Search Results

Search found 1449 results on 58 pages for 'oop'.

Page 24/58 | < Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >

  • when does static member gets memory.

    - by vaibhav
    I have a class which have a static member. As I understand all static members are common for all instance of the class. So it means static members would get memory only once. Where is this memory is allocated (Stack or Heap) and when this memory get allocated.

    Read the article

  • What's wrong with my destructor?

    - by Ahmed Sharara
    // Sparse Array Assignment.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); node* dummy; int rowd,cold; //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; rowd=rows;cold=cols; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ cout<<"array is deleted"<<endl; for(int i=rowd;i>=0;i--){ for(int j=cold;j>=0;j--){ if(exist(rowPtr[i],i,j)) delete get(rowPtr[i],i,j); } } // it stops in the last loop & doesnt show the done word cout<<"done"<<endl; delete [] rowPtr; delete [] colPtr; delete dummy; } void MultiLinkedListSparseArray::log(char *s){ logfile=s; } void MultiLinkedListSparseArray::setCell(int row,int col,int value){ if(exist(rowPtr[row],row,col)){ (*get(rowPtr[row],row,col)).value=value; } else{ if(rowPtr[row]==NULL){ rowPtr[row]=new node; (*rowPtr[row]).value=value; (*rowPtr[row]).row=row; (*rowPtr[row]).col=col; (*rowPtr[row]).next_in_row=NULL; (*rowPtr[row]).next_in_col=NULL; } else if((*find_node(rowPtr[row])).col<col){ node* out; out=find_node(rowPtr[row]); (*out).next_in_row=new node; (*((*out).next_in_row)).col=col; (*((*out).next_in_row)).row=row; (*((*out).next_in_row)).value=value; (*((*out).next_in_row)).next_in_row=NULL; } else if((*find_node(rowPtr[row])).col>col){ node* ins; ins=in_node(rowPtr[row],ins_node(rowPtr[row],col)); node* g=(*ins).next_in_row; (*ins).next_in_row=new node; (*((*ins).next_in_row)).col=col; (*(*ins).next_in_row).row=row; (*(*ins).next_in_row).value=value; (*(*ins).next_in_row).next_in_row=g; } } } int MultiLinkedListSparseArray::getCell(int row,int col){ return (*get(rowPtr[row],row,col)).value; } void MultiLinkedListSparseArray::display(){ for(int i=1;i<=5;i++){ for(int j=1;j<=5;j++){ if(exist(rowPtr[i],i,j)) cout<<(*get(rowPtr[i],i,j)).value<<" "; else cout<<"0"<<" "; } cout<<endl; } } node* MultiLinkedListSparseArray::find_node(node* out) { while((*out).next_in_row!=NULL) out=(*out).next_in_row; return out; } node* MultiLinkedListSparseArray::ins_node(node* ins,int col){ while(!((*ins).col>col)) ins=(*ins).next_in_row; return ins; } node* MultiLinkedListSparseArray::in_node(node* ins,node* z){ while((*ins).next_in_row!=z) ins=(*ins).next_in_col; return ins; } node* MultiLinkedListSparseArray::get(node* in,int row,int col){ dummy=new node; dummy->value=0; while((*in).col!=col){ if((*in).next_in_row==NULL){ return dummy; } in=(*in).next_in_row; } return in; } bool MultiLinkedListSparseArray::exist(node* so,int row,int col){ if(so==NULL) return false; else{ while((*so).col!=col){ if((*so).next_in_row==NULL) return false; else so=(*so).next_in_row; } return true; } }

    Read the article

  • When exactly does a method have side effects?

    - by Kim
    As I always understood it, any change to the programs state (or anything to do with IO) is a side effect. It does not matter, whether the change occurs in a global variable or in a private field of the object the method is called on. It follows that all methods which do not return anything either do nothing at all or have a side effect. My confusion comes from one of our university's instructors (who is still a student and thus not omniscient yet;) ) telling me setters don't have side effects.

