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  • rotating circle with swipe question

    - by Joe
    Okay so I'm making something that basically works as a knob, but only half on the screen -- so I just need horizontal swipes to cause it to rotate. I have it nearly all sorted with one exception: if you change direction of your swipe in mid-swipe, the rotation doesn't change direction. I even can see the problem, but not sure what to do about a solution. So in my touchesMoved, I get the swipe into radians in the predictable way: CGFloat radians = atan2f(location.y - centerY, location.x - centerX); I then store radians, add/subtract it to previous rotation and then give the result to the CATransform3D. So the prob is that even though the swipe changes direction, there is a "balance" which doesn't allow an immediate change of direction. Does this make any sense?

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  • GLKit Memory Leak copywithZone

    - by TommyT39
    Running the instruments utility against the game I'm writing shows a bunch of memory leaks related to copy with Zone when I cycle through an array and draw some simple cube objects. Im not sure the best way to track this down as I'm new to OpenGL programming. My program is using ARC and is set to build for IOS 5. I am initializing GLKit to use OPenGl 2.0 and using the BafeEffect so I don't have to write my own shaders etc.. This shouldn't be rocket science. Im guessing that I must be not releasing something within the draw function. Below is the code to my draw function. Could you guys take a look and see if anything stands out as the problem? One other thing to note is that I'm using 15 different textures, the cubes can be 1 of 15 different ones. I have a property set on the cube class for the texture and I set it as I create the cube in there array. But I do load all 15 when my programs view did load starts.They are small .jps files that are less than 75k each and each cube uses the same texture all the way around so shouldn't be too big of an issue. Here is the code to my draw function: - (void)draw { GLKMatrix4 xRotationMatrix = GLKMatrix4MakeXRotation(rotation.x); GLKMatrix4 yRotationMatrix = GLKMatrix4MakeYRotation(rotation.y); GLKMatrix4 zRotationMatrix = GLKMatrix4MakeZRotation(rotation.z); GLKMatrix4 scaleMatrix = GLKMatrix4MakeScale(scale.x, scale.y, scale.z); GLKMatrix4 translateMatrix = GLKMatrix4MakeTranslation(position.x, position.y, position.z); GLKMatrix4 modelMatrix = GLKMatrix4Multiply(translateMatrix,GLKMatrix4Multiply(scaleMatrix,GLKMatrix4Multiply(zRotationMatrix, GLKMatrix4Multiply(yRotationMatrix, xRotationMatrix)))); GLKMatrix4 viewMatrix = GLKMatrix4MakeLookAt(0, 0, 1, 0, 0, -5, 0, 1, 0); effect.transform.modelviewMatrix = GLKMatrix4Multiply(viewMatrix, modelMatrix); effect.transform.projectionMatrix = GLKMatrix4MakePerspective(0.125*M_TAU, 1.0, 2, 0); effect.texture2d0.name = wallTexture.name; [effect prepareToDraw]; glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates); glDrawArrays(GL_TRIANGLES, 0, 18); glDisableVertexAttribArray(GLKVertexAttribPosition); glDisableVertexAttribArray(GLKVertexAttribTexCoord0); }

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  • signed angle between two 3d vectors with same origin within the same plane? recipe?

    - by Advanced Customer
    Was looking through the web for an answer but it seems like there is no clear recipe for it. What I need is a signed angle of rotation between two vectors Va and Vb lying within the same 3D plane and having the same origin knowing that: the plane contatining both vectors is an arbitrary and is not parallel to XY or any other of cardinal planes Vn - is a plane normal both vectors along with the normal have the same origin O = { 0, 0, 0 } Va - is a reference for measuring the left handed rotation at Vn The angle should be measured in such a way so if the plane would be XY plane the Va would stand for X axis unit vector of it. I guess I should perform a kind of coordinate space transformation by using the Va as the X-axis and the cross product of Vb and Vn as the Y-axis and then just using some 2d method like with atan2() or something. Any ideas? Formulas?

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  • CSS3 Continous Rotate Animation (Just like a loading sundial)

    - by Gcoop
    Hi, I am trying to replicate an Apple style activity indicator (sundial loading icon) by using a PNG and CSS3 animation. I have the image rotating and doing it continuously, but there seems to be a delay after the animation has finished before it does the next rotation. @-webkit-keyframes rotate { from { -webkit-transform: rotate(0deg); } to { -webkit-transform: rotate(360deg); } } #loading img { -webkit-animation-name: rotate; -webkit-animation-duration: 0.5s; -webkit-animation-iteration-count: infinite; -webkit-transition-timing-function: linear; } I have tried changing the animation duration but it makes no difference, if you slow it right down say 5s its just more apparent that after the first rotation there is a pause before it rotates again. It's this pause I want to get rid of. Any help is much appreciated, thanks.

