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  • How can I recover from a frozen app when connecting over VNC

    - by Pablojim
    I have a htpc running 10.10. It has no keyboard or mouse attached, so I connect over vnc for administration and manual tasks. This usually works fine but every so often an app running in fullscreen mode crashes. All I want to be able to do is kill this app from VNC. Is there a keyboard shortcut to do this that will preserve the VNC connection? If I use CTRL + ALT + F1, I see the terminal but can no longer control it from VNC. Trying to return to the desktop doesn't work either? Any easy process I can follow?

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  • Java Robot class and UAC

    - by bml13
    I am using the Java Robot class to take screenshots, my problem is that in W7 when the UAC dialog is shown (i right click on any application and select run as Admin) it will not appear in the screen shot or the whole screen is just black. Running my application with admin rights or as a service does not solve the problem. Please, does any one know what to do so that i will be able to capture the screen even when the UAC is showing? Thanks

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  • XNA/C# Game Settings (Menu?)

    - by PCAddict
    It's my first time trying to make anything really interesting in C# and I was trying to make a simple form or game screen where the user could define a custom resolution/screen ratio etc. or to automatically detect the max screen size/ratio and output? its my first game, so I was wondering if it was possible or if there would be any major issues with such, rather than just setting it to 1366x768 (the resolution of all of my computers). Thanks in advance for any assistance.

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  • Blackberry invalidate field not causing a repaint

    - by Michaela
    I'm writing a Blackberry app. I have a custom list field where I can select an item in the list which pushes the edit screen onto the stack. I edit the item and save, and when I pop that screen off so I am back on my list screen, I want to view the update I just made reflected in the list. I have done this on other screens which just had LabelFields and it worked fine. However, with the list screen, calling invalidate() seems to do nothing. I know the value has saved correctly through print lines, and I see the paint() method in the listfield is getting called. But the only way I can get the list field to update is to delete it from the screen and re-add it. That seems wrong. What am I doing wrong? public class ListTasksScreen extends MainScreen{ private TaskList tasks; private CustomListField taskListField; public ListTasksScreen (TaskList tasks){ super(); this.tasks = tasks; Vector incompleteTasks = tasks.getIncompleteTasks(); taskListField = new CustomListField(incompleteTasks, tasks); add(taskListField); } public void updateTaskList(TaskList t) { Vector incompleteTasks = t.getIncompleteTasks(); taskListField= new TaskListField(incompletetTasks, t); //I just want to call taskListField.invalidate() here. //the only thing that seems to work is deleting taskListField //and re-adding this.delete(taskListField); add(taskListField); } }

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  • Checking for alternate keys with XNA IsKeyDown

    - by jocull
    I'm working on picking up XNA and this was a confusing point for me. KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left) || keyState.IsKeyDown(Keys.A)) { //Do stuff... } The book I'm using (Learning XNA 4.0, O'Rielly) says that this method accepts a bitwise OR series of keys, which I think should look like this... KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left | Keys.A)) { //Do stuff... } But I can't get it work. I also tried using !IsKeyUp(... | ...) as it said that all keys had to be down for it to be true, but had no luck with that either. Ideas? Thanks.

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  • [MFC] Combining 2 memory DCs ?

    - by OverTheEdge
    I'm writing a control where there's a lot of custom drawing going through. Because of this I need to trim down the amount of "screen writes" that go about. Currently there is only one memory DC that is used to write to screen so as to avoid flicker when the control is redrawn. I want to know if it is a possiblity to use 2 or more memory DCs to write updates independently and then bitblt them to screen. This way the need to render non-changed parts of the screen is minimized. thanx in advacne, the_Saint

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  • SVG - From Window coordinates to ViewBox coordinates

    - by user353072
    Hi, Basically I have an svg "SecondSVG" into an svg "FirstSVG" into an svg "MainSVG".Every svg has its own ViewBox. This page can be loaded anywhere on the screen by another page. So basically how can i find the screen x for viewBox for"SecondSVG" knowing that this svg can be loaded basically anywhere based on the calling page? event.clientX gives myself the x coordinate for the screen. If I don't know the coordinate for ViewBox of "SecondSVG" then how can I find out the x coordinate inside the ViewBox of "SecondSVG"? I am using Firefox 3.6.3 and I do have an event object from which I can extract clientX, clientY and other coordinates that are relative to the screen. However what I need are the coordinates inside the ViewBox.