    Read the article

  • Limiting method access in protected section to few classes

    - by Bharat
    Hi, I want to limit the access of protected methods to certain inherited classes only. For example there is a base class like TBase = Class Protected Method1; Method2; Method3; Method4; End; I have two classes derived from TBase TDerived1 = Class(TBase) //Here i must access only Method1 and Method2 End; TDerived2 = Class(TBase) //Here i must access only Method3 and Method4 End; Then is it possible to access only Method1 and Method2 when i use objects of TDerived1 and Method3 and Method4 when i use objects of TDerived2

    Read the article

  • How do I know which Object I clicked?

    - by Nick
    Here's the deal: I'm working on a personal portfolio in AS3 and I've run into a problem which I can't seem to find a logical answer to. I want everything (well, most of it) to be editable with an XML file, including my menu. My menu is just a Sprite with some text on it and a Tweener-tween, no big deal. But, I forgot to think of a way how I can determine which menu-item I have clicked. This is in my Main.as private function xmlLoaded(e:Event):void { xml = e.target.xml; menu = new Menu(xml); menu.x = 0; menu.y = stage.stageHeight / 2 - menu.height / 2; addChild(menu); } In Menu.as public function Menu(xml:XML) { for each (var eachMenuItem:XML in xml.menu.item) { menuItem = new MenuItem(eachMenuItem); menuItem.y += yPos; addChild(menuItem); yPos += menuItem.height + 3; } } and in my MenuItem.as, everything works - I have a fancy tween when I hover over it, but when I click a menu-item, I want something to appear ofcourse. How do I know which one I clicked? I've tried with pushing everything in an array, but that didn't work out well (or maybe I'm doing it wrong). Also tried a global counter, but that's not working either because the value will always be amount of items in my XML file. Also tried e.currentTarget in my click-function, but when I trace that, all of them are "Object Sprite".. I need something so I can give each a unique "name"? Thanks in advance!

    Read the article

  • real time scenario between interface/abstract class ?

    - by JavaUser
    Hi , Please give me a real time simple example for the below questions : Where to use interface rather abstract class Where to use abstract class rather interface I need code snippet for both . Which takes low memory and which performs well . Do I need to consider the design aspect also? What is the conceptual difference not the syntactical difference .

    Read the article

  • C++ overloading virtual = operator

    - by taz
    Hello, here is the code for my question: class ICommon { public: virtual ICommon& operator=(const ICommon & p)const=0; }; class CSpecial : public ICommon { public: CSpecial& operator=(const CSpecial & cs) { //custom operations return *this; } }; CSpecial obj; Basically: I want the interface ICommon to force it's descendants to implement = operator but don't want to have any typecasts in the implementation. The compiler says "can't instantiate an abstract class. Any help/advice will be appreciated.

    Read the article

  • PHP Serialization Will not work correctly.

    - by stevoo
    Hi, I am developing and doing all the testing on a local machine using PHP Version 5.3.3-1ubuntu9.1 version. The host machine is PHP Version 5.2.15. All the seriliaze arguments are identical. The problems is when i try to login the user on my test local machine i do the following : $user->getByUserId($results['id'],$db); $_SESSION['user'] = serialize($user); which retrieved me and serialize the user. and i just load it back when ever i detect that a session exists $user->LoadFromObject(unserialize($_SESSION['user'])); This works perfectly on my test machine. Just transfered the files on the host to see if i can get a beta version out but i keep on getting Warning: unserialize() expects parameter 1 to be string, object given in /home/gamerent/public_html/beta/includes/header.php on line 19 i have noticed that if i echo the $_SESSION['user'] in both system the test will indeed display me the serializated one but the main one will just show me the object and will not serialize the $user

    Read the article

  • PHP Classes: Call method in instance of a class by instance's name

    - by Ursus Russus
    Hi, i have a class of this kind Class Car { private $color; public function __construct($color){ $this->color=$color; } public function get_color(){ return $this->$color; } } Then i create some instances of it: $blue_car = new car('blue'); $green_car = new car('green'); etc. Now i need to call method get_color() on the fly, according to instance's name $instance_name='green_car'; Is there any way to do it?

