) ya2yaml (0.30) yajl-ruby (0.7.8, 0.7.7) yamltest (0.7.0) zena (0.16.9, 0.16.8) ====== I have ran sudo rvm implode and sudo rm -rf ~/.rvm, so no rvm now. gem env RubyGems Environment: - RUBYGEMS VERSION: 1.3.7 - RUBY VERSION: 1.8.7 (2009-06-12 patchlevel 174) [i686-darwin10.2.0] - INSTALLATION DIRECTORY: /usr/local/lib/ruby/gems/1.8 - RUBY EXECUTABLE: /usr/local/bin/ruby - EXECUTABLE DIRECTORY: /usr/local/bin - RUBYGEMS PLATFORMS: - ruby - x86-darwin-10 - GEM PATHS: - /usr/local/lib/ruby/gems/1.8 - /Users/peter/.gem/ruby/1.8 - GEM CONFIGURATION: - :update_sources => true - :verbose => true - :benchmark => false - :backtrace => false - :bulk_threshold => 1000 - :sources => ["http://rubygems.org/", "http://gems.github.com"] - REMOTE SOURCES: - http://rubygems.org/ - http://gems.github.com === ls -al /usr/local/lib/ total 5704 drwxr-xr-x 7 root wheel 238 Jun 1 2010 . drwxr-xr-x 9 root wheel 306 Dec 15 16:20 .. -rw-r--r-- 1 root wheel 1717208 Jun 1 2010 libruby-static.a -rwxr-xr-x 1 root wheel 1191880 Jun 1 2010 libruby.1.8.7.dylib lrwxrwxrwx 1 root wheel 19 Jun 1 2010 libruby.1.8.dylib -> libruby.1.8.7.dylib lrwxrwxrwx 1 root wheel 19 Jun 1 2010 libruby.dylib -> libruby.1.8.7.dylib drwxr-xr-x 6 root wheel 204 Jun 1 2010 ruby

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  • Test-Driven Development Problem

