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  • Static vs Non Static constructors

    - by Neil N
    I can't think of any reasons why one is better than the other. Compare these two implementations: public class MyClass { public myClass(string fileName) { // some code... } } as opposed to: public class MyClass { private myClass(){} public static Create(string fileName) { // some code... } } There are some places in the .Net framework that use the static method to create instances. At first I was thinking, it registers it's instances to keep track of them, but regular constructors could do the same thing through the use of private static variables. What is the reasoning behind this style?

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  • PHP 5.3: Late static binding doesn't work for properties when defined in parent class while missing in child class

    - by DavidPesta
    Take a look at this example, and notice the outputs indicated. <?php class Mommy { protected static $_data = "Mommy Data"; public static function init( $data ) { static::$_data = $data; } public static function showData() { echo static::$_data . "<br>"; } } class Brother extends Mommy { } class Sister extends Mommy { } Brother::init( "Brother Data" ); Sister::init( "Sister Data" ); Brother::showData(); // Outputs: Sister Data Sister::showData(); // Outputs: Sister Data ?> My understanding was that using the static keyword would refer to the child class, but apparently it magically applies to the parent class whenever it is missing from the child class. (This is kind of a dangerous behavior for PHP, more on that explained below.) I have the following two things in mind for why I want to do this: I don't want the redundancy of defining all of the properties in all of the child classes. I want properties to be defined as defaults in the parent class and I want the child class definition to be able to override these properties wherever needed. The child class needs to exclude properties whenever the defaults are intended, which is why I don't define the properties in the child classes in the above example. However, if we are wanting to override a property at runtime (via the init method), it will override it for the parent class! From that point forward, child classes initialized earlier (as in the case of Brother) unexpectedly change on you. Apparently this is a result of child classes not having their own copy of the static property whenever it isn't explicitly defined inside of the child class--but instead of throwing an error it switches behavior of static to access the parent. Therefore, is there some way that the parent class could dynamically create a property that belongs to the child class without it appearing inside of the child class definition? That way the child class could have its own copy of the static property and the static keyword can refer to it properly, and it can be written to take into account parent property defaults. Or is there some other solution, good, bad, or ugly?

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  • Is there any short way to load data to the properties of a class, for each column name matching the properties of the class?

    - by Ugur Gümüshan
    I want to load data to an instance of an object using its constructor and I write $this->property=$row["colname"] each time for each property. the mysql_fetch_object function fetches the data as an object but I am not sure if the instance of an object can be assigned to some object from inside. othwerwise I would use __construct($object) { $this=$object; } //doesn't give any syntax error Maybe I should look into iteration of properties and use foreach($object as $key => $value) $value=$object[$key]; or can I assign like $this=$object; within the constructor?

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  • how to return the current object?

    - by ajsie
    in code igniter you can type: $query = $this->db->query("YOUR QUERY"); foreach ($query->result() as $row) { echo $row->title; echo $row->name; echo $row->body; } i guess that the query method returns the object it's part of. am i correct? if i am, how do you type the line where it returns the object? so what i wonder is how it looks like inside the query method for the above code to be functional. public function query($sql) { // some db logic here with the $sql and saves the values to the properties (title, name and body) return X } with other words, what should X be?

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  • How to maintain a pool of names ?

    - by Jacques René Mesrine
    I need to maintain a list of userids (proxy accounts) which will be dished out to multithreaded clients. Basically the clients will use the userids to perform actions; but for this question, it is not important what these actions are. When a client gets hold of a userid, it is not available to other clients until the action is completed. I'm trying to think of a concurrent data structure to maintain this pool of userids. Any ideas ? Would a ConcurrentQueue do the job ? Clients will dequeue a userid, and add back the userid when they are finished with it.

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  • What's the idiomatic way of inheriting data access functionality as well as object properties?

    - by Knut Arne Vedaa
    Suppose the following (slightly pseudo-code for brevity): class Basic { String foo; } class SomeExtension extends Basic { String bar; } class OtherExtension extends Basic { String baz; } class BasicService { Basic getBasic() { } } class SomeExtensionService extends BasicService { SomeExtension getSomeExtension() { } } class OtherExtensionService extends BasicService { OtherExtension getOtherExtension() { } } What would be the most idiomatic, elegant way to implement the get-() service methods with the most possible code reuse? Obviously you could do it like this: class BasicService { Basic getBasic() { Basic basic = new Basic(); basic.setFoo("some kind of foo"); return basic; } } class SomeExtensionService { SomeExtension getSomeExtension() { SomeExtension someExtension = new SomeExtension; Basic basic = getBasic(); someExtension.setFoo(basic.getFoo()); someExtension.setBar("some kind of bar"); return someExtension; } } But this would be ugly if Basic has a lot of properties, and also you only need one object, as SomeExtension already inherits Basic. However, BasicService can obviously not return a SomeExtension object. You could also have the get methods not create the object themselves, but create it at the outermost level and pass it to the method for filling in the properties, but I find that too imperative. (Please let me know if the question is confusingly formulated.)

