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  • Just interviewed, turned down, now got an email asking to chat with recruiter. No response. What should I do? [closed]

    - by Lambert
    I was turned down after two interviews by a prominent company for an internship, and only a couple days later, I was asked when I had 10-15 minutes to chat today. Of course, I loved to, so I emailed within just 10 minutes of their email and let them know what times I was available at, and asked them when the best time should be, and if I should go somewhere or expect a phone call. No reply has come from them since yesterday afternoon, the recruiter wanted to talk to me today. I don't want to lose this opportunity, but I have no way to contact the recruiter other than by email, and the recruiter hasn't responded to my emails from yesterday, even though we were supposed to talk today. What's the best thing I can do (preferably within the next few hours!) to get the job? Is that even probably why she emailed me, or was a different reason likely? Any ideas?

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  • Application layer vs domain layer?

    - by Louis Rhys
    I am reading Domain-Driven Design by Evans and I am at the part discussing the layered architecture. I just realized that application and domain layers are different and should be separate. In the project I am working on, they are kind of blended and I can't tell the difference until I read the book (and I can't say it's very clear to me now), really. My questions, since both of them concerns the logic of the application and are supposed to be clean of technical and presentation aspects, what are the advantages of drawing a boundary these two?

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  • what does composition example vs aggregation

    - by meWantToLearn
    Composition and aggregation both are confusion to me. Does my code sample below indicate composition or aggregation? class A { public static function getData($id) { //something } public static function checkUrl($url) { // something } class B { public function executePatch() { $data = A::getData(12); } public function readUrl() { $url = A::checkUrl('http/erere.com'); } public function storeData() { //something not related to class A at all } } } Is class B a composition of class A or is it aggregation of class A? Does composition purely mean that if class A gets deleted class B does not works at all and aggregation if class A gets deleted methods in class B that do not use class A will work?

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  • Future of Hadoop? [closed]

    - by Shekhar
    I am a software developer having 4 years experience and little bit of experience in Hadoop. Now I am getting new project and ill be working fully on Hadoop thingy. As Hadoop is still evolving, I would like to know whether Hadoop is really going to be the widely used technology in the future? Will it be something like JEE platform or will it die soon just like some of the other technologies? What do you guys think about Hadoop platform?

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  • Learning PHP OOP

    - by Ryan Murphy
    I have been coding PHP for about 2 years now and I THINK that I have a very good grasps of the fundamental parts of PHP, i.e. Functions foreach/IF statements sessions/cookies POST/GET Amongst a few others. I want to move on to learning OOP PHP now, so learning how to use classes and making it a really valuable skill. I have 1 requirement, the source must be a respected source that doesn't teach developers bad habits. I have the book: PHP and MySQL Web Development However, as useful as that is I would like an online source. I would like to know from people with experience in OOP PHP, how and where did they learn OOP PHP. Obviously by doing, but I would really appreciate some great resources which help me along the way.

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  • The cost of longer delay between development and QA

    - by Neil N
    At my current position, QA has become a bottleneck. We have had the unfortunate occurence of features being held out of the current build so that QA could finish testing. This means features that are done being developed may not get tested for 2-3 weeks after the developer has already moved on. With dev moving faster thean QA, this time gap is only going to get bigger. I keep flipping through my copy of Code Compelte, looking for a "Hard Data" snippet that shows the cost of fixing defects grows exponentially the longer it exists. Can someone point me to some studies that back up this concept? I am trying to convince the powers that be that the QA bottleneck is a lot more costly than they think.

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  • Benefits of classic OOP over Go-like language

    - by tylerl
    I've been thinking a lot about language design and what elements would be necessary for an "ideal" programming language, and studying Google's Go has led me to question a lot of otherwise common knowledge. Specifically, Go seems to have all of the interesting benefits from object oriented programming without actually having any of the structure of an object oriented language. There are no classes, only structures; there is no class/structure inheritance -- only structure embedding. There aren't any hierarchies, no parent classes, no explicit interface implementations. Instead, type casting rules are based on a loose system similar to duck-typing, such that if a struct implements the necessary elements of a "Reader" or a "Request" or an "Encoding", then you can cast it and use it as one. Does such a system obsolete the concept of OOP? Or is there something about OOP as implemented in C++ and Java and C# that is inherently more capable, more maintainable, somehow more powerful that you have to give up when moving to a language like Go? What benefit do you have to give up to gain the simplicity that this new paradigm represents?