    - by Zeck
    Hi guys, I'm newbie to Java EE 6 and i'm trying to develop very simple JAX-RS application. RESTfull web service working fine. However when I ran my test application, I got the following. What have I done wrong? Or am i forget any configuration? Of course i'm create a JNDI and i'm using Netbeans 6.8 IDE. In finally, thank you for any advise. My Entity: @Entity @Table(name = "BOOK") @NamedQueries({ @NamedQuery(name = "Book.findAll", query = "SELECT b FROM Book b"), @NamedQuery(name = "Book.findById", query = "SELECT b FROM Book b WHERE b.id = :id"), @NamedQuery(name = "Book.findByTitle", query = "SELECT b FROM Book b WHERE b.title = :title"), @NamedQuery(name = "Book.findByDescription", query = "SELECT b FROM Book b WHERE b.description = :description"), @NamedQuery(name = "Book.findByPrice", query = "SELECT b FROM Book b WHERE b.price = :price"), @NamedQuery(name = "Book.findByNumberofpage", query = "SELECT b FROM Book b WHERE b.numberofpage = :numberofpage")}) public class Book implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic(optional = false) @Column(name = "ID") private Integer id; @Basic(optional = false) @Column(name = "TITLE") private String title; @Basic(optional = false) @Column(name = "DESCRIPTION") private String description; @Basic(optional = false) @Column(name = "PRICE") private double price; @Basic(optional = false) @Column(name = "NUMBEROFPAGE") private int numberofpage; public Book() { } public Book(Integer id) { this.id = id; } public Book(Integer id, String title, String description, double price, int numberofpage) { this.id = id; this.title = title; this.description = description; this.price = price; this.numberofpage = numberofpage; } public Integer getId() { return id; } public void setId(Integer id) { this.id = id; } public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public double getPrice() { return price; } public void setPrice(double price) { this.price = price; } public int getNumberofpage() { return numberofpage; } public void setNumberofpage(int numberofpage) { this.numberofpage = numberofpage; } @Override public int hashCode() { int hash = 0; hash += (id != null ? id.hashCode() : 0); return hash; } @Override public boolean equals(Object object) { // TODO: Warning - this method won't work in the case the id fields are not set if (!(object instanceof Book)) { return false; } Book other = (Book) object; if ((this.id == null && other.id != null) || (this.id != null && !this.id.equals(other.id))) { return false; } return true; } @Override public String toString() { return "com.entity.Book[id=" + id + "]"; } } My Junit test class: public class BookTest { private static EntityManager em; private static EntityManagerFactory emf; public BookTest() { } @BeforeClass public static void setUpClass() throws Exception { emf = Persistence.createEntityManagerFactory("E01R01PU"); em = emf.createEntityManager(); } @AfterClass public static void tearDownClass() throws Exception { em.close(); emf.close(); } @Test public void createBook() { Book book = new Book(); book.setId(1); book.setDescription("Mastering the Behavior Driven Development with Ruby on Rails"); book.setTitle("Mastering the BDD"); book.setPrice(25.9f); book.setNumberofpage(1029); em.persist(book); assertNotNull("ID should not be null", book.getId()); } } My persistence.xml jta-data-sourceBookstoreJNDI And exception is: May 7, 2009 11:10:37 AM org.hibernate.validator.util.Version INFO: Hibernate Validator bean-validator-3.0-JBoss-4.0.2 May 7, 2009 11:10:37 AM org.hibernate.validator.engine.resolver.DefaultTraversableResolver detectJPA INFO: Instantiated an instance of org.hibernate.validator.engine.resolver.JPATraversableResolver. [EL Info]: 2009-05-07 11:10:37.531--ServerSession(13671123)--EclipseLink, version: Eclipse Persistence Services - 2.0.0.v20091127-r5931 May 7, 2009 11:10:40 AM com.sun.enterprise.transaction.JavaEETransactionManagerSimplified initDelegates INFO: Using com.sun.enterprise.transaction.jts.JavaEETransactionManagerJTSDelegate as the delegate May 7, 2009 11:10:43 AM com.sun.enterprise.connectors.ActiveRAFactory createActiveResourceAdapter SEVERE: rardeployment.class_not_found May 7, 2009 11:10:43 AM com.sun.enterprise.connectors.ActiveRAFactory createActiveResourceAdapter SEVERE: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR at com.sun.enterprise.connectors.ActiveRAFactory.createActiveResourceAdapter(ActiveRAFactory.java:104) at com.sun.enterprise.connectors.service.ResourceAdapterAdminServiceImpl.createActiveResourceAdapter(ResourceAdapterAdminServiceImpl.java:216) at com.sun.enterprise.connectors.ConnectorRuntime.createActiveResourceAdapter(ConnectorRuntime.java:352) at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:106) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at com.sun.enterprise.naming.impl.SerialContext.getObjectInstance(SerialContext.java:472) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:437) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:569) at javax.naming.InitialContext.lookup(InitialContext.java:396) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:110) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:94) at org.eclipse.persistence.sessions.DatasourceLogin.connectToDatasource(DatasourceLogin.java:162) at org.eclipse.persistence.internal.sessions.DatabaseSessionImpl.loginAndDetectDatasource(DatabaseSessionImpl.java:584) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryProvider.login(EntityManagerFactoryProvider.java:228) at org.eclipse.persistence.internal.jpa.EntityManagerSetupImpl.deploy(EntityManagerSetupImpl.java:368) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.getServerSession(EntityManagerFactoryImpl.java:151) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.createEntityManagerImpl(EntityManagerFactoryImpl.java:207) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.createEntityManager(EntityManagerFactoryImpl.java:195) at com.entity.BookTest.setUpClass(BookTest.java:31) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.ParentRunner.run(ParentRunner.java:220) at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:515) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1031) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:888) Caused by: java.lang.ClassNotFoundException: com.sun.gjc.spi.ResourceAdapter at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:276) at java.lang.ClassLoader.loadClass(ClassLoader.java:251) at com.sun.enterprise.connectors.ActiveRAFactory.createActiveResourceAdapter(ActiveRAFactory.java:96) ... 32 more [EL Severe]: 2009-05-07 11:10:43.937--ServerSession(13671123)--Local Exception Stack: Exception [EclipseLink-7060] (Eclipse Persistence Services - 2.0.0.v20091127-r5931): org.eclipse.persistence.exceptions.ValidationException Exception Description: Cannot acquire data source [BookstoreJNDI]. Internal Exception: javax.naming.NamingException: Lookup failed for 'BookstoreJNDI' in SerialContext ,orb'sInitialHost=localhost,orb'sInitialPort=3700 [Root exception is javax.naming.NamingException: Failed to look up ConnectorDescriptor from JNDI [Root exception is com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR]] at org.eclipse.persistence.exceptions.ValidationException.cannotAcquireDataSource(ValidationException.java:451) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:116) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:94) at org.eclipse.persistence.sessions.DatasourceLogin.connectToDatasource(DatasourceLogin.java:162) at org.eclipse.persistence.internal.sessions.DatabaseSessionImpl.loginAndDetectDatasource(DatabaseSessionImpl.java:584) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryProvider.login(EntityManagerFactoryProvider.java:228) at org.eclipse.persistence.internal.jpa.EntityManagerSetupImpl.deploy(EntityManagerSetupImpl.java:368) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.getServerSession(EntityManagerFactoryImpl.java:151) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.createEntityManagerImpl(EntityManagerFactoryImpl.java:207) at org.eclipse.persistence.internal.jpa.EntityManagerFactoryImpl.createEntityManager(EntityManagerFactoryImpl.java:195) at com.entity.BookTest.setUpClass(BookTest.java:31) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.ParentRunner.run(ParentRunner.java:220) at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:515) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1031) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:888) Caused by: javax.naming.NamingException: Lookup failed for 'BookstoreJNDI' in SerialContext ,orb'sInitialHost=localhost,orb'sInitialPort=3700 [Root exception is javax.naming.NamingException: Failed to look up ConnectorDescriptor from JNDI [Root exception is com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR]] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:442) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:569) at javax.naming.InitialContext.lookup(InitialContext.java:396) at org.eclipse.persistence.sessions.JNDIConnector.connect(JNDIConnector.java:110) ... 23 more Caused by: javax.naming.NamingException: Failed to look up ConnectorDescriptor from JNDI [Root exception is com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR] at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:109) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at com.sun.enterprise.naming.impl.SerialContext.getObjectInstance(SerialContext.java:472) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:437) ... 26 more Caused by: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR at com.sun.enterprise.connectors.ActiveRAFactory.createActiveResourceAdapter(ActiveRAFactory.java:104) at com.sun.enterprise.connectors.service.ResourceAdapterAdminServiceImpl.createActiveResourceAdapter(ResourceAdapterAdminServiceImpl.java:216) at com.sun.enterprise.connectors.ConnectorRuntime.createActiveResourceAdapter(ConnectorRuntime.java:352) at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:106) ... 29 more Caused by: java.lang.ClassNotFoundException: com.sun.gjc.spi.ResourceAdapter at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:276) at java.lang.ClassLoader.loadClass(ClassLoader.java:251) at com.sun.enterprise.connectors.ActiveRAFactory.createActiveResourceAdapter(ActiveRAFactory.java:96) ... 32 more Exception Description: Cannot acquire data source [BookstoreJNDI]. Internal Exception: javax.naming.NamingException: Lookup failed for 'BookstoreJNDI' in SerialContext ,orb'sInitialHost=localhost,orb'sInitialPort=3700 [Root exception is javax.naming.NamingException: Failed to look up ConnectorDescriptor from JNDI [Root exception is com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: Error in creating active RAR]])