    Read the article

  • How to restrict an access to some of the functions at third level in Classes (OOPs)

    - by Shantanu Gupta
    I have created a class say A which has some functions defined as protected. Now Class B inherits A and class C inherits B. Class A has private default constructor and protected parameterized constructor. I want Class B to be able to access all the protected functions defined in Class A but class C can have access on some of the functions only not all the functions and class C is inheriting class B. How can I restrict access to some of the functions of Class A from Class C ? Class A { private A(){} protected A(int ){} } Class B : A {} CLass C:B { }

    Read the article

  • PHP MVC: How to implement an effective Controller/View Association like ZendFramework guys do!

    - by Navi
    Hi, I am making my own PHP-MVC framework. i have a question regarding Controller and View Association. I love the way Zend framework uses view within Controller as follow: $this->view->data = 'Data here'; so it can be used in view as follow: echo $this->data; I am wondering how can i implement this association. I want to remove codes between /** **/ and want to replace with some magic functions. My codes for controller as as follow: class UserController extends Controller{ /************************************/ public function __construct(){ $this->view = new View(); $this->view->setLayout( 'home' ); } function __destruct(){ $this->view->render(); } /************************************/ public function index(){ $this->redirect('user/login'); } public function login(){ } public function register(){ } public function forgotPassword(){ } } Thanks and best regards, -Navi

    Read the article

  • How to deal with class composition when components cannot be accessed from the outside?

    - by Chathuranga
    For example if I say I have three classes A, B, and C where B and C have a composition relation ship with A. That means the life of B and C is handled by A, and also B and C cannot access directly from the outside. For some reason my DataService class needs to return objects of B and C as It cant return a object of A as B and C cannot be initialized at the same time. (to be able to initializeC you have to initializeB first). So that I'm returning DataTables from DataService and then inside the class A those data tables are converted to B / C objects. If B and C objects cannot be initialized at the same time is it valid to say that B and C have a composition relationship with A? If its composition is it must to generate A with B and C inside? What is the proper way to handle this sort of a problem? EDIT: Following code explains the way I'm doing it now with DataTables. Example: class A { private List<B> B; private List <C> C; public A() { B= new List<B>(); C= new List<C>(); } public List<B> GetB( DataTable dt) { // Create a B list from dt return B; } } class Presenter { private void Show B() { _View.DataGrid = A.GetB(DataService.GetAListOfB()); } } The actual scenario is I have a class called WageInfo and classes Earning and Deduction having a composition relationship in the design. But for you to generate Deductions first you should Generate earnings and should be saved in a table. Then only you can generate deductions for the earnings to calculate balance wages. Also note that these contained classes have a one to many relationship with the containing class WageInfo. So actually WageInfo has a List<Earnings> and List<Deduction> My initial question was, is it ok if my DataService class returns Deductions / Earnings objects (actually lists) not a WageInfo? Still not clear?

    Read the article

  • Example of forum in Object Oriented PHP

    - by Martin Trigaux
    Hello, I'm trying to learn to use PHP with an object oriented scheme. I think I understand the concept but I need real example, a forum exactly (the closest to what I want to do). I know PhpBB but it's maybe too complicated to fully understand it so I'm looking for something simpler but still in object oriented. Do you know any ? Thank you

    Read the article

  • how to return the current object?

    - by ajsie
    in code igniter you can type: $query = $this->db->query("YOUR QUERY"); foreach ($query->result() as $row) { echo $row->title; echo $row->name; echo $row->body; } i guess that the query method returns the object it's part of. am i correct? if i am, how do you type the line where it returns the object? so what i wonder is how it looks like inside the query method for the above code to be functional. public function query($sql) { // some db logic here with the $sql and saves the values to the properties (title, name and body) return X } with other words, what should X be?