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  • iOS: Versioned static frameworks vs Git Submodules and included code

    - by drekka
    For the last couple of years I've been building static frameworks of common APIs for my iOS projects. I can build a universal binary containing all the architectures (i386, armv6, armv7) and wrap it up in a .framework directory structure. I then stored this in a directory based on the version of the framework. For example ..../myAPI/v0.1.0/myAPI.framework Once I have this framework I can then easily add it to a project and if I want to advance the version, merely change the framework search paths to the later version. This works, but the approach is very similar to what I would use in the Java world. Recently I've been reading about using Git submodules and static framework sub projects in XCode 4. Im wondering if my currently approach is something that I should consider retiring and what the pros/cons are of the new approach. I'm weary of just including code because I've already had issues in a work project which had (effectively) multiple versions of a third party API. Any opinions?

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  • How does one unit test an algorithm

    - by Asa Baylus
    I was recently working on a JS slideshow which rotates images using a weighted average algorithm. Thankfully, timgilbert has written a weighted list script which implements the exact algorithm I needed. However in his documentation he's noted under todos: "unit tests!". I'd like to know is how one goes about unit testing an algorithm. In the case of a weighted average how would you create a proof that the averages are accurate when there is the element of randomness? Code samples of similar would be very helpful to my understanding.

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  • Generic Repositories with DI & Data Intensive Controllers

    - by James
    Usually, I consider a large number of parameters as an alarm bell that there may be a design problem somewhere. I am using a Generic Repository for an ASP.NET application and have a Controller with a growing number of parameters. public class GenericRepository<T> : IRepository<T> where T : class { protected DbContext Context { get; set; } protected DbSet<T> DbSet { get; set; } public GenericRepository(DbContext context) { Context = context; DbSet = context.Set<T>(); } ...//methods excluded to keep the question readable } I am using a DI container to pass in the DbContext to the generic repository. So far, this has met my needs and there are no other concrete implmentations of IRepository<T>. However, I had to create a dashboard which uses data from many Entities. There was also a form containing a couple of dropdown lists. Now using the generic repository this makes the parameter requirments grow quickly. The Controller will end up being something like public HomeController(IRepository<EntityOne> entityOneRepository, IRepository<EntityTwo> entityTwoRepository, IRepository<EntityThree> entityThreeRepository, IRepository<EntityFour> entityFourRepository, ILogError logError, ICurrentUser currentUser) { } It has about 6 IRepositories plus a few others to include the required data and the dropdown list options. In my mind this is too many parameters. From a performance point of view, there is only 1 DBContext per request and the DI container will serve the same DbContext to all of the Repositories. From a code standards/readability point of view it's ugly. Is there a better way to handle this situation? Its a real world project with real world time constraints so I will not dwell on it too long, but from a learning perspective it would be good to see how such situations are handled by others.

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  • When do you use float and when do you use double

    - by Jakub Zaverka
    Frequently in my programming experience I need to make a decision whether I should use float or double for my real numbers. Sometimes I go for float, sometimes I go for double, but really this feels more subjective. If I would be confronted to defend my decision, I would probably not give sound reasons. When do you use float and when do you use double? Do you always use double, only when memory constraints are present you go for float? Or you use always float unless the precision requirement requires you to use double? Are there some substantial differences regarding computational complexity of basic arithemtics between float and double? What are the pros and cons of using float or double? And have you even used long double?

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  • Play or Lift: which one is more explicit?

