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  • Are SOLID principles really solid?

    - by Arseny
    The first pattern stands for this acronym is SRP. Here is a quote. the single responsibility principle states that every object should have a single responsibility, and that responsibility should be entirely encapsulated by the class. That's is simple and clear till we start to code ) Suppose we have a class with well defined SRP. To serialize this class instances we need to add special atrributes to that class. So now the class have other responsibility. Dosen't it violate SRP? Let's see other story. Interface implementation. Then we implement an interface we simply add other responsibility say dispose its resorces or compare its instances or whatever. So my question. Is it possible to keep SRP complete? How can we do it?

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  • What should be contained in a game scene graph?

    - by Bunkai.Satori
    Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please: Game Actors? (obviously yes, all the objects changing state should be the major prart of the Scene Graph) Simple static game ojbects? (I mean ojects places in the background that do not get animated, neither do they collide) Game Triggers? Game Lights? Game Cameras? Weapon Bullets? Game Explosions and Special Effects? The above considered object types. Now to the coverage of the scene graph: Should a scene graph contain the whole game level map since the level start, or should it contain only the visible portion of the map? If the second is true, it would mean that scene graph would be continuously updated, by adding/removing game objects, as the player moves. However, containing only the visible are of the map obviously would be much faster to traverse and update.

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  • mp3 codecs cannot be installed no software is actually installing

    - by joseph michore
    My Rythm box player cannot play mp3 and iget this error "GStreamer extra plugins cannot be installed on your computer type (i386) Either the application requires special hardware features or the vendor decided to not support your computer type" if i go to software center i get this error The repository may no longer be available or could not be contacted because of network problems. If available an older version of the failed index will be used. Otherwise the repository will be ignored. Check your network connection and ensure the repository address in the preferences is correct. in shot i have tried to dowload deb softs i still get the error above .so i have downloaded tar.gz and i have installed using terminal but i get another error of gcc c++ insanity check failure! i ask my self what i am supposed to do nothing is working nothing at all yet i have to run my bussiness help urgently before i collapse and choose to die!

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  • how to automate upsizing from Access to SQL Server?

    - by Arne
    Hi, I need to automate the migration from an Access (2003) to an SQL Server DB (2005 or 2008). The upsizing should be done automatically as part of a build process. I need that because there are 2 versions of the software, a single user rich client and a web version. Access DB is used for single user to minimize setup effort, SQL Server to improve performance and scaling with many simultanious users. Access should be the "leading" DB, meaning devs do changes in Access DB and those are propagated to the SQL server within the build process. Many changes will occur, so doing it manually is not an option. I am new to the Microsoft world, so I dont know appropriate tools for that. What tools can I use and how? I know how to do it (by clicking) with the upsizing assistant. Perhaps I can automate that somehow? Thanks in advance for your answers. Cheers, Arne

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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • Collision Detection and Resolution in Three.js

    - by androidmaster
    So at the moment am making a simple game using three.js and three.firstpersonControls.js but with the current Three.js r66, they apparently removed checkWallCollision and then in the r67 firstpersonControls removed support for that collision. SO my question is how would i go about checking collision in 3D using three.js and then resolution to that collision. (Pushing player out of the block) Note I used a 2D array to generate the world so it's only cubes that I have to check collision with.... if this is a bad question or am lacking something please tell me before you -rep me, am just not sure how to do this and google doesn't want to help

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  • How can I condense stand-alone characters in Perl?

    - by brydgesk
    I'm trying to identify and condense single (uppercase) characters in a string. For example: "test A B test" - "test AB test" "test A B C test" - "test ABC test" "test A B test C D E test" - "test AB test CDE test" I have it working for single occurrences (as in the first above example), but cannot figure out how to chain it for multiple occurrences. $str =~ s/ ([A-Z]) ([A-Z]) / \1\2 /g; I'll probably feel stupid when I see the solution, but I'm prepared for that. Thanks in advance.

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  • Simple Perl script help required.