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  • C# - Take Screenshot based on a Timer

    - by APShredder
    Hello everybody. I'm trying to create a WinForms app that takes a screenshot on a set interval. I think my code is correct, but when I try to run it, I get the error message "System.Runtime.InteropServices.ExternalException was unhandled, A generic error occurred in GDI+." System.Windows.Forms.Timer t = new System.Windows.Forms.Timer(); Thread th; private static Bitmap bmpScreenshot; private static Graphics gfxScreenshot; void TakeScreenShot() { bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb); gfxScreenshot = Graphics.FromImage(bmpScreenshot); gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy); bmpScreenshot.Save(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures", ImageFormat.Png); th.Abort(); } void StartThread(object sender, EventArgs e) { th = new Thread(new ThreadStart(TakeScreenShot)); th.Start(); } private void Form1_Load(object sender, EventArgs e) { Directory.CreateDirectory(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures"); t.Interval = 500; t.Tick += new EventHandler(StartThread); t.Start(); } The line that's giving my trouble is: bmpScreenshot.Save(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory) + @"\ScreenCaptures", ImageFormat.Png); Any ideas about what is going wrong? Thanks in advance.

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  • CES 2011–Microsoft Keynote Impressions

    - by guybarrette
    Microsoft has been kicking off the CES for a number of years by doing a keynote the evening of the event first day.  This year, SteveB talked about Xbox, Kinect, Windows 7 new laptops, Surface 2 and Windows vNext running on the ARM architecture. Some of the design of the new laptops showed are quite amazing.  This one has a dual screen with no physical keyboard.  The image is split between both screens.  A software keyboard appears when you place your 10 fingers on the lower screen. This one from Samsung has a sliding keyboard somewhat like numerous cell phones have. What I found the most amazing is that Intel was able to miniaturized a full Intel architecture (CPU, motherboard, memory) in a tiny form factor.  Imagine having the power of a full PC running .NET apps in a Zune/iPod form factor! They also showed V2 of the Surface device.  This one is called the Samsung SUR40 for Surface PC.  It’s much sleeker and it will likely loose the BAT (Big Ass Table) moniker  More info here SteveB announced that Windows vNext will run on ARM chips.  I’m intrigued by this announcement (you can read about it here) and I have many questions: -In the past ARM devices were slow, what now makes the ARM architecture able to run Windows? -ARM is 32-bit only, I think. -Does this mean that Intel wasn't able to provide such a lightweight architecture or simply that they weren't interested? -From what I understand, apps would need to be recompiled for ARM. Will we need to do that from an ARM PC or could it be done natively on Intel or on an Intel PC running in an ARM VM?  VS 2012? Ahhhh, smells like a cool PDC is coming up    Clearly it looks like PC have enough power for most of us right now and that the race is now about miniaturization, power consumption and battery life. You can watch the Microsoft CES 2011 keynote here var addthis_pub="guybarrette";

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  • Why does my UIScrollView change it's original content offset when I scroll?

    - by Tony
    Before I scroll, my UIScrollView is laid out perfectly. See here However if I scroll up, the view bounces as I go out of bounds and then resets too high. See here I am going to guess this has to do with a hack that I did earlier to get the view to originally show like in the first screen shot. For some reason, to get my view to look like the second screen shot, I do: [scrollView setContentOffset:CGPointMake(0,-50) animated:YES]; in viewDidLoad But if I set the content offset to 0,0 in viewDidLoad, I get something that looks like the second screen shot when the view loads. This doesn't make much sense to me because if the content offset is 0,0 I would think the content should begin in the upper right corner of the screen. Does anyone know what could be going on here? Thanks!