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  • Question regarding CGRectIntersectsRect and rotated rectangular image

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • dojo.gfx matrix transformation

    - by Linus
    Matrix transformations has got my head spinning. I've got a dojox.gfx.group which I want to be draggable with Mover and then be able to rotate it around a certain point on the surface. My basic code looks like this: this.m = dojox.gfx.matrix, . . . updateMatrix: function(){ var mtx = this.group._getRealMatrix(); var trans_m = this.m.translate(mtx.dx, mtx.dy); this.group.setTransform([this.m.rotateAt(this.rotation, 0, 0), trans_m]); } The rotation point is at (0,0) just to keep things simple. I don't seem to understand how the group is being rotated. Any reference to simplistic tutorial on matrix transformations would also help. The ones I've checked out haven't help too much.

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  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

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  • WP7/silverlight Images does not stay within a grid/stackpanel when using the toolkit to provide gesture support

    - by gforg
    I have few buttons and below that I am displaying an image and have used the WP7/Silverlight toolkit to provide support for Gestures. Everything works fine, until i do gestures like pinch and then moving it up/down. Both these gestures work fine but they do not seem to respect the stackpanel/grid the image is present in and they go over that and on top of the buttons. Do u know how to restrict these? I see the following function when gestures are called. private void OnPinchStarted(object sender, PinchStartedGestureEventArgs e) { initialAngle = ImageScaling.Rotation; initialScale = ImageScaling.ScaleX; } private void OnPinchDelta(object sender, PinchGestureEventArgs e) { ImageScaling.Rotation = initialAngle + e.TotalAngleDelta; ImageScaling.ScaleX = ImageScaling.ScaleY = initialScale * e.DistanceRatio; } private void OnDragDelta(object sender, DragDeltaGestureEventArgs e) { ImageScaling.TranslateX += e.HorizontalChange; ImageScaling.TranslateY += e.VerticalChange; }

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  • I'm having a hard time wrapping my head around handling the Activity Lifecycle...

    - by kefs
    So it seems i've created a fatal flaw and coded an app before understanding/handling rotation/lifecycle events.. Currently, all of my code is in onCreate of each activity. I've read a lot of lifecycle tutorials online, including the official dev guide info, but i'm still having an almost unbelievably hard time trying to wrap my head around the rotation/lifecycle events/methods and when to use them correctly. For example, my app currently has an activity that opens the db, inserts a record, then closes the db.. if i rotate my screen on this activity, the data is re-entered into the db. Using the available lifecycle events (onPause(), onResume(), etc..), how would I prevent this db call from happening again? Would I have to pass a variable through the state saying that the db call has been done, and not to do it again? Thanks in advance..

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  • Working with image pixels

    - by Mario
    Hey Guys, I'm trying to do a project here, which I want to implement the following: I have a rotation matrix and translation matrix are estimated, now I have an image in a certain location and I want to multiply all the image pixel by the rotation matrix and add the results to the translation matrix..... My issue is how to work with the pixels? I mean how to extract the pixel from the image in order to do the operation that I mentioned above? it's ok to give me the suggestion in either opencv or c++ *I need to know how to do this operation new_p(x,y) = old(x,y)* rotation_matrix + translation_matrix. I'm defining the image like that IplImage(), 3 channel image. For now I need to do the geometrical transformation* Thank you.

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  • (UNITY3D) Get slerp to work just as LookAt(,Vector3.right) does

    - by Ben Rokah
    Ive been working over a sidescroller shooter game. Ive got my sidescroller shooter character to look around with these : chest.LookAt(mousepos,Vector3.right); & chest.LookAt(mousepos,Vector3.left); (Left when the character is turned to the left and right when the character is turned to the right) so it wont aim in to any other axis... But when the mouse gets to cross the middle of the character and not around it it gets the rotation to make a small transportation between frames and it wont get all the way to there.. It'll just teleport to its correct rotation like lookat should. Well the question is, how do I get any quaternion slerp which works with a Time.deltTime to work as same as LookAt(,Vector3.right)? I must have the Vector3.right and left so it'll move trough 1 axis. Many thanks to anyone who helps me out. :)

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  • How to rotate a figure without moving around the stage(actionscript)

    - by Mister PHP
    package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { private var mc:MovieClip; public function Bullet() { mc = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(120, 120, 40, 40); mc.graphics.endFill(); addChild(mc); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(e:Event):void{ mc.rotation += 10; } } } how can i make the rotation of the circle without moving him around the stage, just staying in the place he was before and just rotate, not moving anywhere is that posible?? if you try this code you'll see that the circle is rotating and moving around the stage, so that i don't want, how can i change this?

