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  • Making uppercase of std::string

    - by Daniel K.
    Which implementation do you think is better? std::string ToUpper( const std::string& source ) { std::string result; result.reserve( source.length() ); std::transform( source.begin(), source.end(), result.begin(), std::ptr_fun<int, int>( std::toupper ) ); return result; } and... std::string ToUpper( const std::string& source ) { std::string result( source.length(), '\0' ); std::transform( source.begin(), source.end(), result.begin(), std::ptr_fun<int, int>( std::toupper ) ); return result; } Difference is that the first one uses reserve method after the default constructor, but the second one uses the constructor accepting the number of characters.

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  • How to store a function in a member of class? (Using function as callback)

    - by Dane
    I want to store a function as a class member and call it inside the class? Pretty much like a callback function. My class draw a document but every document must drawn differently. So I want to assign a function (written outside of the class) into one of the members of the class and then call it when I want to draw the document. This function mostly is responsible for transforming objects according to each specific document. Here is my class: class CDocument { public: CDocument(); ~CDocument(); void *TransFunc(); } void Transform() { } int main() CDocument* Doc = new CDocument(); Doc->TransFunc = Transform(); } I know that this is probably simple question, but I couldn't find the answer by googling or searching SO.

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  • 2D pixel array rotation and scaling

    - by Betamoo
    Hi I am working on C# program to process images ( given as int[,] ).. So I have 2D array of pixels, and I need to rotate them around a point, then scale them down to fit the original array.. I already found articles about using matrix to transform to a point and rotate then transform back.. What remains is to scale the resultant image to fit an array of original size.. How that can be done? (preferably with 2 equations one for x and one for y ) Thanks in advance

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  • .Net Round-trip Types

    - by Fujiy
    I making a method that generate a unique string key for some parameters. But the same key if call with same values. I just accept primitive types, string, DateTime, Guid, and Nullable(since I append types together, I can distinguish who is int and who is int?), because I can convert all to string without lost values or precision.(for float and double a use ToString("R"), to DateTime ToString("O")). Exists a easy way to know which types I can transform in strings without conflict? And how do this transform(how I said before, float, double and datetime have specific ways) Thanks

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  • How can chunks be allocated in a node.js stream in object mode all at once?

    - by Quentin Engles
    I can see how buffers, and strings can be sent as chunks, but I'm having a problem thinking about how streams can be dealt when working in object mode. Say I have a byte stream from an http request message. I want to take that message, parse, and then transform it into one big object. I already know how to parse the message. What I'm wondering is if the message is big so it has many chunks, but I want to make one object for the output how can I make sure the data event waits for the whole thing? Is this just a matter of not using the push method until the chunked data has finished being sent? That would then restrict the stream data output to a smaller object which I think I'm fine with for now. As an added condition the larger data will be reduced in size after the the transform.

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  • toupper/tolower + locale (german)

    - by Oops
    Hi, how to convert a string (wstring) from lowercase to uppercase characters and vice versa? I searched the net and found there is a STL-function std::transform. But until now I hav'nt figured out how to give the right locale-object for example "Germany_german" to the function. Who can help please? my code looks like: wstring strin = L"ABCÄÖÜabcäöü"; wstring str = strin; locale loc( "Germany_german" ); // ??? how to apply this ??? std::transform( str.begin(), str.end(), str.begin(), (int(*)(int)tolower ); //result: "abcäöüabcäöü" The characters ÄÖÜ and äöü (it's like Ae, Oe, Ue) will not be converted correctly. P.S.: I don't prefer a big switch sweat and also I know BOOST is capable of everything, i would prefer a STL solution. thanks in advance Oops

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  • convert javascript number to css value -- maximum number of trailing decimals

    - by philipp
    I am about to have some fun with the css transform matrix and javascript. At the moment everything is cool, except when a number becomes something like 0.000034e3344 after the to string conversion. Than the transform does not work. So I know that there is the Number.toFixed() method which actually solves the problem, but i ask myself how many trailing decimals make sense. So what is the highest value i can pass to the toFixed() method to get the most precise results? EDIT::: the exact number output was: 9.685539407532573e-20

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  • Split query result by half in TSQL (obtain 2 resultsets/tables)

    - by rubdottocom
    I have a query that returns a large number of heavy rows. When I transform this rows in a list of CustomObject I have a big memory peak, and this transformation is made by a custom dotnet framework that I can't modify. I need to retrieve a less number of rows to do "the transform" in two passes and then avoid the momery peak. How can I split the result of a query by half? I need to do it in DB layer. I thing to do a "Top count(*)/2" but how to get the other half? Thank you!