    - by Andrea
    I am going to investigate web development with Scala, and the choice is between learning Lift or Play: probably I will not have enough time to try both, at least at first. Now, many comparisons between the two are available on the internet, but I would like to know how do they compare with respect to being explicit and involving less magic. Let me explain what I mean by example. I have used, to various degrees, CakePHP, symfony2, Django and Grails. I feel a very clear distinction between Django and symfony2, which are very explicit about what you are doing, and Grails and CakePHP, which try to do their best to guess what you are trying to achieve and often feel "magical". Let me give some examples comparing Django and Grails. In Django, views are functions that take a request as input and return a response. You can instantiate explicitly an instance of HttpResponse and populate its body with a string, or you can use shortcut functions to leverage the template system. In any case the return value from your view always has the same type. In contrast, the render method from Grails is highly polymorphic. You can throw a context at it and it will try to render a template which is found by convention using that context. Or you can pass it a pair of a template path and a context and that will work too. Or a string. Or XML. Grails tries hard to make sense of whatever you return from your controller. In the Django ORM, each model class has a static attribute representing the manager for that class. That manager exposes a fluent interface to build querysets. In Grails, you can have a similar functionality by composing detached criteria. Still, the most common way to query objects seems to be the use of runtime-generated methods like FindUserByEmailNotNull or FindPostByDateGreaterThan. I will not go further, but my point is that in Django-like frameworks you have control over the whole flow of the request/response process, while in Grails-like ones I feel I only have to feel the blanks and the framework will manage the rest of the flow for me. This is not to criticize Grails or CakePHP; which type you prefer is mainly a matter of preference. In fact, I happen to like some aspects of Grails, but I feel more comfortable with a framework which does less for me. Back to the point of the question: which one among Play and Lift is more explicit about what you do and which one tries to simplify more what you have to do with a layer of "magic"?

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  • How to share code as open source?

    - by Ethel Evans
    I have a little program that I wrote for a local group to handle a somewhat complicated scheduling issue for scheduling multiple meetings in multiple locations that change weekly according to certain criteria. It's a niche need, but I wouldn't be surprised if there are other groups that could use software like this. In fact, we've had requests from others for directions on starting a group like this, and if their groups get as big, they might also want special software to help with scheduling. I plan to continue developing the program and eventually make it an online web app, but a very simple alpha version is completed as a console app. I'd like to make it available as open source, but I have no idea what kind of process I should go through first. Right now, all I have is Java code, not even unit-tested thoroughly. I haven't shown the code to anyone else. There is no documentation. I don't know where I would put the code so others could access it. I don't know anything about licensing it. I don't know what kind of support people will expect from me if I release it as open source. I have no idea what else I should worry about. Can someone outline for me (or post an article(s) that outlines) the process of taking open source software from "coded" to "completed / available"? I really don't want to embarrass myself by doing things weirdly.

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  • Updating large icon in iTunes Connect

    - by Shaggy Frog
    Just wanted to see if I understand properly how/when one can change the "Large icon" for their iOS app in iTunes Connect. Questions are in bold below. To start, first the facts (as I gather) from version 6.6 of the iTC guide (March 2, 2011): The Large Icon is a "locked" piece of version information "You will only be permitted to edit Locked version information when your app is in an Editable state" The "Editable" states are: Prepare For Upload Waiting For Upload Waiting For Review Waiting For Export Compliance Upload Received Rejected Developer Rejected Invalid Binary Missing Screenshot Am I missing anything up until this point? If not, then am I correct to say that the only time I can change an app's Large Icon is when I update the application? Here's a more specific use case: My app is currently on sale, version 2.0 I have version 2.1 ready, and I want the update to coincide with a sale, so I also put a "SALE" banner on top of my large icon (what most devs are doing) I have to upload this "SALE" Large Icon when I upload the binary. If I wait until it's been reviewed, it's too late, and I'll have developer-reject the binary so I can fix it. Is this correct? Say I want the sale to last a week. So at the end of that week, I'll want to switch my Large Icon back to the pre-"SALE" version. Will I necessarily have to upload a new binary at that time? (Also posted on the Developer Forums, but it's getting no love there...)

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  • C++ Iterator lifetime and detecting invalidation

