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  • How do you encode Algebraic Data Types in a C#- or Java-like language?

    - by Jörg W Mittag
    There are some problems which are easily solved by Algebraic Data Types, for example a List type can be very succinctly expressed as: data ConsList a = Empty | ConsCell a (ConsList a) consmap f Empty = Empty consmap f (ConsCell a b) = ConsCell (f a) (consmap f b) l = ConsCell 1 (ConsCell 2 (ConsCell 3 Empty)) consmap (+1) l This particular example is in Haskell, but it would be similar in other languages with native support for Algebraic Data Types. It turns out that there is an obvious mapping to OO-style subtyping: the datatype becomes an abstract base class and every data constructor becomes a concrete subclass. Here's an example in Scala: sealed abstract class ConsList[+T] { def map[U](f: T => U): ConsList[U] } object Empty extends ConsList[Nothing] { override def map[U](f: Nothing => U) = this } final class ConsCell[T](first: T, rest: ConsList[T]) extends ConsList[T] { override def map[U](f: T => U) = new ConsCell(f(first), rest.map(f)) } val l = (new ConsCell(1, new ConsCell(2, new ConsCell(3, Empty))) l.map(1+) The only thing needed beyond naive subclassing is a way to seal classes, i.e. a way to make it impossible to add subclasses to a hierarchy. How would you approach this problem in a language like C# or Java? The two stumbling blocks I found when trying to use Algebraic Data Types in C# were: I couldn't figure out what the bottom type is called in C# (i.e. I couldn't figure out what to put into class Empty : ConsList< ??? >) I couldn't figure out a way to seal ConsList so that no subclasses can be added to the hierarchy What would be the most idiomatic way to implement Algebraic Data Types in C# and/or Java? Or, if it isn't possible, what would be the idiomatic replacement?

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  • An alternative to multiple inheritance when creating an abstraction layer?

    - by sebf
    In my project I am creating an abstraction layer for some APIs. The purpose of the layer is to make multi-platform easier, and also to simplify the APIs to the feature set that I need while also providing some functionality, the implementation of which will be unique to each platform. At the moment, I have implemented it by defining and abstract class, which has methods which creates objects that implement interfaces. The abstract class and these interfaces define the capabilities of my abstraction layer. The implementation of these in my layer should of course be arbitrary from the POV view of my application, but I have done it, for my first API, by creating chains of subclasses which add more specific functionality as the features of the APIs they expose become less generic. An example would probably demonstrate this better: //The interface as seen by the application interface IGenericResource { byte[] GetSomeData(); } interface ISpecificResourceOne : IGenericResource { int SomePropertyOfResourceOne {get;} } interface ISpecificResourceTwo : IGenericResource { string SomePropertyOfResourceTwo {get;} } public abstract class MyLayer { ISpecificResourceOne CreateResourceOne(); ISpecificResourceTwo CreateResourceTwo(); void UseResourceOne(ISpecificResourceOne one); void UseResourceTwo(ISpecificResourceTwo two); } //The layer as created in my library public class LowLevelResource : IGenericResource { byte[] GetSomeData() {} } public class ResourceOne : LowLevelResource, ISpecificResourceOne { int SomePropertyOfResourceOne {get{}} } public class ResourceTwo : ResourceOne, ISpecificResourceTwo { string SomePropertyOfResourceTwo {get {}} } public partial class Implementation : MyLayer { override UseResourceOne(ISpecificResourceOne one) { DoStuff((ResourceOne)one); } } As can be seen, I am essentially trying to have two inheritance chains on the same object, but of course I can't do this so I simulate the second version with interfaces. The thing is though, I don't like using interfaces for this; it seems wrong, in my mind an interface defines a contract, any class that implements that interface should be able to be used where that interface is used but here that is clearly not the case because the interfaces are being used to allow an object from the layer to masquerade as something else, without the application needing to have access to its definition. What technique would allow me to define a comprehensive, intuitive collection of objects for an abstraction layer, while their implementation remains independent? (Language is C#)

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  • Application layer vs domain layer?

    - by Louis Rhys
    I am reading Domain-Driven Design by Evans and I am at the part discussing the layered architecture. I just realized that application and domain layers are different and should be separate. In the project I am working on, they are kind of blended and I can't tell the difference until I read the book (and I can't say it's very clear to me now), really. My questions, since both of them concerns the logic of the application and are supposed to be clean of technical and presentation aspects, what are the advantages of drawing a boundary these two?