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  • Exception during processing XSLT transformation!

    - by Artic
    I'm using this code to generate contents file. try { StreamResult result = new StreamResult(); TransformerFactory tf = TransformerFactory.newInstance(); Templates templ = tf.newTemplates(xsltSource); Transformer transf = templ.newTransformer(); for (String item: groups){ item = item.replaceAll(" ", "-").toLowerCase(); result.setOutputStream(new FileOutputStream(path+item+".html")); transf.clearParameters(); transf.setParameter("group", item); transf.transform(xmlSource, result); } } catch (TransformerConfigurationException e) { throw new SinkException(e.getMessage()); } catch (TransformerException e) { throw new SinkException(e.getMessage()); } But on second iteration I have an exception ERROR: javax.xml.transform.TransformerException: com.sun.org.apache.xml.internal.utils.WrappedRuntimeException: Read error Cann't understand what is the reason?

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  • How can I read out the CSS text via Javascript as defined in the stylesheet?

    - by Monokai
    I was thinking of using Javascript to automatically transform CSS3 attributes like border-radius, transform, box-shadow, etc. to their browser specific counterparts. I did some research and found that you can iterate over the stylesheets defined via document.styleSheets. You can find the CSS rules via document.styleSheets[0].cssRules[0].cssText. I want to modify the CSS rules that contain CSS3 attributes by injecting the browser specific attributes with the appropriate vendor-prefix, like -webkit-border-radius, moz-border-radius, etc. However, it seems that the cssText property is preprocessed in each browser, to filter out CSS attributes that it doesn't understand. That practically breaks this idea. Question: is there any way to retrieve the CSS text exactly as defined in the stylesheet? Or: is there another way to accomplish this via Javascript? I'd like to maintain clean CSS files without the need for defining each attribute multiple times for each specific browser.

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  • How can I capitalize the first letter of an input ?

    - by Safirio
    I'm currently trying to capitalize the very first letter from an input. Here's what I tryed : fieldset input { text-transform:capitalize; } But it doesn't work the way I want, as every word is capitalized. I also tryed this : fieldset input:first-letter { text-transform:uppercase; } But it seems <input /> doesn't work at all with first-letter... Anyway, do you have any idea of how to achieve this without javascript (or as little as possible) ?

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  • How can I forward ALL traffic over a site-to-site VPN on Cisco ASA?