    Read the article

  • JavaScript String Library - Hitting a Minor Roadblock

    - by OneNerd
    Ok - am trying to create a string library that contains a handful of useful things missing from JavaScript. Here is what I have so far: ;function $__STRING__$(in_string) { /* internal functions */ this.s = in_string; this.toString = function(){return this.s;}; /******* these functions CAN be chained (they return the $__STRING__$ object) ******/ this.uppercase = function(){this.s = this.s.toUpperCase(); return this;}; this.lowercase = function(){this.s = this.s.toLowerCase(); return this;}; this.trim = function(){this.s = this.s.replace(/^\s+|\s+$/g,""); return this;}; this.ltrim = function(){this.s = this.s.replace(/^\s+/,""); return this;}; this.rtrim = function(){this.s = this.s.replace(/\s+$/,""); return this;}; this.striptags = function(){this.s = this.s.replace(/<\/?[^>]+(>|$)/g, ""); return this;}; this.escapetags = function(){this.s = this.s.replace(/</g,"<").replace(/>/g,">"); return this;}; this.unescapetags = function(){this.s = this.s.replace(/</g,"<").replace(/>/g,">"); return this;}; this.underscorize = function(){this.s = this.s.replace(/ /g,"_"); return this;}; this.dasherize = function(){this.s = this.s.replace(/ /g,"-"); return this;}; this.spacify = function(){this.s = this.s.replace(/_/g," "); return this;}; this.left = function(length){this.s = this.s.substring(length,0); return this;}; this.right = function(length){this.s = this.s.substring(this.s.length,this.s.length-length); return this;}; this.shorten = function(length){if(this.s.length<=length){return this.s;}else{this.left(this.s,length)+"..."; return this;}}; this.mid = function(start,length){return this.s.substring(start,(length+start));}; this._down = function(){return this.s;}; // breaks chain, but lets you run core js string functions /******* these functions CANNOT be chained (they do not return the $__STRING__$ object) ******/ this.contains = function(needle){if(this.s.indexOf(needle)!==-1){return true;}else{return false;}}; this.startswith = function(needle){if(this.left(this.s,needle.length)==needle){return true;}else{return false;}}; this.endswith = function(needle){if(this.right(this.s,needle.length)==needle){return true;}else{return false;};}; } function $E(in_string){return new $__STRING__$(in_string);} String.prototype._enhance = function(){return new $__STRING__$(this);}; String.prototype._up = function(){return new $__STRING__$(this);}; It works fairly well, and I can chain commands etc. I set it up so I can cast a string as an enhanced string these 2 ways: $E('some string'); 'some string'._enhance(); However, each time I want to use a built-in string method, I need to convert it back to a string first. So for now, I put in _down() and _up() methods like so: alert( $E("hello man").uppercase()._down().replace("N", "Y")._up().dasherize() ); alert( "hello man"._enhance().uppercase()._down().replace("N", "Y")._up().dasherize() ); It works fine, but what I really want to do it be able to use all of the built-in functions a string can use. I realize I can just replicate each function inside my object, but I was hoping there was a simpler way. So question is, is there an easy way to do that? Thanks -

    Read the article

  • An inaccessible class. VS2010.

    - by Mishgun_
    I realy dont know what the problem is with VS2010. I created a class, and when I'm trying create an exemplar of the class I get an error: "Error xxx is inaccessible due to its protection level. Example: public class Person { Person(string name, int age) { this.name = name; this.age = age; } public string name; public int age; } class Program { static void Main(string[] args) { Person ps = new Person("Jack", 19); } }

    Read the article

  • systematizing error codes for a web app in php?

    - by user151841
    I'm working on a class-based php web app. I have some places where objects are interacting, and I have certain situations where I'm using error codes to communicate to the end user -- typically when form values are missing or invalid. These are situations where exceptions are unwarranted ( and I'm not sure I could avoid the situations with exceptions anyways). In one object, I have some 20 code numbers, each of which correspond to a user-facing message, and a admin/developer-facing message, so both parties know what's going on. Now that I've worked over the code several times, I find that it's difficult to quickly figure out what code numbers in the series I've already used, so I accidentally create conflicting code numbers. For instance, I just did that today with 12, 13, 14 and 15. How can I better organize this so I don't create conflicting error codes? Should I create one singleton class, errorCodes, that has a master list of all error codes for all classes, systematizing them across the whole web app? Or should each object have its own set of error codes, when appropriate, and I just keep a list in the commentary of the object, to use and update that as I go along?

    Read the article

  • Designing different Factory classes (and what to use as argument to the factories!)