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  • How do you author code

    - by garbagecollector
    This is something I was never taught. I have seen alot of different types of authoring styles. I code primarily in Java and Python. I was wondering if there was a standard authoring style or if everything is freestyle. Also if you answer would you mind attaching the style you use to author files that your create at home or at work. I usually just go @author garbagecollector @company garbage inc.

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  • I'm a CS student, and honestly, I don't understand Knuth's books

    - by Raymond Ho
    I stumbled upon this quote from Bill Gates: "You should definitely send me a resume if you can read the whole thing." He was talking about The Art of Programming books. So I was pretty curious and want to read it all. But honestly, I don't understand it. I'm really not that intellectual. So this should be the reason why I can't understand it, but I am eager to learn. I'm currently reading Volume 1 about fundamental algorithms. Are there any books out there that are friendly for novices/slow people like me, which would help to build up my knowledge so that I can read Knuth's book with ease in the future?

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  • Should I modify an entity with many parameters or with the entity itself?

    - by Saeed Neamati
    We have a SOA-based system. The service methods are like: UpdateEntity(Entity entity) For small entities, it's all fine. However, when entities get bigger and bigger, to update one property we should follow this pattern in UI: Get parameters from UI (user) Create an instance of the Entity, using those parameters Get the entity from service Write code to fill the unchanged properties Give the result entity to the service Another option that I've experienced in previous experiences is to create semantic update methods for each update scenario. In other words instead of having one global all-encompasing update method, we had many ad-hoc parametric methods. For example, for the User entity, instead of having UpdateUser (User user) method, we had these methods: ChangeUserPassword(int userId, string newPassword) AddEmailToUserAccount(int userId, string email) ChangeProfilePicture(int userId, Image image) ... Now, I don't know which method is truly better, and for each approach, we encounter problems. I mean, I'm going to design the infrastructure for a new system, and I don't have enough reasons to pick any of these approaches. I couldn't find good resources on the Internet, because of the lack of keywords I could provide. What approach is better? What pitfalls each has? What benefits can we get from each one?

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  • How to share code as open source?

    - by Ethel Evans
    I have a little program that I wrote for a local group to handle a somewhat complicated scheduling issue for scheduling multiple meetings in multiple locations that change weekly according to certain criteria. It's a niche need, but I wouldn't be surprised if there are other groups that could use software like this. In fact, we've had requests from others for directions on starting a group like this, and if their groups get as big, they might also want special software to help with scheduling. I plan to continue developing the program and eventually make it an online web app, but a very simple alpha version is completed as a console app. I'd like to make it available as open source, but I have no idea what kind of process I should go through first. Right now, all I have is Java code, not even unit-tested thoroughly. I haven't shown the code to anyone else. There is no documentation. I don't know where I would put the code so others could access it. I don't know anything about licensing it. I don't know what kind of support people will expect from me if I release it as open source. I have no idea what else I should worry about. Can someone outline for me (or post an article(s) that outlines) the process of taking open source software from "coded" to "completed / available"? I really don't want to embarrass myself by doing things weirdly.

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  • Updating large icon in iTunes Connect

    - by Shaggy Frog
    Just wanted to see if I understand properly how/when one can change the "Large icon" for their iOS app in iTunes Connect. Questions are in bold below. To start, first the facts (as I gather) from version 6.6 of the iTC guide (March 2, 2011): The Large Icon is a "locked" piece of version information "You will only be permitted to edit Locked version information when your app is in an Editable state" The "Editable" states are: Prepare For Upload Waiting For Upload Waiting For Review Waiting For Export Compliance Upload Received Rejected Developer Rejected Invalid Binary Missing Screenshot Am I missing anything up until this point? If not, then am I correct to say that the only time I can change an app's Large Icon is when I update the application? Here's a more specific use case: My app is currently on sale, version 2.0 I have version 2.1 ready, and I want the update to coincide with a sale, so I also put a "SALE" banner on top of my large icon (what most devs are doing) I have to upload this "SALE" Large Icon when I upload the binary. If I wait until it's been reviewed, it's too late, and I'll have developer-reject the binary so I can fix it. Is this correct? Say I want the sale to last a week. So at the end of that week, I'll want to switch my Large Icon back to the pre-"SALE" version. Will I necessarily have to upload a new binary at that time? (Also posted on the Developer Forums, but it's getting no love there...)