    - by Scott Clements
    Hi There, I currently have two Cisco ASA 5100 routers. They are at different physical sites and are configured with a site-to-site VPN which is active and working. I can communicate with the subnets on either site from the other and both are connected to the internet, however I need to ensure that all the traffic at my remote site goes through this VPN to my site here. I know that the web traffic is doing so as a "tracert" confirms this, but I need to ensure that all other network traffic is being directed over this VPN to my network here. Here is my config for the ASA router at my remote site: hostname ciscoasa domain-name xxxxx enable password 78rl4MkMED8xiJ3g encrypted names ! interface Ethernet0/0 nameif NIACEDC security-level 100 ip address x.x.x.x 255.255.255.0 ! interface Ethernet0/1 description External Janet Connection nameif JANET security-level 0 ip address x.x.x.x 255.255.255.248 ! interface Ethernet0/2 shutdown no nameif security-level 100 no ip address ! interface Ethernet0/3 shutdown no nameif security-level 100 ip address dhcp setroute ! interface Management0/0 nameif management security-level 100 ip address 192.168.100.1 255.255.255.0 management-only ! passwd 2KFQnbNIdI.2KYOU encrypted ftp mode passive clock timezone GMT/BST 0 clock summer-time GMT/BDT recurring last Sun Mar 1:00 last Sun Oct 2:00 dns domain-lookup NIACEDC dns server-group DefaultDNS name-server 154.32.105.18 name-server 154.32.107.18 domain-name XXXX same-security-traffic permit inter-interface same-security-traffic permit intra-interface access-list ren_access_in extended permit ip any any access-list ren_access_in extended permit tcp any any access-list ren_nat0_outbound extended permit ip 192.168.6.0 255.255.255.0 192.168.3.0 255.255.255.0 access-list NIACEDC_nat0_outbound extended permit ip 192.168.12.0 255.255.255.0 192.168.3.0 255.255.255.0 access-list JANET_20_cryptomap extended permit ip 192.168.12.0 255.255.255.0 192.168.3.0 255.255.255.0 access-list NIACEDC_access_in extended permit ip any any access-list NIACEDC_access_in extended permit tcp any any access-list JANET_access_out extended permit ip any any access-list NIACEDC_access_out extended permit ip any any pager lines 24 logging enable logging asdm informational mtu NIACEDC 1500 mtu JANET 1500 mtu management 1500 icmp unreachable rate-limit 1 burst-size 1 asdm image disk0:/asdm-522.bin no asdm history enable arp timeout 14400 nat-control global (NIACEDC) 1 interface global (JANET) 1 interface nat (NIACEDC) 0 access-list NIACEDC_nat0_outbound nat (NIACEDC) 1 192.168.12.0 255.255.255.0 access-group NIACEDC_access_in in interface NIACEDC access-group NIACEDC_access_out out interface NIACEDC access-group JANET_access_out out interface JANET route JANET 0.0.0.0 0.0.0.0 194.82.121.82 1 route JANET 0.0.0.0 0.0.0.0 192.168.3.248 tunneled timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout uauth 0:05:00 absolute http server enable http 192.168.12.0 255.255.255.0 NIACEDC http 192.168.100.0 255.255.255.0 management http 192.168.9.0 255.255.255.0 NIACEDC no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec transform-set ESP-AES-256-SHA esp-aes-256 esp-sha-hmac crypto map JANET_map 20 match address JANET_20_cryptomap crypto map JANET_map 20 set pfs crypto map JANET_map 20 set peer X.X.X.X crypto map JANET_map 20 set transform-set ESP-AES-256-SHA crypto map JANET_map interface JANET crypto isakmp enable JANET crypto isakmp policy 10 authentication pre-share encryption aes-256 hash sha group 2 lifetime 86400 crypto isakmp policy 30 authentication pre-share encryption 3des hash sha group 2 lifetime 86400 crypto isakmp policy 50 authentication pre-share encryption aes-256 hash sha group 5 lifetime 86400 tunnel-group X.X.X.X type ipsec-l2l tunnel-group X.X.X.X ipsec-attributes pre-shared-key * telnet timeout 5 ssh timeout 5 console timeout 0 dhcpd address 192.168.100.2-192.168.100.254 management dhcpd enable management ! ! class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect dns preset_dns_map parameters message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect ftp inspect h323 h225 inspect h323 ras inspect rsh inspect rtsp inspect esmtp inspect sqlnet inspect skinny inspect sunrpc inspect xdmcp inspect sip inspect netbios inspect tftp inspect http ! service-policy global_policy global prompt hostname context no asdm history enable Thanks in advance, Scott

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  • Translate report data export from RUEI into HTML for import into OpenOffice Calc Spreadsheets