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  • PHP: Prevent chained method from returning?

    - by Industrial
    Hi, I am having some headaches regarding method chaining for a quite simple PHP class that returns a value, which sometimes need to go through a decryption process: $dataset = new Datacontainer; $key = $dataset->get('key'); $key2 = $dataset->get('key')->decrypt(); The get method is where the return lives. So the call to the decrypt method on the second row isn't going to work in its current state. Can I do something to setup the get method to return only when nothing is chained to it, or what would be the best way to re-factor this code?

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  • when does static member gets memory.

    - by vaibhav
    I have a class which have a static member. As I understand all static members are common for all instance of the class. So it means static members would get memory only once. Where is this memory is allocated (Stack or Heap) and when this memory get allocated.

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  • How to set default values to all wrong or null parameters of method?

    - by Roman
    At the moment I have this code (and I don't like it): private RenderedImage private RenderedImage getChartImage (GanttChartModel model, String title, Integer width, Integer height, String xAxisLabel, String yAxisLabel, Boolean showLegend) { if (title == null) { title = ""; } if (xAxisLabel == null) { xAxisLabel = ""; } if (yAxisLabel == null) { yAxisLabel = ""; } if (showLegend == null) { showLegend = true; } if (width == null) { width = DEFAULT_WIDTH; } if (height == null) { height = DEFAULT_HEIGHT; } ... } How can I improve it? I have some thoughts about introducing an object which will contain all these parameters as fields and then, maybe, it'll be possible to apply builder pattern. But still don't have clear vision how to implement that and I'm not sure that it's worth to be done. Any other ideas?

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  • Some specific questions about object oriented and MVC design.

    - by Samn
    I have two objects, Users and Mail. Users create Mail objects and send them to other users. If I wanted to get all mail for a User, I could create a method like GetMail() that would return an array of Mail objects owned by that User. But if I wanted to get all mail across the system, what "type" of object would be responsible for that? To solve this problem, I usually create a Manager, which is an object responsible for dealing with a collection of a particular type of object. MailManager deals with collections of Mail objects. GetMailForUser() is one method, GetAllMail() is another method. The User objects invokes the MailManager and executes GetMailForUser(me). Is this stupid? When a user executes the controller CreateMail, a new instance of the Mail object is created. The Mail object, seeing it is creating a new Mail of type 'sent', decides to go ahead and create a second Mail object for the recipient, of type 'received'. Creating one Mail object triggers the creation of a second Mail object. Is this stupid? Should the controller have created both Mail objects, or just the first 'sent' one? When two Users are friends, the association is stored in a table of Relationships. I use a simple object for Relationships. A RelationshipManager has a method called GetFriendsForUser(). The User object has a method GetFriends(), which invokes the RelationshipManager. Is this stupid?

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  • What would you do if you coded a C++/OO cross-platform framework and realize its laying on your disk

    - by Manuel
    This project started as a development platform because i wanted to be able to write games for mobile devices, but also being able to run and debug the code on my desktop machine too (ie, the EPOC device emulator was so bad): the platforms it currently supports are: Window-desktop WinCE Symbian iPhone The architecture it's quite complete with 16bit 565 video framebuffer, blitters, basic raster ops, software pixel shaders, audio mixer with shaders (dsp fx), basic input, a simple virtual file system... although this thing is at it's first write and so there are places where some refactoring would be needed. Everything has been abstracted away and the guiding principle are: mostly clean code, as if it was a book to just be read object-orientation, without sacrifying performances mobile centric The idea was to open source it, but without being able to manage it, i doubt the software itself would benefit from this move.. Nevertheless, i myself have learned a lot from unmaintained projects. So, thanking you in advance for reading all this... really, what would you do?

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  • How should I pass the translated text to my object in my multilingual application?