    - by DK.
    Based on what's considered idiomatic in C++11: should an iterator into a custom container survive the container itself being destroyed? should it be possible to detect when an iterator becomes invalidated? are the above conditional on "debug builds" in practice? Details: I've recently been brushing up on my C++ and learning my way around C++11. As part of that, I've been writing an idiomatic wrapper around the uriparser library. Part of this is wrapping the linked list representation of parsed path components. I'm looking for advice on what's idiomatic for containers. One thing that worries me, coming most recently from garbage-collected languages, is ensuring that random objects don't just go disappearing on users if they make a mistake regarding lifetimes. To account for this, both the PathList container and its iterators keep a shared_ptr to the actual internal state object. This ensures that as long as anything pointing into that data exists, so does the data. However, looking at the STL (and lots of searching), it doesn't look like C++ containers guarantee this. I have this horrible suspicion that the expectation is to just let containers be destroyed, invalidating any iterators along with it. std::vector certainly seems to let iterators get invalidated and still (incorrectly) function. What I want to know is: what is expected from "good"/idiomatic C++11 code? Given the shiny new smart pointers, it seems kind of strange that STL allows you to easily blow your legs off by accidentally leaking an iterator. Is using shared_ptr to the backing data an unnecessary inefficiency, a good idea for debugging or something expected that STL just doesn't do? (I'm hoping that grounding this to "idiomatic C++11" avoids charges of subjectivity...)

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  • Should I modify an entity with many parameters or with the entity itself?

    - by Saeed Neamati
    We have a SOA-based system. The service methods are like: UpdateEntity(Entity entity) For small entities, it's all fine. However, when entities get bigger and bigger, to update one property we should follow this pattern in UI: Get parameters from UI (user) Create an instance of the Entity, using those parameters Get the entity from service Write code to fill the unchanged properties Give the result entity to the service Another option that I've experienced in previous experiences is to create semantic update methods for each update scenario. In other words instead of having one global all-encompasing update method, we had many ad-hoc parametric methods. For example, for the User entity, instead of having UpdateUser (User user) method, we had these methods: ChangeUserPassword(int userId, string newPassword) AddEmailToUserAccount(int userId, string email) ChangeProfilePicture(int userId, Image image) ... Now, I don't know which method is truly better, and for each approach, we encounter problems. I mean, I'm going to design the infrastructure for a new system, and I don't have enough reasons to pick any of these approaches. I couldn't find good resources on the Internet, because of the lack of keywords I could provide. What approach is better? What pitfalls each has? What benefits can we get from each one?

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  • What's the best version control/QA workflow for a legacy system?

    - by John Cromartie
    I am struggling to find a good balance with our development and testing process. We use Git right now, and I am convinced that ReinH's Git Workflow For Agile Teams is not just great for capital-A Agile, but for pretty much any team on DVCS. That's what I've tried to implement but it's just not catching. We have a large legacy system with a complex environment, hundreds of outstanding and undiscovered defects, and no real good way to set up a test environment with realistic data. It's also hard to release updates without disrupting users. Most of all, it's hard to do thorough QA with this process... and we need thorough testing with this legacy system. I feel like we can't really pull off anything as slick as the Git workflow outlined in the link. What's the way to do it?

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  • How does the "Fourth Dimension" work with arrays?

    - by Questionmark
    Abstract: So, as I understand it (although I have a very limited understanding), there are three dimensions that we (usually) work with physically: The 1st would be represented by a line. The 2nd would be represented by a square. The 3rd would be represented by a cube. Simple enough until we get to the 4th -- It is kinda hard to draw in a 3D space, if you know what I mean... Some people say that it has something to do with time. The Question: Now, that is all great with me. My question isn't about this, or I'd be asking it on MathSO or PhysicsSO. My question is: How does the computer handle this with arrays? I know that you can create 4D, 5D, 6D, etc... arrays in many different programming languages, but I want to know how that works.

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  • Big Oh notation does not mention constant value

    - by user883561
    I am a programmer and have just started reading Algorithms. I am not completely convinced with the notations namely Bog Oh, Big Omega and Big Theta. The reason is by definition of Big Oh, it states that there should be a function g(x) such that it is always greater than or equal to f(x). Or f(x) <= c.n for all values of n n0. My doubt is the why dont we mention the constant value in the definition? For example. lets say a function 6n+4, we denote it as O(n). but its not true that the definition holds good for all constant value. this holds good only when c = 10 and n = 1. For lesser values of c than 6, the value of n0 increases. So why we do not mention the constant value as a part of the definition.