    - by [email protected]
    A common question of users is, How to import the data from the automated data export of Real User Experience Insight (RUEI) into tools for archiving, dashboarding or combination with other sets of data.XML is well-suited for such a translation via the companion Extensible Stylesheet Language Transformations (XSLT). Basically XSLT utilizes XSL, a template on what to read from your input XML data file and where to place it into the target document. The target document can be anything you like, i.e. XHTML, CSV, or even a OpenOffice Spreadsheet, etc. as long as it is a plain text format.XML 2 OpenOffice.org SpreadsheetFor the XSLT to work as an OpenOffice.org Calc Import Filter:How to add an XML Import Filter to OpenOffice CalcStart OpenOffice.org Calc andselect Tools > XML Filter SettingsNew...Fill in the details as follows:Filter name: RUEI Import filterApplication: OpenOffice.org Calc (.ods)Name of file type: Oracle Real User Experience InsightFile extension: xmlSwitch to the transformation tab and enter/select the following leaving the rest untouchedXSLT for import: ruei_report_data_import_filter.xslPlease see at the end of this blog post for a download of the referenced file.Select RUEI Import filter from list and Test XSLTClick on Browse to selectTransform file: export.php.xmlOpenOffice.org Calc will transform and load the XML file you retrieved from RUEI in a human-readable format.You can now select File > Open... and change the filetype to open your RUEI exports directly in OpenOffice.org Calc, just like any other a native Spreadsheet format.Files of type: Oracle Real User Experience Insight (*.xml)File name: export.php.xml XML 2 XHTMLMost XML-powered browsers provides for inherent XSL Transformation capabilities, you only have to reference the XSLT Stylesheet in the head of your XML file. Then open the file in your favourite Web Browser, Firefox, Opera, Safari or Internet Explorer alike.<?xml version="1.0" encoding="ISO-8859-1"?><!-- inserted line below --> <?xml-stylesheet type="text/xsl" href="ruei_report_data_export_2_xhtml.xsl"?><!-- inserted line above --><report>You can find a patched example export from RUEI plus the above referenced XSL-Stylesheets here: export.php.xml - Example report data export from RUEI ruei_report_data_export_2_xhtml.xsl - RUEI to XHTML XSL Transformation Stylesheetruei_report_data_import_filter.xsl - OpenOffice.org XML import filter for RUEI report export data If you would like to do things like this on the command line you can use either Xalan or xsltproc.The basic command syntax for xsltproc is very simple:xsltproc -o output.file stylesheet.xslt inputfile.xmlYou can use this with the above two stylesheets to translate RUEI Data Exports into XHTML and/or OpenOffice.org Calc ODS-Format. Or you could write your own XSLT to transform into Comma separated Value lists.Please let me know what you think or do with this information in the comments below.Kind regards,Stefan ThiemeReferences used:OpenOffice XML Filter - Create XSLT filters for import and export - http://user.services.openoffice.org/en/forum/viewtopic.php?f=45&t=3490SUN OpenOffice.org XML File Format 1.0 - http://xml.openoffice.org/xml_specification.pdf

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  • Upcoming Webcast on June 17: Gain Control Over Your Financial Close

    - by Theresa Hickman
    Accenture and Oracle EPM (Enterprise Perfromance Management) and GRC (Governance, Risk, and Compliance) will be hosting a live webcast called "Gain Control Over Your Financial Close - Confidence in the Process, Trust in the Numbers." When: Thursday, June 17, 2010 Time: 9:00am PST (Noon EST) Don't miss this chance to find out how you could optimize the financial close process and transform the speed, quality and integrity of your financial reporting. For more information and to register for this event, see this webpage.

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  • Oracle’s Vision for the Social-Enabled Enterprise

    - by Richard Lefebvre
    2 years ago, Social was a nice to have. Now it’s a must-have’- Mark Hurd .Do you agree? Check out  the on demand version of the Oracle’s Vision for the Social-Enabled Enterprise Exclusive Webcast in a 30' video HERE  Smart companies are developing social media strategies to engage customers, gain brand insights, and transform employee collaboration and recruitment. Join Oracle President Mark Hurd and senior Oracle executives to learn more about Oracle's vision for the social-enabled enterprise

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  • Deferred rendering with VSM - Scaling light depth loses moments

