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  • Extended slice that goes to beginning of sequence with negative stride

    - by recursive
    Bear with me while I explain my question. Skip down to the bold heading if you already understand extended slice list indexing. In python, you can index lists using slice notation. Here's an example: >>> A = list(range(10)) >>> A[0:5] [0, 1, 2, 3, 4] You can also include a stride, which acts like a "step": >>> A[0:5:2] [0, 2, 4] The stride is also allowed to be negative, meaning the elements are retrieved in reverse order: >>> A[5:0:-1] [5, 4, 3, 2, 1] But wait! I wanted to see [4, 3, 2, 1, 0]. Oh, I see, I need to decrement the start and end indices: >>> A[4:-1:-1] [] What happened? It's interpreting -1 as being at the end of the array, not the beginning. I know you can achieve this as follows: >>> A[4::-1] [4, 3, 2, 1, 0] But you can't use this in all cases. For example, in a method that's been passed indices. My question is: Is there any good pythonic way of using extended slices with negative strides and explicit start and end indices that include the first element of a sequence? This is what I've come up with so far, but it seems unsatisfying. >>> A[0:5][::-1] [4, 3, 2, 1, 0]

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  • Multiple plugin instance loading with MEF

    - by Dave
    In my last application, using MEF to load plugins went just fine, but now I'm running into a new issue. I have a solution for it that I explain at the end of this question, but I'm looking for other ways to do it. Let's say I have an interface called ApplianceInterface. I also have two plugins that inherit from ApplianceInterface, let's call them Blender and Processor. Now, I would like to have multiple Blenders and Processors in my application, but I am not sure how to instantiate them properly. Before, I would simply use the ImportMany attribute and upon calling ComposeParts, my application would load Blender and Processor. For example: [ImportMany(typeof(ApplianceInterface))] private IEnumerable<ApplianceInterface> Appliances { get; set; } and my Blender and Processor plugins would be attributed like this: [PartCreationPolicy(CreationPolicy.NonShared)] [Export(typeof(MyInterface)] public class Blender : ApplianceInterface { ... } but what this ends up doing for me is populating Appliances with one Blender and one Processor. I need to be able to create an arbitrary number of Blender and Processor objects. Now, from the documentation I understand that [PartCreationPolicy(CreationPolicy.NonShared)] is what allows MEF to create a new instance each time, but is there a similar "magical" way to create a specific number of instances of something using MEF? Up until now, I've relied on [Import] and [ImportMany] to resolve the assemblies. Is my only option to use a global container, and then resolve the export manually using GetExportedValue<? I have tried GetExportedValue< and that implementation does work fine for me, but I was just curious if there is a better, more accepted way to do it.

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  • Use Linq to SQL to generate sales report

    - by Richard Reddy
    I currently have the following code to generate a sales report over the last 30 days. I'd like to know if it would be possible to use linq to generate this report in one step instead of the rather basic loop I have here. For my requirement, every day needs to return a value to me so if there are no sales for any day then a 0 is returned. Any of the Sum linq examples out there don't explain how it would be possible to include a where filter so I am confused on how to get the total amount per day, or a 0 if no sales, for the last days I pass through. Thanks for your help, Rich //setup date ranges to use DateTime startDate = DateTime.Now.AddDays(-29); DateTime endDate = DateTime.Now.AddDays(1); TimeSpan startTS = new TimeSpan(0, 0, 0); TimeSpan endTS = new TimeSpan(23, 59, 59); using (var dc = new DataContext()) { //get database sales from 29 days ago at midnight to the end of today var salesForDay = dc.Orders.Where(b => b.OrderDateTime > Convert.ToDateTime(startDate.Date + startTS) && b.OrderDateTime <= Convert.ToDateTime(endDate.Date + endTS)); //loop through each day and sum up the total orders, if none then set to 0 while (startDate != endDate) { decimal totalSales = 0m; DateTime startDay = startDate.Date + startTS; DateTime endDay = startDate.Date + endTS; foreach (var sale in salesForDay.Where(b => b.OrderDateTime > startDay && b.OrderDateTime <= endDay)) { totalSales += (decimal)sale.OrderPrice; } Response.Write("From Date: " + startDay + " - To Date: " + endDay + ". Sales: " + String.Format("{0:0.00}", totalSales) + "<br>"); //move to next day startDate = startDate.AddDays(1); } }