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  • Rotating Viewbox contents smoothly

    - by user204562
    I'm looking to teach myself better methods of doing things in WPF that I would normally do manually. In this case, I have a ViewBox with an image in it. I also have a button that uses a DoubleAnimation to rotate the image 90 to the right. This animation works fine, but obviously because it's square as it turns, the image does a "best fit" to the ViewBox which makes the rotation look quite bad, as it gets larger and smaller as its longest edge shrinks or grows to fit to that particular rotation angle. I am looking for any advice on the best way to handle this using appropriate WPF methods. Obviously I could do all the calculations manually, but I would be more interested in finding a way to use the controls and methods built into the .NET architecture. Thanks for your help.

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  • How to work with images(png's) of size 2-4Mb.

    - by Sam
    I am working with images of size 2 to 4MB. I want to edit image of resolution 1200x1600. performing scaling, traslation and rotation operations. I want to another images on that and saving it to photo album. My app is crashing(giving memory warning) after i successfully edit one image and save to album. I have releasing some images when i get memory warning. But still it crashes as i am working with 2 images of size 3MB each and context of size 1200x1600 and getting a image from the context at the same time. Is there any way to compress images and work with it by performing scaling, traslation and rotation operations?

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  • Correct Display configuration. Errors while trying to arrange displays

    - by David Russell Parrish Bojrquez
    I am trying to set up my tv with my laptop trough a VGA cable. The display application in Ubuntu throws a lot of errors to me and I have given up in trying to do it myself. I try to apply the 1920 1080 display. The selected configuration for displays could not be applied Requested size (3200, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. And Also this: Failed to apply configuration: %s GDBus.Error:org.gtk.GDBus.UnmappedGError.Quark._gnome_2drr_2derror_2dquark.Code3: Requested size (3200, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. Please Help. @Leozitop No I don't see anything when connected to 1920 1080 because the setup fails before actually applying. Yes there are other resolutions which do work. I believe the problem has something to do with the rotation it is set up. My Ubuntu Display application has only clockwise and counterclockwise options for the TV display. I really don't know why this is happening. Basic procedure: Plug in cable, did not get the resolution I wanted. Changed settings, applied them. Re-peat until desired display is shown. I'm not a computer illiterate, really it baffles me that this is happening. Output of xrandr: david@LapUbuntu:~$ xrandr Screen 0: minimum 320 x 200, current 1880 x 800, maximum 4096 x 4096 LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 331mm x 207mm 1280x800 60.0*+ 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 connected 600x800+1280+0 left (normal left inverted right x axis y axis) 1600mm x 900mm 1920x1080 60.0 + 1280x1024 60.0 1360x768 60.0 1280x720 60.0 1024x768 60.0 800x600 60.3* 640x480 60.0 TV1 unknown connection (normal left inverted right x axis y axis) 848x480 59.9 + 640x480 59.9 + 1024x768 59.9 800x600 59.9 Note that VGA says left and indeed it is, but no other option was available in the display. Also, note the TV1 unknown connection which I have no idea what it is. Note, also, that this has nothing to do with the display since W7 on the computer works fine and since while boot up, and also, before starting session in ubuntu the rotation is normal. I'll also mention that I HAVE re-installed Ubuntu since I had posted this question from a Live CD of 12.04 LTS. And that before the posting of the question also using 12.04 before another backup that I had to do, the VGA setup was fine without any problems.

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  • cocos2d: syncing CCAnimation frames with Box2d Shape manipulations

    - by Hezi Cohen
    hi everybody! my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body according to the frame currently displayed by the sprite (change rotation of the body, etc.) my current idea on implementing this is to subclass ccsprite and change the setDisplayFrame implementation but i thought somebody here probably did the same and already has a solution, so any suggestions on how to implement this? thanks!

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  • Surface of Revolution with 3D surface

    - by user5584
    I have to use this function to get a Surface of Revolution (homework). newVertex = (oldVertex.y, someFunc1(oldVertex.x, oldVertex.y), someFunc2(oldVertex.x, oldVertex.y)); As far as I know (FIXME) Surface of Revolution means rotations of a (2D)curve around an axis in 3D. But this vertex computing gives a 3D plane (FIXME again :D), so rotation of this isn't obvious. Am I misunderstanding something?