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  • Collision detection, alternatives to "push out"

    - by LaZe
    I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck. My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other. How would a "state of the art" game engine solve this?

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  • To be effective on your home projects is it better using the same technologies used at work?

    - by systempuntoout
    To be more productive and effective, is it better to start developing an home project using the same technologies used at work? I'm not talking about a simple hello world web page but an home project with all bells and whistles that one day, maybe, you could sell on internet. This dilemma is often subject of flames between me and a friend. He thinks that if you want to make a great home-made project you need to use the same technologies used daily at work staying in the same scope too; for example, a c++ computer game programmer should develope an home-made c++ game. I'm pretty sure that developing using the same technologies used at work can be more productive at beginning, but surely less exciting and stimulating of working with other languages\ides\libraries out of your daily job. What's your opinion about that?

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  • How to make enemies?

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

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  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • 2D Spaceship movement math

    - by YAS
    Hi, I'm new here. I'm trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc. My problem is I can make the ship move 360 with inertia with no problem, but what I need to do is impose a limit for how fast the engines can go while not limiting other forces pushing/pulling the ship. So, if the engines speed is a maximum of 500 and the ship is going 1000 from a gravity well, the ship is not going to go 1500 when it's engines are on, but if is pointing away from the angle is going then it could slow down. For what it's worth, I'm using Construct (www.scirra.com), and all I need is the math of it. Thanks for any help, I'm going bald from trying to figure this out.