    - by user1423893
    I'm calculating my shadow term using a VSM method. This works correctly when using forward rendered lights but fails with deferred lights. // Shadow term (1 = no shadow) float shadow = 1; // [Light Space -> Shadow Map Space] // Transform the surface into light space and project // NB: Could be done in the vertex shader, but doing it here keeps the // "light shader" abstraction and doesn't limit the number of shadowed lights float4x4 LightViewProjection = mul(LightView, LightProjection); float4 surf_tex = mul(position, LightViewProjection); // Re-homogenize // 'w' component is not used in later calculations so no need to homogenize (it will equal '1' if homogenized) surf_tex.xyz /= surf_tex.w; // Rescale viewport to be [0,1] (texture coordinate system) float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = -surf_tex.y * 0.5f + 0.5f; // Half texel offset //shadow_tex += (0.5 / 512); // Scaled distance to light (instead of 'surf_tex.z') float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; //float rescaled_dist_to_light = surf_tex.z; // [Variance Shadow Map Depth Calculation] // No filtering float2 moments = tex2D(ShadowSampler, shadow_tex).xy; // Flip the moments values to bring them back to their original values moments.x = 1.0 - moments.x; moments.y = 1.0 - moments.y; // Compute variance float E_x2 = moments.y; float Ex_2 = moments.x * moments.x; float variance = E_x2 - Ex_2; variance = max(variance, Bias.y); // Surface is fully lit if the current pixel is before the light occluder (lit_factor == 1) // One-tailed inequality valid if float lit_factor = (rescaled_dist_to_light <= moments.x - Bias.x); // Compute probabilistic upper bound (mean distance) float m_d = moments.x - rescaled_dist_to_light; // Chebychev's inequality float p = variance / (variance + m_d * m_d); p = ReduceLightBleeding(p, Bias.z); // Adjust the light color based on the shadow attenuation shadow *= max(lit_factor, p); This is what I know for certain so far: The lighting is correct if I do not try and calculate the shadow term. (No shadows) The shadow term is correct when calculated using forward rendered lighting. (VSM works with forward rendered lights) With the current rescaled light distance (lightAttenuation.y is the far plane value): float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; The light is correct and the shadow appears to be zoomed in and misses the blurring: When I do not rescale the light and use the homogenized 'surf_tex': float rescaled_dist_to_light = surf_tex.z; the shadows are blurred correctly but the lighting is incorrect and the cube model is no longer lit Why is scaling by the far plane value (LightAttenuation.y) zooming in too far? The only other factor involved is my world pixel position, which is calculated as follows: // [Position] float4 position; // [Screen Position] position.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above position.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component position.z = 1.0 - position.z; position.w = 1.0; // 1.0 = position.w / position.w // [World Position] position = mul(position, CameraViewProjectionInverse); // Re-homogenize position (xyz AND w, otherwise shadows will bend when camera is close) position.xyz /= position.w; position.w = 1.0; Using the inverse matrix of the camera's view x projection matrix does work for lighting but maybe it is incorrect for shadow calculation? EDIT: Light calculations for shadow including 'dist_to_light' // Work out the light position and direction in world space float3 light_position = float3(LightViewInverse._41, LightViewInverse._42, LightViewInverse._43); // Direction might need to be negated float3 light_direction = float3(-LightViewInverse._31, -LightViewInverse._32, -LightViewInverse._33); // Unnormalized light vector float3 dir_to_light = light_position - position; // Direction from vertex float dist_to_light = length(dir_to_light); // Normalise 'toLight' vector for lighting calculations dir_to_light = normalize(dir_to_light); EDIT2: These are the calculations for the moments (depth) //============================================= //---[Vertex Shaders]-------------------------- //============================================= DepthVSOutput depth_VS( float4 Position : POSITION, uniform float4x4 shadow_view, uniform float4x4 shadow_view_projection) { DepthVSOutput output = (DepthVSOutput)0; // First transform position into world space float4 position_world = mul(Position, World); output.position_screen = mul(position_world, shadow_view_projection); output.light_vec = mul(position_world, shadow_view).xyz; return output; } //============================================= //---[Pixel Shaders]--------------------------- //============================================= DepthPSOutput depth_PS(DepthVSOutput input) { DepthPSOutput output = (DepthPSOutput)0; // Work out the depth of this fragment from the light, normalized to [0, 1] float2 depth; depth.x = length(input.light_vec) / FarPlane; depth.y = depth.x * depth.x; // Flip depth values to avoid floating point inaccuracies depth.x = 1.0f - depth.x; depth.y = 1.0f - depth.y; output.depth = depth.xyxy; return output; } EDIT 3: I have tried the folloiwng: float4 pp; pp.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above pp.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component pp.z = 1.0 - pp.z; pp.w = 1.0; // 1.0 = position.w / position.w // Determine the depth of the pixel with respect to the light float4x4 LightViewProjection = mul(LightView, LightProjection); float4x4 matViewToLightViewProj = mul(CameraViewProjectionInverse, LightViewProjection); float4 vPositionLightCS = mul(pp, matViewToLightViewProj); float fLightDepth = vPositionLightCS.z / vPositionLightCS.w; // Transform from light space to shadow map texture space. float2 vShadowTexCoord = 0.5 * vPositionLightCS.xy / vPositionLightCS.w + float2(0.5f, 0.5f); vShadowTexCoord.y = 1.0f - vShadowTexCoord.y; // Offset the coordinate by half a texel so we sample it correctly vShadowTexCoord += (0.5f / 512); //g_vShadowMapSize This suffers the same problem as the second picture. I have tried storing the depth based on the view x projection matrix: output.position_screen = mul(position_world, shadow_view_projection); //output.light_vec = mul(position_world, shadow_view); output.light_vec = output.position_screen; depth.x = input.light_vec.z / input.light_vec.w; This gives a shadow that has lots surface acne due to horrible floating point precision errors. Everything is lit correctly though. EDIT 4: Found an OpenGL based tutorial here I have followed it to the letter and it would seem that the uv coordinates for looking up the shadow map are incorrect. The source uses a scaled matrix to get the uv coordinates for the shadow map sampler /// <summary> /// The scale matrix is used to push the projected vertex into the 0.0 - 1.0 region. /// Similar in role to a * 0.5 + 0.5, where -1.0 < a < 1.0. /// <summary> const float4x4 ScaleMatrix = float4x4 ( 0.5, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); I had to negate the 0.5 for the y scaling (M22) in order for it to work but the shadowing is still not correct. Is this really the correct way to scale? float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = surf_tex.y * -0.5f + 0.5f; The depth calculations are exactly the same as the source code yet they still do not work, which makes me believe something about the uv calculation above is incorrect.