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  • Real-time chat in Ruby on Rails

    - by Skydreamer
    First, I'm sorry because I know this question has been asked many times but I'm still looking forward to finding the answer to my problem. I'd want to implement a Real-time chat for my Rails app but I can't really host the server which handles the sockets. I've tried Faye but it needs a server. I've also heard of pusher but it's limited to 20 users at a time on the chat and I can't really be sure they won't be more. I've thought of irc but I think I can't really embed it into a rails app, maybe it needs sockets... So here's my problem, can I implement a real-time chat without owning a server ? What can you advice me ? Thank you for your answers.

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  • Is Haskell's type system an obstacle to understanding functional programming?

    - by Eric Wilson
    I'm studying Haskell for the purpose of understanding functional programming, with the expectation that I'll apply the insight that I gain in other languages (Groovy, Python, JavaScript mainly.) I choose Haskell because I had the impression that it is very purely functional, and wouldn't allow for any reliance on state. I did not choose to learn Haskell because I was interested in navigating an extremely rigid type system. My question is this: Is a strong type system a necessary by-product of an extremely pure functional language, or is this an unrelated design choice particular to Haskell? If it is the latter, I'm curious what would be the most purely functional language that is dynamically typed. I'm not particularly opposed to strong typing, it has its place, but I'm having a hard time seeing how it benefits me in this educational endeavor.

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  • What do you do if you reach a design dead-end in evolutionary methods like Agile or XP?

    - by Dipan Mehta
    As I was reading Martin Fowler's famous blog post Is Design Dead?, one of the striking impressions I got is that given the fact that in Agile Methodology and Extreme Programming, the design as well as programming is evolutionary, there are always points where things need to get refactored. It may be possible that when a programmer's level is good, and they understand design implications and don't make critical mistakes, the code continues to evolve. However, in a normal context, what is the ground reality in this context? In a normal day given some significant development goes into product, and when critical change occurs in requirement isn't it a constraint that how much ever we wish, fundamental design aspects cannot be modified? (without throwing away major part of the code). Is it not quite likely that one reaches dead-end on any further possible improvement on design and requirements? I am not advocating any non-Agile practice here, but I want to know from people who practice agile or iterative or evolutionary development methods, as for their real experiences. Have you ever reached such dead-ends? How have you managed to avoid it or escaped it? Or are there measures to ensure that design remains clean and flexible as it evolves?

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  • Algorithm to Solve Most of a Problem

    - by Mike G
    I need an Algorithm/Design Pattern that allows me to try to get the maximum number of rules followed. So I have a couple teams and I need to pair them with a referee and against each other into a round robin. There a rules on who can compete with who and who can judge who so I need to find the configuration that satisfies the most of these. Some rules are more important than others and are "worth more" when evaluating "what satisfies the most of them" There probably isn't a algorithm for this, but is there a design pattern that could help me maximize my chances of finding this configuration?

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  • Recommended solutions for integrating iOS with .NET, at the service tier

    - by George
    I'm developing an application, in iOS, that is required to connect to my Windows Server to poll for new data, update, etc. As a seasoned C# developer, my first instinct is to start a new project in Visual Studio and select Web Service, letting my bias (and comfort level) dictate the service layer of my application. However, I don't want to be biased, and I don't base my decision on a service which I am very familiar with, at the cost of performance. I would like to know what other developers have had success using, and if there is a default standard for iOS service layer development? Are there protocols that are easier to consume than others within iOS? Better ones for the size and/or compression of data? Is there anything wrong with using SOAP? I know it's "big" in comparison to protocols like JSON.

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  • What are the advantages of programming to under an OS as opposed to bare metal executive?

    - by gby
    Assume you are presented with an embedded system application to program, in C, on a multi-core environment (think a Cavium or Tilera) and need to choose between two environments: Code the application under Linux in SMP mode or code the application under a thin bare metal executive (something like a very minimal RTOS), perhaps with a single core running UP Linux that can serve control tasks. For the purpose of this question, assume that both environment provide the same level of performance guarantees in any measurable aspects of run time performance, including number of meaningful action per second, jitter, latency, real time considerations - the works. (and yes, I realize this is by far not a trivial assumption at all, bare with me). How would you justify going with a Linux SMP based solution rather then a bare metal thin executive solution? The question may seems silly. It certainly seems obvious to me - but I have to convince someone that does not think the same. Could you help make a list of arguments in favor of choosing a real SMP aware OS (Linux) vs. a bare metal executive assuming performance guarantees are NOT an issue? Many thanks

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  • Data Structure for Small Number of Agents in a Relatively Big 2D World