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  • Where and how to start on C# and .Net Framework ?

    - by Rachel
    Currently, I have been working as an PHP developer for approximately 1 year now and I want learn about C# and .Net Framework, I do not have any experience with .Net Framework and C# and also there is not firm basis as to why I am going for C# and .Net Framework vs Java or any other programming languages, this decision is mere on career point of view and job opportunities. So my question is about: Is my decision wise to go for C# and .Net Framework route after working for sometime as an PHP Developer ? What are the good resources which I can refer and learn from to get knowledge on C# and .NET Framework ? How should I go about learning on C# and .NET Framework ? What all technologies should I be learning OR have experience with to be considered as an C#/.Net Developer, I am mentioning some technologies, please add or suggest one, if am missing out any ? Technologies C#-THE LANGUAGE GUI APPLICATION DEVELOPMENT WINDOWS CONTROL LIBRARY DELEGATES DATA ACCESS WITH ADO.NET MULTI THREADING ASSEMBLIES WINDOWS SERVICES VB INTRODUCTION TO VISUAL STUDIO .NET WINDOWS CONTROL LIBRARY DATA ACCESS WITH ADO.NET ASP.NET WEB TECHNOLOGIES CONTROLS VALIDATION CONTROL STATE MANAGEMENT CACHING ASP.NET CONFIGURATION ADO.NET ASP.NET TRACING & SECURITY IN ASP.NET XMLPROGRAMMING WEB SERVICES CRYSTAL REPORTS SSRS (SQL Server Reporting Services) MS-Reports LINQ: NET Language-Integrated Query NET Language-Integrated Query LINQ to SQL: SQL Integration WCF: Windows Communication Foundation What Is Windows Communication Foundation? Fundamental Windows Communication Foundation Concepts Windows Communication Foundation Architecture WPF: Windows Presentation Foundation Getting Started (WPF) Application Development WPF Fundamentals What are your thoughts, suggestions on this and from Job and Market Perspective, what areas of C#/.Net Development should I put my focus on ? I know this is very subjective and long question but advice would be highly appeciated. Thanks.

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  • Ogg/Vorbis: _ov_fopen cannot be found

    - by knight666
    I'm trying to use Ogg/Vorbis with OpenAL to get sound in my game. Right now I'm simply trying to load a .ogg file and read its data, I'm not actually doing anything with it. I first tried using ov_open, however, the documentation said I should really be using ov_fopen on Windows. However, when I try to use that I get the following: 1>AudioManager.obj : error LNK2019: unresolved external symbol _ov_fopen referenced in function "private: static struct SomeGame::SoundData * __cdecl SomeGame::AudioManager::LoadOGG(char *)" (?LoadOGG@AudioManager@SomeGame@@CAPAUSoundData@2@PAD@Z) ...and when I Google "unresolved external symbol _ov_fopen", I get exactly one result. And it's in Japanese. So I tried downloading the ogg and vorbis source and compiling it, and inserting those in the project, but it still gives me the same error. Basically, how do I load in an Ogg/Vorbis file to be used with OpenAL on Windows? Thanks in advance.

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  • Bejeweled Blitz - How does it assert there is always a move?

    - by EvilTeach
    I have been playing Bejeweled Blitz for a while now. Yes, it is an addiction. In thinking about the game, I have observed that on some boards, the bottom runs dry (no moves) leaving only the top part of the board playable. Frequently that part of the board drys up, and one is left with moves in area cleared by the last move. The board never runs completely dry, so clearly the program is doing some sorts of calculation that allows it to choose what to drop to prevent it from running dry. I have noticed in this 'mode' that it is very common for the algorithm to drop jewels which causes more non-dry area to appear in the horizontal area. Perhaps less frequent is a drop which seems designed to open up the bottom part of the board again. So my question is "How would one go about designing an algorithm guarantee that there is always a move available.?"

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  • 2D World design question

    - by Maciek
    I'm facing a problem which is probably extremely common in game-design. Let's assume that we've got a 2D world The world's size is M x N rect The world may contain some items in it The items have (x,y) coords The world can be browsed via a window that is physically (m x n) large. The browser window can be zoomed in / out The browser window can be panned up/down + left right, while in the extents of the world's rect. How should I go about implementing this? I'm especially concerned about the browser window. Can anyone recommend any good reads ? This is not a homework - it's more of a task which I've set myself to complete.