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  • Django Many-to-Many Question

    - by DZ
    My questions seems like a common problem that when I have seen any questions on it is never really asked right or not answered. So Im going to try to get the question right, and maybe someone knows how to resolve the issue, or correct my understanding. The problem: When you have a many-to-many relation ship (related_name not through) and you are trying to use the admin interface you are required to input one of the rleationships even though it does not have to exsist for you to create the first entry. Meaning you have to assign a group to an event to create the group. Wow that sounds complicated. So I can see why the question is not getting answered. Lets try the non code explanation example... First and important versions: Django 1.1.1 Phython 2.6 So I have a model where I created a many-to-many realtionship and Im using the related_name Im creating an app that is an event organizer, for simplicty lets say events although they could be anytype). For this first post Im going to stay away from the code and just try to explain. A few keys: (explaining comment) ** - many-to-many So in the model we have 1) The Main Event (this is main model) 2) Groups (link to events and their can be many events for a group) a) Events** I have simplified this example a little becuase I recognize that what does it matter. Just create the event first... But there are specific varations where that will not work. What the many-to-many related_name does it created another table with the indecies of the two other tables. Nothing says that this extra table HAS to be populated. Becuase if I look in the database and work within myPHPadmin I can create a group with out registering an event, since the connection between the two is a seperate table the DB does not care. How do I make the admin interface this realize it? Ok I know thats a lot so I hope I have explained it clearly. Thank you anyone for your comments/thoughts/advice

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  • What are the drawbacks of this Classing format?

    - by Keysle
    This is a 3 layer example of my classing format function __(_){return _.constructor} //class var _ = ( CLASS = function(){ this.variable = 0; this.sub = new CLASS.SUBCLASS(); }).prototype; _.func = function(){ alert('lvl'+this.variable); this.sub.func(); } _.divePeak = function(){ alert('lvl'+this.variable); this.sub.variable += 5; } //sub class _ = ( __(_).SUBCLASS = function(){ this.variable = 1; this.sub = new CLASS.SUBCLASS.DEEPCLASS(); }).prototype; _.func = function(){ alert('lvl'+this.variable); this.sub.func(); } //deep class _ = ( __(_).DEEPCLASS = function(){ this.variable = 2; }).prototype; _.func = function(){ alert('lvl'+this.variable); } Before you blow a gasket, let me explain myself. The purpose behind the underscores is to accelerate the time needed to specify functions for a class and also specify sub classes of a class. To me it's easier to read. I KNOW, this does interfere with underscore.js if you intend to use it in your classes. I'm sure _.js can be easily switched over to another $ymbol though ... oh wait, But I digress. Why have classes within a class? because solar.system() and social.system() mean two totally different things but it's convenient to use the same name. Why user underscores to manage the definition of the class? because "Solar.System.prototype" took me about 2 seconds to type out and 2 typos to correct. It also keeps all function names for all classes in the same column of texts, which is nice for legibility. All I'm doing is presenting my reasoning behind this method and why I came up with it. I'm 3 days into learning OO JS and I am very willing to accept that I might have messed up.

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  • Why represent shopping carts and order invoices differently in a domain model?

    - by Todd
    I've built some shopping cart systems in the past, but I always designed them such that the final order invoice is just a shopping cart that has been marked as "purchased". All the logic for adding/removing/changing items in a cart is also the logic for the order. All data is stored in the same tables in the database. But it seems this is not the proper way to design an e-commerce site.. Can someone explain the benefit of separating the shopping cart from invoices in the domain model? It seems to me this would lead to a lot of duplicated code, an extra set of tables in the database, and make it harder to maintain in the event the system need to start accommodating more complicated orders (like specifying selected options for an item which may or may not change the price/availability/shipping time of the order). I'm assuming I just haven't seen the light, as every book and other example I see seems to separate these two seemingly similar concerns -- but I can't find any explanation as to the benefit of doing such! It's also the case in the systems that I design that changes are often made after the initial order is confirmed. It's not uncommon for items to be removed, replaced, or added afterwards (but prior to fulfillment).