    - by Seçkin Savasçi
    I'm working on a project where we will implement a kind of world simulation where there is a square 2D world. Agents live on this world and make decisions like moving or replicating themselves based on their neighbor cells(world=grid) and some extra parameters(which are not based on the state of the world). I'm looking for a data structure to implement such a project. My concerns are : I will implement this 3 times: sequential, using OpenMP, using MPI. So if I can use the same structure that will be quite good. The first thing comes up is keeping a 2D array for the world and storing agent references in it. And simulate the world for each time slice by checking every cell in each iteration and further processing if an agents is found in the cell. The downside is what if I have 1000x1000 world and only 5 agents in it. It will be an overkill for both sequential and parallel versions to check each cell and look for possible agents in them. I can use quadtree and store agents in it, but then how can I get the information about neighbor cells then? Please let me know if I should elaborate more.

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  • Microsoft Interview Preparation

    - by Manish
    I have 8 years of java background. Need help in identifying topics I need to prepare for Microsoft interview. I need to know how many rounds Microsoft will have and what all things these rounds consist of. I have identified the following topics. Please let me know if I need to prepare anything else as well. Arrays Linked Lists Recursion Stacks Queue Trees Graph -- What all I should prepare here Dynamic Programming -- again what all I need to prepare Sorting, Searching String Algos

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  • How to improve testing your own code

    - by Peter
    Hi guys, Today I checked in a change on some code which turned out to be not working at all due to something rather stupid yet very crucial. I feel really bad about it and I hope I finally learn something from it. The stupid thing is, I've done these things before and I always tell myself, next time I won't be so stupid... Then it happens again and I feel even worse about it. I know you should keep your chin up and learn from your mistakes but here's the thing: I try to improve myself, I just don't see how I can prevent these things from happening. So, now I'm asking you guys: Do you have certain groundrules when testing your code?

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  • C# inherit from a class in a different DLL

    - by Onno
    I need to make an application that needs to be highly modular and that can easily be expanded with new functionality. I've thought up a design where I have a main window and a list of actions that are implemented using a strategy pattern. I'd like to implement the base classes/interfaces in a DLL and have the option of loading actions from DLL's which are loaded dynamically when the application starts. This way the main window can initiate actions without having to recompile or redistribute a new version. I just have to (re)distribute new DLL's which I can update dynamically at runtime. This should enable very easy modular updating from a central online source. The 'action' DLL's all inherit their structure from the code defined in the the DLL which defines the main strategy pattern structure and it's abstract factory. I'd like to know if C# /.Net will allow such a construction. I'd also like to know whether this construction has any major problems in terms of design.

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  • Implicit OAuth2 endpoint vs. cookies

    - by Jamie
    I currently have an app which basically runs two halves of an API - a restful API for the web app, and a synchronisation API for the native clients (all over SSL). The web app is completely javascript based and is quite similar to the native clients anyway - except it currently does not work offline. What I'm hoping to do is merge the fragmented APIs into a single restful API. The web app currently authenticates by issuing a cookie to the client whereas the native clients work using a custom HMAC access token implementation. Obviously a public/private key scenario for a javascript app is a little pointless. I think the best solution would be to create an OAuth2 endpoint on the API (like Instagram, for example http://instagram.com/developer/authentication/) which is used by both the native apps and the web app. My question is, in terms of security how does an implicit OAuth2 flow compare (storing the access token in local storage) to "secure" cookies? Presumably although SSL solves man in the middle attacks, the user could theoretically grab the access token from local storage and copy it to another machine?

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  • What effects do various drugs have on coding style / productivity? [closed]

    - by codecraft
    Can anyone tell me what the effect of various drugs are on coding style, and if coding on drugs can be more productive, or more fun? Are some types of drugs better suited to certain tasks and phases of software development? And which programming languages are best suited to coding on drugs? It would be great if you could back up your answers by data, probably even code snippets showcasing the effect of the drug experience.

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  • Play or Lift: which one is more explicit?