    - by devoured elysium
    Let's say we have the following piece of code: public class Event { } public class SportEvent1 : Event { } public class SportEvent2 : Event { } public class MedicalEvent1 : Event { } public class MedicalEvent2 : Event { } public interface IEventFactory { bool AcceptsInputString(string inputString); Event CreateEvent(string inputString); } public class EventFactory { private List<IEventFactory> factories = new List<IEventFactory>(); public void AddFactory(IEventFactory factory) { factories.Add(factory); } //I don't see a point in defining a RemoveFactory() so I won't. public Event CreateEvent(string inputString) { try { //iterate through all factories. If one and only one of them accepts //the string, generate the event. Otherwise, throw an exception. return factories.Single(factory => factory.AcceptsInputString(inputString)).CreateEvent(inputString); } catch (InvalidOperationException e) { throw new InvalidOperationException("No valid factory found to generate this kind of Event!", e); } } } public class SportEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("SportEvent1"); } public Event CreateEvent(string inputString) { return new SportEvent1(); } } public class MedicalEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("MedicalEvent1"); } public Event CreateEvent(string inputString) { return new MedicalEvent1(); } } And here is the code that runs it: static void Main(string[] args) { EventFactory medicalEventFactory = new EventFactory(); medicalEventFactory.AddFactory(new MedicalEvent1Factory()); medicalEventFactory.AddFactory(new MedicalEvent2Factory()); EventFactory sportsEventFactory = new EventFactory(); sportsEventFactory.AddFactory(new SportEvent1Factory()); sportsEventFactory.AddFactory(new SportEvent2Factory()); } I have a couple of questions: Instead of having to add factories here in the main method of my application, should I try to redesign my EventFactory class so it is an abstract factory? It'd be better if I had a way of not having to manually add EventFactories every time I want to use them. So I could just instantiate MedicalFactory and SportsFactory. Should I make a Factory of factories? Maybe that'd be over-engineering? As you have probably noticed, I am using a inputString string as argument to feed the factories. I have an application that lets the user create his own events but also to load/save them from text files. Later, I might want to add other kinds of files, XML, sql connections, whatever. The only way I can think of that would allow me to make this work is having an internal format (I choose a string, as it's easy to understand). How would you make this? I assume this is a recurrent situation, probably most of you know of any other more intelligent approach to this. I am then only looping in the EventFactory for all the factories in its list to check if any of them accepts the input string. If one does, then it asks it to generate the Event. If you find there is something wrong or awkward with the method I'm using to make this happen, I'd be happy to hear about different implementations. Thanks! PS: Although I don't show it in here, all the different kind of events have different properties, so I have to generate them with different arguments (SportEvent1 might have SportName and Duration properties, that have to be put in the inputString as argument).

    Read the article

  • Python: Why Does a Method Behave Differently with an Added Parameter?

    - by SteveStifler
    I have a method in a Pygame Sprite subclass, defined as such: def walk(self): """move across screen""" displacement = self.rect.move((self.move, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: self.move = -self.move displacement = self.rect.move((self.move, 0)) self.rect = displacement I modified it, adding a parameter speed_x, and now the program is broken. def walk(self, speed_x): """move across screen""" displacement = self.rect.move((speed_x, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: speed_x = -speed_x displacement = self.rect.move((speed_x, 0)) self.rect = displacement Before I called the method like this: def update(self): self.walk() Now I do: def update(self): self.walk(self.move) Why doesn't this work?

    Read the article

  • Explicit method tables in C# instead of OO - good? bad?