    - by Umar Siddique
    I'm looking to create a perl script that I will run on a JavaScript file to automatically change ( ' ) that breaks the script. Example: file.js document.writeln('&#187; <a href="/LINK1" TARGET="_blank">Lorem ipsum lorem 1</a><br>'); document.writeln('&#187; <a href="/LINK2" TARGET="_blank">Lorem ipsum lor'em x em 2</a><br>'); document.writeln('&#187; <a href="/LINK3" TARGET="_blank">Lorem ipsum lorem 3</a><br>'); In 2nd line " Lorem ipsum lor'em x em 2 " contains a single quote which will be removed by script. Rest of the single quotes will be there like " document.writeln(' "

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  • Saving game data to server [on hold]

    - by Eugene Lim
    What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the game data as blobs? Using the server hard disk to store the saved game data as binary data files? Method to send saved game data to server What method should I use ? socketIO web socket a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file Meta-data I read that some games store saved game meta-data in database structures. What kind of meta data is useful to store?

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  • Design patterns frequently seen in embedded systems programming

    - by softwarelover
    I don't have any question related to coding. My concerns are about embedded systems programming independent of any particular programming language. Because I am new in the realm of embedded programming, I would quite appreciate responses from those who consider themselves experienced embedded systems programmers. I basically have 2 questions. Of the design patterns listed below are there any seen frequently in embedded systems programming? Abstraction-Occurrence pattern General Hierarchy pattern Player-Role pattern Singleton pattern Observer pattern Delegation pattern Adapter pattern Facade pattern Immutable pattern Read-Only Interface pattern Proxy pattern As an experienced embedded developer, what design patterns have you, as an individual, come across? There is no need to describe the details. Only the pattern names would suffice. Please share your own experience. I believe the answers to the above questions would work as a good starting point for any novice programmers in the embedded world.

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  • 2d libgdx: runtime level generation

    - by lxknvlk
    I have encountered a problem during my first game development: I thought of a Array<Ground> groundArray that does groundArray.add when a new ground will appear on the screen, and removes oldest ground when it will no longer be seen, if player only moves to the right, like in flappy bird. The perfect structure would be a queue for such a mechanic, but libgdx doesnt have one. Using libgdx's Array is not intuitive too - i have to reverse the order of elements. It has a method pop() that removes the last element, but no such method to use on the first element. What are my options here? extend Array class and add something? writing my own queue-like class?

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  • 3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

    - by samfisher
    Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like this:CLICK HERE What I have thought of till now: rotating CCCamera will be mandatory. Question: How will I have the other part of the level in place while the camera rotates/rotating? I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!! Question: When the camera and world is rotated, will the player controls work properly.. I think not...? I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right?? Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine.. could anyone provide suggestions? Regards, Sam

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  • Get checked Listitems from ListView and pass that to another activity

    - by Rajesh Rajaram
    I'm developing a Androidapplication using ListView. ListView have a one file in each and every ListItem. Here, I have set onItemClickin ListView. So, that if user clicks the ListItememail application gets open and attach the particular file in email. Its for the single File, this gets implemented and working fine. Now I want attach the multiple file in email. i.e. the implementing the CheckBoxin each ListItemand checked items have to attached into the Mail. I know its possible because its very similar to the file manager application that checking the multiple file and deleting the all file by clicking the single Button. But don't know how to do.

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  • SEO Canonical Issue resolution on iis

    - by kacalapy
    i have a site running on IIS that i have Canonical Issue with. the error is: The page with URL "http://www.site.org/images/join_forum.gif" can also be accessed by using URL "https://www.site.org/images/join_forum.gif".Search engines identify unique pages by using URLs. When a single page can be accessed by using any one of multiple URLs, a search engine assumes that there are multiple unique pages. Use a single URL to reference a page to prevent dilution of page relevance. You can prevent dilution by following a standard URL format. how can i resolve this?