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  • Advice needed: What tech expertise do I need to accomplish my goal?

    - by quaternion
    I have a business plan & money to hire a developer - the essentials involve simple online games for children (played via traditional computer over the internet) such that their scores are uploaded to a database that can be viewed via a nice portal. What I don't know is: what technologies I would want my developer to know (the only somewhat unusual requirement I have is that the games have relatively accurate timing of keypresses/mouse presses) how much I should expect to pay (in general, what is the appropriate range) how many hours a program of the complexity of a simple tower defense -type game should take to develop (to be clear, the idea is not to implement TD, but rather other games of similar complexity) whether I should go with capable acquaintances, some online kind of online web-dev bidding site, or just try to find a capable undergraduate at the local university who I can wow with his/her first big paycheck, how I should communicate the software's specifications to my hired developer... Is there a standard I should be using? whether I should hire a webdev consultant for a few hours to help me answer these questions, instead of asking stackoverflow Thanks for any advice!

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  • Define Instance Variable Outside of Method Defenition (ruby)

    - by Ell
    Hi all, I am developing (well, trying to at least) a Game framework for the Ruby Gosu library. I have made a basic event system wherebye each Blocks::Event has a list of handlers and when the event is fired the methods are called. At the moment the way to implement an event is as follows: class TestClass attr_accessor :on_close def initialize @on_close = Blocks::Event.new end def close @on_close.fire(self, Blocks::OnCloseArgs.new) end end But this method of implementing events seems rather long, my question is, how can I make a way so that when one wants an event in a class, they can just do this class TestClass event :on_close def close @on_close.fire(self, Blocks::OnCloseArgs.new) end end Thanks in advance, ell.

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  • JLabel withing another JLabel

    - by out_sider
    I want to do a very simple thing with java swing and I'm not being able to. I added a jLabel as it is the only object using java swing that can hold an image (using the icon property)...at least I wasn't able to set an image using other objects. Now I want to add another jlabel in top of the first one with another image so it can be "clicked" independently from the "background" label. But whenever I try to add it using the graphical editor or by doing jLabel1.add(jLabel2) it doesn't work...it simply sets next to the label1 but not on top of it. This is in order to do a java application like the Tic Tac Toe game...so I can have the background which are squares (first label) and the others the "X" and "O". board This might be the board and I want to put labels on each square so they can be the pieces.

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  • In writing games that deal with scancodes, what do I need to know to support international keyboards

    - by sludge
    I am writing an input system for a game that needs to be able to handle keyboard schemes that are not just qwerty. In designing the system, I must take into consideration: Two types of input: standard shooter controls (lots of buttons being pressed and raw samples collected) and flight sim controls (the button's label is what the user presses to toggle something) Alternative software keyboard layouts (dvorak, azerty, etc) as supplied by the OS Alternative hardware keyboard layouts that supply Unicode characters My initial inclination is to sample the USB HID unicode scancodes. Interested on thoughts on what I need to do to be compatible with the world's input devices and recommendation of input APIs on both platforms.

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  • Most efficient algorithm for mesh-level, optimal occlusion culling?

    - by Fredriku73
    I am new to culling. On a first glance, it seems that most occlusion culling algorithms are object-level, not examining single meshes, which would be practical for game rendering. What I am looking for is an algorithm that culls all meshes within a single object that are occluded for a given viewpoint, with high accuracy. It needs to be at least O(n log n), a naive mesh-by-mesh comparison (O(n^2)) is too slow. I notice that the Blender GUI identifies the occluded meshes for you in real-time, even if you work with large objects of 10,000+ meshes. What algorithm is used there, pray tell?

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  • Android: Deciding between SurfaceView and OpenGL (GLSurfaceView)

    - by Rich
    Is there a way to decide up front based on the expected complexity of a game/app in the planning phase whether to use regular Canvas drawing in a SurfaceView or to go with OpenGL? I've been playing around with a Canvas and only need 2D movement, and on a fairly new phone I'm getting pretty decent performance with a bunch of primitive objects and a few bitmaps running around the screen on a solid background. Is it fair to say that if I'm going to be drawing background images and increasing the number of objects being moved and drawn on top of them that I should go straight to OpenGL?

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  • how do I get the IP of incoming ICMP due to UDP-send to dead client in Ruby?