    - by Andrea
    I am going to investigate web development with Scala, and the choice is between learning Lift or Play: probably I will not have enough time to try both, at least at first. Now, many comparisons between the two are available on the internet, but I would like to know how do they compare with respect to being explicit and involving less magic. Let me explain what I mean by example. I have used, to various degrees, CakePHP, symfony2, Django and Grails. I feel a very clear distinction between Django and symfony2, which are very explicit about what you are doing, and Grails and CakePHP, which try to do their best to guess what you are trying to achieve and often feel "magical". Let me give some examples comparing Django and Grails. In Django, views are functions that take a request as input and return a response. You can instantiate explicitly an instance of HttpResponse and populate its body with a string, or you can use shortcut functions to leverage the template system. In any case the return value from your view always has the same type. In contrast, the render method from Grails is highly polymorphic. You can throw a context at it and it will try to render a template which is found by convention using that context. Or you can pass it a pair of a template path and a context and that will work too. Or a string. Or XML. Grails tries hard to make sense of whatever you return from your controller. In the Django ORM, each model class has a static attribute representing the manager for that class. That manager exposes a fluent interface to build querysets. In Grails, you can have a similar functionality by composing detached criteria. Still, the most common way to query objects seems to be the use of runtime-generated methods like FindUserByEmailNotNull or FindPostByDateGreaterThan. I will not go further, but my point is that in Django-like frameworks you have control over the whole flow of the request/response process, while in Grails-like ones I feel I only have to feel the blanks and the framework will manage the rest of the flow for me. This is not to criticize Grails or CakePHP; which type you prefer is mainly a matter of preference. In fact, I happen to like some aspects of Grails, but I feel more comfortable with a framework which does less for me. Back to the point of the question: which one among Play and Lift is more explicit about what you do and which one tries to simplify more what you have to do with a layer of "magic"?

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  • Popular programming books which have been translated into Russian

    - by arikfr
    I'm looking for recommendations of popular programming books that have been translated into Russian. I'm talking about books like: Test-Driven Development by Example by Kent Beck Code Complete The Pragmatic Programmer And other books like them. Also, recommendations for books in Russian by other authors but about similar topics (TDD, BDD, general programming methodologies) will be appreciated.

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  • Perfomance of 8 bit operations on 64 bit architechture

    - by wobbily_col
    I am usually a Python / Database programmer, and I am considering using C for a problem. I have a set of sequences, 8 characters long with 4 possible characters. My problem involves combining sets of these sequences and filtering which sets match a criteria. The combinations of 5 run into billions of rows and takes around an hour to run. So I can represent each sequence as 2 bytes. If I am working on a 64 bit architechture will I gain any advantage by keeping these data structures as 2 bytes when I generate the combinations, or will I be as well storing them as 8 bytes / double ? (64 bit = 8 x 8) If I am on a 64 bit architecture, all registers will be 64 bit, so in terms of operations that shouldn´t be any faster (please correct me if I am wrong). Will I gain anything from the smaller storage requirements - can I fit more combinations in memory, or will they all take up 64 bits anyway? And finally, am I likley to gain anything coding in C. I have a first version, which stores the sequence as a small int in a MySQL database. It then self joins the tabe to itself a number of times in order to generate all the possible combinations. The performance is acceptable, depending on how many combinations are generated. I assume the database must involve some overhead.

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  • Learning PHP OOP

    - by Ryan Murphy
    I have been coding PHP for about 2 years now and I THINK that I have a very good grasps of the fundamental parts of PHP, i.e. Functions foreach/IF statements sessions/cookies POST/GET Amongst a few others. I want to move on to learning OOP PHP now, so learning how to use classes and making it a really valuable skill. I have 1 requirement, the source must be a respected source that doesn't teach developers bad habits. I have the book: PHP and MySQL Web Development However, as useful as that is I would like an online source. I would like to know from people with experience in OOP PHP, how and where did they learn OOP PHP. Obviously by doing, but I would really appreciate some great resources which help me along the way.

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  • Pattern for a class that does only one thing

    - by Heinzi
    Let's say I have a procedure that does stuff: void doStuff(initalParams) { ... } Now I discover that "doing stuff" is quite a compex operation. The procedure becomes large, I split it up into multiple smaller procedures and soon I realize that having some kind of state would be useful while doing stuff, so that I need to pass less parameters between the small procedures. So, I factor it out into its own class: class StuffDoer { private someInternalState; public Start(initalParams) { ... } // some private helper procedures here ... } And then I call it like this: new StuffDoer().Start(initialParams); or like this: new StuffDoer(initialParams).Start(); And this is what feels wrong. When using the .NET or Java API, I always never call new SomeApiClass().Start(...);, which makes me suspect that I'm doing it wrong. Sure, I could make StuffDoer's constructor private and add a static helper method: public static DoStuff(initalParams) { new StuffDoer().Start(initialParams); } But then I'd have a class whose external interface consists of only one static method, which also feels weird. Hence my question: Is there a well-established pattern for this type of classes that have only one entry point and have no "externally recognizable" state, i.e., instance state is only required during execution of that one entry point?

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