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  • The incomplete list of impolite WP7 user feature requests

    When I first moved from the combination of a dumb phone and a separate music player, I had modest requirements: phone calls, MP3 playback, calendar notifications, contact management, email, camera and solitaire. Even asking for only these seven things, my first smart phone was as life changing as my first laptop. I could do a great deal of my work while out and about, allowing me to have a much more productive work/personal life balance.   When I was first married, the word “love”...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • CodeGolf: Brothers

    - by John McClane
    Hi guys, I just finished participating in the 2009 ACM ICPC Programming Conest in the Latinamerican Finals. These questions were for Brazil, Bolivia, Chile, etc. My team and I could only finish two questions out of the eleven (not bad I think for the first try). Here's one we could finish. I'm curious to seeing any variations to the code. The question in full: ps: These questions can also be found on the official ICPC website available to everyone. In the land of ACM ruled a greeat king who became obsessed with order. The kingdom had a rectangular form, and the king divided the territory into a grid of small rectangular counties. Before dying the king distributed the counties among his sons. The king was unaware of the rivalries between his sons: The first heir hated the second but not the rest, the second hated the third but not the rest, and so on...Finally, the last heir hated the first heir, but not the other heirs. As soon as the king died, the strange rivaly among the King's sons sparked off a generalized war in the kingdom. Attacks only took place between pairs of adjacent counties (adjacent counties are those that share one vertical or horizontal border). A county X attacked an adjacent county Y whenever X hated Y. The attacked county was always conquered. All attacks where carried out simultanously and a set of simultanous attacks was called a battle. After a certain number of battles, the surviving sons made a truce and never battled again. For example if the king had three sons, named 0, 1 and 2, the figure below shows what happens in the first battle for a given initial land distribution: INPUT The input contains several test cases. The first line of a test case contains four integers, N, R, C and K. N - The number of heirs (2 <= N <= 100) R and C - The dimensions of the land. (2 <= R,C <= 100) K - Number of battles that are going to take place. (1 <= K <= 100) Heirs are identified by sequential integers starting from zero. Each of the next R lines contains C integers HeirIdentificationNumber (saying what heir owns this land) separated by single spaces. This is to layout the initial land. The last test case is a line separated by four zeroes separated by single spaces. (To exit the program so to speak) Output For each test case your program must print R lines with C integers each, separated by single spaces in the same format as the input, representing the land distribution after all battles. Sample Input: Sample Output: 3 4 4 3 2 2 2 0 0 1 2 0 2 1 0 1 1 0 2 0 2 2 2 0 0 1 2 0 0 2 0 0 0 1 2 2 Another example: Sample Input: Sample Output: 4 2 3 4 1 0 3 1 0 3 2 1 2 2 1 2

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  • How can I generate a 2d navigation mesh in a dynamic environment at runtime?

    - by Stephen
    So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid system is too slow for path-finding. I need to simplify my node graph by using a navigational mesh. I grasp the concept of "how" a mesh works (finding a path through nodes on the vertices and/or the centers of the edges of polygons). My game uses dynamic obstacles that are procedurally generated at run-time. I can't quite wrap my head around how to take a plane that has multiple obstacles in it and programatically divide the walkable area up into polygons for the navigation mesh, like the following image. Where do I start? How do I know when a segment of walk-able area is already defined, or worse, when I realize I need to subdivide a previously defined walk-able area as the algorithm "walks" through the map? I'm using javascript in nodejs, if it matters.

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  • Rendering skybox in first person shooter

    - by brainydexter
    I am trying to get a skybox rendered correctly in my first person shooter game. I have the skybox cube rendering using GL_TEXTURE_CUBE_MAP. I author the cube with extents of -1 and 1 along X,Y and Z. However, I can't wrap my head around the camera transformations that I need to apply to get it right. My render loop looks something like this: mp_Camera-ApplyTransform() :: Takes the current player transformation and inverts it and pushes that on the modelview stack. Draw GameObjects Draw Skybox DrawSkybox does the following: glEnable(GL_TEXTURE_CUBE_MAP); glDepthMask(GL_FALSE); // draw the cube here with extents glDisable(GL_TEXTURE_CUBE_MAP); glDepthMask(GL_TRUE); Do I need to translate the skybox by the translation of the camera ? (btw, that didn't help either) EDIT: I forgot to mention: It looks like a small cube with unit extents. Also, I can strafe in/out of the cube. Screenshot:

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  • Black & White Video with Youtube

    - by RobertPitt
    Hey'a guys, I have an issue with the Youtube Player within Ubuntu, it seems that when playing videos there in black & white, no matter if there normal or HD. I kind of figured out how to prevent this from happening by deleting the cookie PREF that holds a KV Pair like so: PREF f1=50000000&fv=10.2.154 .youtube.com / Sat, 12 Mar 2011 11:38:29 GMT The issue is the Flash Version key, when I Delete this the color comes back, but obviously when I navigate to another page the cookie is set again. Does anyone know why this issue occurs and a possible fix? Using Latest Google Chrome on the latest version of Ubuntu (Installed 3 days ago) Thanks

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  • How can I set up a fault-tolerant web-service built with Erlang/OTP?