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  • T-SQL Tuesday #13: Clarifying Requirements

    - by Alexander Kuznetsov
    When we transform initial ideas into clear requirements for databases, we typically have to make the following choices: Frequent maintenance vs doing it once. As we are clarifying the requirements, we need to determine whether we want to concinue spending considerable time maintaining the system, or if we want to finish it up and move on to other tasks. Race car maintenance vs installing electric wiring is my favorite analogy for this kind of choice. In some cases we need to sqeeze every last bit...(read more)

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  • Transforming Government with ERP Solutions

    Liz La Rosa and Jerry Linden from Oracle's Public Sector Industry Strategy and Marketing team talk with Fred about the issues public sector managers face today and how governments can meet these challenges by using ERP systems to transform government operations.

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  • Enterprise MDM: Rationalizing Reference Data in a Fast Changing Environment

    - by Mala Narasimharajan
    By Rahul Kamath Enterprises must move at a rapid pace to establish and retain global market leadership by continuously focusing on operational efficiency, customer intimacy and relentless execution. Reference Data Management    As multi-national companies with a presence in multiple industry categories, market segments, and geographies, their ability to proactively manage changes and harness them to align their front office with back-office operations and performance management initiatives is critical to make the proverbial elephant dance. Managing reference data including types and codes, business taxonomies, complex relationships as well as mappings represent a key component of the broader agenda for enabling flexibility and agility, without sacrificing enterprise-level consistency, regulatory compliance and control. Financial Transformation  Periodically, companies find that processes implemented a decade or more ago no longer mirror the way of doing business and seek to proactively transform how they operate their business and underlying processes. Financial transformation often begins with the redesign of one’s chart of accounts. The ability to model and redesign one’s chart of accounts collaboratively, quickly validate against historical transaction bases and secure business buy-in across multiple line of business stakeholders, while continuing to manage changes within the legacy general ledger systems and downstream analytical applications while piloting the in-flight transformation can mean the difference between controlled success and project failure. Attend the session titled CON8275 - Oracle Hyperion Data Relationship Management: Enabling Enterprise Transformation at Oracle Openworld on Monday, October 1, 2012 at 4:45pm in Ballroom A of the InterContinental Hotel to learn how Oracle’s Data Relationship Management solution can help you stay ahead of the competition and proactively harness master (and reference) data changes to transform your enterprise. Hear in-depth customer testimonials from GE Healthcare and Old Mutual South Africa to learn how others have harnessed this technology effectively to build enduring competitive advantage through business process innovation and investments in master data governance. Hear GE Healthcare discuss how DRM has enabled financial transformation, ERP consolidation, mergers and acquisitions, and the alignment reference data across financial and management reporting applications. Also, learn how Old Mutual SA has upgraded to EBS R12 Financials and is transforming the management of chart of accounts for corporate reporting. Separately, an esteemed panel of DRM customers including Cisco Systems, Nationwide Insurance, Ralcorp Holdings and Mentor Graphics will discuss their perspectives on how DRM has helped them address business challenges associated with enterprise MDM including major change management initiatives including financial transformations, corporate restructuring, mergers & acquisitions, and the rationalization of financial and analytical master reference data to support alternate business perspectives for the alignment of EPM/BI initiatives. Attend the session titled CON9377 - Customer Showcase: Success with Oracle Hyperion Data Relationship Management at Openworld on Thursday, October 4, 2012 at 12:45pm in Ballroom of the InterContinental Hotel to interact with our esteemed speakers first hand.