    - by boatingcow
    Up until now, I have maintained a 'dictionary' table in my database, for example: +-----------+---------------------------------------+-----------------------------------------------+--------+ | phrase | en | fr | etc... | +-----------+---------------------------------------+-----------------------------------------------+--------+ | generated | Generated in %1$01.2f seconds at %2$s | Créée en %1$01.2f secondes à %2$s aujourd'hui | ... | | submit | Submit... | Envoyer... | ... | +-----------+---------------------------------------+-----------------------------------------------+--------+ I'll then select all rows from the database for the column that matches the locale we're interested in (or read the cache from a file to speed db lookup) and dump the dictionary into an array called $lng. Then I'll have HTML helper objects like this in my view: $html->input(array('type' => 'submit', 'value' => $lng['submit'], etc...)); ... $html->div(array('value' => sprintf($lng['generated'], $generated, date('H:i')), etc...)); The translations can appear in PDF, XLS and AJAX responses too. The problem with my approach so far is that I now have loads of global $lng; in every class where there is a function that spits out UI code.. How do other people get the translation into the object? Is it one scenario where globals aren't actually that bad? Would it be madness to create a class with accessors when the dictionary terms are all static?

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  • Method Overloading for NULL parameter

    - by Phani
    I have added three methods with parameters: public static void doSomething(Object obj) { System.out.println("Object called"); } public static void doSomething(char[] obj) { System.out.println("Array called"); } public static void doSomething(Integer obj) { System.out.println("Array called"); } When I am calling doSomething(null) , then compiler throws error as ambiguous methods. So Is the issue because Integer and char[] methods or Integer and Object methods?

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  • Limiting method access in protected section to few classes

    - by Bharat
    Hi, I want to limit the access of protected methods to certain inherited classes only. For example there is a base class like TBase = Class Protected Method1; Method2; Method3; Method4; End; I have two classes derived from TBase TDerived1 = Class(TBase) //Here i must access only Method1 and Method2 End; TDerived2 = Class(TBase) //Here i must access only Method3 and Method4 End; Then is it possible to access only Method1 and Method2 when i use objects of TDerived1 and Method3 and Method4 when i use objects of TDerived2

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  • Why is there no parameter contra-variance for overriding?

    - by Oak
    C++ and Java support return-type covariance when overriding methods. Neither, however, support contra-variance in parameter types - instead, it translates to overloading (Java) or hiding (C++). Why is that? It seems to me that there is no harm in allowing that. I can find one reason for it in Java - since it has the "choose-the-most-specific-version" mechanism for overloading anyway - but can't think of any reason for C++. Example (Java): class A { public void f(String s) {...} } class B extends A { public void f(Object o) {...} // Why doesn't this override A.f? }

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  • Designing different Factory classes (and what to use as argument to the factories!)

    - by devoured elysium
    Let's say we have the following piece of code: public class Event { } public class SportEvent1 : Event { } public class SportEvent2 : Event { } public class MedicalEvent1 : Event { } public class MedicalEvent2 : Event { } public interface IEventFactory { bool AcceptsInputString(string inputString); Event CreateEvent(string inputString); } public class EventFactory { private List<IEventFactory> factories = new List<IEventFactory>(); public void AddFactory(IEventFactory factory) { factories.Add(factory); } //I don't see a point in defining a RemoveFactory() so I won't. public Event CreateEvent(string inputString) { try { //iterate through all factories. If one and only one of them accepts //the string, generate the event. Otherwise, throw an exception. return factories.Single(factory => factory.AcceptsInputString(inputString)).CreateEvent(inputString); } catch (InvalidOperationException e) { throw new InvalidOperationException("No valid factory found to generate this kind of Event!", e); } } } public class SportEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("SportEvent1"); } public Event CreateEvent(string inputString) { return new SportEvent1(); } } public class MedicalEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("MedicalEvent1"); } public Event CreateEvent(string inputString) { return new MedicalEvent1(); } } And here is the code that runs it: static void Main(string[] args) { EventFactory medicalEventFactory = new EventFactory(); medicalEventFactory.AddFactory(new MedicalEvent1Factory()); medicalEventFactory.AddFactory(new MedicalEvent2Factory()); EventFactory sportsEventFactory = new EventFactory(); sportsEventFactory.AddFactory(new SportEvent1Factory()); sportsEventFactory.AddFactory(new SportEvent2Factory()); } I have a couple of questions: Instead of having to add factories here in the main method of my application, should I try to redesign my EventFactory class so it is an abstract factory? It'd be better if I had a way of not having to manually add EventFactories every time I want to use them. So I could just instantiate MedicalFactory and SportsFactory. Should I make a Factory of factories? Maybe that'd be over-engineering? As you have probably noticed, I am using a inputString string as argument to feed the factories. I have an application that lets the user create his own events but also to load/save them from text files. Later, I might want to add other kinds of files, XML, sql connections, whatever. The only way I can think of that would allow me to make this work is having an internal format (I choose a string, as it's easy to understand). How would you make this? I assume this is a recurrent situation, probably most of you know of any other more intelligent approach to this. I am then only looping in the EventFactory for all the factories in its list to check if any of them accepts the input string. If one does, then it asks it to generate the Event. If you find there is something wrong or awkward with the method I'm using to make this happen, I'd be happy to hear about different implementations. Thanks! PS: Although I don't show it in here, all the different kind of events have different properties, so I have to generate them with different arguments (SportEvent1 might have SportName and Duration properties, that have to be put in the inputString as argument).