    - by banister
    so.. I'm doing a small multiplayer game with blocking UDP and IO.select. To my problem.. (In the server) reading from a UDP socket (packet, sender = @socket.recvfrom(1000)) which have just sent a packet to a dead client results in a ICMP unreachable (and exception Errno::ECONNRESET in ruby). The problem is that I can't find any way whatsoever to extract the IP of that ICMP.. so I can clean out that dead client. Anyone know how to achieve this? thanks

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  • Changing Image In a Button After Being Clicked?

    - by BuZzZzJaY
    Creating a game in Android using multiple Buttons to display an image from the drawable folder. I want to change the button to a different image after the button has been clicked on. Here is the button code: <Button android:id="@+id/b36" android:background="@drawable/black" android:layout_width="45px" android:layout_height="45px" /> I can't find anything about how to change the actual image of the button. You can change the color of the button by using the following code in the java file: b36.setBackgroundColor(0xAA00AA00);

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  • Ruby vs Lua as scripting language for C++

    - by bl00dshooter
    I am currently building a game server (not an engine), and I want it to be extendable, like a plugin system. The solution I found is to use a scripting language. So far, so good. I'm not sure if I should use Ruby or Lua. Lua is easier to embed, but Ruby has a larger library, and better syntax (in my opinion). The problem is, there is no easy way I found to use Ruby as scripting language with C++, whereas it's very easy with Lua. Toughs about this? Suggestions for using Ruby as scripting language (I tried SWIG, but it isn't nearly as neat as using Lua)? Thanks.

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  • GUI system architecture?

    - by topright
    I'm designing GUI (graphical user interface) system for a game engine (C++). Idea is to create a heirarchy of GUI controllers like Focusable, Hoverable, Dragable etc. Every GUI component can attach multiple controllers, they modify component's behaviour. I think it gives flexible system and protects from code duplication. Different instances of the same GUI class can have different complex behaviours (may be, even change it dynamically), so this approach looks practical. The other choice is to add focused, hovered, dragged etc. flags in the base GUI component class. It looks like overhead and not that flexible. Another solution is to use Decorator pattern and wrap objects with FocusDecorator, HoverDecorator etc. Maintaining such system looks a bit harder. Question: What are pitfalls in my solution? May be you have seen a better approaches in GUI systems? What are the best ways of implementing such flexible complex system?

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  • Moving and resizing JPanels object inside JFrame.

    - by Gabriel A. Zorrilla
    Continuing my quest of learning Java by doing a simple game, i stumbled upon a little issue. My gameboard extends JPanel as well as each piece of the board. Now, this presents some problems: Cant set size of each piece, therefore, each piece JPanel ocupy the whole JFrame, concealing the rest of the pieces and the background (gameboard). Cant set the position of the pieces. I have the default flow manager. Tried setbounds and no luck. Perhaps i should make the piece to extend other JComponent?

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  • Which Ipod touch generation should I buy? 2nd or 3rd?

    - by kukabunga
    I want to create games for Iphone/Ipod touch. Unfortunately I don't have a lot of money so I can buy only one device. Ipod is cheaper than Iphone, so I decided to bought Ipod touch. But I am afraid of buying 3rd generation - because it has more memory, more faster CPU, etc. And I think if I post my app on appstore - people with 2nd generation Ipod might have trouble with my app (because I was testing it on 3rd generation). But on the other hand - I am planning to create 3d/cpu demanding game - and it would be easy for me to implement it on device with more calculation power... What should I do in this situation? Any advice is appreciate.

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  • Good code architecture for this problem?

    - by RCIX
    I am developing a space shooter game with customizable ships. You can increase the strength of any number of properties of the ship via a pair of radar charts*. Internally, i represent each ship as a subclassed SpaceObject class, which holds a ShipInfo that describes various properties of that ship. I want to develop a relatively simple API that lets me feed in a block of relative strengths (from minimum to maximum of what the radar chart allows) for all of the ship properties (some of which are simplifications of the underlying actual set of properties) and get back a ShipInfo class i can give to a PlayerShip class (that is the object that is instantiated to be a player ship). I can develop the code to do the transformations between simplified and actual properties myself, but i would like some recommendations as to what sort of architecture to provide to minimize the pain of interacting with this translator code (i.e. no methods with 5+ arguments or somesuch other nonsense). Does anyone have any ideas? *=not actually implemented yet, but that's the plan.

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