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  • Silverlight Cream for November 26, 2011 -- #1175

    - by Dave Campbell
    In this Issue: Michael Washington, Manas Patnaik, Jeff Blankenburg, Doug Mair, Jon Galloway, Richard Bartholomew, Peter Bromberg, Joel Reyes, Zeben Chen, Navneet Gupta, and Cathy Sullivan. Above the Fold: Silverlight: "Using ASP.NET PageMethods With Silverlight" Peter Bromberg WP7: "Leveraging Background Services and Agents in Windows Phone 7 (Mango)" Jon Galloway Metro/WinRT/Windows8: "Debugging Contracts using Windows Simulator" Cathy Sullivan LightSwitch: "LightSwitch: It Is About The Money (It Is Always About The Money)" Michael Washington Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com:LightSwitch: It Is About The Money (It Is Always About The Money)Michael Washington has a very nice post up about LightSwitch apps in general and his opinion about the future use... based on what he and I have been up to, I tend to agree on all counts!Accessing Controls from DataGrid ColumnHeader – SilverlightManas Patnaik's latest post is about using the VisualTreeHelper class to iterate through the visual tree to find the controls you need ... including sample code31 Days of Mango | Day #18: Using Sample DataJeff Blankenburg's Day 18 in his 31-Day Mango quest is on Sample Data using Expression Blend, and he begins with great links to his other Blend posts followed by a nice sample data tutorial and source31 Days of Mango | Day #19: Tilt EffectsDoug Mair returns to the reigns of Jeff's 31-Days series with number 19 which is all about Tilt Effects ... as seen in the Phone application when you select a user... Doug shows how to add this effect to your appLeveraging Background Services and Agents in Windows Phone 7 (Mango)Jon Galloway has a WP7 post up discussing Background Services and how they all fit together... he's got a great diagram of that as an overview then really nice discussion of each followed up by his slides from DevConnections, and codeNetflix on Windows 8This one isn't C#/XAML, but Richard Bartholomew has a Netflix on Windows 8 app running that bears noticeUsing ASP.NET PageMethods With SilverlightPeter Bromberg has a post up demonstrating calling PageMethods from a Silverlight app using the ScriptManager controlAWESOME Windows Phone Power ToolJoel Reyes announced the release of a full-featured tool for side-loading apps to your WP7 device... available at codeplexMicrosoft Windows Simulator Rotation and Resolution EmulationZeben Chen discusses the Windows 8 Simulator a bit deeper with this code-laden post showing how to look at roation and orientation-aware apps and resolution.First look at Windows SimulatorNavneet Gupta has a great into post to using the simulator in VS2011 for Windows 8 apps. Four things you really need this for: Touch Emulation, Rotation, Different target resolutions, and ContractsDebugging Contracts using Windows SimulatorCathy Sullivan shows how to debug W8 Contracts in VS2011... why you ask? because when you hit one in the debugger, the target app disappears.. but enter the simulator... check it outStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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  • How can I avoid team burnout?

    - by Shawn Dalma
    I work for a small web company that deals with a lot of projects, a few at any given time are development heavy for us (400-1500 hours or more) and I've been noticing developers get extremely burnt out on a project after 150 hours or so. I've been toying around with the idea of working some form of rotation/rest so when someone reaches the threshold, they at least get some time off of working on that project. Is there an industry standard approach?

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  • Transform between two 3d cartesian coordinate systems

    - by Pris
    I'd like to know how to get the rotation matrix for the transformation from one cartesian coordinate system (X,Y,Z) to another one (X',Y',Z'). Both systems are defined with three orthogonal vectors as one would expect. No scaling or translation occurs. I'm using OpenSceneGraph and it offers a Matrix convenience class, if it makes finding the matrix easier: http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00403.html.

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  • Transform 3D vectors between coordinate systems

    - by Nir Cig
    I've got 6 points in 3D space: A,B,C,D,E,F, that represent 4 vectors. AB is perpendicular to AC and DE is perpendicular to DF. I need to find a transformation matrix M, that transforms AB to DE and AC to DF. In other words: M·AB=DE, M·AC=DF If no scaling was involved, this could be solved with a simple rotation matrix. But since the ratios |AB|/|DE|, |AC|/|DF| might be different, I'm not sure how to proceed.

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