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  • Open source ASP.NET MVC project for a SaaS application

    - by DotnetDude
    I am working on a personal project that offers a service online. I'd like put this out to the public. I don't want to reinvent the wheel and use an existing template/open source project and add my service specific functionality. The features I am looking for are: Support for different roles (I need to have an admin role, customer and preferred customer roles) An admin section where admins can manage user accounts, login as with users credentials for providing support Customer pages that are role specific (Ex: Some functionality can be used by preferred customers but not non preferred ones) Preferably a pricing/plans page with payment gateway integration These are some of the basic pages available in most of service sites online. Is there a MVC 3 (preferably 4) written in C# that I can use as a shell to build upon? Thanks

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  • What is the role of C++ today?

    - by hades
    Currently I'm an IT student and I'm wondering what is still important in C++ today, what for is it used? I completed basic C++ course in my university but I can't imagine where can I use my knowledge and in which direction should I go learning C++. In other words what should I learn to become a successful C++ programmer? Currently I'm learning Java just because I don't see clearly in which area C++ could be useful today, but I clearly know which kind of work I'll be doing as a Java programmer. But I still hope that C++ isn't dead.

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  • How to analyze data

    - by Subhash Dike
    We are working on an application that allows user to search/read some content in a particular domain. We wanted to add some capability in the app which can suggest user some content based on the usage pattern (analyze data based on frequency and relevance). Currently every time user search or read something we do store that information in backend database. We would like to use this data to present some additional content to user. Could someone explain what kind of tools will be required for such a job and any example? And what this concept is called, data analysis? data mining? business intelligence? or something else? Update: Sorry for being too broad, here is an example SQL Database (Just to give an idea, actual db is little different with normalization and stuff) Table: UserArticles Fields: UserName | ArticleId | ArticleTitle | DateVisited | ArticleCategory Table: CategoryArticles Fields: Category | Article Title | Author etc. One Category may have one more articles. One user may have read the same article multiple times (in this case we place additional entry in the user article table. Task: Use the information availabel in UserArticle table and rank categories in order which would be presented to user automatically in other part of application. Factors to be considered are frequency and recency. This might be possible through simple queries or may require specialized tools. Either way, the task is what mention above. I am not too sure which route to take, hence the question. Thoughts??

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  • Help me understand a part of Java Language Specification

    - by Software Engeneering Learner
    I'm reading part 17.2.1 of Java language specification: http://docs.oracle.com/javase/specs/jls/se7/html/jls-17.html#jls-17.2.1 I won't copy a text, it's too long, but I would like to know, why for third step of sequence they're saying that If thread t was removed from m's wait set in step 2 due to an interrupt Thread couldn't get to step 2 it wasn't removed from wait set, because it written for the step 1: Thread t does not execute any further instructions until it has been removed from m's wait set Thus thread can't be removed from wait set in step 2 whatever it's due to, because it was already removed. Please help me understand this.

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  • How do you cope with ugly code that you wrote?

    - by Ralph
    So your client asks you to write some code, so you do. He then changes the specs on you, as expected, and you diligently implement his new features like a good little lad. Except... the new features kind of conflict with the old features, so now your code is a mess. You really want to go back and fix it, but he keeps requesting new things and every time you finish cleaning something, it winds up a mess again. What do you do? Stop being an OCD maniac and just accept that your code is going to wind up a mess no matter what you do, and just keep tacking on features to this monstrosity? Save the cleaning for version 2?

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  • What do you do if you reach a design dead-end in evolutionary methods like Agile or XP?

    - by Dipan Mehta
    As I was reading Martin Fowler's famous blog post Is Design Dead?, one of the striking impressions I got is that given the fact that in Agile Methodology and Extreme Programming, the design as well as programming is evolutionary, there are always points where things need to get refactored. It may be possible that when a programmer's level is good, and they understand design implications and don't make critical mistakes, the code continues to evolve. However, in a normal context, what is the ground reality in this context? In a normal day given some significant development goes into product, and when critical change occurs in requirement isn't it a constraint that how much ever we wish, fundamental design aspects cannot be modified? (without throwing away major part of the code). Is it not quite likely that one reaches dead-end on any further possible improvement on design and requirements? I am not advocating any non-Agile practice here, but I want to know from people who practice agile or iterative or evolutionary development methods, as for their real experiences. Have you ever reached such dead-ends? How have you managed to avoid it or escaped it? Or are there measures to ensure that design remains clean and flexible as it evolves?

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