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  • error in a pygame code

    - by mekasperasky
    # INTIALISATION import pygame, math, sys from pygame.locals import * screen = pygame.display.set_mode((1024, 768)) car = pygame.image.load('car.png') clock = pygame.time.Clock() k_up = k_down = k_left = k_right = 0 speed = direction = 0 position = (100, 100) TURN_SPEED = 5 ACCELERATION = 2 MAX_FORWARD_SPEED = 10 MAX_REVERSE_SPEED = ­5 BLACK = (0,0,0) while 1: # USER INPUT clock.tick(30) for event in pygame.event.get(): if not hasattr(event, 'key'): continue down = event.type == KEYDOWN # key down or up? if event.key == K_RIGHT: k_right = down * ­5 elif event.key == K_LEFT: k_left = down * 5 elif event.key == K_UP: k_up = down * 2 elif event.key == K_DOWN: k_down = down * ­2 elif event.key == K_ESCAPE: sys.exit(0) # quit the game screen.fill(BLACK) # SIMULATION # .. new speed and direction based on acceleration and turn speed += (k_up + k_down) if speed > MAX_FORWARD_SPEED: speed = MAX_FORWARD_SPEED if speed < MAX_REVERSE_SPEED: speed = MAX_REVERSE_SPEED direction += (k_right + k_left) # .. new position based on current position, speed and direction x, y = position rad = direction * math.pi / 180 x += ­speed*math.sin(rad) y += ­speed*math.cos(rad) position = (x, y) # RENDERING # .. rotate the car image for direction rotated = pygame.transform.rotate(car, direction) # .. position the car on screen rect = rotated.get_rect() rect.center = position # .. render the car to screen screen.blit(rotated, rect) pygame.display.flip() enter code here the error i get is this Non-ASCII character '\xc2' in file race1.py on line 13, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Not able to understand what the error is and how to get rid of it?

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • What are Android different screens dimensions in dp for different screens (e.g. xlarge = 960dp x 720dp)?

    - by Zizo
    in this link: Range of screens supported, Android team mentioned that: As you design your UI for different screen sizes, you'll discover that each design requires a minimum amount of space. So, each generalized screen size above has an associated minimum resolution that's defined by the system. These minimum sizes are in "dp" units—the same units you should use when defining your layouts—which allows the system to avoid worrying about changes in screen density. xlarge screens are at least 960dp x 720dp large screens are at least 640dp x 480dp normal screens are at least 470dp x 320dp small screens are at least 426dp x 320dp So, If I want to support all Android screens, can I create images, for full screen view, in those dimensions and that will be sufficient condition to support all available screens? or they are just the minimum sizes, and I need other dimensions? If other dimensions are needed, Please list them as in the list above. Thanks in Advance.

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  • Does Windows 7 have a Kiosk Mode?

    - by Jordan
    I'm writing a Kiosk on a Windows 7 computer. The Kiosk is on a touch screen computer, that will not have a keyboard. The application is a WPF application running the .NET Framework version 3.5. I'm having problems with the progress bar task bar showing up (blinking) at the bottom of the screen. This unfortunately gives the user access to the background operating system. Is there someway to lock a full screen application window into the front of the screen without using it on-top-of-everything mode. Some sort of Kiosk mode, or some tool that was designed for this.

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  • What are the files in /dev/input/ and what they do?

    - by Pouya
    I'm fairly new to ubuntu and I've started to search around everywhere and check everything! Recently I saw these files at /dev/input/eventX, js0, mice, mouseX. By printing the output using "cat" I realized they are somehow responsible for mouse and keyboard input but the output had an strange character encoding (even for the keyboard). My questions are, what are these files and how can I interpret the data of these files? Are there any other places that I can access the input/output of my Ubuntu machine? And are there any ebooks, manual or something similar that I can check the duty and structure of ubuntu system files? (i.e. to find the answer of such question)

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  • Regarding Application Templates

    - by user185590
    Hi Folks , Here is Jagadeesh, New to the Iphone Development Platform , i need to know the Difference among the Templates for our Applications( like we have Navigation, view, window, Open Gl, Tab Bar, Utility type application)over there and there is a small description at the bottom of the pane , can anyone let me know the Complete description and Templates Screen shot(like View based aPpliction screen shot, Window based Screen Shot Etc..., ) so that as a beginner it is very easy to learn....