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  • Is there any way to achieve multiple inheritance in php?

    - by Starx
    Lets say I have a parent class class parent { } ..... This parent has three sub class class child1 { } class child2 { } class child3 { } and these child classes have further smaller parts like class child1subpar1 { } class child1subpar2 { public function foo() { echo "hi"; } } class child2subpar1 { } class child2subpar2 { } Now, how to sum this whole up like class child1 extends child1subpar1, child1subpar2 { } class child2 extends child2subpar1, childsubpar1 { } class parent extends child1,child2,child3 { } I need to execute the methods in its inherited classes and do something like this $objparent = new parent; $objparent - foo();

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  • Resetting Objects vs. Constructing New Objects

    - by byronh
    Is it considered better practice and/or more efficient to create a 'reset' function for a particular object that clears/defaults all the necessary member variables to allow for further operations, or to simply construct a new object from outside? I've seen both methods employed a lot, but I can't decide which one is better. Of course, for classes that represent database connections, you'd have to use a reset method rather than constructing a new one resulting in needless connecting/disconnecting, but I'm talking more in terms of abstraction classes. Can anyone give me some real-world examples of when to use each method? In my particular case I'm thinking mostly in terms of ORM or the Model in MVC. For example, if I would want to retrieve a bunch of database objects for display and modify them in one operation.

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  • In what circumstances are instance variables declared as '_var' in 'use fields' private?

    - by Pedro Silva
    I'm trying to understand the behavior of the fields pragma, which I find poorly documented, regarding fields prefixed with underscores. This is what the documentation has to say about it: Field names that start with an underscore character are made private to the class and are not visible to subclasses. Inherited fields can be overridden but will generate a warning if used together with the -w switch. This is not consistent with its actual behavior, according to my test, below. Not only are _-prefixed fields visible within a subclass, they are visible within foreign classes as well (unless I don't get what 'visible' means). Also, directly accessing the restricted hash works fine. Where can I find more about the behavior of the fields pragma, short of going at the source code? { package Foo; use strict; use warnings; use fields qw/a _b __c/; sub new { my ( $class ) = @_; my Foo $self = fields::new($class); $self->a = 1; $self->b = 2; $self->c = 3; return $self; } sub a : lvalue { shift->{a} } sub b : lvalue { shift->{_b} } sub c : lvalue { shift->{__c} } } { package Bar; use base 'Foo'; use strict; use warnings; use Data::Dumper; my $o = Bar->new; print Dumper $o; ##$VAR1 = bless({'_b' => 2, '__c' => 3, 'a' => 1}, 'Foo'); $o->a = 4; $o->b = 5; $o->c = 6; print Dumper $o; ##$VAR1 = bless({'_b' => 5, '__c' => 6, 'a' => 4}, 'Foo'); $o->{a} = 7; $o->{_b} = 8; $o->{__c} = 9; print Dumper $o; ##$VAR1 = bless({'_b' => 8, '__c' => 9, 'a' => 7}, 'Foo'); }

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  • Overriding rubies spaceship operator <=>

    - by ericsteen1
    I am trying to override rubies <= (spaceship) operator to sort apples and oranges so that apples come first sorted by weight, and oranges second, sorted by sweetness. Like so: module Fruity attr_accessor :weight, :sweetness def <=>(other) # use Array#<=> to compare the attributes [self.weight, self.sweetness] <=> [other.weight, other.sweetness] end include Comparable end class Apple include Fruity def initialize(w) self.weight = w end end class Orange include Fruity def initialize(s) self.sweetness = s end end fruits = [Apple.new(2),Orange.new(4),Apple.new(6),Orange.new(9),Apple.new(1),Orange.new(22)] p fruits #should work? p fruits.sort But this does not work, can someone tell what I am doing wrong here, or a better way to do this?

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