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  • Strange behaviour of DataTable with DataGridView

    - by Paul
    Please explain me what is happening. I have created a WinForms .NET application which has DataGridView on a form and should update database when DataGridView inline editing is used. Form has SqlDataAdapter _da with four SqlCommands bound to it. DataGridView is bound directly to DataTable _names. Such a CellValueChanged handler: private void dataGridView1_CellValueChanged(object sender, DataGridViewCellEventArgs e) { _da.Update(_names); } does not update database state although _names DataTable is updated. All the rows of _names have RowState == DataRowState.Unchanged Ok, I modified the handler: private void dataGridView1_CellValueChanged(object sender, DataGridViewCellEventArgs e) { DataRow row = _names.Rows[e.RowIndex]; row.BeginEdit(); row.EndEdit(); _da.Update(_names); } this variant really writes modified cell to database, but when I attempt to insert new row into grid, I get an error about an absence of row with index e.RowIndex So, I decided to improve the handler further: private void dataGridView1_CellValueChanged(object sender, DataGridViewCellEventArgs e) { if (_names.Rows.Count<e.RowIndex) { DataRow row = _names.Rows[e.RowIndex]; row.BeginEdit(); row.EndEdit(); } else { DataRow row = _names.NewRow(); row["NameText"] = dataGridView1["NameText", e.RowIndex].Value; _names.Rows.Add(row); } _da.Update(_names); } Now the really strange things happen when I insert new row to grid: the grid remains what it was until _names.Rows.Add(row); After this line THREE rows are inserted into table - two rows with the same value and one with Null value. The slightly modified code: DataRow row = _names.NewRow(); row["NameText"] = "--------------" _names.Rows.Add(row); inserts three rows with three different values: one as entered into the grid, the second with "--------------" value and third - with Null value. I really got stuck in guessing what is happening.

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  • How to make div follow scrolling smoothly with jQuery?

    - by Martti Laine
    Hello I'm creating a blog layout, which has an sidebar. In sidebar there are sections/boxes, but the last one of these boxes should follow scrolling when none of the other boxes are visible. So, when user scrolls down, he sees a normal sidebar, but when user has went down enough, sidebar ends but the last box starts to follow on the top of the screen. I have seen this a lot on different kind of sites. So hard to explain with my english. I already made it to follow screen smoothly with animate() but couldn't get it like this. Hope you understood. I already tried in Google for almost an hour but couldn't figure out any keywords (due to my bad english). EDIT: My code at the moment: $(window).scroll(function(){ $.each($('.follow-scroll'),function(){ var eloffset = $(this).offset(); var windowpos = $(window).scrollTop(); if(windowpos<eloffset.top) { var finaldestination = 0; } else { var finaldestination = windowpos; } $(this).stop().animate({'top':finaldestination},200); }); });

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  • How does does ifstream eof() work?

    - by Chan
    Hello everyone, #include <vector> #include <list> #include <map> #include <set> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <cstdlib> #include <ctime> #include <cctype> #include <fstream> using namespace std; int main() { fstream inf( "ex.txt", ios::in ); while( !inf.eof() ) { std::cout << inf.get() << "\n"; } inf.close(); inf.clear(); inf.open( "ex.txt", ios::in ); char c; while( inf >> c ) { std::cout << c << "\n"; } return 0; } I'm really confused about eof() function. Suppose my ex.txt's content is: abc It always reads an extra character and show -1. when reading using eof()? But the inf c gave the correct output which was 'abc'? Can anyone help me explain this? Best regards, Chan Nguyen

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  • Slideshow in Javascript without framework, animation?

    - by aaron
    The issue I am having is fairly complicated to explain. I have written up a javascript that displays an image slideshow, and it works fairly well, despite using up more resources than I would like // imgArr[] is populated before var i = 0; var pageLoaded = 0; window.onload = function() {pageLoaded = 1;} function loaded(i,f) { if (document.getElementById(i) != null) f(); else if (!pageLoaded) setTimeout('loaded(\''+i+'\','+f+')',100); } } function displaySlideshow() { document.getElementById(destinationId).innerHTML = '<div id="slideWindow"><img src="'+imgArr[i]+'" />' + '<img src="'+imgArr[i + 1]+'" /></div>'; setTimeout('displaySlideshow()',1000*3); i++; if (i >= imgArr.length - 1) i = 0; } loaded(destinationId,displaySlideshow); So, this script dynamically adds two images to a HTML element, and it is wrapped in a div. The div is styled with the height and width of the image, with the overflow (the second image) hidden. The second image is below the first, and the slideshow is meant to go from RIGHT to LEFT. My inquiry is twofold: 1) Is there a more efficient way of doing this? 2) How would I animate the images? Would I need to put the second image on the right of the first with CSS somehow, and then set a timer to pull the images (via a style) leftward?

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  • Magic Method __set() on a Instantiated Object

    - by streetparade
    Ok i have a problem, sorry if i cant explaint it clear but the code speaks for its self. i have a class which generates objects from a given class name; Say we say the class is Modules: public function name($name) { $this->includeModule($name); try { $module = new ReflectionClass($name); $instance = $module->isInstantiable() ? $module->newInstance() : "Err"; $this->addDelegate($instance); } catch(Exception $e) { Modules::Name("Logger")->log($e->getMessage()); } return $this; } The AddDelegate Method: protected function addDelegate($delegate) { $this->aDelegates[] = $delegate; } The __call Method public function __call($methodName, $parameters) { $delegated = false; foreach ($this->aDelegates as $delegate) { if(class_exists(get_class($delegate))) { if(method_exists($delegate,$methodName)) { $method = new ReflectionMethod(get_class($delegate), $methodName); $function = array($delegate, $methodName); return call_user_func_array($function, $parameters); } } } The __get Method public function __get($property) { foreach($this->aDelegates as $delegate) { if ($delegate->$property !== false) { return $delegate->$property; } } } All this works fine expect the function __set public function __set($property,$value) { //print_r($this->aDelegates); foreach($this->aDelegates as $k=>$delegate) { //print_r($k); //print_r($delegate); if (property_exists($delegate, $property)) { $delegate->$property = $value; } } //$this->addDelegate($delegate); print_r($this->aDelegates); } class tester { public function __set($name,$value) { self::$module->name(self::$name)->__set($name,$value); } } Module::test("logger")->log("test"); // this logs, it works echo Module::test("logger")->path; //prints /home/bla/test/ this is also correct But i cant set any value to class log like this Module::tester("logger")->path ="/home/bla/test/log/"; The path property of class logger is public so its not a problem of protected or private property access. How can i solve this issue? I hope i could explain my problem clear.

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  • Does tableViewController behave incorrectly when hosted by a popoverController?

    - by dugla
    I have made countless test examples of a tableViewController hosted by a popoverController and I have come to the following conclusion: It does not appear possible to pre-select a tableView cell. It is possible to do pre-selection when a tableViewController is hosted by a splitviewController. I am using the exact same tableViewController code. Here is the relevant tableViewController view lifecycle method that is misbehaving: static BOOL firstTime = YES; - (void)viewDidAppear:(BOOL)animated { NSLog(@"Root ViewController - view Did Appear"); [super viewDidAppear:animated]; if (firstTime == YES) { firstTime = NO; NSIndexPath *preselectedCell = [NSIndexPath indexPathForRow:5 inSection:0]; [self.tableView selectRowAtIndexPath:preselectedCell animated:NO scrollPosition:UITableViewScrollPositionTop]; detailViewController.detailItem = [NSString stringWithFormat:@"Row %d", preselectedCell.row]; } // if (firstTime == YES) } The above code correctly preselects a tableView cell the first time the tableView is unfurled in the splitViewController case (device in portrait mode). Can someone please, please, explain what I am doing wrong. I am completely stumped. Thanks, Doug

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  • Rails 3 fields_for agressive loading?

    - by Seth
    Hi all, I'm trying to optimize (limit) queries in a view. I am using the fields_for function. I need to reference various properties of the object, such as username for display purposes. However, this is a rel table, so I need to join with my users table. The result is N sub-queries, 1 for each field in fields_for. It's difficult to explain, but I think you'll understand what I'm asking if I paste my code: <%= form_for @election do |f| %> <%= f.fields_for :voters do |voter| %> <%= voter.hidden_field :id %> <%= voter.object.user.preferred_name %> <% end %> <% end %> I have like 10,000 users, and many times each election will include all 10,000 users. That's 10,000 subqueries every time this view is loaded. I want fields_for to JOIN on users. Is this possible? I'd like to do something like: ... <%= f.fields_for :voters, :joins => :users do |voter| %> ... <% end %> ... But that, of course, doesn't work :(

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  • Why does local variable names take precedence over function names in JavaScripts?

    - by fredrik
    In JavaScript you can define function in a bunch of different ways: function BatmanController () { } var BatmanController = function () { } // If you want to be EVIL eval("function BatmanController () {}"); // If you are fancy (function () { function BatmanController () { } }()); By accident I ran across a unexpected behaviour today. When declaring a local variable (in the fancy way) with the same name as function the local variable takes presence inside the local scope. For example: (function () { "use strict"; function BatmanController () { } console.log(typeof BatmanController); // outputs "function" var RobinController = function () { } console.log(typeof RobinController); // outputs "function" var JokerController = 1; function JokerController () { } console.log(typeof JokerController); // outputs "number", Ehm what? }()); Anyone know why var JokerController isn't overwritten by function JokerController? I tested this in Chrome, Safari, Canary, Firefox. I would guess it's due to some "look ahead" JavaScript optimizing done in the V8 and JägerMonkey engines. But is there any technical explanation to explain this behaviour?

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  • Magento - use an alternate "price.phtml" (in addition to the existing one)

    - by sdek
    I am looking for a way to have an alternate template/catalog/product/price.phml used in one specific location, and to continue using the existing price.phtml file in all other locations. To explain further, I need to display the regular price, and then another special price right below it - but only on the product page (for the main product being displayed). This special price is not a price that can be calculated by the catalog price rules, so I wrote my own module to do the calculation. So, everywhere that I am displaying prices I want to display with the regular ol' template/catalog/product/price.phtml file... but for the product page (the main product - not the related, upsells, etc) I want to use my own custom template/catalog/product/price-custom.phtml template file. Can anybody help? Normally I just look in the layout xml files (for example catalog.xml) to find these types of things, but price.phtml is kinda special - it isn't that simple. And for the life of me I can't figure out if there is an easy way to swap it out conditionally on the page being viewed. I am aware that I can just update price.phtml to always print out this extra price, and then use css to hide the price everywhere, but I would rather not do that if possible. (Also you may want to know that I only have simple products.)

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  • Migrating MachineKey from iis6 on old server to iis7 on new server

    - by MaseBase
    I am migrating our hosting environment to a totally new data center with new boxes and hardware and software... the whole deal. Our website cookies are encrypted using the machineKey, so when I make a request to my domain and point it to the new web server (by overriding the local hosts file), I get an error because the cookie cannot be decrypted, since the Machine Key is different. I'd like to avoid any problems a frequent user might have when they arrive at the new server for the first time. To the best of my knowledge, at this point I think I need to set the same MachineKey from our current servers on our new servers. This way when past visitors with a cookie arrive at our website served by the new server, the cookie will be decrypted properly with the MachineKey it was encrypted with and then log them in properly. My question is where do I find my MachineKey value (in IIS 6 win2k3 server) so I can use that value to set it statically on my new servers? I've pulled up my machine.config file, but it doesn't specify the key, it only specifies a configSection where the key can be defined. It's not in my web.config for the app or elsewhere. I did find this great article on some MachineKey and Web Garden woes (which could explain some other bugs I've been experiencing with regard to the machineKey). Update I am back to this issue and am still faced with a similar problem. I have the MachineKey auto-generated on the IIS6 server but I need to get that exact key so I can set it explicitly and not have it auto-generated anymore. Any help is appreciated...

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  • Compile time type determination in C++

    - by dicroce
    A coworker recently showed me some code that he found online. It appears to allow compile time determination of whether a type has an "is a" relationship with another type. I think this is totally awesome, but I have to admit that I'm clueless as to how this actually works. Can anyone explain this to me? template<typename BaseT, typename DerivedT> inline bool isRelated(const DerivedT&) { DerivedT derived(); char test(const BaseT&); // sizeof(test()) == sizeof(char) char (&test(...))[2]; // sizeof(test()) == sizeof(char[2]) struct conversion { enum { exists = (sizeof(test(derived())) == sizeof(char)) }; }; return conversion::exists; } Once this function is defined, you can use it like this: #include <iostream> class base {}; class derived : public base {}; class unrelated {}; int main() { base b; derived d; unrelated u; if( isRelated<base>( b ) ) std::cout << "b is related to base" << std::endl; if( isRelated<base>( d ) ) std::cout << "d is related to base" << std::endl; if( !isRelated<base>( u ) ) std::cout << "u is not related to base" << std::endl; }

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  • creating an object within a function of a program

    - by user1066524
    could someone please tell me what I need to do in order to create an object in a function. I will try to explain by making up some sort of example... Let's say I have a program named TimeScheduler.cpp that implements the class Schedule.h (and I have the implementation in a separate file Schedule.cpp where we define the methods). In the declaration file we have declared two constructors Schedule(); //the default and Schedule(int, int, int);//accepts three arguments to get to the point--let's say in the main program file TimeScheduler.cpp we created our own functions in this program apart from the functions inherited from the class Schedule. so we have our prototypes listed at the top. /*prototypes*/ void makeSomeTime(); etc..... we have main(){ //etc etc... } we then define these program functions void makeSomeTime(){ //process } let's say that inside the function makeSomeTime(), we would like to create an array of Schedule objects like this Schedule ob[]={ summer(5,14, 49), fall(9,25,50) }; what do I have to do to the function makeSomeTime() in order for it to allow me to create this array of objects. The reason I ask is currently i'm having difficulty with my own program in that it WILL allow me to create this array of objects in main()....but NOT in a function like I just gave an example of. The strange thing is it will allow me to create a dynamic array of objects in the function..... like Schedule *ob = new Schedule[n+1]; ob[2]= Schedule(x,y,z); Why would it let me assign to a non-dynamic array in main(), but not let me do that in the function?

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  • Copy a LinkedList that has a Random Pointer in it

    - by Bragaadeesh
    Hi, First of all this is not a homework, this is an interview question that I got from a company I attended today. You have a singly linked list with the Node structure as the following class Node{ int data; Node next; Node random; } You have a typical singly linked list of length n. The random pointer in each node in the linkedlist randomly points to some Node within the linked list. The Question is to create a copy of the linked list efficiently into a different LinkedList. I said that I will first calculate the Random pointer's position in the linked list and store it in an array. Then create a new linked list normally. Then iterate through the linked list by setting the random pointer where they belong by reading the values stored from the array. I know its a very brute force technique and the interviewer asked me to come up with a better solution but I couldnt. Please can someone answer this? I can explain if the question is not clear.

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  • In Ruby or Python can the very idea of Class be rewritten?

    - by John Berryman
    Howdy All... first time at stack overflow. I'm looking into using some of the metaprogramming features provided by Ruby or Python, but first I need to know the extent to which they will allow me to extend the language. The main thing I need to be able to do is to rewrite the concept of Class. This doesn't mean that I want to rewrite a specific class during run time, but rather I want to make my own conceptualization of what a Class is. To be a smidge more specific here, I want to make something that is like what people normally call a Class, but I want to follow an "open world" assumption. In the "closed world" of normal Classes, if I declare Poodle to be a subclass of Dog to be a subclass of Animal, then I know that Poodle is not going to also be a type of FurCoat. However, in an open world Class, then the Poodle object I've defined may or may not be and object of type FurCoat and we won't know for sure until I explain that I can wear the poodle. (Poor poodle.) This all has to do with a study I'm doing concerning OWL ontologies. Just so you know, I've tried to find information online, but due to the overloading of terms here I haven't found anything helpful. Super thanks, John

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  • C++: inheritance problem

    - by Helltone
    It's quite hard to explain what I'm trying to do, I'll try: Imagine a base class A which contains some variables, and a set of classes deriving from A which all implement some method bool test() that operates on the variables inherited from A. class A { protected: int somevar; // ... }; class B : public A { public: bool test() { return (somevar == 42); } }; class C : public A { public: bool test() { return (somevar > 23); } }; // ... more classes deriving from A Now I have an instance of class A and I have set the value of somevar. int main(int, char* []) { A a; a.somevar = 42; Now, I need some kind of container that allows me to iterate over the elements i of this container, calling i::test() in the context of a... that is: std::vector<...> vec; // push B and C into vec, this is pseudo-code vec.push_back(&B); vec.push_back(&C); bool ret = true; for(i = vec.begin(); i != vec.end(); ++i) { // call B::test(), C::test(), setting *this to a ret &= ( a .* (&(*i)::test) )(); } return ret; } How can I do this? I've tried two methods: forcing a cast from B::* to A::*, adapting a pointer to call a method of a type on an object of a different type (works, but seems to be bad); using std::bind + the solution above, ugly hack; changing the signature of bool test() so that it takes an argument of type const A& instead of inheriting from A, I don't really like this solution because somevar must be public.

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  • CMD For Loop does not hold set /a value

    - by Bob Hope
    Didn't know how to explain this well, so here is the code @echo off set test=0 for /f %%a in (textfile.txt) do ( rem loops five times(5 lines in textfile.txt) set /a test=test+1 rem Adds 1 to Test echo %%a rem Echo's correct line in file echo %test% rem Echo's whatever X was before the loop ) echo %test% rem Displays the correct value of X pause this is just an example of where I am finding the problem, txtfile.txt has 5 lines, so the for loop goes 5 times, each time, test gets +1 to it, and the /a displays the correct value of X, but the last echo on the for loop displays 0, which is what test is set to before the loop. The value of test is not changing until the loop is finished... is there any way to fix this? Here is what I want to accomplish, as there may be an easier way: I want to run a for loop that findstr's all rtf's in a series of sub folders, and copies them all to a all directory with a new name, 1.rtf,2.rtf,3.rtf, etc. The reason I need to rename them on the transfer is they all have the same name.

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  • Why does fb:fan control disappear after login with requireSession on external page?

    - by Max
    Hi, Reqs: I want to make an external page with a 'Become a Fan'-button. I want users to login to facebook once they open the page (this is because of other features in the site) So I call FB.Connect.requireSession once the page loads, and put a <fb:fan></fb:fan> control on the page. Then when I open the page I see the 'Connect with Facebook to Continue' pop-up and a small 'Become a fan' button. This seems right. When I log in to Facebook using the pop-up the 'Become a fan button' disappears!! Can anyone explain this weird behaviour or does someone know a way to reach my requirements in a different way. Below you can see my code. Thanks in advance! <!-- Head --> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/nl_NL" type="text/javascript"></script> <script type="text/javascript"> var fbApiKey = "MY_KEY"; var fbXdReceiver = "xd_receiver.htm"; function fbLoad() { FB.init(fbApiKey, fbXdReceiver); FB.ensureInit(function() { FB.Connect.requireSession(null, null, false); }); } </script> <!-- Body onload="fbLoad();" --> <fb:fan profile_id="24932281961" name="Nutella" id="fanButton" stream="0" connections="0" logobar="0" width="250"></fb:fan>

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  • A Question about dereferencing pointer to incomplete type In C programming

    - by user552279
    Hi, can you explain this error for me? Blockquote /////////////////////////////// In my A.h file: struct TreeNode; struct TreeHead; typedef struct TreeNode * Node; typedef struct TreeHead * Head; /////////////////////////////// In my A.c file: struct TreeNode { char* theData; Node Left; Node Right; } ; struct TreeHead{ int counter; char type; Node Root; }; Head Initialisation() { Head treeHead; treeHead = malloc(sizeof (struct TreeHead)); treeHead-Root = malloc(sizeof (struct TreeNode)); return treeHead; } /////////////////////////////// In my Main.c file: Head head; Node tree; int choose =5; head = Initialisation(); (head-Root) = tree; //When compiling, this line has an error: error: dereferencing pointer to incomplete type Blockquote haed-Root will return a Node pointer, tree is also a Node pointer. So why error is dereferencing pointer to "incomplete" type?

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  • How to create custom MouseEvent.CLICK event in AS3 (pass parameters to function)?

    - by fromvega
    Hello, This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand: Here is a illustration of my situation: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, doSomething); } function doSomething(e:MouseEvent){ /* */ } But I want to be able to pass someVar as a parameter to doSomething. So I tried this: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, function(){ doSomething(someVar); }); } function doSomething(index){ trace(index); } This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want. I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer. What should I do and how?

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