    - by FunctorSalad
    Hi! I hope the title doesn't sound too subjective; I absolutely do not mean to start a debate on OO in general. I'd merely like to discuss the basic pros and cons for different ways of solving the following sort of problem. Let's take this minimal example: you want to express an abstract datatype T with functions that may take T as input, output, or both: f1 : Takes a T, returns an int f2 : Takes a string, returns a T f3 : Takes a T and a double, returns another T I'd like to avoid downcasting and any other dynamic typing. I'd also like to avoid mutation whenever possible. 1: Abstract-class-based attempt abstract class T { abstract int f1(); // We can't have abstract constructors, so the best we can do, as I see it, is: abstract void f2(string s); // The convention would be that you'd replace calls to the original f2 by invocation of the nullary constructor of the implementing type, followed by invocation of f2. f2 would need to have side-effects to be of any use. // f3 is a problem too: abstract T f3(double d); // This doesn't express that the return value is of the *same* type as the object whose method is invoked; it just expresses that the return value is *some* T. } 2: Parametric polymorphism and an auxilliary class (all implementing classes of TImpl will be singleton classes): abstract class TImpl<T> { abstract int f1(T t); abstract T f2(string s); abstract T f3(T t, double d); } We no longer express that some concrete type actually implements our original spec -- an implementation is simply a type Foo for which we happen to have an instance of TImpl. This doesn't seem to be a problem: If you want a function that works on arbitrary implementations, you just do something like: // Say we want to return a Bar given an arbitrary implementation of our abstract type Bar bar<T>(TImpl<T> ti, T t); At this point, one might as well skip inheritance and singletons altogether and use a 3 First-class function table class /* or struct, even */ TDictT<T> { readonly Func<T,int> f1; readonly Func<string,T> f2; readonly Func<T,double,T> f3; TDict( ... ) { this.f1 = f1; this.f2 = f2; this.f3 = f3; } } Bar bar<T>(TDict<T> td; T t); Though I don't see much practical difference between #2 and #3. Example Implementation class MyT { /* raw data structure goes here; this class needn't have any methods */ } // It doesn't matter where we put the following; could be a static method of MyT, or some static class collecting dictionaries static readonly TDict<MyT> MyTDict = new TDict<MyT>( (t) => /* body of f1 goes here */ , // f2 (s) => /* body of f2 goes here */, // f3 (t,d) => /* body of f3 goes here */ ); Thoughts? #3 is unidiomatic, but it seems rather safe and clean. One question is whether there are any performance concerns with it. I don't usually need dynamic dispatch, and I'd prefer if these function bodies get statically inlined in places where the concrete implementing type is known statically. Is #2 better in that regard?

    Read the article

  • Overriding rubies spaceship operator <=>

    - by ericsteen1
    I am trying to override rubies <= (spaceship) operator to sort apples and oranges so that apples come first sorted by weight, and oranges second, sorted by sweetness. Like so: module Fruity attr_accessor :weight, :sweetness def <=>(other) # use Array#<=> to compare the attributes [self.weight, self.sweetness] <=> [other.weight, other.sweetness] end include Comparable end class Apple include Fruity def initialize(w) self.weight = w end end class Orange include Fruity def initialize(s) self.sweetness = s end end fruits = [Apple.new(2),Orange.new(4),Apple.new(6),Orange.new(9),Apple.new(1),Orange.new(22)] p fruits #should work? p fruits.sort But this does not work, can someone tell what I am doing wrong here, or a better way to do this?

    Read the article

  • How should I pass the translated text to my object in my multilingual application?

    - by boatingcow
    Up until now, I have maintained a 'dictionary' table in my database, for example: +-----------+---------------------------------------+-----------------------------------------------+--------+ | phrase | en | fr | etc... | +-----------+---------------------------------------+-----------------------------------------------+--------+ | generated | Generated in %1$01.2f seconds at %2$s | Créée en %1$01.2f secondes à %2$s aujourd'hui | ... | | submit | Submit... | Envoyer... | ... | +-----------+---------------------------------------+-----------------------------------------------+--------+ I'll then select all rows from the database for the column that matches the locale we're interested in (or read the cache from a file to speed db lookup) and dump the dictionary into an array called $lng. Then I'll have HTML helper objects like this in my view: $html->input(array('type' => 'submit', 'value' => $lng['submit'], etc...)); ... $html->div(array('value' => sprintf($lng['generated'], $generated, date('H:i')), etc...)); The translations can appear in PDF, XLS and AJAX responses too. The problem with my approach so far is that I now have loads of global $lng; in every class where there is a function that spits out UI code.. How do other people get the translation into the object? Is it one scenario where globals aren't actually that bad? Would it be madness to create a class with accessors when the dictionary terms are all static?

    Read the article

< Previous Page | 20 21 22 23 24 25 26 27 28 29 30 31  | Next Page >