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  • Navigate Quickly with JustCode and Ctrl+Click

    Ctrl + Click is a widely used shortcut for Go To Definition in many development environments but not in Visual Studio. We, the JustCode team, find it really useful so we added it to Visual Studio. But we didn't stop there - we improved it even further. Read on to find the details. With JustCode you get an enhanced Go To Definition. By default you can execute it in the Visual Studio editor using one of the following shortcuts: Middle Click, Ctrl+Left Click, F12, Ctrl+Enter, Ctrl+B. The first usage of this feature is not much different from the default Visual Studio Go To Definition command use it where a member, type, method, property, etc is used to navigate to the definition of that item. For example, if you have this method:         public void Start()         {             lion = new Lion();             lion.Roar();         } If you hold Ctrl and click on the usage of the lion you will go to the lion member definition. If you hold Ctrl and click on the Lion you will go to the Lion class definition. What we added is the ability to easily find all the usages of the item you just navigated to. For example:     public class Lion     {         public void Roar()         {             Console.WriteLine("Rhaaaar");         }     }   If you hold Ctrl and click on the Lion definition you will see all the usages of the Lion type; if you click on the Roar method definition you will see all the usages of the Roar method: And if there is only one usage you will get automatically to that usage. In the examples I use C#, but it works also in VB.NET, JavaScript, ASP.NET and XAML. Why we like this feature? Let me first start with how the Ctrl+Click (or Go To Definition command) is used. We noticed that developers use it especially in what we call "code browsing sessions". In simple words this is when you browse around the code looking for a bug, just reading the code or searching for something. Sounds familiar? In our experience when you go to the definition of some item you often want to know more about it and the first thing you need is to find its usages. With JustCode this is just one click away. Why Ctrl+Click/Middle Click over F12/Ctrl+Enter/Ctrl+B? Actually you can use all of them. But during these "code browsing sessions" we noticed that most developers use the mouse. So the mouse is already in use and pressing Ctrl+Click (or the Middle Click) is so natural. During heavy coding sessions or if you are a keyboard type developer F12 (or any of the other keyboard shortcuts) is the key. We really use heavily this feature not only in our team but in the whole company. It saves us a bit of time many times a day. And it adds up. We hope you will like it too. Your feedback is more than welcome for us. P.S. If you dont want JustCode to capture the Ctrl+Click and the Middle Click in the editor, you can change that in JustCode->Options->General in the Navigation group. Keyboard shortcuts can be reassigned using the Visual Studio keyboard shortcuts editor.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Shows different behaviour in release and debug mode .apk

    - by Ashique Muhammed
    My android application get restarted when I take the application from home screen, but this not a consistent. Some time it works perfectly (resume with the last visited activity). My application contains a splash screen activity and 5 activities in tab layout. Usage Start application After splash screen the application shows one of the activity in tab Press home button Try to invoke application from home screen Application gets restarted, it is not happening always. I am working on actual device. Android version 2.3.3 Here is the root activity in my manifest file. <activity android:name="com.nes.smrt.gui.Survey" android:theme="@android:style/Theme.NoTitleBar" android:screenOrientation="portrait" android:alwaysRetainTaskState="true"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> Any help would be greatly appreciated!

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  • Does a hidden UIViewController consume any resources (iPhone)?

    - by MrDatabase
    My simple iPhone game has two basic "screens": home screen (UIViewController subclass) game screen (UIWindow w/ EAGLLayer where all the OpenGL drawing happens) Currently when the user taps "Play" on the homescreen the UIViewController is just hidden and the game screen is revealed. When the game is over the homescreen UIViewController is unhidden. Does the hidden UIViewController consume any resources when it's hidden?