    - by Jonas
    I would like to setup a fault-tolerant web-service. I will build the web-service with Erlang/OTP. At the beginning the web-service will be hosted on a few VPS. Each VPS has its own IP-address, and I can use more if IPs if I need. I would like to have the domain name pointing to a single IP-address. How can setup my Erlang/OTP-application to be fault-tolerant behind a single IP-address? Do I need to use VLAN? Is there a way my Erlang/OTP-application can use heartbeats and handle virtual IP-addresses to route the traffic? or how should I solve this problem?

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  • Make one monitor act like two, split in half

    - by Nathan J. Brauer
    Context: Ubuntu 11.10, Unity Let's say I have a screen at resolution 1000x500. What I'd like to do is split the screen down the middle so [Unity or X or ?] acts as if there are two displays (each of 500x500). Examples: Unity will display a different toolbar (the top one) on each side of the display. If I maximize a window on the left side of the screen, it will fill the left side only. If I maximize on the right, it will fill the right. If I hit "fullscreen" in youtube (flash) or Chrome or Movie Player, it will only fill the side of the display that it's on. If it's really is impossible to do this with Unity, will it work with Gnome3 and how? A million thanks!

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  • WPF RichTextBox with no width set

    - by Mick
    I have the following XAML code: <Window x:Class="RichText_Wrapping.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1"> <Grid> <RichTextBox Height="100" Margin="2" Name="richTextBox1"> <FlowDocument> <Paragraph> This is a RichTextBox - if you don't specify a width, the text appears in a single column </Paragraph> </FlowDocument> </RichTextBox> </Grid> ... If you create this window in XAML, you can see that when you don't specify a width for the window, it wraps the text in a single column, one letter at a time. Is there something I'm missing? If it's a known deficiency in the control, is there any workaround? Thanks, Michael

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  • Video packet capture over multiple IP cameras

    - by nimals1986
    Hello We are working on a C language application which is simple RTSP/RTP client to record video from Axis a number of Cameras . We launch a pthread for each of the camera which establishes the RTP session and begins to record the packets captured suing the recvfrom() call... A single camera single pthread records fine for well over a day without issues.. but testing with more cameras available,about 25(so 25 pthreads), the recording to file goes fine for like 15 to 20 mins and then the recording just stops ..the application still keeps running .. Its been over a month and a half we have been trying with varied implementations but nothing seems to help .. Please provide suggestions.. We are using CentOS 5 platform

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  • How to limit / throttle bandwidth with *multiple* connections

    - by Led
    I'm writing an app in C# that downloads concurrently (in different threads) using multiple connections to multiple servers, and I'd like to be able to limit the used bandwidth. For a single connection the solution would be simple; I'd use the solution posted here : http://www.codeproject.com/KB/IP/Bandwidth_throttling.aspx which calculates a sleep-time for the single connection. I'd like to know what the best way is to do this for multiple connections. Using the ThrottledStream posted above and dividing the bandwidth (say 2MB/sec) evenly among the connections isn't right, if I'd have 3 very slow connections and 1 very fast one they'd all be capped to 512kb/sec, so the fast one won't go above 512kb/sec and the other 3 wouldn't even make that. The preferred solution I think is to cap only the fastest connection(s) so the slower connections are used optimally. Does anyone have any experience with this, example code or any advice ?

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  • Blue people on flash videos (Youtube, Vimeo, etc...)

    - by Luis Alvarado
    After a recent update I am seeing EVERYONE in any video blue. Only the people are blue. First I was thinking it was an April Fools joke about the song Blue from Eiffel 65 but it has been 4 days already. I tested on another 2 PCs, same problem. It started about a week ago I think. I am using Flash 11.2.202.228 with Firefox 11. The problem is not there if I use Google Chrome. In Chrome the Flash Player is 11.2.31.118

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