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  • Compute directional light frustum from view furstum points and light direction

    - by Fabian
    I'm working on a friends engine project and my task is to construct a new frustum from the light direction that overlaps the view frustum and possible shadow casters. The project already has a function that creates a frustum for this but its way to big and includes way to many casters (shadows) which can't be seen in the view frustum. Now the only parameter of this function are the normalized light direction vector and a view class which lets me extract the 8 view frustum points in world space. I don't have any additional infos about the scene. I have read some of the related Questions here but non seem to fit very well to my problem as they often just point to cascaded shadow maps. Sadly i can't use DX or openGl functions directly because this engine has a dedicated math library. From what i've read so far the steps are: Transform view frustum points into light space and find min/max x and y values (or sometimes minima and maxima of all three axis) and create a AABB using the min/max vectors. But what comes after this step? How do i transform this new AABB back to world space? What i've done so far: CVector3 Points[8], MinLight = CVector3(FLT_MAX), MaxLight = CVector3(FLT_MAX); for(int i = 0; i<8;++i){ Points[i] = Points[i] * WorldToShadowMapMatrix; MinLight = Math::Min(Points[i],MinLight); MaxLight = Math::Max(Points[i],MaxLight); } AABox box(MinLight,MaxLight); I don't think this is the right way to do it. The near plain probably has to extend into the direction of the light source to include potentional shadow casters. I've read the Microsoft article about cascaded shadow maps http://msdn.microsoft.com/en-us/library/windows/desktop/ee416307%28v=vs.85%29.aspx which also includes some sample code. But they seem to use the scenes AABB to determine the near and far plane which I can't since i cant access this information from the funtion I'm working in. Could you guys please link some example code which shows the calculation of such frustum? Thanks in advance! Additional questio: is there a way to construct a WorldToFrustum matrix that represents the above transformation?

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  • London User Group Meetings this week (19th/20th May); 26th May-Agile Data Warehousing; 17th June-Kim

    - by tonyrogerson
    Got two user group meetings in London for you, we've also started the Cuppa Corner sessions - the first 3 are up on the site - A trip to First Normal Form, Lookup and Cache Transform in SSIS and Pipeline Limiter in SSIS - we are aiming for at least one per week. WhereScape are doing a breakfast meeting on Agile techniques to Data Warehousing and Kimberly Tripp and Paul Randal are over in June for a 1 day master class. Finally a 3 day performance and monitoring workshop on 22- 24th June in London...(read more)

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  • Rotate/Translate object in local space

    - by Mathias Hölzl
    I am just trying to create a movementcontroller class for game entities. These class should transform the entity affected by the mouse and keyboard input. I am able to calculate the changed rotation and the new globalPosition. Then I multiply: newGlobalMatrix = changedRotationMatrix * oldGlobalMatrix; newGlobalMatrix = MatrixSetPosition(newPosition); The problem is that the object rotates around the global axis and not around the local axis. I use XNAMath for the matrix calculation.

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