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  • Cannot type '^' (caret) in native KDE apps

    - by nebukadnezzar
    I cannot type the caret character '^' in native KDE apps, such as plasmoids, editors (Kate, KWrite), etc. It worked in previous (older) versions of KDE (3.5, I think). I believe it may be related to the fact that I'm using a keyboard with a german layout, however, it would seem farfetched - I can type the caret character just fine in non-KDE apps (such as chrome, firefox, etc). I tried switching keyboard layouts, but no cigar. What's going on? What do I have to change to get the caret character back?

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  • VNC Server not responsive after a few days

    - by assylias
    I am new to Ubuntu (11.10) - I installed Ubuntu on a box which has no screen and no keyboard. I connect to that box via tightvncserver. The box is mostly used as a file and media server (i.e. samba + XBMC). So far so good. I can connect via VNC to the box and take control of it. But after a few days, when trying to connect via VNC, I don't get a response. The media server is still on, ping is fine, but VNC is down. The only solution I have found is to plug a screen and keyboard and reboot. I am not sure how to diagnose the problem (maybe some log files?) or if this is just a configuration issue. Any help appreciated.

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  • Best practice to create WPF wrapper application displaying screens on demand.

    - by Robbie
    Context: I'm developing a WPF application which will contain a lot of different "screens". Each screen contains a which on its turn contains all the visual elements. Some elements trigger events (e.g., checkboxes), a screen has individual resources, etc. The main application is "wrapper" around these screens: it contains a menubar, toolbar, statusbar and alike (in a DockPanel) and space to display one screen. Through the menubar, the user can choose which screen he wants to display. Goal: I want to dynamically load & display & (event)handle one screen in the space in the main application. I don't want to copy & paste all the "wrapper" stuff in all the different screens. And As I have many complex screens (around 300 - luckily auto-generated), I don't want to load all of them at the start of the application, but only upon request. Question: What do you recommend as the best way to realize this? What kind of things should I use and investigate: Pages or windows or User Control for the screens? Does this affect the event handling?

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  • How can I have a smooth animated move between 2 Google Maps locations?

    - by pelms
    When clicking from one marker to another in Google Maps, the map screen animates the move smoothly if both markers are within them initial map view but jumps if one of the markers is off screen. I'm trying to set up a map which has several locations within the main map area but has one which is 'off screen'. I have a signpost icon to the more distant location within the initial map area which I want to smoothly scroll to the off screen location when clicked (so as to give a better sense of it's relative location). I can't find anything in the Maps API which would let me do this however. I could zoom out, move and then zoom in again but this looks a bit jarring. Am I missing something in the API, or does anyone have any suggestions?

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  • How do you write a macro for a special character in LibreOffice?

    - by JasperKov
    Does anyone know how to write a macro for a special character? I know LibreOffice currently doesn't have a way to set a special character to a keyboard shortcut. However, I want to work around this with a macro. My plan is to create a macro for a special character then set a keyboard shortcut to that macro. Problem is I don't know the first thing about writing a macro. Any one have a template or something that works? I also know about the compose key, but I guess I am lazy and want to actually insert special characters with as few keys as possible.

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  • How do I create a view with a picker on the bottom and a table view on the top?

    - by Andy
    Hi - first time asker, long-time lurker. I am trying to create an iPhone view that has a date/time picker on the bottom half of the screen, and a grouped, single-section, four-row table view on the top half of the screen (almost identical to the one Apple shows in Fig. 2-4 of their View Controller Programming Guide (but then never goes on to explain). Conceptually, I think I understand that what I need is a main view with a pair of subviews - one for the picker, and one for the table view. I'm pretty sure I can make the picker function once I have it on-screen, and I'm pretty sure I can make the table view function too. What I can't for the life of me figure out is how, programmatically speaking, to get the two views onto the screen simultaneously. I can lay it out perfectly in Interface Builder, but then it all goes to hell when I switch to Xcode...the view appears with the picker, but no table view. Thanks, in advance, for